Kimy Posted May 30, 2016 Author Posted May 30, 2016 Is there a CBBE Bodyslide slider set for it as well? If yes, I'd add it in an instant. Is this one not CBBE bodyslide? http://www.loverslab.com/topic/39423-a-noob-does-bodyslide-2hdt-conversions-halted/?p=992208 I will check it out. If it is, this catsuit is going to be added.
Slagblah Posted May 30, 2016 Posted May 30, 2016 Bug Report - Minor (May not be a bug knowing Kimy ) Did the Leon quest tonight and at the start my Forsworn armour and weapons had been upgraded to Fine. When I got them back they were at base level so I had to re-smith them back to where they were. I bet it was that Claudius that switched them, he's a shifty and ill favoured looking fellow Yeah, this is something that came up a while back, but never got fixed. In fact, it's more extreme than just losing the Temper level. All items get reset to their base state, so applied enchantments will also be lost and books/notes that have dynamic content get reset to their original template. I've done some work with the code and have come up with this fix, which not only returns the correct items, but is faster as well. In dcur_leon_ustorf_celllock: Replace: Int i = pl.GetNumItems() While (i > 0) i -= 1 Form Item = pl.GetNthForm(i) if Item != dcslave.dcur_leon_partyclothes additem(Item, pl.GetItemCount(Item), True) endif pl.RemoveItem(Item, pl.GetItemCount(Item), True) EndWhile With: pl.RemoveItem(dcslave.dcur_leon_partyclothes, pl.GetItemCount(dcslave.dcur_leon_partyclothes), True) pl.RemoveAllItems(akTransferTo = self, abKeepOwnership = false, abRemoveQuestItems = true) And in dcur_leon_givestuffback: Replace: Form Item Int i = chest.GetNumItems() While (i > 0) i -= 1 Item = chest.GetNthForm(i) player.additem(Item, chest.GetItemCount(Item), True) chest.RemoveItem(Item, chest.GetItemCount(Item), True) EndWhile With: chest.RemoveAllItems(akTransferTo = player, abKeepOwnership = false, abRemoveQuestItems = true) I set RemoveQuestItems to True because you end up getting everything back before you could do anything with them anyways, but as it turned out in practice, my quest items weren't removed. I'm also not entirely sure about KeepOwnership either, since with it set to False, the stolen state of the items removed and returned during my testing was not changed.
Slorm Posted May 30, 2016 Posted May 30, 2016 Bug Report - Minor (May not be a bug knowing Kimy ) Did the Leon quest tonight and at the start my Forsworn armour and weapons had been upgraded to Fine. When I got them back they were at base level so I had to re-smith them back to where they were. I bet it was that Claudius that switched them, he's a shifty and ill favoured looking fellow Yeah, this is something that came up a while back, but never got fixed. In fact, it's more extreme than just losing the Temper level. All items get reset to their base state, so applied enchantments will also be lost and books/notes that have dynamic content get reset to their original template. I've done some work with the code and have come up with this fix, which not only returns the correct items, but is faster as well. In dcur_leon_ustorf_celllock: Replace: Int i = pl.GetNumItems() While (i > 0) i -= 1 Form Item = pl.GetNthForm(i) if Item != dcslave.dcur_leon_partyclothes additem(Item, pl.GetItemCount(Item), True) endif pl.RemoveItem(Item, pl.GetItemCount(Item), True) EndWhile With: pl.RemoveItem(dcslave.dcur_leon_partyclothes, pl.GetItemCount(dcslave.dcur_leon_partyclothes), True) pl.RemoveAllItems(akTransferTo = self, abKeepOwnership = false, abRemoveQuestItems = true) And in dcur_leon_givestuffback: Replace: Form Item Int i = chest.GetNumItems() While (i > 0) i -= 1 Item = chest.GetNthForm(i) player.additem(Item, chest.GetItemCount(Item), True) chest.RemoveItem(Item, chest.GetItemCount(Item), True) EndWhile With: chest.RemoveAllItems(akTransferTo = player, abKeepOwnership = false, abRemoveQuestItems = true) I set RemoveQuestItems to True because you end up getting everything back before you could do anything with them anyways, but as it turned out in practice, my quest items weren't removed. I'm also not entirely sure about KeepOwnership either, since with it set to False, the stolen state of the items removed and returned during my testing was not changed. Ouch you're right, I just checked and the Unusual Gem quest and stones of Berenziah have been reset. I tried getting them appraised again but it also saying I need to be a full member of the Thieves Guild (which I already am). It's actually a major bug which is a shame as I really like that quest, but I'll go back to an earlier save to be on the safe side I think
Guest Posted May 30, 2016 Posted May 30, 2016 Don't know if anyone already reported this but there is a huge clipping if u use northern bathhouse mod. Dollmaker house and quicksilver bathhouse clipping togetther.
