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Posted

Just taking a look at the mod rar...this is intended or not?

 

souce.jpg

 

Also having problems with belly scaling, even using the xp32 skeleton expanded by groovtama (along with hdt), breast scalings seems to work. I'm using the cheating/debugging tools since right now I'm testing all the mods before run a serious game.

Posted

 

Also having problems with belly scaling, even using the xp32 skeleton expanded by groovtama (along with hdt), breast scalings seems to work. I'm using the cheating/debugging tools since right now I'm testing all the mods before run a serious game.

 

Are you using a body that is capable of supporting increased belly size? If not, try this one.

Posted
 
Disclaimer:
This mod is my first venture into the Creation Kit, and has not been heavily playtested, except for on my own game, which is a week or two old. For now, I would put this mod under the 'play at your own risk' category, so for god's sake make sure you have a clean save in place.
 
But who wants to live forever, amirite? :)
 
Heya SexLab folks,
 
Long time player, first time submitter of the Sex Lab mods developed by the perverted fine people here at Lover's Lab.
 
The following is an Add-On for the Sex Lab Beeing Female project developed by milz that adds a few additional effects and debuffs during the states of pregnancy. It 100% requires milz's official release of his BF mod - this mod will do nothing by itself; in fact, it'll probably crash your game without Beeing Female installed. (I hope this is fairly obvious though!)
 
Here's a complete list of the additional pregnancy effects that this mod adds:
 

1st Trimester Effects:

Plain Debuffs: These are simple debuffs which negatively affect the character for the entirety of the trimester.

Sore Breasts - Your breasts are feeling swollen and sore. Swinging a weapon or pulling a bowstring is harder with your tender breasts in the way. [-5% Melee / -10% Ranged Damage]

Morning Sickness- You are suffering from spells of nausea and faintness. [-20% Magicka/Stamina Regen]

Timed Effects: These are effects that fire off periodically with an immersive message. The frequency can be controlled via MCM by setting the Counter Value:

The Timed script features an OnUpdateGameTime event 'check' that procs every in-game hour (excludes waiting / sleeping / jail time). A Counter Value has a 50% chance to add to itself at each Update proc; when the counter reaches the value set in the MCM menu, then the timed effect will occur. The timed effect debuff will linger on the character for roughly an in-game hour, and will periodically repeat its effects during this time. If there are multiple timed effects (like in the 3rd Trimester), one will be chosen at random. Afterwards, the counter is reset to 0, and the process begins again.
 
So, if you like the effects to be more often, set the MCM Counter to a low value. Conversely, setting the MCM Counter to a higher value will make the effects more sparse.


Timed Morning Sickness - Applies a screen blur and a slight character stagger / random expression.


2nd Trimester Effects:

Plain Debuffs:

Swollen Body- Your growing belly and breasts are impeding your combative motions further. Your armor's fit is poor due to your swollen state, decreasing it's effectiveness. [-10% Melee / -15% Ranged Damage] [-10% Light / Heavy Armor Protection]

Impeded Gait - Your normal leg strides are starting to bump into the lower curve of your stomach, forcing you to change your gait. [-10% Movement Speed]

Timed Effects:

Fetal Motion-Fluttering - Applies a slight screen flash and slight character stagger / random expression.

3rd Trimester Effects:

NOTE: Currently, BF is not recognizing any effects in the 3rd Trimester via standard AddOn methods. Hopefully, this will be corrected in later releases. For now, I have put into place a workaround quest script to apply and remove 3rd Trimester symptoms when necessary. You will need to wait for the script to refresh itself (fires every in-game hour) when the character is in the 3rd Trimester in order for the correction to be applied.

Plain Debuffs:

Gravid Body - Your bulging belly and engorged breasts stretch your outfit absurdly. Using a weapon seems almost impossible with such frontal weight. [-20% Melee / -30% Ranged Damage] [-20% Light / Heavy Armor Protection]

Waddling Gait - Your belly stretches far in front of you, its size and weight reducing your speed to a waddle. [-20% Movement Speed]

Timed Effects:

Fetal Motion-Kicking - Like Fluttering in the 2nd Trimester, but effects are higher in magnitude.

