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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

IDEA... Trapped Books.

 

New magic books, that trap its reader in a magical themed binder or situation...

 

- Ghost like Devious Devices, that can only be unlocked by Magic Keys.

- Magic draining devices, Chastity Belt drains your magic.

- Health draining magical devices, for 1 minute ( 90% health drain ). Ghost - like, they appear, strip you and then disappear after 1 minute...

- Sex magic books, uncontrollable urge to have sex with nearest person or animal. Something like the Kamasutra magic book...

- Breast size magic, increases breast size or decreases it for the day. Also prevents you wearing body armour, as you feel compelled to show them off.

 

BIGGER Breasts... ' You gasp as your breast swell up, you smile. Feeling the urge to show them off... '

 

SMALLER Breasts... ' You exhale loudly, feeling your breasts reduce in size. You remove your clothing, staring down at your shrunken down breasts. They feel very tender, too tender to wear any clothing... '

 

Duration, 1 day...

 

- Cows of Skyrim book, ( if using milk mod economy ), then you get a full on lactation effect... Big breasts and encumberance, until it runs out...

- Hard bondage book, you get trussed up in full rubber gear with locks...

 

Love or hate the ideas, the main thing is that magical books could be brought into the devious devices list. The theme of the book, told by the title. And when its opened, its too late...

 

 

 

 

Posted

IDEA... Trapped Books.

 

New magic books, that trap its reader in a magical themed binder or situation...

 

 

I'd like it if the traps could somehow be based on the actual book triggering the event (and using 'vanilla' books, not new ones that are obvious traps), as a twist on the title/contents, rather than seemingly random ones.

 

This concept intrigues me.

Posted

Something I was wondering about, the full rubber suit, Took me for every to get all the key's to remove it.

 

1. I was wondering if after having aquired all the key's to remove it if it could be swapped out for one that did not have to use so many keys' to remove.

 

I mean I like my Zipsuit better ( http://www.nexusmods.com/skyrim/mods/50301/?), as it is TBBP, and a much better form fit, as well as it is not a body replacer, and allows me to mix, and match different shoes with little or no clipping, and it's transparency makes it just sort of neater, but I also like the look of the full rubber suit. It would be nice to have it as and Item to wear sometime's with out the troublesome removal. Of course after you had completed it's removal at least once.

 

 I mentioned swapping it out only because that would still allow the entrapment, from original ( I would think be easier swapping it out, for an unlocked version ) should it happen again the original would be the one placed on you.  It's just that the 4 lock system for each, and every piece is sort of a Plague :) for just wearing around.

Posted

Hey that Transparant Zipsuit says its something you can use if you give credit.

 

Plus its 7B tbbp and there's a CBBE and UNPB option as well. 

 

It'd be nice if it had a black latex texture, I'd prefer that over the CBBE rubber suit cause well stuff would overlap better you know.

Posted

yes I have it in the mod I am working on, I had read that too, I like it a lot, have been using it for a long time. I have modded it's armor rating, and tweaked some of it's options.

 

   What I like best is it is not a body replacer, and it is adaptable to some extent to many different mix, and match items.

 

I have a theory, that because of its free to use with a little credit, that is has been adapted by many people, and in some case's just re textured.

 

DarkStandalone ( http://www.nexusmods.com/skyrim/mods/42398/?) is another Mod, but it is a full body mod, I think many may have twisted it's Nif to fit there textures, it did not last time I looked have any TBBP, which is a turn off for me on many outfit's.

 

But it used I think meshes fron shinyrubber or something like that catsuit. I never really liked that one, but it may have been updated, I might re look at it.

 

 

EDIT yeah I just looked thats where this rubber suit came from, it is easy to see, even the shoes. From the CBBE shiny rubber cat suit. and the CBBE part is why I seldom gave it a second thought.

