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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

@tontoman

 

Hm there are ways to clear all buffs/debuffs, but you might need to enable racial abilities + quest boons manually afterwards.

 

http://forums.nexusmods.com/index.php?/topic/541809-need-to-remove-active-effects-via-console/

or maybe that works

http://forums.nexusmods.com/index.php?/topic/1061334-how-to-remove-glitch-enchantment/

 

You can find the spell IDs on http://www.uesp.net/wiki/Skyrim:Powersin case you need to add them afterwards.

 

 

I'd like to propose a change to the slut collar release condition:

Certain number of public (consesual?) sex acts.

 

Reason behind my thought is:

There is no way you can stay out of trouble for such a long period of time. As result of that you either keep questing, and never get rid of the collar, or stay at home and sleep up to 20 days.

 

And as a bonus this would work really well together with "more devious quests - Slut madness"

 

Posted

Hi Kimy, thanks for the fixes. I had learned a long time ago with your mod to kill everything in a dungeon before looting chests and corpses. As such, the Flash Bang Event goes off but there is no one around to take advantage of me.  Is it possible to have spawning bandits appear again? :(

 

Another weird event happened while in Ragvold Temple, 2 citizens from Solitude found me in a vulnerable state in the middle of the Temple and had their fun, Eris and Vivienne Onis from halfway across Skyrim. ?????? That is some strong pheromones. :P

 

Thanks again for the great mod and updates. :D

Posted
I'd like to propose a change to the slut collar release condition:

Certain number of public (consesual?) sex acts.

 

Reason behind my thought is:

There is no way you can stay out of trouble for such a long period of time. As result of that you either keep questing, and never get rid of the collar, or stay at home and sleep up to 20 days.

 

And as a bonus this would work really well together with "more devious quests - Slut madness"

I do get the impression that the slut collar's release conditions reflect its flavour and purpose - it will only come off when you've proved you're not a slut. Hence, no sex for a certain period of time. From both a gameplay and flavour perspective, the catch-22 the collar puts you in seems very intentional, and indeed the whole point of its punishment effect.

 

Changing it would kill that. It'd also make the slut collar's release conditions rather similar to the slave collar's.

 

It's not too hard to get it off if you really wanted to. Worst case scenario under default settings, find a safe spot and sleep for a month - tedious but it works, especially with the mod that allow you to rest for days/weeks at a time. And depending on the parameters you've set for the slut collar, you could just go dungeon delving while ensuring you don't get raped in the meantime - it's possible to set it's release conditions to just a few days without sex, at which a single dungeon crawl will do the job. I find that's how DCL works best, when you personally customise all the device event parameters and weightings to your play style, tolerances and fetishes. Sometimes we don't realise the event parameters don't suit us at all till we're stuck in a device we can't get rid off easily, but that's how I use the safeword - I've only employed it when I realise  that the event parameters don't fit me, and I can't get the devices off in a reasonable time frame. Then I pop the safeword, set the parameters and next time a device slaps itself on me, I can deal with it because its either manageable or fun.

 

Other features of the mod can work against you while you're collared, like them sex attacks, but again, everything is toggleable and customisable on the fly.

Posted

hm, fair enough, makes sense.

 

I looked at it the other way.

Behave like a slut and get released eventually, maybe even get zapped if you aren't busy for 24h, or sth. like that.

Posted

hey Kimmy, first of all great mod and support and updates and everything, been using it from the start, and the way your are going I wont need any other sexlab mods cus yours almost does them all :D... One minor issue im getting since the sex attacks were bought in though... when attacked , either by random " lovers victim" type rape or from sleeping, the stripping, tying up and rapes lag like hell..think it script lag but am unsure, I had same issue long way back with the coveted option in SD when getting gang raped. The only way I can get the scene to progress at each stage is to press either tab or escape to enter the menu, then soon as I close menu its changes to next stage (if stage is ready)... any idea why I get this? with some gang rapes from mods....cus its bit of pain having to open menu each time the scene stalls to make it continue :( Pretty sure my pc can handle it, (i5 OC to 4.4g , 4 gig g-card, 24 gig sys ram, SSD drive with skyrim and MO on it). I usually have a couple of stand alone followers in tow too, would that slow it down enough to stall it?

Posted

hm, fair enough, makes sense.

 

I looked at it the other way.

Behave like a slut and get released eventually, maybe even get zapped if you aren't busy for 24h, or sth. like that.

You could always disable the slut collar in the options, or barring that set the time to 1 day min and max. I do sorta agree though, they could have called it the "Chastity Collar" since you have to go without sex before it releases you. And then we can have a "new" slut collar so that you have to have sex for a number of times every few hours/days for a random amount of time before it releases you. :P

 

hey Kimmy, first of all great mod and support and updates and everything, been using it from the start, and the way your are going I wont need any other sexlab mods cus yours almost does them all  :D... One minor issue im getting since the sex attacks were bought in though... when attacked , either by random " lovers victim" type rape or from sleeping, the stripping, tying up and rapes lag like hell..think it script lag but am unsure, I had same issue long way back with the coveted option in SD when getting gang raped. The only way I can get the scene to progress at each stage is to press either tab or escape to enter the menu, then soon as I close menu its changes to next stage (if stage is ready)... any idea why I get this? with some gang rapes from mods....cus its bit of pain having to open menu each time the scene stalls to make it continue  :( Pretty sure my pc can handle it, (i5 OC to 4.4g , 4 gig g-card, 24 gig sys ram, SSD drive with skyrim and MO on it). I usually have a couple of stand alone followers in tow too, would that slow it down enough to stall it? 

 

I know if you have followers enabled to be tied up and stuff having more followers is known to cause more lag if it has to process more peoples.

Posted

 

I'd like to propose a change to the slut collar release condition:

Certain number of public (consesual?) sex acts.

 

Reason behind my thought is:

There is no way you can stay out of trouble for such a long period of time. As result of that you either keep questing, and never get rid of the collar, or stay at home and sleep up to 20 days.

