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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted
1 hour ago, MrBig said:
3 hours ago, Loki15kun said:

@Kimy

I'm getting the bind forcegreet "Uh?" showing in every dialog tree from the game. (Does not trigger by itself)

Is that supposed to happen? Is my installation wrong?

 

Edit:

Testing some more, due to the "Uh?" topic always being in the top, the gag talk is triggering it.

 

Same here.

 

also worth re-reporting is the issue of Sasha equipping leg irons of submission after asking her to free your hands but not removing them along with hobble dress or seemingly at all.

 

Also +1 on this issue, and I'm getting tied up even when I have everything set to 0 except the 'do nothing' option.

Posted

Is anyone else having trouble getting combat rape to trigger? I cannot ever seem to get it to work. Character simply "surrenders to their fate" and then fades to black.

All other CL rape functions like for wearing devices in town or being nude activate normally.

Also under which parameters do straight jackets come under for devices? Are they under suits?

Posted
3 hours ago, harakoni said:

Is anyone else having trouble getting combat rape to trigger? I cannot ever seem to get it to work. Character simply "surrenders to their fate" and then fades to black.

All other CL rape functions like for wearing devices in town or being nude activate normally.
 

Try waiting 24 ingame hours. I remember that in earlier versions, combat rape (and by that also things like stolen stuff and being tied up) is limited to once every 24 hours and can only happen after 24 hours have passed since the savegame was started.

 

It would be nicer though if it could happen immediately on a new game, for example if you use a hard/dangerous alternative start.

Posted
8 hours ago, Loki15kun said:

@Kimy

I'm getting the bind forcegreet "Uh?" showing in every dialog tree from the game. (Does not trigger by itself)

Is that supposed to happen? Is my installation wrong?

 

Edit:

Testing some more, due to the "Uh?" topic always being in the top, the gag talk is triggering it.

Same here.

dcur_forcegreet_bindher_b1Topic is showing for every character I talk to. :frown:

Posted

Thats a nice x-mas gift.
Big thanks to the whole dd team.

 

 

11 hours ago, Silenceyoursword said:

Awesome! My only regret is having to start a new game, but screw it,

exactly my thought :smiley:

 

Posted

Didnt take me long to be curious @Kimy aha , pop me a message for a catch up if you want lovely and if its required i do the rest of new shinies in picture form :'), OOH! also , it occured to me the strait jacket occupies the body slot like catsuits etc but isnt hdt so doesnt do body scaling, did wonder why my bodyslide didnt make it fit at first but thats why. youre probably aware but if not now you are , <3 miss your face wifey

 

 

 

 

 

 

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Posted

Hey Kimy, thx for update. A lot!

And I must to ask something. Do you have any plans for Sasha's features update? I think Sasha is the most interesting dominant follower and really want more features for her :blush:

Posted
36 minutes ago, Tifa Lockheart said:

Didnt take me long to be curious @Kimy aha , pop me a message for a catch up if you want lovely and if its required i do the rest of new shinies in picture form :'), OOH! also , it occured to me the strait jacket occupies the body slot like catsuits etc but isnt hdt so doesnt do body scaling, did wonder why my bodyslide didnt make it fit at first but thats why. youre probably aware but if not now you are , <3 miss your face wifey

 

 

 

 

 

 

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man i cant wait to get back to skyrim. btw. can sasha be equipped hobble dress or straitjacket? and also can she be equppied anything through mods like UFO or AFT? cos that's always been annoying.

Posted

Thanks for all the updates!

 

Just reporting Sasha has the grey face bug. Possibly more of the npcs included do, but she was easy to spot because she isn't wearing an outfit up to the neck when you first meet her.

Posted

Ran into a small bug - was fighting some wolves near Whiterun and when I looted one of them message appeared "You place Pony Boots on Bound Girl, they lock with soft click". Latest DCL and DD, new game. And of course the one everyone else mentioned with the "Uh" dialog option always available.

Posted

@Kimy omg haha you so screwed me over, went to "free me" after pretty pictures to find its gone, along with not being able to.successfully use a key and a timer till next attempt.... Absolutely love the new system but good god is it frustrating xD!

Posted

Thank you very much for the updates!

 

Found one bug: The pink armbinder does not trigger the armbinder standing still idle animation. The hands get removed but the normal standing still idle still plays. It also does not get removed by the safeword. The armbinders from DDx work as intended.

 

Maybe a bug? Everyone has a "Uh" dialogue option that puts one in bondage.

Posted
55 minutes ago, Texmarker said:

Thank you very much for the updates!

 

Found one bug: The pink armbinder does not trigger the armbinder standing still idle animation. The hands get removed but the normal standing still idle still plays. It also does not get removed by the safeword. The armbinders from DDx work as intended.

 

Maybe a bug? Everyone has a "Uh" dialogue option that puts one in bondage.

I'm having something similar happen with the bound girls NPC's.

The red armbinder and white armbinder are not applying the idles.

 

EDIT:

On further testing, they apply idles when I manually equip them via pickpocket menu. Truly baffling.

Posted

Great to see the new update.

 

As far as I can see, the problem identified below remains:

 

On 10/31/2017 at 5:48 PM, Ytheria said:

 

I believe I have spotted the problem.  On the event "SexLabAnimationEnd" the script first checks PICanExecute and only proceeds if this returns true.  However PICanExecute returns false if IsDetectedByGuard is true.

Papyrus.0.log

 

That is to say, the guard will never arrest the PC for having sex in public (where the arrest should trigger after the sex animation has ended).

 

In the previous version, I successfully fixed this by amended the line immediately after "event SexLabAnimationEnd(string eventname, string argString, float argNum, form sender)" in dcur_publicindecencyQuestScript.psc to "If !PICanExecute(displayfeedback = false) && !IsDetectedByGuard".

 

I tried to make the same amendment to the updated version, but I got the attached compile errors (number 1).  These seem to stem from there being no dcurArmbinderQuestScript.psc in the source scripts, although there is a dcurArmbinderQuestScript.pex in the compiled scripts.

 

I tried using the old dcurArmbinderQuestScript.psc (i.e. from 6.1), and got the attached compile errors (number 2), which just say that zad_DeviousArmbinder and zad_DeviousArmbinderElbow are undefined.

Compile errors 1.txt

Compile errors 2.txt

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