Nazzzgul666 Posted April 12, 2021 Posted April 12, 2021 2 hours ago, Lupine00 said: But Devious Carriages - which we're probably discussing a bit too much here - could put itself into that situation in one journey, then end up stuck on the next one. It shouldn't fire if it has nothing left to do to you, but does anyway. Kinda my point.^^ I don't mind, no idea. If you will i will too i guess. Going back to DCL... After some more testing, i'm really not all too happy with the crime system mechanics. @Kimy 1. The sliders for chances for outcomes seem to not work at all. I put prison to 100, everything else to zero and it still took me 7 tries to get into prison. Also not the biggest fan of having it simply randomized... that i can kill two guards and get told that my crimes were minor while still standing over the corpses doesn't make much sense, nor stealing something and get sold into slavery. Imho it should be more RPG and less RNG dependent. 2. DCL breaks it's own punishments... i was put into a pillory, raped, and then a guard approached me for violating public indicency... which might not even be that bad if they would have said something like "After that punishment you'll get another one." Instead the guard told me that i'll get into prison, immediatly after he said i'll be sold into slavery, and then became aggressive and attacked me while still in pillory... Beeing aware of the own punishments and action would be a good idea i think. Edit: Adding papyrus log in case it helps before it gets overwritten. Papyrus.0.log *Edit2: other than what seems rather be bugs than anything else, some more feedback. The pillory thing could be much nicer imho if there would be.. more, like some actual mocking like promised. Just mean comments from people passing by would be great! Walk of shame was a bit... underwhelming as well. First guy said he doesn't have keys, second simply unlocked me. Again, a bit more RPG and less RNG... mean related comments, maybe a minimum time or approaches (ideally customizable or bounty dependent or so) would be nice imho. It also seems to me the days in prison are completly randomly, not related to bounty or crime or anything... TL;DR I want to play a role, not having a laborious dice roll system. *Edit3: After finally spending some time in prison and all that critcism, time for some praise! It's obvious you put a lot of thought in that prison and i really really love these thoughts! It's awesome and became clear to me that the initial sentence time doesn't seem to matter as much, still... from a role play perspective, it feels wrong to get simply random numbers . The only real issue i had so far was when i was put into pillory and fucked, the pillory disappeared and i didn't get back into it. Not sure what is wrong there, i have some errors in papyurs from Sexlab and furnitures and i don't know where they come from or what causes them, it might simply be my game... But when i was in the pillory at the market it worked fine usually. I assume it was a script hickup, some failsafe procedure in DD (like checking 10-30 seconds later?) would be nice i guess. Once more though some situational comments would be an improvement imho, as DCL generally doesn't have much of such i'm not sure if you oppose those or if they aren't your strong side, if the ladder... by no means i would call myself a great writer, but i could provide a bit at least. As an example, passing guards/the warden could trigger some comments like "Nice tits, gonna squeeze them when i see you tonight in your cell." Maybe also some minor scenes when passing guards, like they demand you struggle in your bindings because it looks so funny. Either you automatically start it or have the option to ignore it, causing a dislike which could lead to more prison days, harsher punishments, combinations... But these are just thoughts that imho would improve it simply because there's always something that could be a bit better, by no means i want to say it's not great already as it is! ❤️
InfernoVictor Posted April 12, 2021 Posted April 12, 2021 So...... Any fix for the whip and chain inn overloading the VRAM?
Elsidia Posted April 12, 2021 Posted April 12, 2021 23 minutes ago, InfernoVictor said: overloading the VRAM? Install low resolution textures, not 2k but 1k or lover if exists. Also you can use photopea and rework all textures to lover as 1k by resample image. Or photoshop with dds plugin for skyrim. Or gimp.
Elsidia Posted April 12, 2021 Posted April 12, 2021 I found elegant method how to return missed contraceptions furniture in Whipp and Chain inn. Found placed object reference and enable it by console. then disable npc into furniture and enable again. The exit from inn and when you reload a inn, NPC is in furniture animation as it needs to be. Any comments for broke game? At least i hope it will end papyrus errors into log.
Betaaa Posted April 12, 2021 Posted April 12, 2021 I just get a blackscreen when i try to enter the whip and chain inn but anything else works fine. What can i do ?
