darkconsole Posted December 9, 2015 Author Posted December 9, 2015 dcc_sgo appears in that log twice, and thats just game initialisation. # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Schlongs of Skyrim - Core.esm dcc-soulgem-oven-000.esm SexLab.esm SexLabAroused.esm CreatureFramework.esm Devious Devices - Assets.esm Unofficial Skyrim Legendary Edition Patch.esp ZaZAnimationPack.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp SkyUI.esp XPMSE.esp RaceMenu.esp RaceMenuPlugin.esp SOSRaceMenu.esp dD - Realistic Ragdoll Force - Realistic.esp Schlongs of Skyrim.esp SOS - VectorPlexus Regular Addon.esp AutoPV.esp Blush When Aroused.esp Brawl Bugs CE.esp dcc-furious-000.esp dc-untamed-000.esp dcc-garden.esp dcc-onechest-000.esp 12FemaleBrows.esp Fusax2.esp KS Hairdo's.esp KS Hairdos - HDT.esp The Dance of Death.esp UIExtensions.esp TanningSmeltingExp.esp ShocksCookingSkillHF.esp dcc-misc.esp FNIS.esp MoreNastyCritters.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDB.esp SexLabNudeCreaturesDG.esp ethereal_elven_overhaul.esp SBF All In One + DLC.esp Female Orc Walk Only.esp FemaleHiemskr.esp Ciceriareplacor.esp AddItemMenu.esp Customizable Camera.esp AutoLockpick.esp HelmetToggle2.02b.esp HoodlessDragonpriestMasks1_0.esp HoodlessDragonpriestMasksPlus1_0.esp InstantMining.esp Lieyes_v1.0.esp MikanEyes All in one.esp SOS Equipable Schlong.esp BDOrcSchlong.esp PinupPoseMCM.esp SmartCast_1_0.esp FasterArrows75.esp Auto Unequip Ammo.esp FortifyBlock.esp DualWieldingLikeABoss.esp Immersive Sounds - Compendium.esp Alchemical Arrows.esp dc-display-model-2.esp AMatterOfTime.esp Skyrim Carriages - Hearthfire - UHFP.esp Mystical Illumination.esp Point The Way.esp Mystical Illumination for Point the Way.esp WayshrinesIFT.esp dc-pony-pack-000.esp Plush Backpack.esp dcc-topaz.esp Ghosu - Horker Bow.esp UniqueBows.esp Hermaeus Mora's Caress.esp PrayAtShrines.esp No More Glowing Edges.esp Skysan_SoulGems.esp Recycling_Unenchanted_Basics_Weapons_1.0.esp Brevi_MoonlightTales.esp My Home Is Your Home.esp Brevi_MoonlightTalesEssentials.esp Nakrulz's Zipsuit.esp Nakrulz's Latex Corset.esp Alternate Start - Live Another Life.esp dc-untamed-100-tattoos.esp AK_RM_PubicStyles_All_In_One.esp StopAttackingToStartBlocking.esp aMidianborn_Skyforge_Weapons.esp Breezehome Lolis.esp FNISSexyMove.esp Unique Uniques.esp Weapon Parry Module.esp Treasures of Tamriel.esp TKDodge.esp dcc-soulgem-oven-100-milker.esp dcc-mse-cowgirl.esp JemWM.esp
halotosis Posted December 9, 2015 Posted December 9, 2015 dcc_sgo appears in that log twice, and thats just game initialisation. so. So? It's only in my load order once... not exactly sure what you're getting at?
darkconsole Posted December 9, 2015 Author Posted December 9, 2015 dcc_sgo appears in that log twice, and thats just game initialisation. so. So? It's only in my load order once... not exactly sure what you're getting at? meaning its not causing Errors? because thats what Papyrus.log is for, showing errors.
halotosis Posted December 9, 2015 Posted December 9, 2015 dcc_sgo appears in that log twice, and thats just game initialisation. so. So? It's only in my load order once... not exactly sure what you're getting at? meaning its not causing Errors? because thats what Papyrus.log is for, showing errors. I'm a software engineer, I know what log files are for... my load order is exactly as listed. SGO is not listed twice and I get that it should not be initializing twice. I'm looking closely at that log and I don't see any other mod duplicating it's init....
