Mdy Posted October 3, 2014 Posted October 3, 2014 That sounds creepy. Do you have a Follower managing mod installed (AFT, UFO, ...)? edit: And does it appear on earlier save games? Maybe it's just a small solution, but you could look at a child, opening the console and clicking on it. Type "disable" to send it to Oblivion / the orphanage. Could be too much fiddling with 75 children. yes AFT is running, (has been since the characters existence (6 month's ago) and never disabled) i use it alot. disable. possible but it wouldn't fix the problem since it is persistent and it would only start up again. Creepy? what are you talking about? what is ? ooh wait, do you assume my character Fathered / Gave Birth to 75 NPC children. hell no. i am running a mod calling "Random Sex" that in conjunction with this mod, it lets NPC's have babies all on there own, with out ANY input from me. It makes places like markarth and villages like Karthwasten have a little more populated. "Creepy" because of children attacking adults. You could load your esps in TES5edit and search for the mods that were altering the children. well Mdy, i don't know about you, but as far as i can recall. children could allways retaliate if you attacked them they just wouldn't die, they just can't start a fight but my problem is, the kids are starting the fight. but if i'm wrong and children never could fight to begin with.. then i'll have to go through over 210 mods i'm using atm and hunt it down. No, you don't have to - that's why I've mentioned TES5edit. Just check for overwriting conflicts. But to be honest, I don't know if it's a Beeing Female bug or another issue.
Zora-chan Posted October 3, 2014 Posted October 3, 2014 Is there any way to change our child appearence?
Uncle64 Posted October 4, 2014 Posted October 4, 2014 Is there any way to change our child appearence? There are some mods for better children.
johann7124 Posted October 4, 2014 Posted October 4, 2014 Is there any way to change our child appearence? There are some mods for better children. But they will not affect the children from this mod. It will require a patch file.
Uncle64 Posted October 4, 2014 Posted October 4, 2014 I use Xvision children and it works on the children from this mod.
Lambda87 Posted October 5, 2014 Posted October 5, 2014 Just wanted to drop by and say thanks for this amazingly immersive mod! It's incredible how much immersion this mod adds to the game and how elaborate and polished it already is. Thanks for your hard work!
Lambda87 Posted October 5, 2014 Posted October 5, 2014 Also I would like to ask how immersive messages actually work. Because when I get pains etc it doesn't seem to print any immersive messages for me.
milzschnitte Posted October 5, 2014 Author Posted October 5, 2014 Just wanted to drop by and say thanks for this amazingly immersive mod! It's incredible how much immersion this mod adds to the game and how elaborate and polished it already is. Thanks for your hard work! Thank you Also I would like to ask how immersive messages actually work. Because when I get pains etc it doesn't seem to print any immersive messages for me. Immersive messages will only display the most important messages like System messages and stuff. The Messagelevel works like following: Every message got a Level. 'OnlyOnAll' = 0 ; 'Debug' = 1 ; 'High' = 2 ; 'Low' = 3 ; 'Immersive' = 4 ; ' Error' = 5 ; 'Always' = 6 And each messagelevel is also a Number. When the message got a level higher or equals the setting, the message will be displayed. When you've set to 'Immersive' only the 'Immersive', 'Error' and 'Always' Messages will be displayed.
trex Posted October 5, 2014 Posted October 5, 2014 Could there be a 'hardcore immersive' mode milz, or an adjustment to 'immersive'? My reasoning is that I don't want to know when I ovulate/period/PMS/pregnant as you don't get a popup telling you that in reality. When you have your period, that's easy enough to deduce. Pregnancy though, and ovulation, should remain 'hidden'. Nothing is really hidden as you can always check the active effects tab in the magic section. Also you have the visual effects and the health bar. For pregnancy, I didn't know until I was being beaten by wolves/drinking and the baby health meter appeared... If there could be an added layer so mod users who accept the added difficulty of these changes, for the added immersivness, it'd be really good.
