Slorm Posted April 18, 2015 Posted April 18, 2015 Kimy, could you change the payment sliders on solicitation to increments of 1 (or preferably 0.1) rather than 5. My pc is level 33 and can earn insane amounts of gold with it left on default. I've turned it down to minimum 0 and maximum 5 but would prefer it lower still (1-2 or 0.5 - 1.5). It may not be feasible but for immersion wouldn't the payment be better linked to the pc's experience in solicitation rather than level? I did the increments of 5 for convenience more than anything, so changing it would be straightforward. But I was wondering if the amount of gold you're earning from your...work...is really that high compared to what a L33 would find when looting etc. The very reason I made the solicitation rewards scale with level was that I didn't want the tips to become meaningless at higher levels, when you're going to make more gold than Bill Gates. Your experience in solicitation -has- an influence on the tip btw. You get 5% more gold per rank. It depends on how you play it I guess, I only use solicitation to escape the slave collar not to generate gold. So for my pc it's an act of desperation and a slightly better alternative than walking into bandit camps. EDIT: As a little fun option, have a chance a customer will mug the pc afterwards and take all your gold instead
Talbert Posted April 18, 2015 Posted April 18, 2015 Is it possible to add a "dismount first" routine to the "device comment rape" scenes? Because I use "convenient horses" which enables my char to talk to npc while riding. And if a sex scene via a device comment triggers it gets really messy and I have to reload.
badbat111 Posted April 18, 2015 Posted April 18, 2015 Mod Conflict You may want to add this to the conflicts section of the OP Kimy Mod - Touring Carriages Touring Carriages is an immersion mod which allows the pc to ride in a cart from hold to hold (same as in the startup animation in vanilla Skyrim) instead of using fast travel. The problem with DCL is the same as with Deviously Helpless, if an event fires while in the cart travelling it will break the animation. The effect is that the pc will be removed from the cart with the attacker and turn invisible, and the cart carries on travelling without the pc. At this point the point of view becomes fixed to a disembodied camera, clipping is removed and the player can fly around independently of pc or cart for a minute of so before everything fades to a blue background and the game CTD's, probably because the camera is trying to be in two places at the same time and the whole game desynchronises. Workaround is straightforward: switch of sex attacks (and DH attacks if using that mod) before starting a journey and switch back on when you alight at your destination. just like estrus while wearing a armbinder the estrus horse where the hands grab the female and pushes and pulls her on the wooden horse if wearing a armbinder it will keep switching to estrus post then to armbinder stood still on floor back to estrus back to stood still proberly because the estrus animations arent built to have armbinders and stuff on
Hardcorelauch Posted April 19, 2015 Posted April 19, 2015 First of all, this mod itself is great but i have to say, at some point with the "Cursed Collar" Quest i run into a game-breaking Problem. Everything goes fine, but when I'm told to take the cursed Harness and equip it, my charackter gets paralyzed all the time even if she ist totally naked. Does this happen to anyone else ?
vyseari Posted April 19, 2015 Posted April 19, 2015 For the life of me I cannot figure this out, but whenever I get a Slut Collar or Slave Collar equipped the punishment effects do not function properly anymore. It will apply all the buffs and dialogs/events that are needed, but will not force me to be naked. It worked fine when I started this new playthrough and now no longer functions. I even started yet another new game just for testing and no luck. the only modes I updated I don't think would affect this mod in anyway. Updated my skeleton and racemenu. I'll provide the log for my new game. Papyrus.0.log
galgat Posted April 19, 2015 Posted April 19, 2015 First of all, this mod itself is great but i have to say, at some point with the "Cursed Collar" Quest i run into a game-breaking Problem. Everything goes fine, but when I'm told to take the cursed Harness and equip it, my charackter gets paralyzed all the time even if she ist totally naked. Does this happen to anyone else ? I know jewery is also something that must be removed, Took me a couple of shocking moment to figure that out>>LOL But I have also heard that some item's like pubic hair, and a few mods have added a clothing keyword to Shlongs I heard. So it might be some Item, I guess even a tattoo might qualify if had a clothing Keyword on it.. Look maybe for something like that.