darkconsole Posted December 9, 2015 Author Posted December 9, 2015 no... you... are you just being overly defensive and missing it? soulgem oven scripts are prefixed dcc_sgo_ so if they were causing errors that were causing crashes, you would see all sorts of shit like "dcc_sgo_QuestController blah blah on a None object" or some shit. that log is completely clean of SGO fuckery, ergo i continue to believe it is not SGO3 from that and from having just spent debugging that other problem for 2 hours without crashing. its not a duplicated init. its MCM saying "i found this shit" and then after "im done loading this shit" > grep -rn "INITIAL" Papyrus.0.log 10:[12/08/2015 - 11:05:39PM] [dcc_sgo_QuestMenu <dcc_sgo_QuestMenu (0B005E76)>] INITIALIZED 33:[12/08/2015 - 11:05:39PM] [sos_config <SOS_Config (13007F85)>] INITIALIZED 35:[12/08/2015 - 11:05:39PM] [hdtHighHeelMCM <hdtHighHeel_ConfigMenu (0A000804)>] INITIALIZED 36:[12/08/2015 - 11:05:39PM] [sslConfigMenu <SexLabConfigurationMenu (06079840)>] INITIALIZED 39:[12/08/2015 - 11:05:39PM] [zadconfig <zadConfigQuest (0D01A282)>] INITIALIZED 40:[12/08/2015 - 11:05:39PM] [sKI_ActiveEffectsWidget <SKI_ActiveEffectsWidgetInstance (21000822)>] INITIALIZED 42:[12/08/2015 - 11:05:39PM] [XPMSEMCM <XPMSEMCM (1C000888)>] INITIALIZED 55:[12/08/2015 - 11:05:39PM] [ftmmcmconfigmenu <FtMMenu (1A016E85)>] INITIALIZED 56:[12/08/2015 - 11:05:39PM] [sc07configquest <SC07ConfigQuest (12000D62)>] INITIALIZED 71:[12/08/2015 - 11:05:39PM] [slaconfigscr <sla_Config (0701C6E0)>] INITIALIZED 76:[12/08/2015 - 11:05:39PM] [sKI_ConfigMenu <SKI_ConfigMenuInstance (21000820)>] INITIALIZED 172:[12/08/2015 - 11:05:44PM] [zbfconfig <zbfConfig (0800C243)>] INITIALIZED 176:[12/08/2015 - 11:05:44PM] [sos_config <SOS_Config (13007F85)>] INITIALIZED\ > grep -rn "at MCM" Papyrus.0.log 73:[12/08/2015 - 11:05:39PM] [dcc_sgo_QuestMenu <dcc_sgo_QuestMenu (0B005E76)>]: Registered Soulgem Oven III at MCM. 74:[12/08/2015 - 11:05:39PM] [sc07configquest <SC07ConfigQuest (12000D62)>]: Registered Random Sex at MCM. 75:[12/08/2015 - 11:05:39PM] [sos_config <SOS_Config (13007F85)>]: Registered Schlongs Of Skyrim at MCM. 84:[12/08/2015 - 11:05:39PM] [ftmmcmconfigmenu <FtMMenu (1A016E85)>]: Registered DD - For the Masses at MCM. 86:[12/08/2015 - 11:05:39PM] [hdtHighHeelMCM <hdtHighHeel_ConfigMenu (0A000804)>]: Registered $hdtHighHeel_menuname at MCM. 87:[12/08/2015 - 11:05:39PM] [XPMSEMCM <XPMSEMCM (1C000888)>]: Registered XPMSE at MCM. 127:[12/08/2015 - 11:05:39PM] [zadconfig <zadConfigQuest (0D01A282)>]: Registered Devious Devices at MCM. 477:[12/08/2015 - 11:05:55PM] [slaconfigscr <sla_Config (0701C6E0)>]: Registered SexLab Aroused at MCM. 480:[12/08/2015 - 11:05:55PM] [zbfconfig <zbfConfig (0800C243)>]: Registered ZaZ Animation Pack at MCM. 481:[12/08/2015 - 11:05:55PM] [sos_config <SOS_Config (13007F85)>]: Registered Schlongs Of Skyrim at MCM. 483:[12/08/2015 - 11:05:55PM] [sKI_ConfigMenu <SKI_ConfigMenuInstance (21000820)>]: Registered SKY UI at MCM. 924:[12/08/2015 - 11:06:05PM] [sslConfigMenu <SexLabConfigurationMenu (06079840)>]: Registered SexLab at MCM. > grep -rn "dcc_sgo_" Papyrus.0.log 10:[12/08/2015 - 11:05:39PM] [dcc_sgo_QuestMenu <dcc_sgo_QuestMenu (0B005E76)>] INITIALIZED 73:[12/08/2015 - 11:05:39PM] [dcc_sgo_QuestMenu <dcc_sgo_QuestMenu (0B005E76)>]: Registered Soulgem Oven III at MCM.
halotosis Posted December 9, 2015 Posted December 9, 2015 no... you... are you just being overly defensive and missing it? soulgem oven scripts are prefixed dcc_sgo_ so if they were causing errors that were causing crashes, you would see all sorts of shit like "dcc_sgo_QuestController blah blah on a None object" or some shit. that log is completely clean of SGO fuckery, ergo i continue to believe it is not SGO3 from that and from having just spent debugging that other problem for 2 hours without crashing. its not a duplicated init. its MCM saying "i found this shit" and then after "im done loading this shit" Congratz, it successfully initialized. And then it runs just fine with practically no errors at all. It's a very clean log file... lots of mods throw errors during init (usually looking for other mods). You do realize the problem happens while the game engine is running? That without SGO3 it will run indefintely doing the exact same thing?
