Kimy Posted November 24, 2020 Author Posted November 24, 2020 13 hours ago, zarantha said: SE bug for DCL cell names - @Kimy don't know if you saw this from the SE thread. As I recall, this is an SE only issue, and the save is still there, it's just not present under the character name. A little bug report of sorts: Since the Dagonar Prison cells have underscores in them, saving in prison breaks the character "folders" in saves - the saves no longer appear under the character name, but only in the all saves list. This can of course be fixed userside by replacing the resulting "00000000" in the savefile name with your character's corresponding sequence from a previous save. I don't know if changing cell names would break stuff and be a lot of extra work, but it would be nice if it worked Other DCL cells don't have underscores and no save problems - for example, DawnstarDCURDollmakersHouse or UstolfsPartyRoom, while the prison is dcur_prison_basement or dcur_prison. I will look into it. Silly Skyrim.
Best1123 Posted November 24, 2020 Posted November 24, 2020 2 hours ago, Kimy said: @Skullered: Any idea if this can be confirmed, and if yes, what's causing it? Hi @Kimy here are some more details about this issue that I found through my testing so that you and Skullered can track down what is causing this issue. The issue occurs when both DD For Him and Beast races is installed using DD5 installer. When DCL is installed and you go in game all the gags that are added using DCL do not appear on the player character when they wear them. Even though the gag doesn't visually appear my characters mouth still opens as seen in the pictures I previously showed and the player character is unable to speak to anyone properly which is how the gags normally work. The gag meshes however do appear in the preview for the items in your characters inventory and when you drop the device on the ground they appear on the ground as well and are not invisible. I removed DD For Him and Beast races from my game and the gag meshes worked correctly. I then proceeded to try installing both DD For Him and Beast races again to see if the issue occurred again and it did happen again which suggests that it is a recurring problem. I then proceed to try installing DD For Him but leaving Beast races out of the installation of DD5 and the same issue occurred, I then did the opposite installing Beast races and leaving DD For Him out of the installation and again the same issue occurred. I have not tested to see if it works on any races outside of the wood elf which is the race I used for my main character and I have not tested to see if the issue occurs with NPC's. I hope the information above can help you identify what is causing this issue.
Ictuss Posted November 24, 2020 Posted November 24, 2020 Sorry if this has been posted before, but there's nearly 1000 pages and searching google for keywords can't get me specific pages like it usually can. Cursed Loot is working fine for the most part, except in every scenario it's applying full sets as if I had always force full set enabled despite having "Minimum and maximum number of items per container" set to 1 and 2 respectively. Any suggestions would be much appreciate~
tester86 Posted November 24, 2020 Posted November 24, 2020 8 hours ago, El_Duderino said: And in case there's still some room on your list of feature requests and ideas: what do you think about a rescue quest for the three captives in the slavers' hideout in Riften? The slaver in Riften is still alive, so it would one would have to kill him first and then free the three captives. And maybe escort them or one of them home? Funny, I always had a different idea. The next time you get back to Riften and talk to the lizard lady inn keeper she is mad at you. Little John eventually woke up, he came upstairs and demanded to know what happened. The other patrons were quick to turn on the innkeeper, she let her go, so she needs to keep her promise to make you pay if it ever got back to her. So I thought of a continuing in Riften, not to help those slave's but to be there with them or some other punitive measure.
kaldwin Posted November 24, 2020 Posted November 24, 2020 having a bit of an issue with beat race refits. gags didn't get "refit" when I installed DCL bata. fixed that issue by just loading DRR plugin after DCL. The main issue is that items from DCL aren't getting refit. standard devices are fine, since they are taken form DD 5.0. its the quest related gags and special restraints that don't fit properly
evilblade Posted November 24, 2020 Posted November 24, 2020 Hi, guys. Yet again I have a question about those girls, that were enslaved by "Restraining touch" spell.. or how is it called?.. As I understand - they are given some specific AI which makes them follow you everywhere no matter what! So when you or even they themselves are attaked by some enemy they don't flee, just stand there taking hits.. even if I did "setav confidence 0" for them. So is there a way to.. I don't know how to put it.. stop them from being that stupid and revert to normal behavior? Maybe there's some command or whatever to switch them back from that "slavegirl state" back to normal?
Elsidia Posted November 24, 2020 Posted November 24, 2020 13 minutes ago, evilblade said: Maybe there's some command or whatever to switch them back from that "slavegirl state" back to normal? Nope. Those are your slave now and you can only sell to Slaver in Riwerwood.
AlyssaAwoo Posted November 24, 2020 Posted November 24, 2020 Just noticed the Beta 9.0 is out!! ? Can I replace the Beta with the Official version on a save without any issues later on ? Don´t want to end up having to start a new save. Told myself once 9.0 is out I would finally make an actual playthrough of Skyrim where I don´t delete everything after a day due to some Issue ? Btw turns out I downloaded the last version of Cursed Loot on a 24th and now this Beta on a 24th aswell. Truly magical!
indolu Posted November 24, 2020 Posted November 24, 2020 6 minutes ago, AkiKay said: Just noticed the Beta 9.0 is out!! ? Can I replace the Beta with the Official version on a save without any issues later on ? Don´t want to end up having to start a new save. Told myself once 9.0 is out I would finally make an actual playthrough of Skyrim where I don´t delete everything after a day due to some Issue ? Btw turns out I downloaded the last version of Cursed Loot on a 24th and now this Beta on a 24th aswell. Truly magical! DCL 9.0 requires a new game.
