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Posted

 

 

no... you... are you just being overly defensive and missing it?

 

soulgem oven scripts are prefixed dcc_sgo_ so if they were causing errors that were causing crashes, you would see all sorts of shit like "dcc_sgo_QuestController blah blah on a None object" or some shit. that log is completely clean of SGO fuckery, ergo i continue to believe it is not SGO3 from that and from having just spent debugging that other problem for 2 hours without crashing.

 

its not a duplicated init. its MCM saying "i found this shit" and then after "im done loading this shit"

 

Congratz, it successfully initialized.  And then it runs just fine with practically no errors at all.  It's a very clean log file... lots of mods throw errors during init (usually looking for other mods).  You do realize the problem happens while the game engine is running?  That without SGO3 it will run indefintely doing the exact same thing?

 

 

 

try turning off some logs there it might run smoother:

only run debug on mods your having issues with, if devious devices isn't broken why log it

 

have you tried the 303a a page or two back?

 

no i somehow totally missed there being a file there, will try

 

 

 

 

the reason its probably not working is your game is stack dumping. that save is really clusterfucked it needs to be scooped out with savetool and a few other things probably. once it starts stack dumping scripts halt, which means im probably not getting notification of the sex which is why its not working. here are some relevant chunks from your log file just for reference.

 

this is the what the dumping looks like.

 

[12/09/2015 - 08:07:24PM] Dumping stack 2427039:
[12/09/2015 - 08:07:24PM] Frame count: 2 (Page count: 2)
[12/09/2015 - 08:07:24PM] State: Waiting on other stack for call (Freeze state: Freezing)
[12/09/2015 - 08:07:24PM] Type: Normal
[12/09/2015 - 08:07:24PM] Return register: None
[12/09/2015 - 08:07:24PM] Has stack callback: No
[12/09/2015 - 08:07:24PM] Stack trace:
[12/09/2015 - 08:07:24PM] [crdeStartQuest (7E0048E0)].crdestartquestscript.Maintenance() - "crdestartquestscript.psc" Line 51

 

 

 
you also have a metric shitload of xpmse errors. you may need to update, or clean it out so the updated scripts get in. i know he has fixed a few of those problems because i've talked to groov about them in the past.
 
[12/09/2015 - 07:57:49PM] Error: Static function HasNode not found on object NetImmerse. Aborting call and returning None
stack:
<unknown self>.xpmselib.HasNode() - "XPMSELib.psc" Line 157
 
however that last error actually told us something. your xpmse is trying to use netimmerse. this means you are not a racemenu user? SGO will only work with NiOverride, which is available as a separate package or part of racemenu.
 
i am unsure which mod exactly CRDE is, but it has exploded in your game. there are TONNES of these, and these are also the cause of the main dump which was the first quote i quoted.
 
[12/09/2015 - 08:02:17PM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[crdeNPCMonitor (7E021827)].crdenpcmonitorscript.OnInit() - "crdenpcmonitorscript.psc" Line 64
[12/09/2015 - 08:02:17PM] [crde]in player:mods not finished yet
[12/09/2015 - 08:02:19PM] Error: Cannot call finishedCheckingMods() on a None object, aborting function call

 

 

i do not know what caused this, but this is what is causing xpmse to fuck up. i dont even know how you could be missing netimmerse short of not having skse installed and updated. are you running the game via skse_loader.exe?

 

 

[12/09/2015 - 07:57:47PM] Cannot open store for class "NetImmerse", missing file?
[12/09/2015 - 07:57:47PM] error: Native static function GetRelativeNodePosition could find no matching static function on linked type NetImmerse. Function will not be bound.

 

 

 

 

Isn't the stack dumping from using the dump papyrus stack (dps) command on the console? been playing with logging disabled just fine.

