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Posted

one thing is insertion was not kicking the encumbered update. it should still have happened passively with natural growth though after the 1 game hour whateverwhatever passive recalculations at the same time as the visual scaling.

 

adds encumber update directly after inserting and turns one of your qq notices into a dbg msg instead about $who inserts $num gems

 

dcc_sgo_QuestController.pex

 

 

I'm playing this on a new install of Skyrim and I noticed that with the latest version my character wasn't producing sperm at all. Not wankable. I've turned up all the values too and nothing. Any idea why?

 

if its not a cis male make sure semen is turned on in the actor options, since the penis detection code changed a bit with the futa patch.

 

OH also, probably because its never been kicked to be tracked if its brand new! try having sex once and see if it starts filling after that.

Posted

Just tested again twice.

1: Made sure to initialize sexlab before inserting gems. Same problem

2: This is the weird one -  on a whim I downgraded to v309 and tried again, and it's not happening with that version either. This is most definitely not on your end, it must be something with my system or load order, because it was all working until recently. IIRC the only mods I updated were Soulgem Oven and Devious Devices, and I'm damn sure there's no conflict there. I'm kind of stumped here.  :blink:

 

On the off chance something jumps out, here's my current load order:

 

 

Active Mod Files:

•  00 Skyrim.esm

•  01 Update.esm

•  02 Dawnguard.esm

•  03 HearthFires.esm

•  04 Dragonborn.esm

•  05 Unofficial Skyrim Legendary Edition Patch.esp [Version 3.0.6]

•  06 Fantasy Soundtrack Project.esp [Version 2.0]

•  07 SexLab.esm [Version 1.62]

•  08 Devious Devices - Assets.esm [Version 2.8.3]

•  09 SexLabAroused.esm [Version 2.8]

•  0A ZaZAnimationPack.esm

•  0B Devious Devices - Integration.esm

•  0C hdtHighHeel.esm

•  0D CreatureFramework.esm [Version 1.1.0]

•  0E Devious Devices - Expansion.esm

•  0F dcc-soulgem-oven-000.esm

•  10 AzarHair.esm

•  11 Schlongs of Skyrim - Core.esm

•  12 daymoyl.esm

•  13 HighResTexturePack01.esp

•  14 HighResTexturePack02.esp

•  15 HighResTexturePack03.esp

•  16 Unofficial High Resolution Patch.esp [Version 1.2.0]

•  17 SkyUI.esp

•  18 DVA - Dynamic Vampire Appearance.esp

•  ++ FSS-Slight pause between lines.esp

•  19 SoS - The Wilds.esp [Version 1.13]

•  1A Realistic Lighting Overhaul - Dungeons.esp

•  1B Realistic Lighting Overhaul - Major City Interiors.esp

•  1C Realistic Lighting Overhaul - Dawnguard Interiors.esp

•  1D Book Covers Skyrim.esp

•  1E RealisticWaterTwo.esp

•  1F SexLab_Solutions.esp

•  20 Wintermyst - Enchantments of Skyrim.esp

•  21 Better Deadly Bandits Weapon Only.esp

•  22 ethereal_elven_overhaul.esp

•  ++ FullBootForKKSA.esp

•  23 Combat Evolved.esp

•  24 Elemental Destruction.esp

•  25 UniqueWeaponsRedone.esp

•  26 Unique Uniques.esp [Version 1.8]

•  27 SkyrimCoinReplacerRedux.esp

•  28 Realistic Lighting Overhaul - Major City Exteriors.esp

•  29 SoS - Civilization.esp [Version 1.02]

•  2A SoS - The Dungeons.esp [Version 1.23]