 

And as a bonus this would work really well together with "more devious quests - Slut madness"

I do get the impression that the slut collar's release conditions reflect its flavour and purpose - it will only come off when you've proved you're not a slut. Hence, no sex for a certain period of time. From both a gameplay and flavour perspective, the catch-22 the collar puts you in seems very intentional, and indeed the whole point of its punishment effect.

 

Changing it would kill that. It'd also make the slut collar's release conditions rather similar to the slave collar's.

 

It's not too hard to get it off if you really wanted to. Worst case scenario under default settings, find a safe spot and sleep for a month - tedious but it works, especially with the mod that allow you to rest for days/weeks at a time. And depending on the parameters you've set for the slut collar, you could just go dungeon delving while ensuring you don't get raped in the meantime - it's possible to set it's release conditions to just a few days without sex, at which a single dungeon crawl will do the job. I find that's how DCL works best, when you personally customise all the device event parameters and weightings to your play style, tolerances and fetishes. Sometimes we don't realise the event parameters don't suit us at all till we're stuck in a device we can't get rid off easily, but that's how I use the safeword - I've only employed it when I realise  that the event parameters don't fit me, and I can't get the devices off in a reasonable time frame. Then I pop the safeword, set the parameters and next time a device slaps itself on me, I can deal with it because its either manageable or fun.

 

Other features of the mod can work against you while you're collared, like them sex attacks, but again, everything is toggleable and customisable on the fly.

 

 

I think it reflects it's purpose on paper, but in game (if you have sex attacks on) it amounts to hide somewhere away from people. Without sex attacks it just means you can't wear w/e awesome looking armor you downloaded for your character.

 

I'd like to see collars provide more interaction with people and combat to have individual debuffs. Something like locking out an entire school of magic (maybe a text that says "whoever had this collar made didn't like the idea of their slave burning them in their sleep")and then a hardcore multiple lock version that blocks out all magic ("this collar was made for a particularly naughty mage") - think Wheel of Time. Or have a collar that prevents you from picking up a weapon ("slaves aren't aloud to use weapons") so you have to use magic or go rawdog with your fists. I think you could still have one with no armor, it's mostly in the same vein. Some people roll classes that depend on armor...

 

edit- I went on a tangent >.> There are a lot of options for alternate release systems, from quests to kill counters... maybe even slave kill counters. Cursed items in fantasy genres usually have some motive. Give it that motive, make it be something that's kind of troublesome... kill 30 people in Whiterun (or where ever) cause it hates nords or guards etc

Posted

I think it reflects it's purpose on paper, but in game (if you have sex attacks on) it amounts to hide somewhere away from people. Without sex attacks it just means you can't wear w/e awesome looking armor you downloaded for your character.

 

 

 

I'd like to see collars provide more interaction with people and combat to have individual debuffs. Something like locking out an entire school of magic (maybe a text that says "whoever had this collar made didn't like the idea of their slave burning them in their sleep")and then a hardcore multiple lock version that blocks out all magic ("this collar was made for a particularly naughty mage") - think Wheel of Time. Or have a collar that prevents you from picking up a weapon ("slaves aren't aloud to use weapons") so you have to use magic or go rawdog with your fists.

 

Id still like to see mittens/gloves that prevented you from wielding weapons, instead of a collar. Ive suggested an anti magic collar before too though. Wouldnt be that hard, just give it a custom enchantment that drains away your MP and maybe reduces max MP. Hard to cast magic with no MP. :P

 

Speaking of...

 

Kimmy! for feedback... still a little bummed to not see any new blindfolds like we talked about before. Like I said I know not everyone likes blindfolds, but you do have that handy "blindfolds yes/no" option already there. Could easily make it so you dont get High Security, slave, magic etc blindfolds and the like if you have it set to no... which by the way is the default is it not?

Posted

 

hm, fair enough, makes sense.

 

I looked at it the other way.

Behave like a slut and get released eventually, maybe even get zapped if you aren't busy for 24h, or sth. like that.

You could always disable the slut collar in the options, or barring that set the time to 1 day min and max. I do sorta agree though, they could have called it the "Chastity Collar" since you have to go without sex before it releases you. And then we can have a "new" slut collar so that you have to have sex for a number of times every few hours/days for a random amount of time before it releases you. :P

 

 

Yes, it's a good idea.

 

By the way the idea of ​​a damn gag still in force?

I will describe some idea. (Not my idea)

 

Every time you try to talk to the NPC being locked in a "damned gag." it will distort your words. Or even yourself to say the words, imitating the voice of PC.

 

thus gag can say

 

What do you want sex. (If possible)

What do you want more devious devices.

What do you want to get rid of your keys. (Ask pick them up.)

What do you want a special collar. (If it does not exist.) (For example collar whore or slave.)

What do you want special adventure. (Starts Damsel in Distress quest)

Or whatever you want to become a slave. (SD + integration.)

 

I do not know what you need to unlock it. At your discretion, or who can offer an option.

 

That would be fun.

 

Sorry for the bad english.

 

Posted

 

I think it reflects it's purpose on paper, but in game (if you have sex attacks on) it amounts to hide somewhere away from people. Without sex attacks it just means you can't wear w/e awesome looking armor you downloaded for your character.

 

 

 

I'd like to see collars provide more interaction with people and combat to have individual debuffs. Something like locking out an entire school of magic (maybe a text that says "whoever had this collar made didn't like the idea of their slave burning them in their sleep")and then a hardcore multiple lock version that blocks out all magic ("this collar was made for a particularly naughty mage") - think Wheel of Time. Or have a collar that prevents you from picking up a weapon ("slaves aren't aloud to use weapons") so you have to use magic or go rawdog with your fists.

 

Id still like to see mittens/gloves that prevented you from wielding weapons, instead of a collar. Ive suggested an anti magic collar before too though. Wouldnt be that hard, just give it a custom enchantment that drains away your MP and maybe reduces max MP. Hard to cast magic with no MP. :P

 

Speaking of...