 

I do have racemenu 3.4.5 installed

 

crdestartquestscript is deviously enslaved i think

 

full mod list

 

 

GameMode=Skyrim

 

Skyrim.esm=1

Update.esm=1

Unofficial Skyrim Patch.esp=1

Dawnguard.esm=1

Unofficial Dawnguard Patch.esp=1

HearthFires.esm=1

Unofficial Hearthfire Patch.esp=1

Dragonborn.esm=1

Unofficial Dragonborn Patch.esp=1

Falskaar.esm=1

ApachiiHairMales.esm=1

ApachiiHairFemales.esm=1

ApachiiHair.esm=1

hdtHighHeel.esm=1

paradise_halls.esm=1

SharedSeranaDialogue.esm=1

ZaZAnimationPack.esm=1

SexLab.esm=1

SGHairPackBase.esm=1

Devious Devices - Assets.esm=1

SexLabAroused.esm=1

MiasLair.esp=1

Devious Devices - Integration.esm=1

daymoyl.esm=1

Schlongs of Skyrim - Core.esm=1

CreatureFramework.esm=1

Devious Devices - Expansion.esm=1

SexLab - Sexual Fame.esm=1

dcc-soulgem-oven-000.esm=1

HighResTexturePack01.esp=1

HighResTexturePack02.esp=1

HighResTexturePack03.esp=1

Unofficial High Resolution Patch.esp=1

barenziahquestmarkers.esp=1

erboscookingexp.esp=1

BnS Uniform Set.esp=1

SexLab_Solutions.esp=1

zThingsInDark.esp=1

Purity.esp=1

sanguinesDebauchery.esp=1

xazPrisonOverhaul.esp=1

xazPrisonOverhaul - Patch.esp=1

hydra_slavegirls.esp=1

crimsonquestmarkers.esp=1

ApachiiHairStyles.esp=1

craftablelockpicks.esp=0

no vampire attacks before dawnguard.esp=1

Auto Unequip Ammo.esp=1

ingot recovery.esp=1

ApachiiHairStylesELVES.esp=1

SexLabStatsManipulator.esp=1

dD - Realistic Ragdoll Force - Realistic.esp=1

armorcirclets.esp=1

Brawl Bugs CE.esp=1

dwissglasses.esp=1

guardskillcomments.esp=1

FreeMem.esp=1

ImmersiveFP.esp=1

Zipsuit.esp=1

SlaveHeelsForHDTHighheelSystem.esp=1

levellingmerchantswalletenhanced01.esp=1

Anal Torch.esp=1

Lightweight Potions and Poisons.esp=1

lockpickvision.esp=1

Remodeled Armor - Vanilla Replacer - Dawnguard.esp=1

NewmillerPiercings2.esp=1

TERAArmors_CBBE.esp=1

NewmillerPiercings3.esp=1

Remodeled Armor - Vanilla Replacer - Dragonborn.esp=1

Remodeled Armor - Vanilla Replacer.esp=1

XiNafay - Shoes.esp=1

SexLabMatchMaker.esp=1

SGHairPackAIO.esp=1

SkyUI.esp=1

AchieveThat.esp=1

AmazingFollowerTweaks.esp=1

animal_mansion.esp=1

LocalizedGuildJobs.esp=1

SexLab-Stories.esp=1

paradise_halls_SLExtension.esp=1

SexLabNudeCreatures.esp=1

SexLabNudeCreaturesDB.esp=1

SexLabNudeCreaturesDG.esp=1

HentaiCreatures.esp=1

run for your lives.esp=1

SexLab Beastess.esp=1

Facelight.esp=1

SexLabWerewolves.esp=1

AliciaPainSlut.esp=1

windstadmine.esp=1

SexLab Theft and Seduction.esp=1

SMIM-Merged-All.esp=1

ZaFromTheDeepsV2.esp=1

SimpleSlavery.esp=1

dragonsoulstoperks.esp=1

questfixes.esp=1

paradise_halls_fellglow_slave_camp.esp=1

PAH_HomeSweetHome.esp=1

Abigail The Maid.esp=1

the hunting game - thegreylight.esp=1

when vampires attack.esp=1

vidani's bag of holding.esp=1

zzEstrus.esp=0

TS_GimpHood.esp=1

ZaZHDTWorkshop.esp=1

JiubQuestMarkers.esp=1

DragonPlateBrazen.esp=1

SexLab_PaySexCrime.esp=1

Apropos.esp=1

SLA Monitor Widget.esp=1

DD - Interactions.esp=1

LockingLatexHoods.esp=1

EstrusChaurus.esp=1

SL Deadly Drain.esp=1

Serana.esp=1

Valerica.esp=1

SOS_Restart_MCM.esp=1

VeronicaFollower.esp=1

