velvetsanity Posted January 19, 2017 Posted January 19, 2017 I'm having trouble with the exhibitionist suit. Only about half the plastic layer is rendering. I'm using the CBBE body that comes with 'All-in-One HDT Animated Pussy.' I've built the outfit in BodySlide multiple times. I also tried touching up the mesh in Outfit Studio, following this guide: http://www.loverslab.com/topic/25180-unofficial-bodyslide-2outfit-studio-tutorials/ but it made no difference. Does anyone know of a fix? That looks to me like the sort of results you get when there's a UV map mismatch. It suggests the textures you have for the suit are meant for a different version. Maybe the UV map got changed when an update was released, or maybe you have the textures for the UUNP version applying in-game to the CBBE version of the suit (or vice versa). (The UV mapping of a mesh determines what pixels of the texture file appear where on the mesh)
RegisteredUser Posted January 19, 2017 Posted January 19, 2017 I have just made a new Skyrim install... after ages and ages. Last time I used Cursed Loot, it had a lot less features than it does today. Quite amazing work, Kimy I have some questions now though, regarding those new features (especially combat surrender): - What does "NPC Surrender Chance" do for combat surrender? Does that mean my followers surrender when I do and/or their health gets low? Or does that mean that my enemies might surrender to me (and perhaps, are vulnerable to disarming with power attacks)?- If combat surrender results in the bondage adventure quest, to which NPC do I return to get released? I can't really walk up to a hostile enemy - or a whole group - while stuck in an inescapable armbinder, can I?- If combat surrender rape by creatures/animals happens, will they tie me up like humans would?- If combat surrender results in getting tied up, is that a premade restraint configuration (like "wrist restraint + collar + gag"), or does it trigger a cursed loot event that follows standard event parameters?- If an enemy bursts through combat surrender threshold, does it trigger or do you die? For example: threshold at 15%, you have 20% left, enemy deals enough damage to instantly put you to 0 HP. Death or surrender? - Why are there two minimum arousal thresholds for rape? One is set to 25%, one is set to 75%. From their descriptions, both seem to do the same thing. - What is the trap bait? Just a piece of bonus loot if the trap goes off, or does spotting and looting it actually prevent the trap from going off?
Trash Metal Barbie Posted January 20, 2017 Posted January 20, 2017 ... A nipple or labia piercing can vibrate to stimulate erogenous zones (which is how they are implemented in DD). What's a vibrating nose piercing going to do? Make you sneeze? LOL. Hahaha had a vibrating tongue piercing but it was annoying asf xD trying to imagine my septum piercing vibrating haha, it'd do my tree in xD far too amused by this xD
kaninchen Posted January 20, 2017 Posted January 20, 2017 I don't know what body AIO Pussy is bundling, but Cursed Loot items assume that you build all the devices AND the body in Bodyslide using the same preset. AIO is using Clams of Skyrim. I double checked and everything is built using the same preset. The zipsuit seems to match the body geometry perfectly, parts of it just aren't rendering. That looks to me like the sort of results you get when there's a UV map mismatch. It suggests the textures you have for the suit are meant for a different version. Maybe the UV map got changed when an update was released, or maybe you have the textures for the UUNP version applying in-game to the CBBE version of the suit (or vice versa). (The UV mapping of a mesh determines what pixels of the texture file appear where on the mesh) How would I go about diagnosing and resolving something like that?
velvetsanity Posted January 20, 2017 Posted January 20, 2017 I'm not really sure if I can explain it. basically, doublecheck everything to make sure it's set up for the right body (the body, not the preset) Edit: definitely can't explain it when I'm half asleep. I can't even type properly.
effrenatus Posted January 20, 2017 Posted January 20, 2017 Thanks for the answers Kimy! Funny mod and I love the customizability! Would never use DD otherwise... So many options. Could someone kindly point me to option in the MCM, where I can reduce the amount of devices per event? That dependss also on the arousal, right? But I think there must be a weight or factor somewhere. My follower and me came out of a dwemer ruin in 2,5 complete sets yesterday... that's too much for my taste. I want to collect that slowly, gradually.
Trash Metal Barbie Posted January 20, 2017 Posted January 20, 2017 Thanks for the answers Kimy! Funny mod and I love the customizability! Would never use DD otherwise... So many options. Could someone kindly point me to option in the MCM, where I can reduce the amount of devices per event? That dependss also on the arousal, right? But I think there must be a weight or factor somewhere. My follower and me came out of a dwemer ruin in 2,5 complete sets yesterday... that's too much for my taste. I want to collect that slowly, gradually. If memory serves it's the first tab with the % likelihood setting, there's also max devices and min devices per event and arousal to force full set
Executaball Posted January 20, 2017 Posted January 20, 2017 This is a TES5Edit check for error (I'm trying to fix a CTD that didn't show anything interesting in Papyrus log) [05:02] Checking for Errors in [64] Deviously Cursed Loot.esp [05:02] DCUR_DollMakerWardrobeShop "Wardrobe" [CONT:6400245C] [05:02] CONT \ Items \ Item \ CNTO - Item \ Item -> [07013331] < Error: Could not be resolved > [05:03] dcur_DDFrameworkItemList [FLST:64084280] [05:04] FLST \ FormIDs \ LNAM - FormID -> [07013331] < Error: Could not be resolved > [05:04] FLST \ FormIDs \ LNAM - FormID -> [0700BF3B] < Error: Could not be resolved > [05:04] FLST \ FormIDs \ LNAM - FormID -> [0701333D] < Error: Could not be resolved > [05:04] FLST \ FormIDs \ LNAM - FormID -> [0701333B] < Error: Could not be resolved > [05:04] FLST \ FormIDs \ LNAM - FormID -> [07013337] < Error: Could not be resolved > [05:04] FLST \ FormIDs \ LNAM - FormID -> [07013333] < Error: Could not be resolved > Any idea what this means? I reinstalled and error persisted.
