Kimy Posted November 28, 2014 Author Posted November 28, 2014 Um. no. It is not triggering punishment. I just can't get in cursed armbinder, it says that I should be naked. Trying to full-reset of the mod and restart the quest from the beginning. Can be there any issues if I use coc commands to do this quest quickly? Oh. My bad. But it's the same function. The device hider shouldn't prevent equipping the armbinder at all. And no, coc shouldn't hurt the quest at all.
Krazyone Posted November 28, 2014 Posted November 28, 2014 BUGS and REQUESTS... Version 2.6 using CBBE3m I've just finished the Cursed Collar Quest, and its quite a quest. Especially with Frostfall and Realistic needs, I had to set the Frostfall exposure rate to almost nothing. I also recommend bringing a follower with Frostfall, as well as lots of wood. I loved the quest, but have had a few problems with it. Bugs... Bug 1. I finished the quest and it didn't remove my Cursed items, it removed my blindfold and gag, but kept it in my inventory. My armbinder was unequipped, but kept in my inventory. I could drop my blindfold and gag, but when I tried to drop my armbinder. It both dropped one and equipped one onto me at the same time... Bug 2. The Cursed harness is not displaying on both my body and the icon isn't showing either... Bug 3. When loading my save game, the collar would shock me and tell me to remove all items, I would have to load the game again to fix this glitch as I was totally naked. I reckon it was seeing my slave tat tattoo's as items of clothing, as the Apropos mod, which adds abuse tattoos to your body was probably the cause. BUG 4. The Cursed boots, are two different types. One with the standard texture, the other with the new texture. REQUESTS... MCM OPTIONS... 1. REMOVE ALL CURSED ITEMS 2. FINISH CURSED QUEST AND REMOVE ALL CURSED ITEMS I love the quest, but they are long and options to finish a long quest, either because of bugged quest or quest items are always good. 3. MAGICAL CONJURED RAIN CAPES ARE NOT CLASSED AS CLOTHING... I conjured a rain cape, thinking it would give me more of a chance to survive Frostfall, as well as helping my nude body cope with the chill factor outside. My collar took offense, and nearly killed me. 4. SOLICITING FOR SEX... have it like everything else, like lockpicking etc. You start out at 0% with little chance of having sex with a customer, with a tiny amount of money gained. Then every success adds a 0.2% to your success rate percantage, and pay amounts will gradually increase. At this rate, 500 sex acts will turn you into a fully fledged woman of the street, with little chance of getting belted or put in jail. With a nice payment amount for each sex act, levelled gold amount of course. Plus a 5% chance of a levelled gift item, a reason to play the game... Have an outfit in the game, that will fit the woman of the streets lifestyle and give you a 10% better chance. Something like the barmaid outfit which is universal, with the name of WHORE OUTFIT or whatever you fancy. You'd need a WHORE RATING percentage to be shown in the MCM.
Gameplayer Posted November 28, 2014 Posted November 28, 2014 I hate to say it but I actually installed Submit just for the ability to proposition sex in the towns and cities. The chances were too low even at 100% but I did notice that if you approached old priests that they tend to agree and will force hard sex. Could have just been my game. Someone mentioned earlier that the Cursed Collar was OP with Seccubus Race but uh the Sec Race is OP to begin with in vanilla ruleset at least. I'll prob uninstall that one.