 

http://www.nexusmods.com/skyrim/mods/41534/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D41534%26preview%3D&pUp=1

 

 

By the way nothing wrong with CBBE, but I have everything for a UNPB body base with a UNP mesh, and i don't feel like going through the Trouble of swapping it all out for one silly piece of armor I like.

 

EDIT::: The zip suit does have another color option,

 

But as I had installed the clear, I had to go in, and make another nif, and armor, and make another zip suit in the darker or black color. I also made one in Red just for giggles

 

 

here is image

 

post-123-0-44146900-1428980336_thumb.jpg

post-123-0-26450700-1428981315_thumb.jpg

Posted

I had a look at the transparent suit, but it seems there is no Bodyslide support for it, if I am not totally mistaken? I'd otherwise use it, but Bodyslide support is an absolute requirement for anything that goes into Cursed Loot.

Posted

A few more bug reports and suggestions...

 

 

Bugs:

  1. Can fast travel while restrained in armbinder/yoke by using the quest objectives menu (J) and then pressing M from there. I bring this up because I noticed that DH's fast travel restriction doesn't have this workaround, as you get the "you cannot fast travel from this location" message if you try it while equipped with a DH supported device.
  2. When in a high security yoke, you can't get the dialogue option from the blacksmith to remove it for free if you don't have the money, like you can with the arm binder variant. Furthermore there's no context clues from other NPCs or struggling to indicate the yoke is a high security device you need a blacksmith for.
  3. When a sex attack occurs and un-equips your current weapon, your previously equipped weapon is then equipped. This can lead to camera glitches and more if the attack proceeds and you're stuck in an aggressive posture with a weapon drawn.

Suggestions:

  1. Friendly NPCs should not trigger sex attacks when the player is in combat. I've had numerous times when my follower has interrupted a battle to rape me while a hostile NPC continued their attack and killed us both. It's really immersion breaking.
  2. I might have mentioned before more options for attack triggers, but one specific one I noticed is that the bondage trigger includes boots... in lieu of other options, it should probably only include binders, yokes, and blindfolds.
  3. Cursed Loot events should not trigger normally if the player is already wearing all eligible devices, or perhaps should just give a quick message saying you found a device but were unable to put it on, rather than blacking out, coming to, and then getting the generic "some restraints" message while nothing equips. It's not a big deal, but it can get kinda tedious when you're bound up and horny in a dungeon looking desperately through containers for keys, and every third container triggers an event.
Posted

I had a look at the transparent suit, but it seems there is no Bodyslide support for it, if I am not totally mistaken? I'd otherwise use it, but Bodyslide support is an absolute requirement for anything that goes into Cursed Loot.

 

If you mean Sexy Transparent Zipsuit, it has bodyslide files included with the nexus mod (further down as "optional" downloads).  Skyrimfloo seems to have done some tweaks to it in the bodyslide conversion list thread here for belly nodes, altho I never tried it as I had no issues with the default bodyslide files.

Posted

IDEA... Trapped Books.

 

New magic books, that trap its reader in a magical themed binder or situation...

 

- Ghost like Devious Devices, that can only be unlocked by Magic Keys.

- Magic draining devices, Chastity Belt drains your magic.

- Health draining magical devices, for 1 minute ( 90% health drain ). Ghost - like, they appear, strip you and then disappear after 1 minute...

- Sex magic books, uncontrollable urge to have sex with nearest person or animal. Something like the Kamasutra magic book...

- Breast size magic, increases breast size or decreases it for the day. Also prevents you wearing body armour, as you feel compelled to show them off.

 

BIGGER Breasts... ' You gasp as your breast swell up, you smile. Feeling the urge to show them off... '

 

SMALLER Breasts... ' You exhale loudly, feeling your breasts reduce in size. You remove your clothing, staring down at your shrunken down breasts. They feel very tender, too tender to wear any clothing... '

 

Duration, 1 day...

 

- Cows of Skyrim book, ( if using milk mod economy ), then you get a full on lactation effect... Big breasts and encumberance, until it runs out...

