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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

I may have found a serious bug.

My character was feeling horny so i walked up to a guy and asked for sex. He locked some devices on me instead, those being a silver paded chastity belt, the little helpers Fighter plug, and an "Iron pear of agony (Bell) (anal)". I managed (eventually) to get everything off but the Pear, i would click on force it out, but nothing happens. After a bit I tried the Safe word option in the debug menu, it activated but the Pear didn't vanish like it should have. Not sure what the problem is but I had to lose about an hour of game time to this when i was forced to load an earlier save. Hope this gets fixed quick!

Those plugs needs chastity keys if I recall.

Posted

I installed this and was really excited to get into my game, but I've been going through all of the containers at the College of Winterhold and picking up all of these items, but not one of them auto equipped and "trapped" me. I can go into my menu and equip them myself, but it seems like not long after I equip something, my game just crashes. Anyone have any advice? Do I need to add more info than just the above like load order or log data?

 

Am I allowed to bump my own question? o_o

Posted

 

I installed this and was really excited to get into my game, but I've been going through all of the containers at the College of Winterhold and picking up all of these items, but not one of them auto equipped and "trapped" me. I can go into my menu and equip them myself, but it seems like not long after I equip something, my game just crashes. Anyone have any advice? Do I need to add more info than just the above like load order or log data?

 

Am I allowed to bump my own question? o_o

 

Since your question seemed to have gotten lost and you've obviously been quite patient the answer is yes.

 

But you missed this bit in the original post, I suspect because it's below some stuff that most people never need to read.

 

The very first question in the F.A.Q.:

 

FAQ:

 

 

 

Q: How to best report any issues with Cursed Loot?

A: Post your issue in the support thread and describe what happened and how. In enough detail that I might have a chance to understand what went wrong there. Oh, and post a Papyrus log if you can. While I might be able to guess the cause of your problem every now and then, chances are that I will never find out what went wrong unless you provide me with the log. DO NOT PM ME WITH SUPPORT REQUESTS!!!

Posted

 

I may have found a serious bug.

My character was feeling horny so i walked up to a guy and asked for sex. He locked some devices on me instead, those being a silver paded chastity belt, the little helpers Fighter plug, and an "Iron pear of agony (Bell) (anal)". I managed (eventually) to get everything off but the Pear, i would click on force it out, but nothing happens. After a bit I tried the Safe word option in the debug menu, it activated but the Pear didn't vanish like it should have. Not sure what the problem is but I had to lose about an hour of game time to this when i was forced to load an earlier save. Hope this gets fixed quick!

Those plugs needs chastity keys if I recall.

 

 

Maybe so, I didn't have any keys at the time. But even so, the Free Me Debug option should have removed it shouldn't it have?

 

EDIT: Tested with the chastity key and you were correct that unlocked and removed the plug (tested with Vaginal plug). However, the Safeword still didn't work.

Posted

 

I installed this and was really excited to get into my game, but I've been going through all of the containers at the College of Winterhold and picking up all of these items, but not one of them auto equipped and "trapped" me. I can go into my menu and equip them myself, but it seems like not long after I equip something, my game just crashes. Anyone have any advice? Do I need to add more info than just the above like load order or log data?

 

Am I allowed to bump my own question? o_o

 

 

Have a good and long look at the MCM menu of Cursed Loot. There are tons of options to configure the trap chance.

- The mod could be totally or partly deactivted (some toggles on the debug page).

- The weight sliders for the trap chances could be set so that the trap chance is zero (check trap chance in debug page or check sliders in the first page).

- If you disabled too many devious devices in the menu, the mod might not be able to select a trap.

- Not sure if that's true, but there might be a slider that configures the minumum arousal for traps?

- I'm sure there are more ways to unintentionally configure DCL to not spring traps, but I can't think of 'em just now.

 

Posted

Kimy, could we have a trap option to add a custom tattoo to the player character? It could be an integration option for slavetats mod.

It could be even a cursed one, requiring a quest to remove.

 

I was thinking we could select one from the menu from all the slavetats pack available (the Coenaculi one as a example) or just replace the dds file.

 

If it's cursed and triggers a quest It could make the character trigger traps more frequently or increase the time cursed devices become shielded or maybe trigger a strip armor curse.

