Jump to content

Deviously Cursed Loot LE 9.0 (2021-03-09)


Recommended Posts

Posted (edited)
27 minutes ago, Roggvir said:

some do not and equiping them results in the following error

Seems this is still problem with d.a.m.n box stacking: in stack those box lost attached scripts: to fix it in DCL is new function. If you got new box, you can open it and script delete all box from inventory and put those back - it's force to reattach script to those boxes.

UPD: Also you can store boxes by count 1 in different chests and found what box are lost scripts.

UPD2: When you find "guilty" box you can fix it. First get this damage box into inventory, then get box from other chest with working script. Now open this box and box with damaged script is deleted and return back with new scripts and you can open it. This is only suggestion need test to game.

UPD3: If i remember correct Skyrim use item first what is stored last, because first it open box with script and then delete box without script and return back.

UPD4: LOL never mind -  if you open a box then it's deleted anyway, only one chance is keep damage box into inventory and then get new box from quests or other way.

I hope last UPD: if my theory about opening is right, then store 1 box into chest and other boxes in other chest - then take first box what probably have damaged scripts and then take all other boxes. If there in box script not damaged, then it in theory will open and delete damaged box and renew scripts on it. 

Not last UPD: ))) Or maybe Skyrim is wise: and open box with higher reference id: that means not mater how you take it it always will open first - only you can in that way by stored 1 box in different chests found guilty box and open all not damaged. Then get damaged box and wait for new D.A.M.N. box to fix it. 

 

Edited by Elsidia
Posted
4 minutes ago, Elsidia said:

Seems this is still problem with d.a.m.n box stacking: in stack those box lost attached scripts: to fix it in DCL is new function. If you got new box, you can open it and script delete all box from inventory and put those back - it's force to reattach script to those boxes.

UPD: Also you can store boxes by count 1 in different chests and found what box are lost scripts.

Those boxes and their code looks funny as hell. There are two types of them, with the same description and code, but different EditorIDs. Also, different price - 100 and 2500. And I wonder if they can form mixed stack, and if it isn't a source of a problem... Maybe better solution would be picking one type and converting all stack to it... Something like that:

Spoiler
Scriptname dcur_dq_damnboxScript extends ObjectReference  

Event OnEquipped(Actor akActor)	
	; there is always some small stuff in there:
	dclibs.GiveBondageRewards(1)
	; and either a mediocre or good reward:
	If Utility.RandomInt() < 50
		dclibs.GiveBondageRewards(2)
	Else
		dclibs.GiveBondageRewards(3)
	EndIf
	; And sometimes there is a rubber item in there, too!
	If Utility.RandomInt() < 67
		libs.playerref.Additem(dclibs.dcl_LL_all, 1)					
	EndIf	
	int icount,icount1,icount2
	icount1 = Libs.PlayerRef.GetItemCount(dcur_dq_damnbox_shopversion)
	if icount1 > 0
		Libs.PlayerRef.removeitem(dcur_dq_damnbox_shopversion,icount1,true)
	EndiI
	icount2 = Libs.PlayerRef.GetItemCount(dcur_dq_damnbox)
	if icount2 > 0
		Libs.PlayerRef.removeitem(dcur_dq_damnbox,icount2,true)
    EndIf
	icount = icount1 + icount2
	if icount > 1
		icount = icount - 1
		Libs.PlayerRef.additem(dcur_dq_damnbox_shopversion,icount,true)
	EndIf

EndEvent

Keyword Property dcur_kw_damnbox_shop Auto
Armor property dcur_dq_damnbox Auto
Armor property dcur_dq_damnbox_shopversion Auto
dcur_mcmconfig Property dcumenu  Auto  
dcur_library Property dclibs  Auto  
zadlibs Property libs  Auto 
zadxlibs Property xlibs  Auto 

 

 

Posted
31 minutes ago, DeWired said:

There are two types of them

I can guess only - one type is what you buy from Dollmaker and second type what you got as reward. Different price probably for you not sell box from quest and got gold, but dollmaker price is high not to buy cheap.

Posted (edited)
1 hour ago, Elsidia said:

Just curious: what reads those symbols  D.A.M.N in full text?

