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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

@ unmog

 

The collar part of most of the harness meshes from DD Expansion was removed in a recent update, but only from the harnesses that can be worn with a separate collar. The original harness is a collar and belt in one and prevents you equipping a separate collar and belt. The extra ones in DDx allow you to wear a collar and belt as well, and that means that unless you're wearing a harness collar, the harness's built-in collar would clip with the other one you're wearing. So the choice was between two collars that would often clash with each other, or removing the harness's built-in collar. Coopervane felt the latter was the best option.

 

The chances of getting "Cursed" cursed loot is determined by the settings under special events in the cursed loot MCM. The first probability slider is for triggering the cursed collar quest. (You get the collar put on you to start it, and you then have to follow quest objectives to get out of it - in the process getting stuck in all the other pieces of that set. They can only be removed by completing the quest.)

Posted

Yea I noticed the chastity harneses were fine, I just didnt notice the clipping much with the normal harnesses. I think it looked a lot better with the minor clipping than it did with the whole thing gone... maybe if they included rings in front so it looked right with every collar on the harness. I was wondering what I could do to change the harness mesh back though, Maybe if I overwrote the mesh theyre using for the non chastity harneses with the same one they use for the chastity harness it'd work? Any idea before I blow my game up? :P

 

As far as the cursed loot, so you end up getting other pieces during the quest or is it all random event stuff when check loot containers? Now that I think about it, any chance to change the cursed collar to the harness looking collar so it matches the harness and the slave collar? I guess Ill be using harness collars from now on since I dont like how other collars dont connect. :/

Posted

I had to disable the mod because it keeps triggering so often. I set the main slider to 0.1%, the special slider to 0.1% - and just had three cursed loot events before finishing clearing one cave.

Posted

I had to disable the mod because it keeps triggering so often. I set the main slider to 0.1%, the special slider to 0.1% - and just had three cursed loot events before finishing clearing one cave.

 

Try reducing the Arousal weight settings. That can have a big affect on frequency.

Posted

Yea I noticed the chastity harneses were fine, I just didnt notice the clipping much with the normal harnesses. I think it looked a lot better with the minor clipping than it did with the whole thing gone... maybe if they included rings in front so it looked right with every collar on the harness. I was wondering what I could do to change the harness mesh back though, Maybe if I overwrote the mesh theyre using for the non chastity harneses with the same one they use for the chastity harness it'd work? Any idea before I blow my game up? :P

 

As far as the cursed loot, so you end up getting other pieces during the quest or is it all random event stuff when check loot containers? Now that I think about it, any chance to change the cursed collar to the harness looking collar so it matches the harness and the slave collar? I guess Ill be using harness collars from now on since I dont like how other collars dont connect. :/

 

The only way of getting the cursed collar is to have it trigger when looting. The only way to get the other cursed items is by doing the quest after you get the collar. The collar always comes first, so if you're wearing another locked collar already when you loot things no "cursed" items will ever show up.

 

As for changing meshes for collars and harnesses, it's doable but probably complicated. Might not be so simple as just replacing the meshes. The different colours and ebonite shine are applied as alternate texture sets to the same standard mesh within the esp. The sets for the DDx harnesses won't include textures for the collar part, so adding one in may result in a purple collar, or a black leather harness even if you're wearing an ebonite one, or a different colour. I know I had a problem once with removing a branch from a nif in the Aradia Kato mod. It turned all colour varieties of the item into the standard brown one because it prevented the texture sets in the esp from being applied. I had to edit the esp as well to make it work.

Posted

Yea I noticed the chastity harneses were fine, I just didnt notice the clipping much with the normal harnesses. I think it looked a lot better with the minor clipping than it did with the whole thing gone... maybe if they included rings in front so it looked right with every collar on the harness. I was wondering what I could do to change the harness mesh back though, Maybe if I overwrote the mesh theyre using for the non chastity harneses with the same one they use for the chastity harness it'd work? Any idea before I blow my game up? :P

 

The regular harness mesh does not include the collar either, it's not part of the mesh, it's added in via code. Also, the regular harness clips very badly with the belts, the meshes used for the "custom" versions are heavilly modified to do so (though even they have some clipping with belts).

 

Adding a collar to the Nif also won't work, the TextureSet's won't recognize it.

