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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted
13 hours ago, Tyrant99 said:

I figure that it would probably be possible to catch most of the common cheats that people use and put some nice surprises in for them.

 

For instance, if fast travel is disabled and a courier quest from point A to B would normally take > 2 in-game hours to get to on foot, yet they manage to arrive in < 1 in-game hour, could give them a surprise for the CoC over :classic_tongue:

 

Another would be a While function to detect if they're fiddling with TimeScale global...

 

I don't know if I'm that evil though lol... I'll probably just catch the major ones...

 

Er, you are too evil for my taste. :3

 

Sometimes, I get stuck in rocks which requires tcl to get out of.

 

 

Posted
3 hours ago, qawsedrftg765 said:

I think the one thing that might be making it harder to quest in Devious Devices is that you can't ask your follower to remove your arm-binder any more. That device, along with yokes and mittens, tend to be a dungeon stopper at the moment; especially the latter as at least you can 'cut' the arm-binder. You can keep slugging through pretty much anything with enough time and patience even when gagged, blind** and wearing loud as heck boots. But good luck kicking that lvl 55 bandit chief to death.

 

If only there was an option to not have those restraints on :dissapointed_relieved:

Perhaps some sort of MCM toggle, or probability slider :cool:

 

**I really recommend immersive first person sexlab edition btw as when you have a blindfold on it the actual blindfold is what blocks your vision.

Have a look at this

 

https://www.loverslab.com/topic/93521-devious-device-helpers-beta/

Posted
9 hours ago, Reesewow said:

Obviously it is your gameplay experience to decide what you enjoy/don't enjoy, but I'm not sure "I can't describe what I don't like, but I don't like it" is very useful criticism of the updates.  Just saying "not complaining" directly after complaining without details is probably going to just make a modder extremely frustrated.  Details are important as to what you don't like, a large portion of the non-content changes in the upcoming DD update are the result of people being clear and descriptive about what they didn't like about the 4.0 update (key break returning, removal of wait lockout times on generic items ect). 

 

If it is the animations taking too long, or the (4.0) key lockouts, or something different, describing exactly where there are possible issues or improvements to be made is important.

 

Also, there is nothing stopping you setting up DCL to allow you take precautions against getting tied up.  If you turn off "shaky hands" and other key-losing options, you can totally stock safe houses/friendly followers around the world with sets of keys.  If you are playing a DD campaign you might have problems convincing your dungeon master that you totally stashed some healing items and extra gear after getting caught in a nasty trap, when you didn't actually roleplay the stashing in the first place.

I was quoting a comment which had a lot of points I agreed with so I didn't feel the need to repeat the points already made. It genuinely isn't a complaint, it's a good mod that has been a lot of fun and is virtually bug free.  Since DD4 though it seems to have been made a lot harder with some options removed, which was the gist of the comment I replied to.

 

I agree and in my time as a DM then I would have rejected a last minute attempt to claim hidden keys.  If on the other hand, the keys had been declared I would have allowed it.  It's not a D&D game though, so I actually have to keep keys in other places, give them to followers etc.

 

I now use this mod alongside this one, if the followers have keys they can let my character out - not that they are always willing to do so straight away.

 

https://www.loverslab.com/topic/93521-devious-device-helpers-beta/

Posted
15 hours ago, Kimy said:

Oh right, I thought you meant DCL quests, because we happen to be in the DCL thread! :smiley: But...DD4 doesn't even quests, so what quests are we talking about?

I've been looking and looking for the post where I might have said something about DCL quests, or quests in some general way that prompted this response, but I can't find it. I think there was some post where I said something about not finding the DCL experience as fun under DD4 as under 3, which may be the culprit, but I can't track it down.

 

But in any case, DD, for me, is experienced mainly through the window of DCL. I have played CD on and off, but never in DD4, and CD is really about somebody who wants to own you, and so its quite monothematic, and wants to put itself front and center stage of things. It's not something you just add to a game, like Slaverun, you play CD, not  Skyrim. Sure, some people just use it as a shop, but I can't understand why I would ever want to shop there, unless I had some mod that let me keep slaves, so I don't use it for that. And Slaverun isn't really a DD mod at all, definitely more of a Zaz mindset, so that leaves SD+ (that never failed to eat my game) and some smallish devious quest mods (stories, cidhna, regulations, ravenbeak, etc). And POP. But for me, DCL definitely dominates, so DCL is the way that DD gets delivered to me in most cases.

