MrBig Posted November 7, 2018 Posted November 7, 2018 1 minute ago, Stuker said: Hmm... there's no Chloe for me guys. Where is the exact place she should be? In the torture chamber in Helgen Keep? There are 2 dead female bandits inside the cages left and right to the one with the dead mage inside. But no Chloe... Fresh game. Cursed Loot seems to be up to date because the Dominant Follower MCM is showing the new settings. shes a little past the torture chamber in a cell in the hallway
TajZ Posted November 7, 2018 Posted November 7, 2018 So should I have been freed by Leah before installing this update? I believe I am at last stage before being released by Leah/Leon "Very Submissive and Perfect Example for a Good Slave. Very Happy with You." Except now I can't seem to have any dialogue with her. Also what should the version number be on Cursed Loot MCM, it still says 6.4 even though I did a clean save before installing 7.0. I still get red headband thing, but I am properly released from restraints after a Bondage solicitation - unless Generous' customer of course. Dominnat follower did not work show up in my MCM for some reason. Also I was hoping the new Sasha quest would be implemented but I was still able to buy her for 10k gold from Dollmaker. Will be going back to 6.4 for now to finish up Leah for now. @Kimy thank you so much for all you keep putting into this mod and the curating the framework in general. Really enjoying the new animations especiallhy since there are now more options for f/f if already in a binder. THANK YOU for fixing elbowbinders...
Stuker Posted November 7, 2018 Posted November 7, 2018 16 minutes ago, MrBig said: shes a little past the torture chamber in a cell in the hallway There's only a skeleton in one of those cells. Also the Dollmaker still has a slave in her shop. Maybe I should re-download it...
CheddarTrauma Posted November 7, 2018 Posted November 7, 2018 The Dollmaker hints at more work being available from her after finishing the Chloe quest, however there's no follow up quest or new dialogue from her. After looking at my Papyrus log I noticed that an error is printed when the quest is finished: Spoiler [11/07/2018 - 05:20:12AM] Error: Cannot call start() on a None object, aborting function call stack: [topic info 320DF4AE on quest dcur_chloeQuest (320DCE5C)].dcur_chloequest_setstage1000.Fragment_0() - "dcur_chloequest_setstage1000.psc" Line 17 [11/07/2018 - 05:20:12AM] warning: Assigning None to a non-object variable named "::temp6" stack: [topic info 320DF4AE on quest dcur_chloeQuest (320DCE5C)].dcur_chloequest_setstage1000.Fragment_0() - "dcur_chloequest_setstage1000.psc" Line 17 After looking at the script and plugin in xEdit, the quest "Saving Sasha" is meant to start. The quest looks unfinished, is this a future quest in the works or has something gone terribly wrong with my save?
Lupine00 Posted November 7, 2018 Posted November 7, 2018 In XDFF, Kimy's intent was that a duration of zero would be infinite, so Leon/Leah do not set a duration. However, the update function doesn't check that duration is non-zero before testing if the duration is expired. I'm going to take a guess that this wasn't picked up because the duration property was set to something other than zero in testing, and then when the value was corrected to zero for release, the test saves still had the non-zero value in. Possibly this was intended to be gated by EnslavedAt but that always gets set. Anyway, I made the appropriate change to my dcur_df_QuestScript.psc and rebuilt it. This allows the enslavement to progress without immediately completing. First off, you may think it's not working, because you still get all the quest items removed. In some cases this still going on when Leon equips his new restraints, and so the end of the "Leon" quest strips the bindings being added by XDFF. Secondly, if you pick Leah, you don't get ported to her, but she still magically adds items to you at a distance (which is odd) and is very grumpy that you are so far away, and not actually her follower. In both cases, you have to use the regular dialog to become a follower. DCL could just have added you as a follower, as this is trivial to do - possibly Kimy was wary of follower frameworks that might do the follower addition by a different mechanic. I happen to know that out of EFF, AFT, UFO and RFF, in practice, only EFF doesn't use the vanilla follower slot, and EFF will still let you add a follower who is recruited via vanilla into EFF management anyway. So there's no reason not to just add the player as a follower of Leon/Leah, in the case of this particular enslavement scenario (though you might also have to bump another follower). If DCL isn't properly aware of the frameworks, how