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Posted

In the earlier versions of Beeing Female, drinking a lot of Nord Mead (or other alcohol) would cause your baby to lose health and you would eventually lose the baby.  It's a little simpler than depending upon wolves to bite you.  I haven't tried it with the most recent version because I'm trying to keep my babies healthy but I'm pretty sure it still works.  Should be pretty simple to test, go on a drinking spree and see if baby starts to lose health.

Posted

In the earlier versions of Beeing Female, drinking a lot of Nord Mead (or other alcohol) would cause your baby to lose health and you would eventually lose the baby.  It's a little simpler than depending upon wolves to bite you.  I haven't tried it with the most recent version because I'm trying to keep my babies healthy but I'm pretty sure it still works.  Should be pretty simple to test, go on a drinking spree and see if baby starts to lose health.

 

Yeah it does (alto wine or 'strong alcohol', RND) works best/most efficiently. I think it's a bit of an exagerated effect though for how it really works.

 

But as a work around/solution to what I'm asking for, sure it does the trick. I however feel that it is too easy just getting wasted a few times to get rid of a baby, and also it doesn't quite work that way irl either. I'm not so hung up about the realism, but more on the fact it's too easy. I prefer getting beaten/poisoned by enemies or having a more advanced way of dealing with it then a few strong drinks.

 

However I can see the value in crafting up some contraceptives and just drinking a lot of those. As mentioned, its a bit more related to reality and does take some time and cost in-game to do so.

 

I'd still like to keep treating the fever seperate to the usual disease remedies the game offers though. It'd be just too easy and make the effect too minor to really have an impact (which might suit others, I'd prefer more difficulty however).

Posted

All US Posters are republican? :)

But just an information. Loosing a baby in real life is realy hard and may kills your soul. That's why i made an enable / disable option in the MCM Menu. For those who wants to lose the baby, make sure the option is enabled.

 

About the baby damage fluid, sorry i don't want even more items in game. It's realy easy to make such an effect (i already pre-codet a script that you only have to add to your magic effect, that will damage your or a NPC baby but i don't want even more spells in the Base File. Maybe I will create another mod that will include it (spells and potions) some days, but the Base Mod won't have it.

 

For sure everyone is welcome to create some mods and AddOns and fluids and spells and stuff. :)

Posted

All US Posters are republican? :)

But just an information. Loosing a baby in real life is realy hard and may kills your soul. That's why i made an enable / disable option in the MCM Menu. For those who wants to lose the baby, make sure the option is enabled.

 

About the baby damage fluid, sorry i don't want even more items in game. It's realy easy to make such an effect (i already pre-codet a script that you only have to add to your magic effect, that will damage your or a NPC baby but i don't want even more spells in the Base File. Maybe I will create another mod that will include it (spells and potions) some days, but the Base Mod won't have it.

 

For sure everyone is welcome to create some mods and AddOns and fluids and spells and stuff. :)

 

Thanks for your input milzschnitte.

 

I thought the abortus fever effects were about right, in that an incomplete abortion/miscarriage, especially in a medieval setting or a time without modern medicine at least would have a hard time dealing with the issues that arise from it. At least in skyrim there's healing magic ey?

 

I'm really looking forward for your next update milzschnitte, this mod is running well and I'm enjoying it immensly.

 

Posted

 

 

Thanks for your input milzschnitte.

 

I thought the abortus fever effects were about right, in that an incomplete abortion/miscarriage, especially in a medieval setting or a time without modern medicine at least would have a hard time dealing with the issues that arise from it. At least in skyrim there's healing magic ey?

 

I'm really looking forward for your next update milzschnitte, this mod is running well and I'm enjoying it immensly.

 

 

Totally agree.

 

Posted

The next update will still take some time. I still got some problems with the child dialogue, the child orders and the child sleep wear.

This will be the second big change in the next update...

 

Posted

Fantastic news. Thanks for working on children milzchnitte.

 

Could/would your child dialogues feature a 'home' option were you could tell them that this is there home and to stay here?

 

And could you/are you planning/willing to have a feature where you could 'abandon' a child somewhere, and/or bring it and leave it at the orphanage? I like to er leave my children at the orphanage, and so far it's worked (don't follow me). If I could leave them with friends (warmaidens ect) or other places, with the ability to come back for them, I'd be a great feature.

 

Does having multiple children affect the 'adoption' features of HF?

 

Either way, I'm sure I'll enjoy whatever's instore in the next version.