 

Kimmy! for feedback... still a little bummed to not see any new blindfolds like we talked about before. Like I said I know not everyone likes blindfolds, but you do have that handy "blindfolds yes/no" option already there. Could easily make it so you dont get High Security, slave, magic etc blindfolds and the like if you have it set to no... which by the way is the default is it not?

 

 

There are some workarounds, I think you can get to free spells with the right enchantments. but yeah, I still like it as a collar, I wouldn't mind it as a mitt as well (even make it so you randomly drop the weapon), but that's going to require a model for it. And I like the idea of more variations of collars.

Posted

 

 

hm, fair enough, makes sense.

 

I looked at it the other way.

Behave like a slut and get released eventually, maybe even get zapped if you aren't busy for 24h, or sth. like that.

You could always disable the slut collar in the options, or barring that set the time to 1 day min and max. I do sorta agree though, they could have called it the "Chastity Collar" since you have to go without sex before it releases you. And then we can have a "new" slut collar so that you have to have sex for a number of times every few hours/days for a random amount of time before it releases you. :P

hey Kimmy, first of all great mod and support and updates and everything, been using it from the start, and the way your are going I wont need any other sexlab mods cus yours almost does them all :D... One minor issue im getting since the sex attacks were bought in though... when attacked , either by random " lovers victim" type rape or from sleeping, the stripping, tying up and rapes lag like hell..think it script lag but am unsure, I had same issue long way back with the coveted option in SD when getting gang raped. The only way I can get the scene to progress at each stage is to press either tab or escape to enter the menu, then soon as I close menu its changes to next stage (if stage is ready)... any idea why I get this? with some gang rapes from mods....cus its bit of pain having to open menu each time the scene stalls to make it continue :( Pretty sure my pc can handle it, (i5 OC to 4.4g , 4 gig g-card, 24 gig sys ram, SSD drive with skyrim and MO on it). I usually have a couple of stand alone followers in tow too, would that slow it down enough to stall it?

 

I know if you have followers enabled to be tied up and stuff having more followers is known to cause more lag if it has to process more peoples.

 

I don't actually have them set to receive restraints, is turned off for followers, but when being gang raped while sleeping or just cus dice roll that way, they get hog tied...and I don't have any issues with sex/stripping and multiple NPC in other mods...is why im bit lost on what is going on..the pap log doesn't show lag, but ofc pausing to menu and back does freeze log and then unfreezes it....so sound like script lag..never really had script lag before tbh. so dunno what im looking for, as all commands and orders of scripts appear to be carried out..eventually, :/

Posted

 

I think it reflects it's purpose on paper, but in game (if you have sex attacks on) it amounts to hide somewhere away from people. Without sex attacks it just means you can't wear w/e awesome looking armor you downloaded for your character.

 

 

 

I'd like to see collars provide more interaction with people and combat to have individual debuffs. Something like locking out an entire school of magic (maybe a text that says "whoever had this collar made didn't like the idea of their slave burning them in their sleep")and then a hardcore multiple lock version that blocks out all magic ("this collar was made for a particularly naughty mage") - think Wheel of Time. Or have a collar that prevents you from picking up a weapon ("slaves aren't aloud to use weapons") so you have to use magic or go rawdog with your fists.

 

Id still like to see mittens/gloves that prevented you from wielding weapons, instead of a collar. Ive suggested an anti magic collar before too though. Wouldnt be that hard, just give it a custom enchantment that drains away your MP and maybe reduces max MP. Hard to cast magic with no MP. :P

 

Speaking of...

 

Kimmy! for feedback... still a little bummed to not see any new blindfolds like we talked about before. Like I said I know not everyone likes blindfolds, but you do have that handy "blindfolds yes/no" option already there. Could easily make it so you dont get High Security, slave, magic etc blindfolds and the like if you have it set to no... which by the way is the default is it not?

 

 

I think just checking for equipped spell and then what school it's in, zapping if the collar doesn't like it. I don't actually know because I haven't looked at the code, but the way it plays is that skyrim treats spells like equipped items.

Posted

 

 

I think it reflects it's purpose on paper, but in game (if you have sex attacks on) it amounts to hide somewhere away from people. Without sex attacks it just means you can't wear w/e awesome looking armor you downloaded for your character.

 

 

 

I'd like to see collars provide more interaction with people and combat to have individual debuffs. Something like locking out an entire school of magic (maybe a text that says "whoever had this collar made didn't like the idea of their slave burning them in their sleep")and then a hardcore multiple lock version that blocks out all magic ("this collar was made for a particularly naughty mage") - think Wheel of Time. Or have a collar that prevents you from picking up a weapon ("slaves aren't aloud to use weapons") so you have to use magic or go rawdog with your fists.

 

Id still like to see mittens/gloves that prevented you from wielding weapons, instead of a collar. Ive suggested an anti magic collar before too though. Wouldnt be that hard, just give it a custom enchantment that drains away your MP and maybe reduces max MP. Hard to cast magic with no MP. :P

 

Speaking of...

 

Kimmy! for feedback... still a little bummed to not see any new blindfolds like we talked about before. Like I said I know not everyone likes blindfolds, but you do have that handy "blindfolds yes/no" option already there. Could easily make it so you dont get High Security, slave, magic etc blindfolds and the like if you have it set to no... which by the way is the default is it not?

 

 

I think just checking for equipped spell and then what school it's in, zapping if the collar doesn't like it. I don't actually know because I haven't looked at the code, but the way it plays is that skyrim treats spells like equipped items.

 

 

there's a function to check the type of equipped item in each hand. there's a function to get the formid (you may have to typecast it). from there, you can check spells for keywords, much like magic effects. I also believe you can check the school, but I'm not certain so...yes, it's possible to implement the idea. it can even force you to unequip the spell.

spells can be considered 'equipped items', like crossbows that use magic effects as an infinite source of ammo, with a different set of properties attached. Go figure.

