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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

DCL works more stable but there are no support for the followers as in DA. So if pc will be defeated then the followers will be defeated automatically with him. So if DA works stable in your game then it is better but usually it is unstable

 

I want to shrink my mod order a bit. 
I'm thinking of removing Defeat, & capture then using DCL options to handle being defeated. What are your guys opinion on DCL as a defeat replacement?

 

Posted

 

Amm.. Little question. Somewhere there is an assembly of mods include devious device mods?

 

If you mean a mod pack? No, there is not and probably never will be.

 

 

Thank you for answer. Wait with impatience next version Cursed Loot *_*

Posted

What are your thoughts on the following Kimy

 

Lucky (ish) Amulet

 

So the first thought I had was getting this item off the dollmaker maybe with a small quest but then I thought of Leah instead as she has nothing to do. Anyway the amulet would be a cross between the lucky charms and Sasha's dominant tendencies. It would be a permanent ward against cursed traps while you're exploring but whenever you enter a safe area it locks you into very heavy very restrictive bondage as a trade off until you leave.

 

Now obvious question is why not just wear it while exploring and take it off before going into a city; obviously it has to have some drawback although that would be up to you; maybe it breaks when its unequipped to save you abusing it like that and requires some effort to repair; maybe if you unequip it it locks you in full gear the old fashioned way so you need to hunt keys to escape, maybe have it so only Leah can remove it but at a price she deems reasonable. Thats just a few ideas.

 

 

Arm-binder suit

 

A gift/reward from the dollmaker; a catsuit (or if you prefer another piece of her clothing range) with some decent buffs that randomly locks you into an arm-binder or straitjacket (obviously after its release).

Nothing special about them; can struggle out of them etc as usual or maybe they last for a certain amount of time before unlock whichever; its more about the random factor, that at any point you can be locked up. If you're in a bandit stronghold or deep underground in a dwemer ruin you could find yourself in trouble. Even in a town getting locked up out of the blue can give people ideas.

 

 

Last idea isn't really fully formed or maybe even possible/too much trouble but trickster collar (cursed collar part 2?) A collar with random effects. It may randomly lock any and all devious devices onto you (or remove them) remove your clothes maybe make townsfolk/followers around you horny and rapey etc.  Like I said not fully formed that one but the whole random thing is what is going for.

Posted

What are your thoughts on the following Kimy

 

Lucky (ish) Amulet

 

So the first thought I had was getting this item off the dollmaker maybe with a small quest but then I thought of Leah instead as she has nothing to do. Anyway the amulet would be a cross between the lucky charms and Sasha's dominant tendencies. It would be a permanent ward against cursed traps while you're exploring but whenever you enter a safe area it locks you into very heavy very restrictive bondage as a trade off until you leave.

 

Now obvious question is why not just wear it while exploring and take it off before going into a city; obviously it has to have some drawback although that would be up to you; maybe it breaks when its unequipped to save you abusing it like that and requires some effort to repair; maybe if you unequip it it locks you in full gear the old fashioned way so you need to hunt keys to escape, maybe have it so only Leah can remove it but at a price she deems reasonable. Thats just a few ideas.

 

 

Arm-binder suit

 

A gift/reward from the dollmaker; a catsuit (or if you prefer another piece of her clothing range) with some decent buffs that randomly locks you into an arm-binder or straitjacket (obviously after its release).

Nothing special about them; can struggle out of them etc as usual or maybe they last for a certain amount of time before unlock whichever; its more about the random factor, that at any point you can be locked up. If you're in a bandit stronghold or deep underground in a dwemer ruin you could find yourself in trouble. Even in a town getting locked up out of the blue can give people ideas.

 

 

Last idea isn't really fully formed or maybe even possible/too much trouble but trickster collar (cursed collar part 2?) A collar with random effects. It may randomly lock any and all devious devices onto you (or remove them) remove your clothes maybe make townsfolk/followers around you horny and rapey etc.  Like I said not fully formed that one but the whole random thing is what is going for.