Posted

hi, great mod,

 

thought about something that you could add to it to make even more fun :)

 

Have you thought about adding vampire addon I.e when you are a vampire you have a normal cycle but you can not get pregnant without the add of a potion like the flush out and the protection stuff, also you could do something along the same lines for werewolf aswell, also have you thought about having a hotkey for the protection and flushout potions and notifactions when the protection is running out?

Posted

Hello !

 

First of all, sorry for my bad english, I'm french =)

 

I want to thank you for this amazing mod, It works perfectly for me !

 

I was just wondering a thing: It's there any way for the child (actor) resulting from the birth to follow you?

I will try to explain myself:

A female NPC gave birth to a child and I wanted to take him to my house and make him stay there (not necessarily adopt). I tried to make him a follower with AFT and it works but after having asked him to follow me, I can't talk to him anymore, his name no longer appears.

 

It's there a way to do that or it's impossible?

Posted

 

Disclaimer:
This mod is my first venture into the Creation Kit, and has not been heavily playtested, except for on my own game, which is a week or two old. For now, I would put this mod under the 'play at your own risk' category, so for god's sake make sure you have a clean save in place.
 
But who wants to live forever, amirite? :)
 
Heya SexLab folks,
 
Long time player, first time submitter of the Sex Lab mods developed by the perverted fine people here at Lover's Lab.
 
The following is an Add-On for the Sex Lab Beeing Female project developed by milz that adds a few additional effects and debuffs during the states of pregnancy. It 100% requires milz's official release of his BF mod - this mod will do nothing by itself; in fact, it'll probably crash your game without Beeing Female installed. (I hope this is fairly obvious though!)
 
Here's a complete list of the additional pregnancy effects that this mod adds:
 

1st Trimester Effects:

 

Plain Debuffs: These are simple debuffs which negatively affect the character for the entirety of the trimester.

 

Sore Breasts - Your breasts are feeling swollen and sore. Swinging a weapon or pulling a bowstring is harder with your tender breasts in the way. [-5% Melee / -10% Ranged Damage]

Morning Sickness- You are suffering from spells of nausea and faintness. [-20% Magicka/Stamina Regen]

Timed Effects: These are effects that fire off periodically with an immersive message. The frequency can be controlled via MCM by setting the Counter Value:

The Timed script features an OnUpdateGameTime event 'check' that procs every in-game hour (excludes waiting / sleeping / jail time). A Counter Value has a 50% chance to add to itself at each Update proc; when the counter reaches the value set in the MCM menu, then the timed effect will occur. The timed effect debuff will linger on the character for roughly an in-game hour, and will periodically repeat its effects during this time. If there are multiple timed effects (like in the 3rd Trimester), one will be chosen at random. Afterwards, the counter is reset to 0, and the process begins again.
 
So, if you like the effects to be more often, set the MCM Counter to a low value. Conversely, setting the MCM Counter to a higher value will make the effects more sparse.

 

Timed Morning Sickness - Applies a screen blur and a slight character stagger / random expression.

2nd Trimester Effects:

Plain Debuffs:

Swollen Body- Your growing belly and breasts are impeding your combative motions further. Your armor's fit is poor due to your swollen state, decreasing it's effectiveness. [-10% Melee / -15% Ranged Damage] [-10% Light / Heavy Armor Protection]

Impeded Gait - Your normal leg strides are starting to bump into the lower curve of your stomach, forcing you to change your gait. [-10% Movement Speed]

 

Timed Effects:

Fetal Motion-Fluttering - Applies a slight screen flash and slight character stagger / random expression.

 

3rd Trimester Effects:

NOTE: Currently, BF is not recognizing any effects in the 3rd Trimester via standard AddOn methods. Hopefully, this will be corrected in later releases. For now, I have put into place a workaround quest script to apply and remove 3rd Trimester symptoms when necessary. You will need to wait for the script to refresh itself (fires every in-game hour) when the character is in the 3rd Trimester in order for the correction to be applied.

Plain Debuffs:

Gravid Body - Your bulging belly and engorged breasts stretch your outfit absurdly. Using a weapon seems almost impossible with such frontal weight. [-20% Melee / -30% Ranged Damage] [-20% Light / Heavy Armor Protection]

Waddling Gait - Your belly stretches far in front of you, its size and weight reducing your speed to a waddle. [-20% Movement Speed]

 

Timed Effects:

Fetal Motion-Kicking - Like Fluttering in the 2nd Trimester, but effects are higher in magnitude.

