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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

Oh, almost forgot.

 

I noticed one incompatibility earlier, in the pre-3.0 release, that i'm pretty sure is still there in 3.0

 

The slave collar has some issues with Defeat. Apparently, the way defeat handles rapes, is to add you to the bandit-friend faction (i assume) while it goes on. Either way, once my character got knocked down and they had the clothes off her, one of the bandits triggered for a Slave Collar Free Use, while the other bandit re-aggroed and started killing me. Either way, it breaks Defeat if the Free-Use cooldown happens to run out before you get knocked down.

You might want to exclude enemy factions from triggering the Slave Collar.

 

EDIT: This is just my opinion, but could you change the Slut Collar a bit. It's really ugly, and not "slutty" in any way. Maybe use an Ebonite Posture collar, except coloured pink? Because everyone know sluts are pink.

 

Posted

wonderful update - some truly evil stuff I look forward to testing....

 

For a future update, any chance of integrating the pet collar mod? At the moment the collars equipped by Cursed Loot remove pet collar.  It's not a problem as such - I can turn down the chances of equipping collar special quests in the mcm, I just wondered.

 

 

Posted

IDEA... LOVE COLLAR... This is a collar that is effected by the LOVE and LIKE player rank, you will need to have a follower with you, that at least likes you.

 

LOVE SICK... When you have no follower to adore, you are pining for one. You will lose 5% of health bar length every hour. Leaving at least 20% health bar... A lost follower, A dead follower, no follower, dismissed follower will leave you wanting one...

 

ENERGY LOSS... With no follower, you will lose stamina. -1% every 5 game minutes, a small amount. But without stamina regeneration, you will be in trouble. Stamina drops to 20%, then stops...

 

EMPOWERED... With a follower, your health bar will be 20% larger, your stamina will regenerate 10% quicker.

 

SYMBIOTIC... When a follower gets hurt, you lose energy as you feel their pain, -1% per minute that they are less than 100% health. This will force you to try and protect your follower, instead of just abandoning them. So when you see your follower run off to fight someone, I recommend following them...

 

When a follower gets raped, you will feel heartbroken. Losing 30% health bar and Stamina bar length for 24 hours... not stackable...

 

DURATION BASED LOCKING... 30 days, activated by a Dibella shrine. You activate a Dibella shrine, and if you are not deemed worthy. You will have a percentage chance of being locked in a LOVE COLLAR. Dibella wants you to find love...

Posted

Just done some testing on the new version using a cleaned save. I haven't checked Solicitation as I always have it turned off.

 

The good news is that everything seems to work and better still the new routine that calls Estrus has cured the problem I was having with RND failing :)

 

I did spot two warnings in the log, not sure if they're important or not:

[12/20/2014 - 04:09:31PM] warning: Property dcur_leon on script dcur_leon_punish attached to dcur_leon_punishments (3602DCC0) cannot be initialized because the script no longer contains that property
[12/20/2014 - 04:09:31PM] warning: Property dcur_yoke on script dcur_leon_punish attached to dcur_leon_punishments (3602DCC0) cannot be initialized because the script no longer contains that property
 

 

One teensy request, could you allow clothes for the slut collar please (no armour obviously) as it wouldn't be out of place or interfere with the operation of the collar

Posted

Tried searching through the posts but I didn't see this mentioned? I'm using PSQ and installed version 3.0, when I try to feed or pickpocket it goes straigt to the inventory and a dialogue box will appear what do you want to do and the only option is "feed" the pickpocket option doesn't show up as I'm already in the inventory of the npc, this doesn't happen with version 2.6 there I get both options to choose from.

Posted

AWESOME, and many thanks for all the hours you spend creating this work

and thank you,  all people helping in other ways I am not aware of.....

 

greetings from holland, to all of you

  

Posted

 

The quests and collars are a lot of fun, I just switch them to 0% chance after finishing one to give myself a break. A 60 day timer before the chance of getting collared again would mean it would be both a surprise, and a break from the quest or collar at the same time...

 

+1 from me.

 

I do the same thing and switch them to 0% once they've triggered, as if the RNG goes against you then it gets a bit tedious being stuck in devices all the time. So yes I agree, a timer would be a great addition to the mod to save having to keep manually configuring the weightings

 

 

 

Going to add my vote to that!

Also I'd like to suggest one addition: A configurable minimum level for them to trigger. You don't want your Dragonborn to get stuck in them while she's only just left Helgen.

Posted

 

 

Going to add my vote to that!

Also I'd like to suggest one addition: A configurable minimum level for them to trigger. You don't want your Dragonborn to get stuck in them while she's only just left Helgen.

 

Maybe for the armbinders, shock boots and slave gag. the rest aren't so debilitating.

 

There is a minimum arousal for them to trigger though. You're unlikely to have super high arousal right out of Helgen, and you can turn it up higher than default as well.

Posted

Posted a hotfix for the non-triggering SL scenes, since that's quite a glaring issue:

 

Version 3.1
- Fixed: SexLab scenes will once again trigger.
- Fixed: Full Slave Set events now actually equip the entire set.
- Fixed: The safeword now removes all custom items as well as generic piercings.