 

Dollmaker And My Notice?  as example)

 

Judging by the items function in game, there is only one meaning those letters can have:
Deviously Annoying Malfunctioning Nicknack

Edited by Roggvir
Posted
6 hours ago, twsnider1138 said:

I need to unlock the steel shackles?

In DCL i found two steel shackles: one is unequipped without any keys and is used for rape - before rape starts NPC by unknown reason put those on and in the same second remove - after starts sex.

Second steel shackles is Dagonar prison quest item and are equipped only by prison quests script and unequipped too.  Those shackles doesn't have a legally keys. Key can be obtained only by console.

Posted
8 minutes ago, Roggvir said:

Judging by the items function in game,

I play with DCL 8.5 a long time (where box not fixed) - use a lot of those boxes and nobody was bugged maybe one or two - also bugged item you can remove by console and added working.  I got those box by quests and used in same moment when i got those.

The same for DCL 9,0 - not see any bugged box.

I play Skyrim SE version and installed mods are almost minimal requirement for DCL.

Posted
2 hours ago, Elsidia said:

In DCL i found two steel shackles: one is unequipped without any keys and is used for rape - before rape starts NPC by unknown reason put those on and in the same second remove - after starts sex.

Second steel shackles is Dagonar prison quest item and are equipped only by prison quests script and unequipped too.  Those shackles doesn't have a legally keys. Key can be obtained only by console.

Actually, there are 3 different ones with the same name.

Posted

so in 9.0 the MCM tab for The Rubber Doll quest was removed but now i can't even get the collar anymore even when i put the slider to 100 it just won't appear and keep giving me the Slave gag which is not the device i want. any help will be appreciated.

Posted
24 minutes ago, DidiDovah said:

i want. any help will be appreciated.

In DCL 9.0 is bug instead of rubber doll in script is activated slave gag. Error because scripts are migrated on other script. Will be fixed in next DCL version. or you can recompile damaged script itself on your own risk.

Posted
35 minutes ago, Elsidia said:

In DCL 9.0 is bug instead of rubber doll in script is activated slave gag. Error because scripts are migrated on other script. Will be fixed in next DCL version. or you can recompile damaged script itself on your own risk.

i tried that but it gave me an error list longer then the bible

Posted

i am getting the important tags missing on child notification but i can't for the life of me figure out what mod it might be these are all the active mods in MO2 can someone please help me i am starting to pull my hair out because of this.

#Mod_Priority,#Mod_Status,#Mod_Name
"0000","+","DLC: Dragonborn"
"0001","+","DLC: HearthFires"
"0002","+","DLC: Dragonborn"
"0003","+","DLC: Dawnguard"
"0014","+","Add Item Menu"
"0017","+","Alternate Start - Live Another Life"
"0030","+","Asian Character Presets for Racemenu"
"0039","+","Betsujin Face Presets"
"0043","+","Billyy's SLAL Animations 4.2"
"0048","+","BodySlide and Outfit Studio"
"0049","+","Calientes Beautiful Bodies Edition -CBBE-"
"0050","+","Bijin Skin CBBE 4k based"
"0056","+","CCAS"
"0070","+","ConsoleUtil"
"0084","+","Devious Devices"
"0118","+","EZ2C Dialogue Menu - configurable - better navigation and control"
"0120","+","Face Presets"
"0133","+","FNIS Creature Pack"
"0134","+","FNIS Output"
"0135","+","FNIS Output Logs"
"0140","+","Fores New Idles in Skyrim - FNIS"
"0149","+","GS_SLAL"
"0157","+","HDT High Heel System"
"0159","+","HDT Physics Extensions"
"0167","+","HornyCreaturesofSkyrim"
"0169","+","Hvergelmir's Aesthetics - Brows"
"0178","+","JContainers"
"0182","+","KS Hairdos Renewal - Female only"
"0189","+","Maevan2's Eye Brows"
"0195","+","Micro Bikini CBBE HDT BodySlide"
"0196","+","Mikan Eyes"
"0197","+","Milk Mod Economy"
"0198","+","Milk Mod Economy LE Assets"
"0201","+","More Nasty Critters"
"0218","+","Preset"
"0222","+","RaceMenu"
"0233","+","SafetyLoad"
"0241","+","Sexlab Animation Loader"
"0242","+","SexLab Aroused v28b"
"0244","+","SexLab Framework v162"
"0247","+","SexLab Match Maker"
"0250","+","SexLab Tools"
"0252","+","SG Female Eyebrows"
"0253","+","SG Hair Pack"
"0273","+","SkyUI"
"0275","+","SlaveTats"
"0286","+","Spriggan Armor Bodyslide"
"0298","+","The Eyes Of Beauty"
"0311","+","UIExtensions"
"0324","+","XP32 Skeleton"
"0329","+","ZazAnimationPackV7"
"0339","+","CreatureFramework"
"0348","+","Aradia Secretary - UNP 7B UNPB CBBE UUNP"
"0361","+","High Poly Head LE"
"0368","+","Deviously Cursed Loot"
"0370","+","Emeri's Preset Collection 2"
"0371","+","Kalilies Brows"
"0372","+","Kala's Eyes"
"0373","+","AndroolSub"
"0374","+","AndroolSlut"
"0375","+","SlaveTats-whore"
"0376","+","SlaveTats-submissive"
"0377","+","SlaveTats-dominant"
"0378","+","SlaveTats-draconic"
"0379","+","SlaveTats-petplay"
"0380","+","Joomla"
"0381","+","SlaveTats-zoo"
"0382","+","B3lisario-stockings"
"0383","+","SlaveTats-property"
"0384","+","Devious Rubber Masks Rebirth"
 

