worik Posted November 5, 2018 Posted November 5, 2018 5 hours ago, Lupine00 said: Are the dirt piles in Riften supposed to be bright purple? Yes, that is usually a missing texture. Spelling mistake in the path/name, simply missing file or (if you are at the edge) it could also be lack of video RAM
Lupine00 Posted November 5, 2018 Posted November 5, 2018 43 minutes ago, markiplier111 said: So after following the advice that @Lupine00 gave as for movement issues, it indeed allowed me to move, but there was a small problem with Chloe's quest shortly after. Out of the ingredients needed to craft the sleep potion, the objective to get the mountain flower is vague. There are four different mountain flowers, and I ended up having to add the mountain flowers to my inventory manually, not knowing which one was needed for the potion. I think Kimy made it smart enough to accept any color of flower. You basically walk out of Whiterun and pick the first mountain flower you see. There are two Nirnroot by the river, though one is right down under the bridge by the brewery. Hope you didn't pick them earlier, or you've got a problem...  I always feel nervous seeing Nirnroot in quests, as they don't respawn (by design apparently).
markiplier111 Posted November 5, 2018 Posted November 5, 2018 1 minute ago, Lupine00 said: I think Kimy made it smart enough to accept any color of flower. You basically walk out of Whiterun and pick the first mountain flower you see. There are two Nirnroot by the river, though one is right down under the bridge by the brewery. Hope you didn't pick them earlier, or you've got a problem...  I always feel nervous seeing Nirnroot in quests, as they don't respawn (by design apparently). Actually, I learned that you can drop items in your inventory and pick it back up, and apparently that works. It also works if you spawn them in via console, and it wouldn't accept blue mountain flowers for some reason, only the yellow ones.
Laura Posted November 5, 2018 Posted November 5, 2018 11 minutes ago, worik said: Yes, that is usually a missing texture. Spelling mistake in the path/name, simply missing file or (if you are at the edge) it could also be lack of video RAM I had a look in the CK. This is what they look like:  She copied the dark ghost ash pile from the base game. It could be that an ENB makes it look weird, but I'm pretty sure they're supposed to look like that. 2
jigwigigx Posted November 5, 2018 Posted November 5, 2018 8 hours ago, glebbus13 said: Open console and click on your character so it will be selected. Type "showinventory". Scroll through the lines with pgup/pgdwn buttons. Look for the items tagged as "wear". Look for an ID of the device you need to remove and write it down. Now you will need to find the item that has no name and which ID is almost the same (also tagger "wear"). This is the device holder which you will need to remove.  now type command "removeitem ID 1" where you write the ID of the device holder. The device will be visually unequipped, and then you just actually unequip it in the inventory.  PS all commands are written without "" Damn. I have been using this trick for years to get rid of unwanted dd's and not many know about it. I hope Kimy doesn't have a field day with the next update. ?
LazyBoot Posted November 5, 2018 Posted November 5, 2018 6 hours ago, Lupine00 said: Lots of mods conflict with CFTO, because it modifies the carriage drivers' primary functional dialog directly in a highly inadvisable way. Edits like that straight onto a vanilla NPC are unforgivable, basically, and destined for conflicts.  Once I saw what it was doing, I uninstalled it. It also breaks SLUTS Redux (SLUR), which has the same bad behaviour. I may be contentious here, but it's not a bad idea to remove SLUR too, as it not only creates conflicts on carriage drivers that were totally avoidable, it's full of bugs that constantly spew into your log, and Wrye Bash dies just looking at it.  Just get rid of CFTO, you'll hardly miss it. Well, CFTO doesn't actually modify the normal drivers, it uses clones of them and disables the originals, and that's the source of most of the compatibility issues with it. Since any mod wanting to add dialogue or quests to them will still be doing that to the original ones (the ones that are disabled).
LazyBoot Posted November 5, 2018 Posted November 5, 2018 11 minutes ago, jigwigigx said: Damn. I have been using this trick for years to get rid of unwanted dd's and not many know about it. I hope Kimy doesn't have a field day with the next update. ? Oh, I'd be very surprised if she doesn't know about that.