•  2B SexLab-Stories.esp

•  2C Tamriel Reloaded Mountains.esp

•  2D clothesrec.esp

•  2E animal_mansion.esp

•  2F Slaves of Tamriel.esp

•  30 RealisticWaterTwo - Legendary.esp

•  31 SoS - Civilization-PatchRLOMajorCityInteriors.esp

•  32 Potions.esp

•  33 coco_merge_magic.esp

•  34 SimpleSlavery.esp

•  35 MissingTotemPuzzlePillars.esp

•  36 Atlas Map Markers.esp

•  37 TradeBarter.esp

•  38 NordNeeds.esp

•  39 SexLabSkoomaWhore.esp

•  3A Devious Cidhna.esp

•  3B SkyTEST-RealisticAnimalBehavior.esp

•  3C coco_merge_sexyloadscreens.esp

•  3D OMageReplacerPack.esp

•  3E The Ordinary Women.esp

•  3F dawnguard restoration addendum.esp

•  40 FSP - Unique Towns & Locations.esp

•  41 Populated Skyrim Prisons Cells.esp

•  42 SexLab-StoriesDevious.esp

•  43 Waves.esp

•  44 daymoyl_DawnguardAddon.esp

•  45 Bijin Warmaidens.esp

•  46 SexLab-Parasites.esp

•  47 Atlas Dawnguard.esp

•  48 DragonPriestMaskQuestMarkers.esp

•  49 Atlas Dragonborn.esp

•  4A Gildergreen Regrown.esp [Version 1.2.6]

•  4B Atlas Hearthfire.esp

•  4C Apocalypse - The Spell Package.esp

•  4D XPMSE.esp

•  4E Atlas Compass Tweaks.esp

•  4F BarenziahQuestMarkers.esp

•  50 Thugs.esp

•  51 Better Assassins V2.esp

•  52 BloodthirstVampireFeeding.esp

•  53 Both Imp and SC-No respawn.esp

•  54 CelticMusic.esp

•  55 Celtic Music and FSP No Vanilla Patch.esp

•  56 CompanionsShields.esp

•  57 Darker Bloodcursed Sky.esp

•  58 Dawnguard Radiant Quest Adjustment.esp

•  59 HearthFire Display Case Fix.esp

•  5A DualFlurrytoFlurry.esp

•  5B FNIS.esp

•  5C JiubQuestMarkers.esp

•  5D KillingTraps.esp

•  5E Light Foot Only While Sneaking.esp

•  5F NIOVHH.esp

•  60 NPCWaterAIScripted.esp

•  61 No Killmoves, No Killcams, No Killbites.esp

•  62 RaceMenu.esp

•  63 RaceMenuPlugin.esp

•  64 Realistic Lighting Overhaul - Weathers.esp

•  65 RLO - Adaptive Interiors Vanilla Weathers Patch.esp

•  66 SaturationBoost.esp

•  67 SilentBackstab.esp

•  68 SkyTEST-RealisticAnimals&Predators-Dawnguard.esp

•  69 Slightly Reduced Distance NPC Greetings.esp

•  6A dD - Realistic Ragdoll Force - Realistic.esp

•  6B more plants all extra.esp

•  6C NosPiercedEarsAll.esp

•  6D The Bastard.esp [Version 1.2]

•  6E Unique Bloodscythe&Soulrender.esp

•  6F imp_helm_legend.esp

•  70 Males of Skyrim.esp

•  71 Kaw's Claws.esp

•  72 coco_merge_weapons.esp

•  73 hairseranahavok.esp

•  74 BVFE_Serana.esp

•  75 GuardOutfits.esp

•  76 Alternate Visuals for Spell Effects.esp

•  77 K2JiggleHarness.esp

•  78 Sexy Armor Replacer Patch.esp

•  79 realrainextended.esp

•  7A Supreme Storms.esp

•  7B DibellanDefender.esp

•  7C Mannequin.esp

•  7D MoreNastyCritters.esp

•  7E SexLab Vanilla Voices.esp

•  7F SexLabDefeat.esp

•  80 SexLabNudeCreatures.esp

•  81 SexLabNudeCreaturesDB.esp

•  82 SexLabNudeCreaturesDG.esp

•  83 SlaveTats.esp

•  84 Companions Radiant Quest Adjustment.esp

•  85 Dragon Claw Stands.esp [Version 1.0]