Lupine00 Posted April 13, 2021 Posted April 13, 2021 10 hours ago, Elsidia said: Also you can use photopea and rework all textures to lover as 1k by resample image. Or photoshop with dds plugin for skyrim. Or gimp. 11 hours ago, InfernoVictor said: So...... Any fix for the whip and chain inn overloading the VRAM? Ordenador is made for this. https://www.nexusmods.com/skyrim/mods/12801 1
Ghostphoto Posted April 13, 2021 Posted April 13, 2021 [04/13/2021 - 08:42:57AM] [DCUR] Opened a door. [04/13/2021 - 08:42:57AM] [DCUR] Door is not locked as required, aborting. [04/13/2021 - 08:42:59AM] ERROR: Unable to bind script ZazOnTriggerEnterBindingsTMG to (3001E35A) because their base types do not match [04/13/2021 - 08:42:59AM] ERROR: Unable to bind script ZazOnTriggerEnterBindingsTMG to (3001E358) because their base types do not match Big frustrated dummy here...keep CTD going through a door and this shows up at the end of the script. Any ideas on what is messed up? I have a batched patch and run loot with no errors.
Tiger1386 Posted April 14, 2021 Posted April 14, 2021 Hey! Faced such a problem, if you check the items "Enable bodyresize" and/are "Cum infiltration", then after 10-20 seconds the game crashes. I tried to run with the very minimum of mods, the result is the same. tell me how you can fix it? the list of mods is below. Spoiler # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp SexLab.esm Devious Devices - Assets.esm SexLabAroused.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm Devious Devices - Contraptions.esm Deviously Cursed Loot.esp Devious Devices For Him.esp Devious Devices - BRRF.esp SL_Aroused_Followers.esp SexLab Strapon.esp RaceMenu.esp RaceMenuPlugin.esp SkyUI.esp SOSRaceMenu.esp XPMSE.esp FNIS.esp Alternate Start - Live Another Life.esp
Elsidia Posted April 14, 2021 Posted April 14, 2021 2 hours ago, Tiger1386 said: then after 10-20 seconds the game crashes. I can only guess... When you build all outfits into bodyslide, you check checkbox - "build morphs"? Not sure if it can lead to CTD, but morphs are need for that thing.
AndrewLRG Posted April 14, 2021 Posted April 14, 2021 A small suggestion regarding "duplicate items" issue during full set equipping. When Cursed Loot tries to equip a full set of Devices PC might end up with duplicate cuffs, piercing and no belts, corsets, gags, etc. Its happening because function progressivebondage() in script dcur_library is checking for worn keywords before actual Rendered Device (with keywords) gets equipped. It might be an issue while playing on a weaker device. This can be fixed by adding a new condition to check. Something like: Spoiler Bool Function progressivebondage(actor a, int theme, int itemstoadd = 1) bool[] TempB = new bool[14] if !a.WornHasKeyword(libs.zad_DeviousLegCuffs) && TempB[0] == False debug.trace("DCUR - LegCuffs") dcur_equiprandomlegcuffs(a, theme) TempB[0] = True elseif !a.WornHasKeyword(libs.zad_DeviousArmCuffs) && TempB[1] == False dcur_equiprandomarmcuffs(a, theme) TempB[1] = True elseif !a.WornHasKeyword(libs.zad_DeviousCollar) && TempB[2] == False dcur_equiprandomcollar(a, theme) TempB[2] = True ---------------------------------- This way function will try to equip each Device only once. Guess this issue appeared in DCL 9, since DCL 8.3 had a 1.5 second pause between equipping attempts and rendered devices had time to be equipped.
Ghostphoto Posted April 15, 2021 Posted April 15, 2021 [04/15/2021 - 07:18:53AM] [DCUR] Looted a plant. [04/15/2021 - 07:18:53AM] [DCUR] Checking for Cursed Loot event. [04/15/2021 - 07:18:54AM] [DCUR] Calculated chance for cursed loot = 2.625000% [04/15/2021 - 07:18:56AM] [DCUR] Mutex is active (update running): Trap event aborted. [04/15/2021 - 07:18:57AM] [DCUR] Periodical update starts [04/15/2021 - 07:18:59AM] [DCUR] Sex attacks are disabled due to conflicting quests! Anyone experienced this issue? I am at level 10 and getting CTD and this is the last entry. I just rescued Chloe from her cell and headed into Riverwood with Rolof(sp?), and the only quests open are Chloe and Bound in Skyrim. Happened twice in a row now. I use an NVDA 1080 VRAM chip and have plenty of DRAM.. Playing LE version of Skyrim.
