Jump to content

Recommended Posts

Posted

Been playing Enderal with this mod active for a while now. I had to make a little patch to change the races a bit, and while I was at it I changed some of the names to fit Enderal, but all in all I didn't run into any real troubles. I uploaded the patch on my mod page, in case anyone is interested.

Posted

I dont know if anyone's surgested this (since I don't feel like reading all 140 pages), but the insert gem animation, looks like she playing with herself (which would make sense if she was inserting a fragment), but based on the size of the gems she gives birth to, it would make more sense if she used the gem like a dildo and slide it in and out to get some lubication,  sliding it in further on each stroke, then using her fingers to push  it all the way in. if she's inserting more then one at a time then she'll only need to use the first one as a dilso, since she's already lubicated.

Posted

So, I tried to harvest some semen from a stray dog but the mod tried to divide by zero. Of course, it fails, but it would be nice to check if the actor under the crosshair is compatible with SGO before trying to apply SGO mechanics to it.

Posted

Uhh, it would be nice if we could turn off SGO functions for all non-follower npc's (or conversely, have an option to restrict sgo only to player/followers) to lessen papyrus weight...

Posted

Uhh, it would be nice if we could turn off SGO functions for all non-follower npc's (or conversely, have an option to restrict sgo only to player/followers) to lessen papyrus weight...

 

 

the only reason i dont use it anymore

Posted

 

Uhh, it would be nice if we could turn off SGO functions for all non-follower npc's (or conversely, have an option to restrict sgo only to player/followers) to lessen papyrus weight...

 

 

the only reason i dont use it anymore

 

 

then you are missing out. sgo 3 handles processing in an entirely different way than 1 and 2 (and every other mod ever, as far as i can tell i invented something new here). so its not pinging every npc in the city every 5 seconds. load is relative to the number of npcs you allow to get pregnant, and even then, it doesnt batch process everything, either. instead, each one, one at a time, slowly. you should be able to have hundreds of npcs pregnant and never even notice.

 

you're going to have a harder time dealing with XPMSE's cloak than you are SGOs background queue... ... go check your papyrus log lol.

 

tl;dr having 1 or 1000 npcs pregnant will have little to zero impact on your performance i swear to whatever god you pick.

Posted

If you could make so milking semen out of creatures work or at least be disabled that would be great.

Also the pussy dripping, would be nice if you could add an option to change the mesh to a different equip slot, it unequips my havok object.

Other than that I have no complains, this mod is awesome like all your other mods.

Posted

 

 

Uhh, it would be nice if we could turn off SGO functions for all non-follower npc's (or conversely, have an option to restrict sgo only to player/followers) to lessen papyrus weight...

 

 

the only reason i dont use it anymore

 

 

then you are missing out. sgo 3 handles processing in an entirely different way than 1 and 2 (and every other mod ever, as far as i can tell i invented something new here). so its not pinging every npc in the city every 5 seconds. load is relative to the number of npcs you allow to get pregnant, and even then, it doesnt batch process everything, either. instead, each one, one at a time, slowly. you should be able to have hundreds of npcs pregnant and never even notice.

 

you're going to have a harder time dealing with XPMSE's cloak than you are SGOs background queue... ... go check your papyrus log lol.

 

tl;dr having 1 or 1000 npcs pregnant will have little to zero impact on your performance i swear to whatever god you pick.

 

 

i dont care about all that. i never had a problem running it. i just wish it had an option to only have it work on my player and followers. its a pain in the ass making a bunch of npcs drop milk and gems all the time and i dont like seeing them pregnant for eternity either. i switched to beeing female cause it has those options

Posted

 

 

 

Uhh, it would be nice if we could turn off SGO functions for all non-follower npc's (or conversely, have an option to restrict sgo only to player/followers) to lessen papyrus weight...

 

 

the only reason i dont use it anymore

 

 

then you are missing out. sgo 3 handles processing in an entirely different way than 1 and 2 (and every other mod ever, as far as i can tell i invented something new here). so its not pinging every npc in the city every 5 seconds. load is relative to the number of npcs you allow to get pregnant, and even then, it doesnt batch process everything, either. instead, each one, one at a time, slowly. you should be able to have hundreds of npcs pregnant and never even notice.

 

you're going to have a harder time dealing with XPMSE's cloak than you are SGOs background queue... ... go check your papyrus log lol.

 

tl;dr having 1 or 1000 npcs pregnant will have little to zero impact on your performance i swear to whatever god you pick.

