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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted
1 hour ago, twsnider1138 said:

I’ll have to give that a try myself because the gag issue keeps happening with me too when it didn’t in 8.5. Of course there goes my hope of sneaking up on Nazeem and locking him in an armbinder and gag. ?

I did some more testing and confirmed that it was actually both DD for Him and Beast races DD that caused the issue in my case. Try removing DD for Him and see if that works initially but don't be surprised if you have to remove both DD for Him and Beast races DD to get DCL to work properly.

Posted
1 hour ago, Best1123 said:

I did some more testing and confirmed that it was actually both DD for Him and Beast races DD that caused the issue in my case. Try removing DD for Him and see if that works initially but don't be surprised if you have to remove both DD for Him and Beast races DD to get DCL to work properly.

@Skullered: Any idea if this can be confirmed, and if yes, what's causing it?

Posted
13 hours ago, zarantha said:

SE bug for DCL cell names - @Kimy don't know if you saw this from the SE thread. As I recall, this is an SE only issue, and the save is still there, it's just not present under the character name.

 

A little bug report of sorts:
Since the Dagonar Prison cells have underscores in them, saving in prison breaks the character "folders" in saves - the saves no longer appear under the character name, but only in the all saves list. This can of course be fixed userside by replacing the resulting "00000000" in the savefile name with your character's corresponding sequence from a previous save. I don't know if changing cell names would break stuff and be a lot of extra work, but it would be nice if it worked :) Other DCL cells don't have underscores and no save problems - for example, DawnstarDCURDollmakersHouse or UstolfsPartyRoom, while the prison is dcur_prison_basement or dcur_prison.

I will look into it. Silly Skyrim.

Posted
2 hours ago, Kimy said:

@Skullered: Any idea if this can be confirmed, and if yes, what's causing it?

Hi @Kimy here are some more details about this issue that I found through my testing so that you and Skullered can track down what is causing this issue.

 

The issue occurs when both DD For Him and Beast races is installed using DD5 installer. When DCL is installed and you go in game all the gags that are added using DCL do not appear on the player character when they wear them. Even though the gag doesn't visually appear my characters mouth still opens as seen in the pictures I previously showed and the player character is unable to speak to anyone properly which is how the gags normally work. The gag meshes however do appear in the preview for the items in your characters inventory and when you drop the device on the ground they appear on the ground as well and are not invisible.

 

I removed DD For Him and Beast races from my game and the gag meshes worked correctly. I then proceeded to try installing both DD For Him and Beast races again to see if the issue occurred again and it did happen again which suggests that it is a recurring problem.

 

I then proceed to try installing DD For Him but leaving Beast races out of the installation of DD5 and the same issue occurred, I then did the opposite installing Beast races and leaving DD For Him out of the installation and again the same issue occurred.

 

I have not tested to see if it works on any races outside of the wood elf which is the race I used for my main character and I have not tested to see if the issue occurs with NPC's.

 

I hope the information above can help you identify what is causing this issue.

Posted

Sorry if this has been posted before, but there's nearly 1000 pages and searching google for keywords can't get me specific pages like it usually can. Cursed Loot is working fine for the most part, except in every scenario it's applying full sets as if I had always force full set enabled despite having "Minimum and maximum number of items per container" set to 1 and 2 respectively.

 

Any suggestions would be much appreciate~ 

 

image.png.410ca70bc4527e281cca0ee90d51743d.pngimage.png.19be41ed5f18019401313780429f57c8.png

Posted
8 hours ago, El_Duderino said:

And in case there's still some room on your list of feature requests and ideas: what do you think about a rescue quest for the three captives in the slavers' hideout in Riften? The slaver in Riften is still alive, so it would one would have to kill him first and then free the three captives. And maybe escort them or one of them home?

Funny, I always had a different idea. The next time you get back to Riften and talk to the lizard lady inn keeper she is mad at you. Little John eventually woke up, he came upstairs and demanded to know what happened. The other patrons were quick to turn on the innkeeper, she let her go, so she needs to keep her promise to make you pay if it ever got back to her. So I thought of a continuing in Riften, not to help those slave's but to be there with them or some other punitive measure. 

