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Dwarven Cyborg Collection & -Biological Automaton Framework- 8-2018


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Dwarven Cyborg Collection & -Biological Automaton Framework- (8-2018)

 

Choose your own misadventure.

 

                                                                                  

Well, this took longer than I thought it would.
 
This update is both noticeably smaller than some of the previous ones and also much, much larger. The main DCC packs- the heads and the bodies- haven't been touched, and the Extras pack has only a handful of updates. 

 

Instead, this update introduces the -Biological Automaton Framework- kit, or -BAF-. This is a stand-alone .esp that combines and builds on all of the previous body sets, along with some newly-built parts, to allow you to build your own cyborg monstrosity out of nearly any combination of parts.

 

Have fun.

 

Note: LL's uploader is still giving me issues with the new files. Since I would like them to contribute to my download counter, and also since they're edging up to the 250MB filesize limit anyway, I'm resorting to the good old 'text file with a Mega link' method in the download box. The files in those links have been re-packed as .zip files, which will hopefully solve the problems some people have had with installing the Extras pack in NMM. 

 

 

This is a collection of various add-on parts and UUNP conversions based around the Dwarven Cyborg concept. Everything is built from repurposed existing parts using Outfit Studio, as I have no skills whatsoever in scratch-building meshes. I started working on this for my own amusement, but it turned out well enough that I decided to share it, and it's just snowballed on from there. This is offered primarily as an armor pack and resource set for people to grow their own gameplay ideas from, and as such the parts have no pre-existing enchantments or clever scripting. It's totally not just because I have no idea how to do any of that stuff. Honest.

 

Due to size limits, full preview gallery and description are now on their own pages.

 

More preview images located HERE

In-depth description circa v2.2 located HERE

In-depth description and preview images for new items in v2.3 HERE

In-depth description and preview images for new items in v2.4 HERE

 

General devblog with previews of future additions HERE

                                                                                  

 

 

This mod now consists of one replacement head pack, three dedicated body sets, a build-your-own body set, and an add-on pack containing outfits and accessories not integral to the previous sets. 

 

-BAF-

 

Build the body you want to have. More information HERE

 

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Heads

 

Use slot 30 or 30 & 44 to completely replace the character's head.

 

Gyros:

 

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These come with empty gyros, which you can fill with a 'Mind' insert using slot 43:

 

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Skull A set, humanoids:

 

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Skull B set, beasts:

 

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Gilded Helmets [Skull Fit]:

 

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Identified with a 'DwCyborg' prefix. Comes with interchangeable faceplate parts using slot 42.

 

Crests [Skull Fit]:

 

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Lexicon head:

 

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Masques. Weighted to the spine2 bone instead of the head so as to disable all head movement:

 

5a3d91f84982c_M3ScreenShot12-22-17at11_10AM.thumb.jpg.0827210d6e7a99af8684987d4efac447.jpg

 

 

Neck Caps, Decapitation: 

 

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BRAAAAAAIIIIINNNNNNN:

 

Brain.thumb.jpg.8c5feb053dfa961a0eb91572749ec591.jpg

 

 

Body - Bikini:

 

Now a major rebuild of the TAWOBA Dwarven Cyborg (UUNP version), replacing the base body with one built directly from the UUNP reference shape with the limbs individually removed with zap sliders. (The original base body's shape was slightly off from the UUNP reference, which caused some clipping issues with overlay outfits.) This also allowed for the creation of variant limb sets, with various combinations of cyborg arms, human arms, no arms, etc. There are currently 44 basic variants across three-point-one categories. The original layouts are labeled as 'Base', while the arm variations are marked A through H and the presence or absence of cyborg legs is denoted with a 1 or a 2. Some '2' bodies were skipped in the Blades sets due to redundancy. The current set does not include individual leg options, as that will require a work-around for the cyborg leg's crazy-high NiOveride setting, but that may change in the future. All bodies are now available in the original 'nude' versions, as well as in 'armored' versions using a copy of the breastplate mesh from Remodeled Armors that has been slightly tweaked to stop the gorget from clipping through it.

 

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Also included are two extras based on TAWOBA parts:

  • A variation of TAWOBA's Dwarven headgear 1 that adds the crest from its inventory model back in, because it always kind of bugged me that the actual model didn't have that. Doesn't work well with most hair sets, which is obviously why they didn't use it, but since I had already converted it for use in the cyborg heads I figured I might as well. Can now be combined with the Shaved Head options in the Extras pack to eliminate the clipping issue.
  • A version of Dwarven bra 7 (the old cyborg extension) with the armor slot changed to 48, because c'mon.

