BKKK Posted September 14, 2014 Posted September 14, 2014 Ok longtime lurker and first time poster here. I installed this mod np and I have all the requisite mods installed (Devious assets, integration, Sexlab & Zaz) Mod starts ok - get race flyer - quest shows up, go to Winking Skeever, talk to the guy, get drugged - screen goes black. I now come to still in the pub with a black screen and controls locked out. I can spin round according to my compass, but I cannot move. The only button that works is T so I can wait but nothing else. Tried waiting for 24hrs but no change. Is this normal or is something broken? Having not played the game I have no idea what is suppose to happen but reading some of this thread I expected to end up in a cage somewhere. Any help would be appreciated as this looks like a fun mod
DocClox Posted September 14, 2014 Author Posted September 14, 2014 @btn2k3 - Fair enough, I'll add that to the to do list. Probably not for the next release tho' @AquaBuddah: Rockjoint is a killer. One of my LADL runs saw me spawn near winterhold and before I could find safety a wolf infected me with rockjoint. Try getting from winterhold to anywhere when you have no clothes, no money and rockjoint. Frostfall didn't help, admittedly @Jfraser - that was always my preferred approach - dodge around the fool in the gully and then nick his horse. Slow weekend I'm afraid, folks. Much of it has been spent trying to fix the landscaping disaster I mentioned earlier, and the rest has been spent playing Far Cry 3 because I got fed up of banging my head against the CK. Normal service will be resumed as soon as possible.
DocClox Posted September 14, 2014 Author Posted September 14, 2014 I now come to still in the pub with a black screen and controls locked out. I can spin round according to my compass, but I cannot move. Having not played the game I have no idea what is suppose to happen but reading some of this thread I expected to end up in a cage somewhere. Well, you should have come to by the morrowind gate near Riften wearing an armbinder, gag etc. The script must have glitched somewhere between the blackout and the start of the next quest. You could try setstage qayl 1 and see if that clears it. Failing that, sqv qayl would be useful. Or a log file if you have one. Something's broken loose somewhere, that's for sure
Content Consumer Posted September 14, 2014 Posted September 14, 2014 I now come to still in the pub with a black screen and controls locked out. I can spin round according to my compass, but I cannot move. Having not played the game I have no idea what is suppose to happen but reading some of this thread I expected to end up in a cage somewhere. Well, you should have come to by the morrowind gate near Riften wearing an armbinder, gag etc. The script must have glitched somewhere between the blackout and the start of the next quest. You could try setstage qayl 1 and see if that clears it. Failing that, sqv qayl would be useful. Or a log file if you have one. Something's broken loose somewhere, that's for sure That sort of thing happens to me all the time, with various mods. Vanilla Skyrim is somewhat heavy on older computers anyway, and when you're running dozens of script-intensive mods like I am, even newer computers have trouble keeping up. Things just get overlooked. Your best bet is to reload a recent save (like, just when you enter Solitude or something) and try again. Sometimes it helps to flush the buffers completely - Skyrim is supposed to do that whenever you load a save, and especially when you exit to main menu, but I've found it best to exit the game completely every hour or so and re-enter, just to get rid of any lingering fragments.
BKKK Posted September 15, 2014 Posted September 15, 2014 I now come to still in the pub with a black screen and controls locked out. I can spin round according to my compass, but I cannot move. Having not played the game I have no idea what is suppose to happen but reading some of this thread I expected to end up in a cage somewhere. Well, you should have come to by the morrowind gate near Riften wearing an armbinder, gag etc. The script must have glitched somewhere between the blackout and the start of the next quest. You could try setstage qayl 1 and see if that clears it. Failing that, sqv qayl would be useful. Or a log file if you have one. Something's broken loose somewhere, that's for sure Ok I started skyrim with a save just before talking to the guy in the Winking Skeever and got a papyrus log, hope that helps? I tried using setstage but that didn't change anything and it would seem that I am already on stage 1.
