chajapa Posted October 16, 2015 Posted October 16, 2015 Love the API. Not sure how I'll use it yet though. Still trying to get an answer from SOMEONE about why NiO isn't working on NPCs but is working on my female PC. I like the potential here but man, they could do a little better with information. Still getting node fighting on NPCs.
darkconsole Posted October 16, 2015 Author Posted October 16, 2015 works fine for me regardess of actor type. are you still using the largest option? ive been too lazy so im still using the default of multiply or whateveer.
terrorofmorrowind Posted October 16, 2015 Posted October 16, 2015 Dammit! I still seem to have the issue with the PAH slaves not visual scaling belly or breast at all. Will see if they still do if they aren't enslaved yet. Maybe it's an issue with being a bandit or something. I will see. edit: i think i found my issue. I mean whenever i went into a threeway or any other animation the player was involved, the other ones suddenly did work too. So there seems to be something blocking the signal for the specific npc because named npc's do work. Could it be that this mod isn't compatible somehow with sanguine's debauchery or devious devices? Btw PAH wasn't to blame, not even with the sexlab expantion. I tried to do this on a random guard and they too didn't show any belly increase or breast enlargement.
CliftonJD Posted October 16, 2015 Posted October 16, 2015 Still working on NiO stuff. Seems it only managed 3 mods for my female PC. Female NPCs still have node fighting. Darkconsole, Just curious. Do you have SGO3's modkey set to be whatever its load order is? I was reading something about modkey should equal load order or esp/esm. Thanks, ** EDIT ** Oooops.... poor reading comprehension on my part. Also for SKSE to be able to remove the transform, the modkey for the transform needs to be equal to the esm/esp of said mod. So modkey should = dcc-soulgem-oven-000.esm ? I can't find any real documentation on the NiOverride functions. I can read the psc but there's nothing about naming conventions or anything. I haven't found how many mods are the limit yet like you, but I've noticed the nil override issue on player now since updating my psq - there doesn't seem a way to disable it for psq, the toggle is there, but after pressing it you still see it fighting the tits, actually just restarted my game to confirm this after having updated to it on an existing save last game it made my already engorged sgo3 tits pencil out even more and belly scaling for any psq version can only set the value to 1 as an override doesn't disable it in favor of other mods either Dammit! I still seem to have the issue with the PAH slaves not visual scaling belly or breast at all. Will see if they still do if they aren't enslaved yet. Maybe it's an issue with being a bandit or something. I will see. edit: i think i found my issue. I mean whenever i went into a threeway or any other animation the player was involved, the other ones suddenly did work too. So there seems to be something blocking the signal for the specific npc because named npc's do work. Could it be that this mod isn't compatible somehow with sanguine's debauchery or devious devices? Btw PAH wasn't to blame, not even with the sexlab expantion. I tried to do this on a random guard and they too didn't show any belly increase or breast enlargement. thanks for reminding me, I had some bugs last week and couldn't get this tested properly before needing yet another game restart, scheduling that for the weekend -what's the new question regarding this mod and sd or dd, how do you relate an issue with those mods, aside from an overload on the end user there shouldn't be any conflict-----unless you add a corset to the npc you're testing pregnancy scaling on, then check the dd menu for belly scaling, same for the dd bra versus breast scaling
Z0mBieP00Nani Posted October 17, 2015 Posted October 17, 2015 For some reason my character has stopped using the birthing animation and instead gives birth while standing up. What gives?
Railgunner2160 Posted October 17, 2015 Posted October 17, 2015 Fairly certain that's one of the animation options available!! You just might be running into it for a stretch or have selected it by accident from the menu, Standing births aren't uncommon in the world!