darkconsole Posted December 9, 2015 Author Posted December 9, 2015 dude i don't think i can help you. i'm just gonna step back from this for now.
terrorofmorrowind Posted December 9, 2015 Posted December 9, 2015 so here is the thing about unnamed actors. they are all based on a singular actor deep down. all bandits are based off a bandit. most of those (if not all) are male. soulgem oven was using GetActorBase instead of GetLeveledActorBase which meant it was reporting the male instead of the runtime selected variant, which sometimes happens to be female depending on rng. that is how each time they respawn they are different geared, or sexes, or with variants in the name and strength. i might have pulled a random asshole like a vigilant of stendarr when i tested, who might have some female bases. so some changes to the code were made, in fact just a giant string replace, then we wait a few days for the milks and gems to come in. she was very displeased at being used in our experiment without so much as even asking, yet alone paying. but as we can see, they are now scaling. as expected, it had nothing to do with the ESP/ESM. bascally if you tell NiO the wrong sex for an actor you dont see the scales. so i owe you half an apology, your struggle is real, but your solution is a myth. try this beta version. beta test version. it also includes half done milk jugs that i was working on but stopped to figure this problem out. editors note, if anyone wants to record an epic god-like shouting of "CALLLLLLLM UR TIIIIIIIIIITS" ill add it to the imperial milk drinking effect lol. THANK YOU SO MUCH! I juwt noticed right after i posted my last commend it didn't work again! But since it was almost 4am already i was very tired from testing. I thought about telling you about this tomorrow/today. Since i know shit of scripts i thought it had something to do with the way you use console commands because my test subjects were often spawned in by console commands. They Always worked but when i tried it on one in bandit camp or something it didn't. Now that i think about it. The slavetats mod had a similar problem where it wouldn't show tattoos on bandits as well. Maybe that same solution might work too for them. Going to inform them righ away Thanks for the apology but i just wanna tell you this: hah, i told you it wasn't me! Thanks for putting up with my silly ramblings here anyway edit: I just tested it myself, while i still have to tweak something here and there in the MCM menu it really des it's thing. Wow, i can't believe i have ever been so satisfied of seeing a belly grow before.
terrorofmorrowind Posted December 9, 2015 Posted December 9, 2015 dcc_sgo appears in that log twice, and thats just game initialisation. # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Schlongs of Skyrim - Core.esm dcc-soulgem-oven-000.esm SexLab.esm SexLabAroused.esm CreatureFramework.esm Devious Devices - Assets.esm Unofficial Skyrim Legendary Edition Patch.esp ZaZAnimationPack.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp SkyUI.esp XPMSE.esp RaceMenu.esp RaceMenuPlugin.esp SOSRaceMenu.esp dD - Realistic Ragdoll Force - Realistic.esp Schlongs of Skyrim.esp SOS - VectorPlexus Regular Addon.esp AutoPV.esp Blush When Aroused.esp Brawl Bugs CE.esp dcc-furious-000.esp dc-untamed-000.esp dcc-garden.esp dcc-onechest-000.esp 12FemaleBrows.esp Fusax2.esp KS Hairdo's.esp KS Hairdos - HDT.esp The Dance of Death.esp UIExtensions.esp TanningSmeltingExp.esp ShocksCookingSkillHF.esp dcc-misc.esp FNIS.esp MoreNastyCritters.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDB.esp SexLabNudeCreaturesDG.esp ethereal_elven_overhaul.esp SBF All In One + DLC.esp Female Orc Walk Only.esp FemaleHiemskr.esp Ciceriareplacor.esp AddItemMenu.esp Customizable Camera.esp AutoLockpick.esp HelmetToggle2.02b.esp HoodlessDragonpriestMasks1_0.esp HoodlessDragonpriestMasksPlus1_0.esp InstantMining.esp Lieyes_v1.0.esp MikanEyes All in one.esp SOS Equipable Schlong.esp BDOrcSchlong.esp PinupPoseMCM.esp SmartCast_1_0.esp FasterArrows75.esp Auto Unequip Ammo.esp FortifyBlock.esp DualWieldingLikeABoss.esp Immersive Sounds - Compendium.esp Alchemical Arrows.esp dc-display-model-2.esp AMatterOfTime.esp Skyrim Carriages - Hearthfire - UHFP.esp Mystical Illumination.esp Point The Way.esp Mystical Illumination for Point the Way.esp WayshrinesIFT.esp dc-pony-pack-000.esp Plush Backpack.esp dcc-topaz.esp Ghosu - Horker Bow.esp UniqueBows.esp Hermaeus Mora's Caress.esp PrayAtShrines.esp No More Glowing Edges.esp Skysan_SoulGems.esp Recycling_Unenchanted_Basics_Weapons_1.0.esp Brevi_MoonlightTales.esp My Home Is Your Home.esp Brevi_MoonlightTalesEssentials.esp Nakrulz's Zipsuit.esp Nakrulz's Latex Corset.esp Alternate Start - Live Another Life.esp dc-untamed-100-tattoos.esp AK_RM_PubicStyles_All_In_One.esp StopAttackingToStartBlocking.esp aMidianborn_Skyforge_Weapons.esp Breezehome Lolis.esp FNISSexyMove.esp Unique Uniques.esp Weapon Parry Module.esp Treasures of Tamriel.esp TKDodge.esp dcc-soulgem-oven-100-milker.esp dcc-mse-cowgirl.esp JemWM.esp You've got some interesting mods in there but what does the "stpattackingtostartblocking.esp" do exactly? and is it something you made? It looks quite handy to have.