WaxenFigure Posted January 20, 2017 Posted January 20, 2017 This is a TES5Edit check for error (I'm trying to fix a CTD that didn't show anything interesting in Papyrus log) [05:02] Checking for Errors in [64] Deviously Cursed Loot.esp [05:02] DCUR_DollMakerWardrobeShop "Wardrobe" [CONT:6400245C] [05:02] CONT \ Items \ Item \ CNTO - Item \ Item -> [07013331] < Error: Could not be resolved > [05:03] dcur_DDFrameworkItemList [FLST:64084280] [05:04] FLST \ FormIDs \ LNAM - FormID -> [07013331] < Error: Could not be resolved > [05:04] FLST \ FormIDs \ LNAM - FormID -> [0700BF3B] < Error: Could not be resolved > [05:04] FLST \ FormIDs \ LNAM - FormID -> [0701333D] < Error: Could not be resolved > [05:04] FLST \ FormIDs \ LNAM - FormID -> [0701333B] < Error: Could not be resolved > [05:04] FLST \ FormIDs \ LNAM - FormID -> [07013337] < Error: Could not be resolved > [05:04] FLST \ FormIDs \ LNAM - FormID -> [07013333] < Error: Could not be resolved > Any idea what this means? I reinstalled and error persisted. Yes, it means you don't have the current version of this mod. Those items are not in the current version so you must be running some older version. Make sure you have the current version of this mod and the required mods.
Abbt Posted January 20, 2017 Posted January 20, 2017 Going Shopping quest I might almost finished that quest, in the journal i got "return the items", but when i arrive the quest marker nothing happens. Do i have to do something there or went somehting wrong with the script maybe?
effrenatus Posted January 20, 2017 Posted January 20, 2017 Thanks for the answers Kimy! Funny mod and I love the customizability! Would never use DD otherwise... So many options. Could someone kindly point me to option in the MCM, where I can reduce the amount of devices per event? That dependss also on the arousal, right? But I think there must be a weight or factor somewhere. My follower and me came out of a dwemer ruin in 2,5 complete sets yesterday... that's too much for my taste. I want to collect that slowly, gradually. If memory serves it's the first tab with the % likelihood setting, there's also max devices and min devices per event and arousal to force full set Ah it is referred as container, I see. Thank you!
Ghostphoto Posted January 21, 2017 Posted January 21, 2017 Just a note for anyone using Deviously Helpless and Cursed Loot...I encountered a ctd due to a conflict between Cursed Loot and Deviously Helpless. Player was in Riften vendor area during a Rubber Doll Quest and a "traveler" (hooded vampire) tried to rape her as she was helpless(so Deviously Helpless kicked in).
Arcane Wanderer Posted January 21, 2017 Posted January 21, 2017 First post, so let me start with - Great mod!!!! I noticed the following message in the Papyrus log while looking at another issue: [01/21/2017 - 12:17:03AM] Error: Cannot call PlaceActorAtMe() on a None object, aborting function callstack: [dcur_mainlib (8D024495)].dcur_library.SpawnBoundGirl() - "dcur_library.psc" Line 7457 [dcur_mainlib (8D024495)].dcur_library.ProcessBoundGirls() - "dcur_library.psc" Line 7518 [dcur_clocktick (8D04F16F)].dcur_clocktickscript.housekeepingshortinterval() - "dcur_clocktickScript.psc" Line 1031 [dcur_clocktick (8D04F16F)].dcur_clocktickscript.clocktickshort() - "dcur_clocktickScript.psc" Line 1224 [dcur_clocktick (8D04F16F)].dcur_clocktickscript.OnUpdate() - "dcur_clocktickScript.psc" Line 1342 I'm a programmer, but I don't know Payprus or the skyrim engine. That said, it seems that nothing is ever added to dcur_boundgirls and all references to it should maybe be using dcur_BoundGirlsActive instead?
