Jump to content

Deviously Cursed Loot LE 9.0 (2021-03-09)


Recommended Posts

Posted

with hands bound, there will appear only the DD_SH_xxxx  animations, as said, even if Animation in DDi MCM is disabled. 

If a threesome was chosen from the mod, it is cancelled and the friend goes home  !  No chance to switch to mmf with SLTools.

Posted
10 hours ago, Zaflis said:

There is a special carriage dialog for "Chloe quest" at Whiterun Stables, maybe you accidentally used the normal carriage dialog or fast travel? In that case the quest wouldn't be in right stage when you are in Falkreath.

Thought that was the problem as well so I tried the the special dialog and the normal carriage, neither seem to give me the dialog option from Valga

Posted
10 hours ago, shiagwen said:

with hands bound, there will appear only the DD_SH_xxxx  animations, as said, even if Animation in DDi MCM is disabled. 

If a threesome was chosen from the mod, it is cancelled and the friend goes home  !  No chance to switch to mmf with SLTools.

There are no bound threesome animations I'd be aware of.

Posted

Longtime lurker here at my wit's end trying to get Chloe to work. I've been getting the same error across a couple different versions of DCL. As soon as I get a couple rooms away from her in the keep I get an error stating "An error has ocurred with your installation of Devious Devices. Please check the log for more information. Error text: WearingConflictingDevice received none argument." If I move away and reapproach it pops back up at the exact same spot.

 

I have tried new games, reinstalling DCL and DDI, stripping my mod list down to just DDI/DCL and their requirements, repeated runs through LOOT/Bodyslide/Wrye Bash/FNIS, checking out FAQs, googling lines from the papyrus log below, messing with numbers of bound girls, resetting/restarting aliases and quests through the console, trying to force start or setstage on dcur_chloequest, and probably a handful of other things I've forgotten. I'm sure it's gone longer than a playthrough of Chloe's questline would run me by this point!

 

Everything else in both DCL and DDI seem to work perfectly. No issues that I can see with any other parts of either mod. I just run into Helgen, get past the cave-in, then hit the error every time I reach a certain point in the hallway. Chloe is then standing there in her cell, naked with no restraints, with no dialogue options.

 

If anyone has any ideas, please, I'd love to finally meet her!

 

Spoiler

 

[zadQuest (1900F624)].zadlibs.ReEquipExistingDevice() - "zadLibs.psc" Line ?