- Hard bondage book, you get trussed up in full rubber gear with locks...

 

Love or hate the ideas, the main thing is that magical books could be brought into the devious devices list. The theme of the book, told by the title. And when its opened, its too late...

I postet this few months ago, maybe this coult be a quest.

The 6 Books

 

Naked Course:

 

You go to your Breezehome find a magical book and when you open this book you see it is empty. Now you close this book

and have a strange feeling that something ist not wrong. Your armor, boots, gloves and helmet are in your inventory but you can´t

pull them on.

 

You can´t go out, because what the people are thinking when you are naked. So you sleep first, in hope this is only a nightmare.

Now you wake up in a dungeon in the middle of nowehre. There you find some letters: first letter: can i break this course somehow? 

I find an other strange magical book, but i´m to scared to open it. So i hide it to save me and other people but it´s missing now.

Someone took this book and in don´t know who. I find a speer a very small one, it could belong to one of the rieklings. )

Next letter: I find a way out here but going naked outside feels strange and outside i heard bandits or thiefs there. Maybee i

try it in the night to go out.

 

When you make it to the rieklings there you find this book and a death body. If you open the book you feel strange again now you get a big tatoo on your body ( qayl tat ) and all stuff in the inventory is gone.After opening the second book twice you can read how to break this course. You read in this book: You need 4 more books to break this course,but be warnt each book make this course worse. Book 3 course: all the people if see you naked call the guards to arrest you.Book 4 course: all people they see rape you many times after that they call the guards and you will be arrested. Book 5 course: you get an invisible plug with no belt, you can´t touch it or pull it out. Book 6 course xD: a spirit come out this book and will tell you how break this course.

 

You must make one mission for each course to break it.

It could be:

You must have sex with one from all species.

You have to survive 2 days in a cave with many thiefes they rape you.

You must find the amazonen village and you have to be there toy.

You must be a sexslave for the bounty hunter in there prison. Sometimes you are raped on the reck, X cross or other stuff like this if the animation some time are made for this.

You have to rape a guard

 

Now you can kill the guy, and complete you mission. Search the guys pockets and you find the 8. book. In this book: One course is unbreakable and you choose what course it is. If you brake allready all courses you get all back again with the 8. book. You get the course you have chosen and the other disapear. Don´t read the book again because you get the next unbreakable course.

 

More mod ideas was there http://www.loverslab.com/topic/36749-mod-ideas-for-modder/

Posted

 

Suggestions:

 

  1. I might have mentioned before more options for attack triggers, but one specific one I noticed is that the bondage trigger includes boots... in lieu of other options, it should probably only include binders, yokes, and blindfolds.

 

Personally I like the boots being a trigger and would not like to see them removed

 

Posted

 

 

Suggestions:

 

  1. I might have mentioned before more options for attack triggers, but one specific one I noticed is that the bondage trigger includes boots... in lieu of other options, it should probably only include binders, yokes, and blindfolds.

 

Personally I like the boots being a trigger and would not like to see them removed

 

 

 

They will not be removed. :)

 

Personally I think that a person wearing slave boots would be at a severe disadvantage when defending herself and the restraint would make it impossible for her to run away either, so that's why I added them to the list. But I will add a toggle for them, so people not liking this feature can disable them. This is Cursed Loot, Home of the Million MCM Toggles, so it would be strange not to let people decide in this case. ;)

Posted

Huhu Kimy,

 

may i ask for eventually future updates, if it is possible to choose, what a collar see as "naked" or not?

For example some mods for piercings or equipable pubic hair, earings, panties, etc. using slots which have to be unequiped while wearing a collar because of:

"Slaves have to be naked...ZAAP!" :D

 

Atm only rings and amulets by default can be worn.

 

greetings

Mart

Posted

 

 

 

Suggestions:

 

  1. I might have mentioned before more options for attack triggers, but one specific one I noticed is that the bondage trigger includes boots... in lieu of other options, it should probably only include binders, yokes, and blindfolds.