Nazzzgul666 Posted April 15, 2021 Posted April 15, 2021 I think i figured out what's wrong with imprisonment, at least part of it. It seems that imprisonment for public indicency *does* respect the settings for prison/alternatives, however... Now it went like this: 1. Guard saw me getting banged - > forcegreet, told me i go to prison. 2. Immediatly afterwards, second forcegreet, this time for the bounty. 3. Random outcome. Plus in this case, CTD although i'm not sure if that's because it tries two punishments at once or simply because my game is rather heavy, i do have a few crashes now and then either way. One solution to prevent at least the double approach would be to remove bounty & gold somewhat earlier in the process, at least i hope so... Side note if important, i do have the box for slow systems checked, it's possible that removing bounty is simply too slow due to this. As i'm getting already CTDs that way... i have some doubts unchecking the box would improve anything. 2 hours ago, Ghostphoto1 said: [04/15/2021 - 07:18:53AM] [DCUR] Looted a plant. [04/15/2021 - 07:18:53AM] [DCUR] Checking for Cursed Loot event. [04/15/2021 - 07:18:54AM] [DCUR] Calculated chance for cursed loot = 2.625000% [04/15/2021 - 07:18:56AM] [DCUR] Mutex is active (update running): Trap event aborted. [04/15/2021 - 07:18:57AM] [DCUR] Periodical update starts [04/15/2021 - 07:18:59AM] [DCUR] Sex attacks are disabled due to conflicting quests! Anyone experienced this issue? I am at level 10 and getting CTD and this is the last entry. I just rescued Chloe from her cell and headed into Riverwood with Rolof(sp?), and the only quests open are Chloe and Bound in Skyrim. Happened twice in a row now. I use an NVDA 1080 VRAM chip and have plenty of DRAM.. Playing LE version of Skyrim. Papyrus log generally doesn't tell anything about CTDs. It simply crashes before the actual cause can be logged. Things you could try other than doing the same again is heading into a different direction, load an older save and go in the same direction without the quest to see if it's maybe timing/NPC/location related.
Ghostphoto Posted April 15, 2021 Posted April 15, 2021 Ok thanks I'll give it a try. still don't understand why DCUR would abort sex attack due to conflicting quests when I can't see any reason for that based on the outstanding quests. Also, I ran PDT wrap and it coincided with the script as far as what was happening immediately before the ctd. It came up with no issues either(undefined scripts/unattached instances). I understand ctd's can happen due to mesh issues but I don't have any mods that change Riverwood. GAWH!
Elsidia Posted April 15, 2021 Posted April 15, 2021 20 minutes ago, Ghostphoto1 said: that change Riverwood. GAWH! HDT mod is installed and work correctly? It's chain physics need. When try to equip on you DD chains it's CTD without that mod.
Elsidia Posted April 16, 2021 Posted April 16, 2021 @Kimy i found serious problem into Free me option. Maybe you already know it. At this moment i don't know how to fix it but it touches a DD 5.1 too. Here is script fragment from dcur_library, function wiperestraints: Spoiler kw = dcumenu.dcur_devicekeywords.GetAt(i) As Keyword if a.wornhaskeyword(kw) idevice = libs.GetWornDevice(a, kw) if idevice rdevice = libs.GetWornRenderedDeviceByKeyword(a, kw) Endif If idevice && rdevice Problem is into GetWornDevice - it used keyword from inventory device and it's one keyword, what is build into each device. Will looks good, but.... Straitjackets. Have built in inventory device keyword zad_DeviousHeavyBondage [KYWD:0A05226C] and getworndevice found it by this keyword, but can't found by keyword zad_DeviousSuit [KYWD:0802AFA3] First have equipped slot 46 but straitjacket use 32 (zad_DeviousSuit [KYWD:0802AFA3]) in function GetWornRenderedDeviceByKeyword. Because it can found straitjackets at heavy bondage slot 46 inventory device, but can't found rendered device, because it haven't slot 46. To inventory device by slot 32 (keyword zad_DeviousSuit [KYWD:0802AFA3]) can't be found because it's load tmp inventory device and compare with keyword into it. But this device have zad_DeviousHeavyBondage [KYWD:0A05226C]. As temporary solution (i test remove procedure in game) can add to straitjacket rendered device slot 46. But not sure if it helps if this slot maybe causes other problems in game. Also not sure if other devices what have multiple keywords will be properly remove by keywords. I hope it will help to You improve both mods.