Kimy Posted April 19, 2015 Author Posted April 19, 2015 For the life of me I cannot figure this out, but whenever I get a Slut Collar or Slave Collar equipped the punishment effects do not function properly anymore. It will apply all the buffs and dialogs/events that are needed, but will not force me to be naked. It worked fine when I started this new playthrough and now no longer functions. I even started yet another new game just for testing and no luck. the only modes I updated I don't think would affect this mod in anyway. Updated my skeleton and racemenu. I'll provide the log for my new game. Collar punishment is currently not working if you have the sex attacks disabled. The next patch will fix that.
big tim Posted April 19, 2015 Posted April 19, 2015 Hey Kimy, I love the book ideas, although it sounds like a good reason to be iliterate. I found out why I was having the nipple piercings not showing up in inventory or finishing the Damsel Quest. I was lockpicking them off and if I use the tool instead, it completes the quest. I still liked the previous Flash Bang with bandits appearing versus using surrounding actors because most times there is no one left alive to take advantage of the situation. The lastest sex attacks from town folk was funny, I had 3 stormcloak guards and Narri from Falkreath following me around even with Fast Travel. Maybe I am just one hot babe. :D :D You have done amazing things with this mod and it sure makes Skyrim more intersting and never boring more than any other mod I have. Can not wait to see how much more compromising situations you can get our poor dragonborns into. Thanks again and take care.
Gameplayer Posted April 19, 2015 Posted April 19, 2015 First of all, this mod itself is great but i have to say, at some point with the "Cursed Collar" Quest i run into a game-breaking Problem. Everything goes fine, but when I'm told to take the cursed Harness and equip it, my charackter gets paralyzed all the time even if she ist totally naked. Does this happen to anyone else ? I know jewery is also something that must be removed, Took me a couple of shocking moment to figure that out>>LOL But I have also heard that some item's like pubic hair, and a few mods have added a clothing keyword to Shlongs I heard. So it might be some Item, I guess even a tattoo might qualify if had a clothing Keyword on it.. Look maybe for something like that. Mod makers for apparel tend to put keywords such as "Light Armor", "Heavy Armor", and or Cloth. More so Armor Keywords This is due to the desire to put these items on NPC's and make them use the item. The thing is that any decent Follower Overhaul such as "Amazing Follower Tweaks" AFT can reasonably force followers to use any item you place in their inventory. So anyway modders keep making these mods under the assumption that a enduser is not using an overhaul. Its also kinda hard to predict that a user will have some other mod like DCL. It sure would make more since for people to use the Jewry Keyword though for a lot of those items that they make, but even then there are people making armored undies for well uh reasons. Those items although very appealing for there models will not work well with DCL's options. I suppose the end user could just modify the esp for their favorite appearance mods this is something that I have done with success from time to time. A certain stripper high heel platform shoe mod comes to mind...Man those shoes had the armor rating of a complete set of daedric armor and for one whole piece of leather you could just max out armor rating almost by level 10. Those mods tend to be plagued with game balance issues unfortunately ><
Slorm Posted April 19, 2015 Posted April 19, 2015 I noticed that the Falmer are not dropping keys or firing DCL events (probably because they're classed as creatures). Could they be added as like Draugr they are humanoid (Snow Elves)
Kimy Posted April 19, 2015 Author Posted April 19, 2015 I noticed that the Falmer are not dropping keys or firing DCL events (probably because they're classed as creatures). Could they be added as like Draugr they are humanoid (Snow Elves) I thought I added them a while ago....I will have a look at it!
king-mark Posted April 19, 2015 Posted April 19, 2015 Not sure if anyone else had this problem but when I remove/unequip the pierced nipples that were placed on me the actual piercings still appear on my character and I can't seem to get them off. Any help?
Blackness blackness is... Posted April 19, 2015 Posted April 19, 2015 For the life of me I cannot figure this out, but whenever I get a Slut Collar or Slave Collar equipped the punishment effects do not function properly anymore. It will apply all the buffs and dialogs/events that are needed, but will not force me to be naked. It worked fine when I started this new playthrough and now no longer functions. I even started yet another new game just for testing and no luck. the only modes I updated I don't think would affect this mod in anyway. Updated my skeleton and racemenu. I'll provide the log for my new game. i envy you
Slorm Posted April 19, 2015 Posted April 19, 2015 I still liked the previous Flash Bang with bandits appearing versus using surrounding actors because most times there is no one left alive to take advantage of the situation. Yep I had the same thing tonight, I cleared an area so Flashbang just went "bang" and that was it. Might be an idea to have a fallback to generic bandits if no NPC's are about
vyseari Posted April 19, 2015 Posted April 19, 2015 For the life of me I cannot figure this out, but whenever I get a Slut Collar or Slave Collar equipped the punishment effects do not function properly anymore. It will apply all the buffs and dialogs/events that are needed, but will not force me to be naked. It worked fine when I started this new playthrough and now no longer functions. I even started yet another new game just for testing and no luck. the only modes I updated I don't think would affect this mod in anyway. Updated my skeleton and racemenu. I'll provide the log for my new game. Collar punishment is currently not working if you have the sex attacks disabled. The next patch will fix that. Ah, that would probably be it then. I disabled them. I can't remember why either. On another note, I don't know if its an issue with this mod or More Devious Quest. But sometimes after I bondage solicitation scene and device comment dialog or its slut comment will trigger at the end of the scene resulting in the final comment not being shown. Resulting in always being left tied up at the end. Not a Huge deal, but just something to note. Thanks for the great Mod!
