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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

is there a way for me to check older changelogs, too?

 

Well... there is a post for with release notes of each path somewhere in these 650+ pages of this topic... so finding them might be tricky :D

 

Posted

Quick question: there is a slave trader in Whiterun offering to buy slaves, but there is no indication of how to capture or sell slaves to him. Is there a way to do this via Cursed Loot?

Posted

Quick question: there is a slave trader in Whiterun offering to buy slaves, but there is no indication of how to capture or sell slaves to him. Is there a way to do this via Cursed Loot?

 

I think you can capture bandits and other hostile npcs with some of the combat surrender options (making opponents yield sometimes at low HP), and are meant to be able to sell them to him.  I don't use that option myself as Defeat covers that functionality for me, but if I remember from posts I saw earlier it may have a known issue of the townies attacking the slave (due to being a hostile faction) as you escort them to him.

Posted

 

Quick question: there is a slave trader in Whiterun offering to buy slaves, but there is no indication of how to capture or sell slaves to him. Is there a way to do this via Cursed Loot?

 

I think you can capture bandits and other hostile npcs with some of the combat surrender options (making opponents yield sometimes at low HP), and are meant to be able to sell them to him.  I don't use that option myself as Defeat covers that functionality for me, but if I remember from posts I saw earlier it may have a known issue of the townies attacking the slave (due to being a hostile faction) as you escort them to him.

 

 

Huh, ok, thanks, I'll see if I can't move him to outside the walls. Or something. And try the combat surrender options.

Posted

 

Hey,

I haven't been following this mod's progress for a while, and came back to check what's new.

Looking great, but is there a way for me to check older changelogs, too?

 

It's in the Readme file in the mod. You can look at it easily before installing by opening the .7z and going into the Docs folder

 

 

 

Thanks a bunch, just what I was looking for!

Guest lare290
Posted

The MO installer just runs infinitely when trying to install this.

Posted

The MO installer just runs infinitely when trying to install this.

 

the problem is from your end, since i use MO and it works just fine. make sure your download wasn't corrupted

Posted

Bug Report (Minor)

 

Been away playing other games but back to Skyrim again now.

 

I found an odd little bug in Combat Surrender that only seems to happen in Redoran's Retreat. If the pc is defeated and has hardcore turned off and the health restore kicks in then the pc isn't transported to the start of the dungeon but further in, to the small corridor between the two rooms. I also tested in Embershard Mine and the routine works there and takes the pc back to the mine entrance, so it looks to just be Redoran's Retreat that has the issue.

 

There are 3-4 locations in Skyrim where the level designers, for reason known only to them, decided to put the area spawnpoint at the end of the dungeon instead of the beginning. There isn't much I can do to fix this.

 

The small bug where the pc is transported to an Inn but still in combat mode is still there, it's not a biggie as if a spell is then equipped the "R" key will then work

 

This bug is the bane of my existence. :s

 

EDIT: Found another while testing with MNC, if the pc is defeated by a Hagraven the registered animation doesn't play. Checked it using Defeat and it does fire then. I guess it depends on how a Hagraven is classed (I would say it's a humanoid myself) but I had both humanoid and animal toggled on so one of them should have worked (or do you have lists npc's/creatures it activates on)

 

EDIT2: Found the problem, they not in the formlist. I added it and it works now. Hagraven's have feelings as well you know :P

 

Suggestions for Combat Surrender

 

1/ Could it have it's own set of sliders for minimum/maximum number of rapists. I can see why it shares the Rape sliders but I would have thought Bandits etc would be a lot more aggressive than townspeople. Another way would be a multiplier for the standard sliders instead.

 

2/ Following on from the above, would it be possible to add a percentage chance for a repeat combat rape from the same assailant

 

3/ Would it be possible to have a toggle on the wilderness outcome to deactivate the mini game to escape, or better still have a chance slider that it will occur. No disrespect but it can get a bit tedious if it happens too often

 

That stuff would be easy enough to add, but I am very careful with adding more MCM controls these days, as the DCL MCM is already one of the (I even think it's THE) most complex in any Skyrim mod. If a slider doesn't add anything major, I am probably trying to avoid adding it.

