jorgenpr Posted April 11, 2015 Posted April 11, 2015 With the DiD quest stuck on my game, is there a way to reset without reverting back? I tried setting all the lock variables to 0, the quest is out of my quest log but I'm still getting errors that say the DiD quest is active and so no events will trigger. I'm also getting tons of keys dropping for DiD items, despite not having any locked on. Edited: Also, is there a way to disable events while enslaved via SD+? I just had a CTD when I had a device comment rape event trigger while talking to my Owner from SD+. Tail end of my papyrus log: [04/10/2015 - 11:25:36PM] [DCUR] Periodical update starts[04/10/2015 - 11:25:37PM] [DCUR] Calling SL Animation with number of actors: 2[04/10/2015 - 11:25:37PM] [DCUR] Calling SL Animation with tag string: Armbinder[04/10/2015 - 11:25:37PM] [DCUR] Calling SL Animation with suppress string: Pillory[04/10/2015 - 11:25:37PM] [DCUR] Calling SL Animation with require all set to: TRUE[04/10/2015 - 11:25:37PM] ERROR: Cannot cast from None to sslbaseanimation[]stack: [sexLabQuestAnimations (0B0639DF)].sslanimationslots.GetList() - "sslAnimationSlots.psc" Line 234 [sexLabQuestAnimations (0B0639DF)].sslanimationslots.GetByTags() - "sslAnimationSlots.psc" Line 34 [sexLabQuestFramework (0B000D62)].sexlabframework.GetAnimationsByTags() - "SexLabFramework.psc" Line 339 [dcur_mainlib (61024495)].dcur_library.kimy_GetAnimations() - "dcur_library.psc" Line 3403 [dcur_mainlib (61024495)].dcur_library.SexWithPlayer() - "dcur_library.psc" Line 3501 .dcur_dialoguecommentaction_rape.Fragment_0() - "dcur_dialoguecommentaction_rape.psc" Line 19[04/10/2015 - 11:25:37PM] [DCUR] Calling SL Scene with animation array length: 0[04/10/2015 - 11:25:37PM] SEXLAB - Thread[0] Thread[0]: Entering Making State[04/10/2015 - 11:25:37PM] SEXLAB - NOTICE: ValidateActor(pet) -- FALSE -- They appear to already be animating[04/10/2015 - 11:25:37PM] SEXLAB - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (0B061EEF)>]: Slotted 'pet'[04/10/2015 - 11:25:38PM] SEXLAB - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (0B061EEF)>]: Slotted 'Master Necromancer'[04/10/2015 - 11:25:38PM] SEXLAB - NOTICE: ValidateActor(pet) -- FALSE -- They appear to already be animating[04/10/2015 - 11:25:38PM] SEXLAB - NOTICE: Found Animations(12): Rough Missionary, Arrok Leg Up Fuck, AP Holding Leg Up, AP Leg Up Fuck, Rough Behind, Rough Doggy Style, Arrok Rape, Zyn Rough Standing, AP Anal, AP Face Down Anal, AP Skull Fuck, AP Fisting,[04/10/2015 - 11:25:38PM] SEXLAB - Thread[0] Adjustment Profile: ArrokRape.NordRaceF.HighElfRaceF
thingwhatsqueaks Posted April 11, 2015 Posted April 11, 2015 Kimy, do you need in messages about small errors, like this: dcur_lb_RubberBootsScript.psc line 99 msg = "You slip the bra around "+GetMessageName(akActor)+" chest, and it locks in place with a soft click." dcur_lb_SlaveBootsScript.psc line 91 same error Yes, I do correct typos, too! Thank you! I'll keep that in mind. A couple of times I saw a word that looked off and was trying to figure out if it was a spelling error, if you're British or if even the British don't spell the word in question the way it was presented. Also congrats on having one of the top rated mods on the site.
