Kimy Posted February 13, 2020 Author Posted February 13, 2020 Version 8.4 - Removed: Body resize features for followers have been disabled as the feature caused noticeable stuttering for some players. - Removed: Being unarmed in combat no longer leads to automatic surrender. - Removed: Misogyny: Males no longer demand sex when dialogue is initiated. This function has proven to be problematic and could break quests. - Added: Using the water bowl in prison will also clean you, if you have Bathing in Skyrim installed. - Added: A grace period has been added after prison release, preventing DCL events from triggering during moving areas. - Changed: The confusing "No traps below level 3" feature has been changed. Traps will trigger, but only less punishing items will be used. - Changed: Added iEquip to list of known incompatible mods. - Changed: Decreased gold value of Chloe's uniform to bring it down to acceptable levels for a low-level character. - Changed: Increased the time you have to run away from your enemies after a combat defeat scene. This will also prevent the prison from breaking in case setting up the prison scene takes longer than expected. - Changed: The prison guard no longer announces to keep prisoners naked when they in fact, look them in tight dresses instead! - Changed: Renamed Chloe's shackles key to avoid confusion with regular keys. - Fixed: The shopping quest no longer equips a hobble skirt on you, preventing the customers from having fun with you! - Fixed: Working Girl no longer equips gags on the character and prevents her from speaking with her customers. - Fixed: Chloe: Nazeem's dialogue will now check if YOU are tied, not if HE is tied. Doh! - Fixed: The Walk of Shame or Belt of Shame quest should no longer be triggered by the arrest scene when the needed DD slots are taken. - Fixed: Animals no longer tie the player up after combat defeat. - Fixed: Combat Surrender will no longer use outcome scenes porting the player out of Skuldalfn. - Fixed: Working Girl: Your client will no longer share you with a friend if you're tied (which would result in having no valid animations for the sex scene) - Fixed: Getting sent to prison will now properly increment the game's times jailed stat. - Fixed: Getting sent to prison will now properly increment the game's days spent in jail stat. - Fixed: Escaping the prison will now properly increment the game's jail escape stat. - Fixed: When DD devices get removed during prison admission, they are no longer placed in the player's inventory. - Fixed: When the character is punished by bondage gear other than collars, a fitting message is now displayed. - Fixed: An unassigned property in XDFF has been filled, allowing the no-sex rule to work correctly. - Fixed: If cuminflation is disabled while the character is inflated, she will now get properly relieved. - Fixed: The Yoke of Shame message now uses the correct device type, allowing players to actually remove the item. - Fixed: The Dollmaker's sword's cooldown is now correctly set when the player is loading a save game. - Fixed: The actor validation function handles animals correctly. - Fixed: Sex attacks are no longer happening when the character is unconcious or bleeding out. - Fixed: Invalid actors are no longer trying to masturbate. - Fixed: Skooma Whore integration: Endar's Flask can no be used, too. - Fixed: When special items (e.g. Dasha or Rubber Suit) are to be equipped, the function now correctly checks for occupied device slots. - Fixed: Changed a call to a deprecated SexLab function (StripWeapon()) - Fixed: Corrected infinite loop in the slavetrader portal function, preventing it from working. - Fixed: The function checking for the highest bounty on the player is now actually returning the faction with the highest bounty! - Fixed: Damsel in Distress: The armbinder now unequips correctly. - Fixed: The Rubber Doll quest is now properly repeatable. - Fixed: The Belt of Shame and the Maiden's Shield can now be properly removed when the timer is up. - Fixed: Courier in Chains: The yoke is now removed at the end of the quest. - Fixed: Some typos 19
Kimy Posted February 13, 2020 Author Posted February 13, 2020 I don't think a new game is required when updating from a 8.x version, but I haven't tested, so YMMV. 3
Ursur1major Posted February 13, 2020 Posted February 13, 2020 Always brings me great joy to see a new update, great work!