Posted

having a bit of an issue with beat race refits. gags didn't get "refit" when I installed DCL bata. fixed that issue by just loading DRR plugin after DCL.  

 

The main issue is that items from DCL aren't getting refit.  standard devices are fine, since they are taken form DD 5.0. its the quest related gags and special restraints that don't fit properly

Posted

Hi, guys. Yet again I have a question about those girls, that were enslaved by "Restraining touch" spell.. or how is it called?..

As I understand - they are given some specific AI which makes them follow you everywhere no matter what! So when you or even they themselves are attaked by some enemy they don't flee, just stand there taking hits.. even if I did "setav confidence 0" for them. So is there a way to.. I don't know how to put it.. stop them from being that stupid and revert to normal behavior? :) Maybe there's some command or whatever to switch them back from that "slavegirl state" back to normal?

Posted
13 minutes ago, evilblade said:

Maybe there's some command or whatever to switch them back from that "slavegirl state" back to normal?

Nope. Those are your slave now and you can only sell to Slaver in Riwerwood.

Posted

Just noticed the Beta 9.0 is out!! ? Can I replace the Beta with the Official version on a save without any issues later on ? Don´t want to end up having to start a new save. Told myself once 9.0 is out I would finally make an actual playthrough of Skyrim where I don´t delete everything after a day due to some Issue ?

 

 

Btw turns out I downloaded the last version of Cursed Loot on a 24th and now this Beta on a 24th aswell. Truly magical! 

Posted
6 minutes ago, AkiKay said:

Just noticed the Beta 9.0 is out!! ? Can I replace the Beta with the Official version on a save without any issues later on ? Don´t want to end up having to start a new save. Told myself once 9.0 is out I would finally make an actual playthrough of Skyrim where I don´t delete everything after a day due to some Issue ?

 

 

Btw turns out I downloaded the last version of Cursed Loot on a 24th and now this Beta on a 24th aswell. Truly magical! 

DCL 9.0 requires a new game.

Posted
44 minutes ago, indolu said:

DCL 9.0 requires a new game.

No I´m talking about If the future Official version 9.0 will also require a new save which would make the Beta 9.0 something to not use in a serious playthrough. Sorry if that wasn´t clear.

Posted
12 hours ago, Ictuss said:

Sorry if this has been posted before, but there's nearly 1000 pages and searching google for keywords can't get me specific pages like it usually can. Cursed Loot is working fine for the most part, except in every scenario it's applying full sets as if I had always force full set enabled despite having "Minimum and maximum number of items per container" set to 1 and 2 respectively.

 

Any suggestions would be much appreciated

It's not a bug, it's a ... not too well described feature.

The things you are encountering aren't "normal" cursed loot traps, but those other thingies, I think they're called Flashbang Attacks. Go to tne next MCM page "Events", set the Standard Items Weight to max, and the Flash-Bang Grenades weight to something low that suits you better.

When I played this the first time, it took me days to find the first normal chest. ?

Posted

In the Whip and Chain inn, when playing the escape furniture game, I interacted by mistake with another furniture, locking myself in it and the previous one disappeared.

@Kimy, you surely thought about this already, but would it be possible to add something to prevent interactions with other furniture?

Just like you can't interact with other DDs if you have the same type already.

Posted
17 hours ago, Kimy said:

@Skullered: Any idea if this can be confirmed, and if yes, what's causing it?

As I see it, it is caused by BRRF and ForHim splitting ArmorAddons for items into several, and all of them must be linked in RenderedItem. But only vanilla one from DDx is there, so items break. Only good ways to solve it would be providing either overrinding ESPs for DCL, or making ESP variants, selected in installer.

 

Comparison of RenderedItem for Cursed Ball Gag from DCL and Black Ebonite Gag from DDx with BRRF and ForHim installed in spoiler.

Spoiler

454955545_ScreenShot2020-11-25at13_48_45.png.a8097dfcc8f0c421f668c1a699d7ff3c.png

This is Cursed Ball Gag rendered item, dcur_cursedBallGag_scriptInstance

 

1219982679_ScreenShot2020-11-25at13_50_23.thumb.png.d13996f3d28e7477fc2c7ee312c87f72.png

And this is Black Ebonite Gag (Ball) (Harness) from DDx, zadx_GagEboniteHarnessBall_scriptInstance

Note the same first model in both cases, and all other models on DDx version.

