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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

First off I want to say this is a really fun mod to play with. I just recently made a new character and am just starting with the Devious Devices mods and I must say it adds a bit to the whole experience quite a bit, and this mod in particular makes it all the more fun. And well....devious, lol! Thank you for the excellent mod!!

 

I have run into a very small issue, and it's more than likely my fault in my load order or something. It's come from the cover self animation, and there are two things I've run into; the first is that my character makes footstep sounds even if she's not moving, and if she is then the sounds get played twice, like simultaneously. The second issue is with the milking animation from Soul Gem Oven. When she starts to milk herself the cover animation kicks in after it's normal delay time.

 

I wonder what I messed up and if this had happened before to anyone, and if so if there is a fix. I know I can disable the animation in the MCM, but I kind of like it, it adds to the feel and to immersion, which is obviously why its a part of the mod, and as such, I'd like to keep it active, and I can deal with the problems because they are not that big of a deal in the long run.

 

Thanks, and sorry if this is something that's been addressed before, I'm just a little intimidated about sifting through 608 pages of this thread.

Posted

Just updated everything for the newest version of CL and run into the thing with the multiple error message of DDi biggrin.png

So the thread of DDi a few page back linked to this post here: http://www.loverslab...1-17/?p=1739505

 

I was not doing the stuff with the console but tried the part with the configuration of sloted NPC´s and set the value to 5, just for testing. After walking aroung in the Bannered Mare for some minutes, the message pops up again. What could i do more?

You need to use the console commands.
Posted

I have to say, the MCM menu for this mod is simply amazing (the mod is as well). I've actually disabled most of the quest based triggers from traps and shifted them over to Simple Slavery, with the idea that they are massive divergences from whatever you're doing most of the time, and seem to fit better in that role than say, open a chest, black out, and somehow someone on the other side of the province not only kidnapped you, bound you right, but also told you to come find them back on the other side of the map. Absolutely lovely series of quests, and I like them even more now that they get what I feel is a more appropriate interrupt than just opening a chest and surprise. There is always a fine balancing act between player freedom and author's artistic vision, and I feel Kimy has managed to nail this one on the head... or on the belt? Definitely in the MCM (which consequently, is the main reason I'm still playing 32 bit Skyrim instead of 64 bit).

Posted

Hmn, there appears to be more special items Sasha can lock on you, but only ones I can get her to use on me are the collar of submission and then either heavy yoke or leg irons of submission.

 

How do I get her to lock the heavy gag, rubber suit, etc etc on me?

Posted

Hmn, there appears to be more special items Sasha can lock on you, but only ones I can get her to use on me are the collar of submission and then either heavy yoke or leg irons of submission.

 

How do I get her to lock the heavy gag, rubber suit, etc etc on me?

Looks like it's some of the outcomes you can get when talking to her when she has a demand.

Posted

 

Hey just a short Question,

 

since i have this mod it only plays agressive animations, or i guess not agressive, it just plays bound animations.

When i uninstrall this mod i have all sex animations again like before.

 

Wre can i find this Option in the Menu to enable/disable these animations to get played?

 

greetings,

Khajii.

 

This shouldn't happen. The mod should play consensual animations when appropriate (e.g. solicitation), aggressive animations also when appropriate (e.g. sex attacks), and bound animations only when at least one participant is actually bound. This sounds like an installation related issue to me, rather.

If you install DCL, make sure to run FNIS after installation. DCL packs a few animations of its own that might mess things up for you if not properly processed.

 

 

Hello, many Thanks!

 

Well it wasn't an Installation Issue or so. It was Sexlab Sex Tools and these damn "Tags". I did reregister the Animations in Sexlab again and then it Worked. But i have no clue why this happened after i installed this Mod here. I never used Sexlab Tools to sort animations by Tags. I just pressed the "H" Key to select animations. Just Today i'd see that these Sexlab Tools can sort Animations by "Tags" while pressing Shift + H. But i also never used it like this before.

 

Awww anyway thaanks for your Answer! =^..^=

Posted

Hi Kimy,

 

Love that you added the chain harness to the most recent version as a special punishment.  Would you please consider adding "Heretical" as a filter for sets that can be equipped, like the other set filters you have?

 

Thank you!

Posted

Just a quick question, but any Idea how the next version is coming along?

 

Also, I am not sure which mod, but one of the required mods had spiderweb cocoons in different stages, why not include something similar with Spider-silk bindings, that cannot be opened with keys, the NEED to be struggled out of.

Posted

I wonder if minty would allow you to use his mod to equip devices upon lightning strike. As a soft dependency of course. Might go for an electro stimulation theme for the devices.