 

 

In truth, as far as i'm concearned, no mod should be using those harnesses, because they aren't done, they have never worked right, they still don't, and they never will unless i can get a new mesh for them that is designed to do the job right.

Posted

Been having a slight issue that I can't figure out. I have been doing the cursed collar quest, but when I get up to putting on the cursed ball gag, it equips, then unequips itself. At that point it appears my character has a ball gag on her mouth, but it is not considered equipped. I am trying to get papyrus to work properly so I can give you the logs, but I was hoping maybe I am doing something stupid and easily corrected. Thanks for any help you can give me. 

Posted

Version 3.0

 

UPGRADING TO V3.0
Starting a new game is very strongly recommended when upgrading to 3.0. Version 3.0 is the most complex and feature rich update that Cursed Loot ever saw. There have been a number of very substantial changes and additions that might make an existing game behave oddly when installing 3.0 on top of it. You have been warned. At least perform a clean save procedure, but don't complain about stuff not working correctly afterwards! Also please not that due to changes in the EC+ Integration, versions older than 3.9b are no longer supported and will need to be upgraded.

- Added: The Slut Collar. This collar shares some attributes with the slave collar (such as the buffs and demand for you not to wear armour). People might lock it on you when you unsuccessfully solict them for sex (that or it might drop from a cursed container). It marks the subject locked into it as a cheap slut. People in Skyrim will have no respect for you when wearing it. Which means they will rape you when you're trying to talking to them (they are willing to talk to you after having their way with you, though). Yes, all of them. Except maaaaaybe...if you convince them that there is nothing fun they can do with you anyway. In other words, you need to wear a chastity belt, bra and a ball or plugged(!) panel gag and -not- carry a key for any of these devices. Which is inconvenient, but you might want to consider doing it anyway, because the only way to escape this collar is not having sex at all for a while.
- Added: The Slave Gag. A panel made of much thicker-than-usual leather in combination with a separately lockable, inflatable ball plug makes this device a panel and ball gag in one - and unlike less secure gags, this one won't let any decipherable word escape from its subject's mouth. Since both keys are required to remove the gag, a master has total control over their slave, allowing them to eat and drink to a certain degree while the device key can still be kept safe elsewhere, well outsides of their slave's reach. As in additional security feature, the plug will automatically relock inside the subject's mouth if she can't unlock the device within a given time after unlocking the plug. Skyrim's blacksmiths and your followers seem to have better ears than most. At least it seems they can sort of understand you even when wearing this gag (e.g. the standard gag talk is used!). Just in case you need their services.
- Added: Shock Boots. Ever thought owning a horse in Skyrim is optional? Think again! This pair of restraint boots is designed to prevent unruly slaves from escaping their master and will punish you for running or sprinting while wearing them. Thankfully they won't notice if you're sitting on a horse, so if you want to travel at any reasonable speed while being locked into these boots, better visit your local stable of trust. Yes, this is a -really- punishing item. Yes, there is a MCM slider for it in case you don't want to have to walk through a city. ;)
- Added: The Slave Chastity Belt: The pinnacle of secure chastity belt design, this device is made of super-hardened steel and features a high security locking system designed to control even the most charming and resourceful slave. Requiring no less than five different keys to unlock, a subject locked into this device can no longer try to use her beauty to charm her keyholder into surrendering the key to her in exchange for sexual favours. Distributing the keys to five different keyholders will eliminate this last possible hope of escape. Even if the five keys end up getting lost and become part of bandit loot, she will have to search a lot of containers to regain her freedom. And who knows, maybe one cursed trap will take away her keys again before she manages to collect them all. That would be -so- cruel!
- Added: Yokes: This rather inescapable steel restraint cannot be unlocked without the fitting key. To make things worse, you also can't unlock this device yourself while being locked into it, even when in possession of the proper key. There are two types of yokes - the Steel Yoke requires a regular standard-issue restraints key, while the Heavy Yoke can be unlocked with a custom key only. You will have to find a key -and- talk to a friendly person (hopefully) willing to release you. While wearing a yoke you will be unable to fight, sprint, jump or pickpocket. There is a configurable chance that the person you ask to release you from the yoke will take advantage of your predicament rather than helping you. Or steal your keys. Or lock even more restraints on you (and steal your keys). People are mean. Particularly in Skyrim. They even expect a reward for helping you and they might become really nasty if you don't reward them either monetary or...personally.