 

 

i dont care about all that. i never had a problem running it. i just wish it had an option to only have it work on my player and followers. its a pain in the ass making a bunch of npcs drop milk and gems all the time and i dont like seeing them pregnant for eternity either. i switched to beeing female cause it has those options

 

 

Any way that you could allow us to configure the update interval?  I actually had to stop using this mod because of the papyrus load, and I miss it terribly.

 

One reason for my decision was, of course, trial and error.  I realize that it all depends on the mods that I choose to use alongside this one.  I just finally found that my load order resulted in a stable game when I removed this mod.

 

The second was noticing that SGO3 seems to update every 60 seconds.  I'd prefer to change that interval to something a lot longer, like 10 or 15 minutes, which could be configurable through the MCM menu with a slider.  The debug tab had plenty of room, if I recall correctly.

Posted

 

 

 

 

Uhh, it would be nice if we could turn off SGO functions for all non-follower npc's (or conversely, have an option to restrict sgo only to player/followers) to lessen papyrus weight...

 

 

the only reason i dont use it anymore

 

 

then you are missing out. sgo 3 handles processing in an entirely different way than 1 and 2 (and every other mod ever, as far as i can tell i invented something new here). so its not pinging every npc in the city every 5 seconds. load is relative to the number of npcs you allow to get pregnant, and even then, it doesnt batch process everything, either. instead, each one, one at a time, slowly. you should be able to have hundreds of npcs pregnant and never even notice.

 

you're going to have a harder time dealing with XPMSE's cloak than you are SGOs background queue... ... go check your papyrus log lol.

 

tl;dr having 1 or 1000 npcs pregnant will have little to zero impact on your performance i swear to whatever god you pick.

 

 

i dont care about all that. i never had a problem running it. i just wish it had an option to only have it work on my player and followers. its a pain in the ass making a bunch of npcs drop milk and gems all the time and i dont like seeing them pregnant for eternity either. i switched to beeing female cause it has those options

 

 

Any way that you could allow us to configure the update interval?  I actually had to stop using this mod because of the papyrus load, and I miss it terribly.

 

One reason for my decision was, of course, trial and error.  I realize that it all depends on the mods that I choose to use alongside this one.  I just finally found that my load order resulted in a stable game when I removed this mod.

 

The second was noticing that SGO3 seems to update every 60 seconds.  I'd prefer to change that interval to something a lot longer, like 10 or 15 minutes, which could be configurable through the MCM menu with a slider.  The debug tab had plenty of room, if I recall correctly.

 

 

There is a slider in the MCM for updates, I believe the default is 20 seconds or something.

Posted

Just out of curiosity, and sorry if its been asked before I tried looking but couldnt find anything on it. Does any one know a mod that changes soul gems into spheres or egg like shapes or a guide that would tell some one how to?

 

I ask cause ill be honest, giving "birth" to grand soul gem clusters and similar things, is kinda wierd (at least to me). I feel eggs or spheres while not as astetically pleasing, would be better.

Posted

Just out of curiosity, and sorry if its been asked before I tried looking but couldnt find anything on it. Does any one know a mod that changes soul gems into spheres or egg like shapes or a guide that would tell some one how to?

 

I ask cause ill be honest, giving "birth" to grand soul gem clusters and similar things, is kinda wierd (at least to me). I feel eggs or spheres while not as astetically pleasing, would be better.

 

PSQ has soulgem pregnancy and the gems are round. steal the files from that?

Posted

 

 

 

 

 

Uhh, it would be nice if we could turn off SGO functions for all non-follower npc's (or conversely, have an option to restrict sgo only to player/followers) to lessen papyrus weight...

 

 

the only reason i dont use it anymore

 

 

then you are missing out. sgo 3 handles processing in an entirely different way than 1 and 2 (and every other mod ever, as far as i can tell i invented something new here). so its not pinging every npc in the city every 5 seconds. load is relative to the number of npcs you allow to get pregnant, and even then, it doesnt batch process everything, either. instead, each one, one at a time, slowly. you should be able to have hundreds of npcs pregnant and never even notice.

 

you're going to have a harder time dealing with XPMSE's cloak than you are SGOs background queue... ... go check your papyrus log lol.

 

tl;dr having 1 or 1000 npcs pregnant will have little to zero impact on your performance i swear to whatever god you pick.