Posted

A Tentacle Parasite was removed from my character by a skeleton (from immersive creatures mod) during a sex attack triggered by Defeat.  I was able to remove the parasite by simply dropping it from my inventory or more accurately placing it in the inventory of a dead enemy.  Afterwards Milk Mod Economy will not let me start dialogue milking and every once in a while my character will stop and masturbate though she is no longer wearing the Tentacle Parasite.

 

My attempted solutions as I no longer had a save with the tentacle parasite attached.

 

1.  Use the debug mode in MCM.

 

2.  Use character console INV to locate any items and remove them.  Found two invisible "worn" items.  Could only remove one and it eventually returned.

 

3.  Collected all the ingredients but was not able to make the potions.  (Tentacle Parasite quest is still listed as incomplete in log)

 

Obviously neither of my solutions worked and that's why I'm here.  What stinks is I had about 80-90% of the ingredients collected, was fighting the skeletons to get the bone meal and just needed troll fat and eye of sabre cat.  I was just so glad it was off I didn't really care how.

 

Wondering what I can do at this phase to make it work properly again.  Could I trigger another Tentacle Parasite and then use the mods solution to remove properly?

Posted

....

 

Wondering what I can do at this phase to make it work properly again.  Could I trigger another Tentacle Parasite and then use the mods solution to remove properly?

Why not try, using the console:

 

 

setstage dcur_tentacleparasiteQuest 10

 

 

That should complete the quest.

 

I thnk, if it were me, I first do a

 

sqs dcur_tentacleparasiteQuest

 

to see what stage the quest was at.  I presume the answer will be stage 0 is completed (i.e., =1) and stage 10 is not (=0).

Posted

 

....

 

Wondering what I can do at this phase to make it work properly again.  Could I trigger another Tentacle Parasite and then use the mods solution to remove properly?

Why not try, using the console:

 

 

setstage dcur_tentacleparasiteQuest 10

 

 

That should complete the quest.

 

I thnk, if it were me, I first do a

 

sqs dcur_tentacleparasiteQuest

 

to see what stage the quest was at.  I presume the answer will be stage 0 is completed (i.e., =1) and stage 10 is not (=0).

 

 

Thanks for your help.  The console command ended the quest.  My problems persist but at least I can rule out this issue.  I think.

Posted

Hi Kimy,

 

here is a question about DCL v5.8 (but I guess it is not version related anyway) and DDi relation.

 

I used Solicitation, the customer (a female) wanted bondage. The customer equipped an Iron Yoke and a Ball Gag (among other things) on the character.

 

The first issue was that the sex scene ignored the Yoke, it played an armbinder scene, so the arms were in bad position thoroughout the act.

 

After the sex, I tried to talk to the customer but then DDi took control and the NPC asked if I'm having fun, before I could get to to the Mmph part. I answered yes and the customer used ebonite bits on the Yoke, making them impossible to escape w/o NPC help (which is the normal case in DCL anyway AFAIK). After that I could Mmph my way to the dialog and asked the Solicitation question if she was happy with the service. She said yes and started to remove the devices. She removed everything, except the Yoke. I'd say she would have needed to remove that too. Is this working as intended?

 

Update: Got into a similar situation again, customer wanted bondage, equiped a Yoke. This time there was no gag, so I could talk to the customer. She was happy and said she would removethe devices, but she did not unequip the Yoke again.

 

 

This reminds me another item removing issue: I think there is a small bug when you try to remove the Corset+Belt combo. The corset stays on. I experienced this after a Bondage Adventure quest.

 

These are not really serious issues of course, so I'm completely okay if they stay like they are now.

 

 

A long term suggestion: I like the Solicitation modul of your mod. I wonder if you are thinking about fleshing it out a bit.

 

For example I'd prefer if wages wouldn't be level dependent, but rather there would be a whoring level (how experienced the character in relevant sex acts), act level (animation keywords add multipliers, for example Aggressive keyword x2, etc) and customer satisfaction level (weighted random), and the money would be counted from these 3.

 

For example a simple sloppy BJ would give only 10 gold (if any) even from a level 50 character if she had no previos training, but a low level character could earn serious money if she was Grandmaster in Oral sex (according to SL). Ofc you can figure out more lightweight, or more easily implemented methods as well.

 

Tbh I did not experiment much with the player slavery module (to Sasha or Leon), so I don't know if they also work as pimps or they just keep the character for themselves, but that would be also interesting too (having pimps).

 

Thanks for reading,

 

Posted

Sometimes when I walk in the wilderness I hear 'thunder sound', screen goes orange and I get a message 'Skooma added'. I don't think that I have any other mods that can do such things, so.. is it Cursed Loot trap?

But why on the road in the wilderness? I didn't loot body or chest while that. Its kinda strange.

Posted

Just a suggestion for the Rape mode. Sleeping has a chance for the character to Wake up to other events, One could be a crazy who want to tie the character up, another could be a kidnapper who has been hired to "Teach You a Lesson" and initiate the quest "A Damsel In Distress" with a note from the person who hired them. Just expand on it.

