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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

@Kimy

 

"Bug": The player can suicide by removing devices and their consequent buffs when at low health. 

 

Workaround: Heal before removing devices when at low health. :grin:

 

It was pretty funny when it happened. Perhaps an eventual provision for non-combat player death in the DCL DA would be in order down the road?

Posted

Does anyone know what mod adds the "Hello Sweetie" dialogue?

It doesn't seem to do anything useful, but it does break Sasha.

 

After clicking it while she was at home, not actively following, she no longer had a "follow me" dialogue option and could not be re-added as a follower.

 

So, if you see that dialogue on Sasha. Don't click it. Fortunately, I noticed it quickly, and reloaded to resolve.

 

I've seen it pop up, just now and again. It wasn't in my game until just now. I didn't install any new mods, or do anything in SD+ (which sometimes seems to make dialogues go strange). On a previous play-through, I saw it on Lydia consistently, but not in this game. Back then it didn't cause any problems with her, just did nothing.

 

Posted
6 hours ago, Lupine00 said:

Does anyone know what mod adds the "Hello Sweetie" dialogue?

It doesn't seem to do anything useful, but it does break Sasha.

 

After clicking it while she was at home, not actively following, she no longer had a "follow me" dialogue option and could not be re-added as a follower.

 

So, if you see that dialogue on Sasha. Don't click it. Fortunately, I noticed it quickly, and reloaded to resolve.

 

I've seen it pop up, just now and again. It wasn't in my game until just now. I didn't install any new mods, or do anything in SD+ (which sometimes seems to make dialogues go strange). On a previous play-through, I saw it on Lydia consistently, but not in this game. Back then it didn't cause any problems with her, just did nothing.

 

Not sure but I think the succubus mods do that.

Posted
17 minutes ago, Jappa123 said:

Damn... should i just wait for new version dcl and dd4 or install dd4 beta now :(

IMO unless you want to help test, wait for the release version.  Just incase there are some last-minute changes between beta and release.

Posted

I know this has been asked before, but i couldn't find an answer for it.

 

For the quest "Tie Me Up" for the Dollmaker, how do you get it to progress? I equip the rubber suit, a gag, and then the armbinder, but the quest doesn't progress.

I am wearing a rubber suit (that i bought from her) and I am using the [restraints] interaction.

Posted
10 hours ago, Octavianus14 said:

Hi!

 

What is the "code" of Leon? I want to teleport to me, because somehow i lost him xD 

 

Thank you for your anwsers :) 

I believe the refID is different for a character in  each game, depending upon your load order, but I may be incorrect.   In any event, the easiest (and most successful) method of finding Leon's refID IMO is to load an earlier save where you can see him (normally in The Bannered Mare), open the console and left-click on his character and note the refID.  Then reload your latest save and, using that refID,  move him to you.

 

Hope this helps (and that you've kept an earlier save).

Posted
3 hours ago, Choppytehbear said:

I know this has been asked before, but i couldn't find an answer for it.

 

For the quest "Tie Me Up" for the Dollmaker, how do you get it to progress? I equip the rubber suit, a gag, and then the armbinder, but the quest doesn't progress.

I am wearing a rubber suit (that i bought from her) and I am using the [restraints] interaction.

You have to tie up other people for her ^_^

Gag and bind their arms, this will be enough.

Posted
On 11/29/2017 at 7:59 PM, Kimy said:

I will post a version compatible with DD4 on the same day DD4 launches. :)

Great news, let me know if you need help testing, I have my Skyrim setup currently for DD4 testing only so would work well for testing DD4 support in DCL.


Really liked the LAL Captured Princess starting scenario...

Just wondering if you are planning (if not I would like to make a request for it if I may) to provide a continuation quest that is triggered at some point after the LAL start, for example at level 10, that has some NPC's recognise the Player as 'the missing princess' and go about re-capturing her or sending out bounty hunters for her etc that then kicks off another escape quest?

Posted
3 minutes ago, special said:

Just wondering if you are planning (if not I would like to make a request for it if I may) to provide a continuation quest that is triggered at some point after the LAL start, for example at level 10, that has some NPC's recognise the Player as 'the missing princess' and go about re-capturing her or sending out bounty hunters for her etc that then kicks off another escape quest?

i 1up this whole heartedly

Posted

I have checked this topic like every day for a year in anticipation of updates lol. I have a problem.

