LazyBoot Posted May 22, 2018 Posted May 22, 2018 5 minutes ago, Treatedshammy said: Yes I have no idea where that is. And i use MO so is it just a case of putting it higher in the load order? I'm still pretty newbie to modding If by "higher" you mean put it where it has a higher priority number, then yes. Though MO should also show you what mods are trying to overwrite it.
DonQuiWho Posted May 22, 2018 Posted May 22, 2018 6 minutes ago, LazyBoot said: If by "higher" you mean put it where it has a higher priority number, then yes. Though MO should also show you what mods are trying to overwrite it. Been watching this one  Given that Treatedshammy says he's a newbie to this, might I take the liberty to add that by 'higher priority' can mean both  a higher priority number in MO's Left Hand pane  and  a higher number in the MO's Right Hand Pane  In MO's Left Hand Pane if, in the 'Flags' coumn, you have a yellow lightning bolt and a RED underline against a mod, then some other mod with a higher priority number is overwriting something in it  To find out what that is, in the L/H Pane, RT click on the mod, click on the 'Information' esction on the drop down box andm in the info box that appears, select the 'Conflicts' tab and that will show which mods of a higher priority number will overwrite this mod when the game is run  Same thing applies if the flag has a Green '+' sign, but the Conflicts reported will be with the mods the one selected is Overwriting in the battle for 'supremacy' LOL  And then, to add to the joys, some mods will both 'overwrite', and then be 'overwritten'    And abject apologies if this is Grandad trying to teach Grandad to suck eggsÂ
Treatedshammy Posted May 22, 2018 Posted May 22, 2018 17 minutes ago, LazyBoot said: If by "higher" you mean put it where it has a higher priority number, then yes. Though MO should also show you what mods are trying to overwrite it. Ok i seem to have missed that. The thing trying to overwrite is Deviously Cursed Loot. Which is below in the order because DD is esm and Cursed Loot is esp. To be honest i don't know how to fix that in that case
LazyBoot Posted May 23, 2018 Posted May 23, 2018 19 minutes ago, Treatedshammy said: Ok i seem to have missed that. The thing trying to overwrite is Deviously Cursed Loot. Which is below in the order because DD is esm and Cursed Loot is esp. To be honest i don't know how to fix that in that case Cursed loot shouldn't overwrite any files that matters (assuming you're using the latest of both) At this point I'd suggest posting a modlist and loadorder. Ether attach the files or use the spoiler feature (eye button on the top bar in the editor)
Treatedshammy Posted May 23, 2018 Posted May 23, 2018 11 minutes ago, LazyBoot said: Cursed loot shouldn't overwrite any files that matters (assuming you're using the latest of both) At this point I'd suggest posting a modlist and loadorder. Ether attach the files or use the spoiler feature (eye button on the top bar in the editor) Spoiler https://imgur.com/a/Rxkro60 Â That's all of them, loadorder misses out the necessary main game stuff, so nothing to see there. Â I think i might've accidentally reordered something when my mouse was dying, I should've corrected anything though.
neosuduno Posted May 23, 2018 Posted May 23, 2018 Just wondering Kimy but would you be willing to tell us some of your future plans for Cursed Loot events?
LazyBoot Posted May 23, 2018 Posted May 23, 2018 3 hours ago, Treatedshammy said:  Hide contents https://imgur.com/a/Rxkro60  That's all of them, loadorder misses out the necessary main game stuff, so nothing to see there.  I think i might've accidentally reordered something when my mouse was dying, I should've corrected anything though. Are you starting the game with the normal skyrim launcher, or is there another it's currently selected in the top right?  Also, make sure your "overwrite" folder doesn't have anything related to DD.
Kimy Posted May 23, 2018 Author Posted May 23, 2018 1 hour ago, neosuduno said: Just wondering Kimy but would you be willing to tell us some of your future plans for Cursed Loot events? I did reveal some early details of what I have in mind for V7 to my Patreon supporters already. The next step will be discussing it with the community at large, but that's still a bit off.
Treatedshammy Posted May 23, 2018 Posted May 23, 2018 8 hours ago, LazyBoot said: Are you starting the game with the normal skyrim launcher, or is there another it's currently selected in the top right?  Also, make sure your "overwrite" folder doesn't have anything related to DD. Yes i start with launcher.  And i don't know how to find the overwrite folder.  I also forgot to add this too to the last just show the override stuff. https://imgur.com/a/c75LHcg
LazyBoot Posted May 23, 2018 Posted May 23, 2018 23 minutes ago, Treatedshammy said: Yes i start with launcher.  And i don't know how to find the overwrite folder.  I also forgot to add this too to the last just show the override stuff. https://imgur.com/a/c75LHcg You need to start the game with skse, not the launcher.
Treatedshammy Posted May 23, 2018 Posted May 23, 2018 2 hours ago, LazyBoot said: You need to start the game with skse, not the launcher. No change, same error still comes up
jbezorg Posted May 23, 2018 Posted May 23, 2018 Before I start digging into this mod is there a way to add items externally?