Kimy Posted November 28, 2014 Author Posted November 28, 2014 BUGS and REQUESTS... Version 2.6 using CBBE3m I've just finished the Cursed Collar Quest, and its quite a quest. Especially with Frostfall and Realistic needs, I had to set the Frostfall exposure rate to almost nothing. I also recommend bringing a follower with Frostfall, as well as lots of wood. I loved the quest, but have had a few problems with it. Bugs... Bug 1. I finished the quest and it didn't remove my Cursed items, it removed my blindfold and gag, but kept it in my inventory. My armbinder was unequipped, but kept in my inventory. I could drop my blindfold and gag, but when I tried to drop my armbinder. It both dropped one and equipped one onto me at the same time... Bug 2. The Cursed harness is not displaying on both my body and the icon isn't showing either... Bug 3. When loading my save game, the collar would shock me and tell me to remove all items, I would have to load the game again to fix this glitch as I was totally naked. I reckon it was seeing my slave tat tattoo's as items of clothing, as the Apropos mod, which adds abuse tattoos to your body was probably the cause. BUG 4. The Cursed boots, are two different types. One with the standard texture, the other with the new texture. REQUESTS... MCM OPTIONS... 1. REMOVE ALL CURSED ITEMS 2. FINISH CURSED QUEST AND REMOVE ALL CURSED ITEMS I love the quest, but they are long and options to finish a long quest, either because of bugged quest or quest items are always good. 3. MAGICAL CONJURED RAIN CAPES ARE NOT CLASSED AS CLOTHING... I conjured a rain cape, thinking it would give me more of a chance to survive Frostfall, as well as helping my nude body cope with the chill factor outside. My collar took offense, and nearly killed me. 4. SOLICITING FOR SEX... have it like everything else, like lockpicking etc. You start out at 0% with little chance of having sex with a customer, with a tiny amount of money gained. Then every success adds a 0.2% to your success rate percantage, and pay amounts will gradually increase. At this rate, 500 sex acts will turn you into a fully fledged woman of the street, with little chance of getting belted or put in jail. With a nice payment amount for each sex act, levelled gold amount of course. Plus a 5% chance of a levelled gift item, a reason to play the game... Have an outfit in the game, that will fit the woman of the streets lifestyle and give you a 10% better chance. Something like the barmaid outfit which is universal, with the name of WHORE OUTFIT or whatever you fancy. You'd need a WHORE RATING percentage to be shown in the MCM. Not sure what version you are using, but some of these bugs were fixed in 2.6. About Bug 3, I have no idea what causes that. I have Slavetats installed myself, but never experienced an issue like that. I'd need a Papyrus log at least. What's a magically conjured rain cape? Frostfall thingie? Suggestions 1 and 2 are in already - just use the safeword on the Debug MCM tab. It will remove all Cursed items and end the quest. Frostfall in general - that's something I'd still like to remedy if I can, but I will never, ever make it a dependency of Cursed Loot of any sort. My problem is that I have no experience with Frostfall whatsoever, so I am still looking for ideas what I can do to make Cursed Loot work better with it while only using vanilla assets to achieve the feat. I played with RND pretty much all my Skyrim life, so that's why Cursed Loot has features to make it work pretty fine with it, but Frostfall I never tried. You can't fix what you don't understand. Suggestion #4 will go straight to my list of ideas. I can see something like this going in.
Krazyone Posted November 28, 2014 Posted November 28, 2014 Yeah I read that the Cursed Items removal after the quest was fixed, but my game thinks otherwise. Loading my game up and it shocking me, saying I'm wearing clothes. Well... I'm just guessing with the slavetats idea, as thats all my character is wearing, unless its invisible. The Frostfall cape is a conjured magical cape to protect you from rain and cold. Its real name is Bound Cloak. I love Frostfall, it totally changes the way you play Skyrim. If you don't use it, then a patch is out of the question. The Spell... https://sites.google.com/site/skyrimsurvivorseries/frostfall/spells Realistic Needs and Diseases, I have failed many times to get it to work with my game. Using Ineeds instead, which is a cut down version. I finally got Realistic needs to work by starting my game again, after a mod broke my game, that was already partially broken. I'm liking it, although I miss the onscreen widgets that tell you how you are. Soliciting for sex roleplaying option, I'm glad you like it. It only makes your mod bigger and better, more icing on the cake... EDIT... Had a go at using the FREE ME option in the MCM menu, to escape my Cursed Items, but the option wasn't there. I had it