 

/re #3: I get the idea that this minigame would be boring after a while...but is your character really dying -that- often? oO

 

Posted

Sorry if I've missed it here somewhere (a lot of pages to skim thru!) - I love the mod and it is always in my loadout.  I noticed that my lucky charm appearance changed when I updated last.  Not had any issues, until recently when I copied to a new profile (in MO) - my other profiles all show the Lucky Charm on my PC in game, but on the new profile it equips and works as normal but no visual on my PC?  In console it shows the path to the nif file, and the file is indeed there when I check inside the MO file structure.  The only real changes in the profile are the PC is Lunari race, and I have switched SO3 for Being Female with the Creature Child Actor addon.

Puzzled I am?

 

Any thoughts anyone?

Posted

Sorry if I've missed it here somewhere (a lot of pages to skim thru!) - I love the mod and it is always in my loadout.  I noticed that my lucky charm appearance changed when I updated last.  Not had any issues, until recently when I copied to a new profile (in MO) - my other profiles all show the Lucky Charm on my PC in game, but on the new profile it equips and works as normal but no visual on my PC?  In console it shows the path to the nif file, and the file is indeed there when I check inside the MO file structure.  The only real changes in the profile are the PC is Lunari race, and I have switched SO3 for Being Female with the Creature Child Actor addon.

Puzzled I am?

 

Any thoughts anyone?

 

hmm, a custom race ? i'd say that maybe you need to add that race for the charm ?

 

i don't know lol, i never used a custom race.

 

looking in DCL with TES5Edit, i see that the lucky charm is set for wood elf race, and not default race like other devices. maybe you could try changing that ?

Posted

 

Sorry if I've missed it here somewhere (a lot of pages to skim thru!) - I love the mod and it is always in my loadout.  I noticed that my lucky charm appearance changed when I updated last.  Not had any issues, until recently when I copied to a new profile (in MO) - my other profiles all show the Lucky Charm on my PC in game, but on the new profile it equips and works as normal but no visual on my PC?  In console it shows the path to the nif file, and the file is indeed there when I check inside the MO file structure.  The only real changes in the profile are the PC is Lunari race, and I have switched SO3 for Being Female with the Creature Child Actor addon.

Puzzled I am?

 

Any thoughts anyone?

 

hmm, a custom race ? i'd say that maybe you need to add that race for the charm ?

 

i don't know lol, i never used a custom race.

 

looking in DCL with TES5Edit, i see that the lucky charm is set for wood elf race, and not default race like other devices. maybe you could try changing that ?

 

 

Go Woodelfs!!! Woot!!!  \o/ 

 

Sorry, I'll go back to my corner now......

Posted

Help me please.. How unequip "Huge vibrator"?! >_<

 

been a while i didn't get that one, but if i remember correctly you need to find a body restraint key

Posted

Hey Kimy, just wanted to say I really enjoyed the captured princess start--it was a fun little quest to start the game out and I appreciate that it dumped me in Helgen at the end :) I was able to struggle out of the armbinder though, which obviously you're not supposed to do since you get a key later. Just so you know! Keep up the good work, looking forward to the next update, and a new haircut for Leon? ;)

Posted

Hey Kimy, just wanted to say I really enjoyed the captured princess start--it was a fun little quest to start the game out and I appreciate that it dumped me in Helgen at the end :) I was able to struggle out of the armbinder though, which obviously you're not supposed to do since you get a key later. Just so you know! Keep up the good work, looking forward to the next update, and a new haircut for Leon? ;)

 

with the new development Devious Device system, this problem is corrected ^^

 

however i noticed something.

 

since i begun using it, i get once in a while an error from devious device, and looking in the log, it come apparently from the spawning of bound girls...

trying first to call PlaceActorAtMe() on a none object, leading to finally the error "wearingconflictingdevice received none argument"

 

i can put some log if you think it can help

Posted

 

with the new development Devious Device system, this problem is corrected ^^

 

however i noticed something.

 

since i begun using it, i get once in a while an error from devious device, and looking in the log, it come apparently from the spawning of bound girls...

trying first to call PlaceActorAtMe() on a none object, leading to finally the error "wearingconflictingdevice received none argument"

 

i can put some log if you think it can help

 

I've been getting the same error. A note on bound girls, their idles seem screwed up--if they're gagged they won't have the gagged expression, and if they have their hands bound in any way they have the normal idle animation with their hands at their sides.

Posted

 

 

with the new development Devious Device system, this problem is corrected ^^

 

however i noticed something.

 

since i begun using it, i get once in a while an error from devious device, and looking in the log, it come apparently from the spawning of bound girls...

trying first to call PlaceActorAtMe() on a none object, leading to finally the error "wearingconflictingdevice received none argument"

 

i can put some log if you think it can help

 

I've been getting the same error. A note on bound girls, their idles seem screwed up--if they're gagged they won't have the gagged expression, and if they have their hands bound in any way they have the normal idle animation with their hands at their sides.