 

DD changes did impact DCL quests, in terms of those pesky "events", but that's about it. In any case, I've consistently taken the position that as a mod that consumes DD, it's within DCLs remit to present a unique take on DD features, and customise them in various ways, whether that customisation is giving you consumable keys, or different "event" durations, or quick and reliable unlocks on easy difficulties. It doesn't have to, but it could, and perhaps it should if the DD changes made DCL different in some potentially negative way.

 

That Kimy may (or may not) see some of these small grumbles as DD issues, not DCL is her prerogative, but my position is that DCL owns its experience. If you make a mod a hard dependency, that's an obligatory part of the experience for players of your mod. You have to tolerate that some users are not inclined to fuss about which piece of code delivered which part of the final experience, particularly if you also wrote a good part of the hard-dep.

 

It sounds like DD is iterating towards a real step forward from 3. Obviously, we're better with a living, not stagnating DD, but change is also difficult. I keep looking forward to what will happen next, and hope I'm going to like it. Kimy is very accepting of user feedback, and I'm optimistic that is going to show up in a new DD that people think is unarguably the best, instead of simply the biggest.

 

However, I don't agree with Kimy that DD3 was about superficial, highly temporary restraints, and DD4 is about serious quest tools. DD3 supported serious quests just fine, and DCL and other mods provided them. CD is basically about full-time chastity; you can hardly call it short term. DD3 sufficed. I can't say I was thrilled by that part of CD when I first tried it, but if you understand that CD is thematically entirely about ownership, its greedy desire to own your game and your character make perfect sense :smile:

 

Sure, Zaz is about ephemeral play-bondage, but Zaz was one of those hugely over ambitious projects that was always destined to deliver wonderful half-baked promises that were never fulfilled (or fully baked, if we want to preserve the metaphor).

 

And if you want bondage that isn't, there's Shout Like A Virgin, where (it might be that) the only thing that isn't superficial eye-candy is that your clothes are definitely all going to fall off. There are a lot of options and features in SLAV, but pretty much none of them are about bondage. It's really more a bondage mod for people who think bondage is silly. Some of it really is funny enough to be worth it just for that. In any case, if DD4 is from the bleak, green and sepia color-graded world of serious, gritty quests that give you gravel-rash, SLAV is the brightly colored world of a Mike Meyers movie.

 

Perhaps, in an ideal world, a framework ought not to have a tone, but DD exists in a most compromised universe, and does; it has a good deal of text, and animations that show events, and it delivers certain experiences, even if that's only with the help of some other mod. Reading between the lines, Kimy would like it to be darker, more of a tool for challenging quests where gameplay is transformed through devices.

 

Nobody would complain about that if DD was a new mod, with no history, and nothing built on it, but it's quite mature, and has many mods built on it. It would be nice if it could make a decent nod towards grandfathering in that old content.  For example, would it be impossible to make the yoke/high-security removal mode something the player can toggle?

 

Could the old API support the old way of removing those devices, IF the player ticks the box, and agrees to let antique versions of SD+ break their game?
 

Maybe it's not worth the bother, but it might be worth it. I guess it was probably discussed on the DD forum months ago, but I'm just rambling here, and there's no real point I'm trying to make. I'm just trying to give some context to previous posts.

Posted

On a more interesting topic...

 

Bound Queen and Rubber Doll Collar are both highly mage-centric quests. If you're a mage, they're both wild romps of unlimited mana, burning everything to the ground. At least Rubber Doll is until it ups the bondage, and you can't even see. But for a heavy melee character, it's about as much fun as a succubus in full-chastity.

 

Anyway...

 

First, I thought you could make Queen Sarah's set toggle in a different set of items (that are melee friendly) at the point you talk to Julius the first time, with the player basically selecting the items they get in the dialogue, mage friendly, melee friendly, maybe even stealth friendly.

 

But...

 

That's a bit of work to add something that most people wouldn't even care for.

 

 

It would make way more sense to make a brand-new quest, in the style of Bound Queen or Rubber Doll, but melee oriented.

 

I imagine some sort of harness (Grooella's Battle Harness, for example), that has great buffs on melee skills, but has a progressive "stupidity" curse that increasingly eats up your magic skills and MP, giving you more SP in return. The more aroused you get - and of course it is highly arousing - the stupider you are. Of course it messes with your dialog too, like gag talk, so you can only say inane things, or if horny enough, beg for (or forcefully demand) sex.

 

The only way to remove the curse is to kill loads of bandits. With a 2H weapon. No wimpy one-handers. Yes. Bandits. Bound Queen does draugr and dwemer, so why not? Eventually you collect enough drops to free yourself from the harness, but by that point, are you so dumb that you think wearing it is a good idea?