I DO NOT recommend the common method of draining mana, nor affecting the maximum. at all. some mods (including few of mine) rely on mp to power their effects. no mp = no effect. some spell mods have nasty bonuses to other attributes (up to and possibly including negative health regen) if your mana is below a certain threshold, as well. In other words, the collar should simply block using magic by preventing the equipping of spells, nothing more, just like gags did originally in the zaz framework.

 

Posted

@tontoman

 

Hm there are ways to clear all buffs/debuffs, but you might need to enable racial abilities + quest boons manually afterwards.

 

http://forums.nexusmods.com/index.php?/topic/541809-need-to-remove-active-effects-via-console/

or maybe that works

http://forums.nexusmods.com/index.php?/topic/1061334-how-to-remove-glitch-enchantment/

 

You can find the spell IDs on http://www.uesp.net/wiki/Skyrim:Powersin case you need to add them afterwards.

 

.

 

Thanks for the info.

 

In the end after more playing around (before doing the real heavy stuff heh), with the ID screen and working how to move through the character info and thus getting the spell effects ID, player.removespell got it.  No idea why dispelallspells didn't work, but happy now. .

 

Posted

 

I think it reflects it's purpose on paper, but in game (if you have sex attacks on) it amounts to hide somewhere away from people. Without sex attacks it just means you can't wear w/e awesome looking armor you downloaded for your character.

 

I'd like to see collars provide more interaction with people and combat to have individual debuffs. Something like locking out an entire school of magic (maybe a text that says "whoever had this collar made didn't like the idea of their slave burning them in their sleep")and then a hardcore multiple lock version that blocks out all magic ("this collar was made for a particularly naughty mage") - think Wheel of Time. Or have a collar that prevents you from picking up a weapon ("slaves aren't aloud to use weapons") so you have to use magic or go rawdog with your fists. I think you could still have one with no armor, it's mostly in the same vein. Some people roll classes that depend on armor...

 

edit- I went on a tangent >.> There are a lot of options for alternate release systems, from quests to kill counters... maybe even slave kill counters. Cursed items in fantasy genres usually have some motive. Give it that motive, make it be something that's kind of troublesome... kill 30 people in Whiterun (or where ever) cause it hates nords or guards etc

 

 

Nothing wrong with your idea, but I don't quite see how this relates to an item called the slut collar, and the flavour (and motive) that it infers. It's a decent idea for a whole different collar imho.

 

Posted

tl;dr: thanks for sex attacks, but I don't like how they work.

 

Long version:

I have a problem with the Sex Attacks. Well, not a technical problem, but the mechanics don't fit, in my opinion.

 

I will use default numbers for my elaboration:

 

Once every 6 hours, up to 5 people take advantage of you (for example if you are naked), all at once (at least they queue up all at once and then patiently wait until it's their turn). That doesn't really make sense. It did kind of make sense for the collars (where you use the same mechanics, I suspect you just copied that ;) ), because you could argue that the collar radiates a magical message that says something like "use me!", and when you had sex, the collar shuts up for the next 6 hours.

 

But if the rape happens because you are naked, and then go somewhere else, how should the people there know that thay have to wait several hours until they can rape you?

I'm also not sure why all the possible rapist-slots have to be filled - again, you could explain that with the collars ("magic"), but it does seem strange that several people gang up to rape you (ok, not really, but an individual that sees a helpless victim could just go for it instead of first asking around if someone else wants to join).

 

I hope this doesn't come across as a rant. I am grateful you implemented something like "Dangerously Nude" (and even enhanced it!)... however, I liked the mechanics from DN better, where a sufficiently aroused NPC took advantage of a victim, regardless of wether or not that victim has been abused before (with a less-than-100%-chance, though, to make it less predictable). That way it feels more natural/"realistic" than what currently can be best explained with "magic" (like the collars).

Now, a running sex act doesn't mean that no one else can become a valid rapist, but that npc could just queue up like they do now. And to prevent an infinite loop that number can still be capped (but if the base chance is configured well, you could still come out at around 5 npcs per 6 hours without implementing a hard limit, just not all at once and still a chance to get raped when entering a new area even when having been recently raped).

 

 

PS: I also want to encourage you to follow your plan on adding different ways to obtain keys (I think I read something like that a few pages back, if not, this is now a request :P ). I was recently locked in a rubber suit, and damn do you need many keys to get out of that...  :blush:

By the way, does the rubber suit support breast/belly nodes? even though I built it with bodyslide it didn't appear to, so I wonder if I made a mistake...

 

 

PPS: By using the Cursed Loot mod I have become a bit paranoid (luckily only in-game).

Everytime I open a door (especially lockpicking a locked door) I fear something might happen. I guess this is currently not a feature of this mod, but maybe it will in future? Of course it might be tricky because triggering a sex scene with a door that makes you change cells (where the game has to load) might break stuff (at least things tend to break if a mod scheduled a sex act and you change cell before it can start).

Also, but that might be even trickier, whenever entering a prison cell I fear that the door will close behind me and some bad things happen. (or a npc standing outside enslaves me but that is probably something for SD+, which I don't use because in my opinion being enslaved is too repetitive/boring, from a player's perspective).

Posted

Loving this mod, it's amazing! However I ran into a bit of a technical issue:

 

I got the Damsel in Distress quest and managed to wander as far as Dragon Bridge before my hands were unbound. Using the gag talk mod, I was able to get a guard to listen and agree to unbind me ("Can you help me out with my chains", I think that comes from a different mod), which seems to have unlocked things out of order and the quest never advanced. I found a hand restraints key and unlocked my wrists but the quest wouldn't go anywhere. I gave up and safeworded, which ended the quest, but now any time an event would trigger the debug log says that the Damsel In Distress quest is still active and no events will trigger. I tried to find an event in the Papyrus log but my log from my last game was huge (I may have played a few hours longer than intended lol) and I couldn't find anything referencing Damsel in the log file (while searching for DCUR I mostly just got the periodic events and I could see loot events and the chance of an event firing but nothing after that). If need be I can try to capture this in the logs.

 

TL;DR: It looks like if your binds aren't undone in the order DiD quest expects, the quest cannot complete.

