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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

I triggered a trap for slave gag, it was equipped but not showing on player head. Seems to be missing something because i can remove or put it back on just like any regular helmet.

 

And i recall someone else mentioned this too, but randomly triggered rape when vulnerable and near npc (not from trap) isn't doing anything. There was a message but then nothing. Trap ones work.

 

Then the combat surrender is better turned off for now, or at least set "heal weight" to 0%. It was causing unnaturally long pauses in the heavy breathing animation; i stopped waiting after a minute or 2. It was combat with sabercats or wolves. Animal sex technically works with my setup with FNIS creatures, not that i'm a fan of it... And i don't think it was about looking for suitable animations anyway, because i saw some of that too. Or, is it actually waiting for me to recover to full health? I guess there are conditions that might happen extremely slowly.

Posted

Hi, after the dcur_leon_enslave quest, i find the dominant follower not working. i get the message "DCL: attempting to start xdff module", while at the same time leon unlocking all my obsidian restraints even though I chose to be a slave. Then I was able to get the [ask permission to speak] for a few seconds, followed by a message "DCL: xdff module terminated". After that, leon becomes a common follower, no more dominant follower dialogues now. Where could the problem be?

 

This is my load order

plugins.txt

Posted

In Combat Defeat, I had an instance where the defeat stalled, leaving controls locked, and enemy NPCs in infinite combat with Chloe, would would go to bleedout, then recover, then bleedout, and so on. I had already seen a "Can't continue fighting" but the NPCs wouldn't move on to the finish.

 

Manual surrender broke the loop.

 

Another oddity from that, I got a message about not being able to wear two sets of ankle cuffs.

 

The defeat also managed to add an ebonite harness, despite the fact I was already wearing a maid uniform and a service belt. Not sure if this is a DD or DCL specific quirk.

Perhaps it is fine to stack those items?

 

 

Port to inn needs a chance of "Devious port to inn" :) 

"Somebody brought you in unconscious. You didn't have any money, and we're out of pocket from nursing you back to health, so we put this collar on you. Better get to work."

(Player has gained a whore collar).

Posted
8 hours ago, stas2503 said:

Leah has this face: ... and other women NPC as well.

5 hours ago, piotsze said:

Confirming this. All DCUR NPC's has got the Red Foreheads. Looks like some shader problems inside NIF files...

5 hours ago, Lupine00 said:

I see this generally, but didn't see it on Leah, who instead had no face tints at all, and looked amusingly like she had overdone the concealer. Might be specific to my ENB. ...

 

If you have the CK installed and at least a very basic understanding of using it, you might try this, which fixed the face issues for me: https://www.creationkit.com/index.php?title=Dark_Face_Bug

Posted

It would seem that now, you can be disarmed when hit by arrows, causing surrender ... on full health ... to an enemy half a mile away, who barely hurt you.

 

At least, I assume it's disarming that causes this, otherwise it's just surrendering for no reason when hit by an arrow that does minor damage.

Posted
31 minutes ago, El_Duderino said:

If you have the CK installed and at least a very basic understanding of using it, you might try this, which fixed the face issues for me: https://www.creationkit.com/index.php?title=Dark_Face_Bug

Indeed. A comment from Comrade Locomootje had earlier given me the impression this was something other than simply corrupted facetints, but after I looked at them, I saw that it was just that, and the existing tint textures are in many cases junk, with a red top third that ends part way through a line of pixel blocks that kind of says bugged image-writer code to me in loud sparkly letters.

 

A handful are fine though.

 

On the up-side, fixing this one won't require a new save for anyone.

Posted

Supply and demand bug (non-blocking):

Spoiler

 

When Vekel the man takes the shipment from you, he assumes you are gagged.

Your only dialog is [nod], and he specifically states that you cannot speak.

 

But the Iron Pear Gag that the package fits is an ordinary gag that can be removed with a basic restraints key, which I did, the dialog was nonsense.

 

It seems most likely that the gag was intended to be unremovable, as the following encounter with Vekel, he doesn't require you to speak at all, and it may play to the difficulty level of the following quest step. Easier if you can freely buy items.

 

 

Posted

question: Is people use this mod in tandem with SexLab Defeat, or DCL does everything that Defeat can do in regards of combat surrender and rape? (i don't use Death Alternative)

Posted

In my game, it appeared Sasha was trapped in the back of the Dollmaker's shop.

 

I came across her when a masturbation event occurred, and for laughs, I said "Yes" to use nearby bed.

This teleported me into the back room (where there was no way for me to escape except the console).

Sasha was there too.

 

After I ported out, Sasha returned to normal function.

Posted

Im a not sure about the fun searching dungon after dungon for Boos loot chests, with just 0 armor rating and moving very slow.

Talking about a Supply and demand" quest. Appart from fighting at half (or less) speed its a bit anoying to "die" with any first hit from a sabertooth or big spider.

