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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

Suggestion for a new collar. Similar to the Slave Collar but allows clothing (maybe could be called Serf or Servant Collar). Again shocks pc if any armour is worn.

 

It's a slightly selfish request but there's nothing in game that makes clothing useful and there are some very nice outfits around but no roleplay reason to ever wear them (unless your pc is suicidal). It could either be a lighter version of the Slave Collar (so the nudity option is not in play) or nudity could be translated to, being a serf you're free for anyone to help themselves.

 

EDIT: Might be an idea to have a penalty for being naked as well - it'll add a handy gold sink for anyone using the Lingerie Shop mod in Solitude :)

Posted

Love, love, love the steel shackles :D

 

While wearing them I did ask a skooma saleswoman to help me out of the "armbinder" though, and the dialogue said she succeeded and then went on to take payment out of my poor, defenceless body. And I ran away just as bound as before. All good fun, though!

Posted

Love, love, love the steel shackles :D

 

While wearing them I did ask a skooma saleswoman to help me out of the "armbinder" though, and the dialogue said she succeeded and then went on to take payment out of my poor, defenceless body. And I ran away just as bound as before. All good fun, though!

 

Yeah, unfortunately there is no way to disable the armbinder help dialogue that I'd be aware of. It's the same thing with the cursed armbinder, which is inescapable, but you can still ask around for help.

Posted

Inescapable, you say? As in, game over? Because I got myself locked in a high-security armbinder, and would hate to restore an older savegame...

Posted

Inescapable, you say? As in, game over? Because I got myself locked in a high-security armbinder, and would hate to restore an older savegame...

 

The cursed and high security armbinders can't be struggled out of by yourself, but can be removed in other ways. For the cursed one you have to finish the cursed collar quest. For the high security you need to talk to any blacksmith (and have a lot of gold.)

Posted

I was wondering why I was never getting those special events. That's prolly because I'm in Stealth Mode 24/7.  :P

 

Thanks for the update! Will install right away and continue with my playthrough!

 

P.S. Can something be done about Vampire Lord? Recently started "vamping out" and it seems to break stuff with DCL.

It's no biggie if not, just wondering. :)

Posted

Inescapable, you say? As in, game over? Because I got myself locked in a high-security armbinder, and would hate to restore an older savegame...

 

Haha, nah, don't worry. In the context of bondage play, 'inescapable' merely means that the bound subject can't escape her restraints on her own - as in without getting third party help or being in possession of the fitting key (often both, as really secure restraints are often designed in a way that the subject can't unlock them on their own even when in possession of the key).

Rope bindings are regularly not inescapable as they can be wiggled out from with enough skill and patience. Even handcuffs applied in front are anything but inescapable. While slipping your hands out of tightly applied handcuffs is physically impossible for most humans, the standard lock can be picked fairly easily even while wearing them. Properly applied armbinders and straightjackets are widely considered inescapable, though. I am not aware of anyone who ever managed to struggle out of a tight enough applied armbinder.

 

A restraint that can't ever be unlocked again, not even by the person who applied it, would be called "permanent". There is no item in Cursed Loot that's permanent by default, although the Slave Collar can be configured to be. :)

Posted

Hey, Kimy, I've got a bug to report. The HS Panel Gag is flat out broken. :(

 

In the process of my current game I ended up getting one put on in an event, and after I pulled it's plug out to eat (for RND), I noticed that the inventory item showed as unequipped. Re-equipping it unequipped the rendered item and left the inventory item equipped. I could then pull the inventory item off without restriction, but now the item's more or less useless because it just won't work anymore (the inventory item and the rendered item seem to do a bit of trading off at this point, when they're not unequipped entirely) unless I use the console to remove the rendered item from my chara.

 

Not sure whether it will help, but here's a log file snippet for you. [Relevant bits are near the end.] Since I've been playing for a few hours straight now, the full log is over 795,000 lines, so I just snipped out the last hour worth of log data. I hope it's easy to fix. I'd rather you be coming up with, and implementing, new ideas rather than constantly fixing the old stuff. :)

Posted

Did the Cursed Collar quest again today, the gear is being removed correctly at the end now. I did notice two things:

 

1) The cursed chest appeared on the same place in sequence, it happened 2x during the quest. In one of them I could get 3 items without moving an inch... Maybe I was just lucky/unlucky depending on how you see it. :P

 

2) At the end of the quest, somehow both cursed plugs remained with me, with the High Security belt holding them. Don't know if that's intended or not, just mentioning.

