BillBellochek Posted August 5, 2015 Posted August 5, 2015 If it happens with a completely new game as well (I take it that it does?): Are you sure to have -all- the newest versions of the DDI framework installed? And if you are using custom DD asset replacers such as Bodyslide conversions, these as well? I use Skeuomorph's CBBE HDT conversion for the DD and DDx items excluding the piercings. I use toptoper's CBBE HDT conversion only for the piercings. How old are Skeumorph's assets? Slots were moved around in DDI around the time version 4.7 came out, so all custom asset replacers need to reflect that change. I am actually fairly convinced that this is your culprit, right there. I'll try disabling Skeuomorph's conversion, however wouldn't it stand to reason that this issue would then effect all harness belt combos instead of specifically your harnesses?
Kimy Posted August 5, 2015 Author Posted August 5, 2015 If it happens with a completely new game as well (I take it that it does?): Are you sure to have -all- the newest versions of the DDI framework installed? And if you are using custom DD asset replacers such as Bodyslide conversions, these as well? I use Skeuomorph's CBBE HDT conversion for the DD and DDx items excluding the piercings. I use toptoper's CBBE HDT conversion only for the piercings. How old are Skeumorph's assets? Slots were moved around in DDI around the time version 4.7 came out, so all custom asset replacers need to reflect that change. I am actually fairly convinced that this is your culprit, right there. I'll try disabling Skeuomorph's conversion, however wouldn't it stand to reason that this issue would then effect all harness belt combos instead of specifically your harnesses? Yes, and no. There are different harness models in the game, but you don't necessarily see the difference right away. The ones my custom harnesses are using are actually fairly rare. I am not aware of many mods other then Cursed Loot dropping them.
UnEvenSteven Posted August 5, 2015 Posted August 5, 2015 If it happens with a completely new game as well (I take it that it does?): Are you sure to have -all- the newest versions of the DDI framework installed? And if you are using custom DD asset replacers such as Bodyslide conversions, these as well? I just tested 4.10 and still have the problem with the Cursed or High-Sec Harnesses not appearing while wearing a Cursed/High-Sec Chastity Belt. As before if I have my character wear a belt first the harness won't show or if they wear a harness first the belt won't show. I'm strictly a UNP user so this was tested with the standard UNP body and UNP DD assets. I tested this on not just a new game but pretty much a fresh install of Skyrim. The only mods I have loaded are the requirements to get Cursed Loot working, LAL and SkyUI. I'm good about keeping mods up-to-date (unless they're broken) so all the required mods are their latest versions. Also was it an intentional change to have the Cursed Collar zap our characters if they try to wear to armor or clothing? I ask because I don't think it was ever in your Change Logs and the Cursed Collar started that behavior with 4.7. Just thought it was odd because in 4.7 you changed the Cursed Harness to a non-blocking version so having the collar start zapping seemed to go against that change.
BillBellochek Posted August 5, 2015 Posted August 5, 2015 If it happens with a completely new game as well (I take it that it does?): Are you sure to have -all- the newest versions of the DDI framework installed? And if you are using custom DD asset replacers such as Bodyslide conversions, these as well? I use Skeuomorph's CBBE HDT conversion for the DD and DDx items excluding the piercings. I use toptoper's CBBE HDT conversion only for the piercings. How old are Skeumorph's assets? Slots were moved around in DDI around the time version 4.7 came out, so all custom asset replacers need to reflect that change. I am actually fairly convinced that this is your culprit, right there. I'll try disabling Skeuomorph's conversion, however wouldn't it stand to reason that this issue would then effect all harness belt combos instead of specifically your harnesses? Yes, and no. There are different harness models in the game, but you don't necessarily see the difference right away. The ones my custom harnesses are using are actually fairly rare. I am not aware of many mods other then Cursed Loot dropping them. Alright, just tested it, there's no change. Your harnesses still hide the belt. I disabled both Skeuomorph and toptoper's bodyslide adjusters, removed their folders from MO, and no change. Your harnesses and any belt will not be visible at the same time. I use the CBBE HDT body, by the way.