Posted

Sometimes when I walk in the wilderness I hear 'thunder sound', screen goes orange and I get a message 'Skooma added'. I don't think that I have any other mods that can do such things, so.. is it Cursed Loot trap?

But why on the road in the wilderness? I didn't loot body or chest while that. Its kinda strange.

 

Depending on your settings it can also be triggered if you collected alchemy ingredients from plants. It can also be quite slow, there have been quite a few times where I am quite a distance from where I looted plants and it triggered.

Posted

SUGGESTION: TRAITOR

 

Here is a suggestion: there is companion who is very powerful and follow you in every adventure. She will also keep a copy of your keys in case you would open one those dreaded cursed chests. Best: she does not even ask for a percentage of the loot and treasure. However, she will often asks you to suck her clit or lick her pussy to orgasm (and other similar services). When not in dungeons, she might also want to play some BDSM games.

 

Of course, you may always refuse... but do it too often and she will get displeased. Each refusal (or delay in satisfying her) will increase the chance that she will go look for another adventuress to go with. The problem is that she always chooses the worst moment to abandon you. When deep inside a dungeon, she will suddenly inform you that she has had enough of you. She will bind you, gag you, blindfold you (bondage stringency should be modifiable in the MCM). Once you are helpless, she will steal anything valuable in your inventory, along with your weapons. She is not a bitch though: she will hide the keys to your bondage in the containers around you. The time it will take you to free yourself and escape the dungeon, she will be gone.

 

If you survive, you may find her and get your belonging back, except that the gold and jewelry will already have been spent.

Posted

Hi Kimy,

 

here is a question about DCL v5.8 (but I guess it is not version related anyway) and DDi relation.

 

I used Solicitation, the customer (a female) wanted bondage. The customer equipped an Iron Yoke and a Ball Gag (among other things) on the character.

 

The first issue was that the sex scene ignored the Yoke, it played an armbinder scene, so the arms were in bad position thoroughout the act.

 

After the sex, I tried to talk to the customer but then DDi took control and the NPC asked if I'm having fun, before I could get to to the Mmph part. I answered yes and the customer used ebonite bits on the Yoke, making them impossible to escape w/o NPC help (which is the normal case in DCL anyway AFAIK). After that I could Mmph my way to the dialog and asked the Solicitation question if she was happy with the service. She said yes and started to remove the devices. She removed everything, except the Yoke. I'd say she would have needed to remove that too. Is this working as intended?

 

The lock bits have zero effect on DCL yokes, as they have a different code base from DDI ones (historical reasons). And no, not intended. Can I see a log of this situation?

 

This reminds me another item removing issue: I think there is a small bug when you try to remove the Corset+Belt combo. The corset stays on. I experienced this after a Bondage Adventure quest.

 

Known bug, but different reasons. The corset is implemented unlike any other DD item, which makes it a pain to handle via scripting. I will eventually write a workaround for that, but for the time being, just spawn a key in the console or use the safeword.

 

These are not really serious issues of course, so I'm completely okay if they stay like they are now.

 

A long term suggestion: I like the Solicitation modul of your mod. I wonder if you are thinking about fleshing it out a bit.

 

For example I'd prefer if wages wouldn't be level dependent, but rather there would be a whoring level (how experienced the character in relevant sex acts), act level (animation keywords add multipliers, for example Aggressive keyword x2, etc) and customer satisfaction level (weighted random), and the money would be counted from these 3.

 

Most of this is actually implemented already. There are whoring levels (you can see yours in the MCM) and you get a bonus for being a more experienced whore. Rough animation pay a premium as well. The only difference to your suggestion is that the effect of the bonus isn't quite as dramatic.

Tbh I did not experiment much with the player slavery module (to Sasha or Leon), so I don't know if they also work as pimps or they just keep the character for themselves, but that would be also interesting too (having pimps).

 

You can whore out Sasha if you made her submissive. She does not currently whore YOU out. Emphasis on "not currently".

 

 

Posted

 

Hi Kimy,

 

here is a question about DCL v5.8 (but I guess it is not version related anyway) and DDi relation.

 

I used Solicitation, the customer (a female) wanted bondage. The customer equipped an Iron Yoke and a Ball Gag (among other things) on the character.

 

The first issue was that the sex scene ignored the Yoke, it played an armbinder scene, so the arms were in bad position thoroughout the act.

 

After the sex, I tried to talk to the customer but then DDi took control and the NPC asked if I'm having fun, before I could get to to the Mmph part. I answered yes and the customer used ebonite bits on the Yoke, making them impossible to escape w/o NPC help (which is the normal case in DCL anyway AFAIK). After that I could Mmph my way to the dialog and asked the Solicitation question if she was happy with the service. She said yes and started to remove the devices. She removed everything, except the Yoke. I'd say she would have needed to remove that too. Is this working as intended?

