timking Posted November 4, 2018 Posted November 4, 2018 question: where can i enable the damsell in distress quest? i see some options related to it in MCM (rare keys multiplier for damsell in distress) but can't find the option for the quest itself. Â another question/suggestion: DD 4.1 added al these nice rope devices. is it maybe possible to make a preferred material section for them?
SleepyJim Posted November 4, 2018 Posted November 4, 2018 Thanks for the update. Â I would echo some of the comments about the large movement speed reduction. I've done the Chloe quest tonight. It probably took me an hour from my girl getting locked in the restraints to getting her free of them, and I'd guess at least 45 minutes of that was spent walking extremely slowly despite having every slowdown option I could find disabled in MCMs. It's a great quest, and when tied in (pun intended) to the captured princess start it makes for an excellent early introduction to the Dollmaker and all the devious content she provides. Had movement speed been reduced by (significantly) less it would have been a joy to play through. Â The only other problem I had with it was the Imperial corpses not appearing. I did three full circuits of the area, entering Helgen Keep, teleporting past the rubble, exiting through the cave and round again, and there were no bodies anywhere to be found except the ones added by LAL. Then they appeared on the fourth pass. No idea why, but I was able to advance it in the end. Completely quitting the game and restarting might have triggered them, although I'd already done that once before. Â Thanks again. Looking forward to trying the other additions!
kplh Posted November 4, 2018 Posted November 4, 2018 I haven't done Leon/Ustolf quest for a while - there seems to be a small bug with obsidian items - they trigger equip message box twice. The ones that looks something like: "After careful examining you decide... [Put them on] [Carry on]". After pressing put them on, the same message appears again.
Zaflis Posted November 4, 2018 Posted November 4, 2018 1 hour ago, Majin Buu said: Played a good bit of the new 7.0 and really like most of it except the 40% slowdown in supply and demand. The 25% or however much it was was fine to me in Captured Princess start cause you didn't have to go all that far from one objective to the next. But with Supply and demand where you gotta go from 1 random dungeon to the next, I just couldn't do it walking/running there. It's simply takes far to long. During most game play I like to run from 1 objective to t he next across the map but I had to give that up and simply fast travel to the next dungeon... I quicksaved just before looting first boss chest. First time opening quest item wasn't there, loaded game and looted, and there it was.. first dungeon. You can actually use that "cheat" on bound queen quest too.
Gimlord Posted November 4, 2018 Posted November 4, 2018 Hello, i used surrender from the mod and the scene happened as usual, but i didn't notice the change about getting tied as it said in the changelog. Also i always had a problem and in the start of the surrender scene, my character was equipped shackles but after some seconds, shackles were removed.
Polonium Posted November 5, 2018 Posted November 5, 2018 Found a Bug: If Sasha is dominant and the player is out of the Heavy Yoke and the player is equipped with a Heavy Yoke from another source, Sasha will not remove it under any circumstances, nor will, as far as I can tell, anyone else. Â I'd appreciate if there was a console command or something like that to remove that specific device. Or if anyone else know of a way to remove a specific device.
lastbytescout Posted November 5, 2018 Posted November 5, 2018 There are two incompatibilities with other mods. Â First one is Pet Collar, which broke the LAL quest. It got automatically equipped on new game and removed the hideout key after looting it from the slavers. Second one is Carriage Ferry Travel Overhaul CFTO, which replaces the vanilla cart drivers. It breakes the Chloe Quest, as the CFTO driver does not have the dialogue. Â The rest worked fine sofar, thank you for the update! 3
Chiko Posted November 5, 2018 Posted November 5, 2018 Hello! Â I just wanted to post an possible Idea for the LAL captured princess start. I was wondering if it was possible to implement an option in it where the PC gives in and gets transported to their new randomized or designated owner starting out as a true princess turned slave. Thank you again for the awesome mod!