Kimy Posted April 11, 2015 Author Posted April 11, 2015 Idea: Ancient cursed loot artifacts This time you might earn many septims finding ancient cursed loot artifacts. If you find a famous chastity belt or slave collar a poor queen or famous heroine from the first, second or early third age was forced to wear (or did voluntarily like Elisif in the captured dreams quest) such a relict should be valuable. It might also have been crafted finely and with gold and gems, or enchanted with long forgotten enchantments. These items you can take like normal loot and can take them to specialists for evaluating, like priests or court mages. If you are lucky and they are no fakes or newer remakes you can become rich. And here comes the part where Kimy can be evil . Examples how to get into trouble situations: -Betrayous assessor, recognizing the item is valuable but telling you to go to another assessor because he isn't sure if is the artifact. When you travel to the other assessor instead a group of mercenaries approaches you, asking to hand over the item. (like the bandits in the captured dreams delivery job). If you accept they probably only take the item, if you fight them and lose you also get robbed and tied up. -There is a special dragonborn set, used in former eras by a dragon cult subgroup. It only activates when worn by a dragonborn. Now guess who has to be the test subject to prove it's the real set -A special set where the parts all have very beneficial enchantments and seemingly no negative effects. Once you find the last piece though and equip it suddenly the set turns out to be extraordinary nasty. So the set was a camouflaged trap, maybe even made by Sheogorath himself. There definitely will be cursed items in the truest sense. It's actually something that's in active development already! just thought id let you know I fixed my script lag issue (was having to open close menus to make scene progress) after some experimenting , the two mods that needed to be removed were , More nasty critters , and More devious quests. With the later I think being the biggest script hog, which is what I suspected...but didn't want to remove it till I was sure..cus its a great mod.. just have to be careful in future what I mix it with but all working beautiful now thx for the advice and pointing me in right direction Yay! Glad that it works now! \o/ With the DiD quest stuck on my game, is there a way to reset without reverting back? I tried setting all the lock variables to 0, the quest is out of my quest log but I'm still getting errors that say the DiD quest is active and so no events will trigger. I'm also getting tons of keys dropping for DiD items, despite not having any locked on. Edited: Also, is there a way to disable events while enslaved via SD+? I just had a CTD when I had a device comment rape event trigger while talking to my Owner from SD+. Tail end of my papyrus log: [04/10/2015 - 11:25:36PM] [DCUR] Periodical update starts [04/10/2015 - 11:25:37PM] [DCUR] Calling SL Animation with number of actors: 2 [04/10/2015 - 11:25:37PM] [DCUR] Calling SL Animation with tag string: Armbinder [04/10/2015 - 11:25:37PM] [DCUR] Calling SL Animation with suppress string: Pillory [04/10/2015 - 11:25:37PM] [DCUR] Calling SL Animation with require all set to: TRUE [04/10/2015 - 11:25:37PM] ERROR: Cannot cast from None to sslbaseanimation[] stack: [sexLabQuestAnimations (0B0639DF)].sslanimationslots.GetList() - "sslAnimationSlots.psc" Line 234 [sexLabQuestAnimations (0B0639DF)].sslanimationslots.GetByTags() - "sslAnimationSlots.psc" Line 34 [sexLabQuestFramework (0B000D62)].sexlabframework.GetAnimationsByTags() - "SexLabFramework.psc" Line 339 [dcur_mainlib (61024495)].dcur_library.kimy_GetAnimations() - "dcur_library.psc" Line 3403 [dcur_mainlib (61024495)].dcur_library.SexWithPlayer() - "dcur_library.psc" Line 3501 .dcur_dialoguecommentaction_rape.Fragment_0() - "dcur_dialoguecommentaction_rape.psc" Line 19 [04/10/2015 - 11:25:37PM] [DCUR] Calling SL Scene with animation array length: 0 [04/10/2015 - 11:25:37PM] SEXLAB - Thread[0] Thread[0]: Entering Making State [04/10/2015 - 11:25:37PM] SEXLAB - NOTICE: ValidateActor(pet) -- FALSE -- They appear to already be animating [04/10/2015 - 11:25:37PM] SEXLAB - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (0B061EEF)>]: Slotted 'pet' [04/10/2015 - 11:25:38PM] SEXLAB - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (0B061EEF)>]: Slotted 'Master Necromancer' [04/10/2015 - 11:25:38PM] SEXLAB - NOTICE: ValidateActor(pet) -- FALSE -- They appear to already be animating [04/10/2015 - 11:25:38PM] SEXLAB - NOTICE: Found Animations(12): Rough Missionary, Arrok Leg Up Fuck, AP Holding Leg Up, AP Leg Up Fuck, Rough Behind, Rough Doggy Style, Arrok Rape, Zyn Rough Standing, AP Anal, AP Face Down Anal, AP Skull Fuck, AP Fisting, [04/10/2015 - 11:25:38PM] SEXLAB - Thread[0] Adjustment Profile: ArrokRape.NordRaceF.HighElfRaceF Most of my events already check for SD+ enslavement. I must have overlooked this one. Will be fixed! Kimy, do you need in messages about small errors, like this: dcur_lb_RubberBootsScript.psc line 99 msg = "You slip the bra around "+GetMessageName(akActor)+" chest, and it locks in place with a soft click." dcur_lb_SlaveBootsScript.psc line 91 same error Yes, I do correct typos, too! Thank you! I'll keep that in mind. A couple of times I saw a word that looked off and was trying to figure out if it was a spelling error, if you're British or if even the British don't spell the word in question the way it was presented. Also congrats on having one of the top rated mods on the site. I am Canadian. We're the only people who can use a wild blend of American and British spelling and get away with it! That being said, I am pretty sure there are plenty of genuine typos in my dialogue as well. I blame the red wine! And it is? I had no idea!