Posted

any chance of a perverted burgler like ichabods mod for oblivion where a burgler comes into the player home and uses the player and other females when done they tie all females to the floor hogtied like in damsel in distress from you mod so the player has to break free then free the others thats tied up if the player doesnt get free within 24 hours the burgler comes again with more freinds to have a orgy with a chance of a corrupt guards that would check on the player since there would have been reports of the dragon born not appearing in any location for a few days the gaurd shows up if the player is still bound the gaurd then blackmails the player to have sex with the gaurd to be released if the player says no then he wanks off over the player

 

is there a mod where it shows males cumming when wanking off ? if there is then if the player refuses the gaurd can wank off over the player and cover the player in cum before leaving the building

Posted

Bit of an issue with the high-security harness. It counts as body armor, which means it will hide itself via the "devices underneath" system (DD default settings), and it also isn't considered in the isNaked() test, so it doesn't trigger the naked vulnerability for sex attacks.

Posted

 

 

Hello all

 

Thank's Kimy for this awesome mod. I only played it for 1-2 hours but i makes looting much more fun.

 

And I already have a question to the more experienced among you concerning the quests: I was (un?)luky enough to get a "Slave gag" - but no quest entry in the jurnal or markers on the map. I also checked the chest again for a note of some sort beccause that was mentioned for the colar quest. Is that the  expected behaviour? Am I supposed to open random chests until i get a matching key? Or is there something i have to do to trigger the quest?

If it's to late to trigger the slave gag quest in game - can i initialize it via the console - and if so how?

 

happy playing

the chances of finding keys are all adjustable via the mcm menu of Dcl.you should have checked that before trying to loot and risking your own freedom. oh and if you think that slave gags are bad. you should see what kind of trouble my character is in right now D:  i put the chance for cursed items on 5 % almost overall and got bindings all over myself. maybe i should have paid more attention on my arousal levels. shame on me

 

 

thanks for the quick reply. so there is no "slave gag" quest? just continue as usual until you get the key?

 

 

indeed no quests. you just have to pray that you find keys. or maybe craft them after obtaining some kind of  devious book from the college of winterhold's main library??? not sure if it provides guides on making slave gag keys though.  at least i can with 100% certainty sat that you should stay away from any non immersive key/freedom obtaining ways:the console for example.. edit: captured dreams owner might for a price free you from such a restraint forgot to mention. but probably for the best that i did because it hella risky, just keep a good amount of money ready before trying anything with her

Posted

Big Easter weekend follow-up post. Wow, you guys have been busy posting! :)

 

Hello Kimy!

 

I just gave your mod a spin and I think I noticed a small inconsistency regarding the device comments: The NPC makes a comment even if she herself is wearing a gag. Which begs the question: How do they talk with a gag?

 

Perhaps you should add another condition to the topics that prevents the lines from occurring if the NPC cannot talk (has a gag)?

 

You have a point there! Added that to the fix-me list. :)

 

 

@kimy

Versh's more devious quests mod causes some problems for me combined with this mod. Slut Madness kicks almost always in while sex attacks occur, guess i'll just disable sm or the arousal sex attacks for now... Results are quite funny though, pc runs towards a rapist and begs for relief. Rapist declines and then binds pc and sex attack triggers ^^

 

 

Yes, there now are several mods around able to trigger random sex scenes, and as long as there is no means to signal other mods to not trigger anything disruptive (it would be easy to implement actually, but all modders would need to agree to respect it etc.), it's probably advisable to use only one mod triggering random sex scenes - their behavior is unpredictable by design and they really might get into each other's way. Just pick the one you like best and disable the rest.

 

Small bug reports:

 

-While gathering alchemy ingredients once the flashbang grenade exploded, but nothing else happened. No text message, just the flashbang animation. It was somewhere in the Skyrim wilderness, probably no enemies were near.

Maybe you can somehow check if enemies matching for a flash bang, if nothing is present trigger one of the other events like the skooma poison instead.

-The sex attack descriptions sometimes don't match with the attackers. I used the Loreius Farm for testing, Loreius, his wife and 4 slaves from Hydras slavegirls mod were present. The text message twice indicated that Loreius wants to abuse me, instead a slave or his wife did so.

The grace period was set to 1 hour, but when i used the waiting button i had to wait about 4-6 hours instead before the NPCs made sex attacks again.

 

Yes, that's very likely caused by the scene unable to pick up any fitting mob for the scene. I did actually leave the code for the bandits in the mod (it's just dormant right now), so I might bring them back as a fallback for these situations. That or something else interesting. :D

The second behavior is working as a coded it. While the mob discovering your presence needs to be eligible for scenes according to your settings etc, they don't necessarily get picked for the scene. It might actually change that, but it's not technically a bug. :)

 

Is it possible to make it so under some circumstances, people will lock parts of for example slave suit or slave collar that you unlocked already?

 

I mean, people that had fun with you (or even ones you talk too) could notice that 2 of the 3 collar locks or your wrist and ankle locks on your rubber suit are unlocked and this should really be fixed, can't have someone walk around with gear that isn't properly equipped, now can we?  ;)

 

That's a fun idea. Went into my book of devious ideas!

 

Didn't see anyone else with this issue, but whenever my character gets locked in devices from this mod, the armbinder comes up invisible, leaving only the hands removed. The animation for hands behind the back still play out, but other than that the armbinder is gone. I've checked load orders, reinstalled and moved things around, but nothing seems to be working properly. Does anyone have a suggestion?

 

That's an issue with your DD installation. I believe it's caused by using an outdated CBBE Bodyslide conversion. Use the newest one!

 

I'm having a problem getting some high security boots removed, Adrienne has already popped some off for me, but now she wont do it, and for that matter, noone else will, is there a way to fix that?

 

That should NOT happen as the blacksmith will recognize if you are wearing hisec devices. And yes, only blacksmiths can do that. Not sure if you accidentally used the dreaded SD+ dialogue that will try to wipe off everything including quest items marked as such, but that's prone to break things.