 

PS. @Kimy, did you see my message?  :s

 

Thanks.

Posted

Did the Cursed Collar quest again today, the gear is being removed correctly at the end now. I did notice two things:

 

1) The cursed chest appeared on the same place in sequence, it happened 2x during the quest. In one of them I could get 3 items without moving an inch... Maybe I was just lucky/unlucky depending on how you see it. :P

 

2) At the end of the quest, somehow both cursed plugs remained with me, with the High Security belt holding them. Don't know if that's intended or not, just mentioning.

 

PS. @Kimy, did you see my message?  :s

 

Thanks.

 

1. That's RNG for you. Yes, the code is doing what it's instructed to do, which is picking a location randomly. Getting the same twice in a row can happen.

 

2. Yes, working as intended. :)

 

Posted

Sorry to bother i read the description but its not clear for me :/

 

How am i supposed to get out of the shackles?

(i'd like to test it before using them in game)

 

The shackles key drop rate is not configurable in mcm isn't it?

And spawning it with console, dropping in a chest and taking it doesn t do anything.

 

Id i struggle with key in inventory it says its impossible with the fitting key.

 

I'm quite clueless.

 

TY for your help

Posted

New idea: Sheogorath's Gift

 

This is a collar Sheogorath gives you after the cursed collar quest. At random intervals, it fires a flash-bang effect and randomly swaps high security (or maybe permanent) devices in and out. By in and out I mean you end up with a random number of random devices that may or may not include anything you were wearing before the event.

 

You would have to do some quest for Sheogorath to get rid of the collar.

Posted

Sorry to bother i read the description but its not clear for me :/

 

How am i supposed to get out of the shackles?

(i'd like to test it before using them in game)

 

The shackles key drop rate is not configurable in mcm isn't it?

And spawning it with console, dropping in a chest and taking it doesn t do anything.

 

Id i struggle with key in inventory it says its impossible with the fitting key.

 

I'm quite clueless.

 

TY for your help

 

The shackles use standard-issue restraints keys (which is why there is no separate MCM setting for them). As long as you are in possession of such a key you will be able to unlock it by using the "struggle" dialogue. The shackles key that is present in the ESP is not currently used.

Posted

Ty i'm stupid @_@

I looked at the items in tes5edit and i thougt i had to use the shackle key.

 

tested and it works

 

P.S. suggestion:

 

Cursed GaG...

Change randomly dialogue to something nasty :)

Don t know if can be integrated with current DD gag effect that is infact lacking a "misunderstood" dialogue.

Posted

Another update with new content so soon :).

 

I like the new guard report on prostitution failure.

 

Could you add one more MCM-setting for the prostitution to adjust a min-max value like you did for the slave collar? You would randomly get an amount in between the two values you chose then, so you could set the minimum value to 1 gold per level e.g. and the maximum to 50 gold per level, giving a wide variety.

And one setting to configure the amount of bounty you get when you get reported on failed prostitution.

 

 

Posted

I have updated from 2.4 to 2.6 and tested the steel shackles. i put them on, get the description and confirmation message windows. Then the menu will not close and in game drawing weapons will free my character. i desactivated the mod, erased the files, did a new save and reinstalled. New test, mcm menu loaded and configured. Same actions, same results. Do i have to start a new character? 

Posted

Got myself locked in the Cursed Collar and while searching for the third or fourth part of the quest, I was locked in the Highsecurity armbinder. This has been quite the journey so far and I fear I'm not even half way through. Was hoping to finish Dawnguard quests today. Deviously Cursed Loot says "Nope." :D

 

Very interesting experience, thanks again for this incredible mod! :)

Posted

NEW TRAP IDEAS...

 

GAS CLOUD...

 

WEAKNESS GAS...

