jwind Posted November 19, 2014 Posted November 19, 2014 Hi Kimy, I am loving the new features of Cursed Loot. I have a request in the interest of continuity. Since you have established that Blacksmiths can remove High Security restraints, then regular restraints should be within their capability as well. Maybe since Devious Devices lets you craft regular keys at a forge (once you learn the "recipe"), it might also be reasonable for Blacksmiths to sell regular keys (for a dear price). It would make a nice dilemma for the player to take a chance on finding a free key by searching, or pay for one when they reach the nearest blacksmith. It also makes a nice spectrum of restraints: Regular restraints can be removed by found keys, or keys from blacksmiths. High security restraints can only be removed by blacksmiths. Cursed restraints are only removed by completing the Cursed collar quest. Thanks for your consideration.
Coopervane Posted November 19, 2014 Posted November 19, 2014 Hi Kimy, I am loving the new features of Cursed Loot. I have a request in the interest of continuity. Since you have established that Blacksmiths can remove High Security restraints, then regular restraints should be within their capability as well. Maybe since Devious Devices lets you craft regular keys at a forge (once you learn the "recipe"), it might also be reasonable for Blacksmiths to sell regular keys (for a dear price). It would make a nice dilemma for the player to take a chance on finding a free key by searching, or pay for one when they reach the nearest blacksmith. It also makes a nice spectrum of restraints: Regular restraints can be removed by found keys, or keys from blacksmiths. High security restraints can only be removed by blacksmiths. Cursed restraints are only removed by completing the Cursed collar quest. Thanks for your consideration. I'm going to disagree with that idea. There's a blacksmith around every corner in Skyrim, so if they can remove all devices, then all devices become trivial, assured freedom will always be just a short hike away from any location (plus you could still get a key drop on your way there). It would only work for a just started char, but you don't have to play a char for long before money becomes a very trivial issue. Having an option for this in the MCM though? Well sure, that i can agree with, i woulden't use it myself, but options are not a bad thing in my book.
Kimy Posted November 19, 2014 Author Posted November 19, 2014 Hi Kimy, I am loving the new features of Cursed Loot. I have a request in the interest of continuity. Since you have established that Blacksmiths can remove High Security restraints, then regular restraints should be within their capability as well. Maybe since Devious Devices lets you craft regular keys at a forge (once you learn the "recipe"), it might also be reasonable for Blacksmiths to sell regular keys (for a dear price). It would make a nice dilemma for the player to take a chance on finding a free key by searching, or pay for one when they reach the nearest blacksmith. It also makes a nice spectrum of restraints: Regular restraints can be removed by found keys, or keys from blacksmiths. High security restraints can only be removed by blacksmiths. Cursed restraints are only removed by completing the Cursed collar quest. Thanks for your consideration. I rarely say outright no to any idea, but that's one of these cases when I will have to. The reason is pretty much what Coopervane said - it would make all existing devices trivial and basically replace having to look for a key with looking for money. The latter is not all that hard to come by in Skyrim. Also the only difference between regular and High Security devices would be the price tag, but they'd otherwise use the same escape mechanics, which is boring. As you said yourself, the devices in Cursed Loot are grouped by different means of escape. Regular devices make the player look around for a key (which basically requires time and luck). High Security Devices make them go to a town and empty their bank account. The Cursed set requires a quest to be completed. The Slave collar (and other upcoming items) make the player meet certain other requirements, affect the player with negative effects and are generally harder to escape from. I do not wish to water down the differences between the different item types too much. So: Sorry, but I am afraid blacksmiths will not be able to unlock regular DD items.
xboronx Posted November 19, 2014 Posted November 19, 2014 A living gas trap like a slime creature would be great Or some kind of devious gasmask . I always liked LessRuth chloro fetish with his drawings and kissdolls: http://lessruth.deviantart.com/
MachineEater Posted November 19, 2014 Posted November 19, 2014 gas could be good especially when wearing a ring gag, an open panel gag of some new cursed items: while rummaging through the chest you trigger a trap and the room fills with gas you try to hold your breath but it seeps in through the open gag and . . . depends on the gas and that brings me to the cursed items it would be nice if each had their own cursed effect and could be found in the world and in cursed chests with an a highly increased chance to equip the collar onto you.
big tim Posted November 20, 2014 Posted November 20, 2014 Peeks my interest in other upcoming items. Look forward to that where you have to meet certain requirements. Up to 52 times a victim in the sex diary and the slave collar still on, still looking for a key and not sure how many days it's been but seeing it through to the end. Thanks and loving your devious mod.