Kimy Posted May 30, 2016 Author Posted May 30, 2016 Bug Report - Minor (May not be a bug knowing Kimy ) Did the Leon quest tonight and at the start my Forsworn armour and weapons had been upgraded to Fine. When I got them back they were at base level so I had to re-smith them back to where they were. I bet it was that Claudius that switched them, he's a shifty and ill favoured looking fellow Yeah, this is something that came up a while back, but never got fixed. In fact, it's more extreme than just losing the Temper level. All items get reset to their base state, so applied enchantments will also be lost and books/notes that have dynamic content get reset to their original template. I've done some work with the code and have come up with this fix, which not only returns the correct items, but is faster as well. In dcur_leon_ustorf_celllock: Replace: Int i = pl.GetNumItems() While (i > 0) i -= 1 Form Item = pl.GetNthForm(i) if Item != dcslave.dcur_leon_partyclothes additem(Item, pl.GetItemCount(Item), True) endif pl.RemoveItem(Item, pl.GetItemCount(Item), True) EndWhile With: pl.RemoveItem(dcslave.dcur_leon_partyclothes, pl.GetItemCount(dcslave.dcur_leon_partyclothes), True) pl.RemoveAllItems(akTransferTo = self, abKeepOwnership = false, abRemoveQuestItems = true) And in dcur_leon_givestuffback: Replace: Form Item Int i = chest.GetNumItems() While (i > 0) i -= 1 Item = chest.GetNthForm(i) player.additem(Item, chest.GetItemCount(Item), True) chest.RemoveItem(Item, chest.GetItemCount(Item), True) EndWhile With: chest.RemoveAllItems(akTransferTo = player, abKeepOwnership = false, abRemoveQuestItems = true) I set RemoveQuestItems to True because you end up getting everything back before you could do anything with them anyways, but as it turned out in practice, my quest items weren't removed. I'm also not entirely sure about KeepOwnership either, since with it set to False, the stolen state of the items removed and returned during my testing was not changed. Doh! I normally don't use/can't use RemoveAllItems as it's not DD friendly, but this is one of the very few situations when it's totally safe to use it, as the quest rules out that you're wearing any DD items at this point. I will replace that code with yours right now! Thanks!
Kimy Posted May 30, 2016 Author Posted May 30, 2016 Don't know if anyone already reported this but there is a huge clipping if u use northern bathhouse mod. Dollmaker house and quicksilver bathhouse clipping togetther. It's mentioned in the ReadMe: CONFLICTS Northern Bathhouses by dourdendevire. http://www.nexusmods...im/mods/27489/?:This mod adds a bathhouse on the spot occupied by the Dollmaker's house. Solution: Don't install this mod when using Cursed Loot.
Leowulf Posted May 30, 2016 Posted May 30, 2016 I can't quite figure out what it is, but there seems to be some incompatibility between Frostfall/Campfire and Deviously Cursed Loot. There wasn't anything useful in my papyrus log (the game just crashed with no error when loading a save), so I won't bother posting it. Whether I have Frostfall started up or not, my game crashes on load with Deviously Cursed Loot activated. I ended up removing Frostfall and Campfire because I would rather use this mod. Might be worth noting a potential conflict on the downloads page. Steps to reproduce: 1. Start a new game with Frostfall and Campfire installed, but without Deviously Cursed Loot installed. 2. Configure all mods loaded. Activate Frostfall or don't - makes no difference. 3. Save and quit. 4. Install or activate Deviously Cursed Loot. 5. Load saved game, configure DCL, and save. 6. Attempt to load the save, either by quitting and restarting or just going to the load menu. 7. Game inexplicably crashes when loading. Repeat this step until you are satisfied that there is no explanation for the behavior. Steps to resolve: 1. Deactivate or uninstall Frostfall and Campfire. 2. Start a new game with Deviously Cursed Loot installed and activated. 3. Save and quit. 4. Start and load your save. 5. Everything works. Conclusion: Frostfall/Campfire can't coexist with Deviously Cursed Loot. It isn't the first time that I have had to deactivate them to play Skyrim with the mods that I want to use.
Kimy Posted May 30, 2016 Author Posted May 30, 2016 There used to be a compatibility patch for Frostfall 2, contributed by a DCL user. It obviously broke when FF3 released and nobody ever made a new one, so yes, these mods are probably not going to work well together these days. I asked around a while ago, but so far nobody has provided a new patch, and I cannot make one either because I don't use FF and thus have no clue what needs to be patched. I have never heard of crash issues, though. But yes, unless someone steps up and makes a patch for the new FF, I will add a line to the Conflicts section of the ReadMe, telling that these two mods are incompatible.
Morferous Posted May 30, 2016 Posted May 30, 2016 There used to be a compatibility patch for Frostfall 2, contributed by a DCL user. It obviously broke when FF3 released and nobody ever made a new one, so yes, these mods are probably not going to work well together these days. I asked around a while ago, but so far nobody has provided a new patch and I cannot make one either because I don't use FF and thus have no clue what needs patched. I have never heard of crash issues, though. But yes, unless someone steps up and makes a patch for the new FF, I will add a line to the Conflicts section of the ReadMe, telling that these two mods are incompatible. Basically one or more items should be made as a heat source. I am unsure if it is worth it though. I am using Frostfall 3. SexLab added it as a soft dependency, so that exposure does not grow during animations. This biggest problem with Frostfall always was those cases, when character freezes during animations. If you can move, then you are likely able to find some sort of fire place. If the playing style does not support it, then just crank the exposure speed down. I am using 0.5 exposure for my female character and 1.0 for my male character. You can all guess which one spends time moving slowly through Skyrim locked in iron chains and which one runs around bashing bandits heads with an axe.