Guest smellbo Posted April 11, 2015 Posted April 11, 2015 I am Canadian. We're the only people who can use a wild blend of American and British spelling and get away with it! That being said, I am pretty sure there are plenty of genuine typos in my dialogue as well. I blame the red wine! And it is? I had no idea! Canadian, eh? No wonder you're so helpful
Gameplayer Posted April 11, 2015 Posted April 11, 2015 Problem, Upon sleeping I got a "nightmare event" my character takes a knee does the animation but the controls are never restored.
Nicoya Posted April 11, 2015 Posted April 11, 2015 Idea: Finding cursed loot owned by NPCs. Could find it either by just looting it from an inventory or having it equipped onto you by a loot event. If unequipped, you could sell it at a shop and possibly raise the ire of the owner (leading to a possibility of them taking revenge on you later), or return it to the owner for a chance at either getting a reward or having it (and extra goodies) locked onto you and sending you out to find the keys somewhere in skyrim (random key drop chance). If equipped (either by a forced-equip event, or voluntarily), you could pay a blacksmith to remove and destroy it (also raising the ire of the owner), or track down the NPC for the keys, at which point they could lock you in more devices and chase you away (they never wanted to see that cursed device again, have to get out via blacksmith or key drops), or demand some sort of "payment" to let you out, or send you on a search for their keyholder (possibly after adding more items, and that keyholder may have passed the duties on to another NPC, sending you on a chain of visits). Also, would it be possible for rape scenes to be able to trigger with creatures if no human(-like) NPCs are available, for people who have the creature sex mods installed? (Obviously I know this sort of thing isn't to everyone's taste)
Gameplayer Posted April 11, 2015 Posted April 11, 2015 Problem/Bug For some reason the slut collar doesn't punish my character for wearing armor. Starting a new game doesn't resolve the issue. Save Game Cleaner doesn't show any orphan scripts. Also the sex attacks caused by this item do not appear to be functioning.
Devious Diana Posted April 11, 2015 Posted April 11, 2015 this has probably been asked before but I cannot find it anywhere in the topic (as far as I can read). But I'm stuck with the Damsell in Distress quest with the Leather Bindings. Before I started the quest I set the chance to find items to 12,5% in all area's (using refined chances) and 85% chance to find a sharp item. I know from a previous thread that I'm supposed to be getting a message once I find this "sharp item" but so far I checked any container I came across yet nothing to be found. What am I supposed to do?
Gameplayer Posted April 11, 2015 Posted April 11, 2015 Flash Bang Attacks seem to function differently than I remember and I guess that is intentional. As I understand it now, its supposed to use nearby creatures or humanoids its just that if there are no nearby candidates than when this event fires nothing really happens. Another thing I have noticed is that if your wearing a belt and an Estrous Attack happens well I just hear the sound and then nothing happens, its kinda boring. Does being belted basically prevent attacks? Estrous Sleep Bandit Attacks via looting. It just seems to me that the character will spend quite a lot of time being belted by this mod or another so basically uh a lot of the special events just wont ever fire. Or I could just be having a terrible time and my game needs to be cleaned up and restarted D:
Kimy Posted April 11, 2015 Author Posted April 11, 2015 this has probably been asked before but I cannot find it anywhere in the topic (as far as I can read). But I'm stuck with the Damsell in Distress quest with the Leather Bindings. Before I started the quest I set the chance to find items to 12,5% in all area's (using refined chances) and 85% chance to find a sharp item. I know from a previous thread that I'm supposed to be getting a message once I find this "sharp item" but so far I checked any container I came across yet nothing to be found. What am I supposed to do? You need to open a number of containers until you find a sharp item to cut the leather bindings with (a dialogue box will let you know). The chance used is the same as for the hand restraints key in the DiD quest options (defaults to 15%) Flash Bang Attacks seem to function differently than I remember and I guess that is intentional. As I understand it now, its supposed to use nearby creatures or humanoids its just that if there are no nearby candidates than when this event fires nothing really happens. Another thing I have noticed is that if your wearing a belt and an Estrous Attack happens well I just hear the sound and then nothing happens, its kinda boring. Does being belted basically prevent attacks? Estrous Sleep Bandit Attacks via looting. It just seems to me that the character will spend quite a lot of time being belted by this mod or another so basically uh a lot of the special events just wont ever fire. Or I could just be having a terrible time and my game needs to be cleaned up and restarted D: Yes, the belt prevents Estrus attacks. That's intentional behaviour. Wearing full chastity gear (belt and bra) plus a ball or panel gag while NOT having a fitting key in your inventory will also prevent most sex attacks from happening (there is a toggle for that, though). This is sort of meat to...encourage...your character to voluntarily belt herself and throw the key away.
