Ursur1major Posted February 6, 2020 Posted February 6, 2020 10 minutes ago, Subrosa said: You are absolutely correct. I apologize. EDIT- with that said, lemme just say that since that has been my only complaint about anything even related to this mod, this is one of the best mods out there. Is there any way to rate something on this site? At the bottom of the description on the download page there's a thumbs up button one can press 1
cryosabre1 Posted February 6, 2020 Posted February 6, 2020 Hi Folks, Wondering if anybody has encountered this before and knows of a fix? I'm at the Naseem part of the Chloe questline where I have to meet him in the "Hall of Death" to get the "package" back. He's there and when I talk to him the dialogue is all there fine but when he "Gives" me the package I CTD every single time about 1.5 seconds after my character goes to the kneeling animation after the bomb and the purple bodysuit gets equipped. I've tried doing various things to avoid the crash (Reinstalling the mod, making Chloe wait outside the room, baing naked before starting the dialogue, making sure I have no bondage devices attached beore I start the dialogue, pause/console menu buffering the scene) but nothing seems to work. Don't suppose anybody's dealt with this before and, if they have, know a fix? Thanks!
cryosabre1 Posted February 6, 2020 Posted February 6, 2020 Nevermind, I guess! I posted here after about 30 consecutive crashes and then, of course, it works as intended when I try it one more time after posting!
Rogwar002 Posted February 7, 2020 Posted February 7, 2020 On 2/6/2020 at 3:30 AM, Ursur1major said: 10 hour wait on each failure bug in the esp. The unlock property is not set in a correct manner in all items. Most are ok, but some chastity belts and bras have an unusual high unlockcooldown with 10 hours set in the esm of DDx. The golden and Silver items for example. Maybe it is, as it should be. But for my taste this was to long and I changed it.
THANE05 Posted February 11, 2020 Posted February 11, 2020 I have a small problem to report. Melissa (XX075c50) of Deviously Cursed Loot was chosen as target for the Companions quest Hired Muscle (CR04). After searching Solitude (location given by Farkas) in vain I had to use console commands and I finally found her in “Ustolf’s Party Room”; a place specific to Deviously Cursed Loot I assume. All this was solved by the setstage command but having to track an NPC in a cell apparently only accessible via console command was a little troublesome. I hope this can be corrected!
DeWired Posted February 11, 2020 Posted February 11, 2020 33 minutes ago, THANE05 said: I have a small problem to report. Melissa (XX075c50) of Deviously Cursed Loot was chosen as target for the Companions quest Hired Muscle (CR04). After searching Solitude (location given by Farkas) in vain I had to use console commands and I finally found her in “Ustolf’s Party Room”; a place specific to Deviously Cursed Loot I assume. All this was solved by the setstage command but having to track an NPC in a cell apparently only accessible via console command was a little troublesome. I hope this can be corrected! Hm, this is interesting indeed. It seems that there are tons of NPCs from different mods who can be made target for this quest, but are unreachable. I guess correct way to fix this would be assign all those NPC a faction CR04ExclusionFaction, provided by developers for that kind of problem.
N.Gamma Posted February 11, 2020 Posted February 11, 2020 Is the mod compatible with Prison Overhaul Patched? I ask because she also has a prisoner system.
thedarkone1234 Posted February 11, 2020 Posted February 11, 2020 5 hours ago, AreaGamer said: Is the mod compatible with Prison Overhaul Patched? I ask because she also has a prisoner system. It is supposed to have a compatiblity and even integration system in there (aka PoP is a "soft dependency" of DCL), but personally I couldn't make it work.
Zaflis Posted February 11, 2020 Posted February 11, 2020 6 hours ago, AreaGamer said: Is the mod compatible with Prison Overhaul Patched? I ask because she also has a prisoner system. It is compatible yes. Disable vanilla prison and set POP chance in Cursed Loot MCM. If you set it 50% it should use both Dagonar and POP same amount.
yippikiyaymofo Posted February 12, 2020 Posted February 12, 2020 Hi, I'm having an issue with getting arrested to go to the DCL prison. I have the vanilla prison unchecked and when I try to get arrested the guards are stuck in a loop of saying I've been caught for crimes and then don't proceed with arresting me. I've installed POP and even reinstalled DCL and DD but that doesn't help. Also, when I check the vanilla prison box it does send me there, just not the DCL prison. Any help would be appreciated.
