Jump to content

Deviously Cursed Loot LE 9.0 (2021-03-09)


Recommended Posts

Posted

@Kimy

 

Another minor request for the new DD4 compatible version of DCL.

Could you change the Princess LAL start to use the new Ebonite Straightjacket + Leg Bindings instead of Armbinder + Hobble dress?

If not, could there be an MCM option for restraints for this quest?


thanks

Posted
2 hours ago, johntrine said:

why not have the option of both at the starting?

why-not-both.jpg

Maybe because @Kimy wants the quest to be of a particular difficulty and having too many options may spoil the original vision of the quest?  Maybe, I dunno, but yes both would be awesome.

My restraint switch suggestion above is a like for like switch in terms of difficulty so shouldn't cause any balancing issues.

Posted
16 minutes ago, special said:

Maybe because @Kimy wants the quest to be of a particular difficulty and having too many options may spoil the original vision of the quest?  Maybe, I dunno, but yes both would be awesome.

My restraint switch suggestion above is a like for like switch in terms of difficulty so shouldn't cause any balancing issues.

yeah but couldn't you change the difficulty in mcm before starting?

Posted
8 hours ago, Reesewow said:

Unless I've missed a recent development, I was under the impression that SD+ doesn't play nice with DCL and other DD quest mods because it allows for things like Blacksmiths removing otherwise unremovable quest devices, which is likely to break the quests themselves.  Unless that has changed I'd seriously not expect to see a direct link between DCL and SD+.

 

While the "blacksmith can remove quest devices" is 100% an SD+ problem, the main incompatibility is entirely reliant on either the player through manual surrender (don't do it when wearing DD quest devices) or whatever DA system (currently only DAYMOYL) the player has in place. Having a DD-aware DA mod, and one that isn't DAYMOYL, would go a very long way to restoring compatibility between DCL and SD+, something I mentioned a few pages back in the hope that Kimy might eventually decide to expand hers to directly connect to SD+ if, and only if, the player has no DD quest items or special collars equipped. Having said items equipped would ideally just force a non-SS/SD+ outcome.

 

Right now, the best workaround for getting rid of DAYMOYL and most SD+ incompatibility is to use DEC as the intermediary and forgo a direct connection through SS or combat defeat, though that removes a huge incentive to be careful about picking fights and ensuring you don't fight them sloppy. DD/DCL remain the foundation for my particular "Skyrim is dangerous all the time" kind of play, and having a direct link to an SD+ that doesn't break DD/DCL would pretty much complete the mod base for it. 90% of that is reliant on having a working DA to block SD+ when needed. The remaining 10% is getting SD+ to play nice from its side.

Posted

Sorry to add to what I've already said, but I've encountered a further issue in that the dollmaker's dress doesn't work either (the slaver's was the first one). The issue is that I can't see them, although their effects work.

Posted

I did a quest for the Dollmaker where I had to bring someone back to her because a client bought a dress but then didn't pay her for it and I bought the ultimate binding package and used it on female target and walked the target all the way back to the doll maker. The problem I had was the target npc became complete invisible but despite that she followed me all the way to the dollmaker and once I got inside the home of the dollmaker the invisible npc became visible again

Posted
9 hours ago, Hiderius said:

I did a quest for the Dollmaker where I had to bring someone back to her because a client bought a dress but then didn't pay her for it and I bought the ultimate binding package and used it on female target and walked the target all the way back to the doll maker. The problem I had was the target npc became complete invisible but despite that she followed me all the way to the dollmaker and once I got inside the home of the dollmaker the invisible npc became visible again

When you did this, did the dress you had to wear appear? For me it's invisible and I'm not sure why.

Posted
On 12/3/2017 at 7:46 AM, SkyAddiction said:

 

While the "blacksmith can remove quest devices" is 100% an SD+ problem, the main incompatibility is entirely reliant on either the player through manual surrender (don't do it when wearing DD quest devices) or whatever DA system (currently only DAYMOYL) the player has in place. Having a DD-aware DA mod, and one that isn't DAYMOYL, would go a very long way to restoring compatibility between DCL and SD+, something I mentioned a few pages back in the hope that Kimy might eventually decide to expand hers to directly connect to SD+ if, and only if, the player has no DD quest items or special collars equipped. Having said items equipped would ideally just force a non-SS/SD+ outcome.