can it tell you don't have other followers? Exhaustive search? That's not a good way. I hope it doesn't do that. I have some fairly useful notes on how the follower frameworks operate, which I could PM if need be. I could see from the quest properties in the console that Leon sets lots of rules, basically the same as if you had ticked everything under the old system. But neither Leon nor Leah allowed me to see a dialog allowing me to ask the rules. I need to load the CK back up to see why that isn't showing. The only dialogs I got under Master <name> are: I have found some gold... Let me please you with my body... If I pick the first one, the dialog proceeds, but the master does not remove the gold, so the message is always there, unless I use follower trading to give it to them Sex with the master works normally. I didn't get whipped, punishments were always added devices. I got punished if I tried to escape and failed, but the message text explaining what was going on in the top left corner was SO INCREDIBLY TINY that there was no way to read it on my 2560x1440 display, and it would probably be worse under regular HD. Maybe, just maybe, you could read it on a 4K or 5K display, if you had a magnifying glass ready. Here is the single .pex file I changed, if you want to try it: dcur_df_QuestScript.7z It's tiny (7 KB zipped). Hopefully Kimy doesn't mind me posting it as an entertainment. The only change is the one shown below: In OnUpdate(): If SlaveryDurationDays != 0.0 && (EnslavedAt > 0.0) && ((Utility.GetCurrentGameTime() - EnslavedAt) > SlaveryDurationDays) libs.notify(GetMasterName() + " releases you from slavery. You are free again!") EndQuest() EndIf Finally, several message box texts in Leon and possibly XDFF appear to use the wrong pronoun substitution codes, so they read wrong - not using possessives when they should be. Perhaps this is done in Kimy's papyrus code rather than engine-native substitution, and they're debug boxes rather than proper message boxes. In which case, Kimy needs to change something in her pronoun code. I was kind of rushing through this, and have other chores to do, so I didn't look into it. Overall, this is very much like Sasha in dominant mode, but with most of the dialogs missing. From a first glance, Leon and Leah are more of a code demo of how to use the XDFF framework than fully polished masters. As is, the "dominant" follower seems somewhat lacking in "push" or agency of any kind ... but it's probably best to wait for an updated version before passing judgement. I didn't look at any of the rule code, so there might be some fun things in there. 2
Lupine00 Posted November 7, 2018 Posted November 7, 2018 21 minutes ago, hylysi said: After looking at the script and plugin in xEdit, the quest "Saving Sasha" is meant to start. The quest looks unfinished, is this a future quest in the works or has something gone terribly wrong with my save? I think this has been in the DCL ESP for quite a while... Since Sasha was added in fact? Or am I remembering wrong? The dialogs don't appear to be bound to anything. It's an idea that seems to have been abandoned, or at least put on the back-burner. There is no way to trigger it, bar setting the quest stage manually to 666, and even if you do, there are no scripts beyond the fragment to update the journal. While I'd love to see a Sasha rescue, it would discourage players from buying Sasha. I think I suggested a Sasha's sisters quest some time back, where it's the sisters that have problems with their "owners". Presumably, in such a scenario, each sister is a different BDSM archetype. Somehow, I don't think we'll see such a quest though
Lupine00 Posted November 7, 2018 Posted November 7, 2018 11 hours ago, KLongad Sirtup said: @Kimy There's a bad nif possibly some where as failure occurs when generating the UUNP Extreme Ropesuit using BodySlide. It gives a unable to load nif error. Does anyone else have this error when trying to generate the outfits and body using batch building with morphs? Yes. I get those errors. I didn't really pay attention, just assumed it was Zaz 8+ as it also has rope binders.
jigwigigx Posted November 7, 2018 Posted November 7, 2018 9 hours ago, Dragon_Nexus said: Unzipped the whole thing without an issue. Previous version's uninstalled. Got NMM 65.2 from the site and that's apparently what I'm using but I installed it anyway. Same result. No bueno =( In that case the only thing I can suggest is to install manually from the unzip if you have some understanding of files, folders and directories they go into. It is very important to start with the core folder first, copy everything that is in there into the same folders in skyrim data, then you can concentrate on the others.