Lactation - Applies a character expression change and moan. Cum shader applied to simulate a visual release on the nipples.

Braxton Hicks Contractions. - When out of combat, applies a BleedOut animation to player with accompanying screen blurs and character moans / expression changes. When in combat, the Bleedout animation is switched to a strong stagger effect. Character's speed is also decreased during the duration of the debuff.

Labor Pains Effects:

Plain Debuffs:

Labouring Body - Spasms of birthing pains course through your round and fertile body, crippling your combative prowess. [-30% Melee / -40% Ranged Damage] [-30% Light / Heavy Armor Protection]

Labouring Gait - Your laboring belly rhythmically hardens with pain, limiting your motion to a slow lumbering. [-40% Movement Speed]

Timed Effects: None

Post Recov:

Plain Debuffs: None

Timed Effects:

Lactation - Similar to 3rd Trimester Lactation.

 
Bugs:
 
So yes, there are a couple bugs that I've come across, but have not fixed due to them being fairly benign, or myself not knowing how to properly implement a fix:
  • Debuffs that are gained on the Replanish Phase (Timed Lactation in my AddOn's case) seem to linger to the Follicular Phase. However, the script attached to this debuff also detects character phases, so while the counter is still on in the background, nothing will happen.
  • Lactation visual (the oral cum shader effect) have splatter around the mouth and upper chest. I do not know how to adjust or manipulate adding shaders to the character beyond the Sexlab functions shown in the API. If someone does know, feel free to let me know. Alternatively, I could try to use/make a custom visual shader, but that area of the Creation Kit is unknown to me.
If you come across any additional bugs, be sure to activate the Debug Option in the MCM Menu, which will add more notifications that will track actors/states/what block the script code is in. Word of caution - it's quite spammy and immersion breaking.
 
Suggestions?
 
Feedback is always a good thing, so feel free to suggest any additional debuffs / buffs (probably some social types?) during the trimesters / recovery phases, alter a pre-existing debuff, or add another kind of Timed Effect. If I'm a fan of it, and am able to implement it, then I'll give it a shot.
 
Have fun folks, and remember to tip your hat to milz for making this AddOn possible with his fantastic BF mod!
 
post-27178-0-07993100-1409977723_thumb.jpgpost-27178-0-40257200-1409977726_thumb.jpgpost-27178-0-93724000-1409977730_thumb.jpg
 
** UPDATE 09/08/14 **
Hope everyone's enjoying the AddOn mod! Found another bug during my playtesting; it seems that the standard clean saving procedure breaks the 3rd Trimester fix script and Timer Effects - it somehow breaks the actor assignment. I'll need to add an MCM toggle that will remove, then re-apply these effects in order to fix them again.
 
You shouldn't run into this bug as long as you didn't clean a save out with my AddOn installed, but I'll bang together a patched up version later this week.
 

BFAP v1.0.rar

Posted

had an issue. installed this to try it out, but FNIS gives me this when i try to use the generate FNIS tool for users:

 

Reading BeeingFemale ...ERROR(2011): OLD FNIS version? Wrong line in Animation List, line  1 (..\..\meshes\actors\character\animations\BeeingFemale\FNIS_BeeingFemale_List.txt):  Version 0.4b

 

I opened this text and compared it to another one from an animations mod that IS working, and found that the reason the first line, the one that had said error, was "Version 0.4b", while in the other one notes such as this were preceded by an apostrophe: '

 

I fixed it by simply adding the apostrophe ( 'Version 0.4b ) as the first character in the line. I also flipped through the pages of this thread to see if anyone else had already brought this up, and if they have, I didn't see it. So hopefully this was a weird happening to me and only me. If not, then feel free to do this fix yourself and/or badger the mod creator to do it  :P .