Posted

I'm having a slight problem,  not sure if it's the cursed loot or not but every time I take off the Chastity Bra my breasts are all smushed and I end up crashing to the desktop,  I'd really like to know what's going on since I just started a new game and ended up getting stuck in the High Security set (well most of it) and was pretty broke,  I was eager to see how things would go for me ^_^    Any help would be appriciated.

 

 

Papyrus.0.log

Guest Long John
Posted

@Kimy - Could you please ensure that this doesn't affect the SD+ 3.0 or higher set of devices - has its own safe word?

In addition CD (Captured Dreams) has its own mechanism for getting out of devices (including its own - within reason).

Posted

 

Also yokes seems to conflicts with collars

So the triggers that try to equip other DD items like collars and harnesses will fail or viceversa

 

Alright, done a more comprehensive look-through of the new stuff. Here's the bugs:

 

- Solicitation does not trigger sexlab scenes. You get paid, and you get the toys in case of bondage, but no actual scene.

- The Slut Collar does not trigger Sexlab Scenes. You get the text in the corner, but no scene.

- Slave Collar still works, but the scene sometimes start (you get the lustful eyes text and freeze) but sometimes it just stops. I'm guessing pathfinding error.

- The "Full Slave Set" option in events only gives the slave collar. I even set the "full set threshold" to 0, still didn't work.

- Debug doesn't remove all items. It couldn't remove vaginal piercings, the shackles or the Slut Collar. 

- When i got Yoked, i asked people for help, and they just added more toys. Problem is they keep adding gear in the same slots. So i had both Yoke, two different collars, and two different sets of arm and leg restraints. They're not ACTUALLY equipped, they show as equipped in the menu, and you can take them off without keys/tinkering, but they disappear once you do. Still, an issue.

 

I noticed when looking for Yoke Key in console that there's a "yoke quest." What is this? Sounds interesting.

 

Thanks for the great bug reports. I addressed some of the issues already, some I am still investigating. The multi-equip bug is haunting me for a while now. :s

 

Hi Kimy,

 

- I remove the slave boot using Safe word but the magic effetc is still active (I had to to a clean save to get rid of it)

 

The rest is prety much awesome, the new items make looting realy dangerous is some situation :P

 

I cannot reproduce this issue on my end. Can it be a engine load issue (e.g. heavily modded game?) If not, can you reproduce it on your end and post a Papyrus log, please?

 

It says you need to use EC+ 3.9b, but when I go to the link, the available version is 3.390b. Is that a typo?

 

Yep, that was a typo caused by me writing the readme when having red wine.

 

After reading the update versions, ouch and I thought you were evil before. You have taken it to a new level.

 

I take this as a compliment! :D

 

Wow... A huge update. I haven't updated yet, as I'll wait for the minor bugs to get removed first...

 

REQUEST... for a future update...

 

I just finished the Fuck-toy slave collar, with my settings I ended up being locked into it for 50 game days... It was quite a challenge with Frostfall going as well...

 

It was a lot of fun...

 

I was never so happy to find a key, when it turned up in a cupboard in Breezehome.

 

TIME DELAY... A delay before you can be considered to be locked into a certain device again, MCM adjustable. For me it would be at least 60 days, but it should be configurable. It could be applied to different Special and High security devices, as no-one wants locking in high security devices twice in a row. It costs too much...

 

So the quest doesn't start again too quickly, how about a time delay before it can be restarted. Someone else requested it, but until I got locked into one for 50 days, I never realised how useful that feature would be...

 

The quests and collars are a lot of fun, I just switch them to 0% chance after finishing one to give myself a break. A 60 day timer before the chance of getting collared again would mean it would be both a surprise, and a break from the quest or collar at the same time...

 

I will add a time delay feature. :)

 

 

 

For a future update, any chance of integrating the pet collar mod? At the moment the collars equipped by Cursed Loot remove pet collar.  It's not a problem as such - I can turn down the chances of equipping collar special quests in the mcm, I just wondered.

 

The Pet Collar is not a DD item as far as I know. So yes, the DD equip routine will mercilessly wipe it off you. I will try and see if I can make my collars work better with it, but I will not set any dependency on it.

 

Just done some testing on the new version using a cleaned save. I haven't checked Solicitation as I always have it turned off.

 

The good news is that everything seems to work and better still the new routine that calls Estrus has cured the problem I was having with RND failing :)

 

I did spot two warnings in the log, not sure if they're important or not:

[12/20/2014 - 04:09:31PM] warning: Property dcur_leon on script dcur_leon_punish attached to dcur_leon_punishments (3602DCC0) cannot be initialized because the script no longer contains that property

[12/20/2014 - 04:09:31PM] warning: Property dcur_yoke on script dcur_leon_punish attached to dcur_leon_punishments (3602DCC0) cannot be initialized because the script no longer contains that property

 

 

One teensy request, could you allow clothes for the slut collar please (no armour obviously) as it wouldn't be out of place or interfere with the operation of the collar

 

Leon is a character belonging to a quest that's not yet active. You can safely ignore these errors.