I like your ideas very much! :D

 

 

With the motto "Why not both?":

 

Ideas for Amulet:

- only protects against traps with a percentage (mcm adjustable) OR if it won't be quest-aquired, two types of amulet, one of them protects, the other only has the drawbacks

- after leaving safe area, it could leave a few items on (mcm adjustable min-max item to leave on, and percentage to do so, OR percentage for each item to be left on, option for this not to apply on armbinder and possibly other hard items)

- uneqip requires simple restraints key(s?) (?) OR if it'll be a randomdrop and not quest-aquired, maybe here could be a quest inserted for unequipping. Again, on "Why not both" motto, there could be a quest to remove it, while also having the option to remove it with key(s), possibly with different outcomes (like triggering full itemequip on uneqipping with key)

- (IF applicable) unequip eqips full gear (mcm adjustable how "full", possibly with a chance for it to even happen, and/or a chance on how many items / chance on each item)

- Breaks on uneqip (if quest-aquired then with quest to repair, otherwise breaks completely)

- could be a ring version as well, or this would be an awesome enchantment in general for anything - if it is possible to do (my guess is not), this enchantment could be dinamically added to trapped items with a chance, though a close equivalent could be doable - again, if the item won't be quest-aquired

 

[Listing MrBig's ideas here too to have it in one list:]

- equips full gear in safe areas (removes them on leaving safe area)

- protects against cursed loot traps

- Leah(?) gives it with quest

 

 

Ideas for armbinder:

- There could be an armbinder amulet / ring / collar (locked/aquired like the amulet previously described (?)) which equips an armbinder randomly (mcm adjustable chance and polltime?)

- possibly (with chance) only equips it for [adjustable?] minutes then removes it (otherwise equips them normally, without unequipping them on its own)

- could equip other things like yoke/mittens/others as well with lower (adjustable) chance, with seperate chances of them being "permanent" or unequipped in a short while

- again, could be an enchant in general on anything

 

 

I also like the idea of a collar/amulet/ring/etc that would do random things, like equipping a bondage gear that you have in your inventory (with the bondage lover setting you do tend to have some), undressing, eqipping something randomly that you don't have, either "permanently" or removing them after a short time, etc.

This one could be added to both of the previous ideas, combining things is always good.

 

Great idea-starter, thanks again MrBig! =)

Posted

Do the new items from DDx drop in containers? I am not talking about "trap" events, I mean appearing in containers are loot you can pick up. I've been looting all sorts of containers, and the only devices I see from looting are the items before the new DDx that was released last november.

Posted

@ Kimy

 

This issue might have been mentioned before/somewhere else, so my apologies if I missed it along the way

 

At end of Cursed Collar quest, had 2 followers before entering Deep Dark Dungeon.  On entry, only one arrived in the dungeon with the PC.  On exiting, that follower 'disappeared', ie it did not exit with the PC and, furthermore, it seemed to vanish from the game completely.   :-/   (I have a mod with 10 follower markers and, after the exit, all the others are still to be seen on the map, but that for the missing follower has completely vanished)  

 

FWIW, I also tried your 'Fix Followers' with no success  :)

 

May just be my game, but might be worth a look?

 

I am totally paranoid, so create a new save every 5 min or so, so nothing lost, as I just redid the Dungeon without the 'stayed' followers, and that worked just fine.

 

FWIW, really enjoyed doing the whole quest.  Took 10+ game days time and was really really entertaining.  I liked the way you had to 'sneak' your way to the final Deep Dark Dungeon after the Armbinder is equipped.  Makes for a proper challenge, so thanks vm!   :shy:

Posted

I've come across a curious bug. Every once in a while my character opens a container and a message box appears that says something to the effect of "you put the steel shackles on bound girl's wrists" - but there is no bound girl anywhere around, and I have no shackles to put on her anyway. This has come up several times with different characters. The most recent occasion was in Bleak Falls Barrow, with one of the burial urns near the beginning. It doesn't seem to do anything else though, just an odd, out of place message, so no real harm.

Posted

I've come across a curious bug. Every once in a while my character opens a container and a message box appears that says something to the effect of "you put the steel shackles on bound girl's wrists" - but there is no bound girl anywhere around, and I have no shackles to put on her anyway. This has come up several times with different characters. The most recent occasion was in Bleak Falls Barrow, with one of the burial urns near the beginning. It doesn't seem to do anything else though, just an odd, out of place message, so no real harm.