terrorofmorrowind Posted October 17, 2015 Posted October 17, 2015 Still working on NiO stuff. Seems it only managed 3 mods for my female PC. Female NPCs still have node fighting. Darkconsole, Just curious. Do you have SGO3's modkey set to be whatever its load order is? I was reading something about modkey should equal load order or esp/esm. Thanks, ** EDIT ** Oooops.... poor reading comprehension on my part. Also for SKSE to be able to remove the transform, the modkey for the transform needs to be equal to the esm/esp of said mod. So modkey should = dcc-soulgem-oven-000.esm ? I can't find any real documentation on the NiOverride functions. I can read the psc but there's nothing about naming conventions or anything. I haven't found how many mods are the limit yet like you, but I've noticed the nil override issue on player now since updating my psq - there doesn't seem a way to disable it for psq, the toggle is there, but after pressing it you still see it fighting the tits, actually just restarted my game to confirm this after having updated to it on an existing save last game it made my already engorged sgo3 tits pencil out even more and belly scaling for any psq version can only set the value to 1 as an override doesn't disable it in favor of other mods either Dammit! I still seem to have the issue with the PAH slaves not visual scaling belly or breast at all. Will see if they still do if they aren't enslaved yet. Maybe it's an issue with being a bandit or something. I will see. edit: i think i found my issue. I mean whenever i went into a threeway or any other animation the player was involved, the other ones suddenly did work too. So there seems to be something blocking the signal for the specific npc because named npc's do work. Could it be that this mod isn't compatible somehow with sanguine's debauchery or devious devices? Btw PAH wasn't to blame, not even with the sexlab expantion. I tried to do this on a random guard and they too didn't show any belly increase or breast enlargement. thanks for reminding me, I had some bugs last week and couldn't get this tested properly before needing yet another game restart, scheduling that for the weekend -what's the new question regarding this mod and sd or dd, how do you relate an issue with those mods, aside from an overload on the end user there shouldn't be any conflict-----unless you add a corset to the npc you're testing pregnancy scaling on, then check the dd menu for belly scaling, same for the dd bra versus breast scaling Hey, thanks Clifton for looking more into this. i just found out this only seems to happen when using the "carry over gems" function in the menu. Apparently any other animation from sexlab that impregnates them, does update the body scaling properly. It also shows the text that it does do something. While when using the carry over function it doesn't, but npc does carry the gems and has the milk.
Z0mBieP00Nani Posted October 18, 2015 Posted October 18, 2015 Fairly certain that's one of the animation options available!! You just might be running into it for a stretch or have selected it by accident from the menu, Standing births aren't uncommon in the world! selected it, how? I didn't see any option to select the birthing animation in the MCM menu, unless I overlooked it..
Recoilsuave Posted October 18, 2015 Posted October 18, 2015 For some reason my character has stopped using the birthing animation and instead gives birth while standing up. What gives? Are you using SGO 2 with sexlab 1.6? If so, 1.6 broke the birthing animation in SGO 2. The SGO 3 beta fixes it and has an option to choose birthing animations within it. Or to leave it as random, which is the default setting.
Z0mBieP00Nani Posted October 18, 2015 Posted October 18, 2015 For some reason my character has stopped using the birthing animation and instead gives birth while standing up. What gives? Are you using SGO 2 with sexlab 1.6? If so, 1.6 broke the birthing animation in SGO 2. The SGO 3 beta fixes it and has an option to choose birthing animations within it. Or to leave it as random, which is the default setting. Oh.. well that explains everything.. thanks.
darkconsole Posted October 18, 2015 Author Posted October 18, 2015 hey guys, still around. today was the event that was my big deadline for my work project so i was working registration booths and running all around and my body is in pain so im not going to read any of these posts until tomorrow. and then ill get back to maybe pushing out an actual release for sgo3 this next week. as far as *i* can tell in my game, its more or less solid. just a few little silly things her and there.
leizar Posted October 18, 2015 Posted October 18, 2015 Be sure to take care of yourself! We can wait.
zebedinlee Posted October 18, 2015 Posted October 18, 2015 Is there a fix to soulgem not incubating semen after I update certain sxlab mods (e.g. More nasty critters). Every time I update More Nasty Critters or NSAP, I have to repair Soul Gem oven. The problem is that, after I repair, all my settings are gone and then I have to set them again manually. I am still using Soul gem 2 because it has more features than version 3 and for some reasons the new interface is a bit too slow. I appreciate help. Thx
terrorofmorrowind Posted October 18, 2015 Posted October 18, 2015 Be sure to take care of yourself! We can wait. Was just about to day that. It's just a mod. Not your life! (even when some of us do think the other way )
Nephenee13 Posted October 18, 2015 Posted October 18, 2015 I'm (still) interested in a way to flag the player character as capable of both impregnating and being impregnated.
I hate creating usernames Posted October 18, 2015 Posted October 18, 2015 I'm (still) interested in a way to flag the player character as capable of both impregnating and being impregnated. The beta for sgo3 already has that.
zebedinlee Posted October 18, 2015 Posted October 18, 2015 I really have a prob with this. For some reason incubation in version 3 also stops working after I update a Sexlab mod or after I reset animation regeistry. Not only incubation stops working, but also inflation and all the other options do not work anymore. Can u please add the repair option like in version 2? In version 2, repairing at least was quicker than uninstalling the mod..
Nephenee13 Posted October 18, 2015 Posted October 18, 2015 I'm (still) interested in a way to flag the player character as capable of both impregnating and being impregnated. The beta for sgo3 already has that. Oh, cool. I took a break for a while and just started back up
Nephenee13 Posted October 18, 2015 Posted October 18, 2015 Reading about the SGO3 beta, people are talking about UUNP bodies and stuff, but if I have a CBBE Bodyslide body and outfits all working properly with SGO2 breast/belly expansion then things will still work fine with SGO3, right?