Rogwar002 Posted November 5, 2018 Posted November 5, 2018 On 11/4/2018 at 1:51 PM, piotsze said: On 11/4/2018 at 8:28 AM, El_Duderino said:  If you have the CK installed and at least a very basic understanding of using it, you might try this, which fixed the face issues for me: https://www.creationkit.com/index.php?title=Dark_Face_Bug Are you running CK throught your MO or by Steam or a shortcut? I'm asking becouse exporting facegen data when i was running CK from inside of MO did nothing for me... First thing: use version 6.4. to reuse more than 75% of the facegen data because it is ok there. Than use the CK started from MO to genereate the missing 5 or 6 faces. Didn´t take longer than 10 minutes to fix all faces. Just set interpolation of the broken textures to 0 and the color to white (RGB 255 255 255). The number of the face to rebuild could be found in the facegen data itself. First two digits as always to ignore
Kimy Posted November 5, 2018 Author Posted November 5, 2018 18 minutes ago, LazyBoot said: Oh, I'd be very surprised if she doesn't know about that. Yes, she does. Â We do not prevent people from using the console to remove broken items and have no plans to change that. 2
iltapala Posted November 5, 2018 Posted November 5, 2018 First off, thanks for the updates on DD and DCL, they're getting better and better! ? Â One question tho, is it a bug or a feature that the touch of control doesn't work on friendly women anymore? It only works on hostile women now. (can be used as a instant catch method, cool feature) Â I'd really like to have an option that it works on any women if possible. Â Â Â
Mr Technician Posted November 5, 2018 Posted November 5, 2018 15 hours ago, A Little Kitten said: i thought it is a bandana! Heh, it really looked like a bandana on a forehead until "zoomed in" to discover - it was not! Â Did you try this with a mod called Blush When Aroused? Â Â Well it could look something like that: Â Â ( please don't find a differences between pictures - it's not a "that" game )
aaaaaa45 Posted November 5, 2018 Posted November 5, 2018 9 hours ago, skyrimfet said: Hi Everyonem hi @Kimy, just for test i made also Leon quest (party) and after enslave i got very quickly XDFF is/was terminated, after that i never got again dialogues or other behaviors - so it's seems that framework is broken. I have no idea what can i attach to help more. It happens about 1minute after enslave dialogue with leon in his house. I got only one/first rule, no sex with other, then almost instantly this massage and all devices (expect corset) was removed. nothing more.  EDIT - it happens in new game, no update etc... Same things happens to me, new game and with necessary mod only
Laura Posted November 5, 2018 Posted November 5, 2018 20 minutes ago, aaaaaa45 said: Same things happens to me, new game and with necessary mod only Happens to all of us. Seems like Kimy forgot something. It could be that the default time you're supposed to be enslaved is 0 and I don't see anything that chances that value. So it could be that it just thinks that your time is up. It could also be that the player alias isn't being filled correctly. I also saw an error about that in my log. I'm just guessing though.
Chaosdrive Posted November 5, 2018 Posted November 5, 2018 On 11/3/2018 at 8:49 PM, LHM said: I also couldn't find the garbage around Riften. The workaround I used was the "placeatme" command in the console. What did you do to find the placeatme value? My usual method of "Help "Quest name here" 0" turns up nothing this time. On 11/3/2018 at 8:37 PM, tester86 said: When you are doing this quest you have to click the little purple smoldering piles in Riften proper not down in the Ratway. I found seven or eight easily just wandering around the city. For me it was buggy as I had to hit the ~ key and then type tcl to toggle clip mode. Over half of the piles were below the surface of the city streets and one was in the well in the middle of town and totally unreachable. Toggling clip allowed me to find and interact with them all. It was a tad bugged but I was able to finish it with the tcl trick. Hope it helps.  Purple smoldering piles? I've tried the TCL method like you mentioned but cant find anything of the sort. Maybe a bug on my end.Â
darkangel2041 Posted November 5, 2018 Posted November 5, 2018 About the "bug" on a new game (crash or doesn't start another life mod- but the carriage scene at the begining), the problem was on my side. I didn' notice that I reached again "my too much mod thicked in the left pane of MO). Â I try to speak about that in this thread, but I am a bit alone with that (but it is ok ?) Â Â So, my apologise for the false alarm ! and have fun with DCL ? Â Â
LHM Posted November 5, 2018 Posted November 5, 2018 18 minutes ago, Chaosdrive said: What did you do to find the placeatme value? My usual method of "Help "Quest name here" 0" turns up nothing this time. I used "help garbage".Â