 

 

Posted

Just a quick question, Does anyone know what the requirement is in the "bound queen" quest to accept the NPC { forgot his name } or to get him to give you the key without pick pocketing/killing him?

 

since it was never answered ...bump... you can throw a tantrum about it after you give a useful response....

Posted

I'm bad know english, but I registered account in this site that say "thank you" for Kimy. I say it in private message, and now I stay here. Never thought that I wish learn english that play in game with mod.. Even if it my loved mod. Thank for attention, and I'm sorry behind my English and your bleed in ears.

Posted

I'm bad know english, but I registered account in this site that say "thank you" for Kimy. I say it in private message, and now I stay here. Never thought that I wish learn english that play in game with mod.. Even if it my loved mod. Thank for attention, and I'm sorry behind my English and your bleed in ears.

 

What he said!! Outstanding.  No load order should be without this mod and dependencies!!

 

 

Posted

i really like this mod but the 1 issue i have is the magic locks on some items that mean i can't take them off for an unknown amount of time, is there some way to disable that in the game configs, i looked through them but i may have missed it. 

Posted

i really like this mod but the 1 issue i have is the magic locks on some items that mean i can't take them off for an unknown amount of time, is there some way to disable that in the game configs, i looked through them but i may have missed it. 

 

Probably caused by the shield lock of DDi. Look around the "Devious Devices" MCM.

Posted

 

i really like this mod but the 1 issue i have is the magic locks on some items that mean i can't take them off for an unknown amount of time, is there some way to disable that in the game configs, i looked through them but i may have missed it. 

 

Probably caused by the shield lock of DDi. Look around the "Devious Devices" MCM.

 

 

thanks found the option, i spent so long looking under the cursed loot options not even considering the base addon might have caused it

Posted
How to fix the problem with hands on bound girls with armbinder? She have armbinder but her hands are in usual position and bottom parts of them are invisible. I read that it can be fixed by DDI but how to do that?

 

Also is it possible to disable the bound girls at all?

Posted

 

I'm bad know english, but I registered account in this site that say "thank you" for Kimy. I say it in private message, and now I stay here. Never thought that I wish learn english that play in game with mod.. Even if it my loved mod. Thank for attention, and I'm sorry behind my English and your bleed in ears.

 

What he said!! Outstanding.  No load order should be without this mod and dependencies!!

 

 

 

Yes! Absolutely agree!!!

And, I'm girl.

Posted

 

How to fix the problem with hands on bound girls with armbinder? She have armbinder but her hands are in usual position and bottom parts of them are invisible. I read that it can be fixed by DDI but how to do that?
 
Also is it possible to disable the bound girls at all?

 

The option you're looking for is called "number of slotted NPCs", in the Devious Devices MCM. This is by default set to 0 so that no NPCs but only the player's character will get processed, which helps save some resources in your game's scripting engine.

 

Haven't seen an option to disable Bound Girls globally. Maybe "low performance mode" (last page of Cursed Loot MCM) will stop them from respawning? That's just a guess though.

Posted

 

 

How to fix the problem with hands on bound girls with armbinder? She have armbinder but her hands are in usual position and bottom parts of them are invisible. I read that it can be fixed by DDI but how to do that?
 
Also is it possible to disable the bound girls at all?

 

The option you're looking for is called "number of slotted NPCs", in the Devious Devices MCM. This is by default set to 0 so that no NPCs but only the player's character will get processed, which helps save some resources in your game's scripting engine.

 

Haven't seen an option to disable Bound Girls globally. Maybe "low performance mode" (last page of Cursed Loot MCM) will stop them from respawning? That's just a guess though.

 

 

I set that MCM selection to +1. So far I have not noticed any extra script load and visible girl seems to use armbinder normally.

 

I kind of like how my character is not only adventurers running around in DD items. However, I would actually like to see them more on the road than in towns. Maybe few of them could be added to vanilla spawns, so that we would see them marching around roads?

Posted

Okay, so I read over a few posts and have seen a few people have my problem, yet there doesn't seem to be any solution.

 

When doing the Leon quest, I get as far as the having to find the extra bondage gear, but I can't find the boots. I've started a new game and checked every container multiple times, yet I still can't find the boots, which means I can't progress in the quest and that is rather frustrating.