BesEss.esp=1

dungeonquestawareness.esp=1

RewardYourFollowers.esp=1

SexLab_Dialogues.esp=1

CollegeDaysWinterhold.esp=1

HN66_NAILS4ALL.esp=1

SexLab-StoriesDevious.esp=1

S_L_U_T_S.esp=1

Schlongs of Skyrim.esp=1

SOS - Shop.esp=1

Deviously Enslaved.esp=1

Slaverun_Reloaded.esp=1

the paarthurnax dilemma.esp=1

paradise_halls_farengars_study.esp=1

DragonPriestMaskQuestMarkers.esp=1

SexLab Eager NPCs.esp=1

smelterinriverwood.esp=1

Gildergreen Regrown.esp=1

HDT Piercingsets.esp=1

Remove Your.esp=1

Beastess Vampire.esp=1

MF_RadiantProstitution.esp=1

DawnstarBlacksmithExpansion.esp=1

slowerstaminadrain.esp=1

RosaFollower.esp=1

My Home Is Your Home.esp=1

askfollowerskills.esp=1

theeyesofbeauty.esp=1

Bijin Warmaidens.esp=1

BrelynaMaryonSultry.esp=1

Devious Deviants.esp=1

SexLabNiOHighHeels.esp=1

SlaveTats.esp=1

SlaveTatsEventsBridge.esp=1

UIExtensions.esp=1

SOS - Smurf Average Addon.esp=1

SOS - VectorPlexus Muscular Addon.esp=1

SOS - VectorPlexus Regular Addon.esp=1

MoreNastyCritters.esp=1

Aradia Devious Expansion.esp=1

SexLab_Solutions_PO_Patch.esp=1

RaceMenu.esp=1

RaceMenuPlugin.esp=1

RaceMenuMorphsCBBE.esp=1

DeviousDevice - More Devious Quest.esp=1

NonSexLabAnimationPack.esp=1

AnPack.esp=1

12FemaleBrows.esp=1

HDT Havok Object.esp=1

Devious Devices - Equip.esp=1

FNISSexyMove.esp=1

PetCollar.esp=1

Slaverun_Reloaded_Comments.esp=1

FNIS.esp=1

TTT_ArousedNips.esp=1

DeviousToys.esp=1

XPMSE.esp=1

SOSRaceMenu.esp=1

Alternate Start - Live Another Life.esp=1

ImmerSlave.esp=1

SexLab-AmorousAdventures.esp=1

Bashed Patch, 0.esp=1

 

 

 

yes, crde is from deviously enslaved and verstort has made an updated version of it, might atleast clear up the errors you have there

http://www.loverslab.com/topic/54135-deviously-enslaved-continued/page-8

his last page in the topic kinda sums the current issues with dec and why his updates are waiting for a bit

 

since this mod relies so heavily on the skeleton, your biggest issue is going to be the xpmse spam

Posted

So far running 3.02 most things seem to be working fine, had no trouble with installation.  Other than the leveled npc issue, which it appears you've already corrected, so far the only other bug I've found is with the Altmer milk jug potion.  In the last part of the effects descriptions it states "Regenerates magicka faster for 0 seconds"  I assume that should be 30 or 60 seconds or something, probably just a typo somewhere.

 

Also, discovered something else that I assume is a bug or oversight.  Its possible to insert and incubate soulgems in a corpse.  It gets kinda weird.

 

Q: Will you add back in some of the previous options from SG02 at some point?  For example keeping milk in inventory instead of dropping it.  Also an option so that milk doesn't rocket straight up but just drops down instead would be nice (been chasing bottles all over the place LOL)

 

Oh an if you could add a list of what the animations are on MCM page where you set birth animations, would be helpful in sorting out which I might want to use if I don't want it random.  Just a thought, not a big deal.

 

Other than that, seems pretty good.

