mangalo Posted May 18, 2015 Share Posted May 18, 2015 I'm rather disapointed by the non-support of RCOTS. While I understand the moral motives, Deviously Cursed Loot should only disable itself when interracting with children. I use RCOTS as an overhaul and play with vanilla races, I don't want to break my whole installation because of DCL. I guess I'll use older versions of the mod for now... Link to comment
lkl Posted May 18, 2015 Share Posted May 18, 2015 I somewhat encountered a bug, upon a set of cuffs (arms and legs). Its not in my inventory and pretty much, its stuck on my character permanently. Used the safeword to get rid of it and "no dice". So...how do I get rid of it? Link to comment
Vintovka98 Posted May 18, 2015 Share Posted May 18, 2015 I just got this random idea. How about: The more lockpicks you break on a chest / Door the higher the chances for it to contain DD loot This is a nice idea Link to comment
Pinute Posted May 18, 2015 Share Posted May 18, 2015 I just got this random idea. How about: The more lockpicks you break on a chest / Door the higher the chances for it to contain DD loot This is a nice idea Ditto. Along with a higher basic chance on locked chests over unlocked ones. I'd love to set regular chests to something like .5%, locked ones at 5%, and then 5% for every broken key. It would definitely give the lock picking mini-game some real downsides Link to comment
unmog Posted May 18, 2015 Share Posted May 18, 2015 Hah speaking of lockpicks, I always wished we could get some lockpick experience from lockpicking restraints, or breaking lockpicks in the attempt. Link to comment
spoonsinger Posted May 18, 2015 Share Posted May 18, 2015 Hah speaking of lockpicks, I always wished we could get some lockpick experience from lockpicking restraints, or breaking lockpicks in the attempt. This is Kimy you are talking about. I'm surprised that you don't get more restraints stuck on you for even trying. Link to comment
Nuvenor Posted May 18, 2015 Share Posted May 18, 2015 I just got this random idea. How about: The more lockpicks you break on a chest / Door the higher the chances for it to contain DD loot This is a nice idea Ditto. Along with a higher basic chance on locked chests over unlocked ones. I'd love to set regular chests to something like .5%, locked ones at 5%, and then 5% for every broken key. It would definitely give the lock picking mini-game some real downsides People like my idea! YAY! First time ever someone likes ideas of mine, lel. Link to comment
Slorm Posted May 18, 2015 Share Posted May 18, 2015 Looking good so far, I've tested the MCM Bondage Adventure toggle which now works correctly. Tested Flashbang and noticed there was a little delay in the start of the animation not sure if it's a bit of lag in there somewhere, but not enough to worry about. I was trying to test the weapon disarm but couldn't get it to work even at 100%, what were you using to give a power attack against the pc as the usual range of bandits don't seem to trigger it. A fine piece of work as usual Kimy, I've put into my main game now. Link to comment
Slorm Posted May 18, 2015 Share Posted May 18, 2015 Bug Report Tested with DH and ran into some minor problems. When I spawned a bandit I had some bad lag problems though once the animation started to play it seemed okay. After escaping headed for Fort Greymoor to see what would happen next. DH kicked in and DCL didn't at that point. After DH completed I hung around while the bandits were still friendly and that's where problems arose. After DH the player is fitted with binds but DCL will still kick in so you end up with the situation where the text says "You are being watched" but you can still run away. The upshot of this is that if you stop you get the text "You are being pushed to the ground" and then the bandits teleport to you to start the DCL sex attack and afterwards you get the DH message "You manage to wriggle free from your bonds". I also noticed that DH is not fitting devices after its event either. I'll recheck this as it may just have been the RNG at work EDIT: It's the RNG with DH put it up to 100% and it worked okay. Tried again in Fort Greymoor this time pc was not naked so no problems with DCL as armour is refitted and pc can get away. So it looks like the teleport issue is confined to when DCL triggers while DH binds are fitted. After further testing the "You are being watched" works normally otherwise. Did notice a problem with with animations if pc was fitted with an armbinder. It's getting late and work in the morning, I'll do some more testing tomorrow Link to comment
shanela Posted May 18, 2015 Share Posted May 18, 2015 Idea : First, thank you for this great mod Kimi ! In future updates could make the restrictive gloves linkable like the rubber gloves do, please ? Link to comment