ThatRandomPerson Posted May 30, 2016 Posted May 30, 2016 I'm not sure if this is the place to post this but I'm having a bit of an issue with this mod, maybe it's just down to my own stupidity or maybe there's a conflicting mod or something. Yokes don't work for me. Whenever they are equipped, either by myself or events, my character's hands won't go into the yoke, they'll remain free. See picture: http://i.imgur.com/y5HPiMP.jpg Here's my loadorder if it helps: Skyrim.esmUpdate.esmUnofficial Skyrim Patch.espDawnguard.esmUnofficial Dawnguard Patch.espHearthFires.esmUnofficial Hearthfire Patch.espDragonborn.esmUnofficial Dragonborn Patch.espSexLab.esmSexLabAroused.esmDevious Devices - Assets.esmfox_shop.esmZaZAnimationPack.esmDevious Devices - Integration.esmClimatesOfTamriel.esmhdtHighHeel.esmnotice board.espRSkyrimChildren.esmRaceCompatibility.esmSchlongs of Skyrim - Core.esmDevious Devices - Expansion.esmCreatureFramework.esmdaymoyl.esmTERAArmors.esmHeels Sound.esmSGHairPackBase.esmdcc-soulgem-oven-000.esmApachiiHairFemales.esmApachiiHair.esmHighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.espFNIS.espSkyUI.espClimatesOfTamriel-Dawnguard-Patch.espEnhancedLightsandFX.espGuard Dialogue Overhaul.espWeapons & Armor Fixes_Remade.espLegacyoftheDragonborn.espJKs Skyrim.esp3DNPC.espClothing & Clutter Fixes.espComplete Crafting Overhaul_Remade.espWetandCold.espWetandCold - Ashes.espClimatesOfTamriel-Dragonborn-Patch.espClimatesOfTamriel-Nights-Level-3.espiHUD.espHothtrooper44_Armor_Ecksstra.espSkyrim Immersive Creatures.espRaceMenuMorphsUUNP.espdD - Realistic Ragdoll Force - Realistic.espRevampedExteriorFog.espENB Snow FX.espConvenient Horses.espFacelight.espPurewaters.espethereal_elven_overhaul.espUndeath.espBreezehome_Fully_Upgradable.espOrdinator - Perks of Skyrim.espSexLab_DibellaCult.espSkyrim Immersive Creatures - DLC2.espHothtrooper44_ArmorCompilation.espSexLab_Solutions.espCaptured Dreams.espSexLabNudeCreatures.espSexLabNudeCreaturesDB.espSexLabNudeCreaturesDG.espHentaiCreatures.espSkyrimsUniqueTreasures.espFurther Dark Dungeons for ENB.espClimatesOfTamriel-Dungeons-Hazardous.espClimatesOfTamriel-Interiors-Warm.espCloaks - Dawnguard.espCombat Evolved.espdD - Enhanced Blood Main.espdD-DG-DB-Immersive Creatures EBT Patch.espTheChoiceIsYours.espCloaks.espRun For Your Lives.espWintermyst - Enchantments of Skyrim.espWeapons & Armor_TrueWeaponsLvlLists.espImmersive Weapons.espUFO - Ultimate Follower Overhaul.espSMIM-Merged-All.espSFO - Dragonborn.esp1nivWICCloaks.esp1nivWICSkyCloaksPatch.espAMB Glass Variants Lore.espDifferently Ebony.espWeaponsArmorFixes_ImmersiveWeapons_Patch.espaMidianborn_Skyforge_Weapons.espFootprints.espWhen Vampires Attack.espBrawl Bugs CE.espAchieveThat.espDeadlySpellImpacts.espLovelyHairstylesCE.espMacKom_LoreStylesHairSet.espAcquisitive Soul Gems.espDeviously Cursed Loot.espSimpleSlavery.espDBM_IWIA_Patch.espDBM_IW_Patch.espSexLab-AmorousAdventures.espHearthfireMultiKid.espSize Does Matter HF.espHarvestOverhaulCreatures.espDBM_CCOR_patch.espRound Window Cabin.espDBM_IA_Patch.espEnhancedCharacterEdit.espAP Eyes.espColdharbourDaedra.espRemodeled Armor - Vanilla Replacer.espFoxMerged.espSexLab Eager NPCs.espRecorder Follower Base.espSteelPlateBikini.espBouncy-Bodices-Booties-Belts-Stockings.espnotice board - dragonborn patch.espDragonboneBarbarianArmor.espDragonBoneBikini.espFollower Neisa.espMy Home Is Your Home.espRosaFollower.espForgottenMagic_Redone.espWolfbikini.espApocalypse - The Spell Package.espApocalypse - Ordinator Compatibility Patch.espASG Apocalypse Patch.espHarvestOverhaul.espLostGrimoire.espRSChildren - Complete.espRSChildren_PatchUSKP.espAHZmoreHUD.esp360WalkandRunPlus-RunBackwardSpeedAdjust.espPredator Vision.espImmersive NPC in the dark.espUIExtensions.espAddItemMenu.espFS_UltimateAssortment.espRandom Vampire Attacks in Towns Disabled.espDBM_WAFR Patch.espRSChildren - Legacy Patch.espAzarHairPonyTail 03 - Havok.espFineImperialDress.espbetter_torches_brighter_torchlight.espClothing & Clutter_3DNPC_Patch.espIsh's Respec Mod.espLindsVaerminaHood.espKS Hairdo's.espKS Hairdos - HDT.espCharacterMakingExtender.espUSKP Patcher for RaceCompatibility.espheimu0.espEmfy Cleric Robes.espSexy Robes and Hats.espSchlongs of Skyrim.espSOS - Smurf Average Addon.espDD - Interactions.espDeviouslyHelpless.espGagSFX.espFlemethArmor.espDevious