Pieman50 Posted August 21, 2014 Posted August 21, 2014 Well I still have that all installed. The translation guides, the SkyUI, Sexlab Framework, FNIS.. I get no options to have sex or any kind of pregnancy-related things. If I need to install another mod to have sex, why does this mod claim you can have sex? Oh sorry I forgot framework doesn't have anything that start the sex scenes. I would suggest http://www.loverslab.com/files/file/158-sexlab-romance-including-source-updated-19th-aug-2014/ if you wanted dialogue options over spell and combat based. How do I install this mod? There is no readme file for it.
Content Consumer Posted August 21, 2014 Posted August 21, 2014 creating console commands is difficult and not realy possible with native skyrim. For now there aren't any console commands or other ways to uninstall the mod, the only thing you can do is, just remove / deactivate the mod start skyrim, load a game, save it - quit skyrim, activate the mod again, load the game you just saved. I don't know if this helps (I know nothing about modding in general), but skyrimll created a console command for his "SexLab Stories" mod. - Added way to disable Relationships dialogue by console :: set _SLS_RelationshipsON to 0 Looks like all it does is change a global variable, but maybe it helps for creating console commands?
wolfrikku Posted August 21, 2014 Posted August 21, 2014 Well I still have that all installed. The translation guides, the SkyUI, Sexlab Framework, FNIS.. I get no options to have sex or any kind of pregnancy-related things. If I need to install another mod to have sex, why does this mod claim you can have sex? Oh sorry I forgot framework doesn't have anything that start the sex scenes. I would suggest http://www.loverslab.com/files/file/158-sexlab-romance-including-source-updated-19th-aug-2014/ if you wanted dialogue options over spell and combat based. How do I install this mod? There is no readme file for it. Just copy the files into the Data folder, check that the mod is active and it should show up in the configurations tab on skyui.
sidfu Posted August 22, 2014 Posted August 22, 2014 i have only one other mod that effects breasts and it only works on people that i add to add to the list. basicaly the mod works fine. their bodys only reset to default if u zone somewhere else. i tested it on camila. i set it to 2 days for each cycle to test. since she stays inside one building she was perfect for test. got her preg everything good i stood and waited time till 3rd trimester so could see changed. everything wokred fine. on 3rd tri i just stood there and watched she never reset her body. 2nd test same but 3rd tri i went and zoned around a few times. when come back her body was back to default and waiting 1 hour in same zone gave her back the preg body. do u think it might be a issue that i use Mod organizer? could it be that the temp data that the mod needs is not being stored right because MO uses a virtual drive so after i exit game i have a mesh cache folder with lots of .tri files? Hm, was she still in the 3rd trimester when you came back? If yes, there is another problem - if she was in a random menstrual state again there are some problems with StorageUtil / PapyrusUtil or SKSE. yeah she was still in the 3rd trmester. if u wait for 1 hour her boddy would go back to the preg belly. checked to make sure no script conflict showing none for beeing. has anyone had it installed with MO? it is possible that way MO handles files might be causing it? cause after every game i have a folder with temp meshes. i put them into a after game folder so shouldt be a problem cause other mods like fimilar faces have files that need to be saved but work fine. before i next play ill turn off all mods but it and sexlab and see what happens. only other thing i can think of causing the problem may be the cloak from one of th eother mods like sexout attraction is some way forceing a body reset. but if that was case thou it would reset even if they stay with u. btw could u maybe split the database that u can reset. like have 2 buttons 1 for the women who are preg and another for anyone who is just being tracked?
hisstoryman Posted August 22, 2014 Posted August 22, 2014 Before I ask my question, let me first thank you for all the time and effort you have put into this great mod is their a way of naming the child in game. I ask because the children were accessible using the Alternate Actors mod but the changes didn't save, which I found odd. Then again accessing the children in AA was unexpected. Curious only for immersion sake, one could always do it in CK. EDIT: I may have found the answer to my own question, this was very recently released Jaxonz Renamer. Will let you know if it works after my first kid is born. Also you may want to look at "Growing Up in Skyrim" Haven't tried this yet but it allows for a child to go through the stages of development. Thanks again!