DeWired Posted February 12, 2020 Posted February 12, 2020 28 minutes ago, Goodfellow55 said: Hi, I'm having an issue with getting arrested to go to the DCL prison. I have the vanilla prison unchecked and when I try to get arrested the guards are stuck in a loop of saying I've been caught for crimes and then don't proceed with arresting me. I've installed POP and even reinstalled DCL and DD but that doesn't help. Also, when I check the vanilla prison box it does send me there, just not the DCL prison. Any help would be appreciated. First of all, look in console for output of "help dialogswitch" - it should show a value of global variable dcur_dialogswitch. Second, try to find some girl to do a "What do you think of bondage?" dialogue, and then try to speak with guards again. 1
Guest Posted February 12, 2020 Posted February 12, 2020 Hi, When I start the shopping quest I will get dressed properly and sent on my way but when it's time for the merchant to collect his "payment" nothing happens except that I get sent on to the next merchant. There is no animations or even a brief pause, as soon as the text disappears the objective completes and I'm sent to make my next pick up. Also, nothing happens when the text "you're getting pushed to the ground" appears, my character doesn't even get held in place I can just keep walking as if nothing happened. When I get the "xxxx is going to rape you" notification that usually works but I've had nothing happen with that as well.. Here is my load order. I had a lot of other mods but I cut it down to this to try to get it to work without any luck.. I had a clean Skyrim folder saved in a zip file so I deleted the original folder, reinstalled the clean one, ran the launcher for the ini file, then reinstalled each mod, did the devious device ones in the correct order and then ran FNIS and Bodyslide. I then started a new game, loaded up sexlabs, registered the Zaz animations and unchecked the box where it overrides animations if necessary. I didn't change any default settings in Cursed Loot besides activating rape and I tried disabling the starting teleport in Sexlab Does anyone have an idea what could be wrong, or do you need more info to tell? I'm still new at modding, sorry.. Edit: adding the full list of mods I have active
Klopper Posted February 12, 2020 Posted February 12, 2020 wierd thing going on is that my character is almost being raped by people when im in werewolf form it just says "unable to defend yourself without a weapon, you surrender" any way to fix this?
Zaflis Posted February 12, 2020 Posted February 12, 2020 5 hours ago, monifix said: Spoiler Spoiler Pic 1: You need to enable XPMSE or install realistic ragdolls. Pic 2: Don't let SOS override XPMSE skeleton. I would move the skeleton far down. You didn't show, but you do have an overwrite mod at the bottom of the list? It's where bodyslide builds should go. @Klopper That's unfortunate. You may have to disable combat surrender from MCM and use another mod for defeat if playing much with shapeshifting.
Guest Posted February 13, 2020 Posted February 13, 2020 7 hours ago, Zaflis said: Pic 1: You need to enable XPMSE or install realistic ragdolls. Pic 2: Don't let SOS override XPMSE skeleton. I would move the skeleton far down. You didn't show, but you do have an overwrite mod at the bottom of the list? It's where bodyslide builds should go. @Klopper That's unfortunate. You may have to disable combat surrender from MCM and use another mod for defeat if playing much with shapeshifting. I've enabled XPMSE and it's below SoS in the load order. I also reinstalled the mod again just to be sure. Unfortunately it hasn't fixed my issue with getting Cursed Loot to work and I'm stumped as to what to do.. I've spent days banging my head against a wall.. Another issue I hadn't mentioned is that when I go to the Cursed Loot prison it works right up until the point where I'm sent to go to the mines, at that point the doors don't unlock after the guard has his way with the prisoner (so CL is able to start sex animations, but triggers seem to keep failing on other things) Here is what my override folder looks like:
thedarkone1234 Posted February 13, 2020 Posted February 13, 2020 8 hours ago, Zaflis said: Pic 1: You need to enable XPMSE or install realistic ragdolls. I was wondering about that. In the first entry of this mod's page Kimy says I want to disable XPMSE.esp because it is a performance hog. Is that a mistake? Should I leave it on to get realistic ragdolls and less flying things? XD
Zaflis Posted February 13, 2020 Posted February 13, 2020 @monifix @thedarkone1234 I actually have XPMSE.esp disabled in the load order. It used to be a performance hog but may since be fixed. It still says it adds a "cloak" but it has MCM setting about it, i wasn't sure if i really could disable it or not... Anyway i didn't need anything extra that the esp adds, all the weapon forms animations can be pre-installed, do not need MCM menus about it. It's bloat. So i still recommend the ragdolls mod instead. Monifix you still had SOS below XPMSE in install order (load order doesn't matter for skeleton because it doesn't come from esp), that's what matters for skeleton file. It has a red lightning icon meaning it's getting overridden. After arranging priority in install order you also need to run FNIS again.