 

Personally I like the boots being a trigger and would not like to see them removed

 

 

 

They will not be removed. :)

 

Personally I think that a person wearing slave boots would be at a severe disadvantage when defending herself and the restraint would make it impossible for her to run away either, so that's why I added them to the list. But I will add a toggle for them, so people not liking this feature can disable them. This is Cursed Loot, Home of the Million MCM Toggles, so it would be strange not to let people decide in this case. ;)

 

 

Sounds good to me :)

 

I've had a look at this one:

 

A few more bug reports and suggestions...

 

 

Bugs:

  1. When a sex attack occurs and un-equips your current weapon, your previously equipped weapon is then equipped. This can lead to camera glitches and more if the attack proceeds and you're stuck in an aggressive posture with a weapon drawn.

 

I wasn't able to reproduce it. When the attack occurs the weapon is sheathed and the animation plays out, at the end the pc is naked with no weapon which is correct. Perhaps boundmew could let you have a log.

 

Posted

I started to get some sort of bloat, while playing the game, plowed my FPS to unbelievable slow rates.

 

Finally cleared your mod out of the profile, shut system down, restarted, deleted all saves that had DDCL in them, and went to a save that had never had Cursed loot, or estrus, in it.

 

Deleted all my Log file's. restarted the game, loaded the save that had never seen or even knew that Cursed loot existed, and  made a save, and quit.

 

Still I my Papyrus log is filled with this

warning: Could not find type dcur_cursedloot in the type table in save

 also bloated with "warning: Property slnc" warnings. I know those have nothing to do with your mod, but they are another problem of the same sort I think.

 

why is this, and how do I fix it? Surely every mod that I install is not going to flood my log with constant junk, even if it is harmless, it is a problem for me.

 

I hope there is some easy solution for this.. Please.

 

Here is Papyrus log.

 

 

Papyrus.0.7z

Posted

I started to get some sort of bloat, while playing the game, plowed my FPS to unbelievable slow rates.

 

Finally cleared your mod out of the profile, shut system down, restarted, deleted all saves that had DDCL in them, and went to a save that had never had Cursed loot, or estrus, in it.

 

Deleted all my Log file's. restarted the game, loaded the save that had never seen or even knew that Cursed loot existed, and  made a save, and quit.

 

Still I my Papyrus log is filled with this

warning: Could not find type dcur_cursedloot in the type table in save

 also bloated with "warning: Property slnc" warnings. I know those have nothing to do with your mod, but they are another problem of the same sort I think.

 

why is this, and how do I fix it? Surely every mod that I install is not going to flood my log with constant junk, even if it is harmless, it is a problem for me.

 

I hope there is some easy solution for this.. Please.

 

Here is Papyrus log.

 

slnc is not related to Cursed Loot. I don't know what exactly it is, but from what I gathered from reading your log, it's a bestiality mod.

 

Also...while "dcur_" is indeed the prefix I am using for my scripts, there is no variable or editor ID called dcur_cursedloot anywhere in my source. I just ran grep on my repository, to make sure. I am...confused. oO

 

Posted

Me to, and yes I knew slnc had nothing to do with you game, it is i ythink sex lab nasty critters or something.

 

 

But I don't understand why it shows even in games that do not have, or have never had Dcur installed.  I mean the game bloat problem I may have caused, but I had a save from before any Estrus or Cursed loot were ever installed, and that is what i went back too. You know a fail safe save, I made before even considering adding your mod or Estrus for sure, and I love Cotyounoyume stuff, he is very good at some of the things he does, I have even had chats with on line.

 

But I will not leave his stuff installed long normally, as it sometimes causes problems. I like to load it and use it a bit, then un install, and go back to and earlier save.

 

1. I did a search in my main game folder the steam one, found no dcur there at all, not in scripts or anywhere. I had thought maybe I had some left over from some earlier install. but nope nothing there.