Wyvern65 Posted May 18, 2015 Share Posted May 18, 2015 Just wanted to take a moment to thank you for re-enabling male player support. One of the things that's wonderful about your mod is how you've put in all the work to make everything so customizable. It's because you've done this that you actually can play a male character and not have it be completely nonsensical if you carefully tune the options (and apply a little mental spackle for some of the dialogues.) I greatly appreciate all your hard work. Link to comment
Nalessa Posted May 18, 2015 Share Posted May 18, 2015 That's normal behavior if you have the flash-bang option set, I think. Thank you. I do have the flash-bang option, but i imagined that you also get devices. You know, with all the doors, plants and mines, i couldn't believe that there is something that doesn't put devices on you.. Thanks! Wait, what? Did you really think I'd pass on an opportunity to tie up your character? Deviously Cursed Loot V4.9: Added:- Cursed feet. Every time you take a step you have a chance of having a restraint added on you. Can choose between progressive bondage, or full bondage gear. I would not be surprised if that would be a thing Link to comment
Kimy Posted May 19, 2015 Author Share Posted May 19, 2015 That's normal behavior if you have the flash-bang option set, I think. Thank you. I do have the flash-bang option, but i imagined that you also get devices. You know, with all the doors, plants and mines, i couldn't believe that there is something that doesn't put devices on you.. Thanks! Wait, what? Did you really think I'd pass on an opportunity to tie up your character? Deviously Cursed Loot V4.9: Added:- Cursed feet. Every time you take a step you have a chance of having a restraint added on you. Can choose between progressive bondage, or full bondage gear. I would not be surprised if that would be a thing That's easy to implement. Want me to? I just got this random idea. How about: The more lockpicks you break on a chest / Door the higher the chances for it to contain DD loot This is a nice idea Fun idea. I'd have to check if I can even keep track on how many lockpicks you break, though, Link to comment
Gameplayer Posted May 19, 2015 Share Posted May 19, 2015 I'd like to see the Preset's mostly be set to OFF and the Aroused Values set to very low values as well. Another Idea I have in mind is that the mod should not even start until level 10 unless the end-user changes that value. My issue is that with so many updates coming in that I finally get the game going and then blam an update hits. I go through the entire song and dance with procedures and guess what? Procedure fails and now I have to decide do I want to start over or roll back? If I start over sure I have the update and the recent ones I've downloaded do solve some issues that are important enough to warrant a new game if that's all I can manage. The problem is that it takes around 1/2 hour just to adjust every single menu with Deviously Cursed Loot coming in as the biggest offender. I do appreciate how far your mods come but not everything packed into it is of interest to me there are still rubber suits, gloves, and boots showing up during loot events and I'm not too crazy about them. I'd really be pleased if the whole Suit part was truly something that could be turned off much like I can turn off mods like Captured Dreams and Aradia. Link to comment
Damoriva Posted May 19, 2015 Share Posted May 19, 2015 That's easy to implement. Want me to? Oh dear god no! I would like to see if you could do something with the traps in dungeons though. Just imagine it. You enter the dungeon, unlocking a door gets a restraint. You see a chest and open it, more restraints. That draugr you just killed? In her previous life she was incredibly kinky and now you have her toys all over you. Go into the next room and miss the rune on the floor? Now you're hogtied and wiggling on the floor because you dared to enter the tomb of the one called Kimy. By the way, that trap just woke up some more draugr. Better pull a Houdini quick, they're starting to drool! Link to comment
Blackness blackness is... Posted May 19, 2015 Share Posted May 19, 2015 Ditto. Along with a higher basic chance on locked chests over unlocked ones. I'd love to set regular chests to something like .5%, locked ones at 5%, and then 5% for every broken key. It would definitely give the lock picking mini-game some real downsides not if you use Ken mod lockpicking pro like me. Link to comment
Blackness blackness is... Posted May 19, 2015 Share Posted May 19, 2015 Deviously Cursed Loot V4.9: Added:- Cursed feet. Every time you take a step you have a chance of having a restraint added on you. Can choose between progressive bondage, or full bondage gear. I would not be surprised if that would be a thing That's easy to implement. Want me to? hey, i can actually see that work. but it shouldn't be all present. instead make it so that certain areas have "treasure" just slightly below ground. and that if you're not careful enough one of them get to grab you by the legs and then bind you in gruesome ways. lol but i don't think i would have gone with cursed feet as the name. devious ground or cursed steps sound so much better Link to comment