•  86 Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp

•  87 SoS - Civilization-PatchRLOMinorCities.esp

•  88 SoS - The Dungeons-PatchRLODungeons.esp

•  89 Enchanting Freedom.esp

•  8A PotemaRealFix.esp

•  8B Devious Deviants.esp

•  8C DeviouslyHelpless.esp

•  8D Queen Freydis Sword.esp

•  8E UIExtensions.esp

•  8F Armored Circlets.esp

•  90 Unique Booze Bottles Alternate Names Version.esp

•  91 CraftableCrownHelmets.esp

•  92 ExpandedJewelryCrafting.esp

•  93 ShieldsofSkyrimLists.esp

•  94 Torcs_35.esp

•  95 SoS - The Dungeons-PatchRLOMajorCityInteriors.esp

•  96 FemaleWerewolf.esp

•  97 Apocalypse - More Apocalypse.esp

•  98 SoS - The Dungeons-PatchRLODungeonLighting.esp

•  99 Bijin NPCs.esp

•  9A AsharaDimonizedDress.esp

•  9B FSP - Dawnguard Edition.esp

•  9C RedMountainErupts.esp

•  9D SOS - VectorPlexus Regular Addon.esp

•  9E Schlongs of Skyrim.esp

•  9F Saeri_AetherialCrown.esp

•  A0 Bijin Wives.esp

•  A1 Serana.esp

•  A2 Valerica.esp

•  A3 Modern Brawl Bug Fix.esp

•  A4 UNP Jewelry.esp

•  A5 SOSRaceMenu.esp

•  A6 OMageCommonRobesV2.esp

•  A7 Housecarls Revamped.esp

•  A8 coco_skills.esp

•  A9 Mini Vamps.esp

•  AA DenassaG_MageRobes.esp

•  AB DenassaG_MageRobesBoots.esp

•  AC FasterArrows75.esp

•  AD RaceMenuMorphsUUNP.esp

•  AE Sleep Anywhere.esp

•  AF UNP High Heels 2.esp

•  B0 Alternate Start - Live Another Life.esp [Version 3.1.5a]

•  B1 ccas_starts.esp

•  B2 Bashed Patch, 0.esp

•  B3 Ponygirl Farm.esp

•  B4 slp_albinospidertest.esp

 

 


EDIT: Ninja'd. I'll try the new script. :)

Posted

I just tested with the new script, and it is working again. At least, the spell is applying to the player immediately anyway. :)

 

Maybe something was getting lost in the shuffle before? I have no idea why that would be happening, but I tried just sitting there for a minute and using the [wait] command for several hours, no update. Strange.

Posted

here's another script with debugging to make sure the actor is actually getting processed by the passive loop.

 

SGO.PrintDebug("UpdateLoop:GemData " + Who.GetDisplayName())

 

should spam your console every whenver it automatically does its thing. i saw this in the first log you sent me...

 

[11/24/2016 - 11:11:22PM] [sGO] UpdateLoop:Begin
[11/24/2016 - 11:11:22PM] [sGO] UpdateLoop:Done
 
but i have no idea what version i commented out half those debugs to know if that is suggesting an empty loop or not.
 
 

maybe its being caused by the sos futa detection... If(Math.LogicalAnd(Bio,self.BioProduceGems) == 0) but that would mean it never grows on its own either. as long as we are sure that they are in fact still growing over time.

dcc_sgo_QuestController_UpdateLoop.pex

Posted

nah it cant be that.

 

Prisoner features 3 according to Soulgem Oven

Int Property BioProduceGems = 1  AutoReadOnly

Int Property BioProduceMilk = 2  AutoReadOnly
Posted

I could NEVER play Skyrim again without this and untamed.  A million thanks!  Your mods are amazing.

 

I noticed in the changelog it says "milks drops in front of you instead of out of your ass." In game, birthing gems were dropped in front of my character and no where near their ass.  When you wrote "milk" you meant gems?  Is there a way to get gems to birth near the ass again like they used to or am I doing something wrong?

Posted

generally gems are suppose to drop from behind and milk from in front. its not a science though. poses where they are leaning back may still pop out in front depending on how your physics feel today. i use #6 myself and they always pop out behind.

 

Posted

Thank you for your response.  I figured it out.  I just changed the kick dropped items option and that did it.  Now gems drop out right on target.

 

But i definitely don't have any milk dropping out.  It goes straight into my inventory.

Posted

Thank you for your response.  I figured it out.  I just changed the kick dropped items option and that did it.  Now gems drop out right on target.

 

But i definitely don't have any milk dropping out.  It goes straight into my inventory.

 

right. but on npcs it drops so you can get it. i dunno why i didnt drop milk for the player. i must be doing it too much and got annoyed.

Posted

 

 

maybe its being caused by the sos futa detection... If(Math.LogicalAnd(Bio,self.BioProduceGems) == 0) but that would mean it never grows on its own either. as long as we are sure that they are in fact still growing over time.

No idea, I've been inserting black soulgems. I'll try some petty gems, set the time-to-grow to a low number, and see. But the encumbrance is applying now, that was my only problem. :)

 

I'll try the new script too.

 

 

nah it cant be that.