jwind Posted November 20, 2014 Posted November 20, 2014 Hi Kimy, I am loving the new features of Cursed Loot. I have a request in the interest of continuity. Since you have established that Blacksmiths can remove High Security restraints, then regular restraints should be within their capability as well. Maybe since Devious Devices lets you craft regular keys at a forge (once you learn the "recipe"), it might also be reasonable for Blacksmiths to sell regular keys (for a dear price). It would make a nice dilemma for the player to take a chance on finding a free key by searching, or pay for one when they reach the nearest blacksmith. It also makes a nice spectrum of restraints: Regular restraints can be removed by found keys, or keys from blacksmiths. High security restraints can only be removed by blacksmiths. Cursed restraints are only removed by completing the Cursed collar quest. Thanks for your consideration. I rarely say outright no to any idea, but that's one of these cases when I will have to. The reason is pretty much what Coopervane said - it would make all existing devices trivial and basically replace having to look for a key with looking for money. The latter is not all that hard to come by in Skyrim. Also the only difference between regular and High Security devices would be the price tag, but they'd otherwise use the same escape mechanics, which is boring. As you said yourself, the devices in Cursed Loot are grouped by different means of escape. Regular devices make the player look around for a key (which basically requires time and luck). High Security Devices make them go to a town and empty their bank account. The Cursed set requires a quest to be completed. The Slave collar (and other upcoming items) make the player meet certain other requirements, affect the player with negative effects and are generally harder to escape from. I do not wish to water down the differences between the different item types too much. So: Sorry, but I am afraid blacksmiths will not be able to unlock regular DD items. I see your point in having different mechanics for different categories of restraints. The variety keeps things very interesting. Some of these other reasons go in circles though. If looking for money is trivial compared to looking for keys, and going to any town "just around the corner" is trivial, then by definition doesn't that trivialize the whole "High Security" category of restraint? The only degree of difficulty is the price tag. What if different blacksmiths specialized in different High Security restraint items? Now we're talking non-trivial compared to hunting for keys.
Kimy Posted November 20, 2014 Author Posted November 20, 2014 The High Security restraints are expensive to remove, which is why it's (sort of) not trivial to afford their removal. If I added regular devices, I'd have to make them -cheaper- than the High Security stuff. Which would result in either a) regular devices still being trivialized or me raising high security service fees to unaffordable levels. Either is bad.
Gameplayer Posted November 20, 2014 Posted November 20, 2014 I think that allowing the Blacksmith to remove more items would kinda put Captured Dreams in a bad place D: I'm curious can the Master Remove high security restraints...? I guess I'll find out haha. I had a pair of iron cuffs put on that were considered an Armbinder but absolutely required a Restraint key for removal that was new....>< ouch. Too bad the blacksmith couldn't remove that. I was on my way to the CD shop and found a Restraint Key but wow tough trip.
Kimy Posted November 20, 2014 Author Posted November 20, 2014 I'm curious can the Master Remove high security restraints...? I guess I'll find out haha. No, she can't.
Gameplayer Posted November 20, 2014 Posted November 20, 2014 HAHA O BTW!!! I just got Aradia's Last Defense and Chastity Bra haha yep random lucky loot along with a Thief Plug, Pony Boots, and Iron Shackles lolz. So much for super items haha I spent an hour looking for a restraint key.
Kimy Posted November 20, 2014 Author Posted November 20, 2014 HAHA O BTW!!! I just got Aradia's Last Defense and Chastity Bra haha yep random lucky loot along with a Thief Plug, Pony Boots, and Iron Shackles lolz. So much for super items haha I spent an hour looking for a restraint key. Sounds like you're having fun!
jwind Posted November 20, 2014 Posted November 20, 2014 The High Security restraints are expensive to remove, which is why it's (sort of) not trivial to afford their removal. If I added regular devices, I'd have to make them -cheaper- than the High Security stuff. Which would result in either a) regular devices still being trivialized or me raising high security service fees to unaffordable levels. Either is bad. Yes, forget the regular devices being removed by blacksmiths. Not a great idea. What do you think of using High Security restraint items that have a (hypothetical) indication which blacksmith forged it? Then any other blacksmith you go to for removal would say "Oh this is the work of ------ who lives in ---- and only they will know how to remove it"? The blacksmith who forged the item would remove it for an amount of gold. Perhaps all blacksmiths might remove all High security armbinders and/or blindfolds, in order not to really hinder gameplay (selectable through MCM?).