EvilReFlex Posted October 18, 2015 Posted October 18, 2015 Reading about the SGO3 beta, people are talking about UUNP bodies and stuff, but if I have a CBBE Bodyslide body and outfits all working properly with SGO2 breast/belly expansion then things will still work fine with SGO3, right? Yes
CliftonJD Posted October 18, 2015 Posted October 18, 2015 Still working on NiO stuff. Seems it only managed 3 mods for my female PC. Female NPCs still have node fighting. Darkconsole, Just curious. Do you have SGO3's modkey set to be whatever its load order is? I was reading something about modkey should equal load order or esp/esm. Thanks, ** EDIT ** Oooops.... poor reading comprehension on my part. Also for SKSE to be able to remove the transform, the modkey for the transform needs to be equal to the esm/esp of said mod. So modkey should = dcc-soulgem-oven-000.esm ? I can't find any real documentation on the NiOverride functions. I can read the psc but there's nothing about naming conventions or anything. I haven't found how many mods are the limit yet like you, but I've noticed the nil override issue on player now since updating my psq - there doesn't seem a way to disable it for psq, the toggle is there, but after pressing it you still see it fighting the tits, actually just restarted my game to confirm this after having updated to it on an existing save last game it made my already engorged sgo3 tits pencil out even more and belly scaling for any psq version can only set the value to 1 as an override doesn't disable it in favor of other mods either Dammit! I still seem to have the issue with the PAH slaves not visual scaling belly or breast at all. Will see if they still do if they aren't enslaved yet. Maybe it's an issue with being a bandit or something. I will see. edit: i think i found my issue. I mean whenever i went into a threeway or any other animation the player was involved, the other ones suddenly did work too. So there seems to be something blocking the signal for the specific npc because named npc's do work. Could it be that this mod isn't compatible somehow with sanguine's debauchery or devious devices? Btw PAH wasn't to blame, not even with the sexlab expantion. I tried to do this on a random guard and they too didn't show any belly increase or breast enlargement. thanks for reminding me, I had some bugs last week and couldn't get this tested properly before needing yet another game restart, scheduling that for the weekend -what's the new question regarding this mod and sd or dd, how do you relate an issue with those mods, aside from an overload on the end user there shouldn't be any conflict-----unless you add a corset to the npc you're testing pregnancy scaling on, then check the dd menu for belly scaling, same for the dd bra versus breast scaling Hey, thanks Clifton for looking more into this. i just found out this only seems to happen when using the "carry over gems" function in the menu. Apparently any other animation from sexlab that impregnates them, does update the body scaling properly. It also shows the text that it does do something. While when using the carry over function it doesn't, but npc does carry the gems and has the milk. ok, without semen collector rings my next option then is to try this out with the insert gems function as for some reason i'm getting the same results with gem transfers and it doesn't make any sense why that is, unless there's an actual bug in the code for this Is there a fix to soulgem not incubating semen after I update certain sxlab mods (e.g. More nasty critters). Every time I update More Nasty Critters or NSAP, I have to repair Soul Gem oven. The problem is that, after I repair, all my settings are gone and then I have to set them again manually. I am still using Soul gem 2 because it has more features than version 3 and for some reasons the new interface is a bit too slow. I appreciate help. Thx I would suspect that the problem the lies in both mods having an aoe effect - sgo2 and nasty critters both work or fail based on working on or attempting to work on every npc and having nasty critters canges certain things in the game so that most likely both mods are affecting every creature while sgo was only meant for npc's I really have a prob with this. For some reason incubation in version 3 also stops working after I update a Sexlab mod or after I reset animation regeistry. Not only incubation stops working, but also inflation and all the other options do not work anymore. Can u please add the repair option like in version 2? In version 2, repairing at least was quicker than uninstalling the mod.. those are expected results after resetting the animation registry, you shouldn't need to do this or should be extremely rare cases of it -not to say you wouldn't want a button for when that occurs, but maybe perform the updates to those mods without resetting the registry
Kitsone Posted October 18, 2015 Posted October 18, 2015 A bug I've experienced repeatidly with SGO3 v007 is the SGO menu pregnancy amount readout getting stuck at zero for at least a few minutes after birthing. It's only seemed to be an issue with the SGO menu display as the newly incubating gems do persist. I've replicated this at least 4 times: Induce labor on an NPC and right after she finishes inseminate her again with semen bottles. It will continue to give the correct (amount) messages on the top left of the screen but the SGO menu will not update with the new incubation amount. It does eventually start showing the correct amount but I'm not certain when it fixes itself. I'm not certain if I tried using gem insertion as well so this may or may not still be true with that.