Posted

the reason its probably not working is your game is stack dumping. that save is really clusterfucked it needs to be scooped out with savetool and a few other things probably. once it starts stack dumping scripts halt, which means im probably not getting notification of the sex which is why its not working. here are some relevant chunks from your log file just for reference.

 
[12/09/2015 - 07:57:49PM] Error: Static function HasNode not found on object NetImmerse. Aborting call and returning None
stack:
<unknown self>.xpmselib.HasNode() - "XPMSELib.psc" Line 157
 
however that last error actually told us something. your xpmse is trying to use netimmerse. this means you are not a racemenu user? SGO will only work with NiOverride, which is available as a separate package or part of racemenu.
 
i am unsure which mod exactly CRDE is, but it has exploded in your game. there are TONNES of these, and these are also the cause of the main dump which was the first quote i quoted.
 
[12/09/2015 - 08:02:17PM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[crdeNPCMonitor (7E021827)].crdenpcmonitorscript.OnInit() - "crdenpcmonitorscript.psc" Line 64
[12/09/2015 - 08:02:17PM] [crde]in player:mods not finished yet
[12/09/2015 - 08:02:19PM] Error: Cannot call finishedCheckingMods() on a None object, aborting function call

 

 

 

Isn't the stack dumping from using the dump papyrus stack (dps) command on the console? been playing with logging disabled just fine.

 

crdestartquestscript is deviously enslaved i think

 

 

yes, crde is from deviously enslaved and verstort has made an updated version of it, might atleast clear up the errors you have there

http://www.loverslab.com/topic/54135-deviously-enslaved-continued/page-8

his last page in the topic kinda sums the current issues with dec and why his updates are waiting for a bit

 

Save cleaning is also probably required to fix that bug. Cleaning DE/DEC from the save is covered in the DEC Faqs if you need it.

Posted

 Just thought I'd report that my female character has been impregnating my female follower in SGO3 (302) without having inseminate enabled on my character.  Confirmed that no sperm production is happening.  However inseminate is enabled on the follower- when they have sexytime they both impregnate one another.

 

 I actually don't mind this at all but I thought I'd report.

 

 I am using an SoS plugin that makes some females futanari however neither actors mentioned above are affected as far as I can tell.  Though I'm sure your SGO menu would reflect sperm production for all actors that are supposed to be able to inseminate others.

 

 On another note: updating to 302 from 301 lost some data for some of my gem-incubators and the breasts appeared to be permanently sized up from the milk I presume- SGO menu shows no milk or pregnancy.  The gem-incubators are unique followers (that weren't following).

 

So you just overwrote the former version? I Always remove it the savetool way (as listed on the first page). I know this is mostly for coming from sgo 2 to sgo 3 but it still seems to be the safest way to do it. I'd suggest it to do it this way too.

 

edit: hurrr durrrr, sorry for the spelling mistakes. I'm tired :D

 

Posted

Is it possible to add female to female as option?

Even I turn on female cum in sexlab, it does not have any effect.

 

Edit: I found how to do it. Ignore what I said.

How did you do it? I would like to know as well.

Posted

 

So you just overwrote the former version? I Always remove it the savetool way (as listed on the first page). I know this is mostly for coming from sgo 2 to sgo 3 but it still seems to be the safest way to do it. I'd suggest it to do it this way too.

 

edit: hurrr durrrr, sorry for the spelling mistakes. I'm tired :D

 

 No, I easily removed the older version with Mod Organizer.  I did not make a clean save and scrub loose scripts from it because small updates don't usually require it and I preferred to keep my SGO3 data.

Posted

I need help understanding on how to use the UI Extension plane. So when the circle plane comes up there are many options that pop up but I don't know if it is active or not. For example one of the options that pop up is the breast scaling. It currently says "breast scaling is off". Does this mean the breast scaling is ON and if I want to turn it off I just click on it? OR does it actually mean my breast scaling is OFF and to turn it on I have to click on it. 

 

Any help would be greatly appreciated and if I could add some input on how to improve this mod I would suggest changing the text of the UI Extension to red for on and blue for off. 

Posted

 

Is it possible to add female to female as option?

Even I turn on female cum in sexlab, it does not have any effect.