Sleepy_Soul Posted August 22, 2014 Posted August 22, 2014 Update Time, in case anyone cares! Revised Bug List: 3rd Trimester Effects aren't being applied to the character, despite being set up the same way as the other trimester 'states' in the property window. 1st, 2nd, & Labor Phase debuffs all apply correctly. I have no idea what's causing this. It can't be the spell setups themselves, as I have them carry over into the Labor Phase, and they apply to the character correctly when she enters that Phase. Can you look into this for me milz? Peeking into your main scripts blinded me harder than an Elder Scroll. MCM Slider Timed Effects frequency value sticks on the default value of '4'. Debug scripting reveals that the slider does change the variable in-game, but the MCM slider value does not reflect this. Fixed. Missed setting a variable. Timer Effects are non-functional. It applies the effect (fire an forget spell) the very first time the script is run (although the character does nothing / no spell visuals are applied), then afterwards upon each GameTimeUpdate simply skips the if-then conditional block which decides which effect to apply, and resets the counter back to zero. Actor Target debug spits back a '[MilkPlayer' value, even if set to PlayerRef. I think I'm having trouble applying the spell to the proper actor (in my case, the player). milz - if you can direct me to the script that fires out the OnUpdate notifications (see attached pic), I think I can find my answer there. Everytime I try to do a player reference and Debug.Notify it to see what it grabs in game, it spits out '[MilkPlayer'. Your below notification grabbed my character's name correctly, so I'll probably want to steal how you do that in the CK.
Mdy Posted August 22, 2014 Posted August 22, 2014 About ingame npc values that aren't stored when leaving a cell: has anyone had it installed with MO? it is possible that way MO handles files might be causing it? I've never had such problems with Mod Organizer in the last 10 months and would exclude it. There aren't any *.tri files in my overwrite folder, but as I said, I did not test npcs. If a mod would say "save it in data/data/sksu/plagins/" and read it from the same wrong written path, MO will let you/it do that.
baltic1284 Posted August 22, 2014 Posted August 22, 2014 I am wondering as to why my chatacter after geting pregnant and and such running threw the stuff when it time to give birth there is no animationf or it. My character just stands there and and does nothing at all then i have the items and such. Wasit removed or soemthing and it isnt anothermod running cause the only mods i was running at the time was being female and the PSB mod to allow the belly to grow and such and that was ti and it still did it. You have used FNIS to register the animations? Sorry if I missed it somewhere, but is there any explanation for what the different kinds of growth (linear, realistic, Oh my breasts, etc.) do? Also, should there be any messages when I select Immersion as the message type, or does that just mean that you only get visual cues? Thanks! Linear, realistic and the other options will set the grow speed how fast the Belly and Breasts will grow. At the bottom of the MCM menu there is a description field. Linear let the breast and belly grow in a linear line, so up to 33% in the first trimester, up to 66% in the second trimester and up to 100% in the last trimester Realistic makes the growing more realistic (i know women you wouldn't notice that they are pregnant, when they were in th 5.th month) - that's what "realistic" does Because it wasn't a problem to create that, i made some other options to for those who like big bellys or big breasts, that's what the other options do. So this option just regulate the speed of Breast and Belly growing When set the message level to Immersion, only the most important messages will be shown yes i sued fnis to register the animations and such mod doesnt work if i dont have fnis the game crashes and how would i now the pregnant animation doesnt work if my game crashes so yes fnis is registered.
Malystraza Posted August 22, 2014 Posted August 22, 2014 Sorry if I missed it somewhere, but is there any explanation for what the different kinds of growth (linear, realistic, Oh my breasts, etc.) do? Also, should there be any messages when I select Immersion as the message type, or does that just mean that you only get visual cues? Thanks! Linear, realistic and the other options will set the grow speed how fast the Belly and Breasts will grow. At the bottom of the MCM menu there is a description field. Linear let the breast and belly grow in a linear line, so up to 33% in the first trimester, up to 66% in the second trimester and up to 100% in the last trimester Realistic makes the growing more realistic (i know women you wouldn't notice that they are pregnant, when they were in th 5.th month) - that's what "realistic" does Because it wasn't a problem to create that, i made some other options to for those who like big bellys or big breasts, that's what the other options do. So this option just regulate the speed of Breast and Belly growing When set the message level to Immersion, only the most important messages will be shown Thanks for the explanation. Just a heads up - the description field for that section was coming up blank for me.