Hanshurtig11 Posted November 7, 2018 Posted November 7, 2018 9 hours ago, Dragon_Nexus said: Unzipped the whole thing without an issue. Previous version's uninstalled. Got NMM 65.2 from the site and that's apparently what I'm using but I installed it anyway. Same result. No bueno =( I was experiancing same problem with several mods.. allways stopping at 50%. Not sure what helped at least, but i now use NMM 00.65.10 . Its a somewhat beta release partialy adressing that issue. I am sorry, i have no link ready, but you may find with a search. Disabling Virusscanner due installation helped me sometimes. regards
Hanshurtig11 Posted November 7, 2018 Posted November 7, 2018 1 hour ago, TajZ said: So should I have been freed by Leah before installing this update? I believe I am at last stage before being released by Leah/Leon "Very Submissive and Perfect Example for a Good Slave. Very Happy with You." Except now I can't seem to have any dialogue with her. Also what should the version number be on Cursed Loot MCM, it still says 6.4 even though I did a clean save before installing 7.0. I still get red headband thing, but I am properly released from restraints after a Bondage solicitation - unless Generous' customer of course. Dominnat follower did not work show up in my MCM for some reason. Also I was hoping the new Sasha quest would be implemented but I was still able to buy her for 10k gold from Dollmaker. Will be going back to 6.4 for now to finish up Leah for now. @Kimy thank you so much for all you keep putting into this mod and the curating the framework in general. Really enjoying the new animations especiallhy since there are now more options for f/f if already in a binder. THANK YOU for fixing elbowbinders... Actually Kimy told it`s advisable to start a new game , at least do a "save clean install" . Both would not let you stay in any stage of a quest ^^ Version number 6.4 is just a visable MCM glitch, wich does not do anything bad. The red forehead is allready reported and hopefully fixed with the next patch. regards
Hanshurtig11 Posted November 7, 2018 Posted November 7, 2018 4 hours ago, Hanshurtig11 said: Not sure if mentioned before, or anyone else have that issue. I cant drop DD items into containers anymore. Instead they got equipped. I have disabled Selfbondage and Bondagelover. I can still drop them on ground. regards. Edit: Not happens allways, but cant find any scheme yet. Can even double use a slot (like to two collars, only one shown). Seems to be happen often with metal restrains ? When i try to drop the items into a container and they got equipped, i can regular drop them after i unlocked them (or got them unlocked like the yoke). When trying to equip them via inventory they behave somewhat strange. Seems they are in your inventory shown as not worn, but have internaly a locked state .. or something ^^
deviant51 Posted November 7, 2018 Posted November 7, 2018 3 hours ago, deviant51 said: How do I start the XDFF? Don't see a dialogue option with followers or something. anyone knows this?
Lupine00 Posted November 7, 2018 Posted November 7, 2018 8 minutes ago, Hanshurtig11 said: When i try to drop the items into a container and they got equipped, i can regular drop them after i unlocked them (or got them unlocked like the yoke). When trying to equip them via inventory they behave somewhat strange. Seems they are in your inventory shown as not worn, but have internaly a locked state .. or something ^^ I think your problem is with items that didn't get equipped properly in the first place - I call them zombie items, after the Linux process ... Perhaps this happened? A quest or event (device dialog event for example) tried to add some items to you, but you already had slots occupied by a quest or block generic item, and it failed, but not after getting the items into a state where they think they have running scripts - but they have no render items. These items will "fix" themselves, if their target slots are open and you try and move them to a container - basically, they check for their render item, it's not there, so they think they are being asked to equip, and do so, which stops them being zombies. They are now working properly and can be unlocked and removed. The "Slut Dress" led to me wearing about twenty such zombie items by the end of Supply and Demand.
Lupine00 Posted November 7, 2018 Posted November 7, 2018 5 minutes ago, deviant51 said: anyone knows this? See my earlier post. It won't work for you unless you patch it. If you read even a couple of pages back you'd see many posts on this topic. 1
Naps-On-Dirt Posted November 7, 2018 Posted November 7, 2018 16 hours ago, AkiKay said: Whats up with Chloe´s Eyes ? She is always staring into my Soul when i talk to her. Reveal hidden contents Thats the invisibility bug. I get it all the time using EFF's follower invisibility when you stealth option. Somewhere there's a fix.
fred200 Posted November 7, 2018 Posted November 7, 2018 5 hours ago, Stuker said: There's only a skeleton in one of those cells. Also the Dollmaker still has a slave in her shop. Maybe I should re-download it... For me, Chloe actually wandered a bit. I think I found her in the torture room before the hall to the cell. After I talked to her, all was normal. Except the pile of ashes in the hallway that port you was terribly confusing. I spent the most time on that part. The dead NPC in the cell was normal.
Rotte boy Posted November 7, 2018 Posted November 7, 2018 I've been trying to make this mod work for a while now, but for some reason I cant. When I download the file it sends me to a Mega Link where I can download the file, but its the only mod that has done this for me so far. I Then drop the mod into my mod organizer (I use Vortex), and wait for it to download. I noticed that the mod file contains am .esp file, but that Vortex hadn't put it in my load order. I fixed this just by dumping the .esp file into the right place manually. I have tried to run the game with nothing but the mod and the other required mods, but it still doesn't work. I'm getting no notifications from MCM or anything. I'm still new to modding so maybe there is something that I missed.
fred200 Posted November 7, 2018 Posted November 7, 2018 23 minutes ago, ManlyMads said: I've been trying to make this mod work for a while now, but for some reason I cant. When I download the file it sends me to a Mega Link where I can download the file, but its the only mod that has done this for me so far. I Then drop the mod into my mod organizer (I use Vortex), and wait for it to download. I noticed that the mod file contains am .esp file, but that Vortex hadn't put it in my load order. I fixed this just by dumping the .esp file into the right place manually. I have tried to run the game with nothing but the mod and the other required mods, but it still doesn't work. I'm getting no notifications from MCM or anything. I'm still new to modding so maybe there is something that I missed. Using mods has a learning curve. It gets easier. Your manual fix just makes things worse. Undo what you did. Go back to Vortex and figure out why the mod install did not work correctly. Most likely you failed to click Deploy when done. If done correctly - you will find the esp on the Plugins tab in Vortex (make sure it says Enabled) and in the game directory /data folder. If it is one and not the other - you probably have Vortex pointing to the wrong game directory. Check settings.