	[zadQuest (1900F624)].zadlibs.equipDevice() - "zadLibs.psc" Line ?
	[ (740DFF81)].dcur_chloequest_startup.OnTriggerEnter() - "dcur_chloequest_startup.psc" Line ?
[02/25/2020 - 11:33:28PM] warning: Assigning None to a non-object variable named "::temp276"
stack:
	[zadQuest (1900F624)].zadlibs.ReEquipExistingDevice() - "zadLibs.psc" Line ?
	[zadQuest (1900F624)].zadlibs.equipDevice() - "zadLibs.psc" Line ?
	[ (740DFF81)].dcur_chloequest_startup.OnTriggerEnter() - "dcur_chloequest_startup.psc" Line ?
[02/25/2020 - 11:33:28PM] ERROR: Cannot call GetItemCount() on a None object, aborting function call
stack:
	[zadQuest (1900F624)].zadlibs.ReEquipExistingDevice() - "zadLibs.psc" Line ?
	[zadQuest (1900F624)].zadlibs.equipDevice() - "zadLibs.psc" Line ?
	[ (740DFF81)].dcur_chloequest_startup.OnTriggerEnter() - "dcur_chloequest_startup.psc" Line ?
[02/25/2020 - 11:33:28PM] warning: Assigning None to a non-object variable named "::temp276"
stack:
	[zadQuest (1900F624)].zadlibs.ReEquipExistingDevice() - "zadLibs.psc" Line ?
	[zadQuest (1900F624)].zadlibs.equipDevice() - "zadLibs.psc" Line ?
	[ (740DFF81)].dcur_chloequest_startup.OnTriggerEnter() - "dcur_chloequest_startup.psc" Line ?
[02/25/2020 - 11:33:28PM] ERROR: Cannot call GetItemCount() on a None object, aborting function call
stack:
	[zadQuest (1900F624)].zadlibs.WearingConflictingDevice() - "zadLibs.psc" Line ?
	[zadQuest (1900F624)].zadlibs.equipDevice() - "zadLibs.psc" Line ?
	[ (740DFF81)].dcur_chloequest_startup.OnTriggerEnter() - "dcur_chloequest_startup.psc" Line ?
[02/25/2020 - 11:33:28PM] warning: Assigning None to a non-object variable named "::temp284"
stack:
	[zadQuest (1900F624)].zadlibs.WearingConflictingDevice() - "zadLibs.psc" Line ?
	[zadQuest (1900F624)].zadlibs.equipDevice() - "zadLibs.psc" Line ?
	[ (740DFF81)].dcur_chloequest_startup.OnTriggerEnter() - "dcur_chloequest_startup.psc" Line ?
[02/25/2020 - 11:33:28PM] ERROR: Cannot call WornHasKeyword() on a None object, aborting function call
stack:
	[zadQuest (1900F624)].zadlibs.WearingConflictingDevice() - "zadLibs.psc" Line ?
	[zadQuest (1900F624)].zadlibs.equipDevice() - "zadLibs.psc" Line ?
	[ (740DFF81)].dcur_chloequest_startup.OnTriggerEnter() - "dcur_chloequest_startup.psc" Line ?
[02/25/2020 - 11:33:28PM] warning: Assigning None to a non-object variable named "::temp285"
stack:
	[zadQuest (1900F624)].zadlibs.WearingConflictingDevice() - "zadLibs.psc" Line ?
	[zadQuest (1900F624)].zadlibs.equipDevice() - "zadLibs.psc" Line ?
	[ (740DFF81)].dcur_chloequest_startup.OnTriggerEnter() - "dcur_chloequest_startup.psc" Line ?
[02/25/2020 - 11:33:28PM] ERROR: Cannot call GetItemCount() on a None object, aborting function call
stack:
	[zadQuest (1900F624)].zadlibs.equipDevice() - "zadLibs.psc" Line ?
	[ (740DFF81)].dcur_chloequest_startup.OnTriggerEnter() - "dcur_chloequest_startup.psc" Line ?
[02/25/2020 - 11:33:28PM] warning: Assigning None to a non-object variable named "::temp6"
stack:
	[zadQuest (1900F624)].zadlibs.equipDevice() - "zadLibs.psc" Line ?
	[ (740DFF81)].dcur_chloequest_startup.OnTriggerEnter() - "dcur_chloequest_startup.psc" Line ?
[02/25/2020 - 11:33:28PM] ERROR: Cannot call AddItem() on a None object, aborting function call
stack:
	[zadQuest (1900F624)].zadlibs.equipDevice() - "zadLibs.psc" Line ?
	[ (740DFF81)].dcur_chloequest_startup.OnTriggerEnter() - "dcur_chloequest_startup.psc" Line ?
[02/25/2020 - 11:33:28PM] ERROR: Cannot call EquipItemEx() on a None object, aborting function call
stack:
	[zadQuest (1900F624)].zadlibs.equipDevice() - "zadLibs.psc" Line ?
	[ (740DFF81)].dcur_chloequest_startup.OnTriggerEnter() - "dcur_chloequest_startup.psc" Line ?
[02/25/2020 - 11:33:28PM] ERROR: Cannot call GetNumItems() on a None object, aborting function call
stack:
	[zadQuest (1900F624)].zadlibs.ReEquipExistingDevice() - "zadLibs.psc" Line ?
	[zadQuest (1900F624)].zadlibs.equipDevice() - "zadLibs.psc" Line ?
	[ (740DFF81)].dcur_chloequest_startup.OnTriggerEnter() - "dcur_chloequest_startup.psc" Line ?
[02/25/2020 - 11:33:28PM] warning: Assigning None to a non-object variable named "::temp276"
stack:
	[zadQuest (1900F624)].zadlibs.ReEquipExistingDevice() - "zadLibs.psc" Line ?
	[zadQuest (1900F624)].zadlibs.equipDevice() - "zadLibs.psc" Line ?
	[ (740DFF81)].dcur_chloequest_startup.OnTriggerEnter() - "dcur_chloequest_startup.psc" Line ?
[02/25/2020 - 11:33:28PM] ERROR: Cannot call GetItemCount() on a None object, aborting function call
stack:
	[zadQuest (1900F624)].zadlibs.ReEquipExistingDevice() - "zadLibs.psc" Line ?
	[zadQuest (1900F624)].zadlibs.equipDevice() - "zadLibs.psc" Line ?
	[ (740DFF81)].dcur_chloequest_startup.OnTriggerEnter() - "dcur_chloequest_startup.psc" Line ?
[02/25/2020 - 11:33:28PM] warning: Assigning None to a non-object variable named "::temp276"
stack:
	[zadQuest (1900F624)].zadlibs.ReEquipExistingDevice() - "zadLibs.psc" Line ?
	[zadQuest (1900F624)].zadlibs.equipDevice() - "zadLibs.psc" Line ?
	[ (740DFF81)].dcur_chloequest_startup.OnTriggerEnter() - "dcur_chloequest_startup.psc" Line ?
[02/25/2020 - 11:33:28PM] ERROR: Cannot call GetItemCount() on a None object, aborting function call
stack:
	[zadQuest (1900F624)].zadlibs.WearingConflictingDevice() - "zadLibs.psc" Line ?
	[zadQuest (1900F624)].zadlibs.equipDevice() - "zadLibs.psc" Line ?
	[ (740DFF81)].dcur_chloequest_startup.OnTriggerEnter() - "dcur_chloequest_startup.psc" Line ?
[02/25/2020 - 11:33:28PM] warning: Assigning None to a non-object variable named "::temp284"
stack:
	[zadQuest (1900F624)].zadlibs.WearingConflictingDevice() - "zadLibs.psc" Line ?
	[zadQuest (1900F624)].zadlibs.equipDevice() - "zadLibs.psc" Line ?
	[ (740DFF81)].dcur_chloequest_startup.OnTriggerEnter() - "dcur_chloequest_startup.psc" Line ?
[02/25/2020 - 11:33:28PM] ERROR: Cannot call WornHasKeyword() on a None object, aborting function call
stack:
	[zadQuest (1900F624)].zadlibs.WearingConflictingDevice() - "zadLibs.psc" Line ?
	[zadQuest (1900F624)].zadlibs.equipDevice() - "zadLibs.psc" Line ?
	[ (740DFF81)].dcur_chloequest_startup.OnTriggerEnter() - "dcur_chloequest_startup.psc" Line ?
[02/25/2020 - 11:33:28PM] warning: Assigning None to a non-object variable named "::temp285"
stack:
	[zadQuest (1900F624)].zadlibs.WearingConflictingDevice() - "zadLibs.psc" Line ?
	[zadQuest (1900F624)].zadlibs.equipDevice() - "zadLibs.psc" Line ?
	[ (740DFF81)].dcur_chloequest_startup.OnTriggerEnter() - "dcur_chloequest_startup.psc" Line ?
[02/25/2020 - 11:33:28PM] ERROR: Cannot call GetItemCount() on a None object, aborting function call
stack:
	[zadQuest (1900F624)].zadlibs.equipDevice() - "zadLibs.psc" Line ?
	[ (740DFF81)].dcur_chloequest_startup.OnTriggerEnter() - "dcur_chloequest_startup.psc" Line ?
[02/25/2020 - 11:33:28PM] warning: Assigning None to a non-object variable named "::temp6"
stack:
	[zadQuest (1900F624)].zadlibs.equipDevice() - "zadLibs.psc" Line ?
	[ (740DFF81)].dcur_chloequest_startup.OnTriggerEnter() - "dcur_chloequest_startup.psc" Line ?
[02/25/2020 - 11:33:28PM] ERROR: Cannot call AddItem() on a None object, aborting function call
stack:
	[zadQuest (1900F624)].zadlibs.equipDevice() - "zadLibs.psc" Line ?
	[ (740DFF81)].dcur_chloequest_startup.OnTriggerEnter() - "dcur_chloequest_startup.psc" Line ?
[02/25/2020 - 11:33:28PM] ERROR: Cannot call EquipItemEx() on a None object, aborting function call
stack:
	[zadQuest (1900F624)].zadlibs.equipDevice() - "zadLibs.psc" Line ?
	[ (740DFF81)].dcur_chloequest_startup.OnTriggerEnter() - "dcur_chloequest_startup.psc" Line ?
[02/25/2020 - 11:33:32PM] ERROR: Cannot call MoveTo() on a None object, aborting function call