Uncle64 Posted October 6, 2014 Posted October 6, 2014 If you play as one male, as you can do whit the mod, ovalute etc. Is useful to know. You are in the hand of the mod as male, you cant do anything and i like that Have it in my female lv 78 to and i must say i like the mod. It is not like other mods there you get pregnant almost everytime you want to have some fun. You can turn of in sexlab the tickbox for animal sex pregnacy.
low1991 Posted October 6, 2014 Posted October 6, 2014 the default % in MCM is set to 30% to conceive, but whenever i reach ovulating stage my % will not go over 7%, if i change the conceive % to lets say 30.5% which is 0.5% higher, the % of getting pregnant during ovulating will increase to the max 99% why is this happening?
Slorm Posted October 6, 2014 Posted October 6, 2014 Could there be a 'hardcore immersive' mode milz, or an adjustment to 'immersive'? My reasoning is that I don't want to know when I ovulate/period/PMS/pregnant as you don't get a popup telling you that in reality. When you have your period, that's easy enough to deduce. Pregnancy though, and ovulation, should remain 'hidden'. Nothing is really hidden as you can always check the active effects tab in the magic section. Also you have the visual effects and the health bar. For pregnancy, I didn't know until I was being beaten by wolves/drinking and the baby health meter appeared... If there could be an added layer so mod users who accept the added difficulty of these changes, for the added immersivness, it'd be really good. +1 from me on this request as well. I think effects like PMS and menstruation should appear in the active effects as the pc would obviously be aware of them but it would be more immersive if there was an option to hide everything else. Pregnancy would definitely be a surprise then.
Sinister Posted October 6, 2014 Posted October 6, 2014 Could there be a 'hardcore immersive' mode milz, or an adjustment to 'immersive'? My reasoning is that I don't want to know when I ovulate/period/PMS/pregnant as you don't get a popup telling you that in reality. When you have your period, that's easy enough to deduce. Pregnancy though, and ovulation, should remain 'hidden'. Nothing is really hidden as you can always check the active effects tab in the magic section. Also you have the visual effects and the health bar. For pregnancy, I didn't know until I was being beaten by wolves/drinking and the baby health meter appeared... If there could be an added layer so mod users who accept the added difficulty of these changes, for the added immersivness, it'd be really good. +1 from me on this request as well. I think effects like PMS and menstruation should appear in the active effects as the pc would obviously be aware of them but it would be more immersive if there was an option to hide everything else. Pregnancy would definitely be a surprise then. I guess you could have pregnancy as a 50/50 chance of either you start vomiting and this gives an indication (morning sickness) or you only find out when you notice your belly is getting bigger. You could also add the negative effects of having morning sickness as well as severity of it, obviously irl many women suffer differently with it, some never have it at all.
milzschnitte Posted October 6, 2014 Author Posted October 6, 2014 the default % in MCM is set to 30% to conceive, but whenever i reach ovulating stage my % will not go over 7%, if i change the conceive % to lets say 30.5% which is 0.5% higher, the % of getting pregnant during ovulating will increase to the max 99% why is this happening? This setting set the chance to conceive - per cycle (like a simulation of the LH hormone) If the 30% don't hit for your current cycle, you have to wait for the next one. You can read more about this in the 1. Beeing Female Book in your inventory if i understand it correctly, the Information tab, the HUD widgets and everything that gives a hind should be disabled if you've set the message level to "immersive", right? So you can't see the current phase. This should be possible. Something like this was planed, even the morning sickness wasa planed, but i'm to bad in emitter creation and i don't know how to create a vormiting emitter + animation. This is realy complex.