AlyssaAwoo Posted November 24, 2020 Posted November 24, 2020 44 minutes ago, indolu said: DCL 9.0 requires a new game. No I´m talking about If the future Official version 9.0 will also require a new save which would make the Beta 9.0 something to not use in a serious playthrough. Sorry if that wasn´t clear.
Kimy Posted November 25, 2020 Author Posted November 25, 2020 "beta" and "serious playthrough" do not go in the same line! 2
evilblade Posted November 25, 2020 Posted November 25, 2020 19 hours ago, Elsidia said: Nope. Those are your slave now and you can only sell to Slaver in Riwerwood. I see.. ..but maybe there's at least some faction that no one attacks that I could "addfac xxxxxxx" to her.. or something like it?.. UPD: And it turns out there IS such a faction.. and just who whould've thought - it's called "Prisoners Faction" https://en.uesp.net/wiki/Skyrim:Factions_P#Prisoners_Faction
CaptainJ03 Posted November 25, 2020 Posted November 25, 2020 12 hours ago, Ictuss said: Sorry if this has been posted before, but there's nearly 1000 pages and searching google for keywords can't get me specific pages like it usually can. Cursed Loot is working fine for the most part, except in every scenario it's applying full sets as if I had always force full set enabled despite having "Minimum and maximum number of items per container" set to 1 and 2 respectively. Any suggestions would be much appreciated It's not a bug, it's a ... not too well described feature. The things you are encountering aren't "normal" cursed loot traps, but those other thingies, I think they're called Flashbang Attacks. Go to tne next MCM page "Events", set the Standard Items Weight to max, and the Flash-Bang Grenades weight to something low that suits you better. When I played this the first time, it took me days to find the first normal chest. ?
Guest Posted November 25, 2020 Posted November 25, 2020 In the Whip and Chain inn, when playing the escape furniture game, I interacted by mistake with another furniture, locking myself in it and the previous one disappeared. @Kimy, you surely thought about this already, but would it be possible to add something to prevent interactions with other furniture? Just like you can't interact with other DDs if you have the same type already.
DeWired Posted November 25, 2020 Posted November 25, 2020 17 hours ago, Kimy said: @Skullered: Any idea if this can be confirmed, and if yes, what's causing it? As I see it, it is caused by BRRF and ForHim splitting ArmorAddons for items into several, and all of them must be linked in RenderedItem. But only vanilla one from DDx is there, so items break. Only good ways to solve it would be providing either overrinding ESPs for DCL, or making ESP variants, selected in installer. Comparison of RenderedItem for Cursed Ball Gag from DCL and Black Ebonite Gag from DDx with BRRF and ForHim installed in spoiler. Spoiler This is Cursed Ball Gag rendered item, dcur_cursedBallGag_scriptInstance And this is Black Ebonite Gag (Ball) (Harness) from DDx, zadx_GagEboniteHarnessBall_scriptInstance Note the same first model in both cases, and all other models on DDx version. All of this are from DD5 and DCL9beta.
gr4ssi Posted November 25, 2020 Posted November 25, 2020 I found something which was a bit... weird? In the Hall of the Dead, with Chloe and Nazeem, I get the high security stuff on me and Chloe from Nazeem, and he disappears. (The Chloe's stolen stuff retrieval quest.) If I now try and walk, it doesn't work. First, I thought, I was too heavily loaded. But no, I had to go to first person mode to be able to move again, like with that one blindfold mode. Is that normal? It got fixed when I left the Hallo of the Dead.
TajZ Posted November 25, 2020 Posted November 25, 2020 This is somewhere earlier in the forums but what is the refid for the dollmaker? Unfortunately in my most recent playthroughs certain areas are having cell fuck ups so I can't enter without a CTD, these include Riften Bee and Barb, Windhelm Candlehearth Hall, Dawnstar Windpeak Inn, and sadly, though I could enter w/o CTD before starting Courier in Chains; Dollmaker's Shop is now inaccessible. So I need the prid command and moveto player. But I can't find the refid for Dollmaker or Sasha now. Help please.
RadogoR Posted November 25, 2020 Posted November 25, 2020 Whips and Chains Inn keeps crashing. After Michelle tells my char that I qualify, the loading starts and then... poof! I've read a couple pages earlier, that this might be due to HDT, but I already have it installed. Double checked by mod manager for missing files - looks like everything is as it should. Maybe anyone could advice what else I am missing? Attaching my log just in case. Papyrus.0.log 1
Ictuss Posted November 25, 2020 Posted November 25, 2020 5 hours ago, CaptainJ03 said: It's not a bug, it's a ... not too well described feature. The things you are encountering aren't "normal" cursed loot traps, but those other thingies, I think they're called Flashbang Attacks. Go to tne next MCM page "Events", set the Standard Items Weight to max, and the Flash-Bang Grenades weight to something low that suits you better. When I played this the first time, it took me days to find the first normal chest. ? Thanks for the reply, I really should've mentioned that I also set "Standard Items" to be the only event with a value, which I set to 200. Every other event is set to zero. It's interesting though, if that message only pops up in the event of a flashbang attack could my mod be bugged that it's forcing that event every time, even with it disabled? I've tried a reinstall and a new game already.