johnny2by4 Posted October 19, 2015 Posted October 19, 2015 noticed something odd, wheel menu when i look at my PC shows her name as prisoner even though i did name her something else. not really an issue just wondering if this has happened to anyone else?
terrorofmorrowind Posted October 19, 2015 Posted October 19, 2015 Still working on NiO stuff. Seems it only managed 3 mods for my female PC. Female NPCs still have node fighting. Darkconsole, Just curious. Do you have SGO3's modkey set to be whatever its load order is? I was reading something about modkey should equal load order or esp/esm. Thanks, ** EDIT ** Oooops.... poor reading comprehension on my part. Also for SKSE to be able to remove the transform, the modkey for the transform needs to be equal to the esm/esp of said mod. So modkey should = dcc-soulgem-oven-000.esm ? I can't find any real documentation on the NiOverride functions. I can read the psc but there's nothing about naming conventions or anything. I haven't found how many mods are the limit yet like you, but I've noticed the nil override issue on player now since updating my psq - there doesn't seem a way to disable it for psq, the toggle is there, but after pressing it you still see it fighting the tits, actually just restarted my game to confirm this after having updated to it on an existing save last game it made my already engorged sgo3 tits pencil out even more and belly scaling for any psq version can only set the value to 1 as an override doesn't disable it in favor of other mods either Dammit! I still seem to have the issue with the PAH slaves not visual scaling belly or breast at all. Will see if they still do if they aren't enslaved yet. Maybe it's an issue with being a bandit or something. I will see. edit: i think i found my issue. I mean whenever i went into a threeway or any other animation the player was involved, the other ones suddenly did work too. So there seems to be something blocking the signal for the specific npc because named npc's do work. Could it be that this mod isn't compatible somehow with sanguine's debauchery or devious devices? Btw PAH wasn't to blame, not even with the sexlab expantion. I tried to do this on a random guard and they too didn't show any belly increase or breast enlargement. thanks for reminding me, I had some bugs last week and couldn't get this tested properly before needing yet another game restart, scheduling that for the weekend -what's the new question regarding this mod and sd or dd, how do you relate an issue with those mods, aside from an overload on the end user there shouldn't be any conflict-----unless you add a corset to the npc you're testing pregnancy scaling on, then check the dd menu for belly scaling, same for the dd bra versus breast scaling Hey, thanks Clifton for looking more into this. i just found out this only seems to happen when using the "carry over gems" function in the menu. Apparently any other animation from sexlab that impregnates them, does update the body scaling properly. It also shows the text that it does do something. While when using the carry over function it doesn't, but npc does carry the gems and has the milk. ok, without semen collector rings my next option then is to try this out with the insert gems function as for some reason i'm getting the same results with gem transfers and it doesn't make any sense why that is, unless there's an actual bug in the code for this Is there a fix to soulgem not incubating semen after I update certain sxlab mods (e.g. More nasty critters). Every time I update More Nasty Critters or NSAP, I have to repair Soul Gem oven. The problem is that, after I repair, all my settings are gone and then I have to set them again manually. I am still using Soul gem 2 because it has more features than version 3 and for some reasons the new interface is a bit too slow. I appreciate help. Thx I would suspect that the problem the lies in both mods having an aoe effect - sgo2 and nasty critters both work or fail based on working on or attempting to work on every npc and having nasty critters canges certain things in the game so that most likely both mods are affecting every creature while sgo was only meant for npc's I really have a prob with this. For some reason incubation in version 3 also stops working after I update a Sexlab mod or after I reset animation regeistry. Not only incubation stops working, but also inflation and all the other options do not work anymore. Can u please add the repair option like in version 2? In version 2, repairing at least was quicker than uninstalling the mod.. those are expected results after resetting the animation registry, you shouldn't need to do this or should be extremely rare cases of it -not to say you wouldn't want a button for when that occurs, but maybe perform the updates to those mods without resetting the registry I just found something interesting on the beta page. It's mentioning untamed. Is it possible it's the culprit? No, no that doesn't make any sense...does it? I mean i don't have any UI conflicts or anything like that.
Henry_7 Posted October 19, 2015 Posted October 19, 2015 I really like your mod but since I play usually a female charakter I want to "self-impregnante" with gems as pure female. Like a transmute spell( or a recipe) that "crystallize" a certain amount of your, or someone elses, milk ( like 5 Bottles) into something equal to Fragments of a soulgem ( how about the "right eye of the falmer"-gem just scale it smaller and call it "Autogamy Crystall" or something like that )
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