LazyBoot Posted January 21, 2017 Posted January 21, 2017 First post, so let me start with - Great mod!!!! I noticed the following message in the Papyrus log while looking at another issue: [01/21/2017 - 12:17:03AM] Error: Cannot call PlaceActorAtMe() on a None object, aborting function call stack: [dcur_mainlib (8D024495)].dcur_library.SpawnBoundGirl() - "dcur_library.psc" Line 7457 [dcur_mainlib (8D024495)].dcur_library.ProcessBoundGirls() - "dcur_library.psc" Line 7518 [dcur_clocktick (8D04F16F)].dcur_clocktickscript.housekeepingshortinterval() - "dcur_clocktickScript.psc" Line 1031 [dcur_clocktick (8D04F16F)].dcur_clocktickscript.clocktickshort() - "dcur_clocktickScript.psc" Line 1224 [dcur_clocktick (8D04F16F)].dcur_clocktickscript.OnUpdate() - "dcur_clocktickScript.psc" Line 1342 I'm a programmer, but I don't know Payprus or the skyrim engine. That said, it seems that nothing is ever added to dcur_boundgirls and all references to it should maybe be using dcur_BoundGirlsActive instead? Did you update to the latest cursed loot on an existing save? If so, there's a fix on an earlier page in this thread.
Arcane Wanderer Posted January 21, 2017 Posted January 21, 2017 First post, so let me start with - Great mod!!!! I noticed the following message in the Papyrus log while looking at another issue: [01/21/2017 - 12:17:03AM] Error: Cannot call PlaceActorAtMe() on a None object, aborting function call stack: [dcur_mainlib (8D024495)].dcur_library.SpawnBoundGirl() - "dcur_library.psc" Line 7457 [dcur_mainlib (8D024495)].dcur_library.ProcessBoundGirls() - "dcur_library.psc" Line 7518 [dcur_clocktick (8D04F16F)].dcur_clocktickscript.housekeepingshortinterval() - "dcur_clocktickScript.psc" Line 1031 [dcur_clocktick (8D04F16F)].dcur_clocktickscript.clocktickshort() - "dcur_clocktickScript.psc" Line 1224 [dcur_clocktick (8D04F16F)].dcur_clocktickscript.OnUpdate() - "dcur_clocktickScript.psc" Line 1342 I'm a programmer, but I don't know Payprus or the skyrim engine. That said, it seems that nothing is ever added to dcur_boundgirls and all references to it should maybe be using dcur_BoundGirlsActive instead? Did you update to the latest cursed loot on an existing save? If so, there's a fix on an earlier page in this thread. Yes, and it worked. If anyone is finding this post via a search, the fix is at https://www.loverslab.com/topic/33986-deviously-cursed-loot-v58-2016-11-17/page-574?do=findComment&comment=1739505 Re my suspicions about dcur_boundgirl, this must be being updated in some place other than the visible *.psc files....
_SpaceHamster_ Posted January 21, 2017 Posted January 21, 2017 Is anyone else having issues for the Cursed Harness to show up? Mine doesn't show up on my player's body, even when I don't have anything else equipped.
effrenatus Posted January 21, 2017 Posted January 21, 2017 I know it doesn't fot here so well but I don't know where to go. My follower's exposure is raising more and more until 99... She's wearing a chastity bra. Any idea what the reason could be? Sorry to bother you. Thank you!
btasqan Posted January 21, 2017 Posted January 21, 2017 I have a few questions. How many Npcs need to report public incidency so that guard take my character into arrest. I ve been walking around naked in whiterun and no arrest since over half an hour. Is the option broken? Is it possible to add the option to not get into sex immediately after solitation but to allow the player and partner go somewhere quiet like in Radiant prostitution? Starting sex on the spot completely in public is weird. We need an option to adjust the gold earned per level to be less than 5. right now we can only choose in 5 steps. I am getting far too much gold atm.
DonQuiWho Posted January 21, 2017 Posted January 21, 2017 Moved this, further updated, to Sexlab Support as, although best illustrated from DCUR events, probably not really a DCUR issue. Still, if anyone wants to look, and has any clues as to what might help me on this, please feel free to let me know, either at http://www.loverslab.com/topic/72245-failure-2-process-regd-animations-if-pc-has-dd-armbinderyoke/ Even a PM will do, rather than clutter this thread up FURThER EDITED 19.58 22/1/2017 BLUE TXT @ Kimy This has been driving me nuts over the last couple of days, so TIA for any serious suggestions you may have - well the printable ones, anyway I asked some time ago if you had any idea why my PC often seemed to be teleported high up in the sky above the the Giant's Camp in the Whiterun Plain, something that seemed to happen after some DCUR events. I have since looked at the thread that deals with other reports of that and tried the solutions that others thought that