xboronx Posted October 22, 2015 Posted October 22, 2015 Can i add the shouts via console? So far i always used life another live, now i tried the mod Skyrim Unbound for starting instead. With this mod several other mods first didn't initialize properly, including sexlab, but once i did my choices in the Skyrim Unbound mcm Sexlab etc. started working. I think it somehow made SGO skip adding the shouts though. Umm, what shouts?? SGO3 only has a single lesser power that uses UIExtensions to replace all the old powers.... So far as im aware, you are right but to use said lesser power ive always had to use the shout key so i can see the confusion. Yeah my last game was with SGO3 v0.06 a couple of weeks ago, there the shout brought up the wheel menu. Now i started a new game with 0.07 and switched to Skyrim Unbound instead of Life another Live as starting mod and don't get a shout.
darkconsole Posted October 22, 2015 Author Posted October 22, 2015 i have nothing to say about NSAP or MNC making soulgem oven "stop working" because nether of them do anything soulgem oven cares about. soulgem oven doesn't even "use" sexlab. sexlab is just kinda there so i can steal its animations. i checked MNC and it does not include any script overrides for papyrusutil or anything like that. i am also running MNC 9 myself.
darkconsole Posted October 22, 2015 Author Posted October 22, 2015 updated beta post with 008 http://www.loverslab.com/topic/34579-soulgem-oven-ii/?p=1323693 see the post for changes.
darkconsole Posted October 22, 2015 Author Posted October 22, 2015 Can i add the shouts via console? So far i always used life another live, now i tried the mod Skyrim Unbound for starting instead. With this mod several other mods first didn't initialize properly, including sexlab, but once i did my choices in the Skyrim Unbound mcm Sexlab etc. started working. I think it somehow made SGO skip adding the shouts though. Umm, what shouts?? SGO3 only has a single lesser power that uses UIExtensions to replace all the old powers.... So far as im aware, you are right but to use said lesser power ive always had to use the shout key so i can see the confusion. 008 has an attempted fix for this for starting new games. in the console do help "main menu" find SGO and player.addspell it in the mean time.
Z0mBieP00Nani Posted October 22, 2015 Posted October 22, 2015 After playing around with version 3 for a little while I have come to the conclusion that it doesn't work properly, for me at least. My character is not responding to being pregnant even though all of the necessary options are checked, it's not saying she is pregnant in the wheel menu, but it will let me "induce labor" and do everything else it seems. I'm just going to uninstall the new version and stick to the one that sort of works, until the new one has had all of the bugs hammered out. More details please, can't help without them. Do your breasts & belly still expand even though the menu shows you as being not pregnant?? Do you still produce gems? Have you made sure all the dependencies are completely updated?? Have you made sure the dependencies of the dependencies have been updated? Are you using a compatible skeleton? Are you certain no other mods might be fighting SGO3??? Did you wait several ingame hours before deciding it was bugged?? Details are the lifeblood of troubleshooting, gonna need more of them to help. As far as I can tell everything is installed correctly, including the dependencies, I'm using the XP32 Maximum Skeleton Extended 3.00. I get messages saying that my character has been impregnated after a sex act, and when I choose induce labor gem fragments come out instead of fully "matured' gems (no matter how long I wait) and the appropriate animations play, but at no point does the wheel menu tell me that my character is pregnant or producing milk, also her breasts and belly remain the same size. I have the germination period per gem set to one day, so I should be seeing results fairly quickly but there is never any change in her appearance no matter how many in game days I wait. I have tried uninstalling and reinstalling the mod a couple of times and cleaning my save game before hand, but every time it's the same thing.
darkconsole Posted October 22, 2015 Author Posted October 22, 2015 As far as I can tell everything is installed correctly, including the dependencies, I'm using the XP32 Maximum Skeleton Extended 3.00. I get messages saying that my character has been impregnated after a sex act, and when I choose induce labor gem fragments come out instead of fully "matured' gems (no matter how long I wait) and the appropriate animations play, but at no point does the wheel menu tell me that my character is pregnant or producing milk, also her breasts and belly remain the same size. I have the germination period per gem set to one day, so I should be seeing results fairly quickly but there is never any change in her appearance no matter how many in game days I wait. I have tried uninstalling and reinstalling the mod a couple of times and cleaning my save game before hand, but every time it's the same thing. leave the gem settings default at 6 days and we can find out if the math is just fucked up. but im pretty sure its not.
