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Posted

 

 

 

over 70 posts since i had to take a break for work. does anybody have the cliff notes? >_>

the short version would be that chajapa fixed nilo problems by eliminating mods that still used the old netimmerse and terrorofmorrowind has discovered that while bandits will incubate gems and produce milk, their bodies won't show it

i'm still scratching my head to figure out how or why, but replicating the same results

 

 

Yeah, pretty much. I hope you made that deadline btw and good to see you back. :)

 

 

problem solved:

step 1: be sure you have hdt armor, like that posted in the op - I had that already, but that's not enough

step 2 :install hdt physics - I had that already as well, but there seems to be several versions of this out for download as well

download.png

hdt physics stable version

step 3: install an hdt body -

download.png

hdy body

you'll notice the page lists as 1.5, but explicitly states it's unsupported, and the download page still has 1.4 so use that

step 4 use hdt in bodyslide

step 5 use hdt skeleton for xpmse installation choices

 

 

@darkconsole: could you post this in the op for future reference

Posted

 

 

 

 

over 70 posts since i had to take a break for work. does anybody have the cliff notes? >_>

the short version would be that chajapa fixed nilo problems by eliminating mods that still used the old netimmerse and terrorofmorrowind has discovered that while bandits will incubate gems and produce milk, their bodies won't show it

i'm still scratching my head to figure out how or why, but replicating the same results

 

 

Yeah, pretty much. I hope you made that deadline btw and good to see you back. :)

 

 

problem solved:

step 1: be sure you have hdt armor, like that posted in the op - I had that already, but that's not enough

step 2 :install hdt physics - I had that already as well, but there seems to be several versions of this out for download as well

download.png

hdt physics stable version

step 3: install an hdt body -

download.png

hdy body

you'll notice the page lists as 1.5, but explicitly states it's unsupported, and the download page still has 1.4 so use that

step 4 use hdt in bodyslide

step 5 use hdt skeleton for xpmse installation choices

 

 

@darkconsole: could you post this in the op for future reference

 

 

Is this for the "no bandit belly" thing?

 

Posted

 

 

 

 

 

over 70 posts since i had to take a break for work. does anybody have the cliff notes? >_>

the short version would be that chajapa fixed nilo problems by eliminating mods that still used the old netimmerse and terrorofmorrowind has discovered that while bandits will incubate gems and produce milk, their bodies won't show it

i'm still scratching my head to figure out how or why, but replicating the same results

 

 

Yeah, pretty much. I hope you made that deadline btw and good to see you back. :)

 

 

problem solved:

step 1: be sure you have hdt armor, like that posted in the op - I had that already, but that's not enough

step 2 :install hdt physics - I had that already as well, but there seems to be several versions of this out for download as well

download.png

hdt physics stable version

step 3: install an hdt body -

download.png

hdy body

you'll notice the page lists as 1.5, but explicitly states it's unsupported, and the download page still has 1.4 so use that

step 4 use hdt in bodyslide

step 5 use hdt skeleton for xpmse installation choices

 

 

@darkconsole: could you post this in the op for future reference

 

 

Is this for the "no bandit belly" thing?

 

 

fix bandit titties, bandit bellies i'd need to adjust some other things to see those, i'm guessing it's a bodyslide issue, i'm using a slim preset

Posted

 

 

 

 

 

 

over 70 posts since i had to take a break for work. does anybody have the cliff notes? >_>

the short version would be that chajapa fixed nilo problems by eliminating mods that still used the old netimmerse and terrorofmorrowind has discovered that while bandits will incubate gems and produce milk, their bodies won't show it

i'm still scratching my head to figure out how or why, but replicating the same results

 

 

Yeah, pretty much. I hope you made that deadline btw and good to see you back. :)

 

 

problem solved:

step 1: be sure you have hdt armor, like that posted in the op - I had that already, but that's not enough

step 2 :install hdt physics - I had that already as well, but there seems to be several versions of this out for download as well

download.png

hdt physics stable version

step 3: install an hdt body -

download.png

hdy body

you'll notice the page lists as 1.5, but explicitly states it's unsupported, and the download page still has 1.4 so use that

step 4 use hdt in bodyslide

step 5 use hdt skeleton for xpmse installation choices

 

 

@darkconsole: could you post this in the op for future reference

 

 

Is this for the "no bandit belly" thing?

 

 

fix bandit titties, bandit bellies i'd need to adjust some other things to see those, i'm guessing it's a bodyslide issue, i'm using a slim preset

 

 

Strange, i am using  hdt body with vagina + xpmse with HDT checked ofcourse so i don't see why it wouldn't work?