 

 
Posted
5 hours ago, Kimy said:

There are no bound threesome animations I'd be aware of.

I think there are FB ones, but they are probably only compatible with cuffs, not armbinder, as the pose will not be conformant.

Posted
14 hours ago, Kimy said:

There are no bound threesome animations I'd be aware of.

Leito has three in his package, Funbizz has some, but there is nothing for yokes and armbinders.

that is why you and your team made that option in devios devices integrity that you made not working anymore with cursed loot installed.

Similar to Sex Lab Standards like choose to use nearby beds and redressing that you placed out of working with no need.

This would not be too much work to repair, just correct binding to ssexlab and ddintegrity.

 

Posted

The only bound animations I am aware of by either Leito or FB that I did NOT use in DD are for creatures. Which as you might have realized by now, I am not going to use for anything, ever. If there are any for humans, by all means post me a link and I will see what I can do.

 

Also, as far as I know, animation selection in DCL isn''t broken. At least not any more than DDI's, because it's using the selection routine in DDI to pick bound animations.

Posted

Not sure if anyone else is having the same issue... In the MCM I defined a minimum number of restraints to 1 and a maximum of 2. I am often getting 4 restraints when opening chests or doors (when event triggers).

 

Any thoughts or suggestions? Awesome mod!

Posted
15 hours ago, Kimy said:

Also, as far as I know, animation selection in DCL isn''t broken. At least not any more than DDI's, because it's using the selection routine in DDI to pick bound animations.

 

Hopefully you've kept up with the DDi thread since your hiatus. DeWired posted a couple of patches that fix the broken bound anim filter in 4.3a.

Posted

Hmm I have an annoying bug. For some reason, all equipment added to my character by Cursed Loot is broken. 

 

All the function is gone and they don't appear on my character. And as I used the Batch Build Button it shouldn't be that. Any idea what might causes this ><? 

 

I am using Ultimate Skyrimn but AFAIK I already removed iEquip so it shouldn't be that conflict. 

 

Any other DD Item added via additem seems to work flawless

Posted

How much bounty do you need to trigger the new prison and is there anything I have to setup in cursed loot for it? I've killed a few guards and I keep getting the vanilla prisons with or without the use vanilla checkbox. Don't have POP installed and I just removed and cleaned PaySexCrimes from my save. I don't believe I have anything else that affects the prison system installed.

Posted

I seem to be having some performance issues which are affecting this mod in various ways, and I'm wondering if there's something I can adjust either in the mod config or just in my general game config to help it?

 

The problem manifests in the following ways:

1. While looting, DCL often doesn't finish its work in time to inject its additions to containers before the container inventory is shown. As a result, to discover the frigid wash, or random kinky or DCL quest item, or even trigger a trap, I often have to loot the same container a second time.

2. When multiple kinky items are attached, sometimes one or two of them will not actually lock on, or parts of their functionality will be missing. For example early in the game I was equipped with shock boots, and soon after the shock boots were not actually visible on my character, and somehow another trap added a pair of ballet boots. After investigation I discovered I could remove the shock boots without any dialog to unlock them, but even with them detached I was still being subjected to the script which shocks when running. I had to re-attach the shock boots and then remove them again using keys to fully disable them.

3. Gags only sometimes manage to maintain the open mouth animation

4. Bondage Adventure most of the time requires me to load a prior save, because it stalls partway through initialization, leaving me with an inescapable armbinder without managing to restart the quest, or even teleport me to a random location.