Slorm Posted August 5, 2015 Posted August 5, 2015 Alright, just tested it, there's no change. Your harnesses still hide the belt. I disabled both Skeuomorph and toptoper's bodyslide adjusters, removed their folders from MO, and no change. Your harnesses and any belt will not be visible at the same time. I use the CBBE HDT body, by the way. Rather oddly I've had the opposite effect with cursed quest, with the belt hiding the harness, didn't pay much attention to it at the time as I use the old Skeuomorph conversion
unmog Posted August 5, 2015 Posted August 5, 2015 If it happens with a completely new game as well (I take it that it does?): Are you sure to have -all- the newest versions of the DDI framework installed? And if you are using custom DD asset replacers such as Bodyslide conversions, these as well? I use Skeuomorph's CBBE HDT conversion for the DD and DDx items excluding the piercings. I use toptoper's CBBE HDT conversion only for the piercings. How old are Skeumorph's assets? Slots were moved around in DDI around the time version 4.7 came out, so all custom asset replacers need to reflect that change. I am actually fairly convinced that this is your culprit, right there. I'll try disabling Skeuomorph's conversion, however wouldn't it stand to reason that this issue would then effect all harness belt combos instead of specifically your harnesses? Yes, and no. There are different harness models in the game, but you don't necessarily see the difference right away. The ones my custom harnesses are using are actually fairly rare. I am not aware of many mods other then Cursed Loot dropping them. Alright, just tested it, there's no change. Your harnesses still hide the belt. I disabled both Skeuomorph and toptoper's bodyslide adjusters, removed their folders from MO, and no change. Your harnesses and any belt will not be visible at the same time. I use the CBBE HDT body, by the way. Now that Im thinking about it, I mentioned a similar problem with the chastity belt and the harness from the cursed collar quest, sometimes the harness would disappear, and sometimes it wouldnt. I never figured out what was causing the problem, but I also have a conversion for the models to better fit the character, though theyre not from Skenomorph, I noticed his weren't updated in awhile so I went on a quest to find different downloads that covered everything. Again though it only effected some of your stuffs, I finished the mission already in my save though so I cant go back to do some testing for ya.
Richard1234 Posted August 5, 2015 Posted August 5, 2015 Same issue here. Have the high security chastity belt and the high security harness equipped. Only one of them will display at any given time. Otherwise functionality is good. I use this conversion for the models: http://www.loverslab.com/files/file/1747-ddddx-bodyslide-22d-cbbe-hdt-body-updated-20150228/ As it's updated for DDI 2.9.0 I thought it should work. In my opinion it's no big issue, perhaps this info will help you track down whatever is causing this, if it's even caused by DCL.
hitman46 Posted August 5, 2015 Posted August 5, 2015 Hey there First of all, thanks a lot for this mod, it's really nice playing with it, very good work. I have a small problem, though, when solicitating, and selecting the dance option, NPCs around will clap their hands, but my character won't dance. Did I made something wrong ?
Farmthat Posted August 6, 2015 Posted August 6, 2015 Kimy! I'm new to modding and it's very slow-going to self-teach, but I was hoping I could use Cursed Loot as a dependency for my mod. The premise is this: I have a few physical traps scattered around skyrim. I had a lot of fun making these... they're animated dwemer drawbridges that spring up and trap the player in a tall metal octagon. At this point, the player has only one option--entering the dwemer tube/door/hatch nearby. Crawling through this results in the player sliding far, far down until being deposited out the end of a broken tube into a room with only one possible escape... a rather ominous-looking conveyor belt that enters a hissing machine at the far end of the crumbling room. After entering into this (relatively) voluntarily, the player proceeds through a few rooms of a haywire Dwemer factory, stuck on an assembly line, until ultimately getting spit out into the wilderness all trussed up... and straight into a quest like damsel in distress or rubber doll. So far, I have the first room roughly built, a crazily working conveyor belt that actually propels the player while melting processors, and a great deal of hope for other features I don't know how to implement. (ideally the player would pass through various "stations" where they're incrementally bound... by animated arms of some sort. I'll use more drawbridges if I have to, tiny TINY drawbridges.)