Posted (edited)
1 hour ago, DidiDovah said:

i tried that but it gave me an error list longer then the bible

You need source files from many mod what is mentioned in DCL even if you don't have install. As example you need aradia armor source files because there in mod are script about it. To found out what you need you need track down every error and in what line of script it is and script is named even outside of DCL. In that line you can guess what mod source files you need.

Edited by Elsidia
Posted
4 hours ago, DidiDovah said:

i am getting the important tags missing on child notification but i can't for the life of me figure out what mod it might be these are all the active mods in MO2 can someone please help me i am starting to pull my hair out because of this.

#Mod_Priority,#Mod_Status,#Mod_Name
"0000","+","DLC: Dragonborn"
"0001","+","DLC: HearthFires"
"0002","+","DLC: Dragonborn"
"0003","+","DLC: Dawnguard"
"0014","+","Add Item Menu"
"0017","+","Alternate Start - Live Another Life"
"0030","+","Asian Character Presets for Racemenu"
"0039","+","Betsujin Face Presets"
"0043","+","Billyy's SLAL Animations 4.2"
"0048","+","BodySlide and Outfit Studio"
"0049","+","Calientes Beautiful Bodies Edition -CBBE-"
"0050","+","Bijin Skin CBBE 4k based"
"0056","+","CCAS"
"0070","+","ConsoleUtil"
"0084","+","Devious Devices"
"0118","+","EZ2C Dialogue Menu - configurable - better navigation and control"
"0120","+","Face Presets"
"0133","+","FNIS Creature Pack"
"0134","+","FNIS Output"
"0135","+","FNIS Output Logs"
"0140","+","Fores New Idles in Skyrim - FNIS"
"0149","+","GS_SLAL"
"0157","+","HDT High Heel System"
"0159","+","HDT Physics Extensions"
"0167","+","HornyCreaturesofSkyrim"
"0169","+","Hvergelmir's Aesthetics - Brows"
"0178","+","JContainers"
"0182","+","KS Hairdos Renewal - Female only"
"0189","+","Maevan2's Eye Brows"
"0195","+","Micro Bikini CBBE HDT BodySlide"
"0196","+","Mikan Eyes"
"0197","+","Milk Mod Economy"
"0198","+","Milk Mod Economy LE Assets"
"0201","+","More Nasty Critters"
"0218","+","Preset"
"0222","+","RaceMenu"
"0233","+","SafetyLoad"
"0241","+","Sexlab Animation Loader"
"0242","+","SexLab Aroused v28b"
"0244","+","SexLab Framework v162"
"0247","+","SexLab Match Maker"
"0250","+","SexLab Tools"
"0252","+","SG Female Eyebrows"
"0253","+","SG Hair Pack"
"0273","+","SkyUI"
"0275","+","SlaveTats"
"0286","+","Spriggan Armor Bodyslide"
"0298","+","The Eyes Of Beauty"
"0311","+","UIExtensions"
"0324","+","XP32 Skeleton"
"0329","+","ZazAnimationPackV7"
"0339","+","CreatureFramework"
"0348","+","Aradia Secretary - UNP 7B UNPB CBBE UUNP"
"0361","+","High Poly Head LE"
"0368","+","Deviously Cursed Loot"
"0370","+","Emeri's Preset Collection 2"
"0371","+","Kalilies Brows"
"0372","+","Kala's Eyes"
"0373","+","AndroolSub"
"0374","+","AndroolSlut"
"0375","+","SlaveTats-whore"
"0376","+","SlaveTats-submissive"
"0377","+","SlaveTats-dominant"
"0378","+","SlaveTats-draconic"
"0379","+","SlaveTats-petplay"
"0380","+","Joomla"
"0381","+","SlaveTats-zoo"
"0382","+","B3lisario-stockings"
"0383","+","SlaveTats-property"
"0384","+","Devious Rubber Masks Rebirth"
 