CliftonJD Posted October 22, 2015 Posted October 22, 2015 i have nothing to say about NSAP or MNC making soulgem oven "stop working" because nether of them do anything soulgem oven cares about. soulgem oven doesn't even "use" sexlab. sexlab is just kinda there so i can steal its animations. i checked MNC and it does not include any script overrides for papyrusutil or anything like that. i am also running MNC 9 myself. the problem being described there is that when the user updates those mods listed they're required to reset the animations thru sexlab and those sexlab animations your code is trying to steal are no longer there to steal until your mod is also reset's it's animation code or link to sexlab, but there's no option for it After playing around with version 3 for a little while I have come to the conclusion that it doesn't work properly, for me at least. My character is not responding to being pregnant even though all of the necessary options are checked, it's not saying she is pregnant in the wheel menu, but it will let me "induce labor" and do everything else it seems. I'm just going to uninstall the new version and stick to the one that sort of works, until the new one has had all of the bugs hammered out. More details please, can't help without them. Do your breasts & belly still expand even though the menu shows you as being not pregnant?? Do you still produce gems? Have you made sure all the dependencies are completely updated?? Have you made sure the dependencies of the dependencies have been updated? Are you using a compatible skeleton? Are you certain no other mods might be fighting SGO3??? Did you wait several ingame hours before deciding it was bugged?? Details are the lifeblood of troubleshooting, gonna need more of them to help. As far as I can tell everything is installed correctly, including the dependencies, I'm using the XP32 Maximum Skeleton Extended 3.00. I get messages saying that my character has been impregnated after a sex act, and when I choose induce labor gem fragments come out instead of fully "matured' gems (no matter how long I wait) and the appropriate animations play, but at no point does the wheel menu tell me that my character is pregnant or producing milk, also her breasts and belly remain the same size. I have the germination period per gem set to one day, so I should be seeing results fairly quickly but there is never any change in her appearance no matter how many in game days I wait. I have tried uninstalling and reinstalling the mod a couple of times and cleaning my save game before hand, but every time it's the same thing. have you tried checking your xpmse3 mcm for any problems
Z0mBieP00Nani Posted October 22, 2015 Posted October 22, 2015 As far as I can tell everything is installed correctly, including the dependencies, I'm using the XP32 Maximum Skeleton Extended 3.00. I get messages saying that my character has been impregnated after a sex act, and when I choose induce labor gem fragments come out instead of fully "matured' gems (no matter how long I wait) and the appropriate animations play, but at no point does the wheel menu tell me that my character is pregnant or producing milk, also her breasts and belly remain the same size. I have the germination period per gem set to one day, so I should be seeing results fairly quickly but there is never any change in her appearance no matter how many in game days I wait. I have tried uninstalling and reinstalling the mod a couple of times and cleaning my save game before hand, but every time it's the same thing. leave the gem settings default at 6 days and we can find out if the math is just fucked up. but im pretty sure its not. I'll try that and see if there is any difference.
darkconsole Posted October 22, 2015 Author Posted October 22, 2015 i have nothing to say about NSAP or MNC making soulgem oven "stop working" because nether of them do anything soulgem oven cares about. soulgem oven doesn't even "use" sexlab. sexlab is just kinda there so i can steal its animations. i checked MNC and it does not include any script overrides for papyrusutil or anything like that. i am also running MNC 9 myself. the problem being described there is that when the user updates those mods listed they're required to reset the animations thru sexlab and those sexlab animations your code is trying to steal are no longer there to steal until your mod is also reset's it's animation code or link to sexlab, but there's no option for it that still has nothing to do with it. the animation registry means nothing to me. it is not going to cause a loss of data. there is something more fucked going on like papyrusutil is wrong. thats the main reason that things wouldnt get incremented. not resetting the registry would just mean half my animations do nothing and she stands there like a retard. its not going to cause dataloss. there is something deeper going on with an overwrite like from sos or something. upload some papyrus logs and we'll see some data errors. maybe. the only dcc_sgo_ errors we should see are about missing perks if you're running on a non-clean save, caused by when i converted the perks into factions. any other errors will be indicative of dependency problems most likely. but i need to see.