 

Awesome mod, it has made Skyrim dungeoneering a lot more interesting.
 
Since ver 4.5 I have had a problem with sleep attacks not triggering properly...
 
I just updated to 4.6 and using a cleaned save, I get this when I sleep (reformatted to get around forum filters):

VM is thawing...
ERROR: Cannot call HasKeyword() on a None object, aborting function call
stack:
dcur_mastercontroller (41025A23) . dcur_mastercontrollerscript . OnSleepStart() - "dcur_mastercontrollerscript . psc" Line 391
warning: Assigning None to a non-object variable named "::temp60"
stack:
dcur_mastercontroller (41025A23) . dcur_mastercontrollerscript . OnSleepStart() - "dcur_mastercontrollerscript . psc" Line 391
Trying to start rape event.
Trying to select: 3 actors for rape scene.
Found: Siamria
Found: Bandit Outlaw
Found: Lydia
Found: bandit
Found: Bandit Outlaw
Found: bandit
Found: Bandit Outlaw
Rape event cancelled. No mobs found
 
And in the UI I see the message about awakening from a nightmare about rape, which I am guessing is the fallback message if the rape event does not trigger.
 
Any ideas? otherwise the mod works perfectly....

 

That log snipped indicates that the scene fired nicely and terminated gracefully, but failed to pick up any suitable mob, which could be because your settings don't allow them (e.g. it might that all these mobs are female - did you rule them out in MCM?). It doesn't look like a bug at least.

 

Hi Kimy, thanks for the fixes. I had learned a long time ago with your mod to kill everything in a dungeon before looting chests and corpses. As such, the Flash Bang Event goes off but there is no one around to take advantage of me.  Is it possible to have spawning bandits appear again? :(

 

Another weird event happened while in Ragvold Temple, 2 citizens from Solitude found me in a vulnerable state in the middle of the Temple and had their fun, Eris and Vivienne Onis from halfway across Skyrim. ?????? That is some strong pheromones. :P

 

Thanks again for the great mod and updates. :D

 

As said above - the bandits might be back for cases like this.

 

hey Kimmy, first of all great mod and support and updates and everything, been using it from the start, and the way your are going I wont need any other sexlab mods cus yours almost does them all :D... One minor issue im getting since the sex attacks were bought in though... when attacked , either by random " lovers victim" type rape or from sleeping, the stripping, tying up and rapes lag like hell..think it script lag but am unsure, I had same issue long way back with the coveted option in SD when getting gang raped. The only way I can get the scene to progress at each stage is to press either tab or escape to enter the menu, then soon as I close menu its changes to next stage (if stage is ready)... any idea why I get this? with some gang rapes from mods....cus its bit of pain having to open menu each time the scene stalls to make it continue :( Pretty sure my pc can handle it, (i5 OC to 4.4g , 4 gig g-card, 24 gig sys ram, SSD drive with skyrim and MO on it). I usually have a couple of stand alone followers in tow too, would that slow it down enough to stall it?

 

You computer is a LOT better than mine, and I never had any lag issues when stresstesting the sex attacks. Mind you that there are some intentional delays when the scene starts to give mobs some time to actually run to you. That might look like lag but actually isn't. Then of course, while Cursed Loot on its own doesn't really add a lot of load to your engine, if you have a -really- script heavy load order, it might just be the one thing too much in the end. Perhaps have a look at what mods are getting loaded and if you have a lot of the "usual suspects" there that add significant load. If yes, try disabling a few of them and see if this helps.

 

 

 

I'd like to propose a change to the slut collar release condition:

Certain number of public (consesual?) sex acts.

 

Reason behind my thought is:

There is no way you can stay out of trouble for such a long period of time. As result of that you either keep questing, and never get rid of the collar, or stay at home and sleep up to 20 days.

 

And as a bonus this would work really well together with "more devious quests - Slut madness"

I do get the impression that the slut collar's release conditions reflect its flavour and purpose - it will only come off when you've proved you're not a slut. Hence, no sex for a certain period of time. From both a gameplay and flavour perspective, the catch-22 the collar puts you in seems very intentional, and indeed the whole point of its punishment effect.

 

Changing it would kill that. It'd also make the slut collar's release conditions rather similar to the slave collar's.

 

It's not too hard to get it off if you really wanted to. Worst case scenario under default settings, find a safe spot and sleep for a month - tedious but it works, especially with the mod that allow you to rest for days/weeks at a time. And depending on the parameters you've set for the slut collar, you could just go dungeon delving while ensuring you don't get raped in the meantime - it's possible to set it's release conditions to just a few days without sex, at which a single dungeon crawl will do the job. I find that's how DCL works best, when you personally customise all the device event parameters and weightings to your play style, tolerances and fetishes. Sometimes we don't realise the event parameters don't suit us at all till we're stuck in a device we can't get rid off easily, but that's how I use the safeword - I've only employed it when I realise  that the event parameters don't fit me, and I can't get the devices off in a reasonable time frame. Then I pop the safeword, set the parameters and next time a device slaps itself on me, I can deal with it because its either manageable or fun.

 

Other features of the mod can work against you while you're collared, like them sex attacks, but again, everything is toggleable and customisable on the fly.

 

 

I think it reflects it's purpose on paper, but in game (if you have sex attacks on) it amounts to hide somewhere away from people. Without sex attacks it just means you can't wear w/e awesome looking armor you downloaded for your character.

 

I'd like to see collars provide more interaction with people and combat to have individual debuffs. Something like locking out an entire school of magic (maybe a text that says "whoever had this collar made didn't like the idea of their slave burning them in their sleep")and then a hardcore multiple lock version that blocks out all magic ("this collar was made for a particularly naughty mage") - think Wheel of Time. Or have a collar that prevents you from picking up a weapon ("slaves aren't aloud to use weapons") so you have to use magic or go rawdog with your fists. I think you could still have one with no armor, it's mostly in the same vein. Some people roll classes that depend on armor...