DocClox Posted September 15, 2014 Author Posted September 15, 2014 Hmm... interesting. [09/15/2014 - 05:26:15AM] warning: Unable to get type qayl_ll_script referenced by the save game. Objects of this type will not be loaded. [09/15/2014 - 05:26:15AM] warning: Unable to get type QAYL_LL_LoadScript referenced by the save game. Objects of this type will not be loaded. [09/15/2014 - 05:26:15AM] warning: Unable to get type QAYL_QF_Long_Leash referenced by the save game. Objects of this type will not be loaded. [09/15/2014 - 05:26:15AM] warning: Unable to get type QAYL_cage_trigger_al referenced by the save game. Objects of this type will not be loaded. [09/15/2014 - 05:26:15AM] warning: Unable to get type QAYL_QF_Race referenced by the save game. Objects of this type will not be loaded. [09/15/2014 - 05:26:15AM] warning: Unable to get type QAYL_Main referenced by the save game. Objects of this type will not be loaded. [09/15/2014 - 05:26:15AM] warning: Variable ::sla_var on script zadGagQuestScript has an invalid type slaframeworkscr loaded from save. This variable will be skipped. [09/15/2014 - 05:26:16AM] warning: Could not find type QAYL_Main in the type table in save [09/15/2014 - 05:26:16AM] warning: Could not find type QAYL_QF_Race in the type table in save [09/15/2014 - 05:26:16AM] warning: Could not find type QAYL_QF_Long_Leash in the type table in save [09/15/2014 - 05:26:16AM] warning: Could not find type qayl_ll_script in the type table in save [09/15/2014 - 05:26:16AM] warning: Could not find type QAYL_cage_trigger_al in the type table in save [09/15/2014 - 05:26:16AM] warning: Could not find type QAYL_LL_LoadScript in the type table in save So the quest scripts are in the save file, but it can't find them in the game itself. I'm not sure what could cause that. If you unticked the mod, you'd not get the dialogue with Cursus and you clearly did that. So I'm thinking it can't find the script files themselves. That would explain why the start of the race didn't happen, since the teleport there is a scripted event. Even it's still a little odd, since it shouldn't be able to find the script fragment that blacks the player out, but that apparently worked. So that has me wondering if you have a broken BSA file. Still it's worth checking: Is qayl.bsa in the data folder? Failing that, is there anything unusual about your setup? You're not unpacking BSA files or running under Wine on Linux or anything. Also which versions of SlaveTats and JContainers (if any) are you running? The current release needs JC won't work with JC 3.0 and (since it's a skse plugin) odd things can ensue if you run the wrong version.
SullenMan Posted September 15, 2014 Posted September 15, 2014 I think you need to focus on the development of the quest. new tattoo - a useless thing. them you always have time to add. by the way "race" can be carried out in the "round" room (some kind of run coliseum of dead and desperations) - the winner is the one who runs the first three rounds ... losers be punish (PC only of course)
badbat111 Posted September 15, 2014 Posted September 15, 2014 I think you need to focus on the development of the quest. new tattoo - a useless thing. them you always have time to add. by the way "race" can be carried out in the "round" room (some kind of run coliseum of dead and desperations) - the winner is the one who runs the first three rounds ... losers be punish (PC only of course) a round track but having stop spots to get fucked like milestones would be good makes it more humiliating maybe even flyers and gossip after each race like the first one get inside the cage sleep get out the cage go to any town to here gossip about the hero running around nude and bound
Content Consumer Posted September 15, 2014 Posted September 15, 2014 I think you need to focus on the development of the quest. new tattoo - a useless thing. them you always have time to add. by the way "race" can be carried out in the "round" room (some kind of run coliseum of dead and desperations) - the winner is the one who runs the first three rounds ... losers be punish (PC only of course) a round track but having stop spots to get fucked like milestones would be good makes it more humiliating maybe even flyers and gossip after each race like the first one get inside the cage sleep get out the cage go to any town to here gossip about the hero running around nude and bound My only problem with a round track is that the PC will always win the race, because the PC doesn't have to deal with navmeshes, right? While NPCs are moving in straight lines between nodes, the PC can curve. Failing that, Altmer will always win because they're taller and thus their base speed is slightly higher. But the idea has some merit... I'm picturing a simple round track, right, but with something like a column in the middle of the track, sticking up, that casts a new type of rune spell randomly (something like Potema in the second part of her quest, how she shoots lightning around the room - it isn't random, I think, but it could be)... the rune spell can do something like slow whatever racer hits it for a short amount of time, giving other racers a chance to catch up. Or possibly other effects, like summons a daedra that abuses the racer that hits the rune, etc. The idea of sex milestones works too, but just like the companions quest in the Animal Mansion mod, it would remove any element of randomness - to be a good "race" and not just a single run or a scripted encounter, there has to be the possibility of failure. If everybody stops and gets sexed, there's no actual race, it's just a voyeur's course with timed sex acts. And if not, the player will always "win" and a predetermined outcome is not as interesting. I like QAYL right now, because although the "race" is just a simple run, with one predetermined outcome, it's not set up to be an actual race, just a run. Docclox is working on multi-runner races, and I can't wait for that... but as it stands, QAYL works because it's not trying to do something it can't. That's one of the reasons I'm following Heroine In Distress so closely, because there's the possibility of failure if you do things wrong, and failure carries a serious penalty (namely, starvation in a cave). Having a "contest" where the outcome is defined before it starts is good for one or two playthroughs and then that's it... QAYL works now for multiple playthroughs because even though the outcome is defined, the process to reaching the end is different each time.