 

Right now, the best workaround for getting rid of DAYMOYL and most SD+ incompatibility is to use DEC as the intermediary and forgo a direct connection through SS or combat defeat, though that removes a huge incentive to be careful about picking fights and ensuring you don't fight them sloppy. DD/DCL remain the foundation for my particular "Skyrim is dangerous all the time" kind of play, and having a direct link to an SD+ that doesn't break DD/DCL would pretty much complete the mod base for it. 90% of that is reliant on having a working DA to block SD+ when needed. The remaining 10% is getting SD+ to play nice from its side.

Cursed Loot has features "alternative death" scenarios and combat surrender for a while, actually. It's not as exhaustive as DA and features BDSM themed outcome scenarios only, but it's definitely there.

Posted
2 hours ago, Kimy said:

Cursed Loot has features "alternative death" scenarios and combat surrender for a while, actually. It's not as exhaustive as DA and features BDSM themed outcome scenarios only, but it's definitely there.

Just to add... I've been using Combat Surrender for quite a while now, it is reliable and works well without all the bugs you get from DA

Posted
11 hours ago, Hiderius said:

I did a quest for the Dollmaker where I had to bring someone back to her because a client bought a dress but then didn't pay her for it and I bought the ultimate binding package and used it on female target and walked the target all the way back to the doll maker. The problem I had was the target npc became complete invisible but despite that she followed me all the way to the dollmaker and once I got inside the home of the dollmaker the invisible npc became visible again

That seems to be a HDT physics bug. 

 

This seems to be the fix: https://www.loverslab.com/topic/34345-breasts-stretch-really-far-then-said-npc-sometimes-goes-invisible/?page=3&tab=comments#comment-1621615

 

 

Posted
11 hours ago, Hiderius said:

I did a quest for the Dollmaker where I had to bring someone back to her because a client bought a dress but then didn't pay her for it and I bought the ultimate binding package and used it on female target and walked the target all the way back to the doll maker. The problem I had was the target npc became complete invisible but despite that she followed me all the way to the dollmaker and once I got inside the home of the dollmaker the invisible npc became visible again

That seems to be a HDT physics bug. 

 

This seems to be the fix: https://www.loverslab.com/topic/34345-breasts-stretch-really-far-then-said-npc-sometimes-goes-invisible/?page=3&tab=comments#comment-1621615

 

 

Posted
3 hours ago, Kimy said:

Cursed Loot has features "alternative death" scenarios and combat surrender for a while, actually. It's not as exhaustive as DA and features BDSM themed outcome scenarios only, but it's definitely there.

 

Oh, I'm aware of it; it's the only one I ever use. ;)

 

Let me rephrase my previous post. DAYMOYL is blacklisted from my load order - too many problems. The only other DA mod worth using is also here on LL (Devious Surrender), but while it's very good at what it does, the current actively developed version is quite basic right now in that it doesn't really connect to anything. That leaves your combat surrender system Kimy, which not only has a variety of options, it links to SS. SD+ works best when triggered by a DA system. Right now only DAYMOYL does that.

 

I'm simply saying this: If combat surrender hooked into SD+ and did so by checking for and denying an SD+ outcome when quest devices and special collars (slave, slut, etc.) are equipped, it would not only provide the same functionality as my current most hated mod, it would actually do all things better  than DAYMOYL ever did. If you were to add in a provision for accidental death or player suicide, it would basically be the best DA system out there right now.

Posted
4 hours ago, Zenoz said:

where can i find sasha ........??????

Hint:

Spoiler

In the City Plagued by Nightmares, in a house of deviance and taboo.

 

Spoiler:

Spoiler

Are you sure? At least try to figure it out.

Spoiler

In Dawstar, in a new building to the north called Dollmakers Shop.

 

 

Posted
5 hours ago, johntrine said:

also using the disable then enable code on the console seems to work too.

That solves an instance of it happening  (a word-around), I found a fix that stops the bug from happening.

Posted
1 hour ago, WaxenFigure said:

That solves an instance of it happening  (a word-around), I found a fix that stops the bug from happening.

nah. sasha from this mod and nesia from the tanker mod keep turning invisible still with that though.