Max50005 Posted November 5, 2018 Posted November 5, 2018 6 hours ago, Hanshurtig11 said: As far as i remember the restrains from Damsel in distress are removed automaticly as soon as you have picked up enough of the matching keys. So only just found keys count. But its been a while, i might be wrong. regards Well I tried again and found around 10 of each keys and nothing happened so if someone could give me a tested walkthrough of what is supposed to work that would be nice. Also I seem to remember there where suposed to be wiggle animations for when you try to get out of the hogtie wheren't there?
A Little Kitten Posted November 5, 2018 Posted November 5, 2018 On 11/4/2018 at 2:09 AM, piotsze said: Confirming this. All DCURÂ NPC's has got the Red Foreheads. Looks like some shader problems inside NIF files... i thought it is a bandana!
CovertDemon Posted November 5, 2018 Posted November 5, 2018 14 hours ago, vix01 said: In the Chloe quest, when my character meets with Nazeem in the Hall of the Dead and triggers the quest dialogue he responds to the effect that I need to remove any worn bondage gear before the quest can proceed.  Except I'm not wearing any. I do have some in my inventory but re-loading a save and dropping that before I speak to him doesn't solve the issue.  Any ideas? This is on a new save started after installing the updated CL so I don't think it's another mod putting hidden gear on me. Got that error too.
worik Posted November 5, 2018 Posted November 5, 2018 8 hours ago, timking said: DD 4.1 added al these nice rope devices. is it maybe possible to make a preferred material section for them? :nodnod: yes, please 1
itami_no_hana Posted November 5, 2018 Posted November 5, 2018 7 hours ago, Polonium said: Found a Bug: If Sasha is dominant and the player is out of the Heavy Yoke and the player is equipped with a Heavy Yoke from another source, Sasha will not remove it under any circumstances, nor will, as far as I can tell, anyone else.  I'd appreciate if there was a console command or something like that to remove that specific device. Or if anyone else know of a way to remove a specific device. Open console and click on your character so it will be selected. Type "showinventory". Scroll through the lines with pgup/pgdwn buttons. Look for the items tagged as "wear". Look for an ID of the device you need to remove and write it down. Now you will need to find the item that has no name and which ID is almost the same (also tagger "wear"). This is the device holder which you will need to remove.  now type command "removeitem ID 1" where you write the ID of the device holder. The device will be visually unequipped, and then you just actually unequip it in the inventory.  PS all commands are written without ""
Lupine00 Posted November 5, 2018 Posted November 5, 2018 Some DD-dependent mods have detailed debug MCM's for removing devices by slot, or by what kind of device it is, without having to work the console.  It seems like a thing that would be in DD, but it's not and never has been.  For those of us who are used to using the console, it's no big deal, but...   Just last week there were multiple people on the DF forum trying to add or remove items through the console and failing, because they were adding or removing the wrong item. So it goes to show, quite a few people have trouble with this. I offered to do whatever busywork was needed for an extended MCM for DD, but no takers.    You can easily "fix" the slowdown in the Chloe quest from the console if you want. I didn't have much patience with it, so I just did this:  player.setav speedmult 130  Which sped it up so that I couldn't run properly, but it was still a tolerable speed. You can set a value of 150, if you want to go a bit quicker.   When you reload, and at certain points you may have to type it again to restore the speedup. No big deal. Then, once the quest is over, you'll be running too fast, so reset back to normal with:  player.setav speedmult 100  So, really the speed debuff is easy to work around. Don't sweat it.  I have a mod that slows down running globally in my game, so adding a debuff like the quest dress does on top of my existing slowdown was simply unworkable. It would have taken me hours to walk anywhere at all, and as a regular person with a job and so on, I don't have that much time. Even with the speed-up, I had time to eat lunch while I did some of the walking.
skyrimfet Posted November 5, 2018 Posted November 5, 2018 Hi Everyonem hi @Kimy, just for test i made also Leon quest (party) and after enslave i got very quickly XDFF is/was terminated, after that i never got again dialogues or other behaviors - so it's seems that framework is broken. I have no idea what can i attach to help more. It happens about 1minute after enslave dialogue with leon in his house. I got only one/first rule, no sex with other, then almost instantly this massage and all devices (expect corset) was removed. nothing more. Â EDIT - it happens in new game, no update etc...
randomname002 Posted November 5, 2018 Posted November 5, 2018 Trying the Chloe quest, I get to the ash pile before the bridge section, interact with it (as it is the quest marker), proceed though to the end of the room with the bears and then... can't leave the area - there is a grill over the exit. Â Backtracking and searched every body and object I could, but nothing would advance the quest... Â EDIT: Note: not a new game, area has been repopulated with bandits, but otherwise unchanged by any other mods.