A note about yokes: There are no fitting SexLabs animations for them as of now (at least none that I'd know of and/or know how to trigger), so don't be surprised if the SL animations look a tad odd at times. SexLab animations triggered by Cursed Loot will use a workaround for now and make the yoke disappear during the scene. If this hurts your immersion - you can completely disable yokes by setting their weight slider to zero.
- Added: A weight slider to trigger getting equipped with all Slave set items at once during a Cursed Loot event. That's pretty hardcore, but hey, some people are really that tough!
- Added: The player can now be taken advantage of by more than one attacker during slave/cursed collar events. A pool of attackers is assembled and groups between 1-3 attackers are chosen randomly for each turn until they all had a go. The maximum number of attackers is configurable.
- Added: When somebody decides to make use of you, they will now run to you instead of just port there. Yay for immersion!
- Added: Some bondage animations were added to the flash bang scenes.
- Added: Steel shackles got a new look, contributed by LHM! (yes, it's black and shiiineeeey! Anyone surprised?)
- Added: Followers now get tied up during Flash Bang scenes. Up to two (female) followers will also get raped by extra bandits.
- Added: When characters lose their keys, the custom item keys are taken away as well.
- Added: You can now configure the amount added to your bounty for a failed solicitation attempt.
- Added: Two more critical failure options for failed solicitation attempts that will make people lock a number of DD items on you (respecting your general settings regarding items), or equip a punishing restraint from the Slave set or a yoke.
- Added: Soliciting for sex will now earn you a prostitution rank. Whore yourself up the ladder all the way to "Madame" and earn additional tips (5% more per rank!) Also, experienced whores are less likely to get rejected! Enjoy a 1% bonus chance to succeed per rank!
- Added: Some customers will demand bondage sex when successfully soliciting for sex. Some satisfied customers will show their gratitude for great service by letting you keep the restraints. Unfortunately they won't bother unlocking them first. Oh, and if they are -really- happy with your services they might lock you into a yoke, thinking that this is really just what you want...
- Changed: The Estrus integration has been updated with the new trigger mechanism provided by EC 3.9b. As a result, older EC versions are now unsupported.
- Changed: The regular cursed loot events got merged with the former "special events" and now can be assigned a weight, just like any other event. MCM configuration pages have been changed accordingly.
- Changed: Slave collar parameters can now be adjusted in increments of 1 instead of 5.
- Fixed: High Security panel gags can now be properly un/plugged and unquip correctly. They also reset the player's expression correctly when unequipped.
- Fixed: Slave Collar/Cursed Collar scenes now respect the MCM "Attacker Gender" setting and no longer will pick only males.
- Fixed: Yet another attempt at preventing mannequins to partake in using the character during Slave Collar/Cursed Collar scenes
- Fixed: The common container modifier now also works for non-English Skyrim installations.
- Fixed: Cursed loot explosions will no longer blast slave boots from your body.
- Fixed: Corrected the description for several MCM options to reflect updated default settings

Posted

i have an issue:

 

The new bondage sex requests equip items but doesn t start any sexlab animation (i use 1.59c)

Same happens with slut collar, it starts the texts unequip items but doesn t start sexlab animations

 

(every other mods works fine with sexlab animations)

 

Also yokes seems to conflicts with collars

So the triggers that try to equip other DD items like collars and harnesses will fail or viceversa

 

i'll add a question:

How does the weigth sliders works?

 

The first option is checked and if it fails it goes on?

If that is the case could be nice in following releases to move the estrus option up.

Would make it way easier to set a proper chance.

Posted

Great update. While reading changelog had a really devious idea: a cursed inventory. This thing is only scripting, without any graphics. There is no need for any animations, as I think you should really know that this thing happened only when taking a key or any dd. The idea is that after you opened cursed chest, you have some little thing in your inventory, that would change it. For swords, potions and other there would be no changes. But when you would try to take a key, you have a little message, like "You take a key and put it in your bag, but there was a little hole in your bag and a key dropped down and hide in grass. You tried to search it, but you can't find it.". And for devious devices: "After you put an item in your bag, you feel like there was something in the bag, something moving. You opened the bag to see what is it, and the device jumped to you, locking on you"

As in short the idea is that after you get the thing(that you can't see in you inventory) all dd keys you take would be dropped, and all dd items would equip on you. There may be any quest that would activate after you get 2 keys dropped and 2 things(maybe 3-4-5 keys/items) jumped on you, in that you would investigate what had happened to your inventory.