rick234 Posted August 22, 2014 Posted August 22, 2014 is there a console command that will allow you to adopt the children you made or maybe change the name to something other than girl and boy, and if not console maybe a mod that could help?
hisstoryman Posted August 23, 2014 Posted August 23, 2014 is there a console command that will allow you to adopt the children you made or maybe change the name to something other than girl and boy, and if not console maybe a mod that could help? Check my post a few replies up for the link to a mod called Re-namer.
Gamerph13 Posted August 23, 2014 Posted August 23, 2014 Great mod but I'm experiencing some problems. Sometimes the timer gets randomly screwed up. For example first it said I had 2 days left in the follicular phase, but then it suddenly changed to 50 days. I'm also using Estrus Chaurus and my character got impregnated recently by chaurus, so I was thinking that may have been the problem. Don't know for sure. Thanks in advance
milzschnitte Posted August 23, 2014 Author Posted August 23, 2014 Yes there is still a problem with estrus chaurus i couldn't figure out where and why. You have to reset the player settings after an chaurus pregnancy.
Sleepy_Soul Posted August 24, 2014 Posted August 24, 2014 Closing in on my mod's Timer Effects not working I think... When I throw in a script Debug to show me the IsValidateActor / FemaleActor values, I get a value of 0 for each one. The Scripting Tutorial clarifies that values above 0 are valid actors, and below 0 are forbidden actors, but it doesn't clarify what a value of 0 means. Is my player character just not being detected by the system at all? She goes through cycles and is able to become pregnant, so I'm a bit confused. Is my test save messed up perhaps? It's clean in regards to Beeing Female, but starting from a fresh game won't hurt I suppose.
milzschnitte Posted August 24, 2014 Author Posted August 24, 2014 0? hm, there shouldn't be a 0. Now I'm confused, too Those are the possible results. Women ; 1 = OK Player ; 2 = OK Follower ; 3 = OK NPC ; -1 = Forbidden ; -2 = IsDead ; -3 = Is male ; -4 = Non Unique ; -5 = Player is not relevant ; -6 = Follower is not relevant ; -7 = NpcMentruation is not relevant ; -8 = Is Child ; -9 = Is Elder Men ; 1 = OK Player ; 2 = OK Follower ; 3 = OK NPC ; -1 = Forbidden ; -2 = IsDead ; -3 = Is female ; -8 = Is Child Don't forget to set the properties. There is a "Propertie" button near the script area. Click on it, and set the propertie for System (there should be only 1 option)
sidfu Posted August 24, 2014 Posted August 24, 2014 so is the unique npc body swaping out of preg to normal and back again when wait bug gonna be fixed. far as i see it might be somethign with updateing since it seems to only happen when u leave the zone of that npc. there timers and effects seem to work.
Sleepy_Soul Posted August 24, 2014 Posted August 24, 2014 [...] Don't forget to set the properties. There is a "Propertie" button near the script area. Click on it, and set the propertie for System (there should be only 1 option) Yup, that was the problem - my lack of property setting knowledge was showing there. Validate values are setting to 1, and timed effects are being applied properly - yay! Well.. almost properly; expression changes aren't working, but that requires more delving between the outdated SexLab API and the other help posts here. In any case, it's a huge jump towards a release. My only problem now is the 3rd Trimester effects not being applied, which sadly include the most diverse timed effects (Strong Fetal Motion, Lactation, and Braxton Hicks Contractions). I am noticing that your 'Pregnancy Slowness 2' debuff is not being applied as well, so I don't think it's on my end. If you can point out anything I can quickly fix in the CK to get them working, then that'll be Beeing Female - Pregnancy Effects Addon v1.0 P.S. Stumbled across your PapyrusED scripting program too, which makes quick scripting changes so much easier. Well done!