 

Maybe scope for a mechanic like the Devious Stories unfinished stones, where you get arousal for killing things, especially bandits, and a bonus for the axe? So the more you try to progress to completion, the more it hammers you.

 

And if you have a DCL follower, they say some pretty funny things about what an idiot you are, how horny you are, and how much they're enjoying sex with the new you.

 

Just an idea.

Posted
3 hours ago, qawsedrftg765 said:

I think the one thing that might be making it harder to quest in Devious Devices is that you can't ask your follower to remove your arm-binder any more. That device, along with yokes and mittens, tend to be a dungeon stopper at the moment; especially the latter as at least you can 'cut' the arm-binder. You can keep slugging through pretty much anything with enough time and patience even when gagged, blind** and wearing loud as heck boots. But good luck kicking that lvl 55 bandit chief to death.

From what I recall, an overhaul of the bound combat system is on the list of things they are going to overhaul at some point.

Posted

I never have a problem with dungeons or monsters and bosses at all, especially when I have 3 followers with me at all times. Doesn't matter if I'm bound tight or not, because I have 3 followers who take care of the enemies for me when I am bound

Posted
2 hours ago, Lupine00 said:

It would make way more sense to make a brand-new quest, in the style of Bound Queen or Rubber Doll, but melee oriented.

 

I imagine some sort of harness (Grooella's Battle Harness, for example), that has great buffs on melee skills, but has a progressive "stupidity" curse that increasingly eats up your magic skills and MP, giving you more SP in return. The more aroused you get - and of course it is highly arousing - the stupider you are. Of course it messes with your dialog too, like gag talk, so you can only say inane things, or if horny enough, beg for (or forcefully demand) sex.

 

The only way to remove the curse is to kill loads of bandits. With a 2H weapon. No wimpy one-handers. Yes. Bandits. Bound Queen does draugr and dwemer, so why not? Eventually you collect enough drops to free yourself from the harness, but by that point, are you so dumb that you think wearing it is a good idea?

 

Maybe scope for a mechanic like the Devious Stories unfinished stones, where you get arousal for killing things, especially bandits, and a bonus for the axe? So the more you try to progress to completion, the more it hammers you.

 

And if you have a DCL follower, they say some pretty funny things about what an idiot you are, how horny you are, and how much they're enjoying sex with the new you.

 

that sound interesting, and like it would be great to play.  and as i tend towards melee characters anyway, i would definitely end up doing it.

as dwemer and draugr are covered it does leave bandits available for this type quest (if it gets made), or it could use vampires, thalmor, or 

something else entirely (rieklings??).

 

Posted
35 minutes ago, valcon767 said:

that sound interesting, and like it would be great to play.  and as i tend towards melee characters anyway, i would definitely end up doing it.

as dwemer and draugr are covered it does leave bandits available for this type quest (if it gets made), or it could use vampires, thalmor, or 

something else entirely (rieklings??).

There might be enough vampires, but probably not enough thalmor or rieklings, unless they were also added, which sounds like work.

Could specifically use radiant, or just use a random drop mechanism like Bound Queen.

 

 

Meanwhile, I'm having some ... little problems ... with Rubber Doll.

 

Currently completely dollified, cannot drink Vaermina's Torpor through bubble hood.

 

Awkward.

Posted

Seems I was a bit naive about the Doll Suit, never tried it with iNeed and full hood before.

Unfortunately, I die of thirst before the suit even completely expands.

 

I had this silly idea, that like the parasites stuff, it might ensure I got sufficient food and drink to maintain a health level high enough to make the journey to Dawnstar and back.

 

I guess the easy fix is don't leave that box ticked... But once you're in the situation where you're nearly dead, and can't walk so well, and have no health, or MP to speak of, even if I could make the final stage in time, I'd never get to Dawnstar from Solitude. It's a lot of play-time to discard. Sadly, have to cheat or abort my game.

 

What were people saying about cheats just now?

 

I think it would be better if - at least - the suit didn't put the hood on until the very last, (after the armbinder) and immediately it did, you could go to Dawnstar.

You'd still be racing against time to get enough sex to remove the hood, but it's feasible rather than impossible, and wouldn't require any needs related code.

Posted

How long do you have to wear the Belt of Shame?

Posted
2 hours ago, Tyrant99 said:

You may have to pester NPCs repeatedly

I've never once had it work, but it doesn't seem at all logical that they can feed you. I'm pretty sure that option is related more to armbinders than gags.