The reason this happens is because cursed loot is in the process of spawning a bound girl as you open the container.

And devious devices assumes that if the inventory is open, then it's the player that is equipping the item(s) either on themselves or on an npc.

Posted

I got sent on a bondage adventure and asked someone for the shopping quest so I could get out of the armbinder.  But, in the process I managed to convince someone else to remove it, and was able to get out of everything else.  I tried to kill the shopping quest with the safeword function in the Debug MCM menu, but that just reset it. So instead I setstage dcur_shopping 30 to make it end.  However, Deviously Enslaved Continued is still reporting me as  "enslaved: cursed loot bondage adventure quest 2" so its enslaving aspect is locked out.  What do I need to do to "free" me from that status?  Safeword isn't doing it, and it doesn't appear to be a faction I can remove...

 

Sorry to bump my own post.  I did another Bondage Adventure on a different character but this time went all the way to completion, but my character is still being reported as "enslaved: cursed loot bondage adventure 2".  So that status (and the corset) are not being removed at the end of the adventure.  Is there a console command I can use to clear the enslaved status?

Posted

glTwwYA.jpg

 

When I voluntarily become Leah's slave, I just get the "Mmph" dialog after talking to her a little. She says she can understand me, but then I get this "Mmph" and can't continue. What do I do?

 

Loadorder: http://pastebin.com/raw/JPm21Zcu

Try disabling Gags+, it is likely not compatible with current versions and messes up the Devious Devices built-in gag dialogue.

If not that then still, the cause (very likely) is that something is messing with the gag dialogue and is conflicting with the DD+DCL combo of gag dialogue, which work correctly with each other.

Posted

 

 

 

glTwwYA.jpg

 

 

 

When I voluntarily become Leah's slave, I just get the "Mmph" dialog after talking to her a little. She says she can understand me, but then I get this "Mmph" and can't continue. What do I do?

 

Loadorder: http://pastebin.com/raw/JPm21Zcu

What happens if you select that option?

It repeats, no response from Leah.

 

I'll try removing gags+ tonight

Posted

 

glTwwYA.jpg

 

When I voluntarily become Leah's slave, I just get the "Mmph" dialog after talking to her a little. She says she can understand me, but then I get this "Mmph" and can't continue. What do I do?

 

Loadorder: http://pastebin.com/raw/JPm21Zcu

Try disabling Gags+, it is likely not compatible with current versions and messes up the Devious Devices built-in gag dialogue.

If not that then still, the cause (very likely) is that something is messing with the gag dialogue and is conflicting with the DD+DCL combo of gag dialogue, which work correctly with each other.

It was gags+. Thank you!!

Posted

Hi, was just wondering - for the Cum Inflation option would it be possible to have it all expel at once or stage-by-stage within 24 hours? Maybe even a hotkey to force it out.

Currently it takes around a week or so for me to get out like 6-7 sex sessions worth of inflation and with the rate my character has sex they're pretty much 24/7 bloated XD

 

Another possibility is tying it to beeingfemale so things like wash out fluid gets rid of all the sperm bloat, but that sounds like a huge chore.

 

Obviously was just wondering, it's also easy enough for me to either disable the feature or just set the belly size to really low so it's not noticeable. Just gotta say though, the amount of content and options in this mod is amazing, I still keep noticing new stuff and options i've missed. 

Posted

Hi, was just wondering - for the Cum Inflation option would it be possible to have it all expel at once or stage-by-stage within 24 hours? Maybe even a hotkey to force it out.

 

Currently it takes around a week or so for me to get out like 6-7 sex sessions worth of inflation and with the rate my character has sex they're pretty much 24/7 bloated XD

 

Another possibility is tying it to beeingfemale so things like wash out fluid gets rid of all the sperm bloat, but that sounds like a huge chore.

 

Obviously was just wondering, it's also easy enough for me to either disable the feature or just set the belly size to really low so it's not noticeable. Just gotta say though, the amount of content and options in this mod is amazing, I still keep noticing new stuff and options i've missed. 

 

Fill Her Up already does this and is highly configurable. A lot of mods already deal with cum inflation. FHU deals with it exclusively.

