fred200 Posted November 6, 2018 Posted November 6, 2018 For those of you who have exhausted the DCL content, and find the Dollmaker both attractive and a bit aloof - there is a fix for that. Load up PAHE (after DCL) and make a slave out of her. She will fight for you - she will turn tricks for you. You can even sell her off - although no one would. And all her Dollmaker dialog is intact. She will give Quests - she will complete Quests.Â
Zaflis Posted November 6, 2018 Posted November 6, 2018 5 hours ago, xlvs said: ... - There was an option to skip Leon's quest and simply say - I need a strong hand to lead me to Leah or Leon and dominant follower gameplay would start. Now I don't see this option. ... - Give an option to turn on Dominant Follower feature as part as follower dialog - if possible. Aren't those all existing features from SD+ mod? You can "I need a strong hand to guide me.." for any npc at all if i remember. Didn't have to be a follower.
Rogwar002 Posted November 6, 2018 Posted November 6, 2018 52 minutes ago, Whizkid said: cant download... my fault. try again. Sorry
Rogwar002 Posted November 6, 2018 Posted November 6, 2018 On 11/2/2018 at 10:35 AM, Laura 'Lokomootje' said: EDIT2: I wanted to start the quest to become Leon's slave. But Claudius keeps telling me that I can't bring a follower with me. I don't have a follower with me, but the dcur_hasfollowers shows as 1. So I used "set dcur_hasfollowers to 0". But it keeps setting it to 1 whenever I talk to him. I did dismiss Chloe before I started the quest, that could have something to do with it. Â EDIT3: The follower things was solved by dismissing Chloe and waiting 2 hours before starting the quest. But teleporting to the mansion still freezes my game 3/5 times. The teleporting issue is an old one. Try to empty your backpack. The less is inside the less the risk of freezing your game is. Emptying my pockets always worked for me.
Laura Posted November 6, 2018 Posted November 6, 2018 1 minute ago, Rogwar002 said: The teleporting issue is an old one. Try to empty your backpack. The less is inside the less the risk of freezing your game is. Emptying my pockets always worked for me. I do that quest whenever I can because I think it's the best one in this mod. It usually works the first time, but I always forget about the freezing.
Dragon_Nexus Posted November 6, 2018 Posted November 6, 2018 Might need some help with version 7.0 I can't get it to install in NMM. It will consistently get to 50% then stop with an error message "The mod was not activated". Â I've redoanloaded it a few times, the file size seems to be correct based on what's on the mod's page. If you need some info from me to help, let me know and I'll try to provide it. =S
jigwigigx Posted November 7, 2018 Posted November 7, 2018 1 hour ago, fred200 said: For those of you who have exhausted the DCL content, and find the Dollmaker both attractive and a bit aloof - there is a fix for that. Load up PAHE (after DCL) and make a slave out of her. She will fight for you - she will turn tricks for you. You can even sell her off - although no one would. And all her Dollmaker dialog is intact. She will give Quests - she will complete Quests. And she will sell to you. What's PAHE?
jigwigigx Posted November 7, 2018 Posted November 7, 2018 I would appreciate a bit of a hint with the supply and demand quest, Vekel has sent me off to look for the lost shipment. I know you are supposed to go look in mines, caves and hideouts with boss chests but I have been to over a dozen and no joy and I am getting fed up looking.
jigwigigx Posted November 7, 2018 Posted November 7, 2018 1 hour ago, Dragon_Nexus said: Might need some help with version 7.0 I can't get it to install in NMM. It will consistently get to 50% then stop with an error message "The mod was not activated". Â I've redoanloaded it a few times, the file size seems to be correct based on what's on the mod's page. If you need some info from me to help, let me know and I'll try to provide it. =S Â Do you get error messages when you try to unzip the file normally? If so the file is either short or corrupt and you need to dload again. If that's not the cause, did you uninstall 6.4 first or install over the top of it? You can also try using a newer version of NMM
Whizkid Posted November 7, 2018 Posted November 7, 2018 1 hour ago, Rogwar002 said: my fault. try again. Sorry tks fixed now, downloading. Â nice it fixed the red forehead problem, gj.