 

Edit: I found how to do it. Ignore what I said.

How did you do it? I would like to know as well.

 

 

Open the SO menu (not MCM but the power one )-> actor option -> enable

Posted

So, first of all allow me to commend this mod as a remarkable piece of work, and express my admiration for the quality and quantity of the work put into it. While I originally chose Being Female over SGO2, because I intuitively found the concept of birthing actual offspring more gratifying than inexplicably popping out soul gems, I eventually switched to SGO2, and haven't regretted it too much, as the features gained outweighed those lost; and with the advent of SGO3, I find myself even more content with my choice of pregnancy-mod. So as a start, you have my gratitude.

 

Next I offer my apologies, for I come here seeking solutions for two arguably minor misbehaviors of the mod, one of which I have seen mentioned many times over in this thread already, and oftentimes it has seemed to have been solved, yet either the solutions have not worked for me, or they simply exceed my meager abilities to carry out anything but simple or explicit instructions when it comes to modding.

The issue I speak of is the lack of belly scaling during pregnancy. Everything else about the character model appears to work flawlessly, from the growth of the breasts and the application of the milk-leaking texture (though for whatever strange reason, it appears that the milk in my game flows upward) to... uh, I guess those are actually the only two things the mod changes about the model. Anyhow, the particularly odd thing about my case is that I'm pretty sure that the belly scaling was, in fact, working during the first while after activating the mod and starting a new adventure into Skyrim; the PC got pregnant from sex, and when I inserted soul gems into her to quicken the process (an appreciated feature, to be sure), her belly grew to accommodate them. When I transferred these gems to an NPC, the belly of one shrank as the other grew.

But then... it stopped. Not at that time, mind you, but some time later. I had done nothing to alter the skeleton or skin of characters since the time when belly-scaling worked - I think I may have used the MCM to tweak the scaling a bit - but then I realized that the scaling had ceased. I stuffed my PC full of the maximum twelve soul gems, yet observed no visible change in belly-size. I sought out the NPC I had earlier passed on all of the gems of my PC's womb to, and discovered that she, too, had shrunk back to normal size, and remained so even as I proceeded to stuff her chuck full of them, too. The breasts, meanwhile, continue to scale without issue.

I am using CBBE HDT, XP32 and Bodyslide, as these perform admirably in my experience, all of which has been uninstalled and reinstalled, ordered and reordered, in an effort to solve this issue on my own. I would supply the skeleton-file, as I gather from earlier occurrences of this problem that it is central to understanding the nature of the issue, but I quite frankly don't know where it is (I did say that my modding abilities were meager).

 

My other problem is one I have seen mentioned in the thread, but haven't actually seen solved. When my PC engages in some merry soul gem-transference, a glitch of sorts occurs which has the camera leap far away from the scene - typically jumping some ways up, but also putting horizontal distance between itself and events - and when my disembodied awareness returns to witness the act, I find the NPC,,, well, in the rather awkward situation of apparently scissoring the empty air. My character, it seems, opts to simply not participate in the transference, and is actually nowhere to be seen at all. Only at the end of the scene does she return.

 

Once these two issues are solved I truly believe there will be nothing in the way of me enjoying the content added by the mod. Thank you in advance for your assistance.

Posted

So, first of all allow me to commend this mod as a remarkable piece of work, and express my admiration for the quality and quantity of the work put into it. While I originally chose Being Female over SGO2, because I intuitively found the concept of birthing actual offspring more gratifying than inexplicably popping out soul gems, I eventually switched to SGO2, and haven't regretted it too much, as the features gained outweighed those lost; and with the advent of SGO3, I find myself even more content with my choice of pregnancy-mod. So as a start, you have my gratitude.

 

Next I offer my apologies, for I come here seeking solutions for two arguably minor misbehaviors of the mod, one of which I have seen mentioned many times over in this thread already, and oftentimes it has seemed to have been solved, yet either the solutions have not worked for me, or they simply exceed my meager abilities to carry out anything but simple or explicit instructions when it comes to modding.