 

http://www.loverslab.com/files/file/2381-fill-her-up-framework-compatibility-patch-2015-10-22/

Posted

 

Hi, was just wondering - for the Cum Inflation option would it be possible to have it all expel at once or stage-by-stage within 24 hours? Maybe even a hotkey to force it out.

 

Currently it takes around a week or so for me to get out like 6-7 sex sessions worth of inflation and with the rate my character has sex they're pretty much 24/7 bloated XD

 

Another possibility is tying it to beeingfemale so things like wash out fluid gets rid of all the sperm bloat, but that sounds like a huge chore.

 

Obviously was just wondering, it's also easy enough for me to either disable the feature or just set the belly size to really low so it's not noticeable. Just gotta say though, the amount of content and options in this mod is amazing, I still keep noticing new stuff and options i've missed. 

 

Fill Her Up already does this and is highly configurable. A lot of mods already deal with cum inflation. FHU deals with it exclusively.

 

http://www.loverslab.com/files/file/2381-fill-her-up-framework-compatibility-patch-2015-10-22/

 

 

Yeah i've seen that before, it's not a huge deal really I was only wondering because it's already a small feature of this mod and I'm trying not to install new mods if I can help it, plus I like the sex messages that pop up from how you're getting inflated. I appreciate the help though!

Posted

Hi!

I found comments about this in page 350~ish, so not sure of it's supposed status, but:

Leah gave me a shopping quest through her "Master...->I realize you want me to be bound tight, but is there anything I can do for you?".

I supposedly collected the items, the quest journal saying that I should "Return the items." and pointing to Leah too.

 

The problem is, I can't find the shopping quest option with Leah to finish the quest.

 

Additional thing to mention is that at the start of the quest Leah mentioned she would remove some restraints to allow for the shopping, but removed none (I just started the Leah enslavement through simple slavery, so I'm in full gear, gag, blindfold and all).

This MIGHT be because of extreme script-lag or something - when I return from a bondage adventure, completely unrelated to leah and the shopping, the npc that removes the bondage adventure gear does so in an incredibly laggy way, like I have to wait around a minute between single item removals (unless that is intended), and it didn't remove a corset (left it on me as a last piece), I had to get out of it in the normal way. So I theorize IF switching locations stop the unequipping at the shopping quest start, and it was mid-script because of scriptlag, then I might have broken Leah's progress in it or something.

If it matters any, Leah is currently saying "Not at the moment, no." when going "Master...->I realize you want me to be bound tight....".

 

So, any ideas? Did I miss something? Or is the Leah/Leon shopping broken for everyone?

 

@Kimy: My shopping quest with Leon is also bugged out the same way. In addition, I observe the following bugs:

    1. Leon always gives my character food / drinks no matter how frequently I ask, despite the cool down was set at 4 hours in the MCM

    2. Similarly, I can always offer Leon sex, despite the cool down was set at 6 hours.

    3. Leon erroneously punish my character for not offering sex.

Posted

I did a search of the topic and didn't see anything about this, so I figure I'll go ahead and mention it. It might be worthwhile to include an option to make speechcraft affect your chances of success with the solicitation and bondage dialogue options. It doesn't really make sense for a master of persuasion with maxed out speech options to have the same odds of getting women to put on bondage gear as some random schlub, and as it is, the only way to adjust your odds is manually.

Posted

I seem to have a problem with the Leon/Leah slavery game. When I start fresh game if I ask "enable player slavery" seems to be working fine. But in an different game (with same load order and mods) but many hours into it if I try to enable player slavery nothing much happens. No quest seems to activate. Not really quite sure why.

Posted

 

 

Hi, was just wondering - for the Cum Inflation option would it be possible to have it all expel at once or stage-by-stage within 24 hours? Maybe even a hotkey to force it out.

 

Currently it takes around a week or so for me to get out like 6-7 sex sessions worth of inflation and with the rate my character has sex they're pretty much 24/7 bloated XD

 

Another possibility is tying it to beeingfemale so things like wash out fluid gets rid of all the sperm bloat, but that sounds like a huge chore.

 

Obviously was just wondering, it's also easy enough for me to either disable the feature or just set the belly size to really low so it's not noticeable. Just gotta say though, the amount of content and options in this mod is amazing, I still keep noticing new stuff and options i've missed. 