Devious Diana Posted April 11, 2015 Posted April 11, 2015 this has probably been asked before but I cannot find it anywhere in the topic (as far as I can read). But I'm stuck with the Damsell in Distress quest with the Leather Bindings. Before I started the quest I set the chance to find items to 12,5% in all area's (using refined chances) and 85% chance to find a sharp item. I know from a previous thread that I'm supposed to be getting a message once I find this "sharp item" but so far I checked any container I came across yet nothing to be found. What am I supposed to do? You need to open a number of containers until you find a sharp item to cut the leather bindings with (a dialogue box will let you know). The chance used is the same as for the hand restraints key in the DiD quest options (defaults to 15%) So far I've opened any container around Whiterun & Riverwood, I have the option to find items in barrels and sacks enabled. The chance to find a "sharp item" has been raised to 85% on my game. But can't find any. Is it also depended on the "chance to find restraints" or on the chance to not find anything?
Kimy Posted April 11, 2015 Author Posted April 11, 2015 The setting you're looking for is in Event Parameters / Damsel in Distress and called "Hand Restraints Key Chance"
Karin Posted April 12, 2015 Posted April 12, 2015 Worn restrain threshold dont work for me in latest version. I change it on 4. I had ch. belt,corset, collar, slave boot, arm cuff, leg cuff, plug,yoke,gag, blindfold(10item). And after I take flower I still got more item. First time I got ch.bra and gloves and after second plant I got black suit.
xboronx Posted April 12, 2015 Posted April 12, 2015 There definitely will be cursed items in the truest sense. It's actually something that's in active development already! Just sweet
Raistlin_ Posted April 12, 2015 Posted April 12, 2015 hey there guys. im trying thinking about trying to make a merged or bashed patch and i was wondering if this or sexlab style mods in general would be adversely affected if included in it. sorry if thats a noob question. also would me being a succubus race affect the animations or the lack of them rather?ill post my log because I didn't have estrus tentacles appear. Papyrus.0.log
Kimy Posted April 12, 2015 Author Posted April 12, 2015 hey there guys. im trying thinking about trying to make a merged or bashed patch and i was wondering if this or sexlab style mods in general would be adversely affected if included in it. sorry if thats a noob question. also would me being a succubus race affect the animations or the lack of them rather?ill post my log because I didn't have estrus tentacles appear. Truth be told, I have never created a bashed patch, so I have no clue about how it'd behave. I tend to run rather light load orders with less than 150 mods installed, so I never had a need for it. The only mods I ever merge for convenience are armour models. I don't see any immediate reason why it shouldn't work, so my recommendation would be just to try it and see what happens. Same for the succubus race - it should have no influence whatsoever. The log looks ok to me. The Estrus animations seem to be installed correctly and the game tried to trigger the scene. No obvious errors. After triggering the scene, Cursed Loot has very little control over what happens after, but since a few people reported having issues with Estrus, will add a few more log messages in the next version. Maybe that will help tracking this down.
Kimy Posted April 12, 2015 Author Posted April 12, 2015 Worn restrain threshold dont work for me in latest version. I change it on 4. I had ch. belt,corset, collar, slave boot, arm cuff, leg cuff, plug,yoke,gag, blindfold(10item). And after I take flower I still got more item. First time I got ch.bra and gloves and after second plant I got black suit. The restraint threshold works fine, but there is a bug in the current version that allows plants to trigger standard DD item traps on you when they shouldn't. This will be fixed in 4.7.
wookiee27 Posted April 12, 2015 Posted April 12, 2015 Kimy, thank you for all of your work on this mod. You have made something special and I couldn't imagine a devious Skyrim without it. I recently upgraded to the latest version and triggered Damsel in Distress while picking cabbages. That was absolutely the most cruelly amusing scenario yet. Well done! The hogtie struggle mini game was funny. Have you given any thought to making that it's own event?