 

 

i dont care about all that. i never had a problem running it. i just wish it had an option to only have it work on my player and followers. its a pain in the ass making a bunch of npcs drop milk and gems all the time and i dont like seeing them pregnant for eternity either. i switched to beeing female cause it has those options

 

 

Any way that you could allow us to configure the update interval?  I actually had to stop using this mod because of the papyrus load, and I miss it terribly.

 

One reason for my decision was, of course, trial and error.  I realize that it all depends on the mods that I choose to use alongside this one.  I just finally found that my load order resulted in a stable game when I removed this mod.

 

The second was noticing that SGO3 seems to update every 60 seconds.  I'd prefer to change that interval to something a lot longer, like 10 or 15 minutes, which could be configurable through the MCM menu with a slider.  The debug tab had plenty of room, if I recall correctly.

 

 

There is a slider in the MCM for updates, I believe the default is 20 seconds or something.

 

 

I had tried tweaking that before.  I just set it for max seconds on updates and delay.  Now I can use this mod!  :D

Posted

Just out of curiosity, and sorry if its been asked before I tried looking but couldnt find anything on it. Does any one know a mod that changes soul gems into spheres or egg like shapes or a guide that would tell some one how to?

 

I ask cause ill be honest, giving "birth" to grand soul gem clusters and similar things, is kinda wierd (at least to me). I feel eggs or spheres while not as astetically pleasing, would be better.

 

Morrowind-Like Soul Gems has round-ish soul gems, at least the petty, lesser and common ones. I suppose you could just copy their meshes to replace the other ones.

Posted

If I could make a suggestion? I would really like it if in the next update for this mod, that an option be added to disable the automatic kick to Free Cam when you go into labor. I use Immersive First Person, and I would really like the option to remain in first person while my character squeezes out all those soulgems.

Posted

fyi - i was going to push a new release out last night containing the two patches that were contributed by community members and the new stat tracking system, and then git reminded me i never actually compiled my script after applying those patches so i havent actually been testing them all this time like i thought.

 

assuming everything still goes well i'll try to push it out this weekend. probably sunday, i have a work event all day saturday.

Posted

Will the update required a clean start or save? I usually just clean save to be sure but I'm likingredients this file I have and the stathe tracking up date sounds cool.

Will the update required a clean start or save? I usually just clean save to be sure but I'm likingredients this file I have and the stathe tracking up date sounds cool.

Posted

I'm getting the cone belly too. Any new thoughts on this? I'm presently using CT77's UNP HDT armor sets, the UUNP HDT Special body, and a Leyenda skin, and customize and batch build with Bodyslide. CBBE HDT, UUNP, and UUNP HDT all seem to have the same issues.

 

If I have to manually edit or remove the HDT in order for scaling to happen correctly, how would I go about this?

 

The "Pregnancy slider" in Bodyslide gets a nice shape to it - does SGO3 use a different mechanic than that?

Posted

Finally I decided to remove residual milk texture that didnt go away even after milking has ended. Removing the mod itself & running a script cleaner didnt help either, so I had to remove .skse save file which effectively flushed all of sexlab-related information from the save file. Now all I need to do is to just wait for the new version of SGO3 :D

 

(And I use both CBBE & UUNP variants, and have never had problem with cone belly)

Posted

If you're still working on this and still taking idea, I had a thought. What about a sneaking bonus or something if your character is pregnant and barefoot? Could be explained as a pregnant woman has to be careful where she steps, with the change in her center of gravity and all, and being barefoot helps her feel out the ground as she goes. I don't know if it would be possible to scale the sneaking bonus, the more gems the higher the bonus or the bigger the gems the greater the bonus - maybe even being muffled if maxed out - but only when the character is barefoot.

 

Was just trying to think of a reason (and ingame encouragement) for a female character to be barefoot and pregnant. lol

Posted

If you're still working on this and still taking idea, I had a thought. What about a sneaking bonus or something if your character is pregnant and barefoot? Could be explained as a pregnant woman has to be careful where she steps, with the change in her center of gravity and all, and being barefoot helps her feel out the ground as she goes. I don't know if it would be possible to scale the sneaking bonus, the more gems the higher the bonus or the bigger the gems the greater the bonus - maybe even being muffled if maxed out - but only when the character is barefoot.

 

Was just trying to think of a reason (and ingame encouragement) for a female character to be barefoot and pregnant. lol

 

i dunno, its already giving a lot. you are already getting extra health and mana scaling with belly size, better sell prices scaling with breast size.

 

being barefoot will automatically buff your sneak because that armor weight and footstep clank has been removed from the detection equations. i'll often pull off all my armor when i really need to sneak past something XD

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...