 

Can't wait to see what you have coming Kimy :)

Posted

Sorry, somewhat confused with an issue I've been having. In the Captured Princess start, my character's main clothing is invisible. Any idea what I'm missing? (I've got all DDs, as well as up to date bodyslide)

Posted

I am having an issue, that's not really an issue, error, or bug or anything like that, but may be something worth taking into consideration if there are future updates anytime soon. I like the idea of DCL traps on doors, when it comes to dungeons, wilderness locations, and even locked doors in cities, but currently the options are to choose whether or not to filter for "locked doors only" or not. I'd like for the risk to be any door outside of cities, but trying to allow for this, I am often triggering traps when entering the general goods shops in open cities/villages like Riverwood and Falkreath, and twice so far when entering the main gates of Whiterun. A Deviously trapped main gate would certainly make for a very interesting city, if imagining all visitors risking such an encounter, but can be somewhat debilitating to any other gameplay.

 

Would it be possible, or practical to consider some way to filter out doors to shops and towns? 

 

 

Posted
On 28/11/2017 at 2:30 PM, WaxenFigure said:

 

Have you checked the Minimum Arousal To Find Cursed Loot setting?  You can set the chance of loot to 100% but if you aren't aroused enough to meet or exceed that setting you will never find any cursed loot. (Yes, I've done that and was wondering why it wasn't working too).

It wasnt the minimal arousal but for some reason when I unchecked the "refined chances" it started working perfectly

Posted
On 30/11/2017 at 3:00 AM, jigwigigx said:
On 29/11/2017 at 8:52 PM, Lupine00 said:

Does anyone know what mod adds the "Hello Sweetie" dialogue?

It doesn't seem to do anything useful, but it does break Sasha.

 

After clicking it while she was at home, not actively following, she no longer had a "follow me" dialogue option and could not be re-added as a follower.

 

So, if you see that dialogue on Sasha. Don't click it. Fortunately, I noticed it quickly, and reloaded to resolve.

 

I've seen it pop up, just now and again. It wasn't in my game until just now. I didn't install any new mods, or do anything in SD+ (which sometimes seems to make dialogues go strange). On a previous play-through, I saw it on Lydia consistently, but not in this game. Back then it didn't cause any problems with her, just did nothing.

 

Not sure but I think the succubus mods do that.

It can't be that, unless some mod I don't know about has secret succubus functionality.

As far as I know, I only had SL Dialogues, SD+, Devious Regulations, Simple Slavery, SLStores, SLStoriesDevious, and DCL (OF COURSE!) ... maybe had SD+ addons.

 

Probably something in SLStories or the like?

Posted

As Kimy fully intends to replace features of all existing Devious mods with lighter and better versions, I expect the Dollmaker will sell a new "solicitation collar" so you can turn any inn into Red Wave, add the ability to get enslaved due to device vulnerability, and a new generic master/mistress NPC (with a wide range of names, appearances, locations, and factions, selected to be not completely boring), with a mix-up of the functionality of Sasha, Leon and Leah, but with a hook into the new collar. When you get enslaved, your captors immediately trade you to the new generic master. So, with only an hour of grind, you can be off adventuring again with your new strict and unforgiving dominant follower.

 

Well...

 

I can dream.

 

I'd settle for direct trigger of SD+, so SS can go.

 

The thing that spoils DCL, or any Devious mod right now, is dodgy sex-scenes. When it works it's great, but often, you get an inappropriate animation with arm popping, or it doesn't play at all, or the participants are weirdly dislocated from each other.

 

But I'm not sure how DD4 + DCL7 can fix that, as it's not really in their scope. But again. Dreams and wishes. I haven't looked at the repos, so I don't know what's going on in there. Too busy moving from NMM to MO.

Posted
12 minutes ago, Lupine00 said:

I'd settle for direct trigger of SD+, so SS can go.

 

The thing that spoils DCL, or any Devious mod right now, is dodgy sex-scenes. When it works it's great, but often, you get an inappropriate animation with arm popping, or it doesn't play at all, or the participants are weirdly dislocated from each other.

 

But I'm not sure how DD4 + DCL7 can fix that, as it's not really in their scope. But again. Dreams and wishes. I haven't looked at the repos, so I don't know what's going on in there. Too busy moving from NMM to MO.

From what I understand the animation filter system is due for an overhaul sometime after DD4 is released (altho your issues sound like they might be due to some conflicts or animation issues, I don't see any of those issues running just the DD filter with the recent doggystyle fix patch).

 

Unless I've missed a recent development, I was under the impression that SD+ doesn't play nice with DCL and other DD quest mods because it allows for things like Blacksmiths removing otherwise unremovable quest devices, which is likely to break the quests themselves.  Unless that has changed I'd seriously not expect to see a direct link between DCL and SD+.

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