Zaflis Posted November 7, 2018 Posted November 7, 2018 54 minutes ago, ManlyMads said: I'm still new to modding so maybe there is something that I missed. If you want tons of problems and install issues i recommend NMM or Vortex. Mod Organizer 2 is for stable Skyrim. Vortex is not bad in theory but it's still new and a little buggy (such as mod installers may occasionally leave some files out). NMM is just installing in such a messy way i'm not even going to tell more about...
Kimy Posted November 7, 2018 Author Posted November 7, 2018 22 minutes ago, Zaflis said: If you want tons of problems and install issues i recommend NMM or Vortex. Mod Organizer 2 is for stable Skyrim. Everybody has their preferences, but there is no reason to spread mod manager FUD in my support thread. All three managers work and all three have their ups and downs. People need to pick what's best for them, but suggestions that this is MO in 100% of all cases are definitely untrue.
Kimy Posted November 7, 2018 Author Posted November 7, 2018 6 hours ago, Lupine00 said: I think this has been in the DCL ESP for quite a while... Since Sasha was added in fact? Or am I remembering wrong? The dialogs don't appear to be bound to anything. It's an idea that seems to have been abandoned, or at least put on the back-burner. There is no way to trigger it, bar setting the quest stage manually to 666, and even if you do, there are no scripts beyond the fragment to update the journal. While I'd love to see a Sasha rescue, it would discourage players from buying Sasha. I think I suggested a Sasha's sisters quest some time back, where it's the sisters that have problems with their "owners". Presumably, in such a scenario, each sister is a different BDSM archetype. Somehow, I don't think we'll see such a quest though No, this will be a new quest. I started working on it for the 7.0 release, but it's SUCH a huge endeavor that I decided pushing it to a later release, so you guys can enjoy version 7 now. 2
El_Duderino Posted November 7, 2018 Posted November 7, 2018 19 minutes ago, Kimy said: so you guys can enjoy version 7 now. Aye, and that we are doing. ?? I'm currently having a ball with the Dollmaker's new quest. That quest has turned out to be quite challenging as I jumped right in at level 1 and my Skyrim is a bit... unforgiving... to low level chars. ☠️ Well, so I've got to enjoy the outfits a bit longer while I find easier ways to level up. I did find a new small ? though: While wearing the Dollmaker's Service belt and resting at an inn, the Jack quest started to fire. Jack's belt was not equipped, however the quest was started and "Find Jack" showed up in my journal. Probably nothing game breaking but I though I'd mention it anyway.
Kimy Posted November 7, 2018 Author Posted November 7, 2018 Version 7.1 - Fixed: NPCs no longer suffer from red forehead disease. - Fixed: XDFF should no longer terminate right after starting it. - Fixed: XDFF: Offering money to your master will actually remove it. - Fixed: XDFF: When accepting slavery, Leon or Leah will no longer remove restraints before they finish equipping. - Fixed: XDFF: When picking Leah as mistress, she will get ported to Leon's house to pick you up. - Fixed: Chloe's stuff will now get transferred to the player only during the appropriate quest stages. - Fixed: You can no longer ask Sasha for releasing you from her domination, when she's not even dominating you. - Fixed: Reduced the Dollmaker's merchant cash, because Skyrim doesn't like merchants being rich. - Fixed: Supply and Demand: The quest items should now get removed reliably. - Fixed: Removed ZaZ dependency from the LAL add-on. - Fixed: Removed ZaZ from the FOMOD XML master list. - Fixed: Grammar and typos in the Supply and Demand quest. - Fixed: Added missing MCM strings for MME feature. - Fixed: Removed an obsolete script alias from the alias quest, which caused errors in the log. - Fixed: The version number! 8
Richard1234 Posted November 7, 2018 Posted November 7, 2018 Yay, thanks Kimy! I can't wait to start a new game.
Hanshurtig11 Posted November 7, 2018 Posted November 7, 2018 Yeah, thx for the quick update !! Deinstall/reinstall ok ? or need a cleansave ? regards
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