 

And two 'invisible' weapons for the Blade arms, Sword Style and War Axe Style. These have had their damage, speed, and reach all upped a bit to work better with the Blade arms. Included both because I couldn't decide which animations I liked better, although your results will vary depending on what combat animation packs you happen to be using. NOTE: For some reason these will not appear as available weapons when browsing the mod with Add Item Menu. You will have to use the console to acquire them, simply type in 'help style' and they should be towards the bottom of the list. It would be easier if they just loaded with the Blade sets, but I don't know how to do something like that.

 

New for v2.3, Full Cyborg versions:

 

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Body - Edhildil:

 

An UUNP conversion and remix of Edhildil's Dwemer Cyborg armor. Has the collar, pauldrons, and breast caps seperated out to their own independent armor pieces, and three variants of the base body built through the use of permanent zap sliders, as well as armored versions for all three using the Remodeled Armors breastplate. Added with v2.2: A fleshless, full-Automaton body based on this set, with additional parts from the Gilded body and mahty's Dwemer Over Technology Resources. Built in the UUNP base shape, but with no Bodyslides or weight slider for reasons that should become obvious. Now rebuilt with variable limbs in version 2.4, with 115 basic variations, plus a new alternate foot set.

 

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Body - Gynoid:

 

An UUNP conversion and armor set adaptation of the Dwarven Gynoid assets from the Vicn Creature Pack, fully supporting player and NPC use. Set features both the original metal-bodied Gynoid and newly-created cyborg version. As of v2.3, cyborg version comes in 80 limb variants, as well as the limbless 'Disassembled' variant, for both Armored and Unarmored versions.

 

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Extras Pack:


Various add-on elements that I wanted to include but that don't quite fit into one of the other sets. Still somewhat experimental, will be maintained separately from the main file for the time being. 

 

8-2018 updates HERE

 

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Also includes:

 

Dwarven Aster:

 

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Shaved Head:

  • Two depilatory options for all characters. Stubble or Skin:

 

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Gilded Helmet set:

  • A pair of Dwarven helmets based on those used by the Gilded in the mod Clockwork, sized to fit on the humanoid heads. The Gilded Helmet is styled similarly to the source model, with pipes filling in the center. The Gilded Helmet Crested restores the vanilla Dwarven helmet look, using a trimmed version of the TAWOBA crest with the cubemapping added back on. The helmets themselves use slot 50, as they use the above Shaved Head sets, seconded into their Creation Kit entires, for their 'helmet hair' meshes and as such couldn't use the usual slot 31. (Could've used slot 43 instead, but the fact that the earlobes just clear the bottom of the helmet inspired me to maintain earring compatability instead.) 

 

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  • They come with their own set of swappable faceplates, using slot 42. The whole set is sized a bit large to allow as much clearance as possible for various face morphs (and... other things), while the faceplates are hopefully positioned so that all but the most deformed characters should be able to look out the eyeholes. Can't do much about Elven ear clipping, however. Distinguished from the Heads set version by a 'DCC' prefix.

 

Sexy Dwarven Pauldron set:

  • Separated out from Diablo's conversion of the Sexy Dwarven armor set, with the pauldrons (slot 57) and the armplates (slot 58) usable independently of each other for increased flexibility.


Wounds overlay:

  • Adapted from Edhildil's version, with its slightly higher poly count from the vanilla mesh, this overlay is set to slot 56 (TAWOBA abs) and trimmed down to just the torso wounds for compatibility with the cyborg bodies.


Cyborg outfits, Vanilla-based:

  • Adaptations of various skimpy UUNP conversions of Vanilla outfits, with their slots changed to 48 to make them usable with the base Cyborg bodies. Outfits largely selected for how well they work with the Gynoid body, still likely to have various degrees of clipping here and there. 


Cyborg outfits, other:

  • Adapted from various outfit mods

 

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Installation:

 

Due to filesize restrictions on LL, the mod has now been split into four+ pieces. Well, actually, I was going to offer it in seperated packages anyway, but the full version just keeps getting bigger, so we'll do it this way.

 

A note on the version numbering: As each individual part of this mod is designed to be maintained semi-independently, I don't see much point in re-uploading parts that haven't been changed just to update the number. As such, the file for each individual part that has the highest version number will always be the most recent version of that set.

 

Download and install the Bikini Set, Edhildil Set, Gynoid Set and Heads Only files. These can be used by themselves with their individual .esp files, or the combined version can be activated by downloading and installing the "Combined esp.rar" file. (Silly me didn't think about updating when I named the .esp '2-00', whoops) When using the combined version, deactivate or delete the individual .esp files. It shouldn't cause any conflicts if you don't, but it can lead to some redundancies.

 

The Extras set is maintained independently of the core mods, and is not currently included in the combined .esp. Download and install it by itself.