 

Posted

 

 

 

 

 

 

 

over 70 posts since i had to take a break for work. does anybody have the cliff notes? >_>

the short version would be that chajapa fixed nilo problems by eliminating mods that still used the old netimmerse and terrorofmorrowind has discovered that while bandits will incubate gems and produce milk, their bodies won't show it

i'm still scratching my head to figure out how or why, but replicating the same results

 

 

Yeah, pretty much. I hope you made that deadline btw and good to see you back. :)

 

 

problem solved:

step 1: be sure you have hdt armor, like that posted in the op - I had that already, but that's not enough

step 2 :install hdt physics - I had that already as well, but there seems to be several versions of this out for download as well

download.png

hdt physics stable version

step 3: install an hdt body -

download.png

hdy body

you'll notice the page lists as 1.5, but explicitly states it's unsupported, and the download page still has 1.4 so use that

step 4 use hdt in bodyslide

step 5 use hdt skeleton for xpmse installation choices

 

 

@darkconsole: could you post this in the op for future reference

 

 

Is this for the "no bandit belly" thing?

 

 

fix bandit titties, bandit bellies i'd need to adjust some other things to see those, i'm guessing it's a bodyslide issue, i'm using a slim preset

 

 

Strange, i am using  hdt body with vagina + xpmse with HDT checked ofcourse so i don't see why it wouldn't work?

 

 

are you using the same phyics version, maybe try that, if that don't fix it, try switching hdt body types or hdt in bodyslide

-especially thinking the bodyslide for your issue if you're additionally wanting the belly, choose hdt body with a preset that also has a pregnancy belly listed

Posted

i was wondering if u could make ur mod work with RND so it will decrease thirst

 when u drink milk

Has anyone made this patch yet? I couldn't find one anywhere and only 2 mentions of it by other people.

I think Aroused added one, but it was too heavy on my game to keep around sooo... :T

Posted

 

problem solved:

 

step 1: be sure you have hdt armor, like that posted in the op - I had that already, but that's not enough

step 2 :install hdt physics - I had that already as well, but there seems to be several versions of this out for download as well

download.png

hdt physics stable version

step 3: install an hdt body -

download.png

hdy body

you'll notice the page lists as 1.5, but explicitly states it's unsupported, and the download page still has 1.4 so use that

step 4 use hdt in bodyslide

step 5 use hdt skeleton for xpmse installation choices

 

 

@darkconsole: could you post this in the op for future reference

 

 

i... dont know why you did all that.

 

1. install xpmse (listed as a requirement already) plus how can you not already have this installed?

2. install hdt pe (im using the 14.something). how can you not already have this installed?

 

3a. install armors that have nodes like ct77's remodeled.

3b. or copy weights to your desired armros with bodyslide/outfit studio from either cbbe hdt or unp special depending on your preference.

 

sets like unp spice dont have breast OR belly weights. so you'll have to add that weight yourself to the armors if you want to use a set like that.

 

4. select cbbe hdt or unp special from bodyslide and hit generate so yoru naked body also has nodes.

Posted

we had xpmse and the listed armor and adjusted bodyslide, but "something" still wasn't applying this to bandits and I guess he said guards too, so assuming the mod wasn't broken cuz it worked on other npc's and only thing wasn't happening here was the bodyscaling so we had to dig thru the rabbit hole to find why pregnant bodies weren't showing regardless of nakedness or clothed all bandits had normal tities

Posted

we had xpmse and the listed armor and adjusted bodyslide, but "something" still wasn't applying this to bandits and I guess he said guards too, so assuming the mod wasn't broken cuz it worked on other npc's and only thing wasn't happening here was the bodyscaling so we had to dig thru the rabbit hole to find why pregnant bodies weren't showing regardless of nakedness or clothed all bandits had normal tities

 

I am using 10.24 atm so that shouldn't be the issue either. reinstalled it again. ill check if it did something. I really doubt it though. Btw i switched hdt bodies ad nothing changed not even the boobs.

Posted

I'm using HDT 14.28, XPMSE 3.21, a UUNP special body, all UUNP armor/clothing replacer. So far I haven't seen any issues at all. I'm not using any slave type mods though. I can't see how it would matter if everyone is using the same body, skeleton, etc.