 

2. I went to My ModOrganizer, and of course there are dcur entries there, but it is not activated, and not installed in the profile at all.

 

I was very much in hope you could direct me to what I had that is messed up, or not right.

 

3. I will move to another profile I have that has Fore sure never even seen Cursed loot in any way, and see if this carries over to it as well. That would be rather bothersome for sure if that was the case.

 

4. I do not understand json at all, does it somehow, store things in a strange way that could cause this ? I am grabbing at straw's.

 

EDIT:: you do not use OngameUpdate do you, I mean I use Ongamesingleupdate a lot, but have always been afraid to use the bare one that runs constantly, and if game is removed will still be there, But even that would be only in the save, and i have gone back before that, so that should not be the case.. Just a nother dumb Idea of mine :(

 

Posted

Me to, and yes I knew slnc had nothing to do with you game, it is i ythink sex lab nasty critters or something.

 

 

But I don't understand why it shows even in games that do not have, or have never had Dcur installed.  I mean the game bloat problem I may have caused, but I had a save from before any Estrus or Cursed loot were ever installed, and that is what i went back too. You know a fail safe save, I made before even considering adding your mod or Estrus for sure, and I love Cotyounoyume stuff, he is very good at some of the things he does, I have even had chats with on line.

 

But I will not leave his stuff installed long normally, as it sometimes causes problems. I like to load it and use it a bit, then un install, and go back to and earlier save.

 

1. I did a search in my main game folder the steam one, found no dcur there at all, not in scripts or anywhere. I had thought maybe I had some left over from some earlier install. but nope nothing there.

 

2. I went to My ModOrganizer, and of course there are dcur entries there, but it is not activated, and not installed in the profile at all.

 

I was very much in hope you could direct me to what I had that is messed up, or not right.

 

3. I will move to another profile I have that has Fore sure never even seen Cursed loot in any way, and see if this carries over to it as well. That would be rather bothersome for sure if that was the case.

 

4. I do not understand json at all, does it somehow, store things in a strange way that could cause this ? I am grabbing at straw's.

 

EDIT:: you do not use OngameUpdate do you, I mean I use Ongamesingleupdate a lot, but have always been afraid to use the bare one that runs constantly, and if game is removed will still be there, But even that would be only in the save, and i have gone back before that, so that should not be the case.. Just a nother dumb Idea of mine :(

 

The SLNC spam is from sexlab nude creatures, part of the more nasty critters pack.  The authors are aware of it and while it looks gross, apparently it is harmless as the warnings only fire on initial game load and aren't an indication of any stability issues.  Those will show in any game that uses more nasty critters.

 

Only thing I can think of to test is if you still get that spam after starting a completely new save, I don't use mod organizer myself.  If you don't get messages doing that, you could try save cleaning one of the "clean" saves you have to see if somehow they haven't been accidentally loaded with the mod active.

Posted

Yes I sort of knew the property warning about the SLNC, was basically harmless, I don't like it, it clutters up trying to find real problems, but yes it is because they have overwrite the source files, as best i understand, and the warnings are about this.

 

I don't like it, but understand it's mostly harmless nature. I do hope they fixx it, if every mod did this you would soon fill all four log's with property no found warning's, and this could make finding real problems a rather difficult proceedure :(

 

 

1. At least My otther profiles do not get that dcur_ loot thing, in there Log. I do not know why this cam up in the only one I installed you Mod in.. Kimy, I was just hopeful that you could explain it :-/

 

2. I work very hard to try, and keep my Profile's mostly clean of troublesome error's, It is mostly impossibe, but I try to stay on top of it, as best I can. this one I just do not understand.

Posted

A few more things I noticed (not sure if it has already been reported)

 

In the glove locking dialog, branch dcur_openglovesdlg_b1t, topic dcur_openglovesdlg_b1tTopic: The first info (where the gloves are locked) links to dcur_openglovesdlg_b1t2 and dcur_openglovesdlg_b1t3 (where you can complain or appreciate the locking). But these two topics are never reached because dcur_openglovesdlg_b1tTopic itself is already flagged as Goodbye. Is this intended?