they had found, basically cleaning up Sexlab and the Zaz animations, to no effect. Hadn't seen this weirdness for a while, but after my PC got fully kitted out in the Dollmaker quest, it started to happen again. I've now spent 10 to 12 hours testing out just what exactly causes this, using various restraint items extracted from DDi, DDExpansion, DCUR and the ZazAnimationPack.esm using AddItemMenu, and equipping them one by one starting from the same saved point. I then also extended the tests to try those out in Defeat generated scenarios It seems to boil down to this teleport happening on any Sexlab event started by a DCUR sex attack (only non combat - I'm Defeat for those, and DCUR's combat rape is disabled) when the pc is equipped with DD Armbinder, Yoke or Locked Gloves. It doesn't happen when using the DDYoke from the ZazAnimPack as that is removed in the course of the event. EDIT: With the PC equipped with other devices, all DCUR MCM condition based attack events generate a Sexlab scene using one of the registered Animations, from ZAP, SLAL packs etc. The scenes all start with the screen message 'Playing Animation: 'The Relevant Animation Name'. They run through, and terminate, normally However, when equipped with a Yoke, Armbinder or Locked Gloves from the DD mods, then..... END EDIT The event starts, the antagionist NPC is selected, there is a screen message saying 'Playing Animation: ', ie a blank animation is returned. The antagonist 'disappears', and then after 5 to 8 secs the PC is teleported to the Giant's camp, elevated into the sky to the antagonist's location, an animation from a limited range of ZAP Armbinder or Yoke anims plays, the antagonist then struts off to his death, a 1000 metres down, and the PC follows soon after Defeat generated Sexlab events started when wearing these devices do progress 'normally', on terra firma, where the Defeat event occurred. I have at least one 3mb(!) log, and more, going through all this but the basic entries covering the issue all tend to follow the format shown below (although not all entrie show the filtering, some just go straight to the scene of the crash ) This particular log extract came about when DCUR initiated an Attack Event, based on its set MCM conditions satisfaction, on the Yoke equipped PC, immediately after a Defeat scene involving the PC equipped with the same Yoke had initiated, run through, and ended - although the animation generated via Defeat was not a Yoke limited one, but one selected - I assume - from the range of tags set in Defeat). Of course, maybe I am getting these problems with DCUR because your anim selection info is better, and more specific, and so passes across only 'proper' conditions that will crash. EDIT: Looked again at this and Defeat failed initially at the same point, ie the zbfSexLab.psc DefineAnimation, but it seems to use a different type of routing via zadQuest which, on failing to find a suitable animation, seems to have an error trap of some kind which reverts to a 'working alternative' and doesn't produce the weird teleport effect For my game, I know now that I can just disable Armbinders, Yokes and Locked Gloves, but that means disabling some quests and losing a lot of the potential challenge But, seriously, do you have any idea what I should start looking at to see if there is something I might fix? I've tried all the normal things, like adjusting the bound animation filters In particular, what 'none object' might zbfSexLab.psc DefineAnimation be trying to find? Is it looking at Sexlab or Zap for an animation that is completely missing? Someone with a similar problem elsewhere said that he solved that by adding a suitable Funnybiz anim, but I'm stuggling to be sure that's really what's AWOL Any suggestions from anyone else would be welcome too ===================== [01/21/2017 - 08:57:01PM] [DCUR] Sex attacks are out of cooldown. Checking conditions![01/21/2017 - 08:57:01PM] [DCUR] Rape scene triggered. Checking for detection!.....[01/21/2017 - 08:57:01PM] Defeat: Player victim - End scene, Restored......[01/21/2017 - 08:57:03PM] [DCUR] Found some mobs! Trying to initialize rape scene.[01/21/2017 - 08:57:03PM] [DCUR] - List has: 3 actors[01/21/2017 - 08:57:03PM] [DCUR] - Trying to select: 1 actors for rape scene.[01/21/2017 - 08:57:03PM] [DCUR] - Found: Redguard[01/21/2017 - 08:57:03PM] [DCUR] - Processing: Redguard. Is NPC.[01/21/2017 - 08:57:03PM] [DCUR] - Added: Redguard[01/21/2017 - 08:57:04PM] [DCUR] - Found: Bandit Lavian Fanatic[01/21/2017 - 08:57:04PM] [DCUR] - Found: Bandit Lavian Fanatic[01/21/2017 - 08:57:04PM] [DCUR] - Rape event triggered.[01/21/2017 - 08:57:04PM] [DCUR] - Pacified: Redguard[01/21/2017 - 08:57:04PM] [DCUR] - Rape scene started.