Lupine00 Posted April 16, 2021 Posted April 16, 2021 9 hours ago, Ghostphoto1 said: I understand ctd's can happen due to mesh issues but I don't have any mods that change Riverwood. Except DCL. DCL changes Riverwood. So, you're sort of in the right ballpark. But as far as I know, DCL doesn't add any furniture or contraptions to the world in Riverwood. Or maybe it does? If you don't have Zap, try installing that and see if your CTD goes away. Whenever a mod crashes in a specific location, with total consistency, 9 times out of 10 it's missing ZAP. Other CTD issues arise from: a) other missing masters besides ZAP b) wrong skeletons And (b) is frequently related to creatures and broken installations of MNC, mis-ordered XMPSE etc. Skeleton issues tend to be less dependable/reproducible, because the source of the crash can move about. When the crash is reliably in a location, it's because of a furniture, building, plant or other static. That said, some NPCs are effectively static, so YMMV.
Ghostphoto Posted April 16, 2021 Posted April 16, 2021 Lupine00: Thanks for the detailed explanations! ? . I do use the recommended skeleton(Groove XPMSE) and am pretty careful about making sure it doesn't get overwritten by other mods other than SOS. I have ZAP version 8.0+ and I have always been a little unsure about the stability of it just because of the "change in ownership" and substantial additions that happened between 7.0, 8.0 to 8.0+. I do run Loot and I'll run PDT Wrap to make sure there aren't any unattached instances, etc. I do have MNC as well but it seems to be installed properly. Your comments provide great information for my trouble shooting! Elsidia I do have HDT Physics extension and I believe it is properly installed. I run Wyre Bash and try not to add any new mods into the game to keep everything as stable as possible. I also noticed on the tail end of the script on some crashes that I was getting error messages about not being able to equip Zaz..... But I guess that doesn't necessarily mean it was the cause of the ctd.
Lupine00 Posted April 16, 2021 Posted April 16, 2021 1 hour ago, Ghostphoto1 said: I do have HDT Physics extension and I believe it is properly installed. Your problem likely isn't physics but... If you have a physics problem, it can be related to a single item lacking configuration data. HDT will soon crash if it's installed badly, because almost everyone has it on boobs etc. somewhere in any town. To get a crash that occurs after some meaningful amount of play, in a specific location, it would mean probably only some rare items have no configurations, or corrupt configurations. It's possible, but not that common a cause of CTDs. I'd say it's an outside chance at best. As noted, scripts with no instance can cause a crash, that would likely happen on load so it's not the problem. Also, you checked with PDT. It's possible that your ZAP install has become damaged. It happens. Sometimes data gets corrupted on a disc. Another possibility is that it's been partially overwritten by some other mod that is bad. ZAP8 for all its excessive size rarely causes crashes in the way you describe, and not at all for the majority of DCL players. Not having it, on the other hand, does - if it's a missing master. But you have it. If it's installed, that rules out a common cause of CTDs. Despite care with skeletons, you could have some follower mod that is the cause of the problem. Or a creature... I believe that MNC should overwrite in most cases; it's newer than XPMSE, and its creature skeletons have extra twists etc. When it comes to skeletons, a mis-order on the core characters (e.g. female) causes CTD on load. You see it immediately. But if the mis-ordered mod is a creature mod, or a follower mod, your problem may only show up in certain places. Like, say, Riverwood. Sometimes re-FNIS will fix things. One test... Make a new game. Port to Riverwood. Does it crash? If the answer is yes, then you can start removing mods, starting new games and porting to Riverwood until you isolate a cause. If the answer is no, the cause is something that can come and go, like an NPC or creature.
crudo Posted April 16, 2021 Posted April 16, 2021 I tried to go back and read older posts but could not find an answer. Just started a new game with the latest DCL and have a question in regards to what I'm guessing are contraptions. After opening a chest my character got stuck in some bondage furniture and the mod said it would last for six hours. There is no way to advance time that I can see in the mod and you can't simply wait six hours, when I try I get the message, cannot wait while taking damage. While I like the trap it's really hard to just wait six hours game time for it to end with very little happening with the exception of an occasional struggle animation. I don't have much time to play Skyrim anymore and this feature is a real time sink. So I guess my question, can these traps be advanced in some way through the mod or otherwise and if not that can they be deselected so the event doesn't happen? Could not find anything in the MCM. Sorry if this has been brought up before.