The trap explodes and fills the room with gas, you feel the gas enter your lungs. You feel weak... -10% Health bar, -10% Stamina bar, Overall -20% Health, Magic and Stanima regeneration. (Duration 3 game hours)

 

SPANISH FLY GAS...

You just can't stop playing with yourself, every 5 minutes, your hands jump to your crotch and you start masturbating for 5 seconds. Just enough to mess up your plans. You will have to plan your enemy attacks around your wandering hands, play with yourself. Then run out like a madman or woman and try to take out the enemy, before your hands instinctively reach for your crotch again. (Duration 3 game hours, you cannot sleep either as you keep waking up to play with yourself)

 

SKOOMA GAS...

You get a dose of highly addictive Skooma gas, It gives you +30% Health, Stamina and Magic boost for 24 hours. After 24 hours you lose -5% Stamina (stackable) (Duration 30 days). Each dose of gas stacks up the effect, -5%, -10%, -15%.

 

THE CURE... 10 Nirnroot, cooked in a cooking pot for each dose. So you'd better start collecting Nirnroot.

 

SKOOMA in game is altered to to give same effect...

 

SLEEPING GAS...

You drop to the floor, when you awaken you find yourself being raped by whatever denizen of the dungeon is nearby. (30% chance of various things happening when you wake up, Rape, Drugged, Robbed or Bound. Pick a one...)

 

STIFFNESS GAS...

You awaken and find it hard to move, your knee's are feeling stiff as you struggle to get up off the floor. You realise that until the gas wears off, that you won't be doing any creeping. It stops you creeping, also reduces your weapons prowess by 30%. (Duration 3 hours)

Posted

We really need some animations for a paralyzed / unconscious female to make that sleeping gas trap good.

 

 

*Edit: Just finished the Cursed Collar. Wow!

 

 

The last part with the dungeon and Sheogorath was awesome!! Any chance you could make more "Devious" quests? Perhaps some that include a bit more npc on pc action? ^__^

 

 

Posted

Would it be possible to add ini-based configuration to the mod?

 

Fiddling with all the settings through a GUI every time I start a new game or update DCL is tiresome.

 

Possible, certainly. Whether I -want- to do that is different matter, since it would be a metric ton of work I could also invest into putting in actual new interesting features. I am not going to say no right away, but I can't see it happening anytime soon.

Posted

I believe it would work something like this:

 

Using this mod: http://www.nexusmods.com/skyrim/mods/48265/?

 

You would have a script something like this:

Scriptname dcur_loadsettings extends <I have never written a Papyrus script before>

; Uses: FISS: http://www.nexusmods.com/skyrim/mods/48265/?
; File location: Data/SKSE/Plugins/FISS/dcur_config.xml
; Apparently FISS only works with XML




;Variables
; I'm not sure if you need to declare the relevant variables in this script too, but I assume you know the answer



; Load Function
Function dcur_settings_LoadFunction
	; get a reference to the FISS Interface
	FISSInterface fiss = FISSFactory.getFISS()

	; check if FISS is installed
	If !fiss
		debug.MessageBox("FISS not installed. Loading disabled")
		return
	endif

	; load variables
		fiss.beginLoad("dcur_settings.xml")
		modenabled = fiss.loadBool("modenabled")
		heavilyrestrainedthreshold = fiss.loadInt("heavilyrestrainedthreshold")
		basechance = fiss.loadFloat("basechance")
		string loadResult = fiss.endLoad()
	; check the result
	if loadResult != ""
		debug.Trace(loadResult)
	endif
EndFunction
And then you'd have a file at "${mod}/SKSE/Plugins/FISS/dcur_config.xml" or something like this:

<?xml version="1.0"?>
<fiss>
	<Header>
		<Version>1.0</Version>
		<ModName>Deviously Cursed Loot.esp</ModName>
	</Header>
	<Data>
		<modenabled>1</modenabled>
		<heavilyrestrainedthreshold>5</heavilyrestrainedthreshold>
		<basechance>5.0</basechance>
	</Data>
</fiss>
Note: I'm not sure if booleans are actually stored as "1" or "0", or are stored as "true" or "false", but I suspect it would be relatively simple to test.

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