The issue I speak of is the lack of belly scaling during pregnancy. Everything else about the character model appears to work flawlessly, from the growth of the breasts and the application of the milk-leaking texture (though for whatever strange reason, it appears that the milk in my game flows upward) to... uh, I guess those are actually the only two things the mod changes about the model. Anyhow, the particularly odd thing about my case is that I'm pretty sure that the belly scaling was, in fact, working during the first while after activating the mod and starting a new adventure into Skyrim; the PC got pregnant from sex, and when I inserted soul gems into her to quicken the process (an appreciated feature, to be sure), her belly grew to accommodate them. When I transferred these gems to an NPC, the belly of one shrank as the other grew.

But then... it stopped. Not at that time, mind you, but some time later. I had done nothing to alter the skeleton or skin of characters since the time when belly-scaling worked - I think I may have used the MCM to tweak the scaling a bit - but then I realized that the scaling had ceased. I stuffed my PC full of the maximum twelve soul gems, yet observed no visible change in belly-size. I sought out the NPC I had earlier passed on all of the gems of my PC's womb to, and discovered that she, too, had shrunk back to normal size, and remained so even as I proceeded to stuff her chuck full of them, too. The breasts, meanwhile, continue to scale without issue.

I am using CBBE HDT, XP32 and Bodyslide, as these perform admirably in my experience, all of which has been uninstalled and reinstalled, ordered and reordered, in an effort to solve this issue on my own. I would supply the skeleton-file, as I gather from earlier occurrences of this problem that it is central to understanding the nature of the issue, but I quite frankly don't know where it is (I did say that my modding abilities were meager).

 

My other problem is one I have seen mentioned in the thread, but haven't actually seen solved. When my PC engages in some merry soul gem-transference, a glitch of sorts occurs which has the camera leap far away from the scene - typically jumping some ways up, but also putting horizontal distance between itself and events - and when my disembodied awareness returns to witness the act, I find the NPC,,, well, in the rather awkward situation of apparently scissoring the empty air. My character, it seems, opts to simply not participate in the transference, and is actually nowhere to be seen at all. Only at the end of the scene does she return.

 

Once these two issues are solved I truly believe there will be nothing in the way of me enjoying the content added by the mod. Thank you in advance for your assistance.

 

I'm nit the author of this mod but i hope i culd help you as well.

 

First, are you using mod organizer or still the nexus mod way?

Could you tell me what version of HDT,XPMSE and bodyslide you are using?

I's possible these are out of date. Uninstalling an reinstalling doesn't really matter as long as you keep these versions. If you used the nexus way of installing mods, you should be able to find the contents of these mods in the "mods" file. Uninstall all the existing versions. Then open the archives of these mods so that you check where they are and if you really did remove anything. Click FNISS and start up without these mods. Save. and install the newer versions. the run FNISS again.

 

For the second part, does sexlab work fine on it's own and does it miss anything in it's debug screen? If there are questionmarks, i'd usggest reinstalling FNISS or upgrading to a newer version. Usually this should fix these issues.

Posted

 

 

i'd usggest reinstalling FNISS or upgrading to a newer version. Usually this should fix these issues.

the latest xpmse requires the latest fnis

Posted

Author or not, I'm still grateful that you're trying to help. Now, the mod versions should be the newest, since I did a complete reinstall of Skyrim and all mods just this week and grabbed the newest versions of every mod I downloaded. Regardless, my HDT installation is listed as version 14.28, my XPMSE is 3.62 and my Bodyslide is 2.8d. My FNIS, for that matter, is 6.2. I am still using NMM, and when I am aware of it saving mods even past uninstalling, which is why I opted to delete the mods entirely when I uninstalled them and then reinstalled them from scratch (which did fix another issue I had, but that's another story).

 

As for Sexlab's functioning, there does appear to be two question marks (one by each of the "idles"), so I suppose I will try to reinstall FNIS, too.

 

EDIT: It appears that reinstalling and rerunning FNIS did not remove the two question marks. I'm pretty sure it is the newest version, so I don't see what the problem is...

Posted

try using my uunp body in the download section with the lowest (technically highest) possible load order. the texture will look wrong on the tits, but if the physical parts of it scale then we know the problem lies in your body setup somewhere.  the milk leak texture is going to get HDified soon. the current one is actually from an old sexlab.