 

did you think to change in the Devious Device MCM the option for the number of npc slotted ? by default its 0, and so the devices wont work correctly on them.

 

it's in Events and Effect ^^,

 

Posted

 

did you think to change in the Devious Device MCM the option for the number of npc slotted ? by default its 0, and so the devices wont work correctly on them.

 

 

 

 

it's in Events and Effect ^^,

 

I don't generally know what I'm doing with slots etc, so if I see something in the MCM that I don't know what it is, I don't touch it. What would I change it to?

Posted

So I THINK I've done all I can to enable rape in the MCM settings but the CL Debug menu still tells me that my character is not vulnerable to rape. What are all the requirements to allow rape? Is this part of the mod unfinished? Thanks in advance.

Posted

As far as I know, its a matter of setting both arousal levels low enough, set the number of conditions and then enable which conditions will lead to rape. That's all it seems to take to get Ravyn raped

Posted

 

 

with the new development Devious Device system, this problem is corrected ^^

 

however i noticed something.

 

since i begun using it, i get once in a while an error from devious device, and looking in the log, it come apparently from the spawning of bound girls...

trying first to call PlaceActorAtMe() on a none object, leading to finally the error "wearingconflictingdevice received none argument"

 

i can put some log if you think it can help

 

I've been getting the same error. A note on bound girls, their idles seem screwed up--if they're gagged they won't have the gagged expression, and if they have their hands bound in any way they have the normal idle animation with their hands at their sides.

 

I have this also.  Not been able to fix the "wearing conflicting device received a none argument" and takes about 4-6 clicks as it repeats, then I don't see it for a long time.  Also the girls with arms bound but idle with them by their sides have no hands.

Posted

 

Help me please.. How unequip "Huge vibrator"?! >_<

 

been a while i didn't get that one, but if i remember correctly you need to find a body restraint key

 

 

I try.. No. I don't know how to remove it >_<

 

And, a have obe else question. If my girl have speed debuff (devious training, hobble dress, chains etc), she periodically accelerates and then slows down again. How can I fix that?

 

I hope that somebody help me with this two troubles :с

Posted

 

Sorry if I've missed it here somewhere (a lot of pages to skim thru!) - I love the mod and it is always in my loadout.  I noticed that my lucky charm appearance changed when I updated last.  Not had any issues, until recently when I copied to a new profile (in MO) - my other profiles all show the Lucky Charm on my PC in game, but on the new profile it equips and works as normal but no visual on my PC?  In console it shows the path to the nif file, and the file is indeed there when I check inside the MO file structure.  The only real changes in the profile are the PC is Lunari race, and I have switched SO3 for Being Female with the Creature Child Actor addon.

Puzzled I am?

 

Any thoughts anyone?

 

hmm, a custom race ? i'd say that maybe you need to add that race for the charm ?

 

i don't know lol, i never used a custom race.

 

looking in DCL with TES5Edit, i see that the lucky charm is set for wood elf race, and not default race like other devices. maybe you could try changing that ?

 

Not sure how to add the race for the charm - I'll have to see if I can read up on that!  Doubt the setting of Woodelf is the cause as the charm shows on my other profiles on Nord/Breton/Imperial.

Thanks for the input tho, any and all help is appreciated :)

Posted

 

 

did you think to change in the Devious Device MCM the option for the number of npc slotted ? by default its 0, and so the devices wont work correctly on them.

 

 

 

 

it's in Events and Effect ^^,

 

I don't generally know what I'm doing with slots etc, so if I see something in the MCM that I don't know what it is, I don't touch it. What would I change it to?

 

 

this option is simple really. if you set to 5 for example, it means that a maximum of 5 NPC will be controlled at the same time by the devices. try not to put a too high number if your pc isnt a power beast lol. 5 is what i use and it works well

Posted

One aspect of the mod makes me curious: How does one get "properly" freed from "Leon" quest?

I played through the whole "Party" quest - afterwards did a full "round" Leon - got apparently freed (quest ended, he has re-enslaving dialog option),

but the PC keeps getting re-added to "No Fight" and "No Sneak" usually whenever any enemy attacks I first notice favourites-key stops working and I know I have to do a Controls reset in Zaz MCM which lasts until next fight starts

edit: most likely by "[DCUR] Periodical update starts"

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