You could load your mod setup in xEdit, search for some children (Braith, Dagny, ...) and see which mods change them.

Posted (edited)

Since DD merged everything together, when I try to load up this, its says that it still requires DDa?

 

Even though DD 5.1 is merged?  

Edited by Justgingeryt
Posted
1 hour ago, Justgingeryt said:

Since DD merged everything together, when I try to load up this, its says that it still requires DDa?

 

Even though DD 5.1 is merged?  

 

No, DDa is included. DD contains DDa, DDi, DDx, and DDc. For compatibility purposes, they are still separate ESMs. Please remove any older versions you have of these mods when installing DD.

Posted
22 hours ago, neghthraw said:

You could load your mod setup in xEdit, search for some children (Braith, Dagny, ...) and see which mods change them.

nothing i checked the entire childlist that is included and the only mod that even changes anything is Heartfire so i still got no idea

Posted
1 hour ago, DidiDovah said:

nothing i checked the entire childlist that is included and the only mod that even changes anything is Heartfire so i still got no idea

 

Your character race might also disable DCL. Try to start a new game with a default race (Breton, Imperial) and check whether DCL is working.

Posted
1 hour ago, DidiDovah said:

nothing i checked the entire childlist that is included and the only mod that even changes anything is Heartfire so i still got no idea

The problem may not be a mod changing particular child NPC directly, but doing something to the child races.
Did you check the for mods that modify any of the child races? (NordRaceChild, BretonRaceChild, etc.)

Also, depending on what that change is, afaik most children in game are unique NPCs, so even after you remove the offending mod, you MAY not see the problem resolved until you start a new game - not too likely, but IN THEORY this could happen, so make sure you test it on a new game too.

Posted
22 hours ago, zarantha said:

 

No, DDa is included. DD contains DDa, DDi, DDx, and DDc. For compatibility purposes, they are still separate ESMs. Please remove any older versions you have of these mods when installing DD.

Shall I just grab the ESMs so the compatibility issue is fixed? 

Posted

@Kimy I noticed dcur_lb_lockedGlovesQuestScript extends dcurArmbinderQuestScript,

but dcurArmbinderQuestScript is nowhere to be found, not even in compiled form.

 

Is that some forgotten leftover, safe to ignore, or is this a mistake that needs correcting?

Posted
3 hours ago, Justgingeryt said:

Shall I just grab the ESMs so the compatibility issue is fixed? 

 

No, you misunderstood. Even though everything is in one installer, you will still have four to six ESMs depending on your choices during the install.

By compatibility I mean that the ESMs were left separate so old devious mods that depend on DDi or DDa still work. They were NOT merged into one gigantic ESM.

Do NOT install the old versions of DD at all for any reason if you are installing DD 5.1.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...