milzschnitte Posted August 25, 2014 Author Posted August 25, 2014 [...] Don't forget to set the properties. There is a "Propertie" button near the script area. Click on it, and set the propertie for System (there should be only 1 option) Yup, that was the problem - my lack of property setting knowledge was showing there. Validate values are setting to 1, and timed effects are being applied properly - yay! Validation Check.jpg Well.. almost properly; expression changes aren't working, but that requires more delving between the outdated SexLab API and the other help posts here. In any case, it's a huge jump towards a release. My only problem now is the 3rd Trimester effects not being applied, which sadly include the most diverse timed effects (Strong Fetal Motion, Lactation, and Braxton Hicks Contractions). I am noticing that your 'Pregnancy Slowness 2' debuff is not being applied as well, so I don't think it's on my end. If you can point out anything I can quickly fix in the CK to get them working, then that'll be Beeing Female - Pregnancy Effects Addon v1.0 P.S. Stumbled across your PapyrusED scripting program too, which makes quick scripting changes so much easier. Well done! With the 3rd trimester spells - yes seems there'S a problem in BeeingFemale, couldn't figure out where. I use PapyrusED, too, even when there are a few bugs left, but don't had the time to fix them. But as long it do what it should do there is no need to fix them...
Sleepy_Soul Posted August 25, 2014 Posted August 25, 2014 [...] With the 3rd trimester spells - yes seems there'S a problem in BeeingFemale, couldn't figure out where. I use PapyrusED, too, even when there are a few bugs left, but don't had the time to fix them. But as long it do what it should do there is no need to fix them... Thanks for the 3rd Trimester confirm milz. I could try a workaround in the meatime - Using the Controller.GetFemaleState(Actor) and an 'extends FW_AddOn' quest script, I may be able to detect and apply effects to the character when she enters the 3rd trimester via OnEnterState. It was actually what I was trying to do before realizing I could use the CyclicMagicEffect properties method. I'll mess around with it for this week, and if I don't get anywhere, then I'll just ignore the 3rd Trimester thing and release my AddOn. And please don't feel rushed by my forum pestering. Take things at your own pace, and know that we all appreciate your hard work Agreed with PapyrusED - being that I use Mod Manager, I had to do the WyreBash workaround to make the Creation Kit work properly. PapyrusED just lets me access the scripts directly instead of going through that procedure each and every time.
baltic1284 Posted August 25, 2014 Posted August 25, 2014 i m still having birthing scences issues I have fnis latest one I have the latest sexlab you name it for the mod I have the latest and still having issues with birthing kids. Character just stands there then kids in the item area.
dragenx Posted August 25, 2014 Posted August 25, 2014 Had a little problem my PC was in her 3th trimester went she got attack by a chaurus and BF pause till she had the eggs then she want back into her trimester but the days showed 7932 days was at 5 days I had to reset the PC now she back to normal. Now got start all over again
milzschnitte Posted August 25, 2014 Author Posted August 25, 2014 This is a known issue. The only way back is to reset your Character via the MCM Menu - sorry for that.
saieden Posted August 25, 2014 Posted August 25, 2014 Wonderful mod, haven't run into any real bugs but I have come across a few oddities. The baby item is super shiny (normal map missing maybe?) and rather large (the size of my dragonborn's torso - one big baby lol) Also it rather amusingly has the drop sound for a metal candlestick/kettle/etc. I would also like to second the suggestion that the baby item is giving a few menu interactions similar to the Romance Mod from Morrowind. And if nothing else it would be awesome if someone skilled with making new items made a cradle so it at least looks more like a real family.
hisstoryman Posted August 26, 2014 Posted August 26, 2014 Mod is working great so far. Have had one baby and one actor birth. 3rd tri body change hasn't happened, but I think that is due to other body mods I have installed, rather than Beeing Female. I noticed that the boy actor came out named, in this case Steven, nice addition to the mod. I am going to play with CK and see if I can make Lydia (officially) his mom. Anyone try such an escapade before? Also children from BeeFem works with Alternate Actors & Race Menu quite well, and the Jaxson's Renamer works as well. Thanks again for the great mod!
nhsduyebe Posted August 26, 2014 Posted August 26, 2014 After child birth, i got a small blue square around character. Looks like small blue bug..? :3
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