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Posted

SGOII's settings about birthing only the biggest gems was very nice. In the other hand, inserting gems one by one and transferring all of them without being able to stop is also a bit inconvenient, too.

 

Since SGOIII relies on this cool wheel menu, you could add the option right there when choosing an action, so you get a menu in which you could select if you wanna birth all gems, or just the biggest ones. For insertion, you could have an option to insert a single gem, or to insert X number of gems starting from the lowest type you're carrying... And for transfer, maybe at least being able to interrupt the transfer would be good.

Posted

SGOII's settings about birthing only the biggest gems was very nice. In the other hand, inserting gems one by one and transferring all of them without being able to stop is also a bit inconvenient, too.

 

Since SGOIII relies on this cool wheel menu, you could add the option right there when choosing an action, so you get a menu in which you could select if you wanna birth all gems, or just the biggest ones. For insertion, you could have an option to insert a single gem, or to insert X number of gems starting from the lowest type you're carrying... And for transfer, maybe at least being able to interrupt the transfer would be good.

 

im still working on how to do this in a way that is easy and with the menu. plus i have it setup so that you can actually mod this mod to replace the gems with other objects, like, space rocks or goats or whatever, so i have to take into consideration that not everything will have 6 stages. that's the main thing holding that back right now.

 

SGO was strictly FILO, and so the list was always sorted by age more or less. in SGO3 while still FILO, they may not be in order because i allow you to insert arbitrary values so they are no longer sorted, e.g. i can no longer just stop when the value changes. 

Posted

I had a play around with this Darkconsole it really is getting better all the time. Cannot wait for the final version so I can plug it into my main save.

 

Also greatly looking forward to you working on Display Model 2. I use the majority of your mods and they are just good fun to use.

 

Quick question I read about cum inflation and using the spell to basically let all the cum out. Does this work with NPC's as well?

Posted

 

SGOII's settings about birthing only the biggest gems was very nice. In the other hand, inserting gems one by one and transferring all of them without being able to stop is also a bit inconvenient, too.

 

Since SGOIII relies on this cool wheel menu, you could add the option right there when choosing an action, so you get a menu in which you could select if you wanna birth all gems, or just the biggest ones. For insertion, you could have an option to insert a single gem, or to insert X number of gems starting from the lowest type you're carrying... And for transfer, maybe at least being able to interrupt the transfer would be good.

 

im still working on how to do this in a way that is easy and with the menu. plus i have it setup so that you can actually mod this mod to replace the gems with other objects, like, space rocks or goats or whatever, so i have to take into consideration that not everything will have 6 stages. that's the main thing holding that back right now.

 

SGO was strictly FILO, and so the list was always sorted by age more or less. in SGO3 while still FILO, they may not be in order because i allow you to insert arbitrary values so they are no longer sorted, e.g. i can no longer just stop when the value changes. 

 

 

good to hear

currently npcs auto drain. only the pc holds in.

still a bit confused as to what that does holding the cum in

Posted

 

 

 

 

good to hear

currently npcs auto drain. only the pc holds in.

still a bit confused as to what that does holding the cum in

 

 

literally, nothing. its just some random feature everybody wanted lol.

Posted

If it wouldn't be too much trouble could you add the option for NPC's to hold cum in? If not no worries just ignore me.

 

Can't wait for final version of 3.0

Posted

 

 

literally, nothing. its just some random feature everybody wanted lol.

 

Does the mod provide feedback on cum inflation levels? I'd also suggest some conditions/functions/events for triggering/disabling cum leaking (including NPCs).

 

Such options could be used for stuff like "cum-locking" somebody with devious devices (in the same way as you can use DD keywords to disable some animations, you could make it so getting inflated then locked into a devious device disables leaking cum). Being able to check cum inflation levels would allow add-ons for status effects, for example.

 

Personally I liked how Fill Her Up handled inflation, being able to use an ability to "try" to leak it, and actually auto leaking after a while, but that could be done by add-ons if you add third party mod support for inflation as well.

Posted

Thank you for your hard work, DarkConsole! =D While I can't wait for the final version, I'm more than happy with what you have. I can't believe how many hours you've put into the construction kit, you're a saint. c:

 

Worth every penny of my donation, hmm?

Posted

Should I be concerned with my game if in 10 minutes this mod added 50 thousand lines to my papyrus log.

they all looked like this.