Lactation - Applies a character expression change and moan. Cum shader applied to simulate a visual release on the nipples.

Braxton Hicks Contractions. - When out of combat, applies a BleedOut animation to player with accompanying screen blurs and character moans / expression changes. When in combat, the Bleedout animation is switched to a strong stagger effect. Character's speed is also decreased during the duration of the debuff.

Labor Pains Effects:

Plain Debuffs:

Labouring Body - Spasms of birthing pains course through your round and fertile body, crippling your combative prowess. [-30% Melee / -40% Ranged Damage] [-30% Light / Heavy Armor Protection]

Labouring Gait - Your laboring belly rhythmically hardens with pain, limiting your motion to a slow lumbering. [-40% Movement Speed]

 

Timed Effects: None

 

Post Recov:

Plain Debuffs: None

 

Timed Effects:

Lactation - Similar to 3rd Trimester Lactation.

 
Bugs:
 
So yes, there are a couple bugs that I've come across, but have not fixed due to them being fairly benign, or myself not knowing how to properly implement a fix:
  • Debuffs that are gained on the Replanish Phase (Timed Lactation in my AddOn's case) seem to linger to the Follicular Phase. However, the script attached to this debuff also detects character phases, so while the counter is still on in the background, nothing will happen.
  • Lactation visual (the oral cum shader effect) have splatter around the mouth and upper chest. I do not know how to adjust or manipulate adding shaders to the character beyond the Sexlab functions shown in the API. If someone does know, feel free to let me know. Alternatively, I could try to use/make a custom visual shader, but that area of the Creation Kit is unknown to me.
If you come across any additional bugs, be sure to activate the Debug Option in the MCM Menu, which will add more notifications that will track actors/states/what block the script code is in. Word of caution - it's quite spammy and immersion breaking.
 
Suggestions?
 
Feedback is always a good thing, so feel free to suggest any additional debuffs / buffs (probably some social types?) during the trimesters / recovery phases, alter a pre-existing debuff, or add another kind of Timed Effect. If I'm a fan of it, and am able to implement it, then I'll give it a shot.
 
Have fun folks, and remember to tip your hat to milz for making this AddOn possible with his fantastic BF mod!
 
 
** UPDATE 09/08/14 **
Hope everyone's enjoying the AddOn mod! Found another bug during my playtesting; it seems that the standard clean saving procedure breaks the 3rd Trimester fix script and Timer Effects - it somehow breaks the actor assignment. I'll need to add an MCM toggle that will remove, then re-apply these effects in order to fix them again.
 
You shouldn't run into this bug as long as you didn't clean a save out with my AddOn installed, but I'll bang together a patched up version later this week.

 

 

http://steamcommunity.com/sharedfiles/filedetails/?id=318054177

 

I keep getting message/warning:

 

BFAP - 3TFix - False

 

Is this something I should be concerned about? I also use addon for Estrus Chaurus from this thread.

 

Posted

OK i`m having issue with the belly node.OK here is what happens.I get my sim pregnant.She wanders around Skyrim fighting bosses killing pillaging.Nothing new.But it has been 5 days.No belly growth.I did not notice this right away.Well it is day 8.Now I did something an had to save.I logged out an logged back in due to a issue with Defeat yet again.

 

But this time i see her belly for an instant being HUGE!Then plop!* Back to normal.I have no idea but i think a script is resetting the belly.Because this was on log in.The belly was gigantic then in 1.04 seconds flat again.Can someone help me understand the settings or whats going on please?

Posted

OK i`m having issue with the belly node.OK here is what happens.I get my sim pregnant.She wanders around Skyrim fighting bosses killing pillaging.Nothing new.But it has been 5 days.No belly growth.I did not notice this right away.Well it is day 8.Now I did something an had to save.I logged out an logged back in due to a issue with Defeat yet again.

 

But this time i see her belly for an instant being HUGE!Then plop!* Back to normal.I have no idea but i think a script is resetting the belly.Because this was on log in.The belly was gigantic then in 1.04 seconds flat again.Can someone help me understand the settings or whats going on please?

 

First things first: do you have armor/clothes that support belly growth? If not, take them off and see if the belly is big without clothes.

 

Also, what trimester is your character in?

Posted (edited)

Hi,

(Sorry for the english)

Thanks for this very complete mod, but I have a question. I just install being female for the first time. Started a new game with it. But a major feature does not seem to be working correctly for me. I impregnated an NPC, saved and set the belly growth rate to immediate and used the wait function for the whole first trimester to see if belly growing feature was working correctly with my body and armor feature. I know this is not the good thread, but my actual question is.