Slorm Posted October 6, 2014 Posted October 6, 2014 Could there be a 'hardcore immersive' mode milz, or an adjustment to 'immersive'? My reasoning is that I don't want to know when I ovulate/period/PMS/pregnant as you don't get a popup telling you that in reality. When you have your period, that's easy enough to deduce. Pregnancy though, and ovulation, should remain 'hidden'. Nothing is really hidden as you can always check the active effects tab in the magic section. Also you have the visual effects and the health bar. For pregnancy, I didn't know until I was being beaten by wolves/drinking and the baby health meter appeared... If there could be an added layer so mod users who accept the added difficulty of these changes, for the added immersivness, it'd be really good. +1 from me on this request as well. I think effects like PMS and menstruation should appear in the active effects as the pc would obviously be aware of them but it would be more immersive if there was an option to hide everything else. Pregnancy would definitely be a surprise then. I guess you could have pregnancy as a 50/50 chance of either you start vomiting and this gives an indication (morning sickness) or you only find out when you notice your belly is getting bigger. You could also add the negative effects of having morning sickness as well as severity of it, obviously irl many women suffer differently with it, some never have it at all. They would certainly be interesting debuffs to add once a pc was pregnant. There could also be a warning earlier though if a period is missed or is late
milzschnitte Posted October 6, 2014 Author Posted October 6, 2014 Could there be a 'hardcore immersive' mode milz, or an adjustment to 'immersive'? My reasoning is that I don't want to know when I ovulate/period/PMS/pregnant as you don't get a popup telling you that in reality. When you have your period, that's easy enough to deduce. Pregnancy though, and ovulation, should remain 'hidden'. Nothing is really hidden as you can always check the active effects tab in the magic section. Also you have the visual effects and the health bar. For pregnancy, I didn't know until I was being beaten by wolves/drinking and the baby health meter appeared... If there could be an added layer so mod users who accept the added difficulty of these changes, for the added immersivness, it'd be really good. +1 from me on this request as well. I think effects like PMS and menstruation should appear in the active effects as the pc would obviously be aware of them but it would be more immersive if there was an option to hide everything else. Pregnancy would definitely be a surprise then. I guess you could have pregnancy as a 50/50 chance of either you start vomiting and this gives an indication (morning sickness) or you only find out when you notice your belly is getting bigger. You could also add the negative effects of having morning sickness as well as severity of it, obviously irl many women suffer differently with it, some never have it at all. They would certainly be interesting debuffs to add once a pc was pregnant. There could also be a warning earlier though if a period is missed or is late But this would be the same result like the message "you are pregnant" as long there are no other reasons for the late menstruation.... same to the morning sickness. As BeeingFemale is the only mod that makes characters vormiting, it's the same like displaying "You are pregnant" with just other words :-) But i know what you meen and i also thought about it. But it's hard to develop / animate... about the morning sickness, it would be possible to create a PMS Effect with vormiting ... so it could be pregnancy or PMS, but this is something i could need help.
Slorm Posted October 6, 2014 Posted October 6, 2014 But this would be the same result like the message "you are pregnant" as long there are no other reasons for the late menstruation.... same to the morning sickness.As BeeingFemale is the only mod that makes characters vormiting, it's the same like displaying "You are pregnant" with just other words :-) But i know what you meen and i also thought about it. But it's hard to develop / animate... about the morning sickness, it would be possible to create a PMS Effect with vormiting ... so it could be pregnancy or PMS, but this is something i could need help. Coming back to Trex's posting though, how easy would it be to hide information, so the only information the pc had was when they were menstruating, had PMS, were pregnant, in other words only show effects rather than detailed info. It would in effect be a hardcore mode, the pc would only know what they could observe from their own bodies
Uncle64 Posted October 6, 2014 Posted October 6, 2014 Interesting suggestions the last 5 posted. But I was wondering about is there one fix for the children? It would be nice if they stayed at the player home or where they are told to live. If you are in the childs home area fine they can hang around you but not when you are in other places that are not home.
trex Posted October 6, 2014 Posted October 6, 2014 Uncle64, I think that milz is working on the children part, so we may see some changes to them in the next update. With the morning sickness (totally forgot about that lol), an active effect and perhaps a sound effect when you do vomit, but no animation could be a practical implementation to the requested feature. I'd be happy with such an outcome.