Deviants.espS&D black temptation.espDAO Morrigan's Robes.espMF_RadiantProstitution.espMoreNastyCritters.espGCE NPCs Replacer.espBTRH_Waifu.espBijin Wives.espBijin Warmaidens.espGCE NPCs ReplacerDG.espXPMSE.espSexLab_DibellaCult_Sisters.espBlush When Aroused.espVeronicaFollower.espFNIS_PCEA2.espChaPi 7.espPeroPeroArmorPack2.espNeo's Devilmaid2.espVelvec Outfit.espOsare GothicLolita BU.espnumenume bikini.espYuiH's Screenshot Models - Freyane.espTheEyesOfBeauty.espLeolic.espDragonPlateBrazen.espTVI Alir Armor.espHotPantsMicroBikini.espWiccaHunterOutfit.espPureFantasyMageRobes.espLacey Clover.espHDTTailsEquipable.espAnimated Dragon Wings.espCute Serana.espCute Adoptable.espHearthfireMultiKid_LastName.espNusbieVoices.espNonSexLabAnimationPack.espNecroAnims.espSLAnimLoader.espSGHairPackAIO.espLuxury Collection.espLuxury Collection Vendor.espNo Dragon LODs v2 full.espChakaru 1001 Nights.espRedguard Royal Armor.espWorlds Dawn.espSexLabDefeat.espmslDeviousCaptures.espRippedBodySuit.espzzEstrus.espEstrusChaurus.espyurica_chevaleresse_II [HDT].espPeroPeroArmorPack.esp12FemaleBrows.espSexLab_SOS-Stapon.espGDZZJJDH.espTBBP_Black Leather Thief.espRemodeled Armor - Vanilla Replacer - Dawnguard.espRemodeled Armor - Vanilla Replacer - Dragonborn.espInsanity'sServatorMashup.espTsuntsunArmor7B.espBlacktalonArmorV11UNP.espBlack Jacket.espStrap.espAradiaKatoArmor.esptie.espScarletDawnArmor.espCrimsonTwilightArmor.espRaceChanger.esppchs_loansharks.espBijin NPCs.espMarieRose Wig.espHHairstyles.espnumenume Hair.espFF12FranArmor.espCiri's DLC Outfit.espGwelda Red Riding Hood.espArmorChainMail.espHeadtracking.espAlternate Start - Live Another Life.espccas_starts.espImmerSlave.espASIS-Dependency.esp I've reinstalled my skeleton and I've rerun FNIS, I'm out of ideas.
jaberwocky Posted May 30, 2016 Posted May 30, 2016 Thumbs up for the possible spearhead catsuit, it was the first not-lore-friendly mod I installed. That was before I found this website with mod like these I have a (rather specific) question / request: Could you make the High Security Restraints a bit more configurable (like making it possible to find high security gags or belts, while regular gags and belts are disabled) ? The reason (in my case anyway) My character has to do solicitation for her keys (other options are very very rare). As a result, should my character get locked in a regular chastity device, my character cannot remove any devious items anymore, including the regular chastity belt. But a high security chastity belt however would still be removable. Side note (and probably mentioned before): With the chastity belt of shame as option when failing, my character is often forced to keep wearing devious devices for a while. Or, won't be able to remove new ones for a while. When locked in a chastity belt of shame I suddenly become a lot more reluctant to open chests
Leowulf Posted May 30, 2016 Posted May 30, 2016 There used to be a compatibility patch for Frostfall 2, contributed by a DCL user. It obviously broke when FF3 released and nobody ever made a new one, so yes, these mods are probably not going to work well together these days. I asked around a while ago, but so far nobody has provided a new patch, and I cannot make one either because I don't use FF and thus have no clue what needs to be patched. I have never heard of crash issues, though. But yes, unless someone steps up and makes a patch for the new FF, I will add a line to the Conflicts section of the ReadMe, telling that these two mods are incompatible. Thanks. I'm not that desperate to use Frostfall. It would be nice, but I'll live without it. The issue actually seems to be with Campfire itself (probably). Campfire is a .esm, and Frostfall uses it as a master. It's possible to just run Campfire, however it also causes the same crash behavior with DCL. I'm not sure what would need to be changed to make a compatibility patch either. I reported the issue to Chesko on the FF nexus page bug report tab, but I doubt he will make a patch for a sex mod from LL.
aim4it Posted May 30, 2016 Posted May 30, 2016 I don't think there's a incompatibility between Frostfall and DCL. Been using FF3 and DCL for awhile now and haven't add any problems. More likely its the amount of script threads running that kill papyrus.