If it allows feeding through a drink-blocking gag, isn't it sort of broken?

Several NPCs tried to remove my gag, however. Oddly enough, that didn't work but I got some free (useless) keys.

 

2 hours ago, Tyrant99 said:

Also, a bit unrealistic to expect a mod like this to code in such a way that it would accomodate the wide array of mods that a Player could have installed. (INeed is in no way Vanilla).

Is it? (I guess the support DCL already has for needs mods must be unreal then?)

 

DCL already support needs, in some situations.

 

If you're enslaved by Leon or Leah, it allows you to beg for sustenance, and sleep.

It's also possible to select ring gag over panel gag in the gags options.

 

It's not like there are hundreds of needs mods. There are two that anyone uses, and a lot of people use them, and supporting them only requires that you can access the vanilla consumables, or sleep, it doesn't require any knowledge of what needs mod is installed or binding to its code.

 

 

The support for needs I'm proposing here is quite low impact don't you think? If implemented at the point the quest was originally being written, the extra effort would have been zero. Obviously, now it would be somewhat bothersome to change the apply/remove order (though the remove order seems to vary anyway) - and some people might object to hood being last instead of arm-binder.

 

While we're talking about things Rubber Doll could use, a corset would allow an additional non-crippling step, which might be nice.

 

 

As for toggling off hunger/thirst... Sure, or I could untick Death, or turn iNeed off entirely, or use FREE ME! in DCL, or... That is the definition of cheating right?

 

My point being, punishing cheating is seriously misguided, because you don't really know the circumstances of use. Maybe they're just trying to fix something broken, or unfair, or bugged, or just plain stupid?

Posted
31 minutes ago, Lupine00 said:

I've never once had it work, but it doesn't seem at all logical that they can feed you. I'm pretty sure that option is related more to armbinders than gags.

There's one for when you're wearing yokes/armbinders/etc, and another for gags. I'm fairly sure it was added to deal with needs mods, and therefore allows some leeway in terms of immersion.

However, it has 4 different replies, 3 for "no" and 1 for "yes", that gets selected randomly. So you essentially have about 25% of success, though I think you can try the same npc as many times as you like. (Even if they do say things like "get away from me")

Look for the one starting with parenthesis and looking like gag-talk in the normal list. Note that current followers are excluded.

Posted
9 hours ago, Lupine00 said:

CD is basically about full-time chastity; you can hardly call it short term. DD3 sufficed.

Because CD pretty much wrote new stuff to accommodate the lengthier features. It added new items (of which are many in DD4 now and could removed from CD) and some quests. But the lengthier bondage comes mainly in two parts: Embassy quest and the Enslavement quests. The former takes about three hours to play through (if no crash or other hickups happen that force you to reload, which they do most of the time still), the latter was only introduced with CD4.

Without those two? Yeah, you get put into some items, but apart from that there're no (hard) consequences for your vanilla Skyrim playthrough. And that's what @Kimy probably meant when she was talking about "superficial" and "temporary".

Posted
8 hours ago, Hiderius said:

I never have a problem with dungeons or monsters and bosses at all, especially when I have 3 followers with me at all times. Doesn't matter if I'm bound tight or not, because I have 3 followers who take care of the enemies for me when I am bound

Ain't the fun though is it ?

Posted

Is there a github repository for Cursed Loot like there is for DDI? I'm wondering if it would be easier to submit bugs and issues on that platform than have it placed here where it might be lost in the thread.

Posted
4 hours ago, Lupine00 said:

Seems I was a bit naive about the Doll Suit, never tried it with iNeed and full hood before.

Unfortunately, I die of thirst before the suit even completely expands.

 

I had this silly idea, that like the parasites stuff, it might ensure I got sufficient food and drink to maintain a health level high enough to make the journey to Dawnstar and back.

 

I guess the easy fix is don't leave that box ticked... But once you're in the situation where you're nearly dead, and can't walk so well, and have no health, or MP to speak of, even if I could make the final stage in time, I'd never get to Dawnstar from Solitude. It's a lot of play-time to discard. Sadly, have to cheat or abort my game.

 

What were people saying about cheats just now?

 

I think it would be better if - at least - the suit didn't put the hood on until the very last, (after the armbinder) and immediately it did, you could go to Dawnstar.

You'd still be racing against time to get enough sex to remove the hood, but it's feasible rather than impossible, and wouldn't require any needs related code.