on hardcore mode, I used the unequipall command to unequip all my gear, but after I got the FREE ME option, it didn't remove all my gear. The remove items command wont remove the items, is there any other commands or ways to remove the items. EDIT 2...Freed myself of the Cursed Items... My game had bugged out, it wouldn't let me drop the Cursed Items or remove them. Even the unequipall command would just put them into a dormant state, where when you tried to drop or delete them, they would just re-equip themselves to you. I had it on hardcore. But I didn't expect hardcore to make it so I couldn't remove unremovable items, so it could do with the Hardcore option altered to stop gamebreaking. The below solution is what I used to get rid of them, I used separate saves each time, so I could backtrack if there was a problem. -My solution was to use the command UNEQUIPALL -Then MCM menu, switch off HARDCORE MODE. -Activate FREE ME in the MCM, then exit out of MCM -Wait a couple of minutes as the Free me command shuts down the quests and removes the items. ( my items were never removed ) -Save game -Quit game -Uninstall mod -Start game ( free of cursed items ) -Wait a couple of minutes then Save game again. -Quit game -Install mod again -Start game The Cursed items are a custom items, so they disappear when the mod is removed. So I had to end the quests, and uninstall the mod and it was finally removed... Despite my problems with it bugging out, I really enjoyed the quest. It took me some time with Frostall running, Lydia saved me from an icy grave many, many times. That's what running around the arctic with no clothes on, whilst fighting Dragons, Bandits, Wolves and Bears will do to you. I completed it without fast travel, and Frostfall set at the lowest settings... I'd fight enemies whilst standing near a fire I'd made or found... The Fucktoy part of the collar was quite amusing, especially whilst trying to talk to someone or on dialogue scenes whilst finishing a quest. They'd just leap on my character, sometimes forcing me to reload as it sometimes messed up the dialogue...
Slorm Posted November 29, 2014 Posted November 29, 2014 I was installing the latest EC+ and started fiddling with the DCL settings (as you do ) which got me thinking about the cursed collar quest. This is a brilliant quest but is a long one so in the weightings it's set low so the chances are that it's not going to happen. So I was thinking: Cursed collar is really more a quest than an event and a fairly long one at that so it's impact on gametime is significant, but it's too good to miss so shouldn't be reliant on the weightings as this can cause it to be either missed or happen too frequently with the RNG we have. So would one of the following be possible: 1/ Remove it entirely from the weightings and have it as a one (or two) off event. At present this can happen in Fort Greymoor iirc but perhaps have it jump from location to location each game week until triggered 2/ Leave it in the weightings as it is but have an MCM option to set a time before it can trigger again (e.g. x game months) It's just a balancing tweak, I'd like to increase the likelihood of it happening but at the same time avoiding it happening too frequently
Alpia Posted November 29, 2014 Posted November 29, 2014 Sorry for the stupid question, but with the search function I did not find any clue so I sadly have to ask it. Where is the dead wizard I hope this is no rnd location since I have try'd it now for the third time I just have no map marker for the quest so its impossible to find this thing. Do I need to have allready explored the location? maybe I just don't get the hint with the wizard since I don't play in english Other than that its a really great mod and it sometimes is really frustrating especially with deviouly helpless, but thats the great thing about this mod its just so random. I reallly enjoy if you think "shall I loot this dude there is sure cursed loot in" you loot it and bam "I knew it would happen..."
Kimy Posted November 29, 2014 Author Posted November 29, 2014 Sorry for the stupid question, but with the search function I did not find any clue so I sadly have to ask it. Where is the dead wizard I hope this is no rnd location since I have try'd it now for the third time I just have no map marker for the quest so its impossible to find this thing. Do I need to have allready explored the location? maybe I just don't get the hint with the wizard since I don't play in english Other than that its a really great mod and it sometimes is really frustrating especially with deviouly helpless, but thats the great thing about this mod its just so random. I reallly enjoy if you think "shall I loot this dude there is sure cursed loot in" you loot it and bam "I knew it would happen..." The dead wizard is inside a cell in the Deep Dark Dungeon. Definitely not randomized. Actually a quest marker should point you there.