whimcott Posted April 16, 2021 Posted April 16, 2021 When I trying to go through the quest of whip and chain inn, i found michelle (the lady outside the inn)'s conversation not good. You gave a screenshot in #26101, in which dragonborn can ask about going in. However when i have the quest and meet michelle, she didn't gave me such options. I only got options added by various mods which is available for all npcs. I also tried to reset her(i'm not good at console so i searched for some method to "reset" a npc), however she is essential and "setessential" seems not working to her, so i can't kill her and resurrect her. Disable and enable seems not working too. I would suppose many players will use mods adding conversations like sexlab survival or others, so it propaply not because they conflict with DCL? I wonder if this problem is reported before? Or do you have any possible sulutions? Great thanks in advance
DonQuiWho Posted April 16, 2021 Posted April 16, 2021 28 minutes ago, crudo said: I tried to go back and read older posts but could not find an answer. Just started a new game with the latest DCL and have a question in regards to what I'm guessing are contraptions. After opening a chest my character got stuck in some bondage furniture and the mod said it would last for six hours. There is no way to advance time that I can see in the mod and you can't simply wait six hours, when I try I get the message, cannot wait while taking damage. While I like the trap it's really hard to just wait six hours game time for it to end with very little happening with the exception of an occasional struggle animation. I don't have much time to play Skyrim anymore and this feature is a real time sink. So I guess my question, can these traps be advanced in some way through the mod or otherwise and if not that can they be deselected so the event doesn't happen? Could not find anything in the MCM. Sorry if this has been brought up before. I remembered this advice was provided a while ago. Took 30 secs to find. Might be worthwhile learning how to use the search facility? 1
Elsidia Posted April 16, 2021 Posted April 16, 2021 53 minutes ago, whimcott said: Great thanks in advance You can struggle out, lockpick, break a device, not need wait 6 hours.
Tiger1386 Posted April 16, 2021 Posted April 16, 2021 On 4/14/2021 at 5:20 PM, Elsidia said: I can only guess... When you build all outfits into bodyslide, you check checkbox - "build morphs"? Not sure if it can lead to CTD, but morphs are need for that thing. All things were created with "build morphs", today I downloaded and installed the latest version of bodyslide (5.3.1), installed via MO2. I checked "build morphs" and clicked "batch build" (before selecting the preset unp-unpb). In MO2, I created a folder in the list of mods and noted that it would be after all the mods and copied the resulting presets of bodyslide there. The game crashed, I tried to put "Enable body resize" and/are "Cum infiltration" during the animation, the game worked until the animation ends, then the crash. On 4/14/2021 at 6:29 PM, AndrewLRG said: A small suggestion regarding "duplicate items" issue during full set equipping. When Cursed Loot tries to equip a full set of Devices PC might end up with duplicate cuffs, piercing and no belts, corsets, gags, etc. Its happening because function progressivebondage() in script dcur_library is checking for worn keywords before actual Rendered Device (with keywords) gets equipped. It might be an issue while playing on a weaker device. This can be fixed by adding a new condition to check. Something like: Reveal hidden contents Bool Function progressivebondage(actor a, int theme, int itemstoadd = 1) bool[] TempB = new bool[14] if !a.WornHasKeyword(libs.zad_DeviousLegCuffs) && TempB[0] == False debug.trace("DCUR - LegCuffs") dcur_equiprandomlegcuffs(a, theme) TempB[0] = True elseif !a.WornHasKeyword(libs.zad_DeviousArmCuffs) && TempB[1] == False dcur_equiprandomarmcuffs(a, theme) TempB[1] = True elseif !a.WornHasKeyword(libs.zad_DeviousCollar) && TempB[2] == False dcur_equiprandomcollar(a, theme) TempB[2] = True ---------------------------------- This way function will try to equip each Device only once. Guess this issue appeared in DCL 9, since DCL 8.3 had a 1.5 second pause between equipping attempts and rendered devices had time to be equipped. Yes, there was no problem in the DL 8x version. I found dcur_library.pex opened its ultraedit (text editor), found progressive bond age by searching, but I didn't find where to enter the rest (I probably understood something wrong). Please tell me in more detail how to do this.
AndrewLRG Posted April 16, 2021 Posted April 16, 2021 22 minutes ago, Tiger1386 said: Yes, there was no problem in the DL 8x version. I found dcur_library.pex opened its ultraedit (text editor), found progressive bond age by searching, but I didn't find where to enter the rest (I probably understood something wrong). Please tell me in more detail how to do this. Well, that suggestion was meant for the mod author. It only shows a method with which I'm suggesting to fix the issue. It won't work if you just copy/paste it, sorry.
Elsidia Posted April 16, 2021 Posted April 16, 2021 29 minutes ago, Tiger1386 said: I found dcur_library.pex You need open psc file into text editor, edit here, and then collect all necessary script psc files to compile it into CK. In short.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now