 

Tried searching through the posts but I didn't see this mentioned? I'm using PSQ and installed version 3.0, when I try to feed or pickpocket it goes straigt to the inventory and a dialogue box will appear what do you want to do and the only option is "feed" the pickpocket option doesn't show up as I'm already in the inventory of the npc, this doesn't happen with version 2.6 there I get both options to choose from.

 

Did you install Cursed Loot 3.0 over an existing game? Because this sounds very much like a save game issue to me.

Guest Long John
Posted

@JennyJ - Are you running a skeleton with the the squashed breasts bug? If so try a different one for instance XP32 Maximum Skeleton Extended 2.20 or higher.

Posted

@Kimy - Could you please ensure that this doesn't affect the SD+ set of devices - has its own safe word?

In addition CD (Captured Dreams) has its own mechanism for getting out of devices (including its own - within reason).

 

The safeword will only ever remove Cursed Loot's own custom items and all -generic- DD items, including the ones equipped by other mods. It will NOT ever remove other mods' DD quest/custom items as long as they are properly marked as such (which I assume SD+ does).

Posted

@JennyJ - Are you running a skeleton with the the squashed breasts bug? If so try a different one for instance XP32 Maximum Skeleton Extended 2.20 or higher.

 

I'm running the XP32 Maximum Skeleton Extended 2.14

 

do you think that could be the problem?

Guest Long John
Posted

@Kimy - Some of Captured Dreams (CD's) items are quest items others are items sold in the store and/or are equipped equipped out side of a quest. Might be best to check with the code of captured dreams 3.80 or higher. In regards to your new feature maybe have have an option for those who wish for it to be truly devious (to disable the safe word or can only be discovered later on).

Posted

 

@JennyJ - Are you running a skeleton with the the squashed breasts bug? If so try a different one for instance XP32 Maximum Skeleton Extended 2.20 or higher.

 

I'm running the XP32 Maximum Skeleton Extended 2.14

 

do you think that could be the problem?

 

 

Do you have the "breast node management" on in Devious Devices? I know it smushes breasts, and the game sometimes sporks from sudden changes like that IME.

Posted

 

@JennyJ - Are you running a skeleton with the the squashed breasts bug? If so try a different one for instance XP32 Maximum Skeleton Extended 2.20 or higher.

 

I'm running the XP32 Maximum Skeleton Extended 2.14

 

do you think that could be the problem?

 

 

I still run 2.14 and don't get a crash when a bra comes off.

 

BlackHoleEyes is right. The reason the breasts are crushed is probably because devious devices is set to do that by default when you put a bra on - it flattens them so they don't bounce through the bra if you use HDT or (T)BBP. (Metal bras shouldn't wobble.) The breasts are supposed to re-inflate when you take the bra off, but I've found that they always stay flattened until I save and reload. Never had a crash because of it, though.

Posted

Can someone tell me how to start the soliciting in the mod? Most of it seems to work a lot better since the patch but i still can't get soliciting to work .

Posted

@Kimy - Some of Captured Dreams (CD's) items are quest items others are items sold in the store and/or are equipped equipped out side of a quest. Might be best to check with the code of captured dreams 3.80 or higher. In regards to your new feature maybe have have an option for those who wish for it to be truly devious (to disable the safe word or can only be discovered later on).

 

As I said - the safeword will NOT remove other mod's quest items. It will only ever remove generic items and Cursed Loot's own custom items. That's the intended behaviour. There is a reason why the safeword is listed in the "Debug" menu. It's -not- meant as a cheap way to free yourself, it's meant to resolve technical issues. If you are reasonably certain that your setup works and you trust my code to be bug-free (haha!), you can disable the safeword in MCM and not be tempted anymore.

Posted

Alright, tried out the new 3.1. Most of the stuff was fixed. Solicitation works, the full set equip works, and the slut collar works.

 

The Safe Word is still not completely functional though. I used it to get rid of the full set, and the plugs were still there (trivial issue, just pull them out, but still.) but more importantly, it removed the shock boots, but did not remove the shock boot script, so i kept getting electrocuted every time i ran.

Posted

It was a compliment and I really want to thank you for my characters Christmas presents.

 

In Wolf Skull Cave, I got the Slave gag, then the Slave belt, the Shock Boots and then the Slut Collar all in different lootings from NPC's at the summoning location. With default settings, my poor character is going to be sexless until death, probably mine.

 

Thanks a whole lot, I will be looking for keys until my retirement(21 months away). Merry Christmas to you too.

 

I went back to a prior save and changed the settings, now I only have the Slut Collar and Shock Boots, at least I have a chance anyway.

 

I think we need to stop giving ideas because you are so evil, evil, evil.

 

Not sure what the rankings of evil are but you have set the bar pretty high, and you know what scares and excites me is you will probably top it again. My character is going to cry uncle and run away on me.

 

Seriously, congratulations on a smashingly successfully devious update.

 

Happy Holidays to all.

 

P.S. Installed and playing my last save without a problem so far. Cleaned the scripts out and seems fine.

 

Glad I bought my lottery ticket the other day because luck like that and I would be jumping from my truck bumper.

 

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