 

Fill Her Up already does this and is highly configurable. A lot of mods already deal with cum inflation. FHU deals with it exclusively.

 

http://www.loverslab.com/files/file/2381-fill-her-up-framework-compatibility-patch-2015-10-22/

 

 

Yeah i've seen that before, it's not a huge deal really I was only wondering because it's already a small feature of this mod and I'm trying not to install new mods if I can help it, plus I like the sex messages that pop up from how you're getting inflated. I appreciate the help though!

 

 

FYI, fill her up also has messages. A ton of them actually, and different ones depending on how full you are.  Also follower support.  With your follower making special comments to you... or making their own comments complaining if they are the ones stuffed :P.

 

I hear you about not wanting to add another mod.  But I haven't had any issues with conflicts and FHU and it's got some fun stuff.  Comments, as mentioned.  Also volume.  So if you get done by a giant (via Defeat mod loss), you get 4-5 peoples worth and are fully inflated. Trolls are bad also heh.

 You can also then select that to slow your run speed down... so you have to waddle away from combat.  You can set getting rid of it by timer, but also a 'manual release' button that works over time (runs off stamina)

Posted

 

 

 

Hi, was just wondering - for the Cum Inflation option would it be possible to have it all expel at once or stage-by-stage within 24 hours? Maybe even a hotkey to force it out.

 

Currently it takes around a week or so for me to get out like 6-7 sex sessions worth of inflation and with the rate my character has sex they're pretty much 24/7 bloated XD

 

Another possibility is tying it to beeingfemale so things like wash out fluid gets rid of all the sperm bloat, but that sounds like a huge chore.

 

Obviously was just wondering, it's also easy enough for me to either disable the feature or just set the belly size to really low so it's not noticeable. Just gotta say though, the amount of content and options in this mod is amazing, I still keep noticing new stuff and options i've missed. 

 

Fill Her Up already does this and is highly configurable. A lot of mods already deal with cum inflation. FHU deals with it exclusively.

 

http://www.loverslab.com/files/file/2381-fill-her-up-framework-compatibility-patch-2015-10-22/

 

 

Yeah i've seen that before, it's not a huge deal really I was only wondering because it's already a small feature of this mod and I'm trying not to install new mods if I can help it, plus I like the sex messages that pop up from how you're getting inflated. I appreciate the help though!

 

 

FYI, fill her up also has messages. A ton of them actually, and different ones depending on how full you are.  Also follower support.  With your follower making special comments to you... or making their own comments complaining if they are the ones stuffed :P.

 

I hear you about not wanting to add another mod.  But I haven't had any issues with conflicts and FHU and it's got some fun stuff.  Comments, as mentioned.  Also volume.  So if you get done by a giant (via Defeat mod loss), you get 4-5 peoples worth and are fully inflated. Trolls are bad also heh.

 You can also then select that to slow your run speed down... so you have to waddle away from combat.  You can set getting rid of it by timer, but also a 'manual release' button that works over time (runs off stamina)

 

 

Haha, you've sold me. I'll give it a go :P

 

Thanks for the info!

Posted

My MCM menu has disappeared.   Just the MCM menu for Deviously Cursed Loot; no others.

 

Other than that, everything seems to work.  Events fire; I can interact with the bound girls, etc.

 

Tracing back through old saves, I find it happened many weeks ago after I uninstalled AutoSave Manager http://www.nexusmods.com/skyrim/mods/34842/?  to try an install of CASM - Cipscis' Automatic Save Manager http://www.nexusmods.com/skyrim/mods/67188/? .

 

I've tried various combinations of the things I thought might help - uninstalling CASM; using a save cleaner to remove CASM residue; setting SKI_ConfigManagerInstance 1 in the console, bouncing the dcur_menuconfig quest as described by kplh at https://www.loverslab.com/topic/33986-deviously-cursed-loot-v58-2016-11-17/page-574?do=findComment&comment=1739505

 

None of that helped, so I've reverted to a save and load order from before the above tests.

 

So, unless I go back several weeks, I won't have a MCM menu for DCUR.

 

Unless someone can tell me how to revive the DCUR menu?

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