Uncle64 Posted October 7, 2014 Posted October 7, 2014 Uncle64, I think that milz is working on the children part, so we may see some changes to them in the next update. With the morning sickness (totally forgot about that lol), an active effect and perhaps a sound effect when you do vomit, but no animation could be a practical implementation to the requested feature. I'd be happy with such an outcome. Np
milzschnitte Posted October 7, 2014 Author Posted October 7, 2014 Just droped forr a little update Finaly I got a working system for the children... they Follow, they wait, they can "wait and play", they play with other children, they ask you if you want to play a game (with some other children) Things I'm still on: "Go Home" (where is the Home?) "Go to our meeting point" (where is this point and how to seperate it for each child) "Go to you father/mather" (how to seperate for each child) And i still need a role play idea how to "remove / delete" NPC children For your own kids you can say "Leave me alone, i don't want to see you anymore"... yes that's evil.... this will 'delete' the child.. but how to remove a NPC child? Another thing I've done... a nice 'easy to update' System for compatiblity. This allows to set how other mods should be handled. But Estrus Chaurus is the only mod right now that can be configurated. All other mods I've set got a "compatible" or "not compatible" displayed text. Another thing I want to add: Children will get a own level system, where you can teach them Reading (so they can read spell books) give them "Sneaking", "Destruction", "Light Amor", ... skill points... with a complete new menu that i will add.... and they will become an own perk tree (i hope ^^) Doesn't it sound great? And before i forget... they will grow. Because there were many requests I decidet to add it. But they won't grow to an adult, just growing in size (only Child Actor) The baby item would be to complex to make it grow in size and grow to an child actor. BUT when time has come i could need some help from some asian or rusian to test the new language file system. I'm not sure right now if this will work with non latin letters.
denver25 Posted October 7, 2014 Posted October 7, 2014 Just droped forr a little update Finaly I got a working system for the children... they Follow, they wait, they can "wait and play", they play with other children, they ask you if you want to play a game (with some other children) Things I'm still on: "Go Home" (where is the Home?) "Go to our meeting point" (where is this point and how to seperate it for each child) "Go to you father/mather" (how to seperate for each child) And i still need a role play idea how to "remove / delete" NPC children For your own kids you can say "Leave me alone, i don't want to see you anymore"... yes that's evil.... this will 'delete' the child.. but how to remove a NPC child? Another thing I've done... a nice 'easy to update' System for compatiblity. This allows to set how other mods should be handled. But Estrus Chaurus is the only mod right now that can be configurated. All other mods I've set got a "compatible" or "not compatible" displayed text. Another thing I want to add: Children will get a own level system, where you can teach them Reading (so they can read spell books) give them "Sneaking", "Destruction", "Light Amor", ... skill points... with a complete new menu that i will add.... and they will become an own perk tree (i hope ^^) Doesn't it sound great? And before i forget... they will grow. Because there were many requests I decidet to add it. But they won't grow to an adult, just growing in size (only Child Actor) The baby item would be to complex to make it grow in size and grow to an child actor. BUT when time has come i could need some help from some asian or rusian to test the new language file system. I'm not sure right now if this will work with non latin letters. How about sending them to the orphanage I.e. a note from the orphanage asking for any unloved,unwanted children
Huili Posted October 7, 2014 Posted October 7, 2014 BUT when time has come i could need some help from some asian or rusian to test the new language file system. I'm not sure right now if this will work with non latin letters. I can help when it is needed.
Uncle64 Posted October 7, 2014 Posted October 7, 2014 It sounds great. Cant you give them the option to live whit the Father/Mother? If you dont have them whit your spouce. Dragonborn will not send children to orphanage he/she wants many small dragonborns If you dont know so do the children you got now work whit Xvison Children. I use that mod and it seems to work fine.
blabla11 Posted October 7, 2014 Posted October 7, 2014 And i still need a role play idea how to "remove / delete" NPC children For your own kids you can say "Leave me alone, i don't want to see you anymore"... yes that's evil.... this will 'delete' the child.. but how to remove a NPC child? If you want player interaction make a dialogue-option with the parent "Your kid is annoying, I hope it gets eaten by a dragon/vampire/werewolf"... next time PC is in town, kid is getting eaten by a dragon/vampire/werewolf...
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