Kimy Posted May 30, 2016 Author Posted May 30, 2016 I don't think there's a incompatibility between Frostfall and DCL. Been using FF3 and DCL for awhile now and haven't add any problems. More likely its the amount of script threads running that kill papyrus. The incompatibility is unlikely to be of a technical nature. It's just that Cursed Loot causes you to be...scantily dressed at time, and that does not go well together with a mod about hypothermia.
unmog Posted May 30, 2016 Posted May 30, 2016 I can't quite figure out what it is, but there seems to be some incompatibility between Frostfall/Campfire and Deviously Cursed Loot. There wasn't anything useful in my papyrus log (the game just crashed with no error when loading a save), so I won't bother posting it. Whether I have Frostfall started up or not, my game crashes on load with Deviously Cursed Loot activated. I ended up removing Frostfall and Campfire because I would rather use this mod. Might be worth noting a potential conflict on the downloads page. Steps to reproduce: 1. Start a new game with Frostfall and Campfire installed, but without Deviously Cursed Loot installed. 2. Configure all mods loaded. Activate Frostfall or don't - makes no difference. 3. Save and quit. 4. Install or activate Deviously Cursed Loot. 5. Load saved game, configure DCL, and save. 6. Attempt to load the save, either by quitting and restarting or just going to the load menu. 7. Game inexplicably crashes when loading. Repeat this step until you are satisfied that there is no explanation for the behavior. Steps to resolve: 1. Deactivate or uninstall Frostfall and Campfire. 2. Start a new game with Deviously Cursed Loot installed and activated. 3. Save and quit. 4. Start and load your save. 5. Everything works. Conclusion: Frostfall/Campfire can't coexist with Deviously Cursed Loot. It isn't the first time that I have had to deactivate them to play Skyrim with the mods that I want to use. Sorry to blow your theory out of the water but I use frostfal and campfire with cursed loot with no problem at all, all the time, for a long time now...
Fuscia Posted May 30, 2016 Posted May 30, 2016 I'm not sure if this is the place to post this but I'm having a bit of an issue with this mod, maybe it's just down to my own stupidity or maybe there's a conflicting mod or something. Yokes don't work for me. Whenever they are equipped, either by myself or events, my character's hands won't go into the yoke, they'll remain free. See picture: http://i.imgur.com/y5HPiMP.jpg Here's my loadorder if it helps: Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp SexLab.esm SexLabAroused.esm Devious Devices - Assets.esm fox_shop.esm ZaZAnimationPack.esm Devious Devices - Integration.esm ClimatesOfTamriel.esm hdtHighHeel.esm notice board.esp RSkyrimChildren.esm RaceCompatibility.esm Schlongs of Skyrim - Core.esm Devious Devices - Expansion.esm CreatureFramework.esm daymoyl.esm TERAArmors.esm Heels Sound.esm SGHairPackBase.esm dcc-soulgem-oven-000.esm ApachiiHairFemales.esm ApachiiHair.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp FNIS.esp SkyUI.esp ClimatesOfTamriel-Dawnguard-Patch.esp EnhancedLightsandFX.esp Guard Dialogue Overhaul.esp Weapons & Armor Fixes_Remade.esp LegacyoftheDragonborn.esp JKs Skyrim.esp 3DNPC.esp Clothing & Clutter Fixes.esp Complete Crafting Overhaul_Remade.esp WetandCold.esp WetandCold - Ashes.esp ClimatesOfTamriel-Dragonborn-Patch.esp ClimatesOfTamriel-Nights-Level-3.esp iHUD.esp Hothtrooper44_Armor_Ecksstra.esp Skyrim Immersive Creatures.esp RaceMenuMorphsUUNP.esp dD - Realistic Ragdoll Force - Realistic.esp RevampedExteriorFog.esp ENB Snow FX.esp Convenient Horses.esp Facelight.esp Purewaters.esp ethereal_elven_overhaul.esp Undeath.esp Breezehome_Fully_Upgradable.esp Ordinator - Perks of Skyrim.esp SexLab_DibellaCult.esp Skyrim Immersive Creatures - DLC2.esp Hothtrooper44_ArmorCompilation.esp SexLab_Solutions.esp Captured Dreams.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDB.esp SexLabNudeCreaturesDG.esp HentaiCreatures.esp SkyrimsUniqueTreasures.esp Further Dark Dungeons for ENB.esp ClimatesOfTamriel-Dungeons-Hazardous.esp ClimatesOfTamriel-Interiors-Warm.esp Cloaks - Dawnguard.esp Combat Evolved.esp dD - Enhanced Blood Main.esp dD-DG-DB-Immersive Creatures EBT Patch.esp TheChoiceIsYours.esp Cloaks.esp Run For Your Lives.esp Wintermyst - Enchantments of Skyrim.esp Weapons & Armor_TrueWeaponsLvlLists.esp Immersive Weapons.esp UFO - Ultimate Follower Overhaul.esp SMIM-Merged-All.esp SFO - Dragonborn.esp 1nivWICCloaks.esp 1nivWICSkyCloaksPatch.esp AMB Glass Variants Lore.esp Differently Ebony.esp WeaponsArmorFixes_ImmersiveWeapons_Patch.esp aMidianborn_Skyforge_Weapons.esp Footprints.esp When Vampires Attack.esp Brawl Bugs CE.esp AchieveThat.esp DeadlySpellImpacts.esp LovelyHairstylesCE.esp