Whizkid Posted November 5, 2018 Posted November 5, 2018 @Kimymage dress, one found in bandit at helgen, the dress torus ring is purple color and it's missing the cubemaps chitin_e_ebony.dds, i'll just made a copy from the file shinycontrast_e.dds and it works, seems like it's being renamed but the meshes are still pointing to old texture file name.  this effects most of the convlatspikedressXXXX.nifs and convshortdressfl10XXXXX.nifs, easiest way to fix this is to create a copy from "shinycontrast_e.dds" creating a new texture file "chitin_e_ebony.dds".
Lupine00 Posted November 5, 2018 Posted November 5, 2018 10 hours ago, lastbytescout said: Second one is Carriage Ferry Travel Overhaul CFTO, which replaces the vanilla cart drivers. It breakes the Chloe Quest, as the CFTO driver does not have the dialogue. Lots of mods conflict with CFTO, because it modifies the carriage drivers' primary functional dialog directly in a highly inadvisable way. Edits like that straight onto a vanilla NPC are unforgivable, basically, and destined for conflicts.  Once I saw what it was doing, I uninstalled it. It also breaks SLUTS Redux (SLUR), which has the same bad behaviour. I may be contentious here, but it's not a bad idea to remove SLUR too, as it not only creates conflicts on carriage drivers that were totally avoidable, it's full of bugs that constantly spew into your log, and Wrye Bash dies just looking at it.  Just get rid of CFTO, you'll hardly miss it.  On reflection, it was probably sub-optimal for DCL to have used the carriage driver too. If you have Interesting NPCs, the Chloe dialog is easy to miss, resulting in a regular journey that does not progress the quest, making you think it's broken when it's not. I can imagine it conflicting with Slaverun too. It would be equally ... fun ... if you simply had to get to the next town by yourself, without a carriage ride. As for SLUR ... (as with the original SLUTS) it's an interesting idea, but as SLUR refuses on some kind of moral grounds to implement the actual hazards you face during the deliveries, has bugs, and conflicts with anything that touches a carriage driver ... it's out of my LO until those issues are resolved. The irony with SLUR is that there is no reason whatsoever to have touched the carriage drivers at all, as it could have used its own NPCs everywhere, as it does in Dawnstar etc. At least CTFO has a reason.  If you really want to have those extra carriages (and boats), just use COC and then take some money off yourself afterwards And as for SLUR... SLAV has a pony game that doesn't mess with carriage drivers at all, and works great. SLAV is a reliable and extremely customisable mod, so if all you want is the pony stuff, you can pretty much do that.
Lupine00 Posted November 5, 2018 Posted November 5, 2018 Ah, just remembered... Are the dirt piles in Riften supposed to be bright purple? Mine looked as if they might be lacking a texture. Â Sure made them easy to find though. I did that part in about a minute.
Zaflis Posted November 5, 2018 Posted November 5, 2018 24 minutes ago, Lupine00 said: I may be contentious here, but it's not a bad idea to remove SLUTS Redux too, as it not only creates conflicts on carriage drivers that were totally avoidable, it's full of bugs that constantly spew into your log, and Wrye Bash dies just looking at it. Sorry what? SLUTS doesn't create any conflicts, it doesn't remove any carriage drivers nor do any overhauls of the dialogs. You can have carriage dialogs show up at the same time with it from other mods. It adds more npcs at certain places but those can't conflict with anything because no mod interacts with them. Basically i did Chloe quest with SLUTS enabled, and i saw the new dialog to send to Falkreath.
