Ytheria Posted December 16, 2017 Posted December 16, 2017 Great to see the new update.  As far as I can see, the problem identified below remains:  On 10/31/2017 at 5:48 PM, Ytheria said:  I believe I have spotted the problem. On the event "SexLabAnimationEnd" the script first checks PICanExecute and only proceeds if this returns true. However PICanExecute returns false if IsDetectedByGuard is true. Papyrus.0.log  That is to say, the guard will never arrest the PC for having sex in public (where the arrest should trigger after the sex animation has ended).  In the previous version, I successfully fixed this by amended the line immediately after "event SexLabAnimationEnd(string eventname, string argString, float argNum, form sender)" in dcur_publicindecencyQuestScript.psc to "If !PICanExecute(displayfeedback = false) && !IsDetectedByGuard".  I tried to make the same amendment to the updated version, but I got the attached compile errors (number 1). These seem to stem from there being no dcurArmbinderQuestScript.psc in the source scripts, although there is a dcurArmbinderQuestScript.pex in the compiled scripts.  I tried using the old dcurArmbinderQuestScript.psc (i.e. from 6.1), and got the attached compile errors (number 2), which just say that zad_DeviousArmbinder and zad_DeviousArmbinderElbow are undefined. Compile errors 1.txt Compile errors 2.txt
hereforbrowsing Posted December 16, 2017 Posted December 16, 2017 It's not installing on NMM for me. It'll get about halfway through unpacking and then it says mod install fail. I updated DDI and DDX to 4.0 so I'm not sure what's making it fail to install.
johntrine Posted December 16, 2017 Posted December 16, 2017 4 hours ago, Tifa Lockheart said: havent got that far @johntrine i literally launched it, spawned new shiny things , put them on like an incredibly sensible person and took pretty pictures aha xD welp. hope kimy updates us on that if it's changed
LazyBoot Posted December 16, 2017 Posted December 16, 2017 1 hour ago, Tifa Lockheart said: @Kimy omg haha you so screwed me over, went to "free me" after pretty pictures to find its gone, along with not being able to.successfully use a key and a timer till next attempt.... Absolutely love the new system but good god is it frustrating xD! 4 minutes ago, johntrine said: welp. hope kimy updates us on that if it's changed The DD framework now handles this, there's a button under "debug" in the DD menu. 1
special Posted December 16, 2017 Posted December 16, 2017 @Kimy  BUG Report: • Rubber Arrears quest... If you don't read what the Doll Maker tells (subtitles - contact name, places to search etc) you cannot find the contact. More info is needed in the quest log so players can re-review the task at hand.  • Rubber Arrears quest... contact turned out to be one of the NPC's asleep on the bed during the Leon quest so cannot get to her unless you are doing that quest as the location is unavailable to travel to.  • The new "Uh!" dialogue option appears on all NPC's including children... I don't understand what the "Uh!" is all about, if you select it the NPC gets annoyed and then chains the Player for what? Saying "Uh!"... am very confused by this option, surely it needs to be some kind of insult or something to actually anger the NPC ?  • New Slave at Doll Makers house... her AI package seems to be hostile to the Player, there are also no dialogue options for this NPC other than the above mentioned "Uh!"
Clea Strange Posted December 16, 2017 Posted December 16, 2017 1 hour ago, naaitsab said: Quick ESP edit to disable the bugged ForceGreet linked 'Uh' dialogue. Not sure where it's from (unfinished content?) so I've set it to a condition that can never be true to hide it for now.  Deviously Cursed Loot.esp   I just made another character and I clicked on the Mara statue and one of the options for Mara statue is Uh, I clicked on that and got the dialogue from Mara saying something like "you think you can do that and get away, I'll put you in chains" and next thing I know my character is in a yoke with various devious devices.  It should be noted that I also have CCAS installed as well, and I'm not sure where that option comes from. I want to say I know its not from CCAS "I think" or "Live Another Life"  The "Uh" Option doesn't bother me, though I'd like to know where it comes from. Not sure if its just the mara statue or if the option is from other people that you can choose Uh from
naaitsab Posted December 16, 2017 Posted December 16, 2017 15 minutes ago, Hiderius said:   I just made another character and I clicked on the Mara statue and one of the options for Mara statue is Uh, I clicked on that and got the dialogue from Mara saying something like "you think you can do that and get away, I'll put you in chains" and next thing I know my character is in a yoke with various devious devices.  It should be noted that I also have CCAS installed as well, and I'm not sure where that option comes from. I want to say I know its not from CCAS "I think" or "Live Another Life"  The "Uh" Option doesn't bother me, though I'd like to know where it comes from. Not sure if its just the mara statue or if the option is from other people that you can choose Uh from It's part of a new forcegreet package in DCUR. It should only show when the forcegreet package runs/triggers but because there are no conditions on the dialogue at the moment it just shows all the time on all NPC's instead. As a dirty fix I added a condition that the player needs to be the Alduin race for the dialogue to show. So it should be hidden for everyone.