VorlonAD Posted November 7, 2018 Posted November 7, 2018 33 minutes ago, jigwigigx said: I would appreciate a bit of a hint with the supply and demand quest, Vekel has sent me off to look for the lost shipment. I know you are supposed to go look in mines, caves and hideouts with boss chests but I have been to over a dozen and no joy and I am getting fed up looking. I believe its a random spawn chance.
KLongad Sirtup Posted November 7, 2018 Posted November 7, 2018 @Kimy There's a bad nif possibly some where as failure occurs when generating the UUNP Extreme Ropesuit using BodySlide. It gives a unable to load nif error. Â Does anyone else have this error when trying to generate the outfits and body using batch building with morphs? 1
Shaddranat Posted November 7, 2018 Posted November 7, 2018 @Kimy  Two things I feel the need to bring up that I've discovered with the addition of "Chloe." Before I get into that, however, I just wanted to thank you for all your effort on this mod. It's one of my staples and I absolutely love it! Anyway, enough gushing...down to business.  First, Since I installed this new version, I've noticed that Chloe (specifically) as well as a few other random NPC's have magically developed this odd red bar covering their forehead. It's nothing game-breaking, but this was the only change I made, so I have a pretty good feeling that DCL is the culprit. It's strictly cosmetic, though, so don't feel like I'm demanding a fix. Just letting you know.  Second... I'm loving Chloe! The quest was fun (and actually makes me want to kill Nazeem even more, now), everything worked great and I've kept her around as a follower since. She has seamlessly integrated into my other mods that effect followers, which, sadly, isn't something that I can'say for all the followers that I've added in. She's quite a companion!  Spoiler Chloe proving her worth....  Interestingly enough, it was actually Miss Chloe who tied my character up like that (via DD Helpers). Â
Dragon_Nexus Posted November 7, 2018 Posted November 7, 2018 1 hour ago, jigwigigx said: Â Do you get error messages when you try to unzip the file normally? If so the file is either short or corrupt and you need to dload again. If that's not the cause, did you uninstall 6.4 first or install over the top of it? You can also try using a newer version of NMM Unzipped the whole thing without an issue. Previous version's uninstalled. Got NMM 65.2 from the site and that's apparently what I'm using but I installed it anyway. Same result. No bueno =(
aaaaaa45 Posted November 7, 2018 Posted November 7, 2018 anyone got their xdff working properly? I missed the old leon and leah 1
CovertDemon Posted November 7, 2018 Posted November 7, 2018 2 minutes ago, aaaaaa45 said: anyone got their xdff working properly? I missed the old leon and leah Honestly, you're better off waiting for the next version or the hotfix. No offense. 2
Tockity Posted November 7, 2018 Posted November 7, 2018 Couple small issues: Â * When I had some restraints on, the Maid Chains I think? (sorry, I don't remember which ones precisely) Surprise Boxes would equip but not open. * Because of the wonky nature of skyrim, merchant gold is capped at something like 32k before you run into the issue I'm seeing with the Dollmaker - selling items to her does not exchange gold; the player doesn't receive any gold and the merchant doesn't spend any gold. 1
zarantha Posted November 7, 2018 Posted November 7, 2018 @Kimy Just wanted to make sure this was brought your attention. Not sure if Pfiffy let you know already. I was recompiling some DCL 7.0 scripts to make them compatible with SE, and found they wouldn't compile unless I installed DDI 4.1 again.  I believe it's related to this:  What's New in Version V4.2 <snip> - Changed: Removed obsolete IFP integration.  Yet the first recompile I tried failed with: Compiling "dcur_RubberBootsScript"... D:\Steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\zadLibs.psc(1289,12): ifp is not a property on script zadconfig or one of its parents D:\Steam\steamapps\common\Skyrim Special Edition\Data\scripts\source\zadLibs.psc(1339,16): ifp is not a property on script zadconfig or one of its parents  I was working on these scripts: dcur_RubberBootsScript.psc dcur_lb_SlaveBootsScript.psc dcur_lb_RubberBootsScript.psc dcur_stunSlaveBootsScript.psc dcur_cursedSlaveBootsScript.psc  Seems these were missed when removing the dependencies.