Guest Posted February 13, 2020 Posted February 13, 2020 So, I tried the new version and the problems I've been having with DCL's shopping quest still persists. What I did was remove the old version from MO2 and installed the new version in its place. I ran FNIS after having loot sort the plugin load order, then started a new game and ran with the minimal load order I've been using so far. I was still able to start the shopping quest even though I wasn't wearing any restraints (I vaguely remember reading that it was a requirement for you to have your wrists restrained in order to start the quest) and when I went to make my first pick up the merchant didn't initiate the sex animation, I just got sent to the next objective as I have been with the previous version as well. I got a screenshot to confirm that I did install the new version: In the MCM I did see the misogyny option still, but approaching men after setting the probability to 100% didn't trigger the "Come here, woman" dialogue, I will include a screenshot though, in case it is an indication of a faulty installation that the option is still showing: Here is a screen of what I got equipped with after starting the quest, I'm not sure if that open variation of the hobble skirt is supposed to be blocked: I haven't had any mods installed manually in the Skyrim folder besides an FPS limiter and SKSE, the rest have been handled by MO2 exclusively. This is my left pane priority list and full list of installed mods that are active in MO2: And here are the plugins after getting sorted by loot: and finally, here is the full papyrus log of my attempt: Papyrus.06.log I am still completely stumped as to what could be wrong. I allow plenty of time for the mods to get set up before I start the game and attempt the quest, doing several saves and loads. SL Animations Loader successfully registers the animations I've added and the full count it gives is 322. ZazAnimations loads and registers as well. The MCM options I changed besides testing the misogyny in Cursed Loot was to activate the rape I also disabled the option to disable the starting teleport in the Sexlab MCM and I shut off the animation override feature in the ZazAnimations MCM. I attempted the quest with the animation filters in the devious devices MCM turned off as well..
AtackHelicopter Posted February 13, 2020 Posted February 13, 2020 @Kimy Yo, damsel in distress feature, i really am confused, even doe i set chances of it to happen to 90 or 100 it aint triggering. How does this quest works or its triggering?
Zaflis Posted February 13, 2020 Posted February 13, 2020 9 hours ago, thedarkone1234 said: Alright, I am a little confused or stupid. Bottom line is I should have XPMSE installed but with esp disabled, and in addition I should install the ragdolls seperately? Yes. Check description in mod here for why: https://www.nexusmods.com/skyrim/mods/601 Quote XPSME - Includes the realistic version plugin settings so you don't need to install this mod. You will only need this mod if you want a different force setting or the animal and creature ragdolls But as i said XPMSE adds more than that in the game, so if you want a lightweight game you want to avoid it, the physics part of it is the only thing you need, and only 1 of the physics .esp files in the ragdolls mod. I recommend using the "realistic" one. 9 hours ago, monifix said: I changed the settings in the Skyrim.ini and then created the SkyrimCustom.ini since there wasn't one already and pasted in the same changes. I ran the game three times with the mod organizer but nothing happened, then I decided to run it through steam without the mods and the folder was created under My Documents / My Games / Skyrim / Logs / Script Unfortunately no matter how many times I run the game or what I do once I'm in the game, no logs appear. I'll provide screenshots of how I set it up. You are using MO, therefore you have the Skyrim.ini and SkyrimPrefs.ini in \MO\profiles\YourProfileName\ . Because those inis are profile-specific, changing them in "My Games" has no effect. And also please be mindful of posting, if you use spoilers for images they don't take so enormous amount of page space, as it's hard to browse through this thread now.
Guest Posted February 13, 2020 Posted February 13, 2020 Just now, Zaflis said: You are using MO, therefore you have the Skyrim.ini and SkyrimPrefs.ini in \MO\profiles\YourProfileName\ . Because those inis are profile-specific, changing them in "My Games" has no effect. I realized my mistake and used the ini editor in MO2 to get the papyrus logs working. I've been posting them as I try different suggestions people have been helpful with in this thread. I am really stumped as to what is wrong and I don't truly understand how to interpret the papyrus logs besides obvious lines, which has told me that the problem for the shopping quest seems to be that DCL isn't finding a valid animation and thus cancels the scene. As far as what goes wrong with the prison when the foreman sends me to the mines and the doors don't open, I have no idea what is happening there, but I've posted a papyrus log of an attempt at the prison as well. I have been banging my head against a wall trying to figure out how to get DCL working for me. After posting here I realized I probably should have posted in the dedicated technical support forum to begin with so I have a thread there as well, but people have been really nice with trying to help in this thread so I've kept trying to troubleshoot here as well. I had a lot more mods installed but since DCL is my favorite among them all I removed all but the basic requirements trying to get it to work. I also had a clean Skyrim folder saved in a zip file which I replaced the one I had been using with before I began the whole process, even though I never manually installed anything besides an FPS limiter and SKSE. I just did it to be sure since I am still new to modding.
