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Quick As You Like! (A Devious Adventure)


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Posted

 

One idea that crossed my mind is only being able to orgasm as a victim in an aggressive animation. Plenty other mods could provide release this way, but it would still be something that informs player choices.

 

Noooooooooo.........

 

Then Radiant Prostitution and Sexlab Solutions would just leave you horny instead of satisfied.... well most of the time anyway (and there's the College days sleeping your way to archmage).

 

I really want to be able to bounce between RP jobs, SD+ scenario's, Qayl, Study at the College, working at the Animal Manson and run errands for Master (at the CD shop, oh I want that expansion so bad)... All the while wearing the Vibrating piercings from the latest DD build....

Then there's testing stuff like Heroin in distress....

 

Some of those would just leave my character very horny and frustrated afterwords if it was only Orgasm after rough sex...

 

I think I might have a little to much sex in my Skyrim...oh well.

 

I know that feel. On my current playthrough, I'm using Stories, Solutions, Romance, Radiant Prostitution, Defeat, Captured Dreams, Devious Cidhna, Trainers, College Days, Angrim's Apprentice, Amorous Adventures, Spouses Enhanced, Prison Overhaul... I'll probably add Murder, Theft and Seduction now that I'm steering towards the Thieves Guild and Dark Brotherhood questlines...

 

Yeah, my Skyrim is a weird porn movie. ;)

 

I also have about ten non-sexual quest mods that I haven't gotten around to trying yet, because every few weeks one of the sex mods updates in a way that requires a clean save and all my progress goes to shit... I've specifically excluded QAYL from my current loadout despite wanting to do that quest again because of that (I will definitely add it once the new version is up).

Posted

So Doc hows the testing going... can I sign up to be a beta tester (I sleep crazy hours, I don't know what I'm doing and I like to break shit)...I'm completely qualified to not respond with what is wrong and will never test shit :cool:

Nor do I follow instructions... so can I please please please!!!

Posted

Just played this for the first time since the initial Death Alternative release and wow....great work man its come a long way! Loving that skyrim has some humiliation for the Dragonborn now, I loved GGBlackmail and this seems to be its spiritual successor, my DB definately needed taking down a peg, all that god-like power was going to her head.

 

The tattoos are a brilliant touch and well designed/well written, its great that they look pretty crude, like they were slapped on at the last minute just to make her situation that little bit more embarassing and the writing/dialogue really makes the mod 100 times better in my opinion, writing can make or break these things and yours is first rate, I made sure I collected and read all of the notes, I can imagine the Dragonborn boiling with rage (although at least some of it is probably directed at the creator of the Deviously Helpless mod).

Posted

Just played this for the first time since the initial Death Alternative release and wow....great work man its come a long way! Loving that skyrim has some humiliation for the Dragonborn now, I loved GGBlackmail and this seems to be its spiritual successor, my DB definately needed taking down a peg, all that god-like power was going to her head.

 

Yeah :D

 

The humiliation aspect just sort of crept in there somehow, but I know what you mean. And, like GGBlackmail, I want this storyline to be about setting up situations where being the biggest, baddest badass in Tamriel sometimes isn't enough by itself to solve your problems.

 

The tattoos are a brilliant touch and well designed/well written, its great that they look pretty crude, like they were slapped on at the last minute just to make her situation that little bit more embarassing and the writing/dialogue really makes the mod 100 times better in my opinion, writing can make or break these things and yours is first rate, I made sure I collected and read all of the notes, I can imagine the Dragonborn boiling with rage (although at least some of it is probably directed at the creator of the Deviously Helpless mod).

You're very kind. Thank you very much :)

 

And if you think she's boiling now... ;)

Posted

Nope, but there will be different ones as the story advances.

 

Got to leave some room to escalate things ;)

Posted

This looks amazing and I'm so excited to try it. Only problem is I have no idea how...yes I'm literally that blind but I have everything installed properly and the courier never shows up. No idea what I'm doing wrong.

 

Edit:

 

And literally 1 minute after I post this a courier shows up and makes my day...well not my DB's day but you get the picture. SO EXCITED

Posted

ocClox, on 06 Sept 2014 - 06:16 AM, said:snapback.png

Ha! Further evidence that this is not the first time such a racing group has been active in skyrim xsmile.png.pagespeed.ic.5Yux4gu5_h.png Love it, just love it! xbiggrin.png.pagespeed.ic.yJVH25T4ne.png

Yeah, they've been around for quite a while.

As a scholar, I've found mention of these races in several places and times, but the earliest known record of a race like that was back in the second era. I did find a minor history book of one such race.

I was backtracking the course of the race, when I came across the corpse of a long-dead runner in Bonechill Passage. Unfortunately for me, while I was rereading the history book, trying to figure out why or how the runner ended up there, I was interrupted by an irate troll who relieved me of the book, my clothing, and my virginity, in that order. I eventually managed to escape, but as far as I know the book is still there.

