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Posted

 

 

You can, with a small trick... And since dark merged my pull yesterday, it should be fixed in the next version.

What's the trick? I'd like to know :)

 

 

As said a few (lol) pages back:

 

 

if you have access to the sslBaseAnimation object, you can determine whether a position is "giving" or "receiving" by checking  "anim.GetGender(int slot)"

sslBaseAnimation.getGender(int slot) returns the gender set in the animation, not of the character. So unless the animation is tagged wrongly, you'll get what you expect.

 

 

 

i merged two separate pull requests this weekend, tamanamagatchinachi's for trying to prevent pitchers from catching, and another to detect sos. this upcoming weekend ill probalby roll a release with them. the stats are done. i wanted to redo the wheel menus into list menus but i am not sure if i will wait to release until i finish those or not.

 

im also sitting on a dm2 update trying to catch all the stupid "well shits" i caused moving things around for playable furniture and self bondage.

Posted

Hello. Mod does not work, but it has a menu, and I can customize it, but my character is not fertilized, although the chance is 100% . I also have a spell the menu, but it does not work. What to do?

Posted

Hello. Mod does not work, but it has a menu, and I can customize it, but my character is not fertilized, although the chance is 100% . I also have a spell the menu, but it does not work. What to do?

 

Restarting the mod through the MCM menu (Not re-installing) seems to fix the mod for me. You may end up, just like me, having to restart the mod after EVERY load, it is not bad but it can be tedious if you die a lot.

Posted

How do you birth the soulgems? I've got the message saying that the oven's finished a ton of itmes, even though I have six gems I'm almost certain it's been more than six times now, and started getting those messages 1 to 2 game weeks ago... but no popping. Is it normal, or could something be broken?

Posted

Use the minor power with the z (default) key, and select the gems (or milk if that's what is ready). That will start the animation.

Use the minor power with the z (default) key, and select the gems (or milk if that's what is ready). That will start the animation.

Posted

 

Hello. Mod does not work, but it has a menu, and I can customize it, but my character is not fertilized, although the chance is 100% . I also have a spell the menu, but it does not work. What to do?

 

Restarting the mod through the MCM menu (Not re-installing) seems to fix the mod for me. You may end up, just like me, having to restart the mod after EVERY load, it is not bad but it can be tedious if you die a lot.

 

It did not help me, but I solved the problem in Wrye Bash esm -> esp

Now everything works well.

Posted

It did not help me, but I solved the problem in Wrye Bash esm -> esp

 

 

 

Now everything works well.

 

 

Interesting... strange that it works at all, but I'd be willing to bet that somehow SkyUI sees it as a new mod, despite the fact that it has the same filename. So that might be why the MCM suddenly works (new mod = kick the MCM perhaps?).

 

However, I'd be willing to bet that you've set yourself up for some pain down the road when things stop working, or start working in unintended ways.

 

Off the top of my head, I can't think of anything SGO does that requires the .esm flag - it doesn't use data from other .esp files, for example. Still, I've found that in general flipping the esm/esp bit is not a great idea when a mod is designed to work with it one way. Depending on what the mod is supposed to do you can end up with anything from misplaced objects to crash-causing null references.

Posted

 

 

 

Off the top of my head, I can't think of anything SGO does that requires the .esm flag - it doesn't use data from other .esp files, for example. Still, I've found that in general flipping the esm/esp bit is not a great idea when a mod is designed to work with it one way. Depending on what the mod is supposed to do you can end up with anything from misplaced objects to crash-causing null references.

 

 

its not so it can use things from other esp, its so other things can use things from it.

Posted

 

 

 

 

Off the top of my head, I can't think of anything SGO does that requires the .esm flag - it doesn't use data from other .esp files, for example. Still, I've found that in general flipping the esm/esp bit is not a great idea when a mod is designed to work with it one way. Depending on what the mod is supposed to do you can end up with anything from misplaced objects to crash-causing null references.

 

 

its not so it can use things from other esp, its so other things can use things from it.

 

 

I had a brain fart. :)

Posted

Any plans for debuffs if unmilked like in MME?

 

:idea: For example encumberment, attack speed, etc.?

(A "funny" thing would be lasting hanging breasts after milking to scare ppl :evil:; which would then revert back to normal if milked in time for the duration it wasn't milked in the beginning)  :idea:

 

I almost never milk because of the nice buff ;-) The messages also suggest that there should be debuffs :D

Posted

I'm using the female werewolf mod and everything is fine when she transforms till she feeds. Somehow feeding damages the soulgems she's incubating.

Posted

Hey guys, I'm in the process of reinstalling Skyrim and I can't find darkconsole's UUNP-7B meshes w/belly node that used to be in the downloads for SGO iirc. Can anyone point me in the right direction?

Posted

If I may make a some suggestions.