darkconsole Posted December 9, 2015 Author Posted December 9, 2015 THANK YOU SO MUCH! I juwt noticed right after i posted my last commend it didn't work again! But since it was almost 4am already i was very tired from testing. I thought about telling you about this tomorrow/today. Since i know shit of scripts i thought it had something to do with the way you use console commands because my test subjects were often spawned in by console commands. They Always worked but when i tried it on one in bandit camp or something it didn't. Now that i think about it. The slavetats mod had a similar problem where it wouldn't show tattoos on bandits as well. Maybe that same solution might work too for them. Going to inform them righ away Thanks for the apology but i just wanna tell you this: hah, i told you it wasn't me! Thanks for putting up with my silly ramblings here anyway edit: I just tested it myself, while i still have to tweak something here and there in the MCM menu it really des it's thing. Wow, i can't believe i have ever been so satisfied of seeing a belly grow before. slave tats source code: ActorBase target_base = target.GetActorBase() bool isFemale = target_base.GetSex() as bool so yeah that is probably their problem as well. but there is a 2nd part to it. the engine will delete and recreate unnamed actors as they want, so things that have tattoos applied to them must have a persistance hack as well so that the game keeps them around until you are done with it. the problem is the only way to do it technically is a bad idea. but if that dude wants to talk about it ill explain what i did.
terrorofmorrowind Posted December 9, 2015 Posted December 9, 2015 THANK YOU SO MUCH! I juwt noticed right after i posted my last commend it didn't work again! But since it was almost 4am already i was very tired from testing. I thought about telling you about this tomorrow/today. Since i know shit of scripts i thought it had something to do with the way you use console commands because my test subjects were often spawned in by console commands. They Always worked but when i tried it on one in bandit camp or something it didn't. Now that i think about it. The slavetats mod had a similar problem where it wouldn't show tattoos on bandits as well. Maybe that same solution might work too for them. Going to inform them righ away Thanks for the apology but i just wanna tell you this: hah, i told you it wasn't me! Thanks for putting up with my silly ramblings here anyway edit: I just tested it myself, while i still have to tweak something here and there in the MCM menu it really des it's thing. Wow, i can't believe i have ever been so satisfied of seeing a belly grow before. slave tats source code: ActorBase target_base = target.GetActorBase() bool isFemale = target_base.GetSex() as bool so yeah that is probably their problem as well. but there is a 2nd part to it. the engine will delete and recreate unnamed actors as they want, so things that have tattoos applied to them must have a persistance hack as well so that the game keeps them around until you are done with it. the problem is the only way to do it technically is a bad idea. but if that dude wants to talk about it ill explain what i did. It shouldn't really be a problem if you use mods like Paradise halls since they make they clone the looks of actor A and paste them on their clone Actor B. That means the character is persistent. Although PAH also uses the same principle as bandits work since these clones also take their assets from one actor just like bandits do. So that mean you still have the same problem. It is possible he already tried this solution before though. I'm not sure. Btw could you maybe add in the future an option to not impregnate yourself while having futa sex with an npc? I know i can turn the gems and milk parts of but i still want to be sexed by other beings and having gems. If this means changing the whole coding structure than it's not a biggie.
pinky6225 Posted December 9, 2015 Posted December 9, 2015 Silly question but i'm having the problem mentioned over the last few pages in that my female pc never gets pregnant from sex, is it all sex acts involving vaginal sex that should have the potential to trigger pregnancy or only a particular ones? (have both non-sexlab animation pack and anpack installed that give extra animations) I do have the SGO MCM and I can use the spell to call up the option wheel (fertility is usually around the 1.5 mark) If i insert gems i do get scaling and milking etc
terrorofmorrowind Posted December 9, 2015 Posted December 9, 2015 Silly question but i'm having the problem mentioned over the last few pages in that my female pc never gets pregnant from sex, is it all sex acts involving vaginal sex that should have the potential to trigger pregnancy or only a particular ones? (have both non-sexlab animation pack and anpack installed that give extra animations) I do have the SGO MCM and I can use the spell to call up the option wheel (fertility is usually around the 1.5 mark) If i insert gems i do get scaling and milking etc Does it tell you how many gems or milk you have or does it not show the effects that come with it (breast and belly growth). If it does, try the following: - Go to your spells menu -->click "actor options" --->Check your first options, normally it should say "disable gems" and "disable milk". If it doesn't try clicking them until you see these. If it is, is your belly and breast scaling on ON? If so than there is something else going on. If not click it and it should be fixed. edit: while your at it maybe check sexlabs animation tab to see that you are being treated as female and not as a male because that also seems to affect the mod. I hope this was helpfull.