 

edit- I went on a tangent >.> There are a lot of options for alternate release systems, from quests to kill counters... maybe even slave kill counters. Cursed items in fantasy genres usually have some motive. Give it that motive, make it be something that's kind of troublesome... kill 30 people in Whiterun (or where ever) cause it hates nords or guards etc

 

 

Adding more interesting effects to my items is always something I am interested in. But while I like your idea to disable magic schools etc., I also want to avoid punishing certain builds more than others. While it would be a super hardcore punishment for a mage, a warrior would just laugh at getting her magic disabled. In the end, what I am looking for is effects that affect all characters reasonably equally, regardless of their "class".

 

 

I think it reflects it's purpose on paper, but in game (if you have sex attacks on) it amounts to hide somewhere away from people. Without sex attacks it just means you can't wear w/e awesome looking armor you downloaded for your character.

 

 

 

I'd like to see collars provide more interaction with people and combat to have individual debuffs. Something like locking out an entire school of magic (maybe a text that says "whoever had this collar made didn't like the idea of their slave burning them in their sleep")and then a hardcore multiple lock version that blocks out all magic ("this collar was made for a particularly naughty mage") - think Wheel of Time. Or have a collar that prevents you from picking up a weapon ("slaves aren't aloud to use weapons") so you have to use magic or go rawdog with your fists.

 

Id still like to see mittens/gloves that prevented you from wielding weapons, instead of a collar. Ive suggested an anti magic collar before too though. Wouldnt be that hard, just give it a custom enchantment that drains away your MP and maybe reduces max MP. Hard to cast magic with no MP. :P

 

Speaking of...

 

Kimmy! for feedback... still a little bummed to not see any new blindfolds like we talked about before. Like I said I know not everyone likes blindfolds, but you do have that handy "blindfolds yes/no" option already there. Could easily make it so you dont get High Security, slave, magic etc blindfolds and the like if you have it set to no... which by the way is the default is it not?

 

 

I am still waiting for someone to make a mittens model. Trust me it would get used.

More blindfolds -are- on my to-do list and will absolutely come, but as a said when we last discussed it, they are not terribly high priority for me. A bit more patience will be required! :)

 

 


 

Yes, it's a good idea.

By the way the idea of ​​a damn gag still in force?
I will describe some idea. (Not my idea)

Every time you try to talk to the NPC being locked in a "damned gag." it will distort your words. Or even yourself to say the words, imitating the voice of PC.

thus gag can say

What do you want sex. (If possible)
What do you want more devious devices.
What do you want to get rid of your keys. (Ask pick them up.)
What do you want a special collar. (If it does not exist.) (For example collar whore or slave.)
What do you want special adventure. (Starts Damsel in Distress quest)
Or whatever you want to become a slave. (SD + integration.)

I do not know what you need to unlock it. At your discretion, or who can offer an option.


 

Love the idea. Added to the list! :)

 

tl;dr: thanks for sex attacks, but I don't like how they work.

 

Long version:

I have a problem with the Sex Attacks. Well, not a technical problem, but the mechanics don't fit, in my opinion.

 

I will use default numbers for my elaboration:

 

Once every 6 hours, up to 5 people take advantage of you (for example if you are naked), all at once (at least they queue up all at once and then patiently wait until it's their turn). That doesn't really make sense. It did kind of make sense for the collars (where you use the same mechanics, I suspect you just copied that ;) ), because you could argue that the collar radiates a magical message that says something like "use me!", and when you had sex, the collar shuts up for the next 6 hours.

 

But if the rape happens because you are naked, and then go somewhere else, how should the people there know that thay have to wait several hours until they can rape you?

I'm also not sure why all the possible rapist-slots have to be filled - again, you could explain that with the collars ("magic"), but it does seem strange that several people gang up to rape you (ok, not really, but an individual that sees a helpless victim could just go for it instead of first asking around if someone else wants to join).

 

I hope this doesn't come across as a rant. I am grateful you implemented something like "Dangerously Nude" (and even enhanced it!)... however, I liked the mechanics from DN better, where a sufficiently aroused NPC took advantage of a victim, regardless of wether or not that victim has been abused before (with a less-than-100%-chance, though, to make it less predictable). That way it feels more natural/"realistic" than what currently can be best explained with "magic" (like the collars).

Now, a running sex act doesn't mean that no one else can become a valid rapist, but that npc could just queue up like they do now. And to prevent an infinite loop that number can still be capped (but if the base chance is configured well, you could still come out at around 5 npcs per 6 hours without implementing a hard limit, just not all at once and still a chance to get raped when entering a new area even when having been recently raped).

 

 

PS: I also want to encourage you to follow your plan on adding different ways to obtain keys (I think I read something like that a few pages back, if not, this is now a request :P ). I was recently locked in a rubber suit, and damn do you need many keys to get out of that...  :blush:

By the way, does the rubber suit support breast/belly nodes? even though I built it with bodyslide it didn't appear to, so I wonder if I made a mistake...

 

 

PPS: By using the Cursed Loot mod I have become a bit paranoid (luckily only in-game).

Everytime I open a door (especially lockpicking a locked door) I fear something might happen. I guess this is currently not a feature of this mod, but maybe it will in future? Of course it might be tricky because triggering a sex scene with a door that makes you change cells (where the game has to load) might break stuff (at least things tend to break if a mod scheduled a sex act and you change cell before it can start).

Also, but that might be even trickier, whenever entering a prison cell I fear that the door will close behind me and some bad things happen. (or a npc standing outside enslaves me but that is probably something for SD+, which I don't use because in my opinion being enslaved is too repetitive/boring, from a player's perspective).

 

Cursed Doors will happen! :)

 

As for the cooldown feature - yes, it's of course not super-realistic, but if I'd take it out entirely, you might get literally locked into an endless chain of sex scenes, rendering the game basically unplayable. The lowest setting (one hour) will actually mean pretty much that anyway, for the sex scene usually take close to that time to complete.