Guest Posted February 13, 2020 Posted February 13, 2020 1 hour ago, Zaflis said: Monifix you still had SOS below XPMSE in install order (load order doesn't matter for skeleton because it doesn't come from esp), that's what matters for skeleton file. It has a red lightning icon meaning it's getting overridden. After arranging priority in install order you also need to run FNIS again. I mentioned that I reinstalled the XPMSE skeleton again after I took the advice, so it has been installed after SoS now, unless I need to uninstall both and reinstall them again in the correct order? This is how it looks now in MO2: I should also mention that I run FNIS after I make any change at all since I don't know when I need to and when I don't.. might be redundant but I just want to be sure it's always updated. EDIT: I rearranged them in the correct order and ran FNIS after I realized that the priority of the left pane actually matters.. I sort of thought since the built in loot only arranges the plugins then the other list wouldn't matter... I installed some animations as well based on advice I got in another thread that didn't help out either.. This is how my left pane looks now (I put DCL at the bottom since I don't see anything on the page listing where it should be in the install order..) I tested the prison again and the same issue still persists. The shopping quest is still broken as well.
Zaflis Posted February 13, 2020 Posted February 13, 2020 1 hour ago, monifix said: I tested the prison again and the same issue still persists. The shopping quest is still broken as well. Ok the installation might be fine, doublecheck that FNIS doesn't report any warnings in the log. What should happen on the shopping quest is sex animations. For that you have things to check in MCM menus of Sexlab and SLAnimLoader, making sure that they are installed and registered ingame. Other than that you might find something if you enable papyrus logging. In worst case it could even be a broken save where some script is bugged to the point nothing works anymore ? New game may fix that kind of issues, or script cleaner. But we don't know what the problem is. One thing that is always dangerous is uninstalling or changing mods mid playthrough. Things can break. Oh, you might also be exceeding the animation limit for regular FNIS? You have Babo, Billyy, Anub and Nibbles. FNIS XXL is needed at ~9k+.
Guest Posted February 13, 2020 Posted February 13, 2020 2 hours ago, Zaflis said: Ok the installation might be fine, doublecheck that FNIS doesn't report any warnings in the log. What should happen on the shopping quest is sex animations. For that you have things to check in MCM menus of Sexlab and SLAnimLoader, making sure that they are installed and registered ingame. Other than that you might find something if you enable papyrus logging. In worst case it could even be a broken save where some script is bugged to the point nothing works anymore ? New game may fix that kind of issues, or script cleaner. But we don't know what the problem is. One thing that is always dangerous is uninstalling or changing mods mid playthrough. Things can break. Oh, you might also be exceeding the animation limit for regular FNIS? You have Babo, Billyy, Anub and Nibbles. FNIS XXL is needed at ~9k+. I did start a new game several times already trying to get this to work, each time I added new mods I first tried the previous new game save, then started a new game all over again just to make sure. I am going to post some screenshots. As far as I can tell I have everything set up correctly for the animations and I have no other issues running animations in the game, like the misogyny and rape events in DCL, which work. Here are the sexlabs settings, I let them at default except for the "disable starting teleport" setting. Here are my Zaz animations MCM screens after I registered the animations, I unchecked the override option: And here is the Animation Loader with the animations enabled: One thing I do have a question about is whether the Devious Devices MCM should have its filters activated. I left them for my testing but tried disabling them as well with no change: Here is my FNIS window after I update the animations, I scrolled up and didn't see any warnings. I usually uninstall the creature animations before I close it: I would love to enable papyrus logging and I attempted to do just that following these instructions: https://www.nexusmods.com/skyrim/articles/368 I changed the settings in the Skyrim.ini and then created the SkyrimCustom.ini since there wasn't one already and pasted in the same changes. I ran the game three times with the mod organizer but nothing happened, then I decided to run it through steam without the mods and the folder was created under My Documents / My Games / Skyrim / Logs / Script Unfortunately no matter how many times I run the game or what I do once I'm in the game, no logs appear. I'll provide screenshots of how I set it up. I don't know why logs aren't appearing.. could you help me with that too? (sorry!) I haven't looked at Script Cleaner yet because I was hoping to get the papyrus logs to work so you could tell me whether I need it. Edit: I tried copying all of the contents of the Skyrim.ini into the SkyrimCustom.ini I created so they are basically a copy of each other with different names but that didn't help either. Edit2: I figured out that I need to use the ini editor in MO2. (doh) I loaded a game where I'd just spawned in after the alternate start "I'm a patron of an Inn" then started the shopping quest and went to make the first pick up, then exited the game. Here is the log: Papyrus.0.log From what I can tell with my layman's understanding the problem IS that it can't find any animations to play and aborts the scene.. but I just don't understand why that is the case?! Edit3: here is the papyrus for the prison.Papyrus.01.log I loaded a game where I'd just been processed and was on the way to my cell. I went there, slept.. The warden had some fun, animations played fine even though it put my char in the aggressor role, then I went to report to the Foreman and he had his fun as well, after that the objective changed to "report to the mines" and I went to check the doors, which were still locked. I exited the game at that point.