Z0mBieP00Nani Posted October 23, 2015 Posted October 23, 2015 Whatever you did to the new version seems to have fixed the issues I was having, or at least most of the issues I was having because now my character's breast size changes depending on how much milk is in them, and I think I'm starting to see a change in the size of her belly as well, also the wheel menu is showing that she's pregnant and producing milk. The only issue I seem to be having now is he's not displaying milk drips.
darkconsole Posted October 23, 2015 Author Posted October 23, 2015 milk drips aren't in yet, so that's fine. is that with the 1 day setting too?
xboronx Posted October 23, 2015 Posted October 23, 2015 Can i add the shouts via console? So far i always used life another live, now i tried the mod Skyrim Unbound for starting instead. With this mod several other mods first didn't initialize properly, including sexlab, but once i did my choices in the Skyrim Unbound mcm Sexlab etc. started working. I think it somehow made SGO skip adding the shouts though. Umm, what shouts?? SGO3 only has a single lesser power that uses UIExtensions to replace all the old powers.... So far as im aware, you are right but to use said lesser power ive always had to use the shout key so i can see the confusion. 008 has an attempted fix for this for starting new games. in the console do help "main menu" find SGO and player.addspell it in the mean time. Thanks updated to 008 and added the spell via console.
Z0mBieP00Nani Posted October 23, 2015 Posted October 23, 2015 milk drips aren't in yet, so that's fine. is that with the 1 day setting too? Yes, even on the one day setting everything is working as it should in that case... except I've noticed now that the belly is acting kind of weird. In town (Whiterun) the belly is showing that my character is pregnant, but if I go into a building the belly becomes flat again, but when my character goes back outside the belly goes back to showing that she's pregnant. Otherwise everything seems to be working fine so far.
CliftonJD Posted October 23, 2015 Posted October 23, 2015 @ darkconsole, i was wondering if could add an option in version 3 to choose quantity for gems transfers and for inducing labor--either choose quantity or 1 gem at a time then stop, which ever is easier for you the idea being that with gems transfers i'd like to be able to leave a slot open for natural selection with the men and inducing labor i'd like to be able to open up that same slot without inducing all 6 @terrorofmorrowind, i'm just a bit curious how'd you manage to test it on the random guards, I mean they do have the benefit of being non-hostile for testing without pah, but were you able to detect for certain you had the same guard after enough time had passed for signs to show pregnancy - i'm getting the same results, but I couldn't think up a way of testing this wasn't pah and pretty much agreed with darkconsole it shouldn't be pah, but at the same time if it's not pah, it must be sgo milk drips aren't in yet, so that's fine. is that with the 1 day setting too? Yes, even on the one day setting everything is working as it should in that case... except I've noticed now that the belly is acting kind of weird. In town (Whiterun) the belly is showing that my character is pregnant, but if I go into a building the belly becomes flat again, but when my character goes back outside the belly goes back to showing that she's pregnant. Otherwise everything seems to be working fine so far. sounds like you have bodyslide setup to show pregnancy scaling body support, but another script is attempting to flatten the belly dd corsets can do this
zebedinlee Posted October 23, 2015 Posted October 23, 2015 i have nothing to say about NSAP or MNC making soulgem oven "stop working" because nether of them do anything soulgem oven cares about. soulgem oven doesn't even "use" sexlab. sexlab is just kinda there so i can steal its animations. i checked MNC and it does not include any script overrides for papyrusutil or anything like that. i am also running MNC 9 myself. I understand. Can you please probably then just add an option to save/import settings of SGO and a repair option like in version 2? This would at least be a good work around till we find out what is causing this issues with SGO stopping to work everytime some players reset SL animations.. BTW, This is a problem I personally am experiencing since Sexlab 1.6 alpha. In version 1.59c I cant recall having had this issue. The repair option is important because it really made SGO work again. In version 3 I missed this option. I had to clean reinstall.. For now I have just gone back to version 2, because clean reinstalling everytime NSAP or MNC is updated is rather tiresome. EDIT: Can this issue be ZAZ related? When I reset SL Animation after updating NSAP, I usually have to rebuild and register ZAZ animations. Maybe there is an issue with this and SGO..