Shameless self-promoting plug:

http://www.loverslab.com/files/file/1358-coco-historie-of-thee-runners/

Posted

Downloaded this when I first saw it, still haven't had a chance to load it yet :)

 

RL is just crazy today :(

Posted

I wish I could try this mod so badly, but I cannot get it to start. In other words, the courier never show up. I have already read all the advices in the posts above (about waiting, traveling to other cities, ...) and also checked the requirements already. I am really out of ideas.
So I wanted to know if there is an other way to start the quest, like with the console.

In anyways, thank you for your work, which everyone seems to enjoy ! :)

Posted

What happens if type sqv qayl_non_da in the console?

 

If the courier isn't coming, the quest probably isn't started.

Posted

Thank you for you fast reply.

I actually get :

Item 'quayl_non_da' not found for parameter Quest.

 

So it looks like the quest doesn't even show up in my skyrim, even though I definitely installed the mod and checked for any bugs with TESVedit.

 

Edit :

I tried reinstalling the mod and now I got some changes when I type sqv. I get :

REF 'Player' -> NONE

REF 'Follower' -> NONE

---Quest state-----

Enabled? No

State: Stopped

Current stage: 0

Priority: 0

Posted

So it looks like the quest doesn't even show up in my skyrim, even though I definitely installed the mod and checked for any bugs with TESVedit.

Maybe you`ve accidentially unchecked it in launcher?
Posted

Sorry for bothering you all, it finally worked. I installed an older version of the mod, and the courier showed up right away. :)

So glad and excited.

Thank you for your answers !

Posted

I miss the little prep room. It made a nice transition. Please bring it back - it doesn't have to be where you load the stuff, which was the problem before. It just adds to the story.

Posted

I was going to bring that back when I brought the DA entry point back.

 

Thinking about it... I could use it as a bridge between the scene in the 'Skeever and the start of the run. Possibly slightly tweaked. I'll need to get the bugs out of the scene, of course, but I wanted to do that anyway.

 

Hmm...

Posted

Funny thing is I actually never ever saw that prep room. People kept talking about it in this thread but I never ever saw it myself, even when DA was still a requirement. 

I don't mind it coming back as long as DA stays out. DA is so unstable and unpredictable (even on a clean game/save I absolutely hate it, I only use it because SD requires it. 

Posted

I have no plans to make DA a necessary component of the mod. Too many people dislike it, and it generates a lot of support queries.

 

What I will probably do is provide an MCM option so that DA can be used to start a quest, or perhaps to deliver the heroine into the bad guys' clutches if she's being recalcitrant. I do however have other, non-DA ways to achieve that in mind, so it still won't be required.

 

The prep room scene I can re-work as a bad reaction to whatever was in the mead, or maybe to the tattoo process. In fact, there are a few ways I could spin that, thinking about it...

Posted

I dislike DA as well.

 

I think the room would make a great transition from the Skeever. Perhaps have the guards talk like before, then one notices the player is awake and says, "Oops, one of them woke up." Then casting a spell or something to knock the player back out, another fade out, then waking on the road all bound up.

 

Speaking of the road, it would also add to the immersion if the player was laying on the road as the scene fades in, not standing. But that's a very minor detail.

Posted

It's weird... I always use DA, and I've never had a problem with it. I've read lots of posts from various people complaining about its instabilities, but it's always worked well for me.

For that matter, I don't seem to have as many problems with other mods that people complain about too, for the most part.

I'm wondering if it has something to do with my hardware rather than anything else... Yesno?

Anyway, the idea of a transition room is a good one, providing excellent... uh, transition... between ohhellotherpeoplehavealreadysaideverythinguseful so good job! Add it in!

Posted

I think the room would make a great transition from the Skeever. Perhaps have the guards talk like before, then one notices the player is awake and says, "Oops, one of them woke up." Then casting a spell or something to knock the player back out, another fade out, then waking on the road all bound up.

Or maybe keep the "very sick" aspect by as a result of the tattoos/branding. Maybe with an early hint of the hypersexual arousal to come.

 

 

Cursus: I thought you said that was safe?

 

Lurgi: Well it's not exactly like there's a manual for this procedure. She should have come out it by now!

 

Speaking of the road, it would also add to the immersion if the player was laying on the road as the scene fades in, not standing. But that's a very minor detail.

 

I did think about that. My major issue was  finding an armbinder friendly getting up sequence. I might revisit that, actually...

 

It's weird... I always use DA, and I've never had a problem with it. I've read lots of posts from various people complaining about its instabilities, but it's always worked well for me.

For that matter, I don't seem to have as many problems with other mods that people complain about too, for the most part.

 

For that matter, I didn't have any issues wit it either. I think the biggest issue with DA is that it's more complicated than it needs to be, and it doesn't work the way most people think it does. That generates a lot of frustration, and it's too complicated to explain how to make it work reliably without saying "disable everyone else's mods"

 

I still think it's a brilliant idea, but as a modder it creates a lot of support work for me. That more than anything else is why i removed it.

 

BTW, Devious Devices expanded now feature pony boots.

:D

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