pinky6225 Posted December 9, 2015 Posted December 9, 2015 Silly question but i'm having the problem mentioned over the last few pages in that my female pc never gets pregnant from sex, is it all sex acts involving vaginal sex that should have the potential to trigger pregnancy or only a particular ones? (have both non-sexlab animation pack and anpack installed that give extra animations) I do have the SGO MCM and I can use the spell to call up the option wheel (fertility is usually around the 1.5 mark) If i insert gems i do get scaling and milking etc Does it tell you how many gems or milk you have or does it not show the effects that come with it (breast and belly growth). If it does, try the following: - Go to your spells menu -->click "actor options" --->Check your first options, normally it should say "disable gems" and "disable milk". If it doesn't try clicking them until you see these. If it is, is your belly and breast scaling on ON? If so than there is something else going on. If not click it and it should be fixed. I hope this was helpfull. If i insert soul gems and let time go then yes it does show gems/milk and my pc can milk herself and give birth I know i need to enable logging and have some sex on my female pc to determine why no pregnancy but before i do that i want to know what sex acts should cause pregnancy so i dont come back with a shiny papyrus log full of acts that shouldn't have caused pregnancy to begin with
darkconsole Posted December 9, 2015 Author Posted December 9, 2015 It shouldn't really be a problem if you use mods like Paradise halls since they make they clone the looks of actor A and paste them on their clone Actor B. That means the character is persistent. Although PAH also uses the same principle as bandits work since these clones also take their assets from one actor just like bandits do. So that mean you still have the same problem. It is possible he already tried this solution before though. I'm not sure. Btw could you maybe add in the future an option to not impregnate yourself while having futa sex with an npc? I know i can turn the gems and milk parts of but i still want to be sexed by other beings and having gems. If this means changing the whole coding structure than it's not a biggie. this is only technically true, but not true in actual implementation. i believe the engine's ability to properly handle this is broken. i spent a lot of time reverse engineering my hack when i was doing Untamed. at the end of the day it did not matter if you clone it with the persistant flag or not. i've spent a LOT of time on this. (if you recalll, the current version of display model, my oldest mod, also cannot do unnamed bandits because they will just vanish as it is now). the persistance flag only means something if there is a persist location set, and i believe the only way to do that and make it stick ATM is via creationkit.
terrorofmorrowind Posted December 9, 2015 Posted December 9, 2015 It shouldn't really be a problem if you use mods like Paradise halls since they make they clone the looks of actor A and paste them on their clone Actor B. That means the character is persistent. Although PAH also uses the same principle as bandits work since these clones also take their assets from one actor just like bandits do. So that mean you still have the same problem. It is possible he already tried this solution before though. I'm not sure. Btw could you maybe add in the future an option to not impregnate yourself while having futa sex with an npc? I know i can turn the gems and milk parts of but i still want to be sexed by other beings and having gems. If this means changing the whole coding structure than it's not a biggie. this is only technically true, but not true in actual implementation. i believe the engine's ability to properly handle this is broken. i spent a lot of time reverse engineering my hack when i was doing Untamed. at the end of the day it did not matter if you clone it with the persistant flag or not. i've spent a LOT of time on this. (if you recalll, the current version of display model, my oldest mod, also cannot do unnamed bandits because they will just vanish as it is now). the persistance flag only means something if there is a persist location set, and i believe the only way to do that and make it stick ATM is via creationkit. Again if you use PAH it actually has a cell where they can go i think. It's literally called cloning cell. I have seen it myself. It was an empty room with a lot of complex wiring of markers. I have never seen so many markers in my life. As for vanilla yes it is indeed not possible. A shame modders don't have access to the core files of the game. Damn, think of the possibilities if we could. A new scripting engine that handle even more than skse ever could. Just to name one. Makes me wish the future of gaming in general should be a bit like this. If developers can't fix their engine maybe others could if only they let them. The possiblities would truly be endless.
darkconsole Posted December 9, 2015 Author Posted December 9, 2015 yeah that sounds like a pain in the ass and like it might not even be any better than my method - mine i could actually turn into a framework, and in fact, i probably should.
pinky6225 Posted December 9, 2015 Posted December 9, 2015 Log of no pregnancy, had to make with dps command as isnt a ctd issue Papyrus.0.rar First odd thing is female PC being wankable Names from slaverun before someone asks ;p With these MCM settings Had some sex via sexlab matchmaker spell (guys were being hard in the inn for reasons unknown) but never got pregnant Did check and there was some vaginal sex in there
darkconsole Posted December 9, 2015 Author Posted December 9, 2015 have you tried the 303a a page or two back?