MacKom_LoreStylesHairSet.esp Acquisitive Soul Gems.esp Deviously Cursed Loot.esp SimpleSlavery.esp DBM_IWIA_Patch.esp DBM_IW_Patch.esp SexLab-AmorousAdventures.esp HearthfireMultiKid.esp Size Does Matter HF.esp HarvestOverhaulCreatures.esp DBM_CCOR_patch.esp Round Window Cabin.esp DBM_IA_Patch.esp EnhancedCharacterEdit.esp AP Eyes.esp ColdharbourDaedra.esp Remodeled Armor - Vanilla Replacer.esp FoxMerged.esp SexLab Eager NPCs.esp Recorder Follower Base.esp SteelPlateBikini.esp Bouncy-Bodices-Booties-Belts-Stockings.esp notice board - dragonborn patch.esp DragonboneBarbarianArmor.esp DragonBoneBikini.esp Follower Neisa.esp My Home Is Your Home.esp RosaFollower.esp ForgottenMagic_Redone.esp Wolfbikini.esp Apocalypse - The Spell Package.esp Apocalypse - Ordinator Compatibility Patch.esp ASG Apocalypse Patch.esp HarvestOverhaul.esp LostGrimoire.esp RSChildren - Complete.esp RSChildren_PatchUSKP.esp AHZmoreHUD.esp 360WalkandRunPlus-RunBackwardSpeedAdjust.esp Predator Vision.esp Immersive NPC in the dark.esp UIExtensions.esp AddItemMenu.esp FS_UltimateAssortment.esp Random Vampire Attacks in Towns Disabled.esp DBM_WAFR Patch.esp RSChildren - Legacy Patch.esp AzarHairPonyTail 03 - Havok.esp FineImperialDress.esp better_torches_brighter_torchlight.esp Clothing & Clutter_3DNPC_Patch.esp Ish's Respec Mod.esp LindsVaerminaHood.esp KS Hairdo's.esp KS Hairdos - HDT.esp CharacterMakingExtender.esp USKP Patcher for RaceCompatibility.esp heimu0.esp Emfy Cleric Robes.esp Sexy Robes and Hats.esp Schlongs of Skyrim.esp SOS - Smurf Average Addon.esp DD - Interactions.esp DeviouslyHelpless.esp GagSFX.esp FlemethArmor.esp Devious Deviants.esp S&D black temptation.esp DAO Morrigan's Robes.esp MF_RadiantProstitution.esp MoreNastyCritters.esp GCE NPCs Replacer.esp BTRH_Waifu.esp Bijin Wives.esp Bijin Warmaidens.esp GCE NPCs ReplacerDG.esp XPMSE.esp SexLab_DibellaCult_Sisters.esp Blush When Aroused.esp VeronicaFollower.esp FNIS_PCEA2.esp ChaPi 7.esp PeroPeroArmorPack2.esp Neo's Devilmaid2.esp Velvec Outfit.esp Osare GothicLolita BU.esp numenume bikini.esp YuiH's Screenshot Models - Freyane.esp TheEyesOfBeauty.esp Leolic.esp DragonPlateBrazen.esp TVI Alir Armor.esp HotPantsMicroBikini.esp WiccaHunterOutfit.esp PureFantasyMageRobes.esp Lacey Clover.esp HDTTailsEquipable.esp Animated Dragon Wings.esp Cute Serana.esp Cute Adoptable.esp HearthfireMultiKid_LastName.esp NusbieVoices.esp NonSexLabAnimationPack.esp NecroAnims.esp SLAnimLoader.esp SGHairPackAIO.esp Luxury Collection.esp Luxury Collection Vendor.esp No Dragon LODs v2 full.esp Chakaru 1001 Nights.esp Redguard Royal Armor.esp Worlds Dawn.esp SexLabDefeat.esp mslDeviousCaptures.esp RippedBodySuit.esp zzEstrus.esp EstrusChaurus.esp yurica_chevaleresse_II [HDT].esp PeroPeroArmorPack.esp 12FemaleBrows.esp SexLab_SOS-Stapon.esp GDZZJJDH.esp TBBP_Black Leather Thief.esp Remodeled Armor - Vanilla Replacer - Dawnguard.esp Remodeled Armor - Vanilla Replacer - Dragonborn.esp Insanity'sServatorMashup.esp TsuntsunArmor7B.esp BlacktalonArmorV11UNP.esp Black Jacket.esp Strap.esp AradiaKatoArmor.esp tie.esp ScarletDawnArmor.esp CrimsonTwilightArmor.esp RaceChanger.esp pchs_loansharks.esp Bijin NPCs.esp MarieRose Wig.esp HHairstyles.esp numenume Hair.esp FF12FranArmor.esp Ciri's DLC Outfit.esp Gwelda Red Riding Hood.esp ArmorChainMail.esp Headtracking.esp Alternate Start - Live Another Life.esp ccas_starts.esp ImmerSlave.esp ASIS-Dependency.esp I've reinstalled my skeleton and I've rerun FNIS, I'm out of ideas. I too ran into trouble with the yokes after upgrading from 5.4 to 5.5, the yoke attach but does not animate the character who instead just hold her arms down her sides. Triggering another devious animation, such as the one after sleeping chastity belted while wearing a yoke puts the arms in the correct place but instead leaves the character stuck in the devious animation. Made sure all dependencies are up to date and ran FNIS, problem persist after starting a new game too. Otherwise I still very much love what this mod adds to Skyrim and its really fantastic of Kimy to have maintained and kept expanding on the mod all this time
Solatium Posted May 30, 2016 Posted May 30, 2016 Hi, great mod, definitely made my playthrough more entertaining. I was wondering, would it be possible to change the slave collar punishment effect for wearing clothes to something more constant? When my character gets punished, she only loses a small portion of health (which is easily offset by the other enchantments I have, including beneficial slave collar effects), and the stun effect only seems to work in third person (at least for me). My idea would be to halve her health/magicka/stamina (maybe even carry weight if we're being cruel), turn off health/magicka/stamina regeneration, and/or turn off benefitial slave collar enchantments until she removes her clothing.