Gameplayer Posted November 20, 2014 Posted November 20, 2014 The High Security restraints are expensive to remove, which is why it's (sort of) not trivial to afford their removal. If I added regular devices, I'd have to make them -cheaper- than the High Security stuff. Which would result in either a) regular devices still being trivialized or me raising high security service fees to unaffordable levels. Either is bad. Yes, forget the regular devices being removed by blacksmiths. Not a great idea. What do you think of using High Security restraint items that have a (hypothetical) indication which blacksmith forged it? Then any other blacksmith you go to for removal would say "Oh this is the work of ------ who lives in ---- and you will have to seek them out to have it removed"? Perhaps all blacksmiths might remove all High security armbinders and/or blindfolds, because they really hinder gameplay (selectable through MCM?). You mean I have to go to Whiterun to kill the Blacksmith...I C thanks for letting me know who to stab K.
jwind Posted November 20, 2014 Posted November 20, 2014 The High Security restraints are expensive to remove, which is why it's (sort of) not trivial to afford their removal. If I added regular devices, I'd have to make them -cheaper- than the High Security stuff. Which would result in either a) regular devices still being trivialized or me raising high security service fees to unaffordable levels. Either is bad. Yes, forget the regular devices being removed by blacksmiths. Not a great idea. What do you think of using High Security restraint items that have a (hypothetical) indication which blacksmith forged it? Then any other blacksmith you go to for removal would say "Oh this is the work of ------ who lives in ---- and you will have to seek them out to have it removed"? Perhaps all blacksmiths might remove all High security armbinders and/or blindfolds, because they really hinder gameplay (selectable through MCM?). You mean I have to go to Whiterun to kill the Blacksmith...I C thanks for letting me know who to stab K.What??? Killing the blacksmith who forged the restraint would not be a wise idea because they would be the only one you could pay to remove the restraint. Perhaps you misunderstood.
Gameplayer Posted November 20, 2014 Posted November 20, 2014 The High Security restraints are expensive to remove, which is why it's (sort of) not trivial to afford their removal. If I added regular devices, I'd have to make them -cheaper- than the High Security stuff. Which would result in either a) regular devices still being trivialized or me raising high security service fees to unaffordable levels. Either is bad.Yes, forget the regular devices being removed by blacksmiths. Not a great idea. What do you think of using High Security restraint items that have a (hypothetical) indication which blacksmith forged it? Then any other blacksmith you go to for removal would say "Oh this is the work of ------ who lives in ---- and you will have to seek them out to have it removed"? Perhaps all blacksmiths might remove all High security armbinders and/or blindfolds, because they really hinder gameplay (selectable through MCM?).You mean I have to go to Whiterun to kill the Blacksmith...I C thanks for letting me know who to stab K.What??? Killing the blacksmith who forged the restraint would not be a wise idea because they would be the only one you could pay to remove the restraint. Perhaps you misunderstood. But he'll be dead and I'll have my Revenge Mahhha ah ah ahah.
jwind Posted November 20, 2014 Posted November 20, 2014 The High Security restraints are expensive to remove, which is why it's (sort of) not trivial to afford their removal. If I added regular devices, I'd have to make them -cheaper- than the High Security stuff. Which would result in either a) regular devices still being trivialized or me raising high security service fees to unaffordable levels. Either is bad.Yes, forget the regular devices being removed by blacksmiths. Not a great idea. What do you think of using High Security restraint items that have a (hypothetical) indication which blacksmith forged it? Then any other blacksmith you go to for removal would say "Oh this is the work of ------ who lives in ---- and you will have to seek them out to have it removed"? Perhaps all blacksmiths might remove all High security armbinders and/or blindfolds, because they really hinder gameplay (selectable through MCM?).You mean I have to go to Whiterun to kill the Blacksmith...I C thanks for letting me know who to stab K.What??? Killing the blacksmith who forged the restraint would not be a wise idea because they would be the only one you could pay to remove the restraint. Perhaps you misunderstood. But he'll be dead and I'll have my Revenge Mahhha ah ah ahah. Just hope you don't find any more high security restraints made by him. Oops! :-)
goslynmallard Posted November 20, 2014 Posted November 20, 2014 The High Security restraints are expensive to remove, which is why it's (sort of) not trivial to afford their removal. If I added regular devices, I'd have to make them -cheaper- than the High Security stuff. Which would result in either a) regular devices still being trivialized or me raising high security service fees to unaffordable levels. Either is bad.Yes, forget the regular devices being removed by blacksmiths. Not a great idea. What do you think of using High Security restraint items that have a (hypothetical) indication which blacksmith forged it? Then any other blacksmith you go to for removal would say "Oh this is the work of ------ who lives in ---- and you will have to seek them out to have it removed"? Perhaps all blacksmiths might remove all High security armbinders and/or blindfolds, because they really hinder gameplay (selectable through MCM?).You mean I have to go to Whiterun to kill the Blacksmith...I C thanks for letting me know who to stab K.What??? Killing the blacksmith who forged the restraint would not be a wise idea because they would be the only one you could pay to remove the restraint. Perhaps you misunderstood. But he'll be dead and I'll have my Revenge Mahhha ah ah ahah. Just hope you don't find any more high security restraints made by him. Oops! :-) That's actually a bit of a danger -- I've had Blacksmiths killed by dragons and Dawnguard vampire attacks and such....