Nazzzgul666 Posted May 23, 2018 Posted May 23, 2018 Just read the change log, one thing don't consider very urgent but nice to have: Fixed: Rubber Doll Quest: When using RND or iNeed, the quest will no longer equip the hood on you (possibly starving you to death) Could you add LLs own need mod Mini-needs to that list? It lacks many features from other mods but is explicitly light, good for people like me who's CPU isn't really up-to-date. Â
Kimy Posted May 23, 2018 Author Posted May 23, 2018 55 minutes ago, Nazzzgul666 said: Just read the change log, one thing don't consider very urgent but nice to have:   Could you add LLs own need mod Mini-needs to that list? It lacks many features from other mods but is explicitly light, good for people like me who's CPU isn't really up-to-date.  I will add that, yes. I had never heard of it before a user mentioned it to me last week or so. 1
Kimy Posted May 23, 2018 Author Posted May 23, 2018 1 hour ago, jbezorg said: Before I start digging into this mod is there a way to add items externally? You mean adding 3rd party restraints to DCL's drop lists without touching the code? No, there is not.
Slagblah Posted May 24, 2018 Posted May 24, 2018 8 hours ago, Kimy said: You mean adding 3rd party restraints to DCL's drop lists without touching the code? No, there is not. But there could be... It's already written.  Sorry for mentioning this in the public forum, but I couldn't resist that set up line. And maybe if there's enough interest in it, you might reconsider... (Maybe something for version 7?) 1
Kimy Posted May 24, 2018 Author Posted May 24, 2018 55 minutes ago, Slagblah said: But there could be... It's already written.  Sorry for mentioning this in the public forum, but I couldn't resist that set up line. And maybe if there's enough interest in it, you might reconsider... (Maybe something for version 7?) This is a thing that comes up every now and then, which I usually reply to with "What restraints would you even want to add that DCL doesn't already support?"  I never saw anything really significant listed in the replies. That's honestly a feature some users seem to request for the sake of having the feature, not because it's actually needed. IMHO, DCL has access to every restraint it ever needs.  That's one of the few features I keep saying no to, because it doesn't seem to be needed, at all.
Slagblah Posted May 24, 2018 Posted May 24, 2018 By the way, what exactly is the limitation with the MCM that you've nearly hit?  I do remember that I ran into some problems when integrating some of my custom changes a few versions back. That had to do with having too many local OID variables (or something like that), but I think I have solved that problem now. Is there some other issue that I'm not aware of, maybe internally in the SKI code?
Kimy Posted May 24, 2018 Author Posted May 24, 2018 It's a CK limitation. You can have only so many variables defined in one single script. I wasn't aware of that when I started DCL, so I declared some variables in that script that the MCM doesn't need. I am currently trying to move some of these to other scripts, to regain some wiggling room. Â DD4.1 broke through the same limit, which is why I had to open another item library in DDX. We really have a LOT of items now. Haha!
Lozeak Posted May 24, 2018 Posted May 24, 2018 44 minutes ago, Kimy said: It's a CK limitation. You can have only so many variables defined in one single script. I wasn't aware of that when I started DCL, so I declared some variables in that script that the MCM doesn't need. I am currently trying to move some of these to other scripts, to regain some wiggling room.  DD4.1 broke through the same limit, which is why I had to open another item library in DDX. We really have a LOT of items now. Haha!  If you have a script that has maxed out propertys Can you not set a another script as a property that has the propertys you need? The variables you set inside the script(ones that aren't propertys) don't matter right?  I only ask incase I ever get to that point.
Slagblah Posted May 24, 2018 Posted May 24, 2018 1 hour ago, Kimy said: It's a CK limitation. You can have only so many variables defined in one single script. I wasn't aware of that when I started DCL, so I declared some variables in that script that the MCM doesn't need. I am currently trying to move some of these to other scripts, to regain some wiggling room.  DD4.1 broke through the same limit, which is why I had to open another item library in DDX. We really have a LOT of items now. Haha!  57 minutes ago, Lozeak said:  If you have a script that has maxed out propertys Can you not set a another script as a property that has the propertys you need? The variables you set inside the script(ones that aren't propertys) don't matter right?  I only ask incase I ever get to that point. Yes, that's exactly what I saw and that's how I resolved it; by adding a stub Quest object to the ESP which instantiated a new script to contain all the OID variables. Then just change all the references to OID variables in mcmconfig to point to the new script. Problem solved and it works great. Plus, if you need more you can split it up even further (by MCM page, for instance), and have multiple OID scripts.  I'm not sure if there's a better place to instantiate the script from other than a Quest object, but if there is, then that would be ok too. Obviously it has to be something that can attach a script...  I'll send you the code.
Jimi123 Posted May 24, 2018 Posted May 24, 2018 is the Cum inflation going back after time or does the belly stay big ? or is there any other to get the normal belly back without unchecking ?  is it compatible with sl hentai pregnancy mod ?
CGi Posted May 24, 2018 Posted May 24, 2018 35 minutes ago, Jimi123 said: is the Cum inflation going back after time or does the belly stay big ? or is there any other to get the normal belly back without unchecking ?  is it compatible with sl hentai pregnancy mod ? it should leak out over time unless your toon is plugged shut. if SL Hentai Pregnancy uses NiO for scaling, then they should be compatible even tho one mod will very likely overwrite the other. So if your toon is inflated, then becomes pregnant and your toon starts to leak, you may see the belly going back and forth between stages, depending on which mod updated its status.
valcon767 Posted May 24, 2018 Posted May 24, 2018 2 hours ago, Jimi123 said: is the Cum inflation going back after time or does the belly stay big ? or is there any other to get the normal belly back without unchecking ?  is it compatible with sl hentai pregnancy mod ? IIRC - there is also a potion that can reduce the belly from cum inflation Â
SorenMM Posted May 24, 2018 Posted May 24, 2018 I got a question. Does the new update require a new game, or can I use on it an existing game from previous patch?
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