 

First off I love the mod and it works well, but it would be nice if you had a Insta-birth/milk/insert option in the MCM and a straight to inventory option so when birthing or milking companions or NPC everything goes straight to your inventory.

 

Sometimes I'm not patient enough to still through and wait for all the gems to be birthed and sometimes I don't feel like chasing down rolling soul gems when you though you were on level enough ground.

 

The last thing would be either a more descriptive means of choosing what animation you are using like a name instead of a number or a way to change animation during birthing, although this might be only possible if you were to run things through sexlab.

 

Otherwise this mod is the sole reason why I started enchanting stuff in the game again.

Posted

 

 

sometimes I don't feel like chasing down rolling soul gems when you though you were on level enough ground.

 

"Okay, Lydia, I need to recharge my bow enchantment, so pop out some gems for me, and... shit! Wait, no! Not here! Not at the top of High Hrothgar! Dammit... Well, there goes another batch. Look out, below!"

 

Posted

I think it would be nice if SGO would detect when PC or NPC is in a Dwemer Milking Machine and "deflate" accordingly :)

 

I wonder if I can write that into JUGs as an add-on without having any scripts running..... hmmmmm

 

Posted

Hey, very full bellies are unnaturally pointy, and I'm not sure why this is. 

 

I can provide images if necessary, but fiddling with the belly size sliders isn't helping much.

 

Edit: I fixed it. Further searching of this thread turned up its a conflict with the bouncing belly HDT extension. Swapping to the non bouncing belly fixed it.

 

Posts that explained it: http://www.loverslab.com/topic/34579-soulgem-oven-iii/page-121?do=findComment&comment=1522045

 

For anyone who lands here from google

Posted

So im having an issue where the PC's soulgems don't come out from the correct spot like it will spawn like 2-3 feet from my character.

im going to just reinstall it but I was wondering if there was a fix

Posted

So im having an issue where the PC's soulgems don't come out from the correct spot like it will spawn like 2-3 feet from my character.

 

im going to just reinstall it but I was wondering if there was a fix

 

I have found that the gem and milk release locations are some how affected by the "kick dropped item" toggle. 

 

I find that I have to turn it on and off depending on what animation I want to play properly.  One way affects the milk drop position and the other way affects the gem drop position. If the gems are coming out in the wrong position, go to the MCM menu and change your "kick dropped items" setting in Soulgem Oven III.

 

According to the mod author, this is not supposed to affect this, but for some of us it does.

 

Hope this fixes your problem.

Posted

 

So im having an issue where the PC's soulgems don't come out from the correct spot like it will spawn like 2-3 feet from my character.

 

im going to just reinstall it but I was wondering if there was a fix

 

I have found that the gem and milk release locations are some how affected by the "kick dropped item" toggle. 

 

I find that I have to turn it on and off depending on what animation I want to play properly.  One way affects the milk drop position and the other way affects the gem drop position. If the gems are coming out in the wrong position, go to the MCM menu and change your "kick dropped items" setting in Soulgem Oven III.

 

According to the mod author, this is not supposed to affect this, but for some of us it does.

 

Hope this fixes your problem.

 

 

Thank you very much that worked, definitely beats reinstalling

 

Posted

Uhm, don't know if I'm just blind or it's not there... could you add something like a dedicated reset-function to your mod please? I have trouble getting the scaling to work right after the first change (one always works, but if I do a second change to say, the breatscaling, it doesn't use the new (second change to) values)....

Posted

Uhm, don't know if I'm just blind or it's not there... could you add something like a dedicated reset-function to your mod please? I have trouble getting the scaling to work right after the first change (one always works, but if I do a second change to say, the breatscaling, it doesn't use the new (second change to) values)....

 

The changes won't take effect instantly. You have to wait until the next time it refreshes. I make changes all the time (I just like to tinker with tits I guess) and it works fine here. 

 

For a quick and dirty reset.....ok maybe not lightning quick.... use the MCM to milk them dry and/or have them birth all their gems. That should set their body scaling back to the start and next refresh would have your new values.

 

Happy Humping!

Posted

 

Uhm, don't know if I'm just blind or it's not there... could you add something like a dedicated reset-function to your mod please? I have trouble getting the scaling to work right after the first change (one always works, but if I do a second change to say, the breatscaling, it doesn't use the new (second change to) values)....

 

The changes won't take effect instantly. You have to wait until the next time it refreshes. I make changes all the time (I just like to tinker with tits I guess) and it works fine here. 

 

For a quick and dirty reset.....ok maybe not lightning quick.... use the MCM to milk them dry and/or have them birth all their gems. That should set their body scaling back to the start and next refresh would have your new values.

 

Happy Humping!

 

 

I know how this is supposed to work, but for me it didn't, I just reinstalled it midd game on a 'clean' safe, now it is working again as it should...

 

 

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