 

and the camera jumping thing, that is all sexlab/skyrim and out of my hands. sometimes when the camera changes modes skyrim just cannot figure out what the fuck to do and it freaks out like that, i also see it time to time. both SGO and Untamed don't modify Sexlab sex in anyway, all they do is sit and wait for Sexlab to say something happened. technically, sexlab isn't even really needed if you didn't care about sexual insemination XD


[update] i just noticed my bodies are missing from the downloads because the forum revert.

Posted

Author or not, I'm still grateful that you're trying to help. Now, the mod versions should be the newest, since I did a complete reinstall of Skyrim and all mods just this week and grabbed the newest versions of every mod I downloaded. Regardless, my HDT installation is listed as version 14.28, my XPMSE is 3.62 and my Bodyslide is 2.8d. My FNIS, for that matter, is 6.2. I am still using NMM, and when I am aware of it saving mods even past uninstalling, which is why I opted to delete the mods entirely when I uninstalled them and then reinstalled them from scratch (which did fix another issue I had, but that's another story).

 

As for Sexlab's functioning, there does appear to be two question marks (one by each of the "idles"), so I suppose I will try to reinstall FNIS, too.

 

EDIT: It appears that reinstalling and rerunning FNIS did not remove the two question marks. I'm pretty sure it is the newest version, so I don't see what the problem is...

the odd thing here is that it worked at first and without changing anything it just suddenly stopped...

if it stops scaling for some reason like that without changing the meshes i think we might need a log to see what's going on and i don't know if a papyrus log would suffice or if dc would need to see another log like skeleton debuggers use (sorry can't remember the specific name of that log i used to hear about it on the xpmse thread)

 

for now we'll try fixing the meshes from bodyslide you've already tried reinstalling to fix the issue, but you may need to move the belly slider over some on a fresh install:

try moving the pregnancy slider over some and make some meshes from it with build

save a preset to your liking for later

reload skyrim

strip the character down and look for belly changes

if that worked, go back to bodyslide and build your armors to match it

note that only the armors that are weighted for pregnant bellies will show your new bellies in game

 

if that didn't work you could next try adjusting the big belly from body slide (my first attempt i moved both sliders and it did work, but looked like crap, had to go back and undo the big belly)

 

also remember custom races have their own folders to copy these meshes into from bodyslide

Posted

I did actually try going to the downloads to retrieve your UUNP-skin before posting, because it was suggested as a means of bugfixing in the OP (I really did try to solve the issue on my own before asking for help here) and found that it wasn't there; I thought about mentioning it, but it must have slipped my mind. And too bad about the jumping camera/missing PC model issue. It seems like a pretty nice animation, and I'd have liked to see it with both participants.

 

If you need a log (and apparently a specific one, at that), I'm afraid you'll have to explain how I obtain it. Do that, and I'll gladly share all the information about the issue you need. As for Bodyslide, I already tried changing the big belly-slider because it, too, was mentioned in the OP as a potential cause for lack of belly-node scaling, and I already established that changing it did indeed show up in game (curiously, moving the big belly-slider appeared to affect various scaling clothes, too, without it being built for them specifically). I just now, by your recommendation, tried adjusting the pregnancy-slider, and the nude model of my character does indeed appear with a pregnant belly at this point; however this pregnant belly was static, and even as I entered the SGO3 menu and moved the belly-scaling all the way from max to minimum and back again, no change occurred in its size (and she is, for the sake of mentioning, still stuffed with soul gems) (interestingly, this time the clothes did not scale with the change from simply building the body, though they did so with the big belly). So it would appear that the belly-node is capable of scaling... it's simply deciding not to.

How exactly do I build armors in bodyslide, though? By selecting them one by one in the outfit/body and adjusting them there? Or is there a way to apply one set of sliders to all compatible outfits? (This is slightly off-topic, and for that I apologize, but I sort of need to know in order to follow your instructions.)

And I'm not using a custom race; never have and probably never will, simply because they tend to cause more problems than they're worth. My character is a Breton, as vanilla as they get.