 

 

[10/29/2015 - 03:58:12AM]   [sgo_QuestController (220012C6)].sgo_questcontroller.UpdateActorData() - "sgo_QuestController.psc" Line 723
[10/29/2015 - 03:58:12AM]    IP: 16 Instruction: 1 Line: 723
[10/29/2015 - 03:58:12AM]    [who]: [increasedSpawns < (FF0012FE)>]
[10/29/2015 - 03:58:12AM]    [::temp107]: False
[10/29/2015 - 03:58:12AM]    [::temp108]: None
[10/29/2015 - 03:58:12AM]    [::temp109]: 0
[10/29/2015 - 03:58:12AM]    [::temp110]: False
[10/29/2015 - 03:58:12AM]    [update]: False
[10/29/2015 - 03:58:12AM]    [::NoneVar]: None
[10/29/2015 - 03:58:12AM]   [None].sgo_EffectUpdateCloakHit.OnEffectStart() - "sgo_EffectUpdateCloakHit.psc" Line 12
[10/29/2015 - 03:58:12AM]    IP: 0 Instruction: 0 Line: 12
[10/29/2015 - 03:58:12AM]    [who]: [increasedSpawns < (FF0012FE)>]
[10/29/2015 - 03:58:12AM]    [Caster]: None
[10/29/2015 - 03:58:12AM]    [::NoneVar]: None
[10/29/2015 - 03:58:12AM] Dumping stack 5104529:
[10/29/2015 - 03:58:12AM]  Frame count: 3 (Page count: 1)
[10/29/2015 - 03:58:12AM]  State: Waiting on other stack for return (Freeze state: Freezing)
[10/29/2015 - 03:58:12AM]  Type: Normal
[10/29/2015 - 03:58:12AM]  Return register: False
[10/29/2015 - 03:58:12AM]  Has stack callback: No
[10/29/2015 - 03:58:12AM]  Stack trace:
[10/29/2015 - 03:58:12AM]   [ (FF001398)].increasedSpawns.WornHasKeyword() - "<native>" Line ?
[10/29/2015 - 03:58:12AM]    IP: 0
[10/29/2015 - 03:58:12AM]    [param1]: [Keyword <sgo_KeywordMilkSlave (22003E16)>]
[10/29/2015 - 03:58:12AM]   [sgo_QuestController (220012C6)].sgo_questcontroller.UpdateActorData() - "sgo_QuestController.psc" Line 750
[10/29/2015 - 03:58:12AM]    IP: 1103 Instruction: 31 Line: 750
[10/29/2015 - 03:58:12AM]    [who]: [increasedSpawns < (FF001398)>]
[10/29/2015 - 03:58:12AM]    [::temp107]: False
[10/29/2015 - 03:58:12AM]    [::temp108]: [Actor < (00000014)>]
[10/29/2015 - 03:58:12AM]    [::temp109]: 3
[10/29/2015 - 03:58:12AM]    [::temp110]: False
[10/29/2015 - 03:58:12AM]    [update]: False
[10/29/2015 - 03:58:12AM]    [::NoneVar]: None
[10/29/2015 - 03:58:12AM]   [None].sgo_EffectUpdateCloakHit.OnEffectStart() - "sgo_EffectUpdateCloakHit.psc" Line 12
[10/29/2015 - 03:58:12AM]    IP: 0 Instruction: 0 Line: 12
[10/29/2015 - 03:58:12AM]    [who]: [increasedSpawns < (FF001398)>]
[10/29/2015 - 03:58:12AM]    [Caster]: None
[10/29/2015 - 03:58:12AM]    [::NoneVar]: None
[10/29/2015 - 03:58:12AM] Dumping stack 5102093:
[10/29/2015 - 03:58:12AM]  Frame count: 5 (Page count: 1)
[10/29/2015 - 03:58:12AM]  State: Waiting on other stack for return (Freeze state: Freezing)
[10/29/2015 - 03:58:12AM]  Type: Normal
[10/29/2015 - 03:58:12AM]  Return register: False
[10/29/2015 - 03:58:12AM]  Has stack callback: No
[10/29/2015 - 03:58:12AM]  Stack trace:
[10/29/2015 - 03:58:12AM]   [ (860AEAC4)].Actor.WornHasKeyword() - "<native>" Line ?
[10/29/2015 - 03:58:12AM]    IP: 0
[10/29/2015 - 03:58:12AM]    [param1]: [Keyword <sgo_KeywordMilkSlave (22003E16)>]
[10/29/2015 - 03:58:12AM]   [sgo_QuestController (220012C6)].sgo_questcontroller.GetMilkProductionFactor() - "sgo_QuestController.psc" Line 621

 

 

 

I think the "who = increased spawns" is referencing my ASIS patch adding in all the extra people/creatures.

Posted

Should I be concerned with my game if in 10 minutes this mod added 50 thousand lines to my papyrus log.

they all looked like this.

 

yes and no.

 

yes because that is terrible.

 

no because SGO3 Beta fixed it. there is a link to the beta post on the SGO page. if you feel like trying it be sure to read all the directions. else you can wait till it gets released and then still read all the directions.