 

 

Posted

had an issue. installed this to try it out, but FNIS gives me this when i try to use the generate FNIS tool for users:

 

Reading BeeingFemale ...ERROR(2011): OLD FNIS version? Wrong line in Animation List, line  1 (..\..\meshes\actors\character\animations\BeeingFemale\FNIS_BeeingFemale_List.txt):  Version 0.4b

 

I opened this text and compared it to another one from an animations mod that IS working, and found that the reason the first line, the one that had said error, was "Version 0.4b", while in the other one notes such as this were preceded by an apostrophe: '

 

I fixed it by simply adding the apostrophe ( 'Version 0.4b ) as the first character in the line. I also flipped through the pages of this thread to see if anyone else had already brought this up, and if they have, I didn't see it. So hopefully this was a weird happening to me and only me. If not, then feel free to do this fix yourself and/or badger the mod creator to do it  :P .

 

This happens when FNIS was not updated all i know

 

 

About the Scouce Folder - this was a typo when i made the Download-Zip File. You can move the files into the "Souce" Folder

Posted

Things are working great, can't wait to try out Sleepy_Soul's add on.

 Really love this mod, deleted Estrus and Estrus Chaurus to stop any conflicts and it was a good decision.

 

Posted

 

 

Also having problems with belly scaling, even using the xp32 skeleton expanded by groovtama (along with hdt), breast scalings seems to work. I'm using the cheating/debugging tools since right now I'm testing all the mods before run a serious game.

 

Are you using a body that is capable of supporting increased belly size? If not, try this one.

 

I'm using CBBE plus xp32 skeleton expanded by groovtama (2.06), used that file and the belly does not grow...u_u.

 

I'm going to get rid of the HDT base since HDT does not have nothing interesting yet, and try luck again with, probably, other skeleton.

Posted

 

 

Also having problems with belly scaling, even using the xp32 skeleton expanded by groovtama (along with hdt), breast scalings seems to work. I'm using the cheating/debugging tools since right now I'm testing all the mods before run a serious game.

 

Are you using a body that is capable of supporting increased belly size? If not, try this one.

 

 

not a bad add on man nice and clean very few errors as far as the milk affect near the mouth i think that is a location prob in the scribting i dont nwo how to fix it but it would be nice and all other than that very nice man.

 

Posted

 

 

 

Also having problems with belly scaling, even using the xp32 skeleton expanded by groovtama (along with hdt), breast scalings seems to work. I'm using the cheating/debugging tools since right now I'm testing all the mods before run a serious game.

 

Are you using a body that is capable of supporting increased belly size? If not, try this one.

 

I'm using CBBE plus xp32 skeleton expanded by groovtama (2.06), used that file and the belly does not grow...u_u.

 

I'm going to get rid of the HDT base since HDT does not have nothing interesting yet, and try luck again with, probably, other skeleton.

 

 

HDT requires the HDT Phsyics mod to start working, I think.

 

Posted

Tokoshoran, you must make sure that you place your skeleton and body meshes at true directory also , because many people use Custom race so directory for their body meshes also use different directory from Vanilla race.

 

Many ppl have this problem because if they use NMM or Mod organizer, those program just place Skeleton and Body meshes to Vanilla directory not Custom race directory btw.

Posted

Ah... My bad, sorry Tokoshoran, I post from iPhone, so didn't precisely check name due to see many post previously ask about how to correct belly problem, and due to your name on the lastest post cause me confuse a bit when post from my iPhone lol

Posted

I'm not using a custom race. Anyways, I'm not using HDT anymore so I hope the maximun skeleton works for me this time, I was following this post to install everything and then Beeing Female, and I bet it gave me some problems with the skeleton http://www.loverslab.com/topic/28507-how-to-install-hdt-step-1-click-this-an-overly-descriptive-tutorial/ 

 

I have XP32 Max Extended skeleton, HDT, CBBE and PSB body and things work great. Have you used Body Studio to reset your body mesh?