galgat Posted April 20, 2015 Posted April 20, 2015 First of all, this mod itself is great but i have to say, at some point with the "Cursed Collar" Quest i run into a game-breaking Problem. Everything goes fine, but when I'm told to take the cursed Harness and equip it, my charackter gets paralyzed all the time even if she ist totally naked. Does this happen to anyone else ? I know jewery is also something that must be removed, Took me a couple of shocking moment to figure that out>>LOL But I have also heard that some item's like pubic hair, and a few mods have added a clothing keyword to Shlongs I heard. So it might be some Item, I guess even a tattoo might qualify if had a clothing Keyword on it.. Look maybe for something like that. Mod makers for apparel tend to put keywords such as "Light Armor", "Heavy Armor", and or Cloth. More so Armor Keywords This is due to the desire to put these items on NPC's and make them use the item. The thing is that any decent Follower Overhaul such as "Amazing Follower Tweaks" AFT can reasonably force followers to use any item you place in their inventory. So anyway modders keep making these mods under the assumption that a enduser is not using an overhaul. Its also kinda hard to predict that a user will have some other mod like DCL. It sure would make more since for people to use the Jewry Keyword though for a lot of those items that they make, but even then there are people making armored undies for well uh reasons. Those items although very appealing for there models will not work well with DCL's options. I suppose the end user could just modify the esp for their favorite appearance mods this is something that I have done with success from time to time. A certain stripper high heel platform shoe mod comes to mind...Man those shoes had the armor rating of a complete set of daedric armor and for one whole piece of leather you could just max out armor rating almost by level 10. Those mods tend to be plagued with game balance issues unfortunately >< I am only guessing on this, as I have only dabbled in minor clothing creation, and of course duplication of Armor, and Jewelry, and modification of Nif files. But I wonder if the ability to put armor enchantment, or clothing enchantments on the item's as opposed to only being able to place Jewelry Enchantments has anything to do with it ?
stroganof Posted April 20, 2015 Posted April 20, 2015 Hey again, i'm currently trying the damsel in distress quest. When i was teleportet to the cage and equipped with all sorts of goodies there apeared the message: " You can not wear multiple hoods at the same time"Trouble is, i wasn't equipped with a hood, nor gag. The only thing that was applied, a red blindfold that doesn't show in the inventory and can be removed by equipingnormal head gear (ie helmet/circlet)I found the hood in my inventory but when i try to equip it the same message appears and i have the red blindfold again.Now to the problem When i try to unlock the suit or corsett i get the message i need to unlock the hood first....I guess there is something wrong with my game and/or mod installation, but if someone knows how to fix that problem I'd be grateful. cheers stroga
Gameplayer Posted April 20, 2015 Posted April 20, 2015 Does anyone get actors talking their usual lines during an Attack? It only happens during attacks so I'm not sure whats going on.
galgat Posted April 20, 2015 Posted April 20, 2015 Does anyone get actors talking their usual lines during an Attack? It only happens during attacks so I'm not sure whats going on. Yepper's this happens all the time with mine, I just figured it was and un avoidable, perhaps the package could be changed to remove the player conversation, I forget the name of the tick... greeting or something un checked, as long as after the attak you went to a forcegreeting, or some other package, assuming the act was called by a scene. or might use a global check set at beginning of act, and reset at act unregister function. I would assume that at the unregister of the act you set a random varriable that applies to the pay or not pay response in dialogue anyway. Or call a function that does this.