MysticDaedra Posted May 19, 2015 Share Posted May 19, 2015 Not sure what mod is causing the issue, but whenever I get killed now everything freezes, the weird death rushing sound plays, and it just stays like that. Game itself isn't frozen, just my controls; you can see other people walking around normally. Any hints as to what may be interfering with DCL and causing this? :/ Link to comment
monsta88 Posted May 19, 2015 Share Posted May 19, 2015 Not sure what mod is causing the issue, but whenever I get killed now everything freezes, the weird death rushing sound plays, and it just stays like that. Game itself isn't frozen, just my controls; you can see other people walking around normally. Any hints as to what may be interfering with DCL and causing this? :/ Might be Death Alternative, especially if you set yourself unkillable (maybe in OnDeath settings?). Link to comment
GiantTiger Posted May 19, 2015 Share Posted May 19, 2015 Dear Kimy, Thanks for the great mod. The sex attack works fine with yokes now but still have problem with armbinder (animation not triggered). Hope you could fix it in the next update Bug Report After further testing the "You are being watched" works normally otherwise. Did notice a problem with with animations if pc was fitted with an armbinder. Link to comment
dennis102503 Posted May 19, 2015 Share Posted May 19, 2015 I hope I am missing something, but with DCL 4.8, I can't seem to get a device comment event to trigger. Any suggestions? Link to comment
Guest mrKenshi Posted May 19, 2015 Share Posted May 19, 2015 Hi. Kimy, is it possible to create "save settings to file" and "load settings from file" buttons in the MCM-menu (like ImmersiveFP plugin has), cause there are to many options and it is not fun at all to spend time on them every new game. Link to comment
greyspammer Posted May 19, 2015 Share Posted May 19, 2015 Hi. Kimy, is it possible to create "save settings to file" and "load settings from file" buttons in the MCM-menu (like ImmersiveFP plugin has), cause there are to many options and it is not fun at all to spend time on them every new game. I second that motion! Link to comment
WehTeheFf Posted May 19, 2015 Share Posted May 19, 2015 I hope this is actually new, didn't find anything about it in the thread. 1. I have a problem with the rubber gimp hood. It just doesn't show, last time my toon's head just went missing. After that I reinstalled cursed loot and tried to equip it via console. This time my toon opened her mouth, head still there, but no hood. Also unequipping the hood didn't really work (no dialog-options on how you want to remove the hood, it just got unequipped, mouth stayed open though). I also tested the original gimp hood (the one you linked in the credits section) which worked, but of course without any bondage-functionality. 2. The bondage adventure device removal removed everything, but it re-equipped the restrictive corset my toon was wearing. When I removed it manually (open with key) there was some weird body distortion happening (boobs flattened) and not going away. 3. I'd really like the harness to be a chastity belt alternative (as it happens in Captured Dreams). It is actually possible to configure the devices in a similar way, but when it equips a harness there are no plugs equipped. I know it's a bit problematic because the harness also uses the corset slot, but I think it should be possible to implement at least an option that disables restrictive corsets and then sometimes equips plugs with a standard belt and sometimes with a harness. (Also I'd wish for more devious stuff that substitutes the chastity belt and holds plugs, but I guess there's already enough suggestions for new kinky stuff here ^^) Here's a list of mods I'm using in case the bugs (1+2) are conflict-related. All the mods are up to date afaik. Update.esmUnofficial Skyrim Patch.espDawnguard.esmUnofficial Dawnguard Patch.espHearthFires.esmUnofficial Hearthfire Patch.espDragonborn.esmUnofficial Dragonborn Patch.esphdtHighHeel.esmApachiiHair.esmSchlongs of Skyrim - Core.esmSerialStrip.espSexLab.esmDevious Devices - Assets.esmSexLabAroused.esmsoulgem-oven.espZaZAnimationPack.esmDevious Devices - Integration.esmdaymoyl.esmDevious Devices - Expansion.esmDeviouslyHelpless.espBrawl Bugs CE.espsr_FillHerUp.espSkyrimBound.espHelmetToggle2.02b.espApropos.espTS_ECatsuit&Ballet.espRaceMenu.espBallet Boots.espAuto Unequip Ammo.espDD - Interactions.espzzEstrus.espRemodeled Armor - Vanilla Replacer - Dawnguard.espTS_Valkyrie1.espDevious Devices - For the Masses II.espRemodeled Armor - Vanilla Replacer - Dragonborn.espSexLabDefeat.espDeviousDevice - More Devious Quest.espdD - Realistic Ragdoll Force - Realistic.espDeviously Enslaved.espAradia Devious Expansion.espRemodeled Armor - Vanilla