Graphic67 Posted November 5, 2018 Posted November 5, 2018 @Kimy This looks to be a wonderful upgrade! Thank you! Â First, I had an odd issue with the Chloe questline: After tracking the stolen delivery to the soldier in the meadery and getting a pointer to a boss chest, I had to take a couple of days to level-up a tiny bit before attempting a dungeon due to other mods making them a little more difficult. By the time I reached the boss chest with Chloe there was no longer a pointer there and nothing to advance the quest to a next stage. I had to go back to a save from the previous game day (19th) reverting about three hours of gameplay. Â Once able to find the required clue in the boss chest, I proceeded and found some of the same issues as other people with the Nazeem portion of the quest: Â Spoiler After handing over the package and the ensuing hyjinx, Nazeem goes outside the city to a ledge over the river. Once his conversation there is over with instructions to go back to the hall, he vanishes to somewhere just inside the city gates, then proceeds to return to the ledge location. If he can be intercepted on this trip, the quest can continue although he continues to walk after drinking the 'ale' and must be caught again to 'examine' and move to the next stage. Â If you ignore Nazeem heading back out of the city and proceed to the hall again, the quest pointer is there, but Nazeem doesn't seem to show up even though he should be much faster than two hobbled latex-clad vixens. Â The added chest for the quest in the Drunken Huntsman appears to be hovering above the floor by about half its height. Â The issue with Chloe changing back into rags managed to remove the quest items from being equipped on her, but they remained in her inventory. Â I think I will have to find a different work-around for breast and belly node scaling since I now have several mods which tweak those and get handled by SLIF. Turning off the Cursed Loot contribution doesn't do enough for the chastity bra to be clipping-free.
jigwigigx Posted November 5, 2018 Posted November 5, 2018 4 hours ago, Kimy said: Yes, she does. Â We do not prevent people from using the console to remove broken items and have no plans to change that. That's a pity...?
jigwigigx Posted November 5, 2018 Posted November 5, 2018 6 hours ago, LazyBoot said: Oh, I'd be very surprised if she doesn't know about that. I had noticed that some of the id's for the tougher restraints in dcur had very small text sizes, very hard to read, so I always keep a magnifying glass handy.?
markiplier111 Posted November 5, 2018 Posted November 5, 2018 1 hour ago, jigwigigx said: That's a pity...? I think there's actually a mod that blocks console usage entirely, but I don't use it.
keter682 Posted November 6, 2018 Posted November 6, 2018 Does bound girls disappear when I untie them? So If I untie all 50 girls would be new girls spawn? Can I get pet suit from cursed container? P.S. Thank for update.
Deadly Kitten Posted November 6, 2018 Posted November 6, 2018 13 hours ago, Lupine00 said: Unless this quest was changed, the key may be on any one of several bodies. Search around the area generally, you may need to go as far as half-way across the bridge, or down near the injured traveller, or even up the hill above the wagon a bit, but there will be a body with the key on. I still have traveling waypoints.... but this time i found a body with a key (last time, i had a body and no key at the marker). I normally merge installations through MO, but wondered if that was breaking something. So i reinstalled the mod completely, and it's working now. Though i've barely done anything so far. Hope i have no more troubles, and thanks.
neosuduno Posted November 6, 2018 Posted November 6, 2018 One odd thing with Chloe. When I choose to load a game, all her items and equipment appear in my inventory, rather than hers.
Whizkid Posted November 6, 2018 Posted November 6, 2018 9 hours ago, Rogwar002 said: First thing: use version 6.4. to reuse more than 75% of the facegen data because it is ok there. Than use the CK started from MO to genereate the missing 5 or 6 faces. Didn´t take longer than 10 minutes to fix all faces. Just set interpolation of the broken textures to 0 and the color to white (RGB 255 255 255). The number of the face to rebuild could be found in the facegen data itself. First two digits as always to ignore would u mind sharing the fix here, tks 1
Mr Technician Posted November 6, 2018 Posted November 6, 2018 1 hour ago, neosuduno said: One odd thing with Chloe. When I choose to load a game, all her items and equipment appear in my inventory, rather than hers. Same here... Items are placed back in PC inventory.
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