 

Prisoner features 3 according to Soulgem Oven

Int Property BioProduceGems = 1  AutoReadOnly

Int Property BioProduceMilk = 2  AutoReadOnly

Hang on, that means SGO thinks I'm not able to produce gems or milk?

 

 

 

EDIT:

The gems are growing over time, and I am producing milk. Lots of notifications in the console. Not much SGO in the log this time, but I wasn't slapdash either and made sure to let all mods install and update including sexlab before inserting gems, so that's probably the reason why it's so quiet. :)

 

Papyrus.0.log

 

Anyway, all's working well here. No idea why it was borked in the first place.

Posted

 

 

 

nah it cant be that.

 

Prisoner features 3 according to Soulgem Oven

Int Property BioProduceGems = 1  AutoReadOnly

Int Property BioProduceMilk = 2  AutoReadOnly

Hang on, that means SGO thinks I'm not able to produce gems or milk?

 

 

bitwise math, Value & 0b1 == 0b1 == can gem, Value & 0b10 == 0b10 == can milk. so 3, 0b11, means it can gem and milk. so its not the futa patch crux submitted.

Yeah, that they do. (Discounting the one I advertise in my signature :P)

Some actually only exist as an attachment to a random post buried in some thread...

 

Also, as far as the equippable one goes, it would probably easier to copy and rename an existing addons esp, as sos addons have highly specific structural requirements...

 

send me a list of the possible strings to check for, and i'll mod that code to check them in an array loop, since you are balls deep into those sos mods. upper/lower case matters.

Posted

In regards to my post here...

Heya, anyone can help me with a little problem here? Everything works fine and smoothly for this mod, except the insert soul gems, milking, and birthing have no animations to them (character just stands there making moans and faces).

 

I've ran the FNIS exe for users multiple times after installing everything the mod needed to run, but still no dice. Anyone able to point me in the direction of how to fix whatever may be causing this?

 

I'd list the load order, but have no idea how to link all of that. (A feature in Mod Organizer I'm using ATM I don't know of?)

 

Edit: Nuts, looks like I'm staying over at someone else's place for a day so I won't be able to do any troubleshooting when any replies come in. Thankfully, I can still respond from my iPad.

 

I'm still awaiting some feedback on how to resolve this issue.

 

Guess now that I'm back from celebrating Thanksgiving, would anyone be kind enough to assist with this issue? Been eager to get this part of the mod working, yet looking for others who had the same issue really didn't list any useful info.

 

So, a response please?

 

Edit: Nvm got it working, still figuring out how MO works. Apparently I had to rig FNIS in some special way for it to work and make the animations get implemented properly...

Posted

im ran into a quirk kinda not a bug but kinda.

 

seems that if u get put in a female postion due to a 3person ore more animation it can causse some issues.

 

here what happened.

 

started a 3p animation and for some reason sexlab decided to put my charcter in female polstion(im female with sexlab set to male) even thou she didnt get impreg since i had cum inflation on she got inflated and is now permantly stuck with  inflated belly.

 

 

 

edit

 

also found out something nice. USLEEP adds a item in the temple in whiterun. it removes unwanted visual effects. if u use it when stuck squirting and with the belly suck inflated it seems to fix it. u might want to see if u can make a spell form of that effect to get rid of when the squirt or the bely inflated gets stuck we can cast it on them.

Posted

 

Thank you for your response.  I figured it out.  I just changed the kick dropped items option and that did it.  Now gems drop out right on target.

 

But i definitely don't have any milk dropping out.  It goes straight into my inventory.

 

right. but on npcs it drops so you can get it. i dunno why i didnt drop milk for the player. i must be doing it too much and got annoyed.

 

 

Gotcha.  No worries.  Mod is running great.

Posted

 

Yeah, that they do. (Discounting the one I advertise in my signature :P)

Some actually only exist as an attachment to a random post buried in some thread...

 

Also, as far as the equippable one goes, it would probably easier to copy and rename an existing addons esp, as sos addons have highly specific structural requirements...

 

send me a list of the possible strings to check for, and i'll mod that code to check them in an array loop, since you are balls deep into those sos mods. upper/lower case matters.

 

 

Hum, even if I'm balls-deep in, I can't possibly know all addons there are (or that will be made, for that matter).

Using an exclusion list of non-schlong addons would be safer, as afaik there's only 5 of those (and little reason to make more).

 

But ideally, to future-proof the whole thing, I'd love to have an MCM page or something, to assign their schlongness myself.