AlyssaAwoo Posted February 13, 2020 Posted February 13, 2020 Finally Animals no longer lock my character in devices. They may be smart but that was a lil too much. Thanks for the update/fix! EDIT: Oh by the way. The FAQ still has: Q: Will this mod ever integrate with Live Another Life?A: Perhaps! Not sure if thats intentional since the Mod already has its own Live Another Life Addon.
bubba999 Posted February 14, 2020 Posted February 14, 2020 What's the best way to get sent to prison? In the game, I mean. 1
Guest Posted February 14, 2020 Posted February 14, 2020 11 minutes ago, bubba999 said: What's the best way to get sent to prison? In the game, I mean. The way I've been doing it to test the prison bug I've been experiencing with my load order is trying to solicit guards. It has a decent chance of sending you to jail and you can increase the chance with the MCM settings.
kapibar Posted February 14, 2020 Posted February 14, 2020 Does anyone know how to change the faces of female NPC's in DCL? I tried swapping the files in the facegen folder, but nothing has changed. 1
Darkwing241 Posted February 14, 2020 Posted February 14, 2020 4 hours ago, Kimy said: Version 8.4 Congrats on the release! I'm glad to see you back in action! 1
bigfoot3.1415926 Posted February 14, 2020 Posted February 14, 2020 New Update! What a nice Valentine's Day treat. Thanks Kimy for all the hard work you put into this, it doesn't go unnoticed. 3
SkyAddiction Posted February 14, 2020 Posted February 14, 2020 10 hours ago, Kimy said: I don't think a new game is required when updating from a 8.x version, but I haven't tested, so YMMV. My tools say "no" after updating, but you know Skyrim... Anyway, that's a huge list of fixes, so thank you!
bubba999 Posted February 14, 2020 Posted February 14, 2020 9 hours ago, monifix said: The way I've been doing it to test the prison bug I've been experiencing with my load order is trying to solicit guards. It has a decent chance of sending you to jail and you can increase the chance with the MCM settings. Thanks. I tried that several times and got the Whore collar and Walk of Shame. Punching a guard got her thrown right in Dragonar, though!
thedarkone1234 Posted February 14, 2020 Posted February 14, 2020 A great gift for Valentine to see you back, even if I will miss misogyny a while. Going for a new game. Because I am always too cautious for my own good. Cant wait to see what you will come up with next. Welcome back
bubba999 Posted February 14, 2020 Posted February 14, 2020 Stuck in Dagonar. "Go to the Warehouse and talk to the Quartermaster." Problem is that there's a locked door in the way so I can't even get to the door to the Quartermaster. Halp!
thedarkone1234 Posted February 14, 2020 Posted February 14, 2020 2 minutes ago, bubba999 said: Stuck in Dagonar. "Go to the Warehouse and talk to the Quartermaster." Problem is that there's a locked door in the way so I can't even get to the door to the Quartermaster. Halp! How is there a locked door in the way? The quartermaster is in a trap door next to the supervisor. I think you might be following the wrong quest marker
bubba999 Posted February 14, 2020 Posted February 14, 2020 16 minutes ago, thedarkone1234 said: How is there a locked door in the way? The quartermaster is in a trap door next to the supervisor. I think you might be following the wrong quest marker Only one quest marker pointing to a door behind a locked cell door. No pointer to a basement. But now that I know that..... thanks.
Inquizit0r Posted February 14, 2020 Posted February 14, 2020 Yay, thanks for the update. Cant wait to see integration of the latest DD Expansion into this mod....well, i hope that it will happen eventually.
fred200 Posted February 14, 2020 Posted February 14, 2020 For those of you doing your own conversion of 8.4 to SE - it goes really well. Faces, outfits, everything. Even the Chloe Quest which was glitchy for me on 8.3 is perfect. Thanks for this update! Big quality of life improvement.
Viri1 Posted February 14, 2020 Posted February 14, 2020 Quite a list of fixes. So this is what you've been doing. Shame that there aren't any, well, new major features, but it's still a nice update!
Kimy Posted February 15, 2020 Author Posted February 15, 2020 11 hours ago, Viri1 said: Quite a list of fixes. So this is what you've been doing. Shame that there aren't any, well, new major features, but it's still a nice update! I typically release a big bug fix update before I publish major new features. It's kinda bad practice to release new stuff if the old stuff isn't working right. 14
Content Consumer Posted February 15, 2020 Posted February 15, 2020 44 minutes ago, Kimy said: It's kinda bad practice to release new stuff if the old stuff isn't working right. Ouch. That's kinda pretty much, like, all I ever do.
Lupine00 Posted February 15, 2020 Posted February 15, 2020 3 hours ago, Content Consumer said: Ouch. That's kinda pretty much, like, all I ever do. Works for all the big companies, why not modders? 1
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