 

Thanks Sleepy_Soul, things seem to be working great.

 

Posted
Glad to hear my first mod haven't imploded your saves - thanks for the feedback guys!
 
So after banging my head against the quest script a couple times and getting nowhere, I've decided to take another approach to the 3rd Trimester debuff fix. BFAP v1.1 will now add a custom self ability/spell to the player instead of using a refreshing quest script. Upon casting it, the attached magic effect script will check the state the target is in, and apply the 3rd Trimester debuffs should the state match the 3rd Trimester (Female State of 6). So while this does require the player to manually fix the buff herself, it shouldn't break like the quest script *crosses fingers*
 
Has anyone run BFAP during a NPC pregnancy, by the way? (I don't handle NPC pregnancies thru BF, personally) The only quirk I can think of is the Image Space Modifiers (visual effects) will always show on the player regardless of who the spell target is, and the messages will still reference you, so currently any father or female player will probably experience 'sympathy pains' along with the mother  :P
 
I did some slight groundwork to further separate the effects out from player to other actors, but I need to look into how BF organizes it's valid Female Actors first. The 'Touch' Lesser Power should technically work against touched NPCs, but the effects will still reference the player.
 
ATTENTION - If your BFAP v1.0 is working fine, then don't worry about updating to v1.1, as it just changes how the 3rd Trimester fix is implemented. If it does somehow break down the road due to a clean save procedure or switching mods around, then take the following steps to uninstall v1.0:
 
  • Terminate any current pregnancies, and switch to a state that does not feature Timed Effects (currently, these stages are Ovulation, Luteal, and Menstruation).
  • Go to MCM, and Toggle On the Uninstall button.
  • Wait an hour, you should see a BFAP- OnUpdate Deactivated message pop up. This will deactivate the timer running in the background for Timed Effects.
  • Save and exit Skyrim.
  • Unload BFAP v1.0, and load up Save, click ok to 'Mods Missing' Message.
  • Play in game for a couple minutes (to allow other mod scripts to load up properly), then save and exit again.
  • Open up your latest save with Save Game Cleaner. Locate and the delete the following scripts. These scripts are being recognized by Beeing Female, and thus will not have a '#" next to them! Save game with tool after cleaning above scripts out.
    • bfa_immerpregmcm
    • BFA_SC_3T_Fix
    • BFA_SC_TimerEffect

post-27178-0-97309500-1410221470_thumb.jpg

 

  • Load game up, and play in game for a couple minutes (you should see Beeing Female spit out a debug line about some Addon being removed - this is normal), then save and exit.
  • This save will be your save cleaned of BFAP v1.0 - Install BFAP v1.1 and enjoy!

*********

 

Hey milz, can you let me know which script spits out this line when you have a moment?

 

post-27178-0-52506200-1410222855_thumb.jpg

 

I'm having trouble calling specific actor properties (player / NPC names, etc.), so looking at this piece of script should help me out. Thanks in advance!

BFAP v1.1.rar

Posted

So is the baby item just static and not growing?, are you planning to make the "actor" born child able to interact like an adoptable in-game kid, instead of just having no dialogue at all?
I'll anxiously await for a response, you can't even know how grateful we are because you continued trixie's awesome mod, again, thank you, keep up the good mods!

Posted

I'm having post-birth problems.  Everything in Beeing Female works the way it's described right up to the point where my baby is born. I go through about 12 hours of labor, hop into bed, spin around and strip, my character bleeds and strains, and then:  a baby item is added to inventory, but I don't get a pop-up saying  "you had a healthy baby girl (or boy)".  Then my character gets up, dresses, and goes straight to the follicular phase.  No afterbirth pains, and then I proceed into a normal menstrual cycle.  I can see a purple sprite flashing on the screen for a while, so I'm sure that an effect is trying to attach but failing.  I see the following error in Papyrus log:  "Error:  Unable to bind script fwchilditem to Item1 in container (00000014) because their base types do not match".  Item (00000014) is my Player character's id.
 