 

Hmm... the pregnant belly caused by the bodyslide-setting doesn't seem as round as it did in the preview. Seems slightly... odd. Not downright ugly, but not as nice as bodyslide made it look. Regardless, I'll change it back to non-pregnant for the time being and just save the preset.

 

EDIT: Even more off topic, but I figured that the two issues may be somehow connected: I also noticed that certain outfits in the game have started exhibiting small black textures in spots. Any idea what may be causing that?

Posted

Im not sure if this has been asked before but couldn't find anything related to it in previous posts. At the end of each sex scene I get a message saying that the scene didn't have any inseminable options (in screenshot) and nothing else. In previous versions this is where the chara gets preg and starts to incubate a gem, but since new version this doesn't happen for me and i get that error message in the console. I can do it all manually via the SGO main menu insert gem but does anyone know how to get it working properly. Thanks

post-387987-0-36143700-1449913305_thumb.jpg

Posted

hi,

sorry for my trivial little question: in the new version 3, there is no option to disable breast growth for all actors in one time (a simple toggle option in MCM)?

I prefer using MilkModEconomy for breast growth and milking.. or maybe a future integration with MME?

 

thanks in advance.

bye!

 

S.

Posted

hi,

sorry for my trivial little question: in the new version 3, there is no option to disable breast growth for all actors in one time (a simple toggle option in MCM)?

I prefer using MilkModEconomy for breast growth and milking.. or maybe a future integration with MME?

 

thanks in advance.

bye!

 

S.

 

you just need to put the breast scaling to 1 ^^

Posted

 

hi,

sorry for my trivial little question: in the new version 3, there is no option to disable breast growth for all actors in one time (a simple toggle option in MCM)?

I prefer using MilkModEconomy for breast growth and milking.. or maybe a future integration with MME?

 

thanks in advance.

bye!

 

S.

 

you just need to put the breast scaling to 1 ^^

 

 

I thought of it, but I wanted confirmation.

thank you!  :P

 

S.

Posted

First of all:

- I never had problems with belly or breats scaling with my UNP-HDT-WV setup. Everything worked fine since I understood what the values in the wheel and in the MCM mean.

  And I like a lot this mod.

 

Second:

- I tried 303a but I reverted to 301. I didn't see changes for my gameplay EXCEPT that the squirting effect (cum flush) is totally gone in version 303a.

 

Third:

- I'm still waiting for some description about birthgiving animations. I don't want random choice and I no longer want to must do "several" attempt before find the one I like.

- I'm still waiting for a nice animation combined with the "manual" squirting cum action.

 

Fourth:

- The squirting cum thing still causes problems with NPCs females and only with them (It doesn't happen with player).

Due the fact that the squirting thing seems to be an item "equipped" and then "unequipped", it interferes in some manner with the redress system from SexLab, causing the female NPC to redress far before the end of the animations (in fact, only a couple of seconds after the start of the latest stage of the animation while this stage is set, by default, to 15 seconds). This means, mainly, that the "equip - unequip" process of the "squirting cum" item lasts for too few time.

 

Fifth:

- There are still some incongruences between cum and animations. Have the "full of cum" into a female after a "fisting", "foreplay only", "kissing" animations is a nonsense.

 

Thanks for your attention and for your work.

Posted

That's strange. Since version 303a solved my "bandit not scaling problem". Everything works as it should be. I have some other issues right now with making pardise halls work with immersive wenches however but that's beside the question. 

 

As for MadGenuis:

I already thought there was something with sexlab too as i also had a problem with these idles. Completely uninstalling and reinstalling fniss did the trick BUT had you also completely recetted sexlab itself? It's possible that could solve some issues. However i also noticed that when i went to a former save, it didn't have these question marks at all. So i'm not really sure what might have happened there. It's worth a try though. Just make sure you export your settings before you do any changes with sexlab. There should be an option in the debug menu of sexlab to do it.

 

As for the rest i sadly have no idea. I could send you my body preset but i warn you that it is way waaayy beyond the 100 % scaling bodyslide has :) Atleast you should definately be able to see the changes lol. Carefull though, might point out some eyes in the area. Hehe. :D

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