 

Also, another problem I have is with the corset...It's invisible, same with the wrist cuffs and obsidian boob piercing. I have bodyslide, so I am assuming this mod doesn't support it, or something else funny is going on.

 

If anyone can provide me with some help on how to solve these problems, if they can be solved, I would be most grateful.

Posted

Invisible DD may be a bodyslide issue, make sure you properly generate your outfits.

 

As for the leon quest, the items are in the mansion, you may have overlooked a container somewhere.

Posted

Invisible DD may be a bodyslide issue, make sure you properly generate your outfits.

 

As for the leon quest, the items are in the mansion, you may have overlooked a container somewhere.

 

I'm not even sure how to generate outfits, most just work when I add em. o^o

 

As for the containers, I was pretty sure I looked through all of em, multiple times, even using tcl to check behind that one locked door, but I never found the boots then either.

 

Any hints of where that container for the boots is supposed to be?

Posted

It does not work, nothing have changed. If the bound girl walks then she put her hands into armbinder but if she stays then she take her hands away and they are partly invisible. Also one girl stays just naked without any restraints

 

 

 

How to fix the problem with hands on bound girls with armbinder? She have armbinder but her hands are in usual position and bottom parts of them are invisible. I read that it can be fixed by DDI but how to do that?
 
Also is it possible to disable the bound girls at all?

 

The option you're looking for is called "number of slotted NPCs", in the Devious Devices MCM. This is by default set to 0 so that no NPCs but only the player's character will get processed, which helps save some resources in your game's scripting engine.

 

Haven't seen an option to disable Bound Girls globally. Maybe "low performance mode" (last page of Cursed Loot MCM) will stop them from respawning? That's just a guess though.

 

 

I set that MCM selection to +1. So far I have not noticed any extra script load and visible girl seems to use armbinder normally.

 

I kind of like how my character is not only adventurers running around in DD items. However, I would actually like to see them more on the road than in towns. Maybe few of them could be added to vanilla spawns, so that we would see them marching around roads?

 

 

Posted

 

It does not work, nothing have changed. If the bound girl walks then she put her hands into armbinder but if she stays then she take her hands away and they are partly invisible. Also one girl stays just naked without any restraints

It might be that some animation is taking priority. For example, cover animation broke the DDi setting for me. I disabled that and female NPC aroused animations from SLAR. NPC armbinders have been working for me after that.

Posted

 

Invisible DD may be a bodyslide issue, make sure you properly generate your outfits.

 

As for the leon quest, the items are in the mansion, you may have overlooked a container somewhere.

 

I'm not even sure how to generate outfits, most just work when I add em. o^o

 

As for the containers, I was pretty sure I looked through all of em, multiple times, even using tcl to check behind that one locked door, but I never found the boots then either.

 

Any hints of where that container for the boots is supposed to be?

 

 

It's been a long time, I don't remember the exact locations.

 

As for bodyslide: you simply fire up the tool, chose your body type and hit "batch build" with the "morph" option ticked. A monkey could do it. The software, if installed, should be in "Skyrim\Data\CalienteTools\Bodyslide".

 

Posted

 

 

Invisible DD may be a bodyslide issue, make sure you properly generate your outfits.

 

As for the leon quest, the items are in the mansion, you may have overlooked a container somewhere.

 

I'm not even sure how to generate outfits, most just work when I add em. o^o

 

As for the containers, I was pretty sure I looked through all of em, multiple times, even using tcl to check behind that one locked door, but I never found the boots then either.

 

Any hints of where that container for the boots is supposed to be?

 

 

It's been a long time, I don't remember the exact locations.

 

As for bodyslide: you simply fire up the tool, chose your body type and hit "batch build" with the "morph" option ticked. A monkey could do it. The software, if installed, should be in "Skyrim\Data\CalienteTools\Bodyslide".

 

 

 

I actually found and started to mess with it before you responded again, but I managed to sort of get it right, didn't quite write my values for my shape down properly.

 

I did find the batch thing on my own before I checked this again, forgot the morph part, but fixed it.

 

Thank you very much for the assistance though, should make it easy to do the same to other things in future. c:

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