Mister X Posted April 12, 2015 Posted April 12, 2015 Kimy, thank you for all of your work on this mod. You have made something special and I couldn't imagine a devious Skyrim without it. I recently upgraded to the latest version and triggered Damsel in Distress while picking cabbages. That was absolutely the most cruelly amusing scenario yet. Well done! The hogtie struggle mini game was funny. Have you given any thought to making that it's own event? NO TOUCHIE! NOOO TOUCHIE!!! Don't you dare touchie MY cabbages!
galgat Posted April 12, 2015 Posted April 12, 2015 I had not re tried this mod sense like version 1.1 LOL.I was looking for something to test, and downloaded this to test.1.I like very much what you have done here, I think what I like most is that you allow me to remove those tiresome Items like Arm binder's, and MMmrph, MMMMMuh!,Muuuthph?, mummmmm!, MmuuuuFt!, "Yep the dog has a bone", MuuupH!, MummmftPsh!, MuuunnTH!, and wonder of wonder's I can even remove the Chastity belt's , and of course most anything else I don't like, or I can set there possibility to very high, very low or not at all.... I find this not just very nice, I am like totally Agog with excitement that a Modder has seen how many of these Items although fun at times, can get very bothersome, and actually turn me off from playing the mod at all. ThX U! so much for that part of this mod. I find I stumble onto quest's sometimes, and often want to pursue them, but certain bondage gear will quite often make this impossible. Being able to adjust, and remove these troublesome Item's is most helpful.2. You have mixed and matched many thing's from other mods here, and done a very good job with most all of these addition's, the soliciting can be a little time consuming sometime's getting someone to except, but that is probably how I have it set up in the MCM.3. I was just wanting to Thank you for all the Time, and effort you have put into this. I for one, am very pleased with your Hard work, and diligent attention to the detail's, and very easy to see attempt's to give the Player the ability to make there own personal fantasy, and customize it to there taste. Well done, Well done indeed!
mangalo Posted April 12, 2015 Posted April 12, 2015 How am I supposed to unbind the slave rubber gloves ? Whenever I ask someone for help, the dialog ends
Richard1234 Posted April 12, 2015 Posted April 12, 2015 How am I supposed to unbind the slave rubber gloves ? Whenever I ask someone for help, the dialog ends You'll need 2 rubber restraints keys if the gloves are linked.
Raistlin_ Posted April 12, 2015 Posted April 12, 2015 hey there guys. im trying thinking about trying to make a merged or bashed patch and i was wondering if this or sexlab style mods in general would be adversely affected if included in it. sorry if thats a noob question. also would me being a succubus race affect the animations or the lack of them rather?ill post my log because I didn't have estrus tentacles appear. Truth be told, I have never created a bashed patch, so I have no clue about how it'd behave. I tend to run rather light load orders with less than 150 mods installed, so I never had a need for it. The only mods I ever merge for convenience are armour models. I don't see any immediate reason why it shouldn't work, so my recommendation would be just to try it and see what happens. Same for the succubus race - it should have no influence whatsoever. The log looks ok to me. The Estrus animations seem to be installed correctly and the game tried to trigger the scene. No obvious errors. After triggering the scene, Cursed Loot has very little control over what happens after, but since a few people reported having issues with Estrus, will add a few more log messages in the next version. Maybe that will help tracking this down. cool ty for the reply ill try moving estrus lower in load order then loot put it and see what happens. ill also post said load order just in case its something obvious to anyone else. that's the load order before I attempt to move estrus lower. LoadOrder_Skyrim_2015-04-12T18-51-29.txt
mangalo Posted April 12, 2015 Posted April 12, 2015 How am I supposed to unbind the slave rubber gloves ? Whenever I ask someone for help, the dialog ends You'll need 2 rubber restraints keys if the gloves are linked. Thanks
Kaervek86 Posted April 13, 2015 Posted April 13, 2015 I got some problems with the rubber gloves: - Standard event tries to equip rubber gloves while wearing some already. World mesh is dropped to the ground and not lootable. - NPCs don't try to lock the gloves together even if the chance is at 100%. - When equiping simple rubber gloves you only have the option to lock them shut. There is no option to just put them on without locking them together. - Even if I have the keys for the gloves I can't get them off. If I ask NPCs for help the dialog ends after "Can you help me out of these things?".
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