Posted
1 hour ago, johntrine said:

nah. sasha from this mod and nesia from the tanker mod keep turning invisible still with that though.

 

You didn't read the REST of the thread.  You have to change ALL of those two values in ALL of the HDT XML files. 

Posted
2 hours ago, WaxenFigure said:

 

You didn't read the REST of the thread.  You have to change ALL of those two values in ALL of the HDT XML files. 

no i did that. the problem is that some followers or npc are bad with (HDT) heel as far as i can tell. i'm currently playing with 6 to 7 followers and only 2 get invisible. only 2.

Posted
10 hours ago, johntrine said:

no i did that. the problem is that some followers or npc are bad with (HDT) heel as far as i can tell. i'm currently playing with 6 to 7 followers and only 2 get invisible. only 2.

 

Convert their heels to NIO then, it's not hard and gets rid of the HDT heels though HDT heels doesn't invoke the physics engine so while it's named after the same modder who gave us both it's not likely to be the cause.  Much more likely is that you missed an occurrence.

Posted

I don't know how complete the next version is, but if you have the time, can you move the Dollmaker's shop? I've found that the shop's location conflicts with a lot of the Dawnstar overhauls. For example Expanded Towns and Cities, Another Skyrim - Dawnstar, among others. The conflicts usually make the shop either impossible to get to, or causes issues with NPC pathing.

 

Personally, I think it would be better to put the Dollmaker's shop down the coastline. It would also be pretty cool to have the shop on her own island, or on board a ship.

Posted
On 03/12/2017 at 6:07 PM, Reesewow said:

From what I understand the animation filter system is due for an overhaul sometime after DD4 is released (altho your issues sound like they might be due to some conflicts or animation issues, I don't see any of those issues running just the DD filter with the recent doggystyle fix patch).

 

Unless I've missed a recent development, I was under the impression that SD+ doesn't play nice with DCL and other DD quest mods because it allows for things like Blacksmiths removing otherwise unremovable quest devices, which is likely to break the quests themselves.  Unless that has changed I'd seriously not expect to see a direct link between DCL and SD+.

 

Firstly, from what I understand, reading the SD+ forum, Skyrimll has made efforts to be compatible with DCL for some time now, and he continues to be responsive on that front. He means well, he just has a lot of bugs to handle...

 

Secondly, Kimy herself states, on the main page description of the mod, that DCL tries to support SD+ as much as possible.

 

There is no reason of principal for them not to interact smoothly, just technical problems and communications blocks.

 

Another poster suggested that DCL cannot or will not use SD+ as a direct outcome from the combat surrender functionality, because SD+ is known to strip DCL quest collars with disastrous results. I believe there is supposed to be SD+ code to stop this, but it's not reliable, but that's irrelevant. I agree it happens. I've seen it personally.

 

However, it can happen via Simple Slavery too. SS leaves the collar on, hands you off to SD+, and ... indirect breakage. And DCL allows SS, even though SS is 'enabling' this problem in a way.

 

But...

 

When DCL chooses a combat surrender outcome, it already knows if you are wearing a quest collar.

So if you were wearing one, you could get one of the other (non hardcore) outcomes instead of SD+. Simple. DCL is in control!

 

This would actually fix problems, not create them, because right now SS is dumb and blind, and hands you off to SD+ masters ignoring your DCL quests (or CD items and quests).

 

If DCL was in charge of the SD+ hand offs, it could prevent more quest breakage, because it knows what most of the quests are!

 

Personally, I have a sneaking suspicion that Kimy considered adding a direct SD+ handoff, but was well aware that the surrender animation that DCL plays could get played after the SD+ enslavement anim starts, due to script lag, and thus cause SD+ to go crazy.

 

While it's possible to decide what the surrender outcome would be before starting the surrender anim, (so it could be skipped if SD+ were the target) it is probably an awkward change to make to DCL's surrender scripting, and so it's a discouragement to implementation.

 

 

Also, if SD+ handoff were supported, CD would probably have to be added to, for fairness. So it starts to become a fair old chunk of work. I understand. Really.

 

But still, this could get rid of so many problems between DCL and SD+ ... and I've had SS screw up CD indirectly too, by giving me to an SD+ master with CD items on. It shouldn't be Kimy's problem to fix, but if she is in control of the surrender outcome, she can fix it.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...