Something like that. Is there any chance for realisation?

PS excuse me if some collocatons I used looked strange, English is not my first language and I learned it by myself. If there is something that you can't understand, write to me and I would try to tell this in other words.

Posted

Thx for the update Kimy, the new item are....devastating when loot in combo  :rolleyes:  (like I'm now stuck with a slave chastity belt and the slave collar, I'm not sure my PC will ever get out of those :P)

Posted

Oh my whenever I see a update notification about your mod it gets me so excited and you never dissapoint with your updates you allways think of something new really great :)

Posted

Alright, done a more comprehensive look-through of the new stuff. Here's the bugs:

 

- Solicitation does not trigger sexlab scenes. You get paid, and you get the toys in case of bondage, but no actual scene.

- The Slut Collar does not trigger Sexlab Scenes. You get the text in the corner, but no scene.

- Slave Collar still works, but the scene sometimes start (you get the lustful eyes text and freeze) but sometimes it just stops. I'm guessing pathfinding error.

- The "Full Slave Set" option in events only gives the slave collar. I even set the "full set threshold" to 0, still didn't work.

- Debug doesn't remove all items. It couldn't remove vaginal piercings, the shackles or the Slut Collar. 

- When i got Yoked, i asked people for help, and they just added more toys. Problem is they keep adding gear in the same slots. So i had both Yoke, two different collars, and two different sets of arm and leg restraints. They're not ACTUALLY equipped, they show as equipped in the menu, and you can take them off without keys/tinkering, but they disappear once you do. Still, an issue.

 

I noticed when looking for Yoke Key in console that there's a "yoke quest." What is this? Sounds interesting.

Posted

Very minor typo but I'm (hopefully) not the only one who bothers to read the OP. Estrus Chaurus in optional is listed as v3.9b whereas it should be v3.39b

Posted

Hi Kimy,

 

After sometimes using this mod I encounter 2 main bugs so far:

- Like for the other the sexlab scene doesn't start with solicitation (the rest is ok)

- I remove the slave boot using Safe word but the magic effetc is still active (I had to to a clean save to get rid of it)

 

The rest is prety much awesome, the new items make looting realy dangerous is some situation :P

Posted

Wow... A huge update. I haven't updated yet, as I'll wait for the minor bugs to get removed first...

 

REQUEST... for a future update...

 

I just finished the Fuck-toy slave collar, with my settings I ended up being locked into it for 50 game days... It was quite a challenge with Frostfall going as well...

 

It was a lot of fun...

 

I was never so happy to find a key, when it turned up in a cupboard in Breezehome.

 

TIME DELAY... A delay before you can be considered to be locked into a certain device again, MCM adjustable. For me it would be at least 60 days, but it should be configurable. It could be applied to different Special and High security devices, as no-one wants locking in high security devices twice in a row. It costs too much...

 

So the quest doesn't start again too quickly, how about a time delay before it can be restarted. Someone else requested it, but until I got locked into one for 50 days, I never realised how useful that feature would be...

 

The quests and collars are a lot of fun, I just switch them to 0% chance after finishing one to give myself a break. A 60 day timer before the chance of getting collared again would mean it would be both a surprise, and a break from the quest or collar at the same time...

Posted

After reading the update versions, ouch and I thought you were evil before. You have taken it to a new level.

 

Can't wait to start playing the new version.

 

Thanks.

 

Posted

The quests and collars are a lot of fun, I just switch them to 0% chance after finishing one to give myself a break. A 60 day timer before the chance of getting collared again would mean it would be both a surprise, and a break from the quest or collar at the same time...

 

+1 from me.

 

I do the same thing and switch them to 0% once they've triggered, as if the RNG goes against you then it gets a bit tedious being stuck in devices all the time. So yes I agree, a timer would be a great addition to the mod to save having to keep manually configuring the weightings

 

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