leon90star Posted November 29, 2014 Posted November 29, 2014 What do your papyrus logs look like? [Papyrus] fPostLoadUpdateTimeMS=2000.0 bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 I hv installed papyrusutilv28 sorry i dont know anything abt papyrus log.. even devious cidhna is runing perfectly except this mod!! i really wanna try this mod Find the appropriate Skyrim.ini file: If you are not using Mod Organizer, it will be at "My Documents\My Games\Skyrim\Skyrim.ini". If you are using Mod Organizer, it will be at "ModOrganizer/profiles/Default/Skyrim.ini" Open Skyrim.ini in notepad (The extension will probably be hidden, so it will just be called "Skyrim", but the icon will look like a text file) Locate the heading "[Papyrus]" with CTRL+F Find the values "fPostLoadUpdateTimeMS, bEnableLogging, bEnableTrace, and bLoadDebugInformation, and ensure they match the values given below. If "[Papyrus]" exists but some or all of those values don't, add them beneath "[Papyrus]" If "[Papyrus]" does not exist, look again. If you still can't find it, add the entire code fragment given below to the end of Skyrim.ini Launch Skyrim again, and play until you CTD again Your Papyrus log will be at "My Documents\My Games\Skyrim\Logs\Script\Papyrus.0.log" Attach Papyrus.0.log to a new post using the attachment feature on this forum [Papyrus] fPostLoadUpdateTimeMS=2000.0 bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1A sample Papyrus log is attached below:Papyrus.0.log i copy paste papyrus that u posted but still the same issue CTD like i m missing something heres my load order Skyrim.esm Update.esm Dawnguard.esm hdtHighHeel.esm SexLab.esm SexLabAroused.esm ZaZAnimationPack.esm Devious Devices - Assets.esm Devious Devices - Integration.esm portal2mod.esp HighResTexturePack01.esp HighResTexturePack02.esp Brawl Bugs CE.esp HighResTexturePackFix.esp CalienteVanillaArmorTweaks.esp SexLabDefeat.esp RaceMenu.esp RaceMenuPlugin.esp SkyUI.esp Devious Deviants.esp ImmersiveFP.esp SexLab Romance.esp Alternate Start - Live Another Life.esp dD - Realistic Ragdoll Force - Realistic.esp SlaveTats.esp MarryMe.esp Devious Cidhna.esp Deviously Cursed Loot.esp hydra_slavegirls.esp OCR-Fixes.esp SexLab_Dialogues.esp SexSlavesForVanillaBandits.esp SpousesEnhanced.esp Apropos.esp
Alpia Posted November 29, 2014 Posted November 29, 2014 Sorry for the stupid question, but with the search function I did not find any clue so I sadly have to ask it. Where is the dead wizard I hope this is no rnd location since I have try'd it now for the third time I just have no map marker for the quest so its impossible to find this thing. Do I need to have allready explored the location? maybe I just don't get the hint with the wizard since I don't play in english Other than that its a really great mod and it sometimes is really frustrating especially with deviouly helpless, but thats the great thing about this mod its just so random. I reallly enjoy if you think "shall I loot this dude there is sure cursed loot in" you loot it and bam "I knew it would happen..." The dead wizard is inside a cell in the Deep Dark Dungeon. Definitely not randomized. Actually a quest marker should point you there. Thank you very much maybe its because I haven't discoverd the location don't know even if I disable all other markers its not shown on the map. Maybe it dosen't work because of the language? I have this issue in my old game and also in my now new started game no idea why. Well now I know where to look in the future so no need to take a deeper look into thanks again
Nalessa Posted November 30, 2014 Posted November 30, 2014 Is the cursed harness not showing for anyone else? All other harnesses are showing fine, but the cursed one does not show up at all for me when wearing it.
powerofvoid Posted November 30, 2014 Posted November 30, 2014 Skyrim.esm Update.esm Dawnguard.esm hdtHighHeel.esm SexLab.esm SexLabAroused.esm ZaZAnimationPack.esm Devious Devices - Assets.esm Devious Devices - Integration.esm portal2mod.esp HighResTexturePack01.esp HighResTexturePack02.esp Brawl Bugs CE.esp HighResTexturePackFix.esp CalienteVanillaArmorTweaks.esp SexLabDefeat.esp RaceMenu.esp RaceMenuPlugin.esp SkyUI.esp Devious Deviants.esp ImmersiveFP.esp SexLab Romance.esp Alternate Start - Live Another Life.esp dD - Realistic Ragdoll Force - Realistic.esp SlaveTats.esp MarryMe.esp Devious Cidhna.esp Deviously Cursed Loot.esp hydra_slavegirls.esp OCR-Fixes.esp SexLab_Dialogues.esp SexSlavesForVanillaBandits.esp SpousesEnhanced.esp Apropos.esp Well... that's not a Papyrus log, but...First, this mod requires Devious Devices Expansion, and you don't have that. Second, make sure none of your other plugins have unmet prerequisites: install and run TES5Edit without editing any files, and see if it gives you any errors. Third, I recommend using Mod Organizer to manage your mods, instead of installing them manually. It has many advantages, including showing ESP-less mods like FNIS and XPMS, making sure uninstalled mods are really uninstalled, and making it easier to fix bad installs of mods Fourth, a Papyrus log is really important. If your game didn't generate a Papyrus log, we probably need to address that problem before we can figure out what went wrong with this mod. Finally, the SexLab tech support subforum might be a better place to get help.