Posted

darkconsole,

 

I'm getting all excited. I'm in testing with a new version of JUGs that will milk SGO milk even if another mod starts the breastfeeding animation. You know.... that functionality that I was pestering YOU to build in? (I'm kidding... don't get pissed at me). :D

 

Oh I needed a shit-ton of help because I don't think I can script my way out of a cardboard box.... or a nursing bra, for that matter, but right now it's looking very promising. :)

 

It should handle both the old SGO and also SGO3, but SGO3 is getting most of my attention. Once I get this working I can go back into my little corner and write dialogue and leave all the scripted stuff to you guys that KNOW what the fuck you're doing.... 'cause I truly suck at it..... see what I did there? JUGs?  Suck?....

 

ok... I'll just leave it at that :)

 

Posted

 

I swear to the fucking god, the god of sweet sweet fucking, do not install this on a save you care about. Make a backup of your save (copy the .ess and .skse files) if you must test it on your going game.

 

Should I be concerned with my game if in 10 minutes this mod added 50 thousand lines to my papyrus log.

they all looked like this.

 

yes and no.

 

yes because that is terrible.

 

no because SGO3 Beta fixed it. there is a link to the beta post on the SGO page. if you feel like trying it be sure to read all the directions. else you can wait till it gets released and then still read all the directions.

 

 

Read the directions. I will wait for now as I do care about that save despite the huge pap log.

Posted

Yes, it's a great and funny mod. Thank you.

 

Darkconsole

A bit off-topic question, please:

I would like to modify Ciri's Outfit (and related recolours) NIFs to have breast's HDT bumping, breast scaling, belly scaling (As I already have for my body and some, few, armours and clothes). I know you are an "expert" for this. Could you, please, point me on a good and easy to understand (I'm not english) tutorial on how I can do that?

 

Posted

I remember when I first downloaded this mod and finally managed to birth my first soul gem, it was like the most amazing thing ever, because the mod worked as it said it would, and it was utterly mind blowing because none of my other modes worked without hiccups. Been playing with this mod since my first playthrough in Helgen and still have SGO2 running right now. Kind of sad by the loss of birthing animation since 1.60 beta but my playthrough is so vested in this mod I am willing to put up with it and to wait until we get green light for SGO3 before I install it on my save. 

 

Thanks for the continued work on the mod darkconsole

Posted

Yes, it's a great and funny mod. Thank you.

 

Darkconsole

A bit off-topic question, please:

I would like to modify Ciri's Outfit (and related recolours) NIFs to have breast's HDT bumping, breast scaling, belly scaling (As I already have for my body and some, few, armours and clothes). I know you are an "expert" for this. Could you, please, point me on a good and easy to understand (I'm not english) tutorial on how I can do that?

 

It might not be what your looking for but I made a video (a while back) about how to add HDT to any mesh.

It's in this post.

http://www.loverslab.com/topic/48368-req-a-module-for-nifskope-that-makes-adding-hdt-collisions-to-meshes-a-simple-button-click-or-two/?do=findComment&comment=1225223

 

The video is in English but i tried to keep it very simple in my explanation.

Despite being in English it is a step by step video.

The zip contains the video of what to do and a .txt file with the info needed to be added to a nif.

Posted

WOW! Thank you, Budroi.

It's really clear to understand, even for me. :blush:

 

So, simply adding those two NiExtraData (and the two strings) on each mesh (_0 and _1) will make them to modify growing the belly while my body will grow at the same time.

Am I right?

Or need I to add more things?

 

Hmm ... I just tried, following step-by-step your istructions on the two modfied meshes of the minidress style Nocturnal's robes I have (and taking care to add the right NiStringData and not the other NiStringsData), but nothing is changed in game.

The dress has still a flat abdomen, while the other features (jiggling and enlarging breasts) work fine as before.

My body (UNP with 6.1 jiggles breasts and butt and belly nodes with working vagina), works fine as before and it has a pronounced belly because my toon is actually pregnant.

I suppose there is something other to do, but I don't know what.

Posted

Darkconsole,

 

Wonderful mod but I do have a question, is Tolfdir of the mages guild supposed to be giving creature rather than racial sperm? Is there something we should know about Tolfdir? :s

 

Edit: Or is it because his race is Elder?

Posted

i am having trouble getting the belly to scale. the breasts and testicles scale fine, i know the belly worked because it worked with fill her up which i uninstalled before using this.  using the UUNP special body topmodel preset and XPMSE 3.21. 

 

is this a known problem? if so how can i fix this? ive gone through all my mods looking for anything that would change the belly node and came up with nothing. any help is greatly appreciated.

Posted

Darkconsole,

 

Wonderful mod but I do have a question, is Tolfdir of the mages guild supposed to be giving creature rather than racial sperm? Is there something we should know about Tolfdir? :s

 

Edit: Or is it because his race is Elder?

 

 

lol lololololol is he really "elder" ? i had no idea i figured he was just nord or whatever. i assumed elder was some special shit i never came across since i have never gotten a single character over level 30. elder scroll... elder scroll asshole... whatever. XD

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