CliftonJD Posted October 23, 2015 Posted October 23, 2015 doubtful, those 2 mods don't connect or share code or animations
zebedinlee Posted October 23, 2015 Posted October 23, 2015 doubtful, those 2 mods don't connect or share code or animations After testing for the last 45 min, I have found out that the issue is not ZAZ related, but definately there is an issue between Creature Framework or More Nasty Critters and SGO! If anyone has some littel time, please try this in order to replicate the bug: Make sure SL 1.60 Hotfix2, SGO and More Nasty Critters (Creature Framework RC12 is part of this now) are installed. Now open a save and wait a minute (it needs a while till CF RC12 allows you to re-register all mods). Now re-register, save and reload the save. Now after you reload the save and have sex, SGO wount incubate gems (even at 100% incubation rate) and body scales will also stop working.
johnny2by4 Posted October 23, 2015 Posted October 23, 2015 doubtful, those 2 mods don't connect or share code or animations After testing for the last 45 min, I have found out that the issue is not ZAZ related, but definately there is an issue between Creature Framework or More Nasty Critters and SGO! If anyone has some littel time, please try this in order to replicate the bug: Make sure SL 1.60 Hotfix2, SGO and More Nasty Critters (Creature Framework RC12 is part of this now) are installed. Now open a save and wait a minute (it needs a while till CF RC12 allows you to re-register all mods). Now re-register, save and reload the save. Now after you reload the save and have sex, SGO wount incubate gems (even at 100% incubation rate) and body scales will also stop working. i'm a lazy bastard so i'm not going to go looking for the post, but i'm pretty sure i've seen a few that suggest creature framework just doesn't work well with 1.60v2.
terrorofmorrowind Posted October 23, 2015 Posted October 23, 2015 @ darkconsole, i was wondering if could add an option in version 3 to choose quantity for gems transfers and for inducing labor--either choose quantity or 1 gem at a time then stop, which ever is easier for you the idea being that with gems transfers i'd like to be able to leave a slot open for natural selection with the men and inducing labor i'd like to be able to open up that same slot without inducing all 6 @terrorofmorrowind, i'm just a bit curious how'd you manage to test it on the random guards, I mean they do have the benefit of being non-hostile for testing without pah, but were you able to detect for certain you had the same guard after enough time had passed for signs to show pregnancy - i'm getting the same results, but I couldn't think up a way of testing this wasn't pah and pretty much agreed with darkconsole it shouldn't be pah, but at the same time if it's not pah, it must be sgo milk drips aren't in yet, so that's fine. is that with the 1 day setting too? Yes, even on the one day setting everything is working as it should in that case... except I've noticed now that the belly is acting kind of weird. In town (Whiterun) the belly is showing that my character is pregnant, but if I go into a building the belly becomes flat again, but when my character goes back outside the belly goes back to showing that she's pregnant. Otherwise everything seems to be working fine so far. sounds like you have bodyslide setup to show pregnancy scaling body support, but another script is attempting to flatten the belly dd corsets can do this I sïmply used console commands like "tdetect" and "tcai" to make them non hostile AND not tagging me for a bounty. I'm such a cheat . I also set the pregancny time to just one day and the milk a left at 4 hours. So what i did was going ingame and wait for 24 hours and after waiting for 10 minutes real time, still no responce at all. Whenever i do this for a named npc (or an npc's that doesn't respawn), i only have to wait abiut 5 seconds. The npc can still be milked though as it does show that they are pregnant. Btw you said you have this issue too. Are you still using 007 by chance because i haven't upgraded yet to 008. Maybe that will fix anything? Also i didn't downloaded the new nio because i already have it through the follower mod that also includes. I really doubt it is the problem though. Maybe papyrusutil or skse (i use 1.7.2) is the culprit? edit: i recently upgraded to 1.7.3 and apparently it did sped up scripts by A LOT! I mea usually with about 5 npc's pregant it took 1-3 secnds now it's almost instant! But i still have that annoying bug with random npc's