thedarkone1234 Posted February 13, 2020 Posted February 13, 2020 3 hours ago, Zaflis said: @monifix @thedarkone1234 I actually have XPMSE.esp disabled in the load order. It used to be a performance hog but may since be fixed. It still says it adds a "cloak" but it has MCM setting about it, i wasn't sure if i really could disable it or not... Anyway i didn't need anything extra that the esp adds, all the weapon forms animations can be pre-installed, do not need MCM menus about it. It's bloat. So i still recommend the ragdolls mod instead. Alright, I am a little confused or stupid. Bottom line is I should have XPMSE installed but with esp disabled, and in addition I should install the ragdolls seperately?
DeWired Posted February 13, 2020 Posted February 13, 2020 1 hour ago, monifix said: Edit2: I figured out that I need to use the ini editor in MO2. (doh) I loaded a game where I'd just spawned in after the alternate start "I'm a patron of an Inn" then started the shopping quest and went to make the first pick up, then exited the game. Here is the log: Papyrus.0.log From what I can tell with my layman's understanding the problem IS that it can't find any animations to play and aborts the scene.. but I just don't understand why that is the case?! Choose one of the patches in DDi thread - either normal, or "heavy" and install - it will change how DDi animation filter selects valid animations, "heavy" version drops more, but is meant to be more immersive. You can't affect it with DDi MCM switch, I think, because DCL calls filter subroutine directly. And unpatched DDi animation filter is bugged. Also, maybe uncheck Sexlab MCM option "restrict agressive animations" - it may be related, I don't remember.. 1
Guest Posted February 13, 2020 Posted February 13, 2020 1 hour ago, DeWired said: Choose one of the patches in DDi thread - either normal, or "heavy" and install - it will change how DDi animation filter selects valid animations, "heavy" version drops more, but is meant to be more immersive. You can't affect it with DDi MCM switch, I think, because DCL calls filter subroutine directly. And unpatched DDi animation filter is bugged. Also, maybe uncheck Sexlab MCM option "restrict agressive animations" - it may be related, I don't remember.. Thank you. I downloaded the heavy filter and installed it using MO2, making sure to put it below DDi in the left pane priority list so it would overwrite. I then ran FNIS again before I loaded up the game where I'd just spawned after the Inn alternate start and began the shopping quest again. The outcome was the same when I went to make my first pick-up, no animations playing. Here is the log for that attempt as well: Papyrus.02.log I see a lot of errors in the log but I can't really tell what is causing them.. Edit: I also disabled the animation filter in the sexlab MCM as you suggested. Edit2: I used the Zaz animations MCM to run a test animation with the merchant after DCL failed to find a valid bound animation, just to see if there was one installed that would work and as the screenshot shows, it's not that the animation isn't there, DCL just isn't selecting it for some reason?
DeWired Posted February 13, 2020 Posted February 13, 2020 4 hours ago, monifix said: Thank you. I downloaded the heavy filter and installed it using MO2, making sure to put it below DDi in the left pane priority list so it would overwrite. I then ran FNIS again before I loaded up the game where I'd just spawned after the Inn alternate start and began the shopping quest again. The outcome was the same when I went to make my first pick-up, no animations playing. Here is the log for that attempt as well: Papyrus.02.log I see a lot of errors in the log but I can't really tell what is causing them.. Hm. It looks like you still lack some dependencies. At least ConsoleUtil - it was in log, maybe also UIExtensions - I have it, but I don't remember whose dependency it is.
Guest Posted February 13, 2020 Posted February 13, 2020 53 minutes ago, DeWired said: Hm. It looks like you still lack some dependencies. At least ConsoleUtil - it was in log, maybe also UIExtensions - I have it, but I don't remember whose dependency it is. I added ConsoleUtil and reactivated UIExtensions since that was a mod I had been using before I pruned off about 60 mods to try to get DCL working. I was pretty sure neither mod was listed as a dependency for any of he other mods I was running, but maybe I somehow missed it. Either way, I loaded up a save I had that was just before I chose my alternate start option and which had all of the other mods already set up. I waited around for about a minute in case anything was working in the background, then chose the "patron of a local inn" start. I waited again for about 20-30 seconds before approaching someone to start the shopping quest, got sent to the blacksmith and then the same thing happened again. No animations playing, I just get sent to the next objective. I have the log here in case it helps: Papyrus.03.txt Before even loading up the game I ran FNIS because I always do when I change something and I deactivated every single animation filter I could find in the MCM menu before I chose my alternate start, but it still says it is unable to find a viable bound animation.. This is how I set up the new mods in the MO2 priority list: and loot sorted the plugin here near the bottom:
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