I tried different body + armor mod on XPMS.

-CBBE + (PSB for bodyslide 2 and Hi,

(Sorry for the english)

I have a question. I just install being female for the first time. Started a new game with it. But a major feature does not seem to be working correctly for me. I impregnated an NPC, saved and set the belly growth rate to immediate and used the wait function for the whole first trimester to see if belly growing feature was working correctly with my body and armor feature. I know this is not the good thread, but my actual question is.

I tried different body + armor mod on XPMS.

-CBBE + (PSB for bodyslide 2 and PVA) both on loverslabloverslab

-CBBE + Pregnancy-weighted TBBP Armor version 3.1.1

-UNPB blessed body + UNPB PSVAC pregnancy scalable vanilla armor and clothing meshes (+TBBP)

-Sevenbase + SevenBase TBBP - Pregnancy Vanilla Armor and Clothing Replacer 1.2

The actual armor mods seemed to be installed correctly (most of these are way more skimpy than vanilla). I tried for every combination the same testing method (loaded the saved game with the pregnant NPC in the first trimester set at immediate and waited for the whole first trimester) with both the skeleton or weight scaling feature (both naked or with armor), but none of it shown a belly growth. I was wondering if my testing method was actually appropriate. Is there a good way to test if the body+armor mod is working correctly?

 

Can someone tell me a good way to test if the belly growth is working with body + armor setting... So I can actually troubleshoot where my problem is.

Thank you very much

Edited by Bes5300
Posted

Hi,

(Sorry for the english)

Thanks for this very complete mod, but I have a question. I just install being female for the first time. Started a new game with it. But a major feature does not seem to be working correctly for me. I impregnated an NPC, saved and set the belly growth rate to immediate and used the wait function for the whole first trimester to see if belly growing feature was working correctly with my body and armor feature. I know this is not the good thread, but my actual question is.

I tried different body + armor mod on XPMS.

 

 

I certainly don't know what is going on, but have had experience with skyrim not registering time passage properly with the wait function. If you watch something like the blessings from the altars, they often don't notice hours passes waiting or sleeping.

Posted

Hi,

(Sorry for the english)

Thanks for this very complete mod, but I have a question. I just install being female for the first time. Started a new game with it. But a major feature does not seem to be working correctly for me. I impregnated an NPC, saved and set the belly growth rate to immediate and used the wait function for the whole first trimester to see if belly growing feature was working correctly with my body and armor feature. I know this is not the good thread, but my actual question is.

I tried different body + armor mod on XPMS.

-CBBE + (PSB for bodyslide 2 and Hi,

(Sorry for the english)

I have a question. I just install being female for the first time. Started a new game with it. But a major feature does not seem to be working correctly for me. I impregnated an NPC, saved and set the belly growth rate to immediate and used the wait function for the whole first trimester to see if belly growing feature was working correctly with my body and armor feature. I know this is not the good thread, but my actual question is.

I tried different body + armor mod on XPMS.

-CBBE + (PSB for bodyslide 2 and PVA) both on loverslabloverslab

-CBBE + Pregnancy-weighted TBBP Armor version 3.1.1

-UNPB blessed body + UNPB PSVAC pregnancy scalable vanilla armor and clothing meshes (+TBBP)

-Sevenbase + SevenBase TBBP - Pregnancy Vanilla Armor and Clothing Replacer 1.2

The actual armor mods seemed to be installed correctly (most of these are way more skimpy than vanilla). I tried for every combination the same testing method (loaded the saved game with the pregnant NPC in the first trimester set at immediate and waited for the whole first trimester) with both the skeleton or weight scaling feature (both naked or with armor), but none of it shown a belly growth. I was wondering if my testing method was actually appropriate. Is there a good way to test if the body+armor mod is working correctly?

 

Can someone tell me a good way to test if the belly growth is working with body + armor setting... So I can actually troubleshoot where my problem is.

Thank you very much

I don't know if this will help,  but have you tried the following in the console:

set timescale to 720

And run through a few days like that, to see if it's working?

 

I've had problems with the in-game waiting not updating things like it should, but speeding up time seems to be okay... just not too much, and always remember to return the value to 20 when done testing.

Posted

 

I keep getting message/warning:

 

BFAP - 3TFix - False

 

Is this something I should be concerned about? I also use addon for Estrus Chaurus from this thread.

 

That message is coming from v1.0 version of BFAP. It shouldn't break anything, and a quick fix would be to disable the debug notifications via the MCM menu.