Kimy Posted May 30, 2016 Author Posted May 30, 2016 Hi, great mod, definitely made my playthrough more entertaining. I was wondering, would it be possible to change the slave collar punishment effect for wearing clothes to something more constant? When my character gets punished, she only loses a small portion of health (which is easily offset by the other enchantments I have, including beneficial slave collar effects), and the stun effect only seems to work in third person (at least for me). My idea would be to halve her health/magicka/stamina (maybe even carry weight if we're being cruel), turn off health/magicka/stamina regeneration, and/or turn off benefitial slave collar enchantments until she removes her clothing. The "workaround" loophole to play in 1st person to avoid the animation sequence will be closed in 5.6. The slave collar will force 3rd person when shocking you, so the animations will play. But yes, it might be that I make the punishment harsher, too.
Leowulf Posted May 30, 2016 Posted May 30, 2016 I can't quite figure out what it is, but there seems to be some incompatibility between Frostfall/Campfire and Deviously Cursed Loot. There wasn't anything useful in my papyrus log (the game just crashed with no error when loading a save), so I won't bother posting it. Whether I have Frostfall started up or not, my game crashes on load with Deviously Cursed Loot activated. I ended up removing Frostfall and Campfire because I would rather use this mod. Might be worth noting a potential conflict on the downloads page. Steps to reproduce: 1. Start a new game with Frostfall and Campfire installed, but without Deviously Cursed Loot installed. 2. Configure all mods loaded. Activate Frostfall or don't - makes no difference. 3. Save and quit. 4. Install or activate Deviously Cursed Loot. 5. Load saved game, configure DCL, and save. 6. Attempt to load the save, either by quitting and restarting or just going to the load menu. 7. Game inexplicably crashes when loading. Repeat this step until you are satisfied that there is no explanation for the behavior. Steps to resolve: 1. Deactivate or uninstall Frostfall and Campfire. 2. Start a new game with Deviously Cursed Loot installed and activated. 3. Save and quit. 4. Start and load your save. 5. Everything works. Conclusion: Frostfall/Campfire can't coexist with Deviously Cursed Loot. It isn't the first time that I have had to deactivate them to play Skyrim with the mods that I want to use. Sorry to blow your theory out of the water but I use frostfal and campfire with cursed loot with no problem at all, all the time, for a long time now... I'm thinking it's just a matter of how many script-intensive mods I am trying to run. Frostfall, Hunterborn, Defeat, Death Alternative, FNIS Sexy Move, and Deviously Cursed Loot, to name a few. I had to deactivate FNIS Sexy Move as well. I'll try again with Frostfall and Campfire. Hi, great mod, definitely made my playthrough more entertaining. I was wondering, would it be possible to change the slave collar punishment effect for wearing clothes to something more constant? When my character gets punished, she only loses a small portion of health (which is easily offset by the other enchantments I have, including beneficial slave collar effects), and the stun effect only seems to work in third person (at least for me). My idea would be to halve her health/magicka/stamina (maybe even carry weight if we're being cruel), turn off health/magicka/stamina regeneration, and/or turn off benefitial slave collar enchantments until she removes her clothing. The "workaround" loophole to play in 1st person to avoid the animation sequence will be closed in 5.6. The slave collar will force 3rd person when shocking you, so the animations will play. But yes, it might be that I make the punishment harsher, too. Oh! When do you think 5.6 might be ready? If it's soon, I'll wait to start a new game and just use the newer version.
Kimy Posted May 31, 2016 Author Posted May 31, 2016 Yes, too many script heavy mods will make the Papyrus engine choke. It's not exactly a racing car as far as script engines go. More like an old rusty bicycle. Thumbs up for the possible spearhead catsuit, it was the first not-lore-friendly mod I installed. That was before I found this website with mod like these Looked good at first, but when I tested it there was thin air where my wrists and ankles were supposed to be. Not sure of the catsuit absolutely requires the boots and gloves to be equipped as well, but if it does, I am not sure I can use it after all.
unmog Posted May 31, 2016 Posted May 31, 2016 Hi, great mod, definitely made my playthrough more entertaining. I was wondering, would it be possible to change the slave collar punishment effect for wearing clothes to something more constant? When my character gets punished, she only loses a small portion of health (which is easily offset by the other enchantments I have, including beneficial slave collar effects), and the stun effect only seems to work in third person (at least for me). My idea would be to halve her health/magicka/stamina (maybe even carry weight if we're being cruel), turn off health/magicka/stamina regeneration, and/or turn off benefitial slave collar enchantments until she removes her clothing. The "workaround" loophole to play in 1st person to avoid the animation sequence will be closed in 5.6. The slave collar will force 3rd person when shocking you, so the animations will play. But yes, it might be that I make the punishment harsher, too. If your taking suggestions, I never really liked the zap health punishment. As that can just get you killed, but its easy to heal off. Id remove the damage health part of the punishment, and instead give a very strong magicka and stamina regeneration penalty so it essentially makes you tired and unable to do much. You could have it encumber the character to slow them down by lowering carry capacity by like a 1000 or something [or maybe just prevent from jogging, or slow speed. Cant sprint without stamina at least but could further handicap mobility somehow] or damage skills. But, basically the idea would be to cripple you, not try and directly cause some damage. Unsure if its possible for the shock to actually kill you but even if it not and it brings you to a low percentage of health it just doesnt seem that fitting of the collar unless it was "trying" to kill you. Handicapping you would be better. Speaking of, I think default gags should give a speech skill penalty. Hard to intimidate, persuade, or barter with something stuck in your mouth. Could that be done? I'm thinking it's just a matter of how many script-intensive mods I am trying to run. Frostfall, Hunterborn, Defeat, Death Alternative, FNIS Sexy Move, and Deviously Cursed Loot, to name a few. I had to deactivate FNIS Sexy Move as well. I'll try again with Frostfall and Campfire. Oh! When do you think 5.6 might be ready? If it's soon, I'll wait to start a new game and just use the newer version. Probably. I mean I have hunterborn, defeat, dealth alternative, sexy move and tons as well too. Not that it always works perfectly but Im at over 200 mods at the moment. I also have a pretty good compy though... As far as when its ready, Kimmy never gives dates. I'd guess its probably still a fair bit out since she hasn't mentioned much about it yet so just go and start a new game.