 

Possible device comment/action:

  • When the player is wearing inflatable plugs, the NPC could comment on that and then reach down to squeeze them.
  • When wearing shock items (plugs or piercing), have the NPC take out a "remote control crystal" or whatever and give the player a jolt.
  • NPCs could mess around with the plug on panel gags.

 

The Simple boots from the Shiny Catsuits mod should be lockable, too. ;)

 

When I remove the plug from the slave gag so I can "gag-talk" again, it still shows on the gag.

 

During the Cursed Collar quest: It happened to me twice that the game selected the very chest I was already standing in front of as the next destination. Perhaps when randomly choosing a new location, the one you're currently at should be excluded. Although I'm not sure if it's such a big deal.

 

 

And a question: After I installed your mod, a few of the blocking dialogs in my own didn't work anymore. Because yours had higher priority. Is it really necessary to use such high priorities on your blocking dialogs? You seem to go all the way up to 99. On stuff that is basically generic (affects almost every NPC). If I want to put a dialog above that for a very specific NPC under specific circumstances, all I have left is 100 and 255 (everything above 100 gets converted to 255). So I (and probably other modders as well) have only two priorities left to work with.

 

I don't mean to complain. If you've got to do it, you've got to do it. But unless I miss something, it leaves awful little room for the rest of us. Instead of using 50, 60, 70, 80, 90, 95 and 99, could you not instead use 50, 51, 52, 53, 55, 56 and 57? Or steps of 2 or 3 in case you want to put something between them? Then there would still be 75-100 for story related overrides. Or am I overlooking something?

Posted

 

IDEA... Trapped Books.

 

New magic books, that trap its reader in a magical themed binder or situation...

 

 

I'd like it if the traps could somehow be based on the actual book triggering the event (and using 'vanilla' books, not new ones that are obvious traps), as a twist on the title/contents, rather than seemingly random ones.

 

This concept intrigues me.

 

 

Book traps would be good if magical, as well as short term. Between 10 minutes and 1 day, so they'd be different than other traps.

 

Short term could even be trapped in magical items, that release you after a set amount of time. Hindering your progress for a while, such as making you Lydia's bitch for the day ( sex every hour ), but only temporary. Unlike stuff like the Yokes, that severly punish you.

 

Effects...

 

- Sex pheremone... Be used sexually by your helpers, sexually every hour. ( Duration 1 day ).

- Spanish Fly... You're at 100% arousal for the day.

- Nudity mist... You're unable to wear clothing for the day.

- Butterfingers curse... You can't wield weapons for the day. Glowing gloves lock onto your hands, you can only use magic.

- Magical Orgasm boots... When you sprint, your arousal rises until it eventually reaches 100%. You then Orgasm loudly, attracting all nearby enemies. ( I like this one ).

- Lady Godiva curse... When you ride a horse, you will undress all your clothing. ( duration 1 day ). Fun if you have Frostfall, or the nudity gets you raped ticked in the MCM.

- Squatting curse... Whenever you sneak, all your clothing will fall to the ground. ( duration 1 day ).

- Sexual encumberance... Your encumberance will drop 10 points per game hour, until you can only walk. Having sex will boost it up to full again, time to start whoring yourself out again. ( duration 1 day ), ( no waiting or sleeping, as it adds a caffeine like effect ).

 

Posted

 

 

IDEA... Trapped Books.

 

New magic books, that trap its reader in a magical themed binder or situation...

 

 

I'd like it if the traps could somehow be based on the actual book triggering the event (and using 'vanilla' books, not new ones that are obvious traps), as a twist on the title/contents, rather than seemingly random ones.

 

This concept intrigues me.

 

 

Book traps would be good if magical, as well as short term. Between 10 minutes and 1 day, so they'd be different than other traps.