Hard to avoid, "quick" as i am. But thx for another great update anyway !! regards

 

Edit :Found the cargo.. now i just have to pass 3 level 16 Falmer and a level 16 Chaurushunter.. i am level 7.... all potions used....good i can run so quickly,

oh gosh.. i cant !!

Posted
5 hours ago, El_Duderino said:

 

If you have the CK installed and at least a very basic understanding of using it, you might try this, which fixed the face issues for me: https://www.creationkit.com/index.php?title=Dark_Face_Bug

Are you running CK throught your MO or by Steam or a shortcut? I'm asking becouse exporting facegen data when i was running CK from inside of MO did nothing for me...

Posted

In the Chloe quest, when my character meets with Nazeem in the Hall of the Dead and triggers the quest dialogue he responds to the effect that I need to remove any worn bondage gear before the quest can proceed.

 

Except I'm not wearing any.  I do have some in my inventory but re-loading a save and dropping that before I speak to him doesn't solve the issue.

 

Any ideas?  This is on a new save started after installing the updated CL so I don't think it's another mod putting hidden gear on me.

Posted

Hello! Loving the new content so far, but I've run into a couple of issues, myself.

 

After a cursed loot event triggers, I find that the vast majority of the items that were equipped to my PC are not shown in the inventory. For example, when I was in bleak falls temple, I was already wearing the Dollmakers Billboard Catsuit, I looted a chest, and triggered an event. I was equipped with a golden chastity belt, a balloon hood, a white ebonite corset, pink ebonite catsuit gloves, and iron prisoner chains. I think.  The only items on that list that were actually present in my inventory were the balloon hood and corset. I tried to use the debug "Free me!" function, and only the balloon hood and the corset were removed (also note, the billboard catsuit was not removed either). I tried playing around with reloading, but nothing was working, so I had to reload to a save before the cursed loot event (losing an entire 43 seconds of progress [gasp!]).

 

Another issue I noticed was that the MCM menu does not seem to be updated at all. I couldn't seem to find anything about the whore collar, the chloe quests, the follower tweaks, or an updated version number (debug still listed it as version 6.4).

 

Has anyone found any solutions to these issues? It is very possible that it's entirely on my end, I'm not the best at optimizing load orders or properly using MO.

Posted
2 hours ago, piotsze said:

Are you running CK throught your MO or by Steam or a shortcut? I'm asking becouse exporting facegen data when i was running CK from inside of MO did nothing for me...

You have to adjust the foreheat tint for each NPC 

Posted

A little bugreport

 

1) Dominant Sasha is still not removing Leg Irons of Submission when out of cities.

 

2) When she puts you in a heavy yoke for stealing the key, there is actually no way out because heavy yoke can be removed only with a key and she keeps stealing all the keys.

Posted
39 minutes ago, excidium93 said:

You have to adjust the foreheat tint for each NPC 

Thanks! I think i'm just gonna wait for page 800 of this post - for some patches hopefully to arrive. There are too many bugs for me right now. ?

Posted

I tried out the Chloe and "Supply and Demand" quests.  In the case of Chloe the boots slowed movement speed to 25% of normal.  The walk out to the farm to harvest stuff took forever.  Then the walk back took forever.  The "boots slowdown effect" toggle in the DDi menu was not respected.  In the case of "Supply and Demand" the heels slowed movement to 40%.  Walk all over the rift trying to find the right bandit den.  Vekel could tell the PC where the attack too place and which direction the bandits went afterwards.

 

Also, the trapped chests sometimes equip strait jackets with leg binders and extreme hobble skirts.  If you don't have two keys handy you get to go real slow until you find some.  I thought such devices were only intended for controlled circumstances.

 

Maybe some people like to spend time watching their character move at a crawl through Skyrim, but not everyone.  Perhaps you could add an option labeled "I am impatient" which reduces the quest boot slowdown to something livable like 80% and disallows leg binders and extreme hobble skirts.

Posted

Hello, and good work on the new updates but there are a few things I'm not sure if they don't work only on my install or not.

The new quests worked fine for me but the damsel in the distress quests is still broken and has been for quite some time so ether they are still unpatched or I misunderstood something, I get as far as getting out of the cage, but than when I try to remove any other restraints it will ether say I can't cause my hands are locked and when I try to remove the iron shackles it says "You cannot unequip this item" no menu or anything. I know I could remove them with the console but are tehy supposed to be removed by something else than keys?

 

And second, when I finished Leons quest I got a message that the new XDFF thing is starting up, all my restraints are getting removed and the XDFF says terminated, there are also no options to get reenslaved by Leon or Leah.

So the big question is, how much of this is "normal" what's a known bug and what is just my installation acting up?

Posted

Is it possible to disable just mittens?  

  

"You try to unlock the mittens but the key slips onto the ground."  