Trash Metal Barbie Posted December 16, 2017 Posted December 16, 2017 44 minutes ago, LazyBoot said: The DD framework now handles this, there's a button under "debug" in the DD menu. Absolute saint , I thought it was a case of suffer to freedom xD!
Hanshurtig11 Posted December 16, 2017 Posted December 16, 2017 1 hour ago, hereforbrowsing said: It's not installing on NMM for me. It'll get about halfway through unpacking and then it says mod install fail. I updated DDI and DDX to 4.0 so I'm not sure what's making it fail to install. Sometimes disabling VirScan (just for the install) helped me, but not allways. Â Question to Kimy (and all). Are the new devices from DDx are meant to appear in updated cursed loot ? , didnt found any yet.
harakoni Posted December 16, 2017 Posted December 16, 2017 9 hours ago, Yanme said: Try waiting 24 ingame hours. I remember that in earlier versions, combat rape (and by that also things like stolen stuff and being tied up) is limited to once every 24 hours and can only happen after 24 hours have passed since the savegame was started. Â It would be nicer though if it could happen immediately on a new game, for example if you use a hard/dangerous alternative start. That fixed it. Anybody know whether straight jackets come under suits for devices? Â
LazyBoot Posted December 16, 2017 Posted December 16, 2017 22 minutes ago, naaitsab said: It's part of a new forcegreet package in DCUR. It should only show when the forcegreet package runs/triggers but because there are no conditions on the dialogue at the moment it just shows all the time on all NPC's instead. As a dirty fix I added a condition that the player needs to be the Alduin race for the dialogue to show. So it should be hidden for everyone. Personally I made a bit cleaner fix for mine, so mine at least makes the forcegreet work (somewhat) properly. Spoiler Though I have no experience with forcegreets, so I don't know if it would be better to look for the AI package instead. Here's my fixed esp until kimy releases an official fix: Deviously Cursed Loot.esp 6
naaitsab Posted December 16, 2017 Posted December 16, 2017 16 minutes ago, Hanshurtig11 said: Sometimes disabling VirScan (just for the install) helped me, but not allways.  Question to Kimy (and all). Are the new devices from DDx are meant to appear in updated cursed loot ? , didnt found any yet. There are a few unique new Latex items from NSFWmods as per changelog. DCUR does use a method to apply random items so you could end up in one of the new DD4 items.  7 minutes ago, LazyBoot said: Personally I made a bit cleaner fix for mine, so mine at least makes the forcegreet work (somewhat) properly.  Reveal hidden contents Though I have no experience with forcegreets, so I don't know if it would be better to look for the AI package instead. Here's my fixed esp until kimy releases an official fix: Deviously Cursed Loot.esp Hmm, I was just looking into the Catcher alias (as it gets cleared) myself for creating a less nasty 'fix' nice oneÂ
LazyBoot Posted December 16, 2017 Posted December 16, 2017 7 minutes ago, naaitsab said: Hmm, I was just looking into the Catcher alias (as it gets cleared) myself for creating a less nasty 'fix' nice one One minor issue I ran into while testing, was that I got an Hello type line before the forcegreet triggered. I think it was a default skyrim one.
Corsayr Posted December 16, 2017 Posted December 16, 2017 The Sharp objects feature in chests to remove arm-binders doesn't seem to work anymore. Is that expected behavior?Â
BlackHoleEyes Posted December 16, 2017 Posted December 16, 2017 So apparently DCU suppresses Immerslave somehow? I was deactivating mods to find the source of my crashing issue and deactivated your mod. Once i loaded the game i got the lore-y messages you normally get when starting an Immerslave start.
Xiaron Posted December 16, 2017 Posted December 16, 2017 2 hours ago, LazyBoot said: Personally I made a bit cleaner fix for mine, so mine at least makes the forcegreet work (somewhat) properly.  Reveal hidden contents Though I have no experience with forcegreets, so I don't know if it would be better to look for the AI package instead. Here's my fixed esp until kimy releases an official fix: Deviously Cursed Loot.esp Thank you.  -Player Succubus Quest: Transformation will wipe restraints from your character, so this function is generally incompatible with DD. Disable Transformation if you want to use this mod with Cursed Loot. Also make sure that your character doesn't die too fast when having no sex. Chastity gear might otherwise kill you. Also, I forgot to turn off PSQ's Transformation and none of my restraints were stripped. Skin, eyes, hair color and wings transforming doesn't seem to impact DCL, the armor and horns/tail use slots that effect DD items. Just a thought for PSQ players that want some sort of visual transform and to use DD mods.
Reesewow Posted December 16, 2017 Posted December 16, 2017 6 hours ago, kplh said: Ran into a small bug - was fighting some wolves near Whiterun and when I looted one of them message appeared "You place Pony Boots on Bound Girl, they lock with soft click". Latest DCL and DD, new game. And of course the one everyone else mentioned with the "Uh" dialog option always available. This happens when you open an inventory while DCUL is spawning/equipping a "bound girl" (the bound NPCs you can find around inns ect). The mod spawns them every once in awhile to not overload the system, once the max # of them have been spawned based on your MCM settings this shouldn't happen anymore.