blu3mania Posted November 7, 2018 Posted November 7, 2018 52 minutes ago, Tockity said: * Because of the wonky nature of skyrim, merchant gold is capped at something like 32k before you run into the issue I'm seeing with the Dollmaker - selling items to her does not exchange gold; the player doesn't receive any gold and the merchant doesn't spend any gold. This issue can be fixed by installing Barter Fix SKSE plugin (https://www.nexusmods.com/skyrim/mods/85285/). 1
gabble Posted November 7, 2018 Posted November 7, 2018 Don't know if anyone's mentioned this already, but here goes: is there any way to turn off the "shopping quest" dialogue with everyone when NOT bound? I've got a number of mods that add to people's dialogue boxes and I don't need more stuff I probably won't use taking up the space. Loving the update so far, by the way.
Hanshurtig11 Posted November 7, 2018 Posted November 7, 2018 Not sure if mentioned before, or anyone else have that issue. I cant drop DD items into containers anymore. Instead they got equipped. I have disabled Selfbondage and Bondagelover. I can still drop them on ground. regards. Â Edit: Not happens allways, but cant find any scheme yet. Can even double use a slot (like to two collars, only one shown). Seems to be happen often with metal restrains ?
Lupine00 Posted November 7, 2018 Posted November 7, 2018 15 hours ago, coffeeink said: You can change the debuff at the DDI Menu. if you shut down high hell debuff and dress debuff you should get 0 debuff. i would wish to also get a slide for the heels debuff. I think I mentioned that I reduced the debuff somewhat.  Of course, there are several ways to adjust speed, and also ways to adjust both the time scale, and the time scale for fast-travel.  All of these things defeat the design intent of the quest, which is to put you under time pressure to reach the three towns and check them (or maybe you get lucky and don't have to go to all three), then get back in time - while dealing with a ridiculous hobble-dress, which is the exact thing you would equip your enforcer with, if you wanted her to fail to meet your totally arbitrary time-limit. Or one could also say that the speed debuff exists as "content extender" or "grind" simply to make an otherwise short quest take longer, to give the impression of more content for less development effort. (Though I don't doubt Kimy spent many, many more hours developing it, than the average player will ever spend playing it).  The sub-text here is that the Dollmaker is setting the PC up to fail, so she can apply even more bondage, or something.  The game for the player is to decide to what extent they'll take the penalty of using fast-travel, vs the pain of walking all that way in real time with a massive speed debuff. If they choose wrong, they fail the quest due to the time limit and end up in more serious peril, and that bit is the most fun. If you succeed, the fun part is zapping the customer. Just for once, you are the one putting people in bondage and whacking them with a stick!  So, my point is whether another quest based on this premise (slow-down making travel hard) is the most fun quest that could be made with random town-searching, plus zapper and bindings mechanics that are the novel parts of it (as far as DCL is concerned). Perilous travel is usually fun, but the travel in this quest is not particularly perilous, so it really comes down to just enduring the walk.  If you choose to speed yourself up, you take away all the time-risk, so even that minor peril is gone. So I didn't do that much, and what I did do, I deliberately wasted time to balance it out.
deviant51 Posted November 7, 2018 Posted November 7, 2018 How do I start the XDFF? Don't see a dialogue option with followers or something.
Stuker Posted November 7, 2018 Posted November 7, 2018 Hmm... there's no Chloe for me guys. Where is the exact place she should be? In the torture chamber in Helgen Keep? There are 2 dead female bandits inside the cages left and right to the one with the dead mage inside. But no Chloe... Fresh game. Cursed Loot seems to be up to date because the Dominant Follower MCM is showing the new settings.
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