[01/21/2017 - 08:57:09PM] zbfsexlab (FilterEntries): Removing entries with less than 2 or more than 2.[01/21/2017 - 08:57:09PM] zbfsexlab (FilterEntries): Filtering on 0 require: [], blocked: [][01/21/2017 - 08:57:09PM] zbfsexlab (FilterEntries): Filtering on 1 require: [""], blocked: ["male", "", "", ""][01/21/2017 - 08:57:10PM] zbfsexlab (FilterEntries): Filtering on 2 require: ["Yoke"], blocked: ["Oral", "male", "", ""][01/21/2017 - 08:57:10PM] zbfsexlab (DefineAnimation): Called on (["", "", "", ""])[01/21/2017 - 08:57:10PM] ERROR: Cannot call initialize() on a None object, aborting function callstack: [zbfSexLab (1500CD14)].zbfsexlab.DefineAnimation() - "zbfSexLab.psc" Line 750 [dcur_mainlib (8F024495)].dcur_library.GetZAPBoundAnims() - "dcur_library.psc" Line 4359 [dcur_mainlib (8F024495)].dcur_library.sexwithplayer() - "dcur_library.psc" Line 4627 [dcur_mainlib (8F024495)].dcur_library.rapeher() - "dcur_library.psc" Line 4788 [dcur_mainlib (8F024495)].dcur_library.GangBang() - "dcur_library.psc" Line 5670 [dcur_clocktick (8F04F16F)].dcur_clocktickscript.FireSexAttack() - "dcur_clocktickScript.psc" Line 594 [dcur_clocktick (8F04F16F)].dcur_clocktickscript.SexAttacks() - "dcur_clocktickScript.psc" Line 484 [dcur_clocktick (8F04F16F)].dcur_clocktickscript.clocktickshort() - "dcur_clocktickScript.psc" Line 1318 [dcur_clocktick (8F04F16F)].dcur_clocktickscript.OnUpdate() - "dcur_clocktickScript.psc" Line 1342[01/21/2017 - 08:57:10PM] ERROR: Cannot call Save() on a None object, aborting function callstack: [dcur_mainlib (8F024495)].dcur_library.GetZAPBoundAnims() - "dcur_library.psc" Line 4360 [dcur_mainlib (8F024495)].dcur_library.sexwithplayer() - "dcur_library.psc" Line 4627 [dcur_mainlib (8F024495)].dcur_library.rapeher() - "dcur_library.psc" Line 4788 [dcur_mainlib (8F024495)].dcur_library.GangBang() - "dcur_library.psc" Line 5670 [dcur_clocktick (8F04F16F)].dcur_clocktickscript.FireSexAttack() - "dcur_clocktickScript.psc" Line 594 [dcur_clocktick (8F04F16F)].dcur_clocktickscript.SexAttacks() - "dcur_clocktickScript.psc" Line 484 [dcur_clocktick (8F04F16F)].dcur_clocktickscript.clocktickshort() - "dcur_clocktickScript.psc" Line 1318 [dcur_clocktick (8F04F16F)].dcur_clocktickscript.OnUpdate() - "dcur_clocktickScript.psc" Line 1342[01/21/2017 - 08:57:10PM] [DCUR] Calling SL Scene with animation array length: 1[01/21/2017 - 08:57:10PM] SEXLAB - Thread[0] - Entering Making State[01/21/2017 - 08:57:10PM] SEXLAB - NOTICE: ValidateActor(Redguard) -- TRUE -- MISS[01/21/2017 - 08:57:10PM] SEXLAB - NOTICE: Redguard Seeded Stats: [64.375954, 59.311901, 42.200195, 75.481728, 342.830505, 24.001593, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 86.000000, 0.000000, 1023.400757, 17.247976][01/21/2017 - 08:57:10PM] SEXLAB - ActorAlias[Redguard] SetActor([Actor < (FF0009B7)>]) - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (14061EEF)>][01/21/2017 - 08:57:10PM] SEXLAB - NOTICE: ValidateActor(SwiftT) -- TRUE -- HIT[01/21/2017 - 08:57:10PM] SEXLAB - ActorAlias[swiftT] SetActor([Actor < (00000014)>]) - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (14061EEF)>][01/21/2017 - 08:57:10PM] SEXLAB - Thread[0] Event Hook - AnimationStarting[01/21/2017 - 08:57:11PM] ERROR: Cannot call HasOneTag() on a None object, aborting function callstack: <unknown self>.sslutility.FilterTaggedAnimations() - "sslUtility.psc" Line 77 [sexLabThread00 (14061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ? [sexLabQuestFramework (14000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 3022 [dcur_mainlib (8F024495)].dcur_library.sexwithplayer() - "dcur_library.psc" Line 4667 [dcur_mainlib (8F024495)].dcur_library.rapeher() - "dcur_library.psc" Line 4788 [dcur_mainlib (8F024495)].dcur_library.GangBang() - "dcur_library.psc" Line 5670 [dcur_clocktick (8F04F16F)].dcur_clocktickscript.FireSexAttack() - "dcur_clocktickScript.psc" Line 594 [dcur_clocktick (8F04F16F)].dcur_clocktickscript.SexAttacks() - "dcur_clocktickScript.psc" Line 484 [dcur_clocktick (8F04F16F)].dcur_clocktickscript.clocktickshort() - "dcur_clocktickScript.psc" Line 1318 <truncated stack>[01/21/2017 - 08:57:11PM] warning: Assigning None to a non-object variable named "::temp21"stack: <unknown self>.sslutility.FilterTaggedAnimations() - "sslUtility.psc" Line 77 [sexLabThread00 (14061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ? [sexLabQuestFramework (14000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 3022 [dcur_mainlib (8F024495)].dcur_library.sexwithplayer() - "dcur_library.psc" Line 4667 [dcur_mainlib (8F024495)].dcur_library.rapeher() - "dcur_library.psc" Line 4788 [dcur_mainlib (8F024495)].dcur_library.GangBang() - "dcur_library.psc" Line 5670 [dcur_clocktick (8F04F16F)].dcur_clocktickscript.FireSexAttack() - "dcur_clocktickScript.psc" Line 594 [dcur_clocktick (8F04F16F)].dcur_clocktickscript.SexAttacks() - "dcur_clocktickScript.psc" Line 484 [dcur_clocktick (8F04F16F)].dcur_clocktickscript.clocktickshort() - "dcur_clocktickScript.psc" Line 1318 [dcur_clocktick (8F04F16F)].dcur_clocktickscript.OnUpdate() - "dcur_clocktickScript.psc" Line 1342[01/21/2017 - 08:57:11PM] ERROR: Cannot call Name() on a None object, aborting function callstack: [sexLabThread00 (14061EEF)].sslthreadcontroller.SetAnimation() - "sslThreadController.psc" Line 528 [sexLabThread00 (14061EEF)].sslthreadcontroller.FireAction() - "sslThreadController.psc" Line 48 [sexLabThread00 (14061EEF)].sslthreadcontroller.Action() - "sslThreadModel.psc" Line 1010 [sexLabThread00 (14061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ? [sexLabQuestFramework (14000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 3022 [dcur_mainlib (8F024495)].dcur_library.sexwithplayer() - "dcur_library.psc" Line 4667 [dcur_mainlib (8F024495)].dcur_library.rapeher() - "dcur_library.psc" Line 4788 [dcur_mainlib (8F024495)].dcur_library.GangBang() - "dcur_library.psc" Line 5670 [dcur_clocktick (8F04F16F)].dcur_clocktickscript.FireSexAttack() - "dcur_clocktickScript.psc" Line 594 <truncated stack>[01/21/2017 - 08:57:11PM] warning: Assigning None to a non-object variable named "::temp99"stack: [sexLabThread00 (14061EEF)].sslthreadcontroller.SetAnimation() - "sslThreadController.psc" Line 528 [sexLabThread00 (14061EEF)].sslthreadcontroller.FireAction() - "sslThreadController.psc" Line 48 [sexLabThread00 (14061EEF)].sslthreadcontroller.Action() - "sslThreadModel.psc" Line 1010 [sexLabThread00 (14061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ? [sexLabQuestFramework (14000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 3022 [dcur_mainlib (8F024495)].dcur_library.sexwithplayer() - "dcur_library.psc" Line 4667 [dcur_mainlib (8F024495)].dcur_library.rapeher() - "dcur_library.psc" Line 4788 [dcur_mainlib (8F024495)].dcur_library.GangBang() - "dcur_library.psc" Line 5670 [dcur_clocktick (8F04F16F)].dcur_clocktickscript.FireSexAttack() - "dcur_clocktickScript.psc" Line 594 <truncated stack>[01/21/2017 - 08:57:11PM] ERROR: Cannot call GetRawTags() on a None object, aborting function callstack: [sexLabThread00 (14061EEF)].sslthreadcontroller.SetAnimation() - "sslThreadController.psc" Line 536 [sexLabThread00 (14061EEF)].sslthreadcontroller.FireAction() - "sslThreadController.psc" Line 48 [sexLabThread00 (14061EEF)].sslthreadcontroller.Action() - "sslThreadModel.psc" Line 1010 [sexLabThread00 (14061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ? [sexLabQuestFramework (14000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 3022 [dcur_mainlib (8F024495)].dcur_library.sexwithplayer() - "dcur_library.psc" Line 4667 [dcur_mainlib (8F024495)].dcur_library.rapeher() - "dcur_library.psc" Line 4788 [dcur_mainlib (8F024495)].dcur_library.GangBang() - "dcur_library.psc" Line 5670 [dcur_clocktick (8F04F16F)].dcur_clocktickscript.FireSexAttack() - "dcur_clocktickScript.psc" Line 594 <truncated stack>[01/21/2017 - 08:57:11PM] ERROR: Cannot call StageCount() on a None object, aborting function callstack: [sexLabThread00 (14061EEF)].sslthreadcontroller.SetAnimation() - "sslThreadController.psc" Line 543 [sexLabThread00 (14061EEF)].sslthreadcontroller.FireAction() - "sslThreadController.psc" Line 48 [sexLabThread00 (14061EEF)].sslthreadcontroller.Action() - "sslThreadModel.psc" Line 1010 [sexLabThread00 (14061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ? [sexLabQuestFramework (14000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 3022 [dcur_mainlib (8F024495)].dcur_library.sexwithplayer() - "dcur_library.psc" Line 4667 [dcur_mainlib (8F024495)].dcur_library.rapeher() - "dcur_library.psc" Line 4788 [dcur_mainlib (8F024495)].dcur_library.GangBang() - "dcur_library.psc" Line 5670 [dcur_clocktick (8F04F16F)].dcur_clocktickscript.FireSexAttack() - "dcur_clocktickScript.psc" Line 594 <truncated stack>[01/21/2017 - 08:57:11PM] warning: Assigning None to a non-object variable named "::temp96"stack: [sexLabThread00 (14061EEF)].sslthreadcontroller.SetAnimation() - "sslThreadController.psc" Line 543 [sexLabThread00 (14061EEF)].sslthreadcontroller.FireAction() - "sslThreadController.psc" Line 48 [sexLabThread00 (14061EEF)].sslthreadcontroller.Action() - "sslThreadModel.psc" Line 1010 [sexLabThread00 (14061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ? [sexLabQuestFramework (14000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 3022 [dcur_mainlib (8F024495)].dcur_library.sexwithplayer() - "dcur_library.psc" Line 4667 [dcur_mainlib (8F024495)].dcur_library.rapeher() - "dcur_library.psc" Line 4788 [dcur_mainlib (8F024495)].dcur_library.GangBang() - "dcur_library.psc" Line 5670 [dcur_clocktick (8F04F16F)].dcur_clocktickscript.FireSexAttack() - "dcur_clocktickScript.psc" Line 594 <truncated stack>[01/21/2017 - 08:57:11PM] ERROR: Cannot call GetSoundFX() on a None object, aborting function callstack: [sexLabThread00 (14061EEF)].sslthreadcontroller.SetAnimation() - "sslThreadController.psc" Line 544 [sexLabThread00 (14061EEF)].sslthreadcontroller.FireAction() - "sslThreadController.psc" Line 48 [sexLabThread00 (14061EEF)].sslthreadcontroller.Action() - "sslThreadModel.psc" Line 1010 [sexLabThread00 (14061EEF)].sslthreadcontroller.StartThread() - "sslThreadModel.psc" Line ? [sexLabQuestFramework (14000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 3022 [dcur_mainlib (8F024495)].dcur_library.sexwithplayer() - "dcur_library.psc" Line 4667 [dcur_mainlib (8F024495)].dcur_library.rapeher() - "dcur_library.psc" Line 4788 [dcur_mainlib (8F024495)].dcur_library.GangBang() - "dcur_library.psc" Line 5670 [dcur_clocktick (8F04F16F)].dcur_clocktickscript.FireSexAttack() - "dcur_clocktickScript.psc" Line 594 <truncated stack> And so on, almost ad infinitum ..... ========================= Defeat's similar starting error [01/21/2017 - 08:54:35PM] ERROR: Cannot call initialize() on a None object, aborting function callstack: [zbfSexLab (1500CD14)].zbfsexlab.DefineAnimation() - "zbfSexLab.psc" Line 750 [zadQuest (1800F624)].zadbq00.GetZAPBoundAnims() - "zadBQ00.psc" Line 349 [zadQuest (1800F624)].zadbq00.SelectValidAnimations() - "zadBQ00.psc" Line 394 [zadQuest (1800F624)].zadbq00.Logic() - "zadBQ00.psc" Line 862 [zadQuest (1800F624)].zadbq00.OnAnimationStart() - "zadBQ00.psc" Line 1026 which on final failure seems to be 'error trapped' here, allowing proper game continuation - even if the anim selection is degraded [01/21/2017 - 08:54:35PM] [Zad]: Error: ZAP bound animations could not be found.[01/21/2017 - 08:54:35PM] SEXLAB - GetByTags(ActorCount=2, Tags=Yoke,Aggressive, TagsSuppressed=Pillory,Armbinder, RequireAll=TRUE)[01/21/2017 - 08:54:35PM] [Zad]: Selecting SexLab animations with number of actors: 2[01/21/2017 - 08:54:35PM] [Zad]: Selecting SexLab animations with tag string: Yoke,Aggressive[01/21/2017 - 08:54:35PM] [Zad]: Selecting SexLab animations with suppress string: Pillory,Armbinder[01/21/2017 - 08:54:35PM] [Zad]: No animations available! Trying fallbacks...[01/21/2017 - 08:54:35PM] [Zad]: Reduced number of actors to 1[01/21/2017 - 08:54:35PM] [Zad]: Using only aggressive animations.[01/21/2017 - 08:54:35PM] [Zad]: Selecting masturbation animation.[01/21/2017 - 08:54:35PM] SEXLAB - GetByTags(ActorCount=1, Tags=Solo,Aggressive, TagsSuppressed=M,Yoke,Armbinder, RequireAll=TRUE)[01/21/2017 - 08:54:35PM] [Zad]: Selecting SexLab animations with number of actors: 1[01/21/2017 - 08:54:35PM] [Zad]: Selecting SexLab animations with tag string: Solo,Aggressive[01/21/2017 - 08:54:35PM] [Zad]: Selecting SexLab animations with suppress string: M,Yoke,Armbinder[01/21/2017 - 08:54:35PM] [Zad]: Removing armbinders, Trying to resize actors...[01/21/2017 - 08:54:35PM] [Zad]: StoreHeavyBondage()[01/21/2017 - 08:54:35PM] [Zad]: Using only aggressive animations.[01/21/2017 - 08:54:35PM] SEXLAB - GetByTags(ActorCount=2, Tags=Aggressive, TagsSuppressed=Yoke,Armbinder, RequireAll=TRUE)[01/21/2017 - 08:54:35PM] Found 1 arousedActors[01/21/2017 - 08:54:36PM] [Zad]: Selecting SexLab animations with number of actors: 2[01/21/2017 - 08:54:36PM] [Zad]: Selecting SexLab animations with tag string: Aggressive[01/21/2017 - 08:54:36PM] [Zad]: Selecting SexLab animations with suppress string: Yoke,Armbinder[01/21/2017 - 08:54:36PM] [Zad]: Overriding animations.[01/21/2017 - 08:54:36PM] [Zad]: ApplyBoundAnim()[01/21/2017 - 08:54:37PM] SEXLAB - Thread[0] SyncDone(Refresh) - Lag Timer: 9.068359
Guest Posted January 21, 2017 Posted January 21, 2017 in some regions i get bounty when someone sees me... for no reason
Darkpig Posted January 22, 2017 Posted January 22, 2017 ... A nipple or labia piercing can vibrate to stimulate erogenous zones (which is how they are implemented in DD). What's a vibrating nose piercing going to do? Make you sneeze? LOL. It could alert nearby enemies. It could cause the Dragonborn to accidentally Fus-Roh-Dah a nearby guard. People might think your sneezing is cute and want to have the sex. The piercing vibrating might summon Sheogorath who will ride piggyback on you causing you to be overencumbered with cheese. Yeah. A vibrating nose piercing is a dumb idea.