"You try but the key falls to the ground and disappears."  

--Find new key

"You try but the key falls on the ground." x7  

"You successfully unlock the mittens!" Oh good! Wait, they're not unequipping...

   "Mittens were designed to be difficult to unlock so not only did you actually fail but now they're on a 2-hour cooldown."

--Oh, for... FREE ME.

--Loot the next bandit, new mittens.

Posted
28 minutes ago, Max50005 said:

Hello, and good work on the new updates but there are a few things I'm not sure if they don't work only on my install or not.

The new quests worked fine for me but the damsel in the distress quests is still broken and has been for quite some time so ether they are still unpatched or I misunderstood something, I get as far as getting out of the cage, but than when I try to remove any other restraints it will ether say I can't cause my hands are locked and when I try to remove the iron shackles it says "You cannot unequip this item" no menu or anything. I know I could remove them with the console but are tehy supposed to be removed by something else than keys?

 

And second, when I finished Leons quest I got a message that the new XDFF thing is starting up, all my restraints are getting removed and the XDFF says terminated, there are also no options to get reenslaved by Leon or Leah.

So the big question is, how much of this is "normal" what's a known bug and what is just my installation acting up?

As far as i remember the restrains from Damsel in distress are removed automaticly as soon as you have picked up enough of the matching keys.

So only just found keys count. But its been a while, i might be wrong. regards

Posted
31 minutes ago, Johannason said:

Is it possible to disable just mittens?  

  

"You try to unlock the mittens but the key slips onto the ground."  

"You try but the key falls to the ground and disappears."  

--Find new key

"You try but the key falls on the ground." x7  

"You successfully unlock the mittens!" Oh good! Wait, they're not unequipping...

   "Mittens were designed to be difficult to unlock so not only did you actually fail but now they're on a 2-hour cooldown."

--Oh, for... FREE ME.

--Loot the next bandit, new mittens.

At least you can disable "hardcore mitten" in devious devices MCM. That lets you pick up dropped keys easy.

Posted

Moved this to its own post, as I updated it so much...

 

Another quirk. Not sure if DD generic, or special to Supply and Demand...

 

During Supply and Demand, I got a lot of conflicting bondage items added from NPCs triggering DCL comment-driven actions.

The result was all kinds of conflicting items simultaneously applied.

 

At the end of it the number of conflicting items DD thought I was wearing was hitting a new high for me - see below.

 

 

To get all the items off cleanly, I had to remove the items that DD considered current, then use the hack of attempting to put all the partially applied items in a container to make as many of them as possible "stick", then remove with keys, then try and push all items to a container again, and so on, until I was able to remove...

 

Three collars, two harnesses, two rubber suits, three sets of wrist shackles/cuffs, two sets of wrist shackles/cuffs, two different chastity belts (in addition to the service belt), two sets of arm cuffs, a set of leg cuffs, a single chastity bra, and a chain harness (the one with the metal rings around neck and waist) - I had been wearing all this combined with the service belt, maid dress and maid boots (and quest chain harness).

 

The dress, boots and original belt were properly applied and remained so during the entire quest, the other items were just 'half added' in most cases and never showed up on the character - just in the inventory - except the first set of wrist shackles. Apparently, I could wear those with the quest chain harness, which also managed to be fitted successfully, despite conflicting with the pre-existing chain-harness that I got from Mmmffing at a vendor.

 

It's not like this is a new problem with DD, but the Supply and Demand "Slut Dress" seems particularly good for reproducing it, not sure if there's any reason beyond it covering so many slots.

 

At the end of the quest, The Dollmaker bought 20 bondage items off me that I *wasn't* wearing, and gave me keys. I used all the keys up removing the stuff I still had on, and then still needed more keys. I guess some people would consider this a feature :) 

Posted

Played a good bit of the new 7.0 and really like most of it except the 40% slowdown in supply and demand. The 25% or however much it was was fine to me in Captured Princess start cause you didn't have to go all that far from one objective to the next. But with Supply and demand where you gotta go from 1 random dungeon to the next, I just couldn't do it walking/running there. It's simply takes far to long. During most game play I like to run from 1 objective to t he next across the map but I had to give that up and simply fast travel to the next dungeon. I think 70% movement speed instead of 40% would be fine. Still slower but doesn't feel as though it is dragging. 

 

Overall though great job!

Posted
9 hours ago, piotsze said:

Are you running CK throught your MO or by Steam or a shortcut? I'm asking becouse exporting facegen data when i was running CK from inside of MO did nothing for me...

 

Worked fine for me running the CK from MO, I do use an alt profile for this job though.  The CK is much pickier about the format of the face textures then the game and will often either refuse to build a face tint file or kick out a corrupted one if you use anything but the default face tint textures.

7 hours ago, excidium93 said:

You have to adjust the foreheat tint for each NPC 

 

I did not need to do this.

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