darkconsole Posted December 9, 2015 Author Posted December 9, 2015 the reason its probably not working is your game is stack dumping. that save is really clusterfucked it needs to be scooped out with savetool and a few other things probably. once it starts stack dumping scripts halt, which means im probably not getting notification of the sex which is why its not working. here are some relevant chunks from your log file just for reference. this is the what the dumping looks like. [12/09/2015 - 08:07:24PM] Dumping stack 2427039: [12/09/2015 - 08:07:24PM] Frame count: 2 (Page count: 2) [12/09/2015 - 08:07:24PM] State: Waiting on other stack for call (Freeze state: Freezing) [12/09/2015 - 08:07:24PM] Type: Normal [12/09/2015 - 08:07:24PM] Return register: None [12/09/2015 - 08:07:24PM] Has stack callback: No [12/09/2015 - 08:07:24PM] Stack trace: [12/09/2015 - 08:07:24PM] [crdeStartQuest (7E0048E0)].crdestartquestscript.Maintenance() - "crdestartquestscript.psc" Line 51 you also have a metric shitload of xpmse errors. you may need to update, or clean it out so the updated scripts get in. i know he has fixed a few of those problems because i've talked to groov about them in the past. [12/09/2015 - 07:57:49PM] Error: Static function HasNode not found on object NetImmerse. Aborting call and returning None stack: <unknown self>.xpmselib.HasNode() - "XPMSELib.psc" Line 157 however that last error actually told us something. your xpmse is trying to use netimmerse. this means you are not a racemenu user? SGO will only work with NiOverride, which is available as a separate package or part of racemenu. i am unsure which mod exactly CRDE is, but it has exploded in your game. there are TONNES of these, and these are also the cause of the main dump which was the first quote i quoted. [12/09/2015 - 08:02:17PM] Warning: Assigning None to a non-object variable named "::temp3" stack: [crdeNPCMonitor (7E021827)].crdenpcmonitorscript.OnInit() - "crdenpcmonitorscript.psc" Line 64 [12/09/2015 - 08:02:17PM] [crde]in player:mods not finished yet [12/09/2015 - 08:02:19PM] Error: Cannot call finishedCheckingMods() on a None object, aborting function call i do not know what caused this, but this is what is causing xpmse to fuck up. i dont even know how you could be missing netimmerse short of not having skse installed and updated. are you running the game via skse_loader.exe? [12/09/2015 - 07:57:47PM] Cannot open store for class "NetImmerse", missing file? [12/09/2015 - 07:57:47PM] error: Native static function GetRelativeNodePosition could find no matching static function on linked type NetImmerse. Function will not be bound.
pinky6225 Posted December 9, 2015 Posted December 9, 2015 have you tried the 303a a page or two back? no i somehow totally missed there being a file there, will try the reason its probably not working is your game is stack dumping. that save is really clusterfucked it needs to be scooped out with savetool and a few other things probably. once it starts stack dumping scripts halt, which means im probably not getting notification of the sex which is why its not working. here are some relevant chunks from your log file just for reference. this is the what the dumping looks like. [12/09/2015 - 08:07:24PM] Dumping stack 2427039: [12/09/2015 - 08:07:24PM] Frame count: 2 (Page count: 2) [12/09/2015 - 08:07:24PM] State: Waiting on other stack for call (Freeze state: Freezing) [12/09/2015 - 08:07:24PM] Type: Normal [12/09/2015 - 08:07:24PM] Return register: None [12/09/2015 - 08:07:24PM] Has stack callback: No [12/09/2015 - 08:07:24PM] Stack trace: [12/09/2015 - 08:07:24PM] [crdeStartQuest (7E0048E0)].crdestartquestscript.Maintenance() - "crdestartquestscript.psc" Line 51 you also have a metric shitload of xpmse errors. you may need to update, or clean it out so the updated scripts get in. i know he has fixed a few of those problems because i've talked to groov about them in the past. [12/09/2015 - 07:57:49PM] Error: Static function HasNode not found on object NetImmerse. Aborting call and returning None stack: <unknown self>.xpmselib.HasNode() - "XPMSELib.psc" Line 157 however that last error actually told us something. your xpmse is trying to use netimmerse. this means you are not a