 

The behavior is inconsistent, though. Sometimes I find DCL loot/events the first time I open an container, but I suspect while I don't take the time to double or sometimes triple loot everything, I'm missing quite a bit of the scheduled programming.

 

My computer could be described as extremely high performance, and I do have some .ini settings configured to use extra threads, I do use an ENB, etc, but is there anything in particular I should try to improve this?

 

edit: Possibly a separate issue, but not sure - Darepacks and D.A.M.N. surprise boxes tend to behave badly if stacked. I usually am able to open one or two, but by the third one they will simply attach and never open. Sometimes I am able to jiggle the wire by putting the pack/box into a nearby container and then open them with only one in my inventory at a time, but sometimes this doesn't work either.

Posted

First of all I'd like to say that I really love the mod!

 

Second it seems I've encountered the "shopping quest" sex issue. Being that whenever my character is bound in the outfit she can't have sex, animations won't start loading.

The gear I'm using is the straitjacket with legbinders btw.

 

I've seen a lot of people having the same problems with it but nobody has really found an answer for it? And yes I'm using the newest version.

 

A lot of people are thinking that the issue has to do with the outfit having no animations available. But in my unexperienced search for a fix I've found that isn't correct.

What I found out was that sex via other mods are NOT disabled when wearing the gear. It's only DCL sex that's affected.

 

I have also tried ticking the box that requires a gag for full chastity if that would've been the problem. And also tried all the different DDI options but none works.

 

Therefor it led me to believe that DCL probably does something (I have NO idea what and I'm sadly not even a little bit skilled as a modder) that messes with whatever is toggling sex encounters when wearing that gear.

 

 

If there's any fix out there or if I'm doing something wrong please do tell, but it seems there's an issue here that beyond my simple skills?

Posted

Hello !

 

First of all : THANKS YOU ! I'm... fulfilled... like omg... I'm having such a good guilty kinky time that I didn't kown I could :3

and also, helping me practice as a dev student ! (yes, really, in the way as I got much more familiar with Win Env while trying things)

(don't laugh, experience is experience)

(and it helps : all this lust is in fact for actual school homework... right ?)

 

Spoiler

image.png.b501b638969eb1026510c4482cc5ecf5.png

image.png.9fb9e557119b2ee67a9d6e8dbc8e9787.png

image.png.2b2ee6b16a2592e8aaf1d55f319063f2.png

Second : I'm here to ask for help, or to repport a bug idk :
1) I oppenned a "DAMN surprise box" and god some wonderfull loots, one of them was a "black explorer's spandex dress" -I got really excited (one more)-

2) I equip the said dress and my skin turned weird

3) OK I guess it didn't rendered properly

4) fast save/load, slow save/load, restart the game => didn't fix it

5) "oh I know, it's the bodyslide thingy I have to run"

6) can't find the dress name in bodyslide "uhoh, I guess that explain why the glich occur, but where is it ?"

7) can't find it on any MO2 folder ("uhoh" the return)

8.) can't find it in my whole computer ???

9) can't find any result on the web ?!?!?!

10) remember it came from a "lootbox", load the save before I oppened them, find the DAMN name, shearch for a while...

11) Trying to look for help here

 

So my questions are :

a) ever heard/read of it ?

b) did theses spandex dresses come with DCL ?

c) if b) is no, any idea where it came ?

d) any idea about where the files are stocked ?

 

Anyway thanks all of you for the great community you make !

Don't torture yourself on this case, worst case I'll have to wear something else (snif) -or nothing hehehe-

 

Thanks again

(I'm blushing a lot thinking I'll be juged on my kinks and poor computer skills -and bad english too- but hey, I still post, cause that's what BDSM is all about, right ?)

 

Love you all !

 

Posted

Would it be possible to add a gender preference to the bondage adventure dialogue in a future patch? I'm sure I'm not the only one who isn't into lesbian rape, and I don't think there are that many bound aggressive FF animations in DD, so having such an option would make getting help with bondage less of a reload-fest.

 

I know I can set rape to 0 but I want that to be a possible outcome...for one gender only.