Also, the number of attackers chosen depends on your MCM setting. If you want the number of attackers to be more random, increase the difference between min and max number of attackers in MCM e.g. to 1 to 10. This is Cursed Loot after all- you can customize things like this! ;)

 

 

Loving this mod, it's amazing! However I ran into a bit of a technical issue:

 

I got the Damsel in Distress quest and managed to wander as far as Dragon Bridge before my hands were unbound. Using the gag talk mod, I was able to get a guard to listen and agree to unbind me ("Can you help me out with my chains", I think that comes from a different mod), which seems to have unlocked things out of order and the quest never advanced. I found a hand restraints key and unlocked my wrists but the quest wouldn't go anywhere. I gave up and safeworded, which ended the quest, but now any time an event would trigger the debug log says that the Damsel In Distress quest is still active and no events will trigger. I tried to find an event in the Papyrus log but my log from my last game was huge (I may have played a few hours longer than intended lol) and I couldn't find anything referencing Damsel in the log file (while searching for DCUR I mostly just got the periodic events and I could see loot events and the chance of an event firing but nothing after that). If need be I can try to capture this in the logs.

 

TL;DR: It looks like if your binds aren't undone in the order DiD quest expects, the quest cannot complete.

 

Yes, it's a clear case of the dreaded SD+ dialogue. That one has been broken for ages because it ignores a particular flag on DD items meant to signal other DD mods "leave me alone, I am a quest item". This dialogue doesn't care, it wipes off every DD item indiscriminately of whether or not it's a quest item and breaks all sorts of stuff in the the process, including the DiD quest (yes, knowing my code, it would absolutely break if a 3rd mod forces the quest items off when it has no business to). The author has been notified of that issue a long while ago, but so far it didn't get addressed, apparently.

 

The safeword bug I will look into. That one's mine! :)

 

any chance of a perverted burgler like ichabods mod for oblivion where a burgler comes into the player home and uses the player and other females when done they tie all females to the floor hogtied like in damsel in distress from you mod so the player has to break free then free the others thats tied up if the player doesnt get free within 24 hours the burgler comes again with more freinds to have a orgy with a chance of a corrupt guards that would check on the player since there would have been reports of the dragon born not appearing in any location for a few days the gaurd shows up if the player is still bound the gaurd then blackmails the player to have sex with the gaurd to be released if the player says no then he wanks off over the player

 

is there a mod where it shows males cumming when wanking off ? if there is then if the player refuses the gaurd can wank off over the player and cover the player in cum before leaving the building

 

Sounds fun! I guess since I made the hogtie scene already, I might as well look for a few more applications for it! :D

 

And I dunno. I think someone here made a bukkake mod, but I have no idea what it does.

 

Bit of an issue with the high-security harness. It counts as body armor, which means it will hide itself via the "devices underneath" system (DD default settings), and it also isn't considered in the isNaked() test, so it doesn't trigger the naked vulnerability for sex attacks.

 

Yes, the first is a feature-bug (broken behavior, but working as intended) of DDI. And I'd normally add an exception for the harness, but I am likely going to phase out this type of harness soon and get rid of both issues at once. They come with too many issues and the rubber suits do a much better and more believable job as armour-blocking restraints anyway.

Posted

 

-While yoked when a sex attack was triggered it couldn't play one of the cool tie up animations you get when the "you are pushed to the ground" text appears and i guess because of this no rape scene was played afterwards.

@Kimy, hope you could fix this bug in the next update :)

 

Posted

thx for response :) will try your advice..after looking at pap log ive turned off more critters as it was generating lot of spam, will see how that goes first :) it is a heavy load order with merge patching of some armours and followers I have about 350 mods installed, down to 200 with merges of simple mods that don't have scripts. It isn't the waiting for them to arrive though, they get stuck or something, and only opening interface unsticks them, then they pop into existence or rubber band to your position...its like old school MMO on dial up lol. :P

Posted

 

 

Adding more interesting effects to my items is always something I am interested in. But while I like your idea to disable magic schools etc., I also want to avoid punishing certain builds more than others. While it would be a super hardcore punishment for a mage, a warrior would just laugh at getting her magic disabled. In the end, what I am looking for is effects that affect all characters reasonably equally, regardless of their "class".

 

This is where forcing people to play nude falls short for mages. I keep ebony armor up on my mage all of the time and roll around with 0 equipped armor. I sit at a pretty tough 400 armor rating because of the mage armor perk. That doesn't change if I'm nude. A 2 handed warrior on the other hand is going to be taking hits, no armor is a huge deal to that build. Consider doing a check for what characters are leveld in. Then you could choose the top 1 and make it unusuable.

 

Even better, consider having thresholds for when certain collars can be active... like the cursed item is attracted to this kind of slave. So if you have like 50+ in conjuration (or maybe even 80% of what the top leveled skill is) then that type of collar is added to the potential loot list. Maybe make a debuff for each skill tree, even the non combat. Like theif's collar for lockpick could make all of your lockpicks break on use and chance to make you go off balance when you swing a weapon (stumble animation) or more noticable when you try to sneak. Just off the cuff ideas, I could certainly help brainstorm if it's something your'e interested in. I also understand "not the direction I'm planning on taking this" or "out of scope."

 

I like that you put "class" in quotes because that's actually a pretty accurate description of their game philosphy in a word. We build classes based on archetypes that we've been ingrained with over the years, but the actual game is more of a do whatever you want whenever you want... master of all even. This would force people to play out of their comfort zone for a little while, which I think is a good thing. I can just imagine myself, "fuck, locked out of destruction... time to go offensive resto or run the campanions quest."

Posted

That log snipped indicates that the scene fired nicely and terminated gracefully, but failed to pick up any suitable mob, which could be because your settings don't allow them (e.g. it might that all these mobs are female - did you rule them out in MCM?). It doesn't look like a bug at least.

It could be that they were all dead... I had just cleared out a bandit camp and decided to had a quick nap.

 

I just tested again, ensuring that nothing was disallowed, and it still did not spawn any attackers (same event progression in the logs) - even with all other mobs in the immediate area "disabled" it does not spawn new attackers... very odd.

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