 

After installation, RUN BODYSLIDE. All the parts you'll need to run are in the following groups: Dwarven Cyborg Collection - Bikini Set [Armored, Gauntlets, Unarmored] UUNP, Dwarven Cyborg Collection - Edhildil Set [Armored, Misc, Unarmored] UUNP, Dwarven Cyborg Collection - Gynoid Set [Armored, Misc, Unarmored] UUNP, Dwarven Cyborg Collection - Extras UUNP, and Dwarven Cyborg Collection - Head Plates. The pre-generated files for the bodies and outfits were removed to save filesize. The head plates were left behind, but they're run to my slightly tweaked UNPB-based preset and as such may not fit well on your characters.

 

Note on file size: This collection includes an absurd and ever-increasing number of items. As such it can take up a fairly significant about of space when fully generated. My install, with .tri files generated for all Bodyslide parts, is over 4GB as of v2.4. 

 

Note on the Bikini set: Be sure to run the Gauntlets group. Failure to do so will leave many variants without hands. The bodies are now split into Armored and Unarmored groups, both must be run to generate the full range. The Armored bodies have further been split into regular and [NBE] groups, run only one. 

 

Note on the 'Dwarven Cyborg Collection - Bikini Set Full Body Limb Options' group: You do not need to run this group at installation. The Full Cyborgs are pre-built, unmorphable outfits. The Bodyslide files only offered so users can change the legs used on these bodies.

 

Note on the Gynoid set: The cyborg body is now split into Armored and Unarmored groups, both must be run to generate the full range of variants. The Armored bodies have further been split into regular and [NBE] groups, run only one. The 'Misc' group now contains all other Bodyslide components for this set, including the variable hands and feet, the Disassembled body, and the Full body. The 'nude' version of the Full body comes in the original physics-less version, or a [Bouncy] version with the HDT bones added for compatibility with HDT outfits. Run only one. 

 

Note on the Edhildil set: The body is now split into Armored and Unarmored groups, both must be run to generate the full range of variants. The Armored bodies have further been split into regular and [NBE] groups, run only one. The 'Misc' group now contains all other Bodyslide components for this set, including the variable hands and feet and the Disassembled bodies.

 

All Armored versions of the bodies have the breast bones removed because Jello Metal = BAD. Additionally, they have 'NBE' (No Breast Expansion) versions of the Bodyslide files that remove all breast-related sliders to counteract mods that use the Bodymorph system to dynamically alter body shapes, because Jello Metal = @#&%! Use only one or the other for each Armored body, as they write to the same file.

 

 


How to acquire:

 

I have not yet implemented any kind of in-game crafting, both because that shit is tedious and because it seems a bit off-theme to be able to just bang cyborg parts out at any old forge. This may change at some point in the future, but for now you'll have to search for 'cyborg' and/or 'gynoid' in the console orrrrrrrrr use Add Item Menu like a civilized person who wants to chop somebody's head off and replace it with a hunk of metal and some crystals. https://www.nexusmods.com/skyrim/mods/64905/?

 

 

Requirements:

 

Minimal. Bikini set is intended as a supplement to TAWOBA and shares its NiOverride requirement, but does not require TAWOBA itself to run. As long as you don't need matching panties, anyway. All body sets and outfits are UUNP-based, and as such require Bodyslide and XPMSE, obviously. Heads probably also need XPMSE, as that's what they were built with, and need Dawnguard for at least one of the textures, although it's not required as a master. But really, if you don't have all that stuff by now, what are you even doing here?

 

 

Known Issues/Quirks:

 

  • The new ground models don't always behave well. Some of the Bikini Full Cyborg ones rotate oddly in inventory for some reason, and the center of gravity for all of the head-based Gynoid parts is about a foot below the actual part when dropped. Hopefully I can fix this as I learn more about building them. With 2.4, several of the Edhildil variable ground models display similar issues. 

  • The Wounds overlay is... unsatisfactory. While Edhildil's version is more usable than the vanilla one, it's still impossible to get it perfectly flush with the skin, prone to clipping when bodymorphed (I tried to get the worst of it out, but honestly, didn't want to put that much time into it), has a few sharply-cut edges, and, due to the big-breasted version of the CBBE body that it was originally made for, has some annoying distortion at the bottom of the chest wound that I can't quite figure out how to fix. But I wanted to have some version of it playable, and it's not too bad if you don't look too closely at it. Just understand that it's very much offered as-is.

  • The Bikini bodies will have significant holes on the insides of their arms where they meet the caps in poses that raise the arms particularly high.

  • Due to limited slot availability, there are some unavoidable conflicts with Devious Devices. In particular, the slot 48 outfits conflict with the DD buttplugs, while the Gilded helmet's use of slot
    50 conflicts with the vaginal piercings. Also, the Device Hider function's default setting of slot 41 will preclude the use of the Gynoid and Shaved wigs, as well as an array of other headgear. I'd recommend changing the Hider's slot, or, even better, just turning the whole thing off. 