DeWired Posted November 25, 2020 Posted November 25, 2020 1 hour ago, RadogoR said: Whips and Chains Inn keeps crashing. After Michelle tells my char that I qualify, the loading starts and then... poof! I've read a couple pages earlier, that this might be due to HDT, but I already have it installed. Double checked by mod manager for missing files - looks like everything is as it should. Maybe anyone could advice what else I am missing? Attaching my log just in case. Papyrus.0.log 396.57 kB · 1 download This looks very strange, like your DCL installation is broken as hell. Namely, it thinks that DD is missing (but it isn't). Does DCL go in your load order after DD?
Guest Posted November 25, 2020 Posted November 25, 2020 After how long does Christa respawn? Because I won the high-low game, but she's been tied up for three days (and she's not gone crazy yet ?). Though I have to say I've never left the inn, because I have a 11000 gold bounty (Requiem) for killing poor Hod due to whispers in my ears (Dark Elf, Imperious Races of Skyrim) and I'm trying to farm money.?? Recorder and Chloe thought it was a good idea, but they're not to be trusted... Probably... At least I haven't met Sofia yet... (I'm doing no placements here ?, I just felt like giving some background and suggesting great mods! ?
jedidule Posted November 25, 2020 Posted November 25, 2020 so ive not got any textures on some of the items they are invisible--versions ive tried also ive not got a mcm for this anymore-new beta
knots1353 Posted November 25, 2020 Posted November 25, 2020 19 hours ago, Ictuss said: Sorry if this has been posted before, but there's nearly 1000 pages and searching google for keywords can't get me specific pages like it usually can. Cursed Loot is working fine for the most part, except in every scenario it's applying full sets as if I had always force full set enabled despite having "Minimum and maximum number of items per container" set to 1 and 2 respectively. If you're running DCL 8.5, you should look at the Events page in the MCM. There are a several events there which could add multiple items -- just reduce the weight of those you don't want to 0. If you're running DCL 9 Beta, the event weighting seems to be at least partially broken for now - and I'll also get things I've shut off in some events, particularly early on. (OTOH, since you're asking this, I recommend you use 8.5 for a while until you know the settings better and have figured out what works for you...)
kaldwin Posted November 25, 2020 Posted November 25, 2020 kimy, got a couple of issues and a request: Issues: 1) when ever I'm forced into a full set of generic devices, I'm locked in a collar, leg cuff, and arm cuff. That's it; it stops there. I have to get hit with another trap before I get locked in the rest of the set. The same thing happens with the "tie me up" feature on the debug tab. I have to hit it twice to get the full set 2) straitjackets don't match the color and variant specified by the theme setting. adding all the new variants probably caused some problem Now for the request. If you're not already doing it, could you give the device weights and themes a bit of attention. the more devices you add, the less reliably those option seem to work. red/white leather/ebonite themes work pretty well, but there isn't an option that gives black leather or ebonite consistently. The "leather" and "ebonite" themes usually give you black, but not always. you've also got all these great rope devices and no traps to lock you into them. ropes as a theme might be a bit tricky, since you have nothing to use for the hands and feet slots. my suggestion, if you chose to go that rout, would be to take the "chain harness (wrist)" mesh and textures and make an iron variant of your "paw bondage mittens." you already have iron ballet boots to use for the feet slots. iron, I feel, fits the astatic of a rope theme better than leather or ebonite would. Of course, you could always just make rope trap event. that would be a lot less work. Since you don't actually need keys for rope devices, I see no reason why a rope trap shouldn't lock you in a full set of rope devices, kind of like the chain harness, but a lot less punishing. As for device preferences, a bit more customization would be appreciated. Only the "restrictive" theme locks you restrictive boots, despite them coming in every variant. I personally prefer them over the pony boots or ballet heels. it would be nice if they were an option . Also, with all the new straitjacket variants, it would be nice if you broke them down into dress and non-dress variants. Personally, I don't like the straitjacket dresses and hobble skirts (no offense). I wanna see my girl's cute butt.? plug options would be welcome as well. just a true/false option it include/exclude inflatable, gem, and shock plugs. default to primitive if none are selected. black gems could have their own opinion, or only appear if both gem and shock options are ticked I realize, what I'm asking for is a lot of work, so I don't expect you to get to it anytime soon (if at all). I'll continue to support your amazing work regardless
Nova76 Posted November 25, 2020 Posted November 25, 2020 Version 9.0 beta: Not a bug but a problem when playing with needs mods. Could you change the gag during the Courier in Chains quest into a ring gag? Not being able to eat or drink the whole time could be potentially dangerous
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