I thought it might be because I was a Breton who has innate 50 % magic resistance, but new games with both a Nord and an Imperial produce the same result.  I've tried changing skeleton to XPMSE 1.9, tried temporarily turning off the cloak effects from SOS and Sexlab Aroused, reset the Beeing Female NPC's , even started a new game without More Complex needs mod.  Nothing seems to change the result.
 
Everything else works, all the phases, PMS effects, bleeding, Breast and Belly Scaling during pregnancy, NPC's get pregnant and give birth to a healthy baby boy or girl.  Any idea what is interfering with the post-birth effects?  I love the mod, I'm just missing a part that I want to see.

Posted

So is the baby item just static and not growing?, are you planning to make the "actor" born child able to interact like an adoptable in-game kid, instead of just having no dialogue at all?

I'll anxiously await for a response, you can't even know how grateful we are because you continued trixie's awesome mod, again, thank you, keep up the good mods!

 

The baby isn't growing, nor are there any animations. You can either choose Actor (vanilla child, guess without changes), Item (baby in your inventory, wrapped cloth) or Baby soul stone (soulgem?). I guess you already know that. As for Milz' plans, just go back some pages.

Posted

@Mitz

 

I still seem to be having a problem with the pregnancy chances at Ovulation. If I reset BF then it will read around 98% for the first Ovulation but each subsequent cycle it reports the chance at around 7%.

 

Does BF set some global variable as this install was on a cleaned game?

Posted

@Mitz

 

I still seem to be having a problem with the pregnancy chances at Ovulation. If I reset BF then it will read around 98% for the first Ovulation but each subsequent cycle it reports the chance at around 7%.

 

Does BF set some global variable as this install was on a cleaned game?

 

I get this as well, first ovulation works but the second has a much reduced chance. This is on a new game. Does BF require JContainers or PapyrusUtil, maybe I have the wrong cersion of those for BF

 

I also get a lot of named NPCs reporting that they can't become pregnant this cycle, even when their ovulating

 

Posted

I can confirm that the first ovu has high values and the following ones around 7% until I'm changing the chance in the MCM menu. Then there will be high values again.

Posted

I see no blood while on circle, or labor pain water break effect when log says "your pregnancy water breaks"

 

Isn't there anyone who has same problem with me?

 

other things working just fine

Posted

Even when the woman is ovulating and a man came inside here she must not become pregnant.

For many woman it takes 3 ovulation phases. That can have different reasons... maybe the egg didn't "jump" ... maybe the FSH Hormones won't come... maybe the egg won't nist in the utherus even when a sperm is inside the egg, maybe the woman had to much stress, ....

 

When you go to the doctor and say "I can't become pregnant" - "since when you both are trieng it?" - "since yesterday" the doc will laugh and say "come back in 3 month again"

 

Those factors are all combined in the "conceive chance" setting and that's why it's 30% and stands for the month / current cycle... there is a 30% chance to impregnate the woman and the egg will also nist in the utherus.

 

I only can quote from the german wikipedia (couldn't find an english one, but i didn't search at all :) ) :

source: http://de.wikipedia.org/wiki/Menstruationszyklus#Schwangerschaft_und_Geburt

 

 

Schwangerschaft und Geburt
Wenn eine Befruchtung eintritt, nistet sich die Eizelle mit 25- bis 30-prozentiger Wahrscheinlichkeit in die Gebärmutterwand ein (Nidation) und eine Schwangerschaft beginnt.

 

when there are low chances when ovulating, the egg won't nist, or something else "happend" so the woman can't become pregnant in this cycle and you have to wait for the next cycle... maybe it's possible then (by default there is a 30% chance per cycle)

Or you turn up the conceive setting :)

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