Kimy Posted August 6, 2015 Author Posted August 6, 2015 Kimy! I'm new to modding and it's very slow-going to self-teach, but I was hoping I could use Cursed Loot as a dependency for my mod. The premise is this: I have a few physical traps scattered around skyrim. I had a lot of fun making these... they're animated dwemer drawbridges that spring up and trap the player in a tall metal octagon. At this point, the player has only one option--entering the dwemer tube/door/hatch nearby. Crawling through this results in the player sliding far, far down until being deposited out the end of a broken tube into a room with only one possible escape... a rather ominous-looking conveyor belt that enters a hissing machine at the far end of the crumbling room. After entering into this (relatively) voluntarily, the player proceeds through a few rooms of a haywire Dwemer factory, stuck on an assembly line, until ultimately getting spit out into the wilderness all trussed up... and straight into a quest like damsel in distress or rubber doll. So far, I have the first room roughly built, a crazily working conveyor belt that actually propels the player while melting processors, and a great deal of hope for other features I don't know how to implement. (ideally the player would pass through various "stations" where they're incrementally bound... by animated arms of some sort. I'll use more drawbridges if I have to, tiny TINY drawbridges.) I am most certainly not keeping you from using Cursed Loot as a dependency for your mod. Go for it and good luck with the project. Sounds fun for sure!
Tanglin Posted August 6, 2015 Posted August 6, 2015 Sorry if this has been asked before, but when my character surrenders in combat due to being brought below the health threshold, all fighting would stop and a message would say "You've surrendered to your fate". But sometimes, it would be followed by "Your enemies refuse to accept your surrender" and then fighting would resume. What does it mean? This enemy cannot be surrendered to?
HarukaYuki Posted August 6, 2015 Posted August 6, 2015 NPCs seem to be pretty adept at boning me through my Chastity belt, is there any way to disable those animations while wearing a locked belt? I thought I set it to have them not remove it.. and they don't, they just kinda go through it.. And it's the 5 key one Cursed Loot tries to filter the animations to accommodate for this, so vaginal sex shouldn't happen when wearing a belt. Mind having me a log if it happens again? Been trying to recreate it, but it hasn't happened again.. Maybe it was just a one-of script hiccup or something
guyver Posted August 6, 2015 Posted August 6, 2015 Kimy! I'm new to modding and it's very slow-going to self-teach, but I was hoping I could use Cursed Loot as a dependency for my mod. The premise is this: I have a few physical traps scattered around skyrim. I had a lot of fun making these... they're animated dwemer drawbridges that spring up and trap the player in a tall metal octagon. At this point, the player has only one option--entering the dwemer tube/door/hatch nearby. Crawling through this results in the player sliding far, far down until being deposited out the end of a broken tube into a room with only one possible escape... a rather ominous-looking conveyor belt that enters a hissing machine at the far end of the crumbling room. After entering into this (relatively) voluntarily, the player proceeds through a few rooms of a haywire Dwemer factory, stuck on an assembly line, until ultimately getting spit out into the wilderness all trussed up... and straight into a quest like damsel in distress or rubber doll. So far, I have the first room roughly built, a crazily working conveyor belt that actually propels the player while melting processors, and a great deal of hope for other features I don't know how to implement. (ideally the player would pass through various "stations" where they're incrementally bound... by animated arms of some sort. I'll use more drawbridges if I have to, tiny TINY drawbridges.) quite nice! can't wait to see the results.
Knightraven8 Posted August 6, 2015 Posted August 6, 2015 So, any chance that we'll see an update soon? I really want to use DCL's combat surrender but I keep turning invincible, which kind of takes the fun out of getting beaten up by bandits Still probably my favorite mod of all time!
wulfgear09 Posted August 6, 2015 Posted August 6, 2015 Sorry if this has been asked before, but when my character surrenders in combat due to being brought below the health threshold, all fighting would stop and a message would say "You've surrendered to your fate". But sometimes, it would be followed by "Your enemies refuse to accept your surrender" and then fighting would resume. What does it mean? This enemy cannot be surrendered to? I had this with animals once when i didn't have them checked to work in sex lab settings .