Replacer.espRaceMenuPlugin.espEstrusChaurus.espmslDeviousCaptures.espImmerSlave-DeviceCut.espImmersiveFP.espJaxonzEnhGrab.espRaceMenuMorphsCBBE.espPetCollar.espSOS - Smurf Average Addon.espRemodeled Armor - Underwear.espSchlongs of Skyrim.espSexLab TDF Aggressive Prostitution.espSexLabLeveling.espSkyUI.espSSv2.espCaptured Dreams.espCloaks.espDevious Deviants.espDD FtM - Cloaks patch.espRun For Your Lives.espSexLab-Stories.espzdd.espDeviously Cursed Loot.espFollowersAlwaysEquipFromInventory.espSBF All In One + DLC.espSexLab_Dialogues.espSexLab-AmorousAdventures.espdaymoyl_DawnguardAddon.espKeyHolderQuest.espSexLab-StoriesDevious.espMilkModNEW.espShiny Catsuits.espDevious Cidhna.espBob's Boots CBBE v8.0.espBob's Boots CBBE v8.2.espBob's Boots CBBE v8.3.espFNISspells.espMilkModNEW AB.espMilkModNEW HF.espSC_Shiny Catsuits - CD Edition.espTS_GimpHood.espXiNafay - Shoes.espUIExtensions.espWhen Vampires Attack.espZAZDeviousBindings - CD Edition.espTZ_LockingLatexHoods - CD Edition.espAlternate Start - Live Another Life.espImmerSlave.espAlternate Start - Live A Deviant Life.espSexLabSolutions_LAL_Patch.esp Link to comment
thingwhatsqueaks Posted May 19, 2015 Share Posted May 19, 2015 I hope this is actually new, didn't find anything about it in the thread. 1. I have a problem with the rubber gimp hood. It just doesn't show, last time my toon's head just went missing. After that I reinstalled cursed loot and tried to equip it via console. This time my toon opened her mouth, head still there, but no hood. Also unequipping the hood didn't really work (no dialog-options on how you want to remove the hood, it just got unequipped, mouth stayed open though). I also tested the original gimp hood (the one you linked in the credits section) which worked, but of course without any bondage-functionality. 2. The bondage adventure device removal removed everything, but it re-equipped the restrictive corset my toon was wearing. When I removed it manually (open with key) there was some weird body distortion happening (boobs flattened) and not going away. 3. I'd really like the harness to be a chastity belt alternative (as it happens in Captured Dreams). It is actually possible to configure the devices in a similar way, but when it equips a harness there are no plugs equipped. I know it's a bit problematic because the harness also uses the corset slot, but I think it should be possible to implement at least an option that disables restrictive corsets and then sometimes equips plugs with a standard belt and sometimes with a harness. (Also I'd wish for more devious stuff that substitutes the chastity belt and holds plugs, but I guess there's already enough suggestions for new kinky stuff here ^^) Here's a list of mods I'm using in case the bugs (1+2) are conflict-related. All the mods are up to date afaik. Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp hdtHighHeel.esm ApachiiHair.esm Schlongs of Skyrim - Core.esm SerialStrip.esp SexLab.esm Devious Devices - Assets.esm SexLabAroused.esm soulgem-oven.esp ZaZAnimationPack.esm Devious Devices - Integration.esm daymoyl.esm Devious Devices - Expansion.esm DeviouslyHelpless.esp Brawl Bugs CE.esp sr_FillHerUp.esp SkyrimBound.esp HelmetToggle2.02b.esp Apropos.esp TS_ECatsuit&Ballet.esp RaceMenu.esp Ballet Boots.esp Auto Unequip Ammo.esp DD - Interactions.esp zzEstrus.esp Remodeled Armor - Vanilla Replacer - Dawnguard.esp TS_Valkyrie1.esp Devious Devices - For the Masses II.esp Remodeled Armor - Vanilla Replacer - Dragonborn.esp SexLabDefeat.esp DeviousDevice - More Devious Quest.esp dD - Realistic Ragdoll Force - Realistic.esp Deviously Enslaved.esp Aradia Devious Expansion.esp Remodeled Armor - Vanilla Replacer.esp RaceMenuPlugin.esp EstrusChaurus.esp mslDeviousCaptures.esp ImmerSlave-DeviceCut.esp ImmersiveFP.esp JaxonzEnhGrab.esp RaceMenuMorphsCBBE.esp PetCollar.esp SOS - Smurf Average Addon.esp Remodeled Armor - Underwear.esp Schlongs of Skyrim.esp SexLab TDF Aggressive Prostitution.esp SexLabLeveling.esp SkyUI.esp SSv2.esp Captured Dreams.esp Cloaks.esp Devious Deviants.esp DD FtM - Cloaks patch.esp Run For Your Lives.esp SexLab-Stories.esp zdd.esp Deviously Cursed Loot.esp FollowersAlwaysEquipFromInventory.esp SBF All In One + DLC.esp SexLab_Dialogues.esp SexLab-AmorousAdventures.esp daymoyl_DawnguardAddon.esp KeyHolderQuest.esp SexLab-StoriesDevious.esp MilkModNEW.esp Shiny Catsuits.esp Devious Cidhna.esp Bob's Boots CBBE v8.0.esp Bob's Boots CBBE v8.2.esp Bob's Boots CBBE v8.3.esp FNISspells.esp MilkModNEW AB.esp MilkModNEW HF.esp SC_Shiny Catsuits - CD Edition.esp TS_GimpHood.esp XiNafay - Shoes.esp UIExtensions.esp When Vampires Attack.esp ZAZDeviousBindings - CD Edition.esp TZ_LockingLatexHoods - CD Edition.esp Alternate Start - Live Another Life.esp ImmerSlave.esp Alternate Start - Live A Deviant Life.esp SexLabSolutions_LAL_Patch.esp My guess with regards to issue #1 would be that it's related to the helmet toggle mod. Link to comment
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