jfraser Posted September 15, 2014 Posted September 15, 2014 I suppose you could get past that limit by making the other runners ridiculously faster than the player. I like the cross-country aspect of the current setup. I don't think a circular track race would be very interesting. Then again, 200,000 NASCAR fans at each race would disagree.
Content Consumer Posted September 15, 2014 Posted September 15, 2014 I suppose you could get past that limit by making the other runners ridiculously faster than the player. I like the cross-country aspect of the current setup. I don't think a circular track race would be very interesting. Then again, 200,000 NASCAR fans at each race would disagree. With a little testing and tweaking, racers could have their speed set so that they are on the same level as the player (i.e. faster than the player, but not too fast - just fast enough that their straight-line running will match the player's curved arc). Thus, it would be up to the player to fail by her own merit. That said, I too prefer the cross-country run to a round room.
DocClox Posted September 15, 2014 Author Posted September 15, 2014 I don't want to give too much away, but I have some ideas about how to handle speed problem. And yeah, the racing is all going to be cross-country. Which isn't to say... nah, I'll leave it at that
badbat111 Posted September 15, 2014 Posted September 15, 2014 this thread needs to be in lock down its a pain coming here to see new posts but no new update >.<
jordisslave Posted September 15, 2014 Posted September 15, 2014 I don't know, I'm quite enjoying the conversation and flow of ideas, although mainly lurking myself. And wouldn't there be a "file updated" alert when the file changed anyway?
Content Consumer Posted September 15, 2014 Posted September 15, 2014 Yeah, just set it to stop following the support forum and start following the file itself.
afa Posted September 16, 2014 Posted September 16, 2014 The player probably have better path finding but with DH, Defeat and other mods installed there's the potential of severe set back.
jfraser Posted September 16, 2014 Posted September 16, 2014 I don't know, I'm quite enjoying the conversation and flow of ideas, although mainly lurking myself. And wouldn't there be a "file updated" alert when the file changed anyway? Technically, yes, but one minor quibble with this site is that it flags a file updated even if the author just changes the description and doesn't actually update the file.
DocClox Posted September 16, 2014 Author Posted September 16, 2014 I just made up a list with all the things I absolutely need to get done before I can release. Breaking them down into fairly small chunks, there are 21 items on the list. That means, assuming I can do one a night, it'll take three weeks. Which is good, because if it takes three weeks, the test team will undoubtedly find three weeks worth of bugs for me to fix. Which should put me more or less on schedule for halloween. Or, if I'm really lucky I can do some stuff on my "stretch goals" list. Like some content for Soluble, or some of the hardcore MCM options. Anyway, the count stands at 21. I'll let you know how I get on.
windu190 Posted September 16, 2014 Posted September 16, 2014 Or, if I'm really lucky I can do some stuff on my "stretch goals" list. Like some content for Soluble, or some of the hardcore MCM options. Wait.. You aren't working on the Soluble quest line? I thought that is what the next update was going to be about. Now I'm even more curious, what could it be about
DocClox Posted September 16, 2014 Author Posted September 16, 2014 Hey, you were the one who was mainly asking me to do the race next. As it is, there's a bit of set up before I can start the racing, and that turned out rather more complicated than I'd expected. But hey, I'd have had to have done this sooner or later, and with this out of the way I can hopefully pick up the pace a little. On the bright side, my wife gets back tomorrow. That will probably write off tomorrow night (from a development point of view at least ) but it will probably improve productivity long term, if only because the cats will have two humans to pester and so distractions will drop by almost 50%
windu190 Posted September 16, 2014 Posted September 16, 2014 Hey, you were the one who was mainly asking me to do the race next. Fair enough
BringtheNoise Posted September 16, 2014 Posted September 16, 2014 Damn I want to drop a spoiler on whats in store for the player.... but no no no I'm not going there (kinda want to, but I'm not). Okay a little hint... you get something red to wear, kinda skimpy, and well I'll stop at that... Tease tease...
DocClox Posted September 16, 2014 Author Posted September 16, 2014 Nope. Not that Trust me though, you're going to love it
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