 

All of this are from DD5 and DCL9beta.

 

Posted

I found something which was a bit... weird?

In the Hall of the Dead, with Chloe and Nazeem, I get the high security stuff on me and Chloe from Nazeem, and he disappears. (The Chloe's stolen stuff retrieval quest.) If I now try and walk, it doesn't work. First, I thought, I was too heavily loaded.

But no, I had to go to first person mode to be able to move again, like with that one blindfold mode. Is that normal? It got fixed when I left the Hallo of the Dead.

 

Posted

This is somewhere earlier in the forums but what is the refid for the dollmaker? Unfortunately in my most recent playthroughs certain areas are having cell fuck ups so I can't enter without a CTD, these include Riften Bee and Barb, Windhelm Candlehearth Hall, Dawnstar Windpeak Inn, and sadly, though I could enter w/o CTD before starting Courier in Chains; Dollmaker's Shop is now inaccessible. So I need the prid command and moveto player. But I can't find the refid for Dollmaker or Sasha now. Help please. 

Posted

Whips and Chains Inn keeps crashing. After Michelle tells my char that I qualify, the loading starts and then... poof!

 

I've read a couple pages earlier, that this might be due to HDT, but I already have it installed. Double checked by mod manager for missing files - looks like everything is as it should.

 

Maybe anyone could advice what else I am missing?

Attaching my log just in case.

Papyrus.0.log

Posted
5 hours ago, CaptainJ03 said:

It's not a bug, it's a ... not too well described feature.

The things you are encountering aren't "normal" cursed loot traps, but those other thingies, I think they're called Flashbang Attacks. Go to tne next MCM page "Events", set the Standard Items Weight to max, and the Flash-Bang Grenades weight to something low that suits you better.

When I played this the first time, it took me days to find the first normal chest. ?

Thanks for the reply, I really should've mentioned that I also set "Standard Items" to be the only event with a value, which I set to 200. Every other event is set to zero. It's interesting though, if that message only pops up in the event of a flashbang attack could my mod be bugged that it's forcing that event every time, even with it disabled?

 

I've tried a reinstall and a new game already.

Posted
1 hour ago, RadogoR said:

Whips and Chains Inn keeps crashing. After Michelle tells my char that I qualify, the loading starts and then... poof!

 

I've read a couple pages earlier, that this might be due to HDT, but I already have it installed. Double checked by mod manager for missing files - looks like everything is as it should.

 

Maybe anyone could advice what else I am missing?

Attaching my log just in case.

Papyrus.0.log 396.57 kB · 1 download

This looks very strange, like your DCL installation is broken as hell. Namely, it thinks that DD is missing (but it isn't). Does DCL go in your load order after DD?

Posted

After how long does Christa respawn? Because I won the high-low game, but she's been tied up for three days (and she's not gone crazy yet ?).

Though I have to say I've never left the inn, because I have a 11000 gold bounty (Requiem) for killing poor Hod due to whispers in my ears (Dark Elf, Imperious Races of Skyrim) and I'm trying to farm money.??

Recorder and Chloe thought it was a good idea, but they're not to be trusted...                       Probably...                                   At least I haven't met Sofia yet...

 

(I'm doing no placements here ?,  I just felt like giving some background and suggesting great mods! ?

Posted
19 hours ago, Ictuss said:

Sorry if this has been posted before, but there's nearly 1000 pages and searching google for keywords can't get me specific pages like it usually can. Cursed Loot is working fine for the most part, except in every scenario it's applying full sets as if I had always force full set enabled despite having "Minimum and maximum number of items per container" set to 1 and 2 respectively.

 

 

If you're running DCL 8.5, you should look at the Events page in the MCM.  There are a several events there which could add multiple items -- just reduce the weight of those you don't want to 0.    If you're running DCL 9 Beta, the event weighting seems to be at least partially broken for now - and I'll also get things I've shut off in some events, particularly early on.   (OTOH, since you're asking this, I recommend you use 8.5 for a while until you know the settings better and have figured out what works for you...)

 

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