racemenu user? SGO will only work with NiOverride, which is available as a separate package or part of racemenu. i am unsure which mod exactly CRDE is, but it has exploded in your game. there are TONNES of these, and these are also the cause of the main dump which was the first quote i quoted. [12/09/2015 - 08:02:17PM] Warning: Assigning None to a non-object variable named "::temp3" stack: [crdeNPCMonitor (7E021827)].crdenpcmonitorscript.OnInit() - "crdenpcmonitorscript.psc" Line 64 [12/09/2015 - 08:02:17PM] [crde]in player:mods not finished yet [12/09/2015 - 08:02:19PM] Error: Cannot call finishedCheckingMods() on a None object, aborting function call i do not know what caused this, but this is what is causing xpmse to fuck up. i dont even know how you could be missing netimmerse short of not having skse installed and updated. are you running the game via skse_loader.exe? [12/09/2015 - 07:57:47PM] Cannot open store for class "NetImmerse", missing file? [12/09/2015 - 07:57:47PM] error: Native static function GetRelativeNodePosition could find no matching static function on linked type NetImmerse. Function will not be bound. Isn't the stack dumping from using the dump papyrus stack (dps) command on the console? been playing with logging disabled just fine. I do have racemenu 3.4.5 installed crdestartquestscript is deviously enslaved i think full mod list GameMode=Skyrim Skyrim.esm=1 Update.esm=1 Unofficial Skyrim Patch.esp=1 Dawnguard.esm=1 Unofficial Dawnguard Patch.esp=1 HearthFires.esm=1 Unofficial Hearthfire Patch.esp=1 Dragonborn.esm=1 Unofficial Dragonborn Patch.esp=1 Falskaar.esm=1 ApachiiHairMales.esm=1 ApachiiHairFemales.esm=1 ApachiiHair.esm=1 hdtHighHeel.esm=1 paradise_halls.esm=1 SharedSeranaDialogue.esm=1 ZaZAnimationPack.esm=1 SexLab.esm=1 SGHairPackBase.esm=1 Devious Devices - Assets.esm=1 SexLabAroused.esm=1 MiasLair.esp=1 Devious Devices - Integration.esm=1 daymoyl.esm=1 Schlongs of Skyrim - Core.esm=1 CreatureFramework.esm=1 Devious Devices - Expansion.esm=1 SexLab - Sexual Fame.esm=1 dcc-soulgem-oven-000.esm=1 HighResTexturePack01.esp=1 HighResTexturePack02.esp=1 HighResTexturePack03.esp=1 Unofficial High Resolution Patch.esp=1 barenziahquestmarkers.esp=1 erboscookingexp.esp=1 BnS Uniform Set.esp=1 SexLab_Solutions.esp=1 zThingsInDark.esp=1 Purity.esp=1 sanguinesDebauchery.esp=1 xazPrisonOverhaul.esp=1 xazPrisonOverhaul - Patch.esp=1 hydra_slavegirls.esp=1 crimsonquestmarkers.esp=1 ApachiiHairStyles.esp=1 craftablelockpicks.esp=0 no vampire attacks before dawnguard.esp=1 Auto Unequip Ammo.esp=1 ingot recovery.esp=1 ApachiiHairStylesELVES.esp=1 SexLabStatsManipulator.esp=1 dD - Realistic Ragdoll Force - Realistic.esp=1 armorcirclets.esp=1 Brawl Bugs CE.esp=1 dwissglasses.esp=1 guardskillcomments.esp=1 FreeMem.esp=1 ImmersiveFP.esp=1 Zipsuit.esp=1 SlaveHeelsForHDTHighheelSystem.esp=1 levellingmerchantswalletenhanced01.esp=1 Anal Torch.esp=1 Lightweight Potions and Poisons.esp=1 lockpickvision.esp=1 Remodeled Armor - Vanilla Replacer - Dawnguard.esp=1 NewmillerPiercings2.esp=1 TERAArmors_CBBE.esp=1 NewmillerPiercings3.esp=1 Remodeled Armor - Vanilla Replacer - Dragonborn.esp=1 Remodeled Armor - Vanilla Replacer.esp=1 XiNafay - Shoes.esp=1 SexLabMatchMaker.esp=1 SGHairPackAIO.esp=1 SkyUI.esp=1 AchieveThat.esp=1 AmazingFollowerTweaks.esp=1 animal_mansion.esp=1 LocalizedGuildJobs.esp=1 SexLab-Stories.esp=1 paradise_halls_SLExtension.esp=1 SexLabNudeCreatures.esp=1 SexLabNudeCreaturesDB.esp=1 SexLabNudeCreaturesDG.esp=1 HentaiCreatures.esp=1 run for your lives.esp=1 SexLab Beastess.esp=1 Facelight.esp=1 SexLabWerewolves.esp=1 AliciaPainSlut.esp=1 windstadmine.esp=1 SexLab Theft and Seduction.esp=1 SMIM-Merged-All.esp=1 ZaFromTheDeepsV2.esp=1 SimpleSlavery.esp=1 dragonsoulstoperks.esp=1 questfixes.esp=1 paradise_halls_fellglow_slave_camp.esp=1 PAH_HomeSweetHome.esp=1 Abigail The Maid.esp=1 the hunting game - thegreylight.esp=1 when vampires attack.esp=1 vidani's bag of holding.esp=1 zzEstrus.esp=0 TS_GimpHood.esp=1 ZaZHDTWorkshop.esp=1 JiubQuestMarkers.esp=1 DragonPlateBrazen.esp=1 SexLab_PaySexCrime.esp=1 Apropos.esp=1 SLA Monitor Widget.esp=1 DD - Interactions.esp=1 LockingLatexHoods.esp=1 EstrusChaurus.esp=1 SL Deadly Drain.esp=1 Serana.esp=1 Valerica.esp=1 