Posted
11 hours ago, Ma_Demoiselle said:

6) can't find the dress name in bodyslide "uhoh, I guess that explain why the glich occur, but where is it ?"

Don't fuss about individual item names too much if you are still a beginner to these mods. Press "Batch build" in Bodyslide and keep everything ticked, then build.

 

You can check my little tutorial post with video:

https://www.loverslab.com/topic/21484-devious-devices-integration-43a-2019-09-10/page/463/?tab=comments#comment-2785476

 

Since you use MO2 you can make it simple at first, just let them be built in the Overwrite and see if it works. Later you can make a mod of overwrites and keep moving it to the bottom of the priority list, even after you install new mods. It along with skeleton mod always needs highest priority number in the left side install order.

Posted
6 hours ago, Zaflis said:

Don't fuss about individual item names too much if you are still a beginner to these mods. Press "Batch build" in Bodyslide and keep everything ticked, then build.

 

You can check my little tutorial post with video:

https://www.loverslab.com/topic/21484-devious-devices-integration-43a-2019-09-10/page/463/?tab=comments#comment-2785476

 

Since you use MO2 you can make it simple at first, just let them be built in the Overwrite and see if it works. Later you can make a mod of overwrites and keep moving it to the bottom of the priority list, even after you install new mods. It along with skeleton mod always needs highest priority number in the left side install order.

 

Hello, thanks for your answer !

 

Unfortunatly (I'm not that noobie ?) I already did that (I followed the Skyrim SE for Beginners By Aylis)

I did it again

( 1) load a preset for the cursors to get good, checked it with the preview button

  2) "batch build" , then right click "select all", then all the file go indeed in my overwrite

  3) as Aylis told, build a mod with it

)

, with another preset to be sure, all the outfits listed in bodyslide adapted ingame, but the sweet dress is still glitched ?

That's why I search "spandex" in bodyslide's filter in the first place...

 

Is it normal I can't find it in the whole folder ?

 

Thanks again, have a nice day ^-^

Posted
7 minutes ago, Ma_Demoiselle said:

 

Hello, thanks for your answer !

 

Unfortunatly (I'm not that noobie ?) I already did that (I followed the Skyrim SE for Beginners By Aylis)

I did it again

( 1) load a preset for the cursors to get good, checked it with the preview button

  2) "batch build" , then right click "select all", then all the file go indeed in my overwrite

  3) as Aylis told, build a mod with it

)

, with another preset to be sure, all the outfits listed in bodyslide adapted ingame, but the sweet dress is still glitched ?

That's why I search "spandex" in bodyslide's filter in the first place...

 

Is it normal I can't find it in the whole folder ?

 

Thanks again, have a nice day ^-^

you using UUNP?

since i have the same problem with the dress here, i think the bodyslide group is "experimental Latex UUNP" problem is: choosing this group dont show me the outfit/body for this.

maybe the file structure is wrong for it? \CalienteTools\BodySlide\ShapeData\newmillerUUNP\Experimental Latex ( prolly can be fixed when we know the right file structure to find the outfits? )

when i look for the CBBE files they seem more sorted out as the uunp ones

Posted
20 minutes ago, Ma_Demoiselle said:

( 1) load a preset for the cursors to get good, checked it with the preview button

  2) "batch build" , then right click "select all", then all the file go indeed in my overwrite

  3) as Aylis told, build a mod with it

)

If you did it as i instructed, you can't preview any outfits when you do Batch build. When you hit preview it should only show the body you selected. It will be the baseline that all the outfits will conform to. Select HDT body, disable all group filters and batch build.

I also use UUNP and have no issues with any outfits, they look actually even better than CBBE imo.

 

If you want to know/check what they look like, you should run Outfit studio and open individual nif files after you did the batch build. They will be in the meshes\ in the overwrite.

Posted
13 minutes ago, Zaflis said:

If you did it as i instructed, you can't preview any outfits when you do Batch build. When you hit preview it should only show the body you selected. It will be the baseline that all the outfits will conform to. Select HDT body, disable all group filters and batch build.