 

You know what? I will just check for RND and iNeeds and don't equip the hood if people have it installed. ;)

Posted
48 minutes ago, A Little Kitten said:

Ain't the fun though is it ?

 

It doesn't bother me cause I like things in game to be more difficult, just makes things more difficult but not impossible and I have it set up that majority of the time I am bound up tight with the sliders for finding devices based off of arousal, doors, containers etc maxed out. Also my characters arousal is maxed out at 100 at all times, my character she is rarely free from devices since in this play through and the previous 2 play through's  that is how I want it. When her arm is not bound behind her back she helps with fighting and using magic, I do have it though that once a trap goes fires that there is an 8 hour cool down to give me a chance to get out of the devices if possible. Will just have to make a lot of detours plus I have all fast travel disabled and the stage couch guys they refuse to help so walking everywhere

 

Though admittedly I do have a bad habit sometimes, which is sometimes I will reload the game like the save right after going through a door until I get the devices that want on my character

Posted
4 hours ago, Hiderius said:

 

It doesn't bother me cause I like things in game to be more difficult, just makes things more difficult but not impossible and I have it set up that majority of the time I am bound up tight with the sliders for finding devices based off of arousal, doors, containers etc maxed out. Also my characters arousal is maxed out at 100 at all times, my character she is rarely free from devices since in this play through and the previous 2 play through's  that is how I want it. When her arm is not bound behind her back she helps with fighting and using magic, I do have it though that once a trap goes fires that there is an 8 hour cool down to give me a chance to get out of the devices if possible. Will just have to make a lot of detours plus I have all fast travel disabled and the stage couch guys they refuse to help so walking everywhere

 

Though admittedly I do have a bad habit sometimes, which is sometimes I will reload the game like the save right after going through a door until I get the devices that want on my character

In that case i have a good habit i load last save to get out of device when i dont want it.
And i thought you have it easier when all combat is done by followers, now i see you're basicly just watching the whole time anyway, and oyu distance from your character.

Posted
22 hours ago, Tyrant99 said:

 

I'm not necessarily talking about implementing stuff globally, more like - 'if you cheat during my Quest at X Stage'

 

For instance, say the player gets locked in a cage during Quest Stage X, I can set Timescale to default (20) at start, and detect if Timescale gets changed during Stage X of the Quest, and if it does, the player is cheating so do Y to them.

Oh I see.

 

Here's an idea. Now, that we have a bit of pony stuff. Will there be a cursed loot event for getting tied up in it?

 

 

Posted

     Hello, I hope that I am writing to the right place (if not, I apologize).
     As it seems to me - I have set everything correctly (apparently - no), but I have problems:
1) I do not seem to change the position of the hands (for example - armbinder is put on, but hands are located in the standard position) (hands are invisible).
2) I do not see some of the items on the character (boots, leather cuffs, corsets, chastity (belt and bra), nipple piercing. Maybe something else, but I did not notice the other one.) although they are put on.

 

Can anybody help me with it?

Posted
12 minutes ago, Uniaa said:

     Hello, I hope that I am writing to the right place (if not, I apologize).
     As it seems to me - I have set everything correctly (apparently - no), but I have problems:
1) I do not seem to change the position of the hands (for example - armbinder is put on, but hands are located in the standard position) (hands are invisible).
2) I do not see some of the items on the character (boots, leather cuffs, corsets, chastity (belt and bra), nipple piercing. Maybe something else, but I did not notice the other one.) although they are put on.

 

Can anybody help me with it?

Looks like you forgot the run 'FNIS for users' and 'Bodyslide'.

 

FNIS is in the tools folder in your install.

Choose 'FNIS for users' and click in the big button to run it.

 

Bodyslide can be a bit overwhelming.

Maybe this helps.

BodyslideQuickGuide.thumb.jpg.e6446ed40d6457e265b71026404b3cb9.jpg

Posted
53 minutes ago, Comrade Laura 'Lokomootje' said:

Looks like you forgot the run 'FNIS for users' and 'Bodyslide'.

 

FNIS is in the tools folder in your install.

Choose 'FNIS for users' and click in the big button to run it.

 

Bodyslide can be a bit overwhelming.

Maybe this helps.

BodyslideQuickGuide.thumb.jpg.e6446ed40d6457e265b71026404b3cb9.jpg

Thank you! I did what you say with FNIS and armbindrs and animations works good now. But boots: my ankles are transparent and I did not see boots on my sharakter. (Slave white ballet heels looks great (all good with it), But black leather pony boots is invisible (for example).

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