Kimy Posted August 6, 2015 Author Posted August 6, 2015 So, any chance that we'll see an update soon? I really want to use DCL's combat surrender but I keep turning invincible, which kind of takes the fun out of getting beaten up by bandits Still probably my favorite mod of all time! The 4.x series will see no further updates. I am working on the next major release (5.0) at the moment. And it's getting a new major version number for a reason, so I wouldn't count on seeing it released tomorrow. Sorry if this has been asked before, but when my character surrenders in combat due to being brought below the health threshold, all fighting would stop and a message would say "You've surrendered to your fate". But sometimes, it would be followed by "Your enemies refuse to accept your surrender" and then fighting would resume. What does it mean? This enemy cannot be surrendered to? I had this with animals once when i didn't have them checked to work in sex lab settings . Combat surrender doesn't work on animals, yes (regardless of your SexLab setting), as Cursed Loot has no support for them. It also would reject other mobs if you ruled them out in Cursed Loot's MCM.
wulfgear09 Posted August 6, 2015 Posted August 6, 2015 >snip< Combat surrender doesn't work on animals, yes (regardless of your SexLab setting), as Cursed Loot has no support for them. It also would reject other mobs if you ruled them out in Cursed Loot's MCM. Must of been defeat that kicked in then . I could of sworn i get CL dialogues. And btw my toons want to share a few items with you. >:]
Mister X Posted August 6, 2015 Posted August 6, 2015 The 4.x series will see no further updates. I am working on the next major release (5.0) at the moment. And it's getting a new major version number for a reason, so I wouldn't count on seeing it released tomorrow. But is it possible this month?
Knightraven8 Posted August 6, 2015 Posted August 6, 2015 So, any chance that we'll see an update soon? I really want to use DCL's combat surrender but I keep turning invincible, which kind of takes the fun out of getting beaten up by bandits Still probably my favorite mod of all time! The 4.x series will see no further updates. I am working on the next major release (5.0) at the moment. And it's getting a new major version number for a reason, so I wouldn't count on seeing it released tomorrow. Ooohh that is good news! Any chance of getting some spoilers on what you're working on?
BillBellochek Posted August 6, 2015 Posted August 6, 2015 If it happens with a completely new game as well (I take it that it does?): Are you sure to have -all- the newest versions of the DDI framework installed? And if you are using custom DD asset replacers such as Bodyslide conversions, these as well? I use Skeuomorph's CBBE HDT conversion for the DD and DDx items excluding the piercings. I use toptoper's CBBE HDT conversion only for the piercings. How old are Skeumorph's assets? Slots were moved around in DDI around the time version 4.7 came out, so all custom asset replacers need to reflect that change. I am actually fairly convinced that this is your culprit, right there. I'll try disabling Skeuomorph's conversion, however wouldn't it stand to reason that this issue would then effect all harness belt combos instead of specifically your harnesses? Yes, and no. There are different harness models in the game, but you don't necessarily see the difference right away. The ones my custom harnesses are using are actually fairly rare. I am not aware of many mods other then Cursed Loot dropping them. Alright, just tested it, there's no change. Your harnesses still hide the belt. I disabled both Skeuomorph and toptoper's bodyslide adjusters, removed their folders from MO, and no change. Your harnesses and any belt will not be visible at the same time. I use the CBBE HDT body, by the way. So Kimy, do you have any follow up suggestions as to why we're having this issue? Like I said I disabled and removed Skeuomorph and toptoper's conversions and there has been no change, the belt is still hidden while wearing a Cursed Loot Harness.