 

I probably have 50 followers (no, not all at the same time.. :) ) and while I do have to copy meshes and such into their folders if they came with their own body and/or skeleton, they all work. At one point this wasn't working on my succubus race character and I thought maybe darkconsole was doing a race check somewhere. Then I realized I had "DERPed" and activated the base mod without the one that corrects her body, skel, textures.

 

 

Posted

i have full belly and breasts:

 

  • sexlab install: still full belly and breasts.
  • sexlab reset animation registry: still full belly and breasts.

 

im trying really hard to replicate the bug of people losing data with mnc and animation reset, but it is not happening (of course, as i expected)

Posted

 

 

problem solved:

 

step 1: be sure you have hdt armor, like that posted in the op - I had that already, but that's not enough

step 2 :install hdt physics - I had that already as well, but there seems to be several versions of this out for download as well

download.png

hdt physics stable version

step 3: install an hdt body -

download.png

hdy body

you'll notice the page lists as 1.5, but explicitly states it's unsupported, and the download page still has 1.4 so use that

step 4 use hdt in bodyslide

step 5 use hdt skeleton for xpmse installation choices

 

 

@darkconsole: could you post this in the op for future reference

 

 

i... dont know why you did all that.

 

1. install xpmse (listed as a requirement already) plus how can you not already have this installed?

2. install hdt pe (im using the 14.something). how can you not already have this installed?

 

3a. install armors that have nodes like ct77's remodeled.

3b. or copy weights to your desired armros with bodyslide/outfit studio from either cbbe hdt or unp special depending on your preference.

 

sets like unp spice dont have breast OR belly weights. so you'll have to add that weight yourself to the armors if you want to use a set like that.

 

4. select cbbe hdt or unp special from bodyslide and hit generate so yoru naked body also has nodes.

 

 

 

 

we had xpmse and the listed armor and adjusted bodyslide, but "something" still wasn't applying this to bandits and I guess he said guards too, so assuming the mod wasn't broken cuz it worked on other npc's and only thing wasn't happening here was the bodyscaling so we had to dig thru the rabbit hole to find why pregnant bodies weren't showing regardless of nakedness or clothed all bandits had normal tities

 

I am using 10.24 atm so that shouldn't be the issue either. reinstalled it again. ill check if it did something. I really doubt it though. Btw i switched hdt bodies ad nothing changed not even the boobs.

 

you now have 2 guidelines to follow there - above posting has my setup and his with the next post showing he has full appearance

 

i have full belly and breasts:

 

  • sexlab install: still full belly and breasts.
  • sexlab reset animation registry: still full belly and breasts.

 

im trying really hard to replicate the bug of people losing data with mnc and animation reset, but it is not happening (of course, as i expected)

according to the person who had that problem the issue was with mnc or cf - asked us to try that mod package to replicate it, but I've already seen so many problems from it I won't doubt it

Posted

I'm using HDT 14.28, XPMSE 3.21, a UUNP special body, all UUNP armor/clothing replacer. So far I haven't seen any issues at all. I'm not using any slave type mods though. I can't see how it would matter if everyone is using the same body, skeleton, etc.

 

I probably have 50 followers (no, not all at the same time.. :) ) and while I do have to copy meshes and such into their folders if they came with their own body and/or skeleton, they all work. At one point this wasn't working on my succubus race character and I thought maybe darkconsole was doing a race check somewhere. Then I realized I had "DERPed" and activated the base mod without the one that corrects her body, skel, textures.

 

I am still using xpmse 2.something (2.50? I dunno) but it should be compatible right?

 

Posted

I'm using HDT 14.28, XPMSE 3.21, a UUNP special body, all UUNP armor/clothing replacer. So far I haven't seen any issues at all. I'm not using any slave type mods though. I can't see how it would matter if everyone is using the same body, skeleton, etc.

 

I probably have 50 followers (no, not all at the same time.. :) ) and while I do have to copy meshes and such into their folders if they came with their own body and/or skeleton, they all work. At one point this wasn't working on my succubus race character and I thought maybe darkconsole was doing a race check somewhere. Then I realized I had "DERPed" and activated the base mod without the one that corrects her body, skel, textures.

according to terror's testing it had nothing to do with the slave mod being used, that was just an easier means of noticing it as you won't normally find a friendly bandit you can impregnate and nursesit for

Posted

 

I'm using HDT 14.28, XPMSE 3.21, a UUNP special body, all UUNP armor/clothing replacer. So far I haven't seen any issues at all. I'm not using any slave type mods though. I can't see how it would matter if everyone is using the same body, skeleton, etc.