I also use UUNP and have no issues with any outfits, they look actually even better than CBBE imo.

got it to work now thanks, seems the SE pack was faulty with the bodyslide files, the LE package works

Posted
3 hours ago, Zaflis said:

If you did it as i instructed, you can't preview any outfits when you do Batch build. When you hit preview it should only show the body you selected. It will be the baseline that all the outfits will conform to. Select HDT body, disable all group filters and batch build.

I also use UUNP and have no issues with any outfits, they look actually even better than CBBE imo.

 

If you want to know/check what they look like, you should run Outfit studio and open individual nif files after you did the batch build. They will be in the meshes\ in the overwrite.

 

I'm now shamefull and depressed, I can't figure it out, I'm a lost noob

Turns out I was wrong earlier, I didn't manage to import my batch in the game... here's my test :

 

I put the cursors all over 100% to see a significant difference

My bodyslide's batch output this file (and many other of course)

No matter where I put it -renamed or not-, overwrite, existing mod or a new one :

"C:\Users\________\AppData\Local\ModOrganizer\SkyrimSE\mods\TEST\CalienteTools\BodySlide\SliderGroups\meshes\nsfwmods\SkyrimL&RCollection\FormalAffair\top02_1.nif"

"C:\Users\________\AppData\Local\ModOrganizer\SkyrimSE\mods\Deviously Cursed Loot\CalienteTools\Bodyslide\ShapeData\CBBE FormalAffair Suit\CBBE FormalAffair Suit.nif"

It dosn't render ingame like it does on the outfit studio...

 

Spoiler

image.png.d7deaef820b76e003550e4f7fe25a1c1.png

What am I doing wrong ? 

 

If the newest file created in overwrite display like this in the outfit studio it mean that my batch work at least ?

 

Thanks for your time, I don't deserve it.

 

Posted

I only managed a small glimpse before I had to leave for work, but when I started the alternate start as a captured princess, I couldn't open the map at all. Everything else works great, Is this intended or is there some problem?

Posted
13 hours ago, Ma_Demoiselle said:
Spoiler

I'm now shamefull and depressed, I can't figure it out, I'm a lost noob

Turns out I was wrong earlier, I didn't manage to import my batch in the game... here's my test :

 

I put the cursors all over 100% to see a significant difference

My bodyslide's batch output this file (and many other of course)

No matter where I put it -renamed or not-, overwrite, existing mod or a new one :

"C:\Users\________\AppData\Local\ModOrganizer\SkyrimSE\mods\TEST\CalienteTools\BodySlide\SliderGroups\meshes\nsfwmods\SkyrimL&RCollection\FormalAffair\top02_1.nif"

"C:\Users\________\AppData\Local\ModOrganizer\SkyrimSE\mods\Deviously Cursed Loot\CalienteTools\Bodyslide\ShapeData\CBBE FormalAffair Suit\CBBE FormalAffair Suit.nif"

It dosn't render ingame like it does on the outfit studio...

 

  Reveal hidden contents

image.png.d7deaef820b76e003550e4f7fe25a1c1.png

What am I doing wrong ? 

 

If the newest file created in overwrite display like this in the outfit studio it mean that my batch work at least ?

 

Thanks for your time, I don't deserve it.

 

This thread is only for Skyrim LE, there is another place for SE discussions:

https://www.loverslab.com/topic/100032-deviously-cursed-loot-se-beta-2/page/67/#comments

 

But i can think of something. The CalienteTools folder is for building the meshes. Anything that's inside them will not appear ingame, what you will see is what they actually built with folder tree data\meshes\...

Any of these would work:

...\mods\overwrite\meshes\nsfwmods\...

...\mods\My Overwrite Mod for UUNP\meshes\nsfwmods\...

...\mods\Deviously Cursed Loot\meshes\nsfwmods\...

 

But you wouldn't need to deal with folders at all because when you press batch build it is done automatically. You don't need to move any files or folders yourself, it is apparent it will only lead to mistakes :)

 

@moondough16 Do you have SL Survival? With that mod you can't use map until you have bought a map from store which could be bundled with compass.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...