Bushi Neko Posted December 16, 2017 Posted December 16, 2017 Thanks so much for keeping this mod vibrant and active! I cannot imagine my Skyrim without it anymore.
JuliusXX Posted December 16, 2017 Posted December 16, 2017 I might have found a small bug. Spoiler ahead. Â Spoiler I started a new game and choose the LAL start of Captured Princess. When I reached Helgen and looted the noble's body all the devices except the slavers dress were removed. In the earlier version also the slavers dress was removed and I'm not sure if there's a key for this, so I used the debug command to remove the dress. Â
Rynnes Master Posted December 16, 2017 Posted December 16, 2017 35 minutes ago, JuliusXX said: I might have found a small bug. Spoiler ahead. Â Â Reveal hidden contents I started a new game and choose the LAL start of Captured Princess. When I reached Helgen and looted the noble's body all the devices except the slavers dress were removed. In the earlier version also the slavers dress was removed and I'm not sure if there's a key for this, so I used the debug command to remove the dress. Â Confirmation;Â I experienced the same thing.
monsta88 Posted December 16, 2017 Posted December 16, 2017 Hello Kimy,  First of all, thanks for all the huge amount of work you and the other devs put into the new DD syste. i'm afraid I'm struggling with it for now.  I started 3 new games now, in the first 2 I have crashes with nothing in the log. Now I started a really bareback game, where I have only very basic mods: - DDa 3.0e - DDi 4.0 - DDe 4.0 - DCL 6.2 - Estrus 1.91 + Estrus Chaurus 4.33 - Zaz 7.0 - Shout like a Virgin 6.4 - Captured Dreams 4.15 --> I hope the basic features are still compatible. - SL 1.62 + requrements - SLAL + anims  Beside these, I have only QOL mods, better graphics, Book of UUNP, Crash Fixes, other mod requirements, like Fuz Ro Dah. Don't have any other mod which uses DD.  Anyway, this 3rd game now looks stable, started out with the Captured Princess start.  I think I found 2 bugs: - when the Inkeeper removed the Armbinder, my character's arms stayed behind her back. The hands were visible, but otherwise it was like she was wearing Armbinder, couldn't equip weapon/spell, couldn't change into combat stance.  - when I took the key from the dead noble, the Slaver's Ball Gag and the Slaver's Chastity belt remained on the character. I'm not sure if the CB is supposed to be removed, but I guess the gag should be unequipped.  DCL overwrites some DDe meshes, and DCL is overwritten only by some Bodyslided meshes. DDi is not being overwritten by anything.  I wonder if others also have problem with the CAptured princess start.  I will start adding mods to this game and see if I can figure out which mod causes of the crashes and give you feedback about it.  Peace, M Â
subdued Posted December 16, 2017 Posted December 16, 2017 Another bug I ran into, though I don't have many details. Fresh save, went into a dungeon, looted a draugr. I don't think it triggered an event and my character wasn't wearing any devices, but after I closed the inventory screen a popup said something about putting the ballgag in the bound girl's mouth. I clicked ok and it disappeared. I looted another corpse immediately after and an event happened then, so its possible the first corpse did trigger the event but I was so quick to loot the next one I didn't notice it, but yea, there were no bound girls or ballgags involved when that dialog window popped up.
LazyBoot Posted December 16, 2017 Posted December 16, 2017 9 minutes ago, subdued said: Another bug I ran into, though I don't have many details. Fresh save, went into a dungeon, looted a draugr. I don't think it triggered an event and my character wasn't wearing any devices, but after I closed the inventory screen a popup said something about putting the ballgag in the bound girl's mouth. I clicked ok and it disappeared. I looted another corpse immediately after and an event happened then, so its possible the first corpse did trigger the event but I was so quick to loot the next one I didn't notice it, but yea, there were no bound girls or ballgags involved when that dialog window popped up. The first bit was that you looted something at the exact moment a bound girl was spawning, and that message can be safely ignored.
cascen Posted December 17, 2017 Posted December 17, 2017 2 hours ago, Rynnes Master said: Confirmation;Â I experienced the same thing. same here with slaver armbinder,theo only workaround i ve found is disintstalling whole cursed loot mod,even every firgesmithing dont have a dialogue about askin to b freed,itz like the dd or something else see u as w/o device...
subdued Posted December 17, 2017 Posted December 17, 2017 2 hours ago, LazyBoot said: The first bit was that you looted something at the exact moment a bound girl was spawning, and that message can be safely ignored. Ok... but spawning bound girls should not be popping up messages. This is still a bug. Also I was in a dungeon. I thought they only spawned in cities? Or is it spawning them all across skyrim and triggering popups wherever I am?
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