 

I probably have 50 followers (no, not all at the same time.. :) ) and while I do have to copy meshes and such into their folders if they came with their own body and/or skeleton, they all work. At one point this wasn't working on my succubus race character and I thought maybe darkconsole was doing a race check somewhere. Then I realized I had "DERPed" and activated the base mod without the one that corrects her body, skel, textures.

 

I am still using xpmse 2.something (2.50? I dunno) but it should be compatible right?

 

 

we'd have to dig up the history and documentation to find what mods went with that old skeleton to say for sure - my guess is No, helllll Naw---racemenu wasn't even the same back then, nilo and rm need the matching skeleton for the version

 

don't know why you're still messing with skeleton that old, would atleast get the last version before 3

nexus has the old versions if you don't want version 3

Posted

 

 

I'm using HDT 14.28, XPMSE 3.21, a UUNP special body, all UUNP armor/clothing replacer. So far I haven't seen any issues at all. I'm not using any slave type mods though. I can't see how it would matter if everyone is using the same body, skeleton, etc.

 

I probably have 50 followers (no, not all at the same time.. :) ) and while I do have to copy meshes and such into their folders if they came with their own body and/or skeleton, they all work. At one point this wasn't working on my succubus race character and I thought maybe darkconsole was doing a race check somewhere. Then I realized I had "DERPed" and activated the base mod without the one that corrects her body, skel, textures.

 

I am still using xpmse 2.something (2.50? I dunno) but it should be compatible right?

 

 

we'd have to dig up the history and documentation to find what mods went with that old skeleton to say for sure - my guess is No, helllll Naw---racemenu wasn't even the same back then, nilo and rm need the matching skeleton for the version

 

don't know why you're still messing with skeleton that old, would atleast get the last version before 3

nexus has the old versions if you don't want version 3

 

 

Even if it was the culprit, it should be noticeable too for other npc's right? I just remembered btw that i use a mod that changes the enemies spells and stuff so that for example vamires actually use vampirical powers more. (i think it was called revenge of the enemies or something like that). It makes A LOT harder believe me. I still think it has somthing to do with something that is blocking sgo from callinf/sending the nio changes to those npc's.

Because if the really was something wrong with my skeleton it shouldn't be working at all or it would be very messy indeed.

 

Maybe i should send my load order so you might be able to find something in there.

 

edit: here's the file. i zipped it for ya. :)

 

LoadOrder_Skyrim_2015-10-25T21-39-05.7z

Posted

 

 

 

I'm using HDT 14.28, XPMSE 3.21, a UUNP special body, all UUNP armor/clothing replacer. So far I haven't seen any issues at all. I'm not using any slave type mods though. I can't see how it would matter if everyone is using the same body, skeleton, etc.

 

I probably have 50 followers (no, not all at the same time.. :) ) and while I do have to copy meshes and such into their folders if they came with their own body and/or skeleton, they all work. At one point this wasn't working on my succubus race character and I thought maybe darkconsole was doing a race check somewhere. Then I realized I had "DERPed" and activated the base mod without the one that corrects her body, skel, textures.

 

I am still using xpmse 2.something (2.50? I dunno) but it should be compatible right?

 

 

we'd have to dig up the history and documentation to find what mods went with that old skeleton to say for sure - my guess is No, helllll Naw---racemenu wasn't even the same back then, nilo and rm need the matching skeleton for the version

 

don't know why you're still messing with skeleton that old, would atleast get the last version before 3

nexus has the old versions if you don't want version 3

 

 

Even if it was the culprit, it should be noticeable too for other npc's right? I just remembered btw that i use a mod that changes the enemies spells and stuff so that for example vamires actually use vampirical powers more. (i think it was called revenge of the enemies or something like that). It makes A LOT harder believe me. I still think it has somthing to do with something that is blocking sgo from callinf/sending the nio changes to those npc's.

Because if the really was something wrong with my skeleton it shouldn't be working at all or it would be very messy indeed.

 

Maybe i should send my load order so you might be able to find something in there.

 

edit: here's the file. i zipped it for ya. :)

 

 

load order's not going to help in this case and the vampiric thing should only be affecting the vampires, not the bandits or guards

as for skeletons there's a huge debacle about it with sluts right now with people who've been running around thinking their skeleton was fine, but according to xpmse it's not--that's right the big advantage of having the latest skeleton is the mcm right now as I've told them 2.81 works fine with that mod too, but version 3 has an mcm that tells you why it's not working properly, atleast in their case in would--in your case it may just rule that out as the cause with other variables to consider here than pulling a cart

Posted

 

 

 

 

I'm using HDT 14.28, XPMSE 3.21, a UUNP special body, all UUNP armor/clothing replacer. So far I haven't seen any issues at all. I'm not using any slave type mods though. I can't see how it would matter if everyone is using the same body, skeleton, etc.