 

Short term could even be trapped in magical items, that release you after a set amount of time. Hindering your progress for a while, such as making you Lydia's bitch for the day ( sex every hour ), but only temporary. Unlike stuff like the Yokes, that severly punish you.

 

Effects...

 

- Sex pheremone... Be used sexually by your helpers, sexually every hour. ( Duration 1 day ).

- Spanish Fly... You're at 100% arousal for the day.

- Nudity mist... You're unable to wear clothing for the day.

- Butterfingers curse... You can't wield weapons for the day. Glowing gloves lock onto your hands, you can only use magic.

- Magical Orgasm boots... When you sprint, your arousal rises until it eventually reaches 100%. You then Orgasm loudly, attracting all nearby enemies. ( I like this one ).

- Lady Godiva curse... When you ride a horse, you will undress all your clothing. ( duration 1 day ). Fun if you have Frostfall, or the nudity gets you raped ticked in the MCM.

- Squatting curse... Whenever you sneak, all your clothing will fall to the ground. ( duration 1 day ).

- Sexual encumberance... Your encumberance will drop 10 points per game hour, until you can only walk. Having sex will boost it up to full again, time to start whoring yourself out again. ( duration 1 day ), ( no waiting or sleeping, as it adds a caffeine like effect ).

Nice effect ideas and like the collars the player can chose in mcm how long the effects can take^^

Posted

Effects...

 

 

- Lady Godiva curse... When you ride a horse, you will undress all your clothing. ( duration 1 day ). Fun if you have Frostfall, or the nudity gets you raped ticked in the MCM.

 

or if a horse mod came out for belly riding it could curse the target by forcing them under a horse all day with a uncontrollable horse that would walk where ever it wanted so the player couldnt controll it so it could walk to towns and other locations causing embarresment to the player with custom dialogs like did you see that a horse was breeding with his rider she must be a slut

 

or something like that

Posted

Huhu Kimy,

 

may i ask for eventually future updates, if it is possible to choose, what a collar see as "naked" or not?

For example some mods for piercings or equipable pubic hair, earings, panties, etc. using slots which have to be unequiped while wearing a collar because of:

"Slaves have to be naked...ZAAP!" :D

 

Atm only rings and amulets by default can be worn.

 

greetings

Mart

 

There are so many mods around introducing so many custom items that trying to whitelist the ones that aren't clothing in the truest sense would be a completely futile endeavour. Some of these items you listed I am wondering why their respective authors added clothing/armour tags to them (that's what Cursed Loot reacts to, so they obviously did). On the other hand I don't want to water down the nudity-enforcement feature by blanket-allowing entire slots - and that would be the only viable alternative to keyword checking.

 

And a question: After I installed your mod, a few of the blocking dialogs in my own didn't work anymore. Because yours had higher priority. Is it really necessary to use such high priorities on your blocking dialogs? You seem to go all the way up to 99. On stuff that is basically generic (affects almost every NPC). If I want to put a dialog above that for a very specific NPC under specific circumstances, all I have left is 100 and 255 (everything above 100 gets converted to 255). So I (and probably other modders as well) have only two priorities left to work with.

 

I don't mean to complain. If you've got to do it, you've got to do it. But unless I miss something, it leaves awful little room for the rest of us. Instead of using 50, 60, 70, 80, 90, 95 and 99, could you not instead use 50, 51, 52, 53, 55, 56 and 57? Or steps of 2 or 3 in case you want to put something between them? Then there would still be 75-100 for story related overrides. Or am I overlooking something?