 

Though if you really want to clean it out of your save, follow the steps in this thread and update to v1.1.

Posted

I must say i love this mod, since it give Skyrim more realism and so on.

 

Someone told about this earlier in this tread.

3. Sexlab Squirt

 

"There's very small chance that squirt might cause conflict with beeing female, but it is confirmed that squirt streaming effect also uses bip slot 60, so there's a small chance."

 

I can conforme that, and sometime the Squirt dont stop.

 

4. Racemenu

 

"Racemenu has behavior of detecting default character ninode whenever player enters/visits new place,which means default ninode which has been modified is likely to override beeingfemale breast scaling or belly scaling, eventually it will cause an event like players notice sudden enlargements of certain parts of character's body, or shrinking whenever player moves to other area. if someone is annoyed by this I strongly suggest you to try Milk Economy mod since this mod seem to change ninode it self, Although that only prevents sudden shrink/enlargement of breast and it's on WIP, abandoned."

 

 

Edit: confired that racemenu will override beeing female scaling no matter what even if you did not change your character's proportion with it.

 

Confirm that to.

You can overwrite some of Racemeny files in NMM to avoid that. I have done that.

 

And finally I have one suggestion.

 

If you play as one Male, you cant give contraceptions to NPC as Ysolda, you can pickpocket them and give them so.

And one more thing that could give the mod one nice twist.

If you playing like one male and get one NPC pregnant and it be one child, if you have those settings on.

 

One of the Jarls men should seek you up and demands that you pay for child-support. If you dont, go to jail before you pass go :)

 

Posted

To me child support is a very modern idea. Why would medieval society, especially the law, care about men paying women for children? It's at odds with today but beeing female was pretty rough back then. But as an optional add-on, why not?

Posted

Hi, I thought I would point out a texture problem I'm having with the blood overlay. I'm not sure what body the overlay is made for, but for UNPB that I have, it applies to hands and head as well, plus it's a great deal of blood on the legs. Here's a picture. http://i.imgur.com/ZwFu8eO.jpg

 

Also, I think this has been addressed "spinning birth animation", when the animation finishes spinning, I'm usually stuck over the edge of the bed by the wall, which means my lower body is through it. If a way to move the player during that could be figured out (so I can adjust back onto the bed properly) that'd be awesome.

 

So far, this mod is pretty great.

 

Edit: I wanted to add an idea. For the child item and actor, make it possible to use the item to spawn the child actor later? Could be good for roleplay.

Posted

Instead of child support, shotgun wedding?  If the PC is already married, they have the option to pay the mother off to leave him alone.

 

That is one good idea to. It was some similar to that they did long time ago.

Posted

Instead of child support, shotgun wedding?  If the PC is already married, they have the option to pay the mother off to leave him alone.

 

I have suggested this already and was told by the mod author that this is outside the scope of the mod, even though its a realistic consequence to knocking up someone whom is either still single after the fact or already married....

Posted

Don't know if this was addressed already (if so, please provide a link) but my logs are getting spammed by this:

 

Error: Unable to call IsSwimming - no native object bound to the script object, or object is of incorrect type
stack:
    [None].Actor.IsSwimming() - "<native>" Line ?
    [Active effect 5 on <NULL actor> (00000000)].fwabilitybeeingfemale.OnUpdate() - "FWAbilityBeeingFemale.psc" Line 131

I tried to remove that check myself, but compiling the psc gives me a ton of errors...

Posted

I've got one problem.
Every time when I have got "pleasure" with my spouse - it white me than " Lidya has not got sperm inside" or "Isolda has not got sperm inside".
How it can be fixing?
I make 100% probabling of pregnating for NPS and companions - but THEY DON'T WANT MAKE A CHILDREN :(

Posted

 

 

I keep getting message/warning:

 

BFAP - 3TFix - False

 

Is this something I should be concerned about? I also use addon for Estrus Chaurus from this thread.

 

That message is coming from v1.0 version of BFAP. It shouldn't break anything, and a quick fix would be to disable the debug notifications via the MCM menu.

 

Though if you really want to clean it out of your save, follow the steps in this thread and update to v1.1.

 

 

I am about to start a new game. Do I uninstall 1.0 completely and then install v1.1? Or do I just override 1.0 with v1.1 and switch plugins ( I see the plugins name's different).

 

Also if I use Beeing Female 1.14 Estrus Chaurus Integration Patch which plugin should win? Yours or the one from CHaurus?

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