CliftonJD Posted October 23, 2015 Posted October 23, 2015 doubtful, those 2 mods don't connect or share code or animations After testing for the last 45 min, I have found out that the issue is not ZAZ related, but definately there is an issue between Creature Framework or More Nasty Critters and SGO! If anyone has some littel time, please try this in order to replicate the bug: Make sure SL 1.60 Hotfix2, SGO and More Nasty Critters (Creature Framework RC12 is part of this now) are installed. Now open a save and wait a minute (it needs a while till CF RC12 allows you to re-register all mods). Now re-register, save and reload the save. Now after you reload the save and have sex, SGO wount incubate gems (even at 100% incubation rate) and body scales will also stop working. i'm a lazy bastard so i'm not going to go looking for the post, but i'm pretty sure i've seen a few that suggest creature framework just doesn't work well with 1.60v2. I think the users are hoping that the updated rc12 fixes those issues, but if he's having these issues that need to question it than i'd have to say that's not likely I've told several users of the older version 10 and 11 the mod was no good if the cf is requiring you to reregister the animations and messing up your other mods you need to get it thru their thick skulls to quit doing that or try a complete uninstall and clean save of cf for the upgrades if that's not enough i'd quit using the cf and go back to original nude creatures that doesn't require cf or nasty critters
darkconsole Posted October 23, 2015 Author Posted October 23, 2015 i went through the code that sexlab uses for animation registration and nothing stood out as a red flag to me. i then opened up MNC to go through that but i have no clue what half this stuff is. it looks like it uses jcontainers which makes it even more unlikely that it could be screwing up storageutil. that is my professional assessment >_>
Shadowpaladin Posted October 23, 2015 Posted October 23, 2015 Any chance you reckon the mod will be out of the beta stage by January?
darkconsole Posted October 24, 2015 Author Posted October 24, 2015 Any chance you reckon the mod will be out of the beta stage by January?
Z0mBieP00Nani Posted October 24, 2015 Posted October 24, 2015 @ darkconsole, i was wondering if could add an option in version 3 to choose quantity for gems transfers and for inducing labor--either choose quantity or 1 gem at a time then stop, which ever is easier for you the idea being that with gems transfers i'd like to be able to leave a slot open for natural selection with the men and inducing labor i'd like to be able to open up that same slot without inducing all 6 @terrorofmorrowind, i'm just a bit curious how'd you manage to test it on the random guards, I mean they do have the benefit of being non-hostile for testing without pah, but were you able to detect for certain you had the same guard after enough time had passed for signs to show pregnancy - i'm getting the same results, but I couldn't think up a way of testing this wasn't pah and pretty much agreed with darkconsole it shouldn't be pah, but at the same time if it's not pah, it must be sgo milk drips aren't in yet, so that's fine. is that with the 1 day setting too? Yes, even on the one day setting everything is working as it should in that case... except I've noticed now that the belly is acting kind of weird. In town (Whiterun) the belly is showing that my character is pregnant, but if I go into a building the belly becomes flat again, but when my character goes back outside the belly goes back to showing that she's pregnant. Otherwise everything seems to be working fine so far. sounds like you have bodyslide setup to show pregnancy scaling body support, but another script is attempting to flatten the belly dd corsets can do this I don't use DD, but that brings my attention to something else that might be the issue. A while back, before I updated to SGO 3, when I uninstalled SGO 2 I was kind of sloppy abut it, I didn't reset the mod before I uninstalled it and noticed that my character's belly was still a bit inflated from SGO 2 so I went into race menu and adjusted the belly slider to 0 and installed SGO 3, and I'm thinking that's what the issue is, but hoping it's not.
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