Kimy Posted August 6, 2015 Author Posted August 6, 2015 The 4.x series will see no further updates. I am working on the next major release (5.0) at the moment. And it's getting a new major version number for a reason, so I wouldn't count on seeing it released tomorrow. But is it possible this month? I will never commit to deadlines, so no promises there. I am not ruling it out, but that's as far as I will go. So, any chance that we'll see an update soon? I really want to use DCL's combat surrender but I keep turning invincible, which kind of takes the fun out of getting beaten up by bandits Still probably my favorite mod of all time! The 4.x series will see no further updates. I am working on the next major release (5.0) at the moment. And it's getting a new major version number for a reason, so I wouldn't count on seeing it released tomorrow. Ooohh that is good news! Any chance of getting some spoilers on what you're working on? The Leon quest (which some people found traces of in the source a while ago) is already completed and will release with 5.0. Right now I am working on the second part. I have also completed Prison Overhaul integration and partial SlaveTats support. Oh, and the MCM export feature people have been nagging me about. If it happens with a completely new game as well (I take it that it does?): Are you sure to have -all- the newest versions of the DDI framework installed? And if you are using custom DD asset replacers such as Bodyslide conversions, these as well? I use Skeuomorph's CBBE HDT conversion for the DD and DDx items excluding the piercings. I use toptoper's CBBE HDT conversion only for the piercings. How old are Skeumorph's assets? Slots were moved around in DDI around the time version 4.7 came out, so all custom asset replacers need to reflect that change. I am actually fairly convinced that this is your culprit, right there. I'll try disabling Skeuomorph's conversion, however wouldn't it stand to reason that this issue would then effect all harness belt combos instead of specifically your harnesses? Yes, and no. There are different harness models in the game, but you don't necessarily see the difference right away. The ones my custom harnesses are using are actually fairly rare. I am not aware of many mods other then Cursed Loot dropping them. Alright, just tested it, there's no change. Your harnesses still hide the belt. I disabled both Skeuomorph and toptoper's bodyslide adjusters, removed their folders from MO, and no change. Your harnesses and any belt will not be visible at the same time. I use the CBBE HDT body, by the way. So Kimy, do you have any follow up suggestions as to why we're having this issue? Like I said I disabled and removed Skeuomorph and toptoper's conversions and there has been no change, the belt is still hidden while wearing a Cursed Loot Harness. I will have to check it out on my own end, but haven't yet done so. It's on the to-do list.
rhino_4 Posted August 6, 2015 Posted August 6, 2015 Combat surrender doesn't work on animals, yes (regardless of your SexLab setting), as Cursed Loot has no support for them. It also would reject other mobs if you ruled them out in Cursed Loot's MCM. Any chance of adding an enable/disable button for this in the future or is it something you wouldn't consider?
Cora_H Posted August 6, 2015 Posted August 6, 2015 So, any chance that we'll see an update soon? I really want to use DCL's combat surrender but I keep turning invincible, which kind of takes the fun out of getting beaten up by bandits Still probably my favorite mod of all time! The 4.x series will see no further updates. I am working on the next major release (5.0) at the moment. And it's getting a new major version number for a reason, so I wouldn't count on seeing it released tomorrow. Do you found a solution for the surrender problem? In that case I will wait patiently and not install another surrender mod btw. Is there a problem with your spouse as follower? I have disabled the follower option but my spouse (Mjoll the lioness) will always tied up when i trigger a DCL event. And it happens only to Mjoll any other follower is safe and will not tied up.
Blackness blackness is... Posted August 7, 2015 Posted August 7, 2015 Kimy! I'm new to modding and it's very slow-going to self-teach, but I was hoping I could use Cursed Loot as a dependency for my mod. The premise is this: I have a few physical traps scattered around skyrim. I had a lot of fun making these... they're animated dwemer drawbridges that spring up and trap the player in a tall metal octagon. At this point, the player has only one option--entering the dwemer tube/door/hatch nearby. Crawling through this results in the player sliding far, far down until being deposited out the end of a broken tube into a room with only one possible escape... a rather ominous-looking conveyor belt that enters a hissing machine at the far end of the crumbling room. After entering into this (relatively) voluntarily, the player proceeds through a few rooms of a haywire Dwemer factory, stuck on an assembly line, until ultimately getting spit out into the wilderness all trussed up... and straight into a quest like damsel in distress or rubber doll. So far, I have the first room roughly built, a crazily working conveyor belt that actually propels the player while melting processors, and a great deal of hope for other features I don't know how to implement. (ideally the player would pass through various "stations" where they're incrementally bound... by animated arms of some sort. I'll use more drawbridges if I have to, tiny TINY drawbridges.) i like your idea. wanted to say this earlier but got irritated by other things.
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