  • The Bikini body variants with missing or Blade right hands have had the vanilla Ring slot blocked, to prevent hover-rings. This was intentional, but may cause problems with mods where you need to wear a ring to maintain a particular effect.

 

 

Future Plans:

 

I have one more thing I want to do with the bodies, if I can get it to work. Anything else I get inspired to do will get released as I get it done. And I'd still like to get a nice, simple Dwarven home set up based on this theme, since I've yet to find an existing one that I entirely like. But that would require building stuff in the CK to not make me want to gnaw my leg off.

 

One thing I do not have any immediate plans for is a CBBE conversion. I personally use UUNP, and am only barely comfortable enough working with it; I really don't want to press my luck with a body type I can't properly test in-game. If anyone else wants to try to do CBBE versions of the bodies, go right ahead. I believe there's CBBE versions of almost all my source mods, even, so it shouldn't be too hard to recreate my work right from them.

(Also, while the Bodyslide files for the heads were built on the UUNP reference, my understanding is that they should still work fine with CBBE bodyslides as they have no effect on the body textures and the neck areas are about the same shape on both body types due to having to interface with the vanilla head meshes. The same should also be true for the Bikini and Edhildil 'full cyborg' bodies, since they are unmorphable and complete neck-down body replacers.  Please let me know if you have any problems there.)

 

Something I'd like to see from this would be using it to create new enemy types and populating a nice, big Dwarven ruin with them, but that is waaaaay outside the scope of my ability or patience to do. But if anyone else wants to, that would be spectacularI've even got some ideas, now! Ideas that I could never get done on my own, I'm pretty sure. What with having gnawed my leg off.

 

 

Permissions:

 

Seriously, go nuts. I'm mainly just bashing other peoples' work together anyway. I'd appreciate getting sent a link to anything that uses this stuff, though, just so I can check it out.

 

 

Credits:

 

Nisetanaka, et al., for The Amazing World of Bikini Armor, obviously
Edhildil for the Dwemer Cyborg set and their Wounds conversion
Vicn for their Creature Pack

Antistar for the truly impressive Clockwork Castle

Prometheus for the Beast Skeletons assets

Sofian for Dwarven Amputee Kit
ChronoTrigger77 and DaveCFatal for the Remodeled Armor pieces
Crosscrusade for Sexy Vanilla Armor
That one bit from Spice Gear

A few Minidresses

mahty's Dwemer Over Technology Resources for the energy barrel part

Ghogiel's Braaaaaaiiiinnnnnnsss

Tattooedillusions for the Draugr Rags mesh

fox6000 for the Fox 33B rags assets
Goma for the various skimpy Vanilla outfits
LostDayWalker for the Studded Leather leotard sets

Petrovich's Boots

Atomec's Hakama for the breast band

The standby Maxwell outfit, via Diablo

Backsteppo's DC Sorceress for the thong, and Gwelda for the tattered textures

via A Noob

Engineer Outfit
Sevennity for the SevenWardrobe mask
Brumbek for the SMIM parts
Root data for the ground models borrowed from: http://www.nexusmods.com/skyrim/mods/19733/?
Anyone else whose stuff I ganked without noticing.

 

Attribution for Dwarven Gynoid assets:

Enhanced Character Edit by ECE Team
DIMONIZED UNP female body by dimon99
Hair packs of TES IV Oblivion for Female Only by Radioragae
REN
Peggy
NewSea
SKS

 

 

Special Thanks:

 

tanookitamatachi for some extremely useful advice. And for their Cyborg Schlong SOS add-on, which is extremely compatible with this collection, ifyouknowwutimean.

Holzfrau for the new burned body textures and a lot of other help and suggestions

 

Recommended Mods:

 

Holzfrau's awesome Dwarven Augmentation, which incorporates several of thes


What's New in Version 8-2018

Released

  • -BAF- Framework - 8-2018
  • Initial Release
  • Added: Full set of build-your-own cyborg bodies
  • Added: Several new part options
  • Added: Prebuilt sets
  • Added: Tails

 

  • Version 2.4 - 3-2018

  • Added: Limb variant versions for Edhildil Set Dwemer cyborg body

  • Added: Alternate feet set for Edhildil Dwemer cyborg

  • Added: Add-on TAWOBA crest, chromed version of crest, and Ripper Circlet  re-fitted for humanoid skulls

  • Restructured: Crested skull heads removed, use add-on crests instead

 

  • Extras - 8-2018
  • Added: Preserved Head
  • Added: Elf Ear type Ripper Circlet
  • Restructured: Elf race variants expanded and fixed for Ripper Circlet and Aster
  • Added: More armor bits from Spice and Sexy sets
  • Added: Some Minidresses


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