 

Hm, most of the time I am using priorities in the 70s for my dialogue, except when I really -mean- that I want my dialogue to take over, no matter what. I know one example of when I did that is the slave gag override. That item is meant to prevent you from speaking under any circumstance, period. I really don't want it to be overriden by anything, as the entire meaning of this item is that you can't -ever- speak. Actually as far as I can remember that's the only priority 99 dialogue I made. The only other truly high priority one are the carriage override while wearing a yoke - also something that I really mean to take priority and the slut collar scene (the latter is probably the most intrusive of my dialogues, but it will trigger once per NPC and only while the item is worn - and then you can talk to the person normally anyway)

The device comments (which are probably the bits of my writing you are going to see most often) are medium high priority at 70. There is still plenty of room left to override them. Also this dialogue will show only every now and then anyway, so it's not terribly intrusive. They won't show up next time you talk to the same person. I can't see in what way that's going to break any quest.

In the end I must admit that I don't really understand why any of this would be a problem. Most of my dialogue takes over only for a very short time and only under certain circumstances.

 

 

 

IDEA... Trapped Books.

 

New magic books, that trap its reader in a magical themed binder or situation...

 

 

I'd like it if the traps could somehow be based on the actual book triggering the event (and using 'vanilla' books, not new ones that are obvious traps), as a twist on the title/contents, rather than seemingly random ones.

 

This concept intrigues me.

 

 

Book traps would be good if magical, as well as short term. Between 10 minutes and 1 day, so they'd be different than other traps.

 

Short term could even be trapped in magical items, that release you after a set amount of time. Hindering your progress for a while, such as making you Lydia's bitch for the day ( sex every hour ), but only temporary. Unlike stuff like the Yokes, that severly punish you.

 

Effects...

 

- Sex pheremone... Be used sexually by your helpers, sexually every hour. ( Duration 1 day ).

- Spanish Fly... You're at 100% arousal for the day.

- Nudity mist... You're unable to wear clothing for the day.

- Butterfingers curse... You can't wield weapons for the day. Glowing gloves lock onto your hands, you can only use magic.

- Magical Orgasm boots... When you sprint, your arousal rises until it eventually reaches 100%. You then Orgasm loudly, attracting all nearby enemies. ( I like this one ).

- Lady Godiva curse... When you ride a horse, you will undress all your clothing. ( duration 1 day ). Fun if you have Frostfall, or the nudity gets you raped ticked in the MCM.

- Squatting curse... Whenever you sneak, all your clothing will fall to the ground. ( duration 1 day ).

- Sexual encumberance... Your encumberance will drop 10 points per game hour, until you can only walk. Having sex will boost it up to full again, time to start whoring yourself out again. ( duration 1 day ), ( no waiting or sleeping, as it adds a caffeine like effect ).

 

 

Love the book ideas. Expect it to happen. :)

 

I got the "you awake from a nightmare" event from sleeping in a dungeon and it bugged out. The log looked fine except for the message "Rape event cancelled. No mobs nearby..." but didnt recover the character from bleedout animation, so i had to reload a previous save.

 

Yes, that's a known issue. Will be fixed! :)

Posted

just thought of something what about a framed option when you open a chest or barrel or something itll put a stolen item in your inventory and when in a city a gaurd will run up and arrest you to parade you around the city in the nude then carted off to the jail but itll need to be rigged so it doesnt effect the stats like normal jail does unless you want to have a big cage in each city with a bedroll in for the player to sleep in for that framed quest thing ?

 

if you do try that itll need the item to be quest bound so the player cant dump it like they can normal items either have the player follow without being bound or have them bound with armbinders and stuff

Posted

just thought of something what about a framed option when you open a chest or barrel or something itll put a stolen item in your inventory and when in a city a gaurd will run up and arrest you to parade you around the city in the nude then carted off to the jail but itll need to be rigged so it doesnt effect the stats like normal jail does unless you want to have a big cage in each city with a bedroll in for the player to sleep in for that framed quest thing ?

 

if you do try that itll need the item to be quest bound so the player cant dump it like they can normal items either have the player follow without being bound or have them bound with armbinders and stuff

 

Sounds fun, but it's also a lot of work. That would take a while to make. I wanted to do something involving the city guard for a while, though. We will see. :)

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