DonQuiWho Posted January 22, 2017 Posted January 22, 2017 ... A nipple or labia piercing can vibrate to stimulate erogenous zones (which is how they are implemented in DD). What's a vibrating nose piercing going to do? Make you sneeze? LOL. It could alert nearby enemies. It could cause the Dragonborn to accidentally Fus-Roh-Dah a nearby guard. People might think your sneezing is cute and want to have the sex. The piercing vibrating might summon Sheogorath who will ride piggyback on you causing you to be overencumbered with cheese. Yeah. A vibrating nose piercing is a dumb idea. Oh, I'm not so sure about that If your vibrating nose was in the right place, it could make someone else's eyes water...
btasqan Posted January 22, 2017 Posted January 22, 2017 How do I avoid my character waking up naked every morning after sleep? I like the feature, but I dont understand what deternines it and wheather I can be cured from it.. Would be nice to also know which MCM setting refers to it.
LazyBoot Posted January 22, 2017 Posted January 22, 2017 How do I avoid my character waking up naked every morning after sleep? I like the feature, but I dont understand what deternines it and wheather I can be cured from it.. Would be nice to also know which MCM setting refers to it.There is a setting for that, I think it's placed together with the sleep attack or rape settings.
Dust+ Posted January 22, 2017 Posted January 22, 2017 Kimy, thanks for your work! There are many generic situations in this mod and that why we can play a lot of time and get many positive emotions. Thanks a lot! I have few ideas and if you find interesting some of them – I will be happy. Sorry for my English. It is not my native language. Sasha - my love, Sasha - the best! I think Sasha must be more unpredictable when she dominates on you. When you ask her to stop dominate, she can refuse and must to pass time than you can ask again (maybe she decide that you joking or decide that you were bound not too long). At this moment (Cursed Loot v5.8) you can stole the key from your collar and to be free but it does not make sense because you can get out from town and she 100% lets you go – too easy. Sometimes Sasha lock on you some devices. I think these devices must be only her and only Sasha can remove it. When she angry and lock on you more and more devices – only she can remove it when some time will pass. When Sasha lock device on you, you can try to dissuade her. In this case she can refuse on this idea, lock another device or lock 2 devices (for example you ask not gag you. She can lock boots on you or she can lock gag and boots at the same time or she can refuse at all). When you are at town, Sasha can make you to have sex with somebody for price to her (as you did it many times with she). Need diversity of hands restraints which Sasha lock on you (not only yoke). Devices and Scenario Arm cuffs and leg cuffs don’t have any significant function – basically they just aesthetic. They should have opportunity to connect each other (like long gloves). If arm cuffs connected, you need 2 keys for unlock: one for hands and one for elbows (you can’t unlock it by yourself because you can’t to reach to the elbows). For leg cuffs you need have 2 keys too but in this case you can to unlock it by yourself. When leg cuffs already connected you can’t walk, you can only jump (or walk VERY slow). Will be very hard to play in this devices so need to do their chance lower and need to paint locks where cuffs connect. New Cursed Trap. When you looting barrels, cases or other, you have small chance to be captured. You will be tied up randomly without any chance to move (hogtied, on your knees, hands up, legs up…. whatever). From time to time some NPCs will come to you and next will start one of few scenarios: a) Rape you; b ) Punish you; c) Lock random restraints on you (one or few random restraints including slave collar, slut collar, cursed collar and other hardcore devices); d) Move you to random location and scenario will continue there (in some cave or catacomb); e) Unlock one or few or all (low chance) your restraints; f) Untied you without unlock your devices. How it works: when you captured after few seconds (30 sec. for example) some NPC come to you and do his random scenario. After that he go away. Then pass some time (I think something between 30 sec. and 2 min.) and the next NPC come to you and do his scenario… And next and next until one of NPC untied you (scenario “f”) or you untied by yourself. After this you will be in random place (if one of NPCs use scenario “d”) in random restraints (if NPCs locked it on you). All the time between scenarios you can tried to escape (like in quest “a Damsel in Distress” when you hogtied but need more difficult because some of NPCs can untied you (scenario “f”)). Would be great that will be animated but I don’t know how it difficult. At the end a few updates. I think they will be appropriate: When men require sex(soliciting), you can get your weapon and they leave you alone or tied your hands and still do it. You must not try to ask the same things from same NPCs more than 1 time per day (soliciting or untied your hands or other) (if you ask some NPC to untied your hands and he refused – you must go to next NPC but not the same!).
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