WaffleKing110 Posted May 31, 2016 Posted May 31, 2016 Hi, I'm having some trouble with the "Bound Queen" quest. I can never find the items I'm looking for in the Boss/Ornate chests, even when their spawn rate is 100%. Somehow I got the chastity belt, but in addition there is another error. If i drop the book or place it in a chest and then retrieve it, the quest resets upon my reading it, but I still have the chastity belt. Anybody know what's going on? If someone could just reply with the base IDs of each of the items I bet that would also allow me to progress in the quest... Thanks!
Majin Buu Posted May 31, 2016 Posted May 31, 2016 When using the solicitation option, if client agrees and I am in an interior, player and npc will teleport way off to the side into the out of bounds area and start falling. Other mods that start sex doesn't cause this irritation problem for me.
stroganof Posted May 31, 2016 Posted May 31, 2016 If your taking suggestions, I never really liked the zap health punishment. As that can just get you killed, but its easy to heal off. Id remove the damage health part of the punishment, and instead give a very strong magicka and stamina regeneration penalty so it essentially makes you tired and unable to do much. You could have it encumber the character to slow them down by lowering carry capacity by like a 1000 or something [or maybe just prevent from jogging, or slow speed. Cant sprint without stamina at least but could further handicap mobility somehow] or damage skills. Oh god, please don't do this! I hate speed penalties, bc i already have about 3 or 4 mods applying slows and i'm crawling most of the time. No need for more of that. But, basically the idea would be to cripple you, not try and directly cause some damage. Unsure if its possible for the shock to actually kill you but even if it not and it brings you to a low percentage of health it just doesnt seem that fitting of the collar unless it was "trying" to kill you. Handicapping you would be better. Speaking of, I think default gags should give a speech skill penalty. Hard to intimidate, persuade, or barter with something stuck in your mouth. Could that be done? Yes, the slave collar will eventually kill your pc. Atleast that happend to me last time i ignored it for a short sprint in town. Gags are giving you a speech penalty, if you are using the DD integrated dialog.This feature was there, I didn't notice it for a while though, maybe it was removed? im running with Kimys gag dialog for most of the time, so maybe thats why. @kimy I'd like to bump my idea, hoping for a response *crossingfingers* I had an Idea Since im not that much into all that rape stuff and im kind of missing some humiliation aspect of DCL: How about worn DD Items make a new dialoge option available and the pc needs* to offer her services without any guaranteed benefits (unlike the sex for key option), but with the possibility that the npc unlocks an item before (chastity belt for example to get to the goods) or after (reward: you have been a good slave). Dialoge should be a submissive plea to be of service. It could also/instead of the dialoge be an option for sex attacks. The "assaylants" gather because its common knowledge that women wearing restraints are desperate and will do everything they can to get rid off them. One Npc opens a dialoge and you can choose to turn them down, or be submissive and beg them to use you. (If you are helpless and deny them, obviously there is a good chance the mob just takes what they came for. ) Of course, men in skyrim stash all keys they can find just for such an occasion... This would provide a keyless system to deal with restraints, wich i think would fit great into your awesome mod. cheers *this feature could disable regular keys
Leowulf Posted May 31, 2016 Posted May 31, 2016 @kimy I'd like to bump my idea, hoping for a response *crossingfingers* I had an Idea Since im not that much into all that rape stuff and im kind of missing some humiliation aspect of DCL: How about worn DD Items make a new dialoge option available and the pc needs* to offer her services without any guaranteed benefits (unlike the sex for key option), but with the possibility that the npc unlocks an item before (chastity belt for example to get to the goods) or after (reward: you have been a good slave). Dialoge should be a submissive plea to be of service. It could also/instead of the dialoge be an option for sex attacks. The "assaylants" gather because its common knowledge that women wearing restraints are desperate and will do everything they can to get rid off them. One Npc opens a dialoge and you can choose to turn them down, or be submissive and beg them to use you. (If you are helpless and deny them, obviously there is a good chance the mob just takes what they came for. ) Of course, men in skyrim stash all keys they can find just for such an occasion... This would provide a keyless system to deal with restraints, wich i think would fit great into your awesome mod. cheers *this feature could disable regular keys Sounds like it kind of goes against the spirit of the mod. The men in Skyrim don't seem that nice to me with this mod. It seems more likely that they would just rape a woman and then laugh about not fulfilling the promise of removing items. Wasn't there an option for this with merchants though? Most of them won't help you, but you can set the weight of requiring sex to a higher level than anything else.
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