Posted

lol

Nah, I wouldn't say that. There's quite a few popular ones out there that I don't have installed, simply because they're not to my personal tastes; the horsecock addons, for example.

Posted

one thing is insertion was not kicking the encumbered update. it should still have happened passively with natural growth though after the 1 game hour whateverwhatever passive recalculations at the same time as the visual scaling.

 

adds encumber update directly after inserting and turns one of your qq notices into a dbg msg instead about $who inserts $num gems

 

attachicon.gifdcc_sgo_QuestController.pex

 

 

I'm playing this on a new install of Skyrim and I noticed that with the latest version my character wasn't producing sperm at all. Not wankable. I've turned up all the values too and nothing. Any idea why?

 

if its not a cis male make sure semen is turned on in the actor options, since the penis detection code changed a bit with the futa patch.

 

OH also, probably because its never been kicked to be tracked if its brand new! try having sex once and see if it starts filling after that.

Thanks! It worked!...too bad it had to be at the hands of a group of draugrs...

Posted

ok, cool.

 

because men technically never stop producing i couldn't just automatically add every male to the game to the list, thats why they got to be kicked off first that way only the active ones are getting calculated.

Posted

Any chance for an option to use body morphs instead of skeleton bones for belly scaling? 

 

If you get the sexlab inflation framework it does this. I haven't used it with the new update, but I have used it with the last update. Worked great. Though they are right if you don't have body morphed outfits you won't be able to see anything on your character. I have sets of outfits specifically for when I'm pregnant vs when I'm not so that the changes can be seen. It is worth it to me because I prefer the body morphed belly, but it is more of a hassle.

Posted

 

Any chance for an option to use body morphs instead of skeleton bones for belly scaling? 

 

If you get the sexlab inflation framework it does this. I haven't used it with the new update, but I have used it with the last update. Worked great. Though they are right if you don't have body morphed outfits you won't be able to see anything on your character. I have sets of outfits specifically for when I'm pregnant vs when I'm not so that the changes can be seen. It is worth it to me because I prefer the body morphed belly, but it is more of a hassle.

 

Very cool thanks for the information. I like this mod because it's useful for enchanting, and isn't script heavy. 

 

How do i make it use body morphs with that mod? It doesn't seem to do anything for me. 

Posted

 

 

Any chance for an option to use body morphs instead of skeleton bones for belly scaling? 

 

If you get the sexlab inflation framework it does this. I haven't used it with the new update, but I have used it with the last update. Worked great. Though they are right if you don't have body morphed outfits you won't be able to see anything on your character. I have sets of outfits specifically for when I'm pregnant vs when I'm not so that the changes can be seen. It is worth it to me because I prefer the body morphed belly, but it is more of a hassle.

 

Very cool thanks for the information. I like this mod because it's useful for enchanting, and isn't script heavy. 

 

How do i make it use body morphs with that mod? It doesn't seem to do anything for me. 

 

 

Once it starts its setup and has registered your character as an actor then go to bodymorphs from there at the top there is "Bodymorphs" again with a drop down menu select that then choose belly. Then slide "Ni override" all the way to 0.00 and go to pregnancy belly slide it all the way up to 100.00. After that exit and it should use that setting from now on. If you have someone currently pregnant you'll need to wait a few hours until the next body update for anything to change. Viola! You are now using the pregnancy body morph instead of belly scaling. You can also use bigbelly as well if you'd prefer that. I like the preg morph though.

 

Posted

Apparently, soulgem oven and sexlab hormones are fighting over the breasts. Hormones wants to reduce my character breasts size under 2.0 while soulgem oven think it's a good idea to increase the size over 4.0.

 

 

[11/30/2016 - 04:00:33PM] [SGO] UpdateLoop:Begin
[11/30/2016 - 04:00:34PM] [SGO] UpdateLoop:Done
[11/30/2016 - 04:00:38PM] [SLH]  -- External shape change detected
[11/30/2016 - 04:00:38PM] [SLH]      Breast change 4.888916 from 1.988000
[11/30/2016 - 04:00:38PM] [SLH]      Butt change 0.900000 from 0.900000
[11/30/2016 - 04:00:38PM] [SLH]      Belly change 0.994097 from 0.966667
[11/30/2016 - 04:00:38PM] [SLH]      Schlong change 0.969961 from 0.969961
[11/30/2016 - 04:00:38PM] [SLH]  Updating shape on external detection.

 

Does anybody know of a way to make those two mod working together? Other than the inflation framework, that is.

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