big tim Posted November 30, 2014 Posted November 30, 2014 I find the Cursed Collar less of a pain than the Slave Collar, I would like it to remain but maybe change Sheogorath's responses for multiple times. I just change the percentage in the MCM menu for less chances. The flash grenade trap, I only get raped by one bandit even though several are present, is that the way it is set up? Looking forward to any new additions you come up with. Thanks.
Kimy Posted November 30, 2014 Author Posted November 30, 2014 The flash grenade trap, I only get raped by one bandit even though several are present, is that the way it is set up? In the current version, yes. 2.7 will see the flash-bang scenes overhauled and expanded.
leon90star Posted November 30, 2014 Posted November 30, 2014 Skyrim.esm Update.esm Dawnguard.esm hdtHighHeel.esm SexLab.esm SexLabAroused.esm ZaZAnimationPack.esm Devious Devices - Assets.esm Devious Devices - Integration.esm portal2mod.esp HighResTexturePack01.esp HighResTexturePack02.esp Brawl Bugs CE.esp HighResTexturePackFix.esp CalienteVanillaArmorTweaks.esp SexLabDefeat.esp RaceMenu.esp RaceMenuPlugin.esp SkyUI.esp Devious Deviants.esp ImmersiveFP.esp SexLab Romance.esp Alternate Start - Live Another Life.esp dD - Realistic Ragdoll Force - Realistic.esp SlaveTats.esp MarryMe.esp Devious Cidhna.esp Deviously Cursed Loot.esp hydra_slavegirls.esp OCR-Fixes.esp SexLab_Dialogues.esp SexSlavesForVanillaBandits.esp SpousesEnhanced.esp Apropos.esp Well... that's not a Papyrus log, but... First, this mod requires Devious Devices Expansion, and you don't have that. Second, make sure none of your other plugins have unmet prerequisites: install and run TES5Edit without editing any files, and see if it gives you any errors. Third, I recommend using Mod Organizer to manage your mods, instead of installing them manually. It has many advantages, including showing ESP-less mods like FNIS and XPMS, making sure uninstalled mods are really uninstalled, and making it easier to fix bad installs of mods Fourth, a Papyrus log is really important. If your game didn't generate a Papyrus log, we probably need to address that problem before we can figure out what went wrong with this mod. Finally, the SexLab tech support subforum might be a better place to get help. the devious expansion that i downloaded doesnt have esp. i use mod organizer to install some mods like xpms n few others so i guess im familar with it im gonna try TES5edit to see any errors if that doesnt work then i think i took a arrow in the mod. technical support is the way to go.. but thnx for ur time!
Kimy Posted November 30, 2014 Author Posted November 30, 2014 Devious Expansion absolutely has an ESP (well, it's an ESM, but still). Might want to check that out if that's missing.