Deadly Kitten Posted November 5, 2018 Posted November 5, 2018 I'm having trouble with "Delivery Refused". I only see one slaver body at the start, when you're supposed to find the keys on the caravan leader. If i try to follow the other quest markers, they keep moving around and eventually go off the map. SO i'm completely lost and starting to wonder what's broken with my save. Any help please? Papyrus.0.log
Lupine00 Posted November 5, 2018 Posted November 5, 2018 1 hour ago, Zaflis said: Sorry what? SLUTS doesn't create any conflicts, it doesn't remove any carriage drivers nor do any overhauls of the dialogs. You can have carriage dialogs show up at the same time with it from other mods. It adds more npcs at certain places but those can't conflict with anything because no mod interacts with them. Basically i did Chloe quest with SLUTS enabled, and i saw the new dialog to send to Falkreath. SLUTS Redux does, which I clearly identified (repeatedly) earlier, when I wrote SLUTS just once after that, it was shorthand. I'll clarify in the original post, so nobody else is confused. Don't make me post the TES5Edit screenshots to prove this. I know this intimately, I'm not just spouting some second-hand information. I wasted far too many hours of my life hand-patching SLUTS Redux to work with CTFO and 3DNPC to have somebody tell me it doesn't touch carriage drivers. It does. It touches them all. For no good reason. And that is why I am warning others to stay away from that tarpit. (Unless they made a new version in the last few weeks... Oh, nope. They didn't). I guess nobody will listen anyway, so why worry? They are probably more likely to try it now I said all this.  As for the original SLUTS, it runs on antique DD, so if you want to go back to that, it's fine I guess. If you are ok with exploding cart physics, NPCs that won't accept their deliveries, amazing invulnerability from your killer cart and ending up the wrong end of the world to all your gear for a tiny cash reward. But that doesn't stop it being fun in small doses I guess. After about three runs you have pretty much seen everything it can do. But IMHO, things have moved on since then.  But I don't want to overstate it...  CTFO is bad because it imposes restrictions on LO sorting that make it hard to get other things to work without a lot of trouble.  OTOH, SLUTS Redux is pretty much OK if you really must have that content, as long as you don't have anything else that touches carriage drivers, and even with some mods that do, Mator Smash may be enough to keep things working. Oh, and it messes with guard dialog too, though that is far less invasive.
Polonium Posted November 5, 2018 Posted November 5, 2018 3 hours ago, glebbus13 said: Open console and click on your character so it will be selected. Type "showinventory". Scroll through the lines with pgup/pgdwn buttons. Look for the items tagged as "wear". Look for an ID of the device you need to remove and write it down. Now you will need to find the item that has no name and which ID is almost the same (also tagger "wear"). This is the device holder which you will need to remove.  now type command "removeitem ID 1" where you write the ID of the device holder. The device will be visually unequipped, and then you just actually unequip it in the inventory.  PS all commands are written without "" Thanks, I'd forgotten you could do that. Worked like a charm.
Lupine00 Posted November 5, 2018 Posted November 5, 2018 1 hour ago, kingcupworld said: I'm having trouble with "Delivery Refused". I only see one slaver body at the start, when you're supposed to find the keys on the caravan leader. If i try to follow the other quest markers, they keep moving around and eventually go off the map. SO i'm completely lost and starting to wonder what's broken with my save. Any help please? Unless this quest was changed, the key may be on any one of several bodies. Search around the area generally, you may need to go as far as half-way across the bridge, or down near the injured traveller, or even up the hill above the wagon a bit, but there will be a body with the key on.
markiplier111 Posted November 5, 2018 Posted November 5, 2018 So after following the advice that @Lupine00 gave as for movement issues, it indeed allowed me to move, but there was a small problem with Chloe's quest shortly after. Out of the ingredients needed to craft the sleep potion, the objective to get the mountain flower is vague. There are four different mountain flowers, and I ended up having to add the mountain flowers to my inventory manually, not knowing which one was needed for the potion.
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