thingwhatsqueaks Posted November 20, 2014 Posted November 20, 2014 The High Security restraints are expensive to remove, which is why it's (sort of) not trivial to afford their removal. If I added regular devices, I'd have to make them -cheaper- than the High Security stuff. Which would result in either a) regular devices still being trivialized or me raising high security service fees to unaffordable levels. Either is bad.Yes, forget the regular devices being removed by blacksmiths. Not a great idea. What do you think of using High Security restraint items that have a (hypothetical) indication which blacksmith forged it? Then any other blacksmith you go to for removal would say "Oh this is the work of ------ who lives in ---- and you will have to seek them out to have it removed"? Perhaps all blacksmiths might remove all High security armbinders and/or blindfolds, because they really hinder gameplay (selectable through MCM?).You mean I have to go to Whiterun to kill the Blacksmith...I C thanks for letting me know who to stab K.What??? Killing the blacksmith who forged the restraint would not be a wise idea because they would be the only one you could pay to remove the restraint. Perhaps you misunderstood. But he'll be dead and I'll have my Revenge Mahhha ah ah ahah. Just hope you don't find any more high security restraints made by him. Oops! :-) That's actually a bit of a danger -- I've had Blacksmiths killed by dragons and Dawnguard vampire attacks and such.... I like the idea of "Signature" High Security Devices. Maybe if the blacksmith in question is dead he'll have a journal/instruction manual on his corpse? I also have "install a mod that prevents vampire attacks until Dawnguard content has actually been started" on my to-do list for the next time I start a new game because at the moment ~1/2 of the named NPCs who hang around outdoors in Markarth are dead (lots of NPCs + lots of vampire attacks + large city with a spread out guard contingent = lots of dead NPCs).
Kimy Posted November 20, 2014 Author Posted November 20, 2014 Yeah, named NPCs killed by random attacks is something that irks me. I know, I know, it's realistic and immersive this way, but in theory you could end up with a game with no blacksmiths or merchants alive anywhere in Skyrim. If not for that, I'd -absolutely- do the "you have to go to a specific blacksmith to get this item removed" thing. I am actually looking into enhancing the escape mechanism for the High Security set and this sounds like a pretty fun idea otherwise.
Coopervane Posted November 20, 2014 Posted November 20, 2014 Another idea then: The blacksmith doesen't just need payment, they also need you go fetch some rare thingiebob needed to craft the key (with show-stopping items perhabs beeing the one thing that they can remove without the thingiebob).
Gameplayer Posted November 20, 2014 Posted November 20, 2014 Another idea then: The blacksmith doesen't just need payment, they also need you go fetch some rare thingiebob needed to craft the key (with show-stopping items perhabs beeing the one thing that they can remove without the thingiebob). That sounds better. Though I am getting frustrated by magical key trap thieves. D: Kimmy it took my keys again!!!
Mord Sif Posted November 20, 2014 Posted November 20, 2014 The best ones are the containers that give you a key after you've been searching for ages, and then immediately trigger a trap to steal it back when you take it. Usually leaving you in even more gear, to boot. Those ones are sooooo cruel!
xboronx Posted November 20, 2014 Posted November 20, 2014 If you do the blacksmith idea (i like it also) could you add mean blacksmithes too which demand some form of payment. If you are very mean they will demand sexual favors or make you do something very humiliating, making up a weird theory. For example the blacksmith could say to weaken this devious enchantment you must be covered in sperm first (mission to fuck 20 male npcs) and when you return to him/her then you get laughed out:"Haha, i hoped you would be so stupid to believe me. Thanks to you i won my bet with NPC xyz who thought i'm insane when i told him if we meet again next day he will see the dragonborn showing up naked covered in cum" So it could become quite an oddysee to get rid of high security devices, involving lots of humiliation and disappointment
jwind Posted November 20, 2014 Posted November 20, 2014 Yeah, named NPCs killed by random attacks is something that irks me. I know, I know, it's realistic and immersive this way, but in theory you could end up with a game with no blacksmiths or merchants alive anywhere in Skyrim. If not for that, I'd -absolutely- do the "you have to go to a specific blacksmith to get this item removed" thing. I am actually looking into enhancing the escape mechanism for the High Security set and this sounds like a pretty fun idea otherwise. How about: You must first go to the town where the blacksmith who made the High security restraint item(s) resides. If the blacksmith is still available, then for an amount of gold, the blacksmith can remove the High security restraint item(s) he made. ALSO, there will be a book of the blacksmith's "High security restraint designs" kept somewhere in the forge or the blacksmith's residence. Whether or not the blacksmith who made the High security restraints is still available, you could steal a "copy" of the book (the book respawns) and use it to allow any other blacksmith to help remove the High security restraint item(s) for an amount of gold. Maybe have it MCM configurable whether the copy of the book is removed from your possession upon use. If you still have the copy of the book, then next time getting out of a High security restraint made by the same blacksmith will involve less running around (but cost no less gold).
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