Gameplayer Posted April 20, 2015 Posted April 20, 2015 Does anyone get actors talking their usual lines during an Attack? It only happens during attacks so I'm not sure whats going on. Yepper's this happens all the time with mine, I just figured it was and un avoidable, perhaps the package could be changed to remove the player conversation, I forget the name of the tick... greeting or something un checked, as long as after the attak you went to a forcegreeting, or some other package, assuming the act was called by a scene. or might use a global check set at beginning of act, and reset at act unregister function. I would assume that at the unregister of the act you set a random varriable that applies to the pay or not pay response in dialogue anyway. Or call a function that does this. Oh thanks I thought it was just me I kept using the search functions in this page and also google. I think that maybe it might not be reported cause players might be using the NPC no comments mod but then that mod would be in conflict with Guard Commentary Overhaul and I was worried it might have negative impact on other sexlab mods like SD+
badbat111 Posted April 20, 2015 Posted April 20, 2015 i found a odd thing it equipped 2 nipple piericings at the same time 1 was shock the other was commensoulgem when i used the freeme option or a tool it removed them from the character but left the nifs on view even though they wasnt equipped and they kept the spell on you know the pierced nipples effect in spells screen
king-mark Posted April 20, 2015 Posted April 20, 2015 i found a odd thing it equipped 2 nipple piericings at the same time 1 was shock the other was commensoulgem when i used the freeme option or a tool it removed them from the character but left the nifs on view even though they wasnt equipped and they kept the spell on you know the pierced nipples effect in spells screen I've had this problem as well
galgat Posted April 20, 2015 Posted April 20, 2015 i found a odd thing it equipped 2 nipple piericings at the same time 1 was shock the other was commensoulgem when i used the freeme option or a tool it removed them from the character but left the nifs on view even though they wasnt equipped and they kept the spell on you know the pierced nipples effect in spells screen I know there is a major Stack problem sometimes when removing or equiping many items at once. I have seen in testing my own mod's how it can take a really long time if you set the flags to check for any DD or even ZAZ item that is already equiped, and then equip the item ( or do not equip it ), or Items you wish, as well as make sure you do not remove and Item that needs to stay for another DD mod. I have also seen the removal to be labor bound by simular thing's. DD get's or rather over load's the stupid Lua based Papyrus ( as in one script may be allowed only "X" number of Turns before the controler stop's it, and tells it to wait ). I would imagine many of you have seen the slow removal of item's, as well as how long it takes to install the item's sometimes. If you have no conflicting mod's running, but these also run checks, possibly because they are searching for the same event. Then again there is trouble. And checks for other mod's Keyword's will also labor bind all this ( sense Many will use Form ID checks for this ). It is one of the reasons I have started to run many DD mod's solo alone, in there own profile. There are just to many event, and Keyword check's. To me this has worked better. But I know it is sad that you can never be really sure how one DD mod will react to another. And some mod's have no connection to DD at all, and they will be trying to do there thing, and many of them could be trying to put and Item on constantly that there mod wanted to stay on, but dd will not let them, or vice versa. Its just sort of flacky no matter what you do, and may take some inventive measures on you part to find just what is causing the problem. You might check in the MCM, I do remember many warnings about turning to many item's off can cause problems, and DD will not be able to equip any items because of this. One thing to always remember when reporting a bug, Many people seem to be running the mod with no real problem's. So is best to alway's be sure the problem is not you. It is something I quite often for get, but should always be at the top of things to think about. EDIT:: I am not saying there is no problem, just giving thing's to think about, or hopefully give you idea's.
stroganof Posted April 20, 2015 Posted April 20, 2015 Hey again, i'm currently trying the damsel in distress quest. When i was teleportet to the cage and equipped with all sorts of goodies there apeared the message: " You can not wear multiple hoods at the same time" Trouble is, i wasn't equipped with a hood, nor gag. The only thing that was applied, a red blindfold that doesn't show in the inventory and can be removed by equiping normal head gear (ie helmet/circlet) I found the hood in my inventory but when i try to equip it the same message appears and i have the red blindfold again. Now to the problem When i try to unlock the suit or corsett i get the message i need to unlock the hood first.... I guess there is something wrong with my game and/or mod installation, but if someone knows how to fix that problem I'd be grateful. cheers stroga Well, i was to lazy to read, i'll admit. I finally searched and what i found via player.inv was: there were two items stuck on my character, -worn but invisible. I tried to remove the items via removeitem ID 1 and at least one item came off that way. However the other one is still stuck and there appears a whole lot of messages, can't remember right now though. I'll edit this post after i tried it again. Pain in the a** to remove all potions and crap from the inventory edit: GetItemCount >> 1.00 HasKeyword >> 0.00 x 20 or sth. WornApparelHasKeywordCount >> 0.00 HasKeyword >> 0.00 ~ x 10 GetInSameCell >> 1.00 PlayerHasSpell >> 1.00 perkRank >> 1.00 GetRandomPercent >> 87.00 RightHandItemtype >> 9 Im guessing this is an Item from sex slaves, probably wrong though.^^ seems to be working for now. cheers stroga
big tim Posted April 20, 2015 Posted April 20, 2015 Not sure if anyone else had this problem but when I remove/unequip the pierced nipples that were placed on me the actual piercings still appear on my character and I can't seem to get them off. Any help? I thought I had solved this problem but they still appear on my character also. Mine are invisible in the inventory. What is the id number when consoling your inventory? If you try to unequip or remove, it just says "unequiped" or "removed" with no saying what is removed. The first numbers will tell you which mod is causing it. For me it appears to be from one of the Device Devices ESM but there is no id number for nipple piercings that match. That would be the best place to start and go from there. Hope this helps.
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