SOS_Restart_MCM.esp=1 VeronicaFollower.esp=1 BesEss.esp=1 dungeonquestawareness.esp=1 RewardYourFollowers.esp=1 SexLab_Dialogues.esp=1 CollegeDaysWinterhold.esp=1 HN66_NAILS4ALL.esp=1 SexLab-StoriesDevious.esp=1 S_L_U_T_S.esp=1 Schlongs of Skyrim.esp=1 SOS - Shop.esp=1 Deviously Enslaved.esp=1 Slaverun_Reloaded.esp=1 the paarthurnax dilemma.esp=1 paradise_halls_farengars_study.esp=1 DragonPriestMaskQuestMarkers.esp=1 SexLab Eager NPCs.esp=1 smelterinriverwood.esp=1 Gildergreen Regrown.esp=1 HDT Piercingsets.esp=1 Remove Your.esp=1 Beastess Vampire.esp=1 MF_RadiantProstitution.esp=1 DawnstarBlacksmithExpansion.esp=1 slowerstaminadrain.esp=1 RosaFollower.esp=1 My Home Is Your Home.esp=1 askfollowerskills.esp=1 theeyesofbeauty.esp=1 Bijin Warmaidens.esp=1 BrelynaMaryonSultry.esp=1 Devious Deviants.esp=1 SexLabNiOHighHeels.esp=1 SlaveTats.esp=1 SlaveTatsEventsBridge.esp=1 UIExtensions.esp=1 SOS - Smurf Average Addon.esp=1 SOS - VectorPlexus Muscular Addon.esp=1 SOS - VectorPlexus Regular Addon.esp=1 MoreNastyCritters.esp=1 Aradia Devious Expansion.esp=1 SexLab_Solutions_PO_Patch.esp=1 RaceMenu.esp=1 RaceMenuPlugin.esp=1 RaceMenuMorphsCBBE.esp=1 DeviousDevice - More Devious Quest.esp=1 NonSexLabAnimationPack.esp=1 AnPack.esp=1 12FemaleBrows.esp=1 HDT Havok Object.esp=1 Devious Devices - Equip.esp=1 FNISSexyMove.esp=1 PetCollar.esp=1 Slaverun_Reloaded_Comments.esp=1 FNIS.esp=1 TTT_ArousedNips.esp=1 DeviousToys.esp=1 XPMSE.esp=1 SOSRaceMenu.esp=1 Alternate Start - Live Another Life.esp=1 ImmerSlave.esp=1 SexLab-AmorousAdventures.esp=1 Bashed Patch, 0.esp=1
darkconsole Posted December 9, 2015 Author Posted December 9, 2015 i dont know about the dps command, if it is dumping then that explains the very end. but it does not explain all the other explosions prior.
Kitsone Posted December 9, 2015 Posted December 9, 2015 Just thought I'd report that my female character has been impregnating my female follower in SGO3 (302) without having inseminate enabled on my character. Confirmed that no sperm production is happening. However inseminate is enabled on the follower- when they have sexytime they both impregnate one another. I actually don't mind this at all but I thought I'd report. I am using an SoS plugin that makes some females futanari however neither actors mentioned above are affected as far as I can tell. Though I'm sure your SGO menu would reflect sperm production for all actors that are supposed to be able to inseminate others. On another note: updating to 302 from 301 lost some data for some of my gem-incubators and the breasts appeared to be permanently sized up from the milk I presume- SGO menu shows no milk or pregnancy. The gem-incubators are unique followers (that weren't following).
TanookiTamaTachi Posted December 9, 2015 Posted December 9, 2015 As far as I understand the code, as long as a inseminate-enabled character is involved, all impregnable characters in the scene have their gem chance rolled. Darkconsole, didn't we actually discuss a solution for this some while back? It's a really simple change: In OnEncounterEnding, extend If(Math.LogicalAnd(ActorBio[x],self.BioProduceGems) == self.BioProduceGems) to If(Math.LogicalAnd(ActorBio[x],self.BioProduceGems) == self.BioProduceGems && Animation.getGender(x) == 1) also ElseIf(Math.LogicalAnd(ActorBio[x],self.BioInseminate) > 0) to ElseIf(Math.LogicalAnd(ActorBio[x],self.BioInseminate) > 0 && Animation.getGender(x) != 1) Heck, it could easily be made an option, too.
terrorofmorrowind Posted December 9, 2015 Posted December 9, 2015 Ok, my bandit slaves are able to show their breast and bellies now but somehow they don't update by themselves. the mod only updates them if i click let's say on "milk" or something then it shows me the accurate number. It still orks as intended on normal followers though. Previous versions that did not have the "belly breast bandit fix" did update properly. No idea what is going on. Maybe i should wait a bit longer for it to do it's thing? it's no biggy tbh, just a bit of a nuisance but i thought you should know. edit: nevermind, there was just some lag because MCM was updating it's list again. That's probably why it took a while to update properly.
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