vipermagi Posted November 30, 2014 Posted November 30, 2014 Skyrim.esm Update.esm Dawnguard.esm hdtHighHeel.esm SexLab.esm SexLabAroused.esm ZaZAnimationPack.esm Devious Devices - Assets.esm Devious Devices - Integration.esm portal2mod.esp HighResTexturePack01.esp HighResTexturePack02.esp Brawl Bugs CE.esp HighResTexturePackFix.esp CalienteVanillaArmorTweaks.esp SexLabDefeat.esp RaceMenu.esp RaceMenuPlugin.esp SkyUI.esp Devious Deviants.esp ImmersiveFP.esp SexLab Romance.esp Alternate Start - Live Another Life.esp dD - Realistic Ragdoll Force - Realistic.esp SlaveTats.esp MarryMe.esp Devious Cidhna.esp Deviously Cursed Loot.esp hydra_slavegirls.esp OCR-Fixes.esp SexLab_Dialogues.esp SexSlavesForVanillaBandits.esp SpousesEnhanced.esp Apropos.esp Well... that's not a Papyrus log, but... First, this mod requires Devious Devices Expansion, and you don't have that. Second, make sure none of your other plugins have unmet prerequisites: install and run TES5Edit without editing any files, and see if it gives you any errors. Third, I recommend using Mod Organizer to manage your mods, instead of installing them manually. It has many advantages, including showing ESP-less mods like FNIS and XPMS, making sure uninstalled mods are really uninstalled, and making it easier to fix bad installs of mods Fourth, a Papyrus log is really important. If your game didn't generate a Papyrus log, we probably need to address that problem before we can figure out what went wrong with this mod. Finally, the SexLab tech support subforum might be a better place to get help. the devious expansion that i downloaded doesnt have esp. i use mod organizer to install some mods like xpms n few others so i guess im familar with it im gonna try TES5edit to see any errors if that doesnt work then i think i took a arrow in the mod. technical support is the way to go.. but thnx for ur time! If you activate and or deactivate multiple mods with the same esp in it (such as conversions of an original) faster than MO updates (it only takes a second, have a little patience), it can do it in the wrong order leaving you sans esp in your load order.
leon90star Posted November 30, 2014 Posted November 30, 2014 Devious Expansion absolutely has an ESP (well, it's an ESM, but still). Might want to check that out if that's missing. damn it google search results!! i was usin this all the time http://www.loverslab.com/files/file/1236-devious-devices-devious-expansion-for-bodyslide2-hdt-preg-by-rustyxxl/ !!! after so many days i found this one http://www.loverslab.com/files/download/1305-devious-devices-expansion-v115/ downloading it i hope the mod works after installing this
Slorm Posted December 2, 2014 Posted December 2, 2014 Small request/suggestion, can the minimum and maximum days for the slave collar be set to single units rather than in 5's, this would allow for setting for something like 1 - 3 days etc
mangalo Posted December 2, 2014 Posted December 2, 2014 Looks like I can't use DD For the masses keys to unlock cursed loots :/
powerofvoid Posted December 2, 2014 Posted December 2, 2014 Looks like I can't use DD For the masses keys to unlock cursed loots :/I know that the following items require special keys:Slave Collar Parasite Harness And the following have no key at all:Cursed collar (quest) and company High security bindings Also, I believe that DDFtM has the option to have some keys be duds.
Gh0sTG0 Posted December 2, 2014 Posted December 2, 2014 Just a strange idea: Cursed keys. The set of keys that looks like dd standart keys that in menu you see that you have the key that can unlock standart items like chastity belt, collar,... BUT in reality the key you use on your item, can melt(some enchanting, maybe) and close the keyhole, text like "You tried to use the key, but in next second you feel like the key became water and fully drop into the keyhole, completely sealing it. In panic you tried to get the key out of the keyhole, but the feeling was like there was never a keyhole", changing the item into item from high security bindings. It can melt, or became heavy strong acid that breaks the lock. And another idea. Is there any ability to make tattoos? Something like a face tattoo that is enchanted like the cursed collar from the quest and that getting you in some bad and strange situations.
Headerman Posted December 3, 2014 Posted December 3, 2014 Can a minor change be made to the soulgem plugs to vibrate only when standing still or moving? Can they force the PC to orgasm too?
mojojojaniqua Posted December 3, 2014 Posted December 3, 2014 Hello, I have a problem where my preferences on the mcm menu are not being applied. I set the relative chance of armbinders to 0, and the relative chance of steel shackles to 100, but I still get armbinders on me when the cursed loot chance triggers. This is also true for custom slave harnesses as well. What should I do?
Headerman Posted December 3, 2014 Posted December 3, 2014 Guys is there an option to have a container 'reset' the trap chance when looking in it more than one time? So say for instance i find a barrel and open it, get trapped, open it again and get more trapped...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now