 

I probably have 50 followers (no, not all at the same time.. :) ) and while I do have to copy meshes and such into their folders if they came with their own body and/or skeleton, they all work. At one point this wasn't working on my succubus race character and I thought maybe darkconsole was doing a race check somewhere. Then I realized I had "DERPed" and activated the base mod without the one that corrects her body, skel, textures.

 

I am still using xpmse 2.something (2.50? I dunno) but it should be compatible right?

 

 

we'd have to dig up the history and documentation to find what mods went with that old skeleton to say for sure - my guess is No, helllll Naw---racemenu wasn't even the same back then, nilo and rm need the matching skeleton for the version

 

don't know why you're still messing with skeleton that old, would atleast get the last version before 3

nexus has the old versions if you don't want version 3

 

 

Even if it was the culprit, it should be noticeable too for other npc's right? I just remembered btw that i use a mod that changes the enemies spells and stuff so that for example vamires actually use vampirical powers more. (i think it was called revenge of the enemies or something like that). It makes A LOT harder believe me. I still think it has somthing to do with something that is blocking sgo from callinf/sending the nio changes to those npc's.

Because if the really was something wrong with my skeleton it shouldn't be working at all or it would be very messy indeed.

 

Maybe i should send my load order so you might be able to find something in there.

 

edit: here's the file. i zipped it for ya. :)

 

 

load order's not going to help in this case and the vampiric thing should only be affecting the vampires, not the bandits or guards

as for skeletons there's a huge debacle about it with sluts right now with people who've been running around thinking their skeleton was fine, but according to xpmse it's not--that's right the big advantage of having the latest skeleton is the mcm right now as I've told them 2.81 works fine with that mod too, but version 3 has an mcm that tells you why it's not working properly, atleast in their case in would--in your case it may just rule that out as the cause with other variables to consider here than pulling a cart

 

 

ok, thanks again. Will try it this time.

 

Posted

I'm still trying to figure out the new status. For example, what does 5 gems, 43% translate to as far as size, etc.? As it is, I'm birthing then reinserting everything that wasn't a black soul gem, but that's kind of a pain in the ass.

 

The other thing I've noted is that with cum inflation enabled, squirting cum usually gets added and completes before the animation even ends. Any chance that could be made configurable with a timer?

Posted

i'd have to agree the size of the gems should  be stated in there somewhere, I've always had that problem with psq, was 1 the nicer things sgo2 had in it

Posted

Any chance you reckon the mod will be out of the beta stage by January?

 

i tried really hard to let this go. >_>

 

https://github.com/darkconsole/soulgem-oven-the-third/commits/master

  • first commit: sept 14.
  • today: oct 26.

so roughly one month and one week. from nothing to...

 

 
C:\Games\Mod Organiser\mods\dcc-sgo>cat scripts/source/*.psc | wc -l
 
4683
 
4683 lines of fully documented papyrus code which includes features like
  • the mod functionality.
  • mod api so mods can mod this mod.
  • mod api so mods can interact with this mod.
  • reverse engineering for sexlab 1.6 animations.
  • events to notify other mods of what this mod is doing.
  • mcm >_>
  • some trigonometry (believe it or not)
  • in-game menus to eliminate binders full of spells.
  • translating user bug reports into things that make sense so i know what is *really* the problem lololol.
  • the tedious amount of time spent dicking with creation kit. check this out, i've spent more time in CK than i've spent actually playing the game. by a lot. rofl. i dont know how i cant even literally.

    4xEXw33.png

instead of skyrim modding i could be charging 50/hr for actual work. on that note, i do have the patreon, but the patreon is only 2hr worth of work a month right now. [i am not complaining, i love all my sponsors, and to be honest, im surprised it actually has as much as it does, i love all of you who supported me regardless of value the dollar amount. please dont take this as begging and crying, just stating mathematical fact here. even the 1$ pledges make me feel the warm fuzzies]

 

but yes. it will be released before January.

 

it gets even more crazy if you consider the time spent on the mods this mod uses, I've spent a lot of time with Expired trying to debug issues with NiOverride and such too, plus he made UIExtensions. who knows how many hours went into those.

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