 

The lock bits have zero effect on DCL yokes, as they have a different code base from DDI ones (historical reasons). And no, not intended. Can I see a log of this situation?

 

Tbh I did not experiment much with the player slavery module (to Sasha or Leon), so I don't know if they also work as pimps or they just keep the character for themselves, but that would be also interesting too (having pimps).

 

You can whore out Sasha if you made her submissive. She does not currently whore YOU out. Emphasis on "not currently".

 

 

 

Hi Kimy,

 

sadly I don't have that bit of log anymore. I'll give you one if I see it happen again.

 

Great news on the "not currently"! :)

 

Thanks,

 

Posted

 

 

Hi Kimy,

 

here is a question about DCL v5.8 (but I guess it is not version related anyway) and DDi relation.

 

I used Solicitation, the customer (a female) wanted bondage. The customer equipped an Iron Yoke and a Ball Gag (among other things) on the character.

 

The first issue was that the sex scene ignored the Yoke, it played an armbinder scene, so the arms were in bad position thoroughout the act.

 

After the sex, I tried to talk to the customer but then DDi took control and the NPC asked if I'm having fun, before I could get to to the Mmph part. I answered yes and the customer used ebonite bits on the Yoke, making them impossible to escape w/o NPC help (which is the normal case in DCL anyway AFAIK). After that I could Mmph my way to the dialog and asked the Solicitation question if she was happy with the service. She said yes and started to remove the devices. She removed everything, except the Yoke. I'd say she would have needed to remove that too. Is this working as intended?

 

The lock bits have zero effect on DCL yokes, as they have a different code base from DDI ones (historical reasons). And no, not intended. Can I see a log of this situation?

 

Tbh I did not experiment much with the player slavery module (to Sasha or Leon), so I don't know if they also work as pimps or they just keep the character for themselves, but that would be also interesting too (having pimps).

 

You can whore out Sasha if you made her submissive. She does not currently whore YOU out. Emphasis on "not currently".

 

 

 

Hi Kimy,

 

sadly I don't have that bit of log anymore. I'll give you one if I see it happen again.

 

Great news on the "not currently"! :)

 

Thanks,

 

 

 

Nevermind, I found the bug and fixed it. The code was written pre-yoke era and couldn't handle anything but armbinders. :)

Posted

 

 

 

Hi Kimy,

 

here is a question about DCL v5.8 (but I guess it is not version related anyway) and DDi relation.

 

I used Solicitation, the customer (a female) wanted bondage. The customer equipped an Iron Yoke and a Ball Gag (among other things) on the character.

 

The first issue was that the sex scene ignored the Yoke, it played an armbinder scene, so the arms were in bad position thoroughout the act.

 

After the sex, I tried to talk to the customer but then DDi took control and the NPC asked if I'm having fun, before I could get to to the Mmph part. I answered yes and the customer used ebonite bits on the Yoke, making them impossible to escape w/o NPC help (which is the normal case in DCL anyway AFAIK). After that I could Mmph my way to the dialog and asked the Solicitation question if she was happy with the service. She said yes and started to remove the devices. She removed everything, except the Yoke. I'd say she would have needed to remove that too. Is this working as intended?

 

The lock bits have zero effect on DCL yokes, as they have a different code base from DDI ones (historical reasons). And no, not intended. Can I see a log of this situation?

 

Tbh I did not experiment much with the player slavery module (to Sasha or Leon), so I don't know if they also work as pimps or they just keep the character for themselves, but that would be also interesting too (having pimps).

 

You can whore out Sasha if you made her submissive. She does not currently whore YOU out. Emphasis on "not currently".

 

 

 

Hi Kimy,

 

sadly I don't have that bit of log anymore. I'll give you one if I see it happen again.

 

Great news on the "not currently"! :)

 

Thanks,

 

 

 

Nevermind, I found the bug and fixed it. The code was written pre-yoke era and couldn't handle anything but armbinders. :)

 

 

That's great to hear, thanks. I'm guessing it was that why the sex scene was ignoring the Yoke too (playing instead Armbinder animations), right?

 

Posted

Do lucky charms prevent the cooldown timer from triggering? I recently had traps trigger 3 times in about 5 minutes despite the cooldown timer being set to 3 hours. I looted an urn, found a lucky charm, and a trap triggered breaking the one I was wearing. A couple of minutes later I was looting draugr bodies, first one a trap triggered and broke the lucky charm I'd gotten from the urn. Second one a trap triggered and I found myself in shock boots (I'd run out of lucky charms).

 

Other settings I had in play were